@zakkster/lite-tools 2.0.9 → 2.0.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LiteEngine.d.ts CHANGED
@@ -113,7 +113,7 @@ export { Seek, Flee, Wander, Arrive, Pursuit, Evade, PathFollow, Separation, Ali
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  export { BitmapFont } from '@zakkster/lite-bmfont';
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  export { InputPoller } from '@zakkster/lite-gamepad';
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  export { CinematicCamera } from '@zakkster/lite-camera';
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- export { SpatialHash } from '@zakkster/lite-spatial';
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+ export { SpatialGrid } from '@zakkster/lite-spatial';
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  export { testPolygonPolygon, translatePoly, rotatePoly } from '@zakkster/lite-sat';
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  export { Pathfinder } from '@zakkster/lite-path';
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  export { ShadowCaster } from '@zakkster/lite-shadow';
@@ -147,7 +147,7 @@ import type {FPSMeter} from 'lite-fps-meter';
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  import type {PointerTracker} from 'lite-pointer-tracker';
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  import type {BitmapFont} from '@zakkster/lite-bmfont';
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  import type {CinematicCamera} from '@zakkster/lite-camera';
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- import type {SpatialHash} from '@zakkster/lite-spatial';
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+ import type {SpatialGrid} from '@zakkster/lite-spatial';
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  import type {EmberEngine} from '@zakkster/lite-embers';
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  import type {SmokeEngine} from '@zakkster/lite-smoke';
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  import type {RainEngine} from '@zakkster/lite-rain';
@@ -338,7 +338,7 @@ export interface DungeonGeneratorResult extends Destroyable {
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  grid: Uint8Array;
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  width: number;
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  height: number;
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- spatial: SpatialHash;
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+ spatial: SpatialGrid;
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  isWalkable(x: number, y: number): boolean;
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  findPath(sx: number, sy: number, ex: number, ey: number): Array<{ x: number; y: number }> | null;
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  renderToCanvas(ctx: CanvasRenderingContext2D, tileSize?: number): void;
package/LiteEngine.js CHANGED
@@ -114,7 +114,7 @@ export {
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  export {BitmapFont} from '@zakkster/lite-bmfont';
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  export {InputPoller} from '@zakkster/lite-gamepad';
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  export {CinematicCamera} from '@zakkster/lite-camera';
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- export {SpatialHash} from '@zakkster/lite-spatial';
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+ export {SpatialGrid} from '@zakkster/lite-spatial';
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  export {testPolygonPolygon, translatePoly, rotatePoly} from '@zakkster/lite-sat';
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  export {Pathfinder} from '@zakkster/lite-path';
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  export {ShadowCaster} from '@zakkster/lite-shadow';
@@ -173,7 +173,7 @@ import {Flock, Wander, Separation, Alignment, Cohesion} from '@zakkster/lite-ste
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  import {BitmapFont} from '@zakkster/lite-bmfont';
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  import {InputPoller} from '@zakkster/lite-gamepad';
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  import {CinematicCamera} from '@zakkster/lite-camera';
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- import {SpatialHash} from '@zakkster/lite-spatial';
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+ import {SpatialGrid} from '@zakkster/lite-spatial';
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  import {Pathfinder} from '@zakkster/lite-path';
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  import {WFC} from '@zakkster/lite-wfc';
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  import {AudioPool} from '@zakkster/lite-audio-pool';
@@ -1069,7 +1069,7 @@ export const Recipes = {
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  const {width = 32, height = 32, seed = Date.now()} = options;
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  const rng = new Random(seed);
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  const grid = new Uint8Array(width * height); // 0=wall, 1=floor
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- const spatial = new SpatialHash(width * 4, height * 4, 32);
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+ const spatial = new SpatialGrid(width * 4, height * 4, 32);
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  // Simple noise-based dungeon
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  for (let y = 0; y < height; y++) {
@@ -1195,7 +1195,7 @@ export const Recipes = {
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  const ctx = canvas.getContext('2d');
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  const rng = new Random(seed);
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  const w = canvas.width, h = canvas.height;
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- const spatial = new SpatialHash(w, h, 64);
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+ const spatial = new SpatialGrid(w, h, 64);
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  const agents = [];
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  for (let i = 0; i < count; i++) {
package/README.md CHANGED
@@ -467,7 +467,7 @@ dungeon.spatial.insert(enemy, enemy.x, enemy.y, 8, 8);
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  const nearby = dungeon.spatial.query(player.x - 64, player.y - 64, 128, 128);
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  ```
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- **Composes:** `Random` + `SpatialHash` + `Pathfinder`
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+ **Composes:** `Random` + `SpatialGrid` + `Pathfinder`
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  </details>
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@@ -538,7 +538,7 @@ boids.agents.forEach(a => {
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  });
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  ```
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- **Composes:** `SpatialHash` (O(1) neighbor lookup) + separation/alignment/cohesion forces + `Random`
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+ **Composes:** `SpatialGrid` (O(1) neighbor lookup) + separation/alignment/cohesion forces + `Random`
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  </details>
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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@zakkster/lite-tools",
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  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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- "version": "2.0.9",
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+ "version": "2.0.10",
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  "sideEffects": false,
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  "description": "The standard library for high-performance web presentation — 45+ micro-libraries, 24 recipes, zero-GC, deterministic, tree-shakeable.",
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  "type": "module",