@zakkster/lite-tools 2.0.6 → 2.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LiteEngine.d.ts CHANGED
@@ -110,7 +110,7 @@ export { Vec2 } from '@zakkster/lite-vec';
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  export { Seek, Flee, Wander, Arrive, Pursuit, Evade, PathFollow, Separation, Alignment, Cohesion, Flock } from '@zakkster/lite-steer';
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  // Game layer
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- export { BmFont } from '@zakkster/lite-bmfont';
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+ export { BitmapFont } from '@zakkster/lite-bmfont';
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  export { InputPoller } from '@zakkster/lite-gamepad';
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  export { CinematicCamera } from '@zakkster/lite-camera';
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  export { SpatialHash } from '@zakkster/lite-spatial';
@@ -145,7 +145,7 @@ import type {Viewport} from 'lite-viewport';
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  import type {FSM} from 'lite-states';
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  import type {FPSMeter} from 'lite-fps-meter';
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  import type {PointerTracker} from 'lite-pointer-tracker';
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- import type {BmFont} from '@zakkster/lite-bmfont';
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+ import type {BitmapFont} from '@zakkster/lite-bmfont';
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  import type {CinematicCamera} from '@zakkster/lite-camera';
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  import type {SpatialHash} from '@zakkster/lite-spatial';
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  import type {EmberEngine} from '@zakkster/lite-embers';
package/LiteEngine.js CHANGED
@@ -111,7 +111,7 @@ export {
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  }from '@zakkster/lite-steer';
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  // Game layer
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- export {BmFont} from '@zakkster/lite-bmfont';
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+ export {BitmapFont} from '@zakkster/lite-bmfont';
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  export {InputPoller} from '@zakkster/lite-gamepad';
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  export {CinematicCamera} from '@zakkster/lite-camera';
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  export {SpatialHash} from '@zakkster/lite-spatial';
@@ -170,7 +170,7 @@ import {confetti as confettiFn} from '@zakkster/lite-confetti';
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  import {liteId} from '@zakkster/lite-id';
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  import {Vec2} from '@zakkster/lite-vec';
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  import {Flock, Wander, Separation, Alignment, Cohesion} from '@zakkster/lite-steer';
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- import {BmFont} from '@zakkster/lite-bmfont';
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+ import {BitmapFont} from '@zakkster/lite-bmfont';
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  import {InputPoller} from '@zakkster/lite-gamepad';
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  import {CinematicCamera} from '@zakkster/lite-camera';
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  import {SpatialHash} from '@zakkster/lite-spatial';
@@ -967,7 +967,7 @@ export const Recipes = {
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  retroArcadeText(ctx, fontImage, fontData, options = {}) {
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  const {seed = Date.now(), maxNumbers = 30} = options;
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  const rng = new Random(seed);
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- const font = new BmFont(fontImage, fontData);
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+ const font = new BitmapFont(fontImage, fontData);
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  const numbers = [];
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  let score = 0;
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package/README.md CHANGED
@@ -418,7 +418,7 @@ hud.update(dt);
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  console.log(hud.getScore()); // cumulative
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  ```
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- **Composes:** `BmFont` + `easeOutCubic` + `easeInOutCubic` + `liteId()` + `Random`
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+ **Composes:** `BitmapFont` + `easeOutCubic` + `easeInOutCubic` + `liteId()` + `Random`
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  </details>
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package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@zakkster/lite-tools",
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  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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- "version": "2.0.6",
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+ "version": "2.0.7",
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  "sideEffects": false,
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  "description": "The standard library for high-performance web presentation — 45+ micro-libraries, 24 recipes, zero-GC, deterministic, tree-shakeable.",
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  "type": "module",