@zakkster/lite-tools 2.0.13 → 2.0.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/LiteEngine.d.ts CHANGED
@@ -95,38 +95,87 @@ export {PointerTracker} from 'lite-pointer-tracker';
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  // ═══════════════════════════════════════════════════════════
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  // Animation primitives
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- export { easeInQuad, easeOutQuad, easeInOutQuad, easeInCubic, easeOutCubic, easeInOutCubic, easeInQuart, easeOutQuart, easeInOutQuart, easeInQuint, easeOutQuint, easeInOutQuint, easeInSine, easeOutSine, easeInOutSine, easeInExpo, easeOutExpo, easeInOutExpo, easeInCirc, easeOutCirc, easeInOutCirc, easeInBack, easeOutBack, easeInOutBack, easeInElastic, easeOutElastic, easeInOutElastic, easeInBounce, easeOutBounce, easeInOutBounce, linear } from '@zakkster/lite-ease';
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- export { TweenManager } from '@zakkster/lite-tween';
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- export { Spring as SpringDamped, SpringPool } from '@zakkster/lite-spring';
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- export { Gradient } from '@zakkster/lite-gradient';
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- export { seedNoise, simplex2, simplex3, fbm2, fbm3, curl2 } from '@zakkster/lite-noise';
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- export { createTimeline } from '@zakkster/lite-timeline';
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+ export {
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+ easeInQuad,
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+ easeOutQuad,
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+ easeInOutQuad,
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+ easeInCubic,
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+ easeOutCubic,
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+ easeInOutCubic,
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+ easeInQuart,
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+ easeOutQuart,
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+ easeInOutQuart,
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+ easeInQuint,
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+ easeOutQuint,
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+ easeInOutQuint,
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+ easeInSine,
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+ easeOutSine,
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+ easeInOutSine,
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+ easeInExpo,
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+ easeOutExpo,
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+ easeInOutExpo,
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+ easeInCirc,
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+ easeOutCirc,
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+ easeInOutCirc,
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+ easeInBack,
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+ easeOutBack,
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+ easeInOutBack,
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+ easeInElastic,
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+ easeOutElastic,
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+ easeInOutElastic,
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+ easeInBounce,
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+ easeOutBounce,
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+ easeInOutBounce,
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+ linear
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+ } from '@zakkster/lite-ease';
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+ export {TweenManager} from '@zakkster/lite-tween';
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+ export {Spring as SpringDamped, SpringPool} from '@zakkster/lite-spring';
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+ export {Gradient} from '@zakkster/lite-gradient';
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+ export {seedNoise, simplex2, simplex3, fbm2, fbm3, curl2} from '@zakkster/lite-noise';
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+ export {createTimeline} from '@zakkster/lite-timeline';
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  // Interaction + utility
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- export { GestureTracker } from '@zakkster/lite-gesture';
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- export { confetti, createConfetti } from '@zakkster/lite-confetti';
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- export { liteId } from '@zakkster/lite-id';
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- export { Vec2 } from '@zakkster/lite-vec';
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- export { Seek, Flee, Wander, Arrive, Pursuit, Evade, PathFollow, Separation, Alignment, Cohesion, Flock } from '@zakkster/lite-steer';
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+ export {GestureTracker} from '@zakkster/lite-gesture';
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+ export {confetti, createConfetti} from '@zakkster/lite-confetti';
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+ export {liteId} from '@zakkster/lite-id';
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+ export {vec2} from '@zakkster/lite-vec';
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+ export {
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+ seek,
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+ flee,
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+ wander,
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+ arrive,
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+ followFlow,
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+ wrap,
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+ bounce,
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+ avoidEdges,
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+ orbit,
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+ swirlToward,
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+ alignment,
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+ cohesion,
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+ separation,
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+ curl,
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+ projectToSegment,
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+ followPath
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+ }from '@zakkster/lite-steer';
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  // Game layer
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- export { BitmapFont } from '@zakkster/lite-bmfont';
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- export { InputVectorizer } from '@zakkster/lite-gamepad';
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- export { CinematicCamera } from '@zakkster/lite-camera';
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- export { SpatialGrid } from '@zakkster/lite-spatial';
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- export { testPolygonPolygon, translatePoly, rotatePoly } from '@zakkster/lite-sat';
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- export { Pathfinder } from '@zakkster/lite-path';
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- export { VisibilityCaster } from '@zakkster/lite-shadow';
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- export { WFC } from '@zakkster/lite-wfc';
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- export { AudioPool } from '@zakkster/lite-audio-pool';
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+ export {BitmapFont} from '@zakkster/lite-bmfont';
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+ export {InputVectorizer} from '@zakkster/lite-gamepad';
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+ export {CinematicCamera} from '@zakkster/lite-camera';
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+ export {SpatialGrid} from '@zakkster/lite-spatial';
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+ export {testPolygonPolygon, translatePoly, rotatePoly} from '@zakkster/lite-sat';
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+ export {Pathfinder} from '@zakkster/lite-path';
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+ export {VisibilityCaster} from '@zakkster/lite-shadow';
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+ export {WFC} from '@zakkster/lite-wfc';
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+ export {AudioPool} from '@zakkster/lite-audio-pool';
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  // VFX engines
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- export { FireworksEngine } from '@zakkster/lite-fireworks';
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- export { SparkEngine } from '@zakkster/lite-sparks';
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- export { RainEngine } from '@zakkster/lite-rain';
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- export { SnowEngine } from '@zakkster/lite-snow';
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- export { EmberEngine } from '@zakkster/lite-embers';
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- export { SmokeEngine } from '@zakkster/lite-smoke';
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+ export {FireworksEngine} from '@zakkster/lite-fireworks';
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+ export {SparkEngine} from '@zakkster/lite-sparks';
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+ export {RainEngine} from '@zakkster/lite-rain';
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+ export {SnowEngine} from '@zakkster/lite-snow';
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+ export {EmberEngine} from '@zakkster/lite-embers';
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+ export {SmokeEngine} from '@zakkster/lite-smoke';
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  // ═══════════════════════════════════════════════════════════
@@ -322,15 +371,21 @@ export declare const Recipes: {
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  export interface RetroArcadeTextResult extends Destroyable {
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  addDamage(x: number, y: number, value: number): void;
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+
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  update(dt: number): void;
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+
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  getScore(): number;
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+
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  resetScore(): void;
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  }
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  export interface ProceduralWorldResult extends Destroyable {
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  cam: CinematicCamera;
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+
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  render(dt: number): void;
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+
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  moveTo(x: number, y: number): void;
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+
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  reseed(s?: number): void;
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  }
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@@ -339,36 +394,46 @@ export interface DungeonGeneratorResult extends Destroyable {
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  width: number;
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  height: number;
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  spatial: SpatialGrid;
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+
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  isWalkable(x: number, y: number): boolean;
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+
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  findPath(sx: number, sy: number, ex: number, ey: number): Array<{ x: number; y: number }> | null;
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+
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  renderToCanvas(ctx: CanvasRenderingContext2D, tileSize?: number): void;
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  }
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  export interface CampfireSceneResult extends Destroyable {
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  embers: EmberEngine;
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  smoke: SmokeEngine;
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+
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  update(dt: number, w: number, h: number): void;
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  }
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  export interface WeatherSystemResult extends Destroyable {
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  update(dt: number, w: number, h: number): void;
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+
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  setWind(v: number): void;
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+
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  setMode(m: 'rain' | 'snow'): void;
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+
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  getMode(): string;
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  }
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  export interface BoidsSimulationResult extends Destroyable {
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  agents: Array<{ id: number; x: number; y: number; vx: number; vy: number; hue: number }>;
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+
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  update(dt: number): void;
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  }
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  export interface GestureCarouselResult extends Destroyable {
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  goTo(index: number): void;
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+
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  getCurrentIndex(): number;
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  }
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  export interface TimelineShowcaseResult extends Destroyable {
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- timeline: Timeline;
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+ timeline: ReturnType<typeof createTimeline>;
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+
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  play(): void;
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  }
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@@ -376,13 +441,17 @@ export interface SparkImpactResult extends Destroyable {
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  sparks: SparkEngine;
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  fireworks: FireworksEngine;
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  cam: CinematicCamera;
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+
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  explodeAt(x: number, y: number): void;
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+
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  update(dt: number): void;
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  }
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  export interface AudioReactiveVFXResult extends Destroyable {
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  embers: EmberEngine;
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+
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  connectAudio(sourceNode: AudioNode): void;
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+
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  update(dt: number, w: number, h: number): void;
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  }
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package/LiteEngine.js CHANGED
@@ -105,9 +105,24 @@ export {createTimeline} from '@zakkster/lite-timeline';
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  export {GestureTracker} from '@zakkster/lite-gesture';
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  export {confetti, createConfetti} from '@zakkster/lite-confetti';
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  export {liteId} from '@zakkster/lite-id';
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- export {Vec2} from '@zakkster/lite-vec';
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+ export {vec2} from '@zakkster/lite-vec';
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  export {
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- Seek, Flee, Wander, Arrive, Pursuit, Evade, PathFollow, Separation, Alignment, Cohesion, Flock
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+ seek,
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+ flee,
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+ wander,
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+ arrive,
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+ followFlow,
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+ wrap,
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+ bounce,
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+ avoidEdges,
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+ orbit,
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+ swirlToward,
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+ alignment,
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+ cohesion,
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+ separation,
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+ curl,
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+ projectToSegment,
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+ followPath
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  }from '@zakkster/lite-steer';
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  // Game layer
@@ -168,8 +183,8 @@ import {createTimeline} from '@zakkster/lite-timeline';
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  import {GestureTracker} from '@zakkster/lite-gesture';
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  import {confetti as confettiFn} from '@zakkster/lite-confetti';
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  import {liteId} from '@zakkster/lite-id';
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- import {Vec2} from '@zakkster/lite-vec';
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- import {Flock, Wander, Separation, Alignment, Cohesion} from '@zakkster/lite-steer';
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+ import {vec2} from '@zakkster/lite-vec';
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+ import {separation, wander, alignment, cohesion} from '@zakkster/lite-steer';
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  import {BitmapFont} from '@zakkster/lite-bmfont';
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  import {InputVectorizer} from '@zakkster/lite-gamepad';
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  import {CinematicCamera} from '@zakkster/lite-camera';
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@zakkster/lite-tools",
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  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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- "version": "2.0.13",
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+ "version": "2.0.14",
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  "sideEffects": false,
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  "description": "The standard library for high-performance web presentation — 45+ micro-libraries, 24 recipes, zero-GC, deterministic, tree-shakeable.",
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  "type": "module",