@zakkster/lite-ui-fx 1.10.0 → 1.12.0

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package/CHANGELOG.md CHANGED
@@ -5,6 +5,94 @@ All notable changes to `@zakkster/lite-ui-fx` are documented here.
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  The format follows Keep a Changelog; this project adheres to Semantic
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  Versioning.
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+ ## [1.12.0] -- 2026-09-08
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+
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+ Enrichment session E2 (decisions/0010): eight bespoke decorations on the U4b decorate
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+ mode -- text-fx, card, and pointer micro-interactions painted AROUND a live element.
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+ The first session since U4b to grow the MAIN recipe registry; no new dependency.
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+
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+ ### Added
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+
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+ - Eight `decorateUIFX` recipes on the `./recipes` subpath (RECIPE_META type
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+ `decorate`), growing `RECIPE_NAMES` 57 -> 65 across three new families. Each is
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+ themeable, `motionSafe` (a reduced-motion calm path), and allocates zero bytes per
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+ frame, gated by the t3 torture tier (now gating 65 recipes, default AND themed):
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+ - Text, painted OVER the host's own live glyphs: `TextShimmer` (a swept light band),
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+ `SpotlightText` (a pointer-follow reading highlight), `UnderlineDraw` (a
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+ focus-triggered underline wipe, distinct from TypewriterField).
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+ - Card: `BorderBeam` (a comet around the perimeter), `TiltShine` (a pointer-driven
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+ sheen), `CardSpotlight` (a pointer-follow radial glow).
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+ - Pointer: `MagneticPull` (an accent ring eased toward the pointer; the host never
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+ moves), `PointerRipple` (expanding rings from each press, a fixed Float32Array pool).
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+ A recipe receives only `(ctx, dt, now, state, pointer)` -- never a DOM handle -- so a
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+ decoration cannot read layout and is structurally reflow-safe. Shimmer/glow/beam use
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+ const colours + `globalAlpha` with no gradient built in tick; no dependency was added
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+ (`package.json` deps stay `lite-lerp` / `lite-random` / `lite-ticker`).
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+ - `test/decorations-e2.test.mjs`: registry shape, additive-diff + exact-restore over
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+ `<input>` / `<div>` / `<button>` hosts, and reduced-motion calm-path divergence. The
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+ t3 decorate churn now sweeps the pointer and fires the click hook so the pointer
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+ decorations' full draw paths are inside the alloc window.
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+
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+ ### Changed
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+
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+ - `llms.txt` and `README.md`: the recipe catalog + counts move 57 -> 65 (new families
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+ Text, Card, Pointer), the `motionSafe` roster 6 -> 14, and the catalog size figure is
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+ re-measured (~29 KB min+gzip). `demo/index.html` auto-generates the eight scenes from
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+ RECIPE_META (the card/pointer families decorate a visible card host). Documentation
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+ and demo only; no shipped code path changed.
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+
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+ ### Fixed
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+
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+ none
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+
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+ ### Removed
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+
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+ none
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+
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+ ## [1.11.0] -- 2026-09-08
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+
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+ Enrichment session E1b (decisions/0009): seven bespoke headless skins continuing the
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+ E1 adapter -- the select trigger (resolving the dropdown decision toward a V4 skin),
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+ a tri-state checkbox + checkbox-group master, and meter/steps/accordion/skeleton.
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+ Single-host, no new dependency; the 57-recipe registry is byte-identical.
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+
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+ ### Added
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+
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+ - Seven headless skins on the `./headless` subpath, registered in the sibling
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+ `HEADLESS_SKINS` / `SKIN_META` / `SKIN_NAMES` (4 -> 11 skins; RECIPES / RECIPE_META
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+ and the 57-recipe count unchanged). Each is single-host, themeable, and allocates
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+ zero bytes per frame, gated by the t6 torture tier (now gating 11 skins):
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+ - `CheckboxSkin` -- tri-state from `aria-checked` (`true`|`false`|`mixed`) or the
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+ `data-checked` / `data-indeterminate` presence pair, onto the existing `toggled`
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+ / `indeterminate` state slots.
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+ - `CheckboxGroupSkin` -- the same body over a checkbox-group master (identical
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+ 3-state contract; "mixed" reads as partial members).
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+ - `SelectSkin` -- the select TRIGGER: `aria-expanded` drives an open/close chevron,
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+ the handle `value()` fast path drives a selected-value dot. The portaled listbox
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+ open-state is a recorded follow-on (decisions/0009).
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+ - `MeterSkin` -- `aria-valuenow`/`min`/`max` fill, zone-tinted from `data-zone`.
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+ - `StepsSkin` -- a node rail from `data-step-count` / `data-current-index` /
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+ `data-complete`.
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+ - `AccordionSkin` -- a header chevron + underline from `aria-expanded` / `data-open`.
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+ - `SkeletonSkin` -- a zero-allocation `globalAlpha` shimmer from `data-loading` /
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+ `aria-busy`.
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+ `@zakkster/lite-headless` is imported nowhere and is not a dependency; no dependency
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+ was added.
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+
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+ ### Changed
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+
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+ - `llms.txt` and `README.md`: the `./headless` skin catalog lists all 11 skins, and
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+ the sibling primitive count is corrected ("59" -> 62, the `@zakkster/lite-headless`
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+ 1.9.1 catalog). Documentation only; no code path changed.
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+
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+ ### Fixed
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+
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+ none
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+
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+ ### Removed
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+
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+ none
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+
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  ## [1.10.0] -- 2026-09-08
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  Enrichment session E1: skinHeadless, a fourth mount adapter that paints a
@@ -41,7 +129,11 @@ byte-identical.
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  ### Fixed
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- none
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+ - ReactionPicker: paints a hairline ring around each disc and seeds the discs at
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+ rest radius, so the row is visible on the first frame and where colour-emoji
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+ glyphs do not render. Previously only the 4%-alpha discs and the emoji drew, so
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+ an un-ticked or emoji-less environment showed an empty card. No added per-frame
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+ allocation; the torture alloc baseline is unchanged.
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  ### Removed
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package/README.md CHANGED
@@ -1,6 +1,6 @@
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  # @zakkster/lite-ui-fx
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- > Canvas microinteractions on real native controls. A DPR-aware canvas is hijacked over a hidden native element -- decorated around a live one -- or shared across a group of them -- and painted by a pluggable, zero-GC **recipe**. The native element owns focus, keyboard, and pointer events; the canvas owns the visuals. 57 built-in recipes behind a tree-shakeable registry, one option convention for theming, one clock you can hand it, and reduced-motion built in.
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+ > Canvas microinteractions on real native controls. A DPR-aware canvas is hijacked over a hidden native element -- decorated around a live one -- or shared across a group of them -- and painted by a pluggable, zero-GC **recipe**. The native element owns focus, keyboard, and pointer events; the canvas owns the visuals. 65 built-in recipes behind a tree-shakeable registry, one option convention for theming, one clock you can hand it, and reduced-motion built in.
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  [![npm version](https://img.shields.io/npm/v/@zakkster/lite-ui-fx.svg?style=for-the-badge&color=latest)](https://www.npmjs.com/package/@zakkster/lite-ui-fx)
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  ![Zero-GC](https://img.shields.io/badge/Zero--GC-Recipes-00C853?style=for-the-badge&logo=leaf&logoColor=white)
@@ -81,9 +81,9 @@ The alternative is a hand-rolled canvas threshold loop (no a11y, allocates freel
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  - **`decorateUIFX(el, recipeFactory, options?)`** -- the decorate mount. Places a canvas *around* an existing visible element (a live `<input>`), reading `state.text`/`state.valid` from the host's own events. The host is byte-identical before and after; `destroy()` removes only the overlay.
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  - **`mountUIFXGroup(container, groupType, recipeFactory, options)`** -- the group mount. N native elements + one canvas + one recipe: `RADIO`/`RATING` (a fieldset radiogroup), `TABS` (an APG tablist with roving tabindex), `STEPPER` (a spinbutton). The recipe reads `state.index`/`state.count`; selection and keyboard are the native elements' own.
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  - **`skinHeadless(handle, recipeFactory, options)`** -- the headless-skin adapter (on the `./headless` subpath). Paints a `@zakkster/lite-headless` primitive by observing the state attributes it paints -- never importing lite-headless, so it stays a compose-target, not a dependency.
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- - **57 built-in recipes** on the `./recipes` subpath, versioned, typed, and tree-shakeable. With `sideEffects: false`, importing one recipe drops the other 56. Families: Toggles (7), Buttons (9), Sliders (7), Knobs (2), Progress (4), Checkboxes (4), Loaders (2), Counters (2), Rating (1), Controls (4), Indicators (3), Mood (3), Feedback (3), Fun (3), Form decorations (3).
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+ - **65 built-in recipes** on the `./recipes` subpath, versioned, typed, and tree-shakeable. With `sideEffects: false`, importing one recipe drops the other 64. Families: Toggles (7), Buttons (9), Sliders (7), Knobs (2), Progress (4), Checkboxes (4), Loaders (2), Counters (2), Rating (1), Controls (4), Indicators (3), Mood (3), Feedback (3), Fun (3), Form decorations (3), Text (3), Card (3), Pointer (2).
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  - **A registry for data-driven UIs** -- `RECIPES` (id -> factory, null-prototype), `RECIPE_META` (`{ id, name, type, family, themeable, motionSafe }`), `RECIPE_NAMES`, `registerRecipe(id, factory, meta)`, and `mountRecipe(container, id, options?)` which resolves the id fail-closed (did-you-mean on a typo) and mounts it as its declared type.
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- - **One option convention for theming** -- `{ colors, theme: { light, mid, dark }, text, font }` honoured by all 57 recipes, resolved once in `init` so a themed mount stays zero-GC and a bare mount is byte-identical to pre-theming.
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+ - **One option convention for theming** -- `{ colors, theme: { light, mid, dark }, text, font }` honoured by all 65 recipes, resolved once in `init` so a themed mount stays zero-GC and a bare mount is byte-identical to pre-theming.
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  - **Host integration** -- ride a caller-supplied `lite-ticker` (`{ ticker }`), drive frames by hand (`{ driven: true }` + `instance.tick(dtMs)`), or take the shared ref-counted ticker by default. Plus `state.reducedMotion` (matchMedia-watched) and `state.budget` (0..1 frame budget).
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  - **Full TypeScript declarations** for both entry points, and a written recipe guide ([`UIFX-RECIPE-GUIDE.md`](UIFX-RECIPE-GUIDE.md)) shipped in the package.
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@@ -213,7 +213,7 @@ The fourth mount adapter, on the `./headless` subpath: **skin a `@zakkster/lite-
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  `options`: `host` (the element the primitive paints on, **required**) plus `padding`, `seed`, `colors`, `theme`, `text`, `font`, `ticker`, `driven`. `setValue`/`setChecked` throw -- a skin reflects the primitive, it does not drive it.
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- A skin is an ordinary recipe plus a descriptor -- `recipe.headless = { attrs, read(host, handle, state) }`. `skinHeadless` observes `attrs` and calls `read()` at **event time** (never per frame) to parse the painted state into preallocated slots. A painted attribute is truthy when present with any value but `"false"` (so both a boolean `data-disabled` and a value `data-checked="true"` work). The four E1 skins live in a registry (`HEADLESS_SKINS` / `SKIN_META`) separate from the 57 recipes.
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+ A skin is an ordinary recipe plus a descriptor -- `recipe.headless = { attrs, read(host, handle, state) }`. `skinHeadless` observes `attrs` and calls `read()` at **event time** (never per frame) to parse the painted state into preallocated slots. A painted attribute is truthy when present with any value but `"false"` (so both a boolean `data-disabled` and a value `data-checked="true"` work). The 11 skins live in a registry (`HEADLESS_SKINS` / `SKIN_META`) separate from the 65 recipes.
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  ```js
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  import { skinHeadless, SwitchSkin } from '@zakkster/lite-ui-fx/headless';
@@ -231,7 +231,7 @@ const skin = skinHeadless(sw, SwitchSkin, {
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  skin.destroy(); // host + handle left untouched
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  ```
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- E1 skins: `SwitchSkin` (`data-checked`), `SliderSkin` (`aria-valuenow`/`min`/`max`), `ProgressSkin` (`aria-valuenow`/`max` + `data-complete`/`data-loading`), `RatingSkin` (`aria-valuenow`/`max`). See [0008](decisions/0008-headless-skins.md).
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+ E1 skins: `SwitchSkin` (`data-checked`), `SliderSkin` (`aria-valuenow`/`min`/`max`), `ProgressSkin` (`aria-valuenow`/`max` + `data-complete`/`data-loading`), `RatingSkin` (`aria-valuenow`/`max`). E1b skins: `CheckboxSkin` (tri-state `aria-checked` `true`|`false`|`mixed`), `CheckboxGroupSkin` (the same body over a checkbox-group master), `SelectSkin` (the select **trigger** -- `aria-expanded` + `handle.value()`; the portaled listbox open-state is a follow-on), `MeterSkin` (`aria-valuenow`/`min`/`max` + `data-zone`), `StepsSkin` (`data-step-count`/`data-current-index`), `AccordionSkin` (`aria-expanded`/`data-open`), `SkeletonSkin` (`data-loading`/`aria-busy`). See [0008](decisions/0008-headless-skins.md) + [0009](decisions/0009-headless-skins-select.md).
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  ### The recipe registry
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@@ -273,7 +273,7 @@ The `state` object passed to `tick(ctx, dt, now, state)` every frame:
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  | `index` / `count` / `hoverIndex` | `number` | group mode only: selection, item count, hovered item (-1 none) |
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  | `labels` / `itemX` / `itemY` / `itemW` / `itemH` | `string[]` / `Float32Array` | group mode only: item labels + per-item geometry lanes (read by index) |
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- `RECIPE_META` rows: `{ id, name, type, family, themeable, motionSafe }`. `themeable` is true for all 57; `motionSafe` is true for exactly the recipes that ship a calm reduced-motion path (6 today: SwarmToggle plus the five decorate recipes) and honestly false for the rest.
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+ `RECIPE_META` rows: `{ id, name, type, family, themeable, motionSafe }`. `themeable` is true for all 65; `motionSafe` is true for exactly the recipes that ship a calm reduced-motion path (14 today: SwarmToggle plus the five U4b decorate recipes and the eight E2 decorations) and honestly false for the rest.
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  ---
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@@ -353,13 +353,13 @@ Everything a recipe needs is resolved in `init` (cold): the palette and any ramp
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  | Pointer move / drag | **0** | arithmetic only; the bounding rect is cached on pointer-enter, not read per move |
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  | `init` / theme resolve | once, cold | palette, ramps, gradients, pools -- then read-only in the loop |
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- The `t3-frame-alloc` torture tier asserts, per recipe, **zero distinct `fillStyle` string allocations per frame at steady state** and **zero gradient constructions after `init`** -- in both a default and a themed mount, across all 57 recipes (grouped controls included, driven through their selection). Two positive controls -- one allocating a color string per frame, one per group item per frame -- must FAIL the gate, or it would be decorative. The full harness (`@zakkster/lite-leak` + `@zakkster/lite-gc-profiler`) proves **0 retained bytes, 0 major GCs, and ~0.88 B/op** across the whole mount / interact / destroy loop under `--expose-gc`:
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+ The `t3-frame-alloc` torture tier asserts, per recipe, **zero distinct `fillStyle` string allocations per frame at steady state** and **zero gradient constructions after `init`** -- in both a default and a themed mount, across all 65 recipes (grouped controls included, driven through their selection). Two positive controls -- one allocating a color string per frame, one per group item per frame -- must FAIL the gate, or it would be decorative. The full harness (`@zakkster/lite-leak` + `@zakkster/lite-gc-profiler`) proves **0 retained bytes, 0 major GCs, and ~0.88 B/op** across the whole mount / interact / destroy loop under `--expose-gc`:
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  ```
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  GATE leak=size 0/0 findings=0 warnings=0 | gc major=0 minor=0 maxMs=0.00 | alloc=0.8759765625 B/op
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  ```
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- For size: the controller alone is **~7.1 KB min+gzip** (its three deps external); the full catalog of 57 recipes is **~25 KB min+gzip**, and it tree-shakes -- import one recipe and the bundler drops the other 56.
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+ For size: the controller alone is **~7.1 KB min+gzip** (its three deps external); the full catalog of 65 recipes is **~29 KB min+gzip**, and it tree-shakes -- import one recipe and the bundler drops the other 64.
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  </details>
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@@ -369,20 +369,22 @@ For size: the controller alone is **~7.1 KB min+gzip** (its three deps external)
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  Each is an ADR under [`decisions/`](decisions/):
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- - **[0001](decisions/0001-recipes-position.md) -- Recipes ship inside the package.** No more copy-paste-from-a-ZIP: 57 recipes are versioned, typed, and tree-shakeable behind the `./recipes` subpath, exactly the shape the sibling fx packages use.
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- - **[0002](decisions/0002-recipe-options.md) -- One recipe option convention.** `{ colors, theme, text, font }` across all 57, resolved cold in `init`; defaults reproduce today's literals byte-for-byte; `text` closes the WCAG label-in-name gap.
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+ - **[0001](decisions/0001-recipes-position.md) -- Recipes ship inside the package.** No more copy-paste-from-a-ZIP: 65 recipes are versioned, typed, and tree-shakeable behind the `./recipes` subpath, exactly the shape the sibling fx packages use.
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+ - **[0002](decisions/0002-recipe-options.md) -- One recipe option convention.** `{ colors, theme, text, font }` across all 65, resolved cold in `init`; defaults reproduce today's literals byte-for-byte; `text` closes the WCAG label-in-name gap.
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  - **[0003](decisions/0003-element-types.md) -- Real native element types.** CHECKBOX (tri-state), PROGRESS (`setValue`-driven, opt-in `aria-live`), KNOB (native arrows + pointer map) wrap the *correct* native element, not a faked toggle.
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  - **[0004](decisions/0004-decorate-mode.md) -- Decorate mode.** A second mount mode for a canvas around a live element -- the honest home for a decoration over a real input, host byte-identical.
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  - **[0005](decisions/0005-host-clock.md) -- Host clock, reduced motion, frame budget.** Three clock modes, `state.reducedMotion` as a flag the recipe reads, `state.budget` for graceful degradation -- all additive, default path byte-identical.
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  - **[0006](decisions/0006-docs-and-demo.md) -- Blueprint docs + a demo that consumes the package.** This README on the blueprint spine, and one demo generated from `RECIPE_META` that imports only public exports (no more inline reimplementation).
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  - **[0007](decisions/0007-group-contract.md) -- Grouped controls: one canvas, N native elements.** A third mount mode (`mountUIFXGroup`) for radio/tabs/stepper/rating; `onSelect` is a ninth, group-only hook and group state a superset of scalar state, so the single-element API is byte-identical (additive, 1.9.0).
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- - **[0008](decisions/0008-headless-skins.md) -- Headless skins: paint a lite-headless primitive.** `skinHeadless` couples through the painted-attribute contract (one `MutationObserver`, parsed at event time), never an import -- so lite-headless is a compose-target, never a dependency. The four skins live in a registry separate from the 57 recipes (additive, 1.10.0).
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+ - **[0008](decisions/0008-headless-skins.md) -- Headless skins: paint a lite-headless primitive.** `skinHeadless` couples through the painted-attribute contract (one `MutationObserver`, parsed at event time), never an import -- so lite-headless is a compose-target, never a dependency. The four skins live in a registry separate from the recipe registry (additive, 1.10.0).
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+ - **[0009](decisions/0009-headless-skins-select.md) -- Headless skins II: the select + tri-state pack.** Adds seven bespoke skins (checkbox tri-state + checkbox-group master, select trigger, meter, steps, accordion, skeleton), all single-host and mapping onto the existing state slots (no state-shape change). `SelectSkin` resolves the `<select>`/dropdown decision toward a V4 skin of the trigger; the portaled listbox open-state is a recorded follow-on. No new dependency (additive, 1.11.0).
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+ - **[0010](decisions/0010-text-pointer-card-decorations.md) -- Text-fx + pointer + card decorations.** Eight decorate-mode recipes (text shimmer/spotlight/underline, card border-beam/tilt-shine/spotlight, pointer magnetic-pull/ripple) grow the main recipe registry to 65. Each is zero per-frame alloc (const colours + `globalAlpha`, no gradient), `motionSafe` with a real calm path, and structurally reflow-safe -- a recipe receives `ctx` + `state` + `pointer`, never a DOM handle, so it cannot read layout. No new dependency: particle trail/glow and a host-owned scramble defer to later phases (additive, 1.12.0).
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  ---
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  ## Testing
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- **237 deterministic node:test cases across 27 suites, all pass**, plus a torture gate that proves 0 B/op steady state and leak-freedom.
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+ **299 deterministic node:test cases across 38 suites, all pass**, plus a torture gate that proves 0 B/op steady state and leak-freedom.
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  ```bash
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  npm test # node:test: contract, boundary, registry, theming, reduced-motion, docs
@@ -399,7 +401,7 @@ The suite covers the a11y state machine (one Space press = one `onToggle`, state
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  - **Not a component framework.** It paints controls; it does not do layout, routing, or state management. Bring your own.
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  - **Not a worker-mode renderer.** A 200x48 UI canvas does not amortise a worker hop; the shared main-thread ticker is the right tool. (`@zakkster/lite-ambient-fx` is the worker-mode fullscreen backdrop.)
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  - **Not a chart or data-viz library.** These are interactive *controls*, not plots. Charts are `@zakkster/lite-charts`.
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- - **Not an ARIA behaviour engine.** It renders. The one keyboard behaviour it writes is the tablist roving-tabindex for a `TABS` group (radio/rating/stepper selection is the browser's own); it does not own focus traps, dismiss stacks, or listbox/combobox/menu patterns. `@zakkster/lite-headless` owns behaviour, permanently -- and its 59 primitives are a decorate-mode skin target.
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+ - **Not an ARIA behaviour engine.** It renders. The one keyboard behaviour it writes is the tablist roving-tabindex for a `TABS` group (radio/rating/stepper selection is the browser's own); it does not own focus traps, dismiss stacks, or listbox/combobox/menu patterns. `@zakkster/lite-headless` owns behaviour, permanently -- and its 62 primitives are a headless-skin target.
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  ---
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@@ -412,7 +414,7 @@ Part of the **@zakkster** zero-GC stack:
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  - [`lite-random`](https://www.npmjs.com/package/@zakkster/lite-random) -- seeded Mulberry32 RNG (deterministic particle recipes)
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  - [`lite-scratch-fx`](https://www.npmjs.com/package/@zakkster/lite-scratch-fx) -- canvas scratch-reveal recipes; shares the `{ light, mid, dark }` theme shape
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  - [`lite-ambient-fx`](https://www.npmjs.com/package/@zakkster/lite-ambient-fx) -- fullscreen ambient backdrops (the worker-mode sibling)
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- - [`lite-headless`](https://www.npmjs.com/package/@zakkster/lite-headless) -- 59 ARIA-correct primitives; a decorate-mode skin target
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+ - [`lite-headless`](https://www.npmjs.com/package/@zakkster/lite-headless) -- 62 ARIA-correct primitives; a headless-skin target (`skinHeadless`)
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  - **`lite-ui-fx`** -- this package
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  ---
package/UIFXController.js CHANGED
@@ -22,7 +22,7 @@ import { Ticker } from '@zakkster/lite-ticker';
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  // VERSION line in llms.txt must always match. /release keeps them locked.
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- export const VERSION = '1.10.0';
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+ export const VERSION = '1.12.0';
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  // ---------------------------------------------------------
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  // SHARED TICKER (ref-counted, one RAF for all UI components)
package/UIFXHeadless.d.ts CHANGED
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  SliderSkin,
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+ CheckboxSkin,
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+ CheckboxGroupSkin,
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+ SelectSkin,
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+ StepsSkin,
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package/UIFXHeadless.js CHANGED
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19
19
  RatingSkin,
20
+ CheckboxSkin,
21
+ CheckboxGroupSkin,
22
+ SelectSkin,
23
+ MeterSkin,
24
+ StepsSkin,
25
+ AccordionSkin,
26
+ SkeletonSkin,
20
27
  HEADLESS_SKINS,
21
28
  SKIN_META,
22
29
  SKIN_NAMES,
package/UIFXRecipes.d.ts CHANGED
@@ -134,6 +134,15 @@ export declare function PullRefresh(options?: RecipeOptions): UIFXRecipe;
134
134
  export declare function FocusHalo(options?: RecipeOptions): UIFXRecipe;
135
135
  export declare function ErrorShake(options?: RecipeOptions): UIFXRecipe;
136
136
  export declare function SuccessBloom(options?: RecipeOptions): UIFXRecipe;
137
+ // E2 decorations (text-fx + card + pointer; decisions/0010)
138
+ export declare function TextShimmer(options?: RecipeOptions): UIFXRecipe;
139
+ export declare function SpotlightText(options?: RecipeOptions): UIFXRecipe;
140
+ export declare function UnderlineDraw(options?: RecipeOptions): UIFXRecipe;
141
+ export declare function BorderBeam(options?: RecipeOptions): UIFXRecipe;
142
+ export declare function TiltShine(options?: RecipeOptions): UIFXRecipe;
143
+ export declare function CardSpotlight(options?: RecipeOptions): UIFXRecipe;
144
+ export declare function MagneticPull(options?: RecipeOptions & { maxPull?: number }): UIFXRecipe;
145
+ export declare function PointerRipple(options?: RecipeOptions): UIFXRecipe;
137
146
 
138
147
  // ===========================================================
139
148
  // BARREL OBJECTS (back-compat)
@@ -334,6 +343,14 @@ declare const UIFXAllRecipes: {
334
343
  FocusHalo: typeof FocusHalo;
335
344
  ErrorShake: typeof ErrorShake;
336
345
  SuccessBloom: typeof SuccessBloom;
346
+ TextShimmer: typeof TextShimmer;
347
+ SpotlightText: typeof SpotlightText;
348
+ UnderlineDraw: typeof UnderlineDraw;
349
+ BorderBeam: typeof BorderBeam;
350
+ TiltShine: typeof TiltShine;
351
+ CardSpotlight: typeof CardSpotlight;
352
+ MagneticPull: typeof MagneticPull;
353
+ PointerRipple: typeof PointerRipple;
337
354
  };
338
355
  export default UIFXAllRecipes;
339
356
 
@@ -341,13 +358,20 @@ export default UIFXAllRecipes;
341
358
  // HEADLESS SKINS (E1, decisions/0008)
342
359
  // A sibling registry of RECIPES/RECIPE_META: skins are driven by skinHeadless
343
360
  // (a handle + host), never by mountRecipe (a container), so they are kept
344
- // separate and the 57-recipe count is unchanged.
361
+ // separate and the recipe count is unchanged by skins.
345
362
  // ===========================================================
346
363
 
347
364
  export declare function SwitchSkin(options?: RecipeOptions): HeadlessSkinRecipe;
348
365
  export declare function SliderSkin(options?: RecipeOptions): HeadlessSkinRecipe;
349
366
  export declare function ProgressSkin(options?: RecipeOptions): HeadlessSkinRecipe;
350
367
  export declare function RatingSkin(options?: RecipeOptions): HeadlessSkinRecipe;
368
+ export declare function CheckboxSkin(options?: RecipeOptions): HeadlessSkinRecipe;
369
+ export declare function CheckboxGroupSkin(options?: RecipeOptions): HeadlessSkinRecipe;
370
+ export declare function SelectSkin(options?: RecipeOptions): HeadlessSkinRecipe;
371
+ export declare function MeterSkin(options?: RecipeOptions): HeadlessSkinRecipe;
372
+ export declare function StepsSkin(options?: RecipeOptions): HeadlessSkinRecipe;
373
+ export declare function AccordionSkin(options?: RecipeOptions): HeadlessSkinRecipe;
374
+ export declare function SkeletonSkin(options?: RecipeOptions): HeadlessSkinRecipe;
351
375
 
352
376
  /** A headless-skin meta row. `primitive` names the lite-headless primitive the
353
377
  * skin is designed to paint. */
package/UIFXRecipes.js CHANGED
@@ -2548,13 +2548,15 @@ export function DayNightToggle(o = {}) {
2548
2548
 
2549
2549
  /** 13. Reaction Picker -- 5 emoji-style circles that inflate on hover region. */
2550
2550
  export function ReactionPicker(o = {}) {
2551
- let sizes=new Float32Array(5), selected=-1;
2551
+ let sizes=new Float32Array(5).fill(10), selected=-1; // seed at the rest radius so frame 0 draws full discs, not radius-0 nothing
2552
2552
  const emojis=['\u{1F610}','\u{1F642}','\u{1F60A}','\u{1F604}','\u{1F929}'];
2553
2553
  // `colors` is the 5-reaction palette; `theme` seeds it. Normalised to 5.
2554
2554
  const base = o.colors ? o.colors
2555
2555
  : (o.theme ? [o.theme.light,o.theme.mid,o.theme.dark,o.theme.light,o.theme.mid] : ['#9999b8','#fbbf24','#fb923c','#f472b6','#ff6b6b']);
2556
2556
  const colors = base.length>=5 ? base : Array.from({length:5},(_,i)=>base[i%base.length]);
2557
2557
  const colors30=colors.map((col)=>col+'30'); // active fill (was `${color}30`)
2558
+ const REST_FILL='rgba(255,255,255,.10)'; // at-rest disc: was 4% (near-invisible); 10% so the row always reads
2559
+ const RING='rgba(255,255,255,.22)'; // hairline ring, theme-invariant: keeps the control legible even if the emoji glyph never paints
2558
2560
  const REACT_LABELS=['MEH','OK','NICE','GREAT','LOVE']; // was a per-frame array literal
2559
2561
  const FONTS=[]; for(let i=0;i<=48;i++)FONTS[i]=i+'px sans-serif'; // emoji font by rounded size
2560
2562
  return {
@@ -2562,21 +2564,25 @@ export function ReactionPicker(o = {}) {
2562
2564
  const gap=st.w/5;
2563
2565
  const hoverIdx=st.hover?clamp(Math.floor(ptr.x/gap),0,4):-1;
2564
2566
 
2567
+ c.lineWidth=1;c.strokeStyle=RING; // ring state is constant across the 5 discs -- set once per frame
2565
2568
  for(let i=0;i<5;i++){
2566
2569
  const active=i===hoverIdx;
2567
2570
  sizes[i]=lerp(sizes[i],active?16:10,dt*12);
2568
2571
  const cx=gap*i+gap/2,cy=st.h/2;
2569
2572
 
2570
- // Circle
2571
- c.fillStyle=active?colors30[i]:'rgba(255,255,255,.04)';
2572
- c.beginPath();c.arc(cx,cy-sizes[i]+10,sizes[i],0,PI2);c.fill();
2573
+ // Disc + hairline ring. The ring is the robustness net: the disc
2574
+ // fill is faint and the emoji may not paint at all (a colour-emoji
2575
+ // font draws its own glyph; a mono/absent font leaves almost
2576
+ // nothing), but a stroked ring always renders, so the control never
2577
+ // reads blank -- on frame 0 or in an emoji-less environment.
2578
+ c.fillStyle=active?colors30[i]:REST_FILL;
2579
+ c.beginPath();c.arc(cx,cy-sizes[i]+10,sizes[i],0,PI2);c.fill();c.stroke();
2573
2580
 
2574
2581
  // Emoji face -- font from a const-string LUT. Set an OPAQUE fill
2575
- // first: the circle's fillStyle above is translucent (4% at rest),
2576
- // and a colour glyph inherits that alpha, so without this the faces
2577
- // are invisible until hover. colors[i] keeps a mono-emoji fallback
2578
- // tinted per reaction; a colour-emoji font ignores the hue and only
2579
- // takes the full alpha. Precomputed array read -- zero alloc.
2582
+ // first: the disc + ring above are translucent, and a colour glyph
2583
+ // inherits that alpha, so without this the faces are dim. colors[i]
2584
+ // keeps a mono-emoji fallback tinted per reaction; a colour-emoji
2585
+ // font ignores the hue and only takes the full alpha. Array read -- zero alloc.
2580
2586
  c.font=FONTS[Math.round(sizes[i]*1.2)]||FONTS[48];c.textAlign='center';c.textBaseline='middle';
2581
2587
  c.fillStyle=colors[i];
2582
2588
  c.fillText(emojis[i],cx,cy-sizes[i]+10);
@@ -3043,6 +3049,256 @@ export function SuccessBloom(o = {}) {
3043
3049
  }
3044
3050
 
3045
3051
 
3052
+ // ===========================================================
3053
+ // E2 DECORATIONS -- text-fx, card, and pointer (decorate mode)
3054
+ // ===========================================================
3055
+ // Eight decorateUIFX recipes (RECIPE_META type 'decorate'): a canvas wrapped
3056
+ // AROUND a live element, never modifying it. A recipe receives only (ctx, dt,
3057
+ // now, state, pointer) -- never a DOM handle -- so it cannot read layout and is
3058
+ // structurally reflow-safe (the decorate adapter owns every DOM read). Each is
3059
+ // zero per-frame alloc (const colours + globalAlpha; NO gradient or string built
3060
+ // in tick) and ships a reduced-motion calm path (motionSafe). The text-fx paint
3061
+ // OVER the host's own live glyphs -- they never re-render the string. See
3062
+ // decisions/0010-text-pointer-card-decorations.md.
3063
+
3064
+ /** Text Shimmer (E2 DECORATE) -- a soft light band sweeps across the host's text
3065
+ * left->right on a loop, painting OVER the live glyphs (never rendering them).
3066
+ * Reduced motion (U5): a faint static sheen, no sweep. */
3067
+ export function TextShimmer(o = {}) {
3068
+ const P = resolveTheme(o, { accent: '#e2e8f0' });
3069
+ let phase = 0;
3070
+ return {
3071
+ tick(c, dt, now, st) {
3072
+ if (st.reducedMotion) {
3073
+ c.fillStyle = P.accent; c.globalAlpha = 0.05;
3074
+ c.fillRect(0, 0, st.w, st.h); c.globalAlpha = 1; return;
3075
+ }
3076
+ const BW = st.w * 0.26, slant = st.h * 0.4;
3077
+ phase = (phase + dt * 0.55) % 1;
3078
+ const cx = -BW + phase * (st.w + BW * 2);
3079
+ c.fillStyle = P.accent;
3080
+ for (let i = 0; i < 3; i++) {
3081
+ const w = BW * (1 - i * 0.3);
3082
+ c.globalAlpha = 0.09 - i * 0.025;
3083
+ c.beginPath();
3084
+ c.moveTo(cx - w + slant, 0); c.lineTo(cx + w + slant, 0);
3085
+ c.lineTo(cx + w - slant, st.h); c.lineTo(cx - w - slant, st.h);
3086
+ c.closePath(); c.fill();
3087
+ }
3088
+ c.globalAlpha = 1;
3089
+ },
3090
+ };
3091
+ }
3092
+
3093
+ /** Spotlight Text (E2 DECORATE) -- a soft highlight tracks the pointer's x across
3094
+ * the text line while hovering, a reading light over the live glyphs. Reduced
3095
+ * motion (U5): a centred static highlight on hover, no follow. */
3096
+ export function SpotlightText(o = {}) {
3097
+ const P = resolveTheme(o, { accent: '#fde68a' });
3098
+ let on = 0, sx = -1;
3099
+ return {
3100
+ tick(c, dt, now, st, ptr) {
3101
+ const target = st.hover ? 1 : 0;
3102
+ on = st.reducedMotion ? target : lerp(on, target, dt * 8);
3103
+ if (on < 0.01) return;
3104
+ const tx = st.reducedMotion ? st.w / 2 : clamp(ptr.x, 0, st.w);
3105
+ sx = (st.reducedMotion || sx < 0) ? tx : lerp(sx, tx, dt * 12);
3106
+ const rx = st.w * 0.22, ry = st.h * 0.55, cy = st.h / 2;
3107
+ c.fillStyle = P.accent;
3108
+ for (let i = 3; i >= 1; i--) {
3109
+ c.globalAlpha = on * 0.05 * i;
3110
+ c.beginPath(); c.ellipse(sx, cy, rx * (i / 3), ry * (i / 3), 0, 0, PI2); c.fill();
3111
+ }
3112
+ c.globalAlpha = 1;
3113
+ },
3114
+ };
3115
+ }
3116
+
3117
+ /** Underline Draw (E2 DECORATE) -- a gradient-free underline wipes in left->right
3118
+ * when the host gains focus and retracts on blur, with a soft leading dot.
3119
+ * Distinct from TypewriterField (which grows with typed length). Reduced motion
3120
+ * (U5): the underline snaps to full-width on focus, no wipe, no dot. */
3121
+ export function UnderlineDraw(o = {}) {
3122
+ const P = resolveTheme(o, { accent: '#38bdf8' });
3123
+ let draw = 0;
3124
+ return {
3125
+ tick(c, dt, now, st) {
3126
+ const target = st.focused ? 1 : 0;
3127
+ draw = st.reducedMotion ? target : lerp(draw, target, dt * 9);
3128
+ const y = st.h - 3, x0 = 2, full = st.w - 4;
3129
+ c.strokeStyle = P.accent; c.lineWidth = 2;
3130
+ c.globalAlpha = 0.15; c.beginPath(); c.moveTo(x0, y); c.lineTo(x0 + full, y); c.stroke();
3131
+ if (draw > 0.01) {
3132
+ const x1 = x0 + full * draw;
3133
+ c.globalAlpha = 1; c.beginPath(); c.moveTo(x0, y); c.lineTo(x1, y); c.stroke();
3134
+ if (!st.reducedMotion && draw < 0.995) {
3135
+ c.fillStyle = P.accent;
3136
+ c.beginPath(); c.arc(x1, y, 2.5, 0, PI2); c.fill();
3137
+ }
3138
+ }
3139
+ c.globalAlpha = 1;
3140
+ },
3141
+ };
3142
+ }
3143
+
3144
+ /** Border Beam (E2 DECORATE) -- a bright comet travels around the host's border
3145
+ * over a faint full outline (Magic UI style). Reduced motion (U5): the static
3146
+ * faint outline only, no travelling beam. */
3147
+ export function BorderBeam(o = {}) {
3148
+ const P = resolveTheme(o, { accent: '#a78bfa' });
3149
+ const R = 10;
3150
+ let t = 0;
3151
+ return {
3152
+ tick(c, dt, now, st) {
3153
+ c.strokeStyle = P.accent; c.globalAlpha = 0.14; c.lineWidth = 1.5;
3154
+ rr(c, 0, 0, st.w, st.h, R); c.stroke();
3155
+ c.globalAlpha = 1;
3156
+ if (st.reducedMotion) return;
3157
+ t = (t + dt * 0.4) % 1;
3158
+ const per = 2 * (st.w + st.h), head = t * per;
3159
+ c.fillStyle = P.accent;
3160
+ for (let i = 0; i < 6; i++) {
3161
+ let d = head - i * (per * 0.012); if (d < 0) d += per;
3162
+ let x, y;
3163
+ if (d < st.w) { x = d; y = 0; }
3164
+ else if (d < st.w + st.h) { x = st.w; y = d - st.w; }
3165
+ else if (d < 2 * st.w + st.h) { x = st.w - (d - st.w - st.h); y = st.h; }
3166
+ else { x = 0; y = st.h - (d - 2 * st.w - st.h); }
3167
+ c.globalAlpha = 0.6 * (1 - i / 6);
3168
+ c.beginPath(); c.arc(x, y, 2.2, 0, PI2); c.fill();
3169
+ }
3170
+ c.globalAlpha = 1;
3171
+ },
3172
+ };
3173
+ }
3174
+
3175
+ /** Tilt Shine (E2 DECORATE) -- a diagonal sheen sweeps across the card toward the
3176
+ * pointer while hovering, with the border catching a little light. Clipped to
3177
+ * the card. Reduced motion (U5): a static centred sheen on hover, no follow. */
3178
+ export function TiltShine(o = {}) {
3179
+ const P = resolveTheme(o, { accent: '#ffffff' });
3180
+ const R = 10;
3181
+ let on = 0, sx = 0.5;
3182
+ return {
3183
+ tick(c, dt, now, st, ptr) {
3184
+ const target = st.hover ? 1 : 0;
3185
+ on = st.reducedMotion ? target : lerp(on, target, dt * 8);
3186
+ if (on < 0.01) return;
3187
+ const nx = st.reducedMotion ? 0.5 : clamp(ptr.x / st.w, 0, 1);
3188
+ sx = st.reducedMotion ? nx : lerp(sx, nx, dt * 10);
3189
+ c.save();
3190
+ rr(c, 0, 0, st.w, st.h, R); c.clip();
3191
+ const bx = sx * st.w, bw = st.w * 0.5, slant = st.h * 0.6;
3192
+ c.fillStyle = P.accent;
3193
+ for (let i = 0; i < 3; i++) {
3194
+ const w = bw * (1 - i * 0.3);
3195
+ c.globalAlpha = on * (0.10 - i * 0.03);
3196
+ c.beginPath();
3197
+ c.moveTo(bx - w + slant, 0); c.lineTo(bx + w + slant, 0);
3198
+ c.lineTo(bx + w - slant, st.h); c.lineTo(bx - w - slant, st.h);
3199
+ c.closePath(); c.fill();
3200
+ }
3201
+ c.restore();
3202
+ c.globalAlpha = on * 0.4; c.strokeStyle = P.accent; c.lineWidth = 1.5;
3203
+ rr(c, 0, 0, st.w, st.h, R); c.stroke();
3204
+ c.globalAlpha = 1;
3205
+ },
3206
+ };
3207
+ }
3208
+
3209
+ /** Card Spotlight (E2 DECORATE) -- a soft radial glow follows the pointer over the
3210
+ * card surface with the border brightening (Aceternity style). Clipped to the
3211
+ * card. Reduced motion (U5): a static centred glow on hover, no follow. */
3212
+ export function CardSpotlight(o = {}) {
3213
+ const P = resolveTheme(o, { accent: '#38bdf8' });
3214
+ const R = 10;
3215
+ let on = 0, gx = 0, gy = 0, seeded = 0;
3216
+ return {
3217
+ tick(c, dt, now, st, ptr) {
3218
+ const target = st.hover ? 1 : 0;
3219
+ on = st.reducedMotion ? target : lerp(on, target, dt * 7);
3220
+ const tx = st.reducedMotion ? st.w / 2 : clamp(ptr.x, 0, st.w);
3221
+ const ty = st.reducedMotion ? st.h / 2 : clamp(ptr.y, 0, st.h);
3222
+ if (!seeded) { gx = tx; gy = ty; seeded = 1; }
3223
+ else { gx = st.reducedMotion ? tx : lerp(gx, tx, dt * 12); gy = st.reducedMotion ? ty : lerp(gy, ty, dt * 12); }
3224
+ if (on < 0.01) return;
3225
+ c.save();
3226
+ rr(c, 0, 0, st.w, st.h, R); c.clip();
3227
+ const rad = Math.min(st.w, st.h) * 0.9;
3228
+ c.fillStyle = P.accent;
3229
+ for (let i = 5; i >= 1; i--) {
3230
+ c.globalAlpha = on * 0.03 * (6 - i);
3231
+ c.beginPath(); c.arc(gx, gy, rad * (i / 5), 0, PI2); c.fill();
3232
+ }
3233
+ c.restore();
3234
+ c.globalAlpha = on * 0.35; c.strokeStyle = P.accent; c.lineWidth = 1.5;
3235
+ rr(c, 0, 0, st.w, st.h, R); c.stroke();
3236
+ c.globalAlpha = 1;
3237
+ },
3238
+ };
3239
+ }
3240
+
3241
+ /** Magnetic Pull (E2 DECORATE) -- an accent ring is drawn pulled toward the
3242
+ * pointer within a radius while hovering; the host itself never moves (a
3243
+ * decoration reflects, it does not drive). Reduced motion (U5): a centred static
3244
+ * ring on hover, no pull. */
3245
+ export function MagneticPull(o = {}) {
3246
+ const { maxPull = 14 } = o;
3247
+ const P = resolveTheme(o, { accent: '#f472b6' });
3248
+ const R = 10;
3249
+ let bx = 0, by = 0, on = 0;
3250
+ return {
3251
+ tick(c, dt, now, st, ptr) {
3252
+ const target = st.hover ? 1 : 0;
3253
+ on = st.reducedMotion ? target : lerp(on, target, dt * 8);
3254
+ const tx = (st.hover && !st.reducedMotion) ? clamp(ptr.x - st.w / 2, -maxPull, maxPull) : 0;
3255
+ const ty = (st.hover && !st.reducedMotion) ? clamp(ptr.y - st.h / 2, -maxPull, maxPull) : 0;
3256
+ bx = st.reducedMotion ? 0 : lerp(bx, tx, dt * 10);
3257
+ by = st.reducedMotion ? 0 : lerp(by, ty, dt * 10);
3258
+ if (on < 0.01) return;
3259
+ c.save(); c.translate(bx, by);
3260
+ c.strokeStyle = P.accent; c.lineWidth = 1.5; c.globalAlpha = on * 0.9;
3261
+ rr(c, 1, 1, st.w - 2, st.h - 2, R); c.stroke();
3262
+ c.globalAlpha = on * 0.18;
3263
+ rr(c, -3, -3, st.w + 6, st.h + 6, R + 3); c.stroke();
3264
+ c.restore();
3265
+ c.globalAlpha = 1;
3266
+ },
3267
+ };
3268
+ }
3269
+
3270
+ /** Pointer Ripple (E2 DECORATE) -- concentric rings expand from each pointer press
3271
+ * on the host, fading as they grow (Material style). Zero-alloc: a fixed
3272
+ * Float32Array ring pool preallocated in the factory. Reduced motion (U5): a
3273
+ * brief static ring at the press, no expansion. */
3274
+ export function PointerRipple(o = {}) {
3275
+ const P = resolveTheme(o, { accent: '#22d3ee' });
3276
+ const N = 6;
3277
+ const rx = new Float32Array(N), ry = new Float32Array(N), ra = new Float32Array(N);
3278
+ let head = 0;
3279
+ function spawn(x, y) {
3280
+ rx[head] = x; ry[head] = y; ra[head] = 1;
3281
+ head = (head + 1) % N;
3282
+ }
3283
+ return {
3284
+ onClick(x, y) { spawn(x, y); },
3285
+ tick(c, dt, now, st) {
3286
+ c.strokeStyle = P.accent; c.lineWidth = 2;
3287
+ const maxR = Math.max(st.w, st.h) * 0.8;
3288
+ for (let i = 0; i < N; i++) {
3289
+ if (ra[i] <= 0) continue;
3290
+ ra[i] -= dt * (st.reducedMotion ? 3 : 1.4);
3291
+ if (ra[i] <= 0) { ra[i] = 0; continue; }
3292
+ const grow = st.reducedMotion ? 0.2 : (1 - ra[i]);
3293
+ c.globalAlpha = ra[i] * 0.7;
3294
+ c.beginPath(); c.arc(rx[i], ry[i], 4 + grow * maxR, 0, PI2); c.stroke();
3295
+ }
3296
+ c.globalAlpha = 1;
3297
+ },
3298
+ };
3299
+ }
3300
+
3301
+
3046
3302
  // U4a additions -- new native element types (CHECKBOX, PROGRESS). Kept out of the
3047
3303
  // Vol.1-3 historical snapshots above so those stay accurate; all recipes remain
3048
3304
  // reachable via RECIPES / RECIPE_META and their named exports regardless.
@@ -3199,6 +3455,14 @@ export const RECIPES = Object.assign(Object.create(null), {
3199
3455
  focusHalo: FocusHalo,
3200
3456
  errorShake: ErrorShake,
3201
3457
  successBloom: SuccessBloom,
3458
+ textShimmer: TextShimmer,
3459
+ spotlightText: SpotlightText,
3460
+ underlineDraw: UnderlineDraw,
3461
+ borderBeam: BorderBeam,
3462
+ tiltShine: TiltShine,
3463
+ cardSpotlight: CardSpotlight,
3464
+ magneticPull: MagneticPull,
3465
+ pointerRipple: PointerRipple,
3202
3466
  });
3203
3467
 
3204
3468
  /**
@@ -3271,6 +3535,14 @@ export const RECIPE_META = [
3271
3535
  { id: 'focusHalo', name: 'Focus Halo', type: 'decorate', family: 'Form', themeable: true, motionSafe: true },
3272
3536
  { id: 'errorShake', name: 'Error Shake', type: 'decorate', family: 'Form', themeable: true, motionSafe: true },
3273
3537
  { id: 'successBloom', name: 'Success Bloom', type: 'decorate', family: 'Form', themeable: true, motionSafe: true },
3538
+ { id: 'textShimmer', name: 'Text Shimmer', type: 'decorate', family: 'Text', themeable: true, motionSafe: true },
3539
+ { id: 'spotlightText', name: 'Spotlight Text', type: 'decorate', family: 'Text', themeable: true, motionSafe: true },
3540
+ { id: 'underlineDraw', name: 'Underline Draw', type: 'decorate', family: 'Text', themeable: true, motionSafe: true },
3541
+ { id: 'borderBeam', name: 'Border Beam', type: 'decorate', family: 'Card', themeable: true, motionSafe: true },
3542
+ { id: 'tiltShine', name: 'Tilt Shine', type: 'decorate', family: 'Card', themeable: true, motionSafe: true },
3543
+ { id: 'cardSpotlight', name: 'Card Spotlight', type: 'decorate', family: 'Card', themeable: true, motionSafe: true },
3544
+ { id: 'magneticPull', name: 'Magnetic Pull', type: 'decorate', family: 'Pointer', themeable: true, motionSafe: true },
3545
+ { id: 'pointerRipple', name: 'Pointer Ripple', type: 'decorate', family: 'Pointer', themeable: true, motionSafe: true },
3274
3546
  ];
3275
3547
 
3276
3548
  /** Names of every built-in recipe (the keys of RECIPES at load time). */
@@ -3615,6 +3887,251 @@ export function RatingSkin(o = {}) {
3615
3887
  };
3616
3888
  }
3617
3889
 
3890
+ /** Checkbox skin (E1b, decisions/0009) -- a box that draws a tick when checked
3891
+ * and a dash when indeterminate ("mixed"). Tri-state read from aria-checked (the
3892
+ * VALUE form true|false|mixed) or the data-* presence pair -- both map onto the
3893
+ * EXISTING toggled + indeterminate slots (no state-shape change). CheckboxGroupSkin
3894
+ * aliases this: a checkbox-group master paints the identical 3-state contract, so
3895
+ * "mixed" just reads as "some members". Zero per-frame alloc. */
3896
+ export function CheckboxSkin(o = {}) {
3897
+ const P = resolveTheme(o, { accent: '#38bdf8', dim: '#3a3a4a', dim2: '#e2e2f0' });
3898
+ let on = 0; // eased box fill (checked or mixed)
3899
+ let mk = 0; // eased mark draw
3900
+ return {
3901
+ headless: {
3902
+ attrs: ['aria-checked', 'data-checked', 'data-indeterminate', 'data-disabled', 'aria-disabled'],
3903
+ read(host, handle, st) {
3904
+ const ac = host.getAttribute('aria-checked'); // value form: true|false|mixed
3905
+ st.indeterminate = ac === 'mixed' || _skinBool(host, 'data-indeterminate');
3906
+ st.toggled = !st.indeterminate && (ac === 'true' || _skinBool(host, 'data-checked'));
3907
+ st.disabled = _skinBool(host, 'data-disabled') || _ariaTrue(host, 'aria-disabled');
3908
+ },
3909
+ },
3910
+ tick(c, dt, now, st) {
3911
+ const s = st.w < st.h ? st.w : st.h;
3912
+ const bx = (st.w - s) / 2, by = (st.h - s) / 2, rr = s * 0.22;
3913
+ const filled = st.toggled || st.indeterminate;
3914
+ const k = dt * 14;
3915
+ on += ((filled ? 1 : 0) - on) * (k > 1 ? 1 : k);
3916
+ mk += ((filled ? 1 : 0) - mk) * (k > 1 ? 1 : k);
3917
+ const base = st.disabled ? 0.4 : 1;
3918
+ c.globalAlpha = base;
3919
+ c.strokeStyle = P.dim; c.lineWidth = 2;
3920
+ roundRect(c, bx + 1, by + 1, s - 2, s - 2, rr); c.stroke();
3921
+ if (on > 0.01) {
3922
+ c.globalAlpha = base * on;
3923
+ c.fillStyle = P.accent; roundRect(c, bx + 1, by + 1, s - 2, s - 2, rr); c.fill();
3924
+ }
3925
+ if (mk > 0.01) {
3926
+ c.globalAlpha = base * mk;
3927
+ c.strokeStyle = P.dim2; c.lineWidth = s * 0.1; c.lineCap = 'round';
3928
+ c.beginPath();
3929
+ if (st.indeterminate) {
3930
+ c.moveTo(bx + s * 0.28, by + s * 0.5); c.lineTo(bx + s * 0.72, by + s * 0.5);
3931
+ } else {
3932
+ c.moveTo(bx + s * 0.26, by + s * 0.52);
3933
+ c.lineTo(bx + s * 0.44, by + s * 0.70);
3934
+ c.lineTo(bx + s * 0.76, by + s * 0.32);
3935
+ }
3936
+ c.stroke(); c.lineCap = 'butt';
3937
+ }
3938
+ c.globalAlpha = 1;
3939
+ if (st.focused) fr(c, st.w, st.h, rr);
3940
+ },
3941
+ };
3942
+ }
3943
+ export const CheckboxGroupSkin = CheckboxSkin;
3944
+
3945
+ /** Select skin (E1b, decisions/0009) -- the closed/expanded TRIGGER of a
3946
+ * lite-headless select (the item-6 dropdown resolution). A rounded field with a
3947
+ * chevron that flips on aria-expanded and a dot when a value is selected (handle
3948
+ * value() fast path). The portaled listbox is NOT painted -- the single-host
3949
+ * adapter places one overlay over the trigger box; the open-state popup is the
3950
+ * recorded follow-on (decisions/0009). Zero per-frame alloc. */
3951
+ export function SelectSkin(o = {}) {
3952
+ const P = resolveTheme(o, { accent: '#a78bfa', dim: '#3a3a4a', dim2: '#e2e2f0' });
3953
+ let op = 0; // eased open
3954
+ return {
3955
+ headless: {
3956
+ attrs: ['aria-expanded', 'data-disabled', 'aria-disabled'],
3957
+ read(host, handle, st) {
3958
+ st.toggled = _ariaTrue(host, 'aria-expanded');
3959
+ st.disabled = _skinBool(host, 'data-disabled') || _ariaTrue(host, 'aria-disabled');
3960
+ st.complete = !!(handle && typeof handle.value === 'function' && handle.value() != null);
3961
+ },
3962
+ },
3963
+ tick(c, dt, now, st) {
3964
+ const w = st.w, h = st.h, rr = h * 0.28;
3965
+ const k = dt * 12; op += ((st.toggled ? 1 : 0) - op) * (k > 1 ? 1 : k);
3966
+ const base = st.disabled ? 0.4 : 1;
3967
+ c.globalAlpha = base;
3968
+ c.strokeStyle = st.toggled ? P.accent : P.dim; c.lineWidth = 2;
3969
+ roundRect(c, 1, 1, w - 2, h - 2, rr); c.stroke();
3970
+ if (op > 0.01) {
3971
+ c.globalAlpha = base * 0.12 * op;
3972
+ c.fillStyle = P.accent; roundRect(c, 1, 1, w - 2, h - 2, rr); c.fill();
3973
+ c.globalAlpha = base;
3974
+ }
3975
+ if (st.complete) {
3976
+ c.fillStyle = P.accent;
3977
+ c.beginPath(); c.arc(h * 0.5, h * 0.5, h * 0.14, 0, PI2); c.fill();
3978
+ }
3979
+ const cx = w - h * 0.5, cy = h * 0.5, s = h * 0.16, dir = 1 - 2 * op;
3980
+ c.strokeStyle = P.dim2; c.lineWidth = 2; c.lineCap = 'round';
3981
+ c.beginPath();
3982
+ c.moveTo(cx - s, cy - s * 0.5 * dir); c.lineTo(cx, cy + s * 0.5 * dir); c.lineTo(cx + s, cy - s * 0.5 * dir);
3983
+ c.stroke(); c.lineCap = 'butt';
3984
+ c.globalAlpha = 1;
3985
+ if (st.focused) fr(c, w, h, rr);
3986
+ },
3987
+ };
3988
+ }
3989
+
3990
+ /** Meter skin (E1b) -- a horizontal gauge from aria-valuenow/min/max, zone-tinted
3991
+ * from data-zone (optimum|sub-optimum|low). Zero per-frame alloc. */
3992
+ export function MeterSkin(o = {}) {
3993
+ const P = resolveTheme(o, { accent: '#6ee7b6', accent2: '#fbbf24', dim: '#9999b8', dim2: '#f87171' });
3994
+ let dv = 0;
3995
+ return {
3996
+ headless: {
3997
+ attrs: ['aria-valuenow', 'aria-valuemin', 'aria-valuemax', 'data-zone', 'data-disabled'],
3998
+ read(host, handle, st) {
3999
+ const mn = _skinNum(host, 'aria-valuemin', 0);
4000
+ const mx = _skinNum(host, 'aria-valuemax', 100);
4001
+ const nw = _skinNum(host, 'aria-valuenow', mn);
4002
+ const span = mx - mn;
4003
+ let v = span > 0 ? (nw - mn) / span : 0;
4004
+ st.val = v < 0 ? 0 : (v > 1 ? 1 : v);
4005
+ const zone = host.getAttribute('data-zone');
4006
+ st.complete = zone === 'optimum';
4007
+ st.error = zone === 'low';
4008
+ st.disabled = _skinBool(host, 'data-disabled');
4009
+ },
4010
+ },
4011
+ tick(c, dt, now, st) {
4012
+ const w = st.w, cy = st.h / 2, bh = st.h < 12 ? st.h : 12;
4013
+ const k = dt * 8; dv += (st.val - dv) * (k > 1 ? 1 : k);
4014
+ const col = st.error ? P.dim2 : (st.complete ? P.accent : P.accent2);
4015
+ c.globalAlpha = st.disabled ? 0.2 : 0.25;
4016
+ c.fillStyle = P.dim; roundRect(c, 0, cy - bh / 2, w, bh, bh / 2); c.fill();
4017
+ c.globalAlpha = st.disabled ? 0.4 : 1;
4018
+ const fx = dv * w;
4019
+ c.fillStyle = col; roundRect(c, 0, cy - bh / 2, fx > 0 ? fx : 0, bh, bh / 2); c.fill();
4020
+ c.globalAlpha = 1;
4021
+ if (st.focused) fr(c, w, st.h, bh / 2);
4022
+ },
4023
+ };
4024
+ }
4025
+
4026
+ /** Steps skin (E1b) -- a rail of N nodes filled up to data-current-index (count
4027
+ * from data-step-count), the current node on the leading edge; data-complete
4028
+ * fills all. count/val slots reused (val carries the raw current index). Fixed
4029
+ * loop bounded to 12, zero per-frame alloc. */
4030
+ export function StepsSkin(o = {}) {
4031
+ const P = resolveTheme(o, { accent: '#a78bfa', dim: '#3a3a4a', dim2: '#e2e2f0' });
4032
+ let dv = 0; // eased current index
4033
+ return {
4034
+ headless: {
4035
+ attrs: ['data-step-count', 'data-current-index', 'data-complete', 'data-disabled'],
4036
+ read(host, handle, st) {
4037
+ let n = _skinNum(host, 'data-step-count', 3) | 0;
4038
+ st.count = n < 2 ? 2 : (n > 12 ? 12 : n);
4039
+ st.val = _skinNum(host, 'data-current-index', 0); // raw current index (0-based)
4040
+ st.complete = _skinBool(host, 'data-complete');
4041
+ st.disabled = _skinBool(host, 'data-disabled');
4042
+ },
4043
+ },
4044
+ tick(c, dt, now, st) {
4045
+ const n = st.count > 1 ? st.count : 3;
4046
+ const cur = st.complete ? n - 1 : (st.val < 0 ? 0 : st.val);
4047
+ const k = dt * 10; dv += (cur - dv) * (k > 1 ? 1 : k);
4048
+ const cy = st.h / 2, gap = st.w / n, rad = (st.h < gap ? st.h : gap) * 0.22;
4049
+ const base = st.disabled ? 0.4 : 1;
4050
+ const x0 = gap * 0.5, xN = gap * (n - 0.5);
4051
+ c.globalAlpha = base * 0.25; c.strokeStyle = P.dim; c.lineWidth = 3;
4052
+ c.beginPath(); c.moveTo(x0, cy); c.lineTo(xN, cy); c.stroke();
4053
+ c.globalAlpha = base; c.strokeStyle = P.accent;
4054
+ const fx = x0 + gap * dv;
4055
+ c.beginPath(); c.moveTo(x0, cy); c.lineTo(fx > xN ? xN : (fx < x0 ? x0 : fx), cy); c.stroke();
4056
+ for (let i = 0; i < n; i++) {
4057
+ const cx = gap * (i + 0.5);
4058
+ c.globalAlpha = base; c.fillStyle = (i <= dv + 0.001) ? P.accent : P.dim;
4059
+ c.beginPath(); c.arc(cx, cy, rad, 0, PI2); c.fill();
4060
+ }
4061
+ c.globalAlpha = 1;
4062
+ if (st.focused) fr(c, st.w, st.h, rad);
4063
+ },
4064
+ };
4065
+ }
4066
+
4067
+ /** Accordion skin (E1b) -- a header chevron that flips on aria-expanded /
4068
+ * data-open plus an underline hint that grows with open. Single trigger host,
4069
+ * zero per-frame alloc. */
4070
+ export function AccordionSkin(o = {}) {
4071
+ const P = resolveTheme(o, { accent: '#38bdf8', dim: '#3a3a4a', dim2: '#e2e2f0' });
4072
+ let op = 0;
4073
+ return {
4074
+ headless: {
4075
+ attrs: ['aria-expanded', 'data-open', 'data-disabled', 'aria-disabled'],
4076
+ read(host, handle, st) {
4077
+ st.toggled = _ariaTrue(host, 'aria-expanded') || _skinBool(host, 'data-open');
4078
+ st.disabled = _skinBool(host, 'data-disabled') || _ariaTrue(host, 'aria-disabled');
4079
+ },
4080
+ },
4081
+ tick(c, dt, now, st) {
4082
+ const w = st.w, h = st.h;
4083
+ const k = dt * 12; op += ((st.toggled ? 1 : 0) - op) * (k > 1 ? 1 : k);
4084
+ const base = st.disabled ? 0.4 : 1;
4085
+ const cx = w - h * 0.5, cy = h * 0.5, s = h * 0.16, dir = 1 - 2 * op;
4086
+ c.globalAlpha = base;
4087
+ c.strokeStyle = st.toggled ? P.accent : P.dim2; c.lineWidth = 2; c.lineCap = 'round';
4088
+ c.beginPath();
4089
+ c.moveTo(cx - s, cy - s * 0.5 * dir); c.lineTo(cx, cy + s * 0.5 * dir); c.lineTo(cx + s, cy - s * 0.5 * dir);
4090
+ c.stroke(); c.lineCap = 'butt';
4091
+ c.globalAlpha = base * 0.5;
4092
+ c.strokeStyle = P.accent; c.lineWidth = 2;
4093
+ const uw = (w - h) * op;
4094
+ c.beginPath(); c.moveTo(2, h - 3); c.lineTo(2 + (uw > 0 ? uw : 0), h - 3); c.stroke();
4095
+ c.globalAlpha = 1;
4096
+ if (st.focused) fr(c, w, h, 4);
4097
+ },
4098
+ };
4099
+ }
4100
+
4101
+ /** Skeleton skin (E1b) -- a shimmer sweep over a rounded placeholder while
4102
+ * data-loading / aria-busy; fades out when ready. Zero per-frame alloc: a moving
4103
+ * highlight band via globalAlpha, never a per-frame gradient. */
4104
+ export function SkeletonSkin(o = {}) {
4105
+ const P = resolveTheme(o, { accent: '#e2e2f0', dim: '#3a3a4a' });
4106
+ let ph = 0; // shimmer phase 0..1
4107
+ let vis = 0; // eased placeholder visibility (1 loading, 0 ready)
4108
+ return {
4109
+ headless: {
4110
+ attrs: ['data-loading', 'aria-busy'],
4111
+ read(host, handle, st) {
4112
+ st.indeterminate = _skinBool(host, 'data-loading') || _ariaTrue(host, 'aria-busy');
4113
+ st.complete = !st.indeterminate;
4114
+ },
4115
+ },
4116
+ tick(c, dt, now, st) {
4117
+ const w = st.w, h = st.h, rr = (h < 10 ? h : 10) * 0.5;
4118
+ const loading = st.indeterminate;
4119
+ const k = dt * 6; vis += ((loading ? 1 : 0) - vis) * (k > 1 ? 1 : k);
4120
+ if (vis < 0.01) { c.globalAlpha = 1; return; }
4121
+ if (loading) { ph += dt * 0.8; if (ph > 1) ph -= 1; }
4122
+ c.globalAlpha = vis * 0.5;
4123
+ c.fillStyle = P.dim; roundRect(c, 0, 0, w, h, rr); c.fill();
4124
+ const bw = w * 0.28, bx = -bw + ph * (w + bw);
4125
+ const bx0 = bx < 0 ? 0 : bx, bx1 = bx + bw > w ? w : bx + bw;
4126
+ if (bx1 > bx0) {
4127
+ c.globalAlpha = vis * 0.18;
4128
+ c.fillStyle = P.accent; roundRect(c, bx0, 0, bx1 - bx0, h, rr); c.fill();
4129
+ }
4130
+ c.globalAlpha = 1;
4131
+ },
4132
+ };
4133
+ }
4134
+
3618
4135
  /**
3619
4136
  * The headless-skin registry -- a SIBLING of RECIPES, not part of it (decisions/
3620
4137
  * 0008 decision 4). id -> factory (null-prototype), the meta rows a picker/demo
@@ -3626,6 +4143,13 @@ export const HEADLESS_SKINS = Object.assign(Object.create(null), {
3626
4143
  sliderSkin: SliderSkin,
3627
4144
  progressSkin: ProgressSkin,
3628
4145
  ratingSkin: RatingSkin,
4146
+ checkboxSkin: CheckboxSkin,
4147
+ checkboxGroupSkin: CheckboxGroupSkin,
4148
+ selectSkin: SelectSkin,
4149
+ meterSkin: MeterSkin,
4150
+ stepsSkin: StepsSkin,
4151
+ accordionSkin: AccordionSkin,
4152
+ skeletonSkin: SkeletonSkin,
3629
4153
  });
3630
4154
 
3631
4155
  export const SKIN_META = [
@@ -3633,6 +4157,13 @@ export const SKIN_META = [
3633
4157
  { id: 'sliderSkin', name: 'Slider Skin', primitive: 'slider', themeable: true, motionSafe: false },
3634
4158
  { id: 'progressSkin', name: 'Progress Skin', primitive: 'progress', themeable: true, motionSafe: false },
3635
4159
  { id: 'ratingSkin', name: 'Rating Skin', primitive: 'rating', themeable: true, motionSafe: false },
4160
+ { id: 'checkboxSkin', name: 'Checkbox Skin', primitive: 'checkbox', themeable: true, motionSafe: false },
4161
+ { id: 'checkboxGroupSkin', name: 'Checkbox Group Skin', primitive: 'checkbox-group', themeable: true, motionSafe: false },
4162
+ { id: 'selectSkin', name: 'Select Skin', primitive: 'select', themeable: true, motionSafe: false },
4163
+ { id: 'meterSkin', name: 'Meter Skin', primitive: 'meter', themeable: true, motionSafe: false },
4164
+ { id: 'stepsSkin', name: 'Steps Skin', primitive: 'steps', themeable: true, motionSafe: false },
4165
+ { id: 'accordionSkin', name: 'Accordion Skin', primitive: 'accordion', themeable: true, motionSafe: false },
4166
+ { id: 'skeletonSkin', name: 'Skeleton Skin', primitive: 'skeleton', themeable: true, motionSafe: false },
3636
4167
  ];
3637
4168
 
3638
4169
  export const SKIN_NAMES = Object.freeze(Object.keys(HEADLESS_SKINS));
package/llms.txt CHANGED
@@ -1,7 +1,7 @@
1
1
  # @zakkster/lite-ui-fx
2
- > Canvas-hijacked UI components with pluggable recipe system. 57 built-in recipes.
2
+ > Canvas-hijacked UI components with pluggable recipe system. 65 built-in recipes.
3
3
 
4
- VERSION 1.10.0
4
+ VERSION 1.12.0
5
5
 
6
6
  ## Install
7
7
  npm i @zakkster/lite-ui-fx
@@ -14,11 +14,12 @@ Recipe = { tick(), init?(), onHover?(), onClick?(), onToggle?(), onDrag?(), dest
14
14
  ## Import -- Controller
15
15
  import { mountUIFX, decorateUIFX, mountUIFXGroup, UIType, GroupType } from '@zakkster/lite-ui-fx';
16
16
 
17
- ## Import -- Recipes (one ./recipes subpath, 57 total, tree-shakeable)
17
+ ## Import -- Recipes (one ./recipes subpath, 65 total, tree-shakeable)
18
18
  import { SwarmToggle, MagneticButton, SparkSlider } from '@zakkster/lite-ui-fx/recipes';
19
19
  import { PendulumToggle, HeartbeatButton, AuroraSlider } from '@zakkster/lite-ui-fx/recipes';
20
20
  import { VolumeKnob, WaterLevel, TimerCountdown } from '@zakkster/lite-ui-fx/recipes';
21
21
  import { PillTabs, SegmentedSlide, RadioOrbit, BubbleRating } from '@zakkster/lite-ui-fx/recipes'; // U7 group recipes
22
+ import { TextShimmer, SpotlightText, BorderBeam, CardSpotlight, MagneticPull, PointerRipple } from '@zakkster/lite-ui-fx/recipes'; // E2 decorations
22
23
 
23
24
  ## Import -- Recipe registry (data-driven pickers)
24
25
  import { RECIPES, RECIPE_META, RECIPE_NAMES, registerRecipe, mountRecipe } from '@zakkster/lite-ui-fx/recipes';
@@ -96,6 +97,7 @@ driven // U5 host clock: boolean; true = no ticker/RAF, the host calls instan
96
97
  // identical, one overlay canvas + one MutationObserver removed on destroy; the
97
98
  // lite-headless handle is never destroyed (the caller owns it).
98
99
  import { skinHeadless, SwitchSkin, SliderSkin, ProgressSkin, RatingSkin } from '@zakkster/lite-ui-fx/headless';
100
+ import { CheckboxSkin, CheckboxGroupSkin, SelectSkin, MeterSkin, StepsSkin, AccordionSkin, SkeletonSkin } from '@zakkster/lite-ui-fx/headless'; // E1b
99
101
  import { HEADLESS_SKINS, SKIN_META, SKIN_NAMES } from '@zakkster/lite-ui-fx/headless';
100
102
  const skin = skinHeadless(handle, SwitchSkin, { host: switchThumbEl, theme });
101
103
  skin.el // the skinned host (unchanged)
@@ -108,12 +110,19 @@ skin.destroy() // remove overlay + observer + listeners; host + handle untouch
108
110
  // EVENT time (never per frame) to parse painted state into preallocated slots.
109
111
  // options: { host(REQUIRED), padding, seed, colors, theme, text, font, ticker, driven };
110
112
  // hijack-only keys throw. setValue/setChecked throw (a skin reflects the primitive).
111
- // E1 skins (SKIN_META, a registry SEPARATE from RECIPES -- the 57-recipe count is
112
- // unchanged): SwitchSkin (data-checked/aria-checked), SliderSkin (aria-valuenow/
113
- // min/max + data-dragging), ProgressSkin (aria-valuenow/max + data-complete/
114
- // data-loading), RatingSkin (aria-valuenow/max over N items). Each themeable, born
115
- // zero-alloc + t6-gated. A painted attr is truthy when PRESENT with any value but
116
- // "false" (handles boolean data-disabled and value data-checked="true").
113
+ // Skins (SKIN_META, a registry SEPARATE from RECIPES -- the recipe count is
114
+ // unchanged). E1: SwitchSkin (data-checked/aria-checked), SliderSkin (aria-
115
+ // valuenow/min/max + data-dragging), ProgressSkin (aria-valuenow/max + data-
116
+ // complete/data-loading), RatingSkin (aria-valuenow/max over N). E1b (0009):
117
+ // CheckboxSkin (tri-state aria-checked true|false|mixed + data-checked/data-
118
+ // indeterminate), CheckboxGroupSkin (same body over a checkbox-group master),
119
+ // SelectSkin (the select TRIGGER: aria-expanded + handle.value(); the portaled
120
+ // listbox open-state is a follow-on), MeterSkin (aria-valuenow/min/max + data-zone),
121
+ // StepsSkin (data-step-count/data-current-index/data-complete), AccordionSkin
122
+ // (aria-expanded/data-open), SkeletonSkin (data-loading/aria-busy shimmer). 11
123
+ // total, each themeable, born zero-alloc + t6-gated. A painted attr is truthy when
124
+ // PRESENT with any value but "false" (handles boolean data-disabled and value
125
+ // data-checked="true").
117
126
 
118
127
  ## Host clock (U5) -- three mutually-exclusive modes, both mount modes
119
128
  // default (neither option): the shared ref-counted ticker -- one RAF for all
@@ -157,7 +166,7 @@ GroupType.RATING -> radiogroup of N radios (rating semantics); native roving
157
166
  // itemX/itemY/itemW/itemH (Float32Array per-item geometry lanes, read by index).
158
167
  // The scalar value fields (val/toggled/indeterminate) are neutral for a group.
159
168
 
160
- ## 57 Built-in Recipes
169
+ ## 65 Built-in Recipes
161
170
 
162
171
  ### Vol. 1 -- 10 recipes
163
172
  Toggles: SwarmToggle, LiquidToggle, NeonPulseToggle
@@ -200,6 +209,21 @@ Rating (GroupType.RATING): BubbleRating
200
209
  // fakes to real group types, so their native arrow-key selection is now correct;
201
210
  // SegmentedSlide is new. Selection is state.index; onSelect(index, state) fires once.
202
211
 
212
+ ### E2 -- text-fx + pointer + card decorations (decorateUIFX: a canvas AROUND a live element)
213
+ Text (paint OVER live text): TextShimmer, SpotlightText, UnderlineDraw
214
+ Card: BorderBeam, TiltShine, CardSpotlight
215
+ Pointer: MagneticPull, PointerRipple
216
+ // All type 'decorate' (RECIPE_META), motionSafe (a reduced-motion calm path), zero
217
+ // per-frame alloc. They paint OVER a live element and never modify it; a recipe
218
+ // receives only (ctx, dt, now, state, pointer) -- never a DOM handle -- so it cannot
219
+ // read layout and is structurally reflow-safe (the decorate adapter owns every DOM
220
+ // read). No lite-particles/lite-noise: shimmer/glow/beam are const colours +
221
+ // globalAlpha, no gradient built in tick. Text-fx cover <input> AND <textarea>;
222
+ // card/pointer decorate any live element. DEFERRED (decisions/0010): pointer trail +
223
+ // proximity-glow (need lite-particles -> the 1.13.0 phase); ScrambleIn (needs
224
+ // host-owned text -> a future hijack-mode text tranche); Dock magnify (a multi-
225
+ // element row -> a future group/dock vehicle). See 0010.
226
+
203
227
  ## Writing Custom Recipes
204
228
  See UIFX-RECIPE-GUIDE.md (included in package).
205
229
 
@@ -215,9 +239,9 @@ See UIFX-RECIPE-GUIDE.md (included in package).
215
239
  - Zero-GC in all built-in recipes: const colors + globalAlpha, precomputed
216
240
  color/label LUTs, fixed preallocated particle pools, gradients built in init.
217
241
  Gated per recipe by the t3-frame-alloc torture tier (default AND themed mount).
218
- - Themeable: all 57 recipes honour { colors, theme:{light,mid,dark}, text, font },
242
+ - Themeable: all 65 recipes honour { colors, theme:{light,mid,dark}, text, font },
219
243
  resolved once in init (zero per-frame alloc). RECIPE_META.themeable is true for
220
- all 57. A bare mount is byte-identical to pre-theming. Shipped palettes + APCA
244
+ all 65. A bare mount is byte-identical to pre-theming. Shipped palettes + APCA
221
245
  contrast are authored with @zakkster/lite-hueforge (a dev-only tool, never a
222
246
  runtime dependency).
223
247
  - U5 host clock: mount { ticker } to ride a caller-supplied lite-ticker (destroy
@@ -226,7 +250,8 @@ See UIFX-RECIPE-GUIDE.md (included in package).
226
250
  - U5 reduced motion: state.reducedMotion (matchMedia, watched) makes calm-path
227
251
  recipes render statically -- ErrorShake stops shaking, SwarmToggle/SuccessBloom/
228
252
  FocusHalo drop their motion. RECIPE_META.motionSafe is true for EXACTLY the
229
- recipes that ship a calm path (SwarmToggle + the 5 decorate recipes today; the
253
+ recipes that ship a calm path (SwarmToggle + the 5 U4b decorate recipes + the 8 E2
254
+ decorations = 14 today; the
230
255
  rest honestly false until each lands one). mountRecipe warns (not throws) mounting
231
256
  a motionSafe:false recipe under active reduce. state.budget (0..1) lets budget-aware
232
257
  recipes shed work before frames drop.
@@ -250,7 +275,11 @@ See UIFX-RECIPE-GUIDE.md (included in package).
250
275
  paints a @zakkster/lite-headless primitive by OBSERVING its painted state
251
276
  attributes (one MutationObserver; parsed at event time, never per frame) --
252
277
  lite-ui-fx paints, lite-headless behaves. lite-headless is a compose-target, NEVER
253
- a dependency (the package imports it nowhere). 4 skins (switch/slider/progress/
254
- rating) live in a registry (HEADLESS_SKINS/SKIN_META) SEPARATE from the 57 recipes;
255
- each themeable + zero per-frame alloc (t6-gated). setValue/setChecked throw (a skin
256
- reflects the primitive); destroy leaves the host + handle untouched. See 0008.
278
+ a dependency (the package imports it nowhere). 11 skins live in a registry
279
+ (HEADLESS_SKINS/SKIN_META) SEPARATE from the 65 recipes: E1 switch/slider/progress/
280
+ rating; E1b (decisions/0009) checkbox (tri-state) + checkbox-group master, select
281
+ (the trigger -- resolving the dropdown/item-6 decision toward a V4 skin; the
282
+ portaled listbox open-state is a follow-on), meter, steps, accordion, skeleton --
283
+ still bespoke (no lite-particles). Each themeable + zero per-frame alloc (t6-gated).
284
+ setValue/setChecked throw (a skin reflects the primitive); destroy leaves the host
285
+ + handle untouched. See 0008 + 0009.
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@zakkster/lite-ui-fx",
3
- "version": "1.10.0",
3
+ "version": "1.12.0",
4
4
  "description": "Canvas-hijacked UI components with a pluggable recipe system: 57 built-in recipes across toggles, buttons, sliders, knobs, loaders, checkboxes, counters and ratings, in three mount modes (hijack, decorate, grouped controls) plus a lite-headless skin adapter.",
5
5
  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
6
6
  "license": "MIT",