@zakkster/lite-tools 2.0.0 → 2.0.2

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Files changed (2) hide show
  1. package/README.md +2 -29
  2. package/package.json +1 -1
package/README.md CHANGED
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  ![TypeScript](https://img.shields.io/badge/TypeScript-Types-informational)
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  [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg?style=for-the-badge)](https://opensource.org/licenses/MIT)
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- The standard library for high-performance web presentation. **45+ micro-libraries. 24 recipes. 1 install.**
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+ The standard library for high-performance web presentation.
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- **Stop installing 500KB of frameworks just to make your website feel alive.** LiteTools gives you GSAP-level scroll reveals, Framer-level magnetic physics, Three.js-level particle engines, Tailwind-level color generation, plus a complete game development layer — all in a single, tree-shakeable, zero-GC toolkit.
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- **[→ Live Recipes Gallery Demo](https://codepen.io/Zahari-Shinikchiev/full/qEarjVG)**
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- ---
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- ## Changelog
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-
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- ### v2.0.0
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- **28 new dependencies. 10 new recipes. Full game development layer.**
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- **Animation Primitives:**
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- `lite-ease` (31 Penner curves), `lite-tween` (SoA declarative tweening), `lite-spring` (SpringPool with per-spring stiffness/damping), `lite-gradient` (zero-GC OKLCH N-stop gradients), `lite-noise` (seeded Simplex 2D/3D + FBM + curl), `lite-timeline` (GSAP-style sequence runner)
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- **Interaction + Utility:**
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- `lite-gesture` (multi-touch pan/pinch/velocity), `lite-confetti` (deterministic OKLCH confetti, 5 shapes, reduced-motion), `lite-id` (seedable nanoid alternative), `lite-vec` (Float32Array 2D vector math), `lite-steer` (boids, seek, flee, wander, path follow)
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- **Game Layer:**
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- `lite-bmfont` (O(1) kerning bitmap font), `lite-gamepad` (unified keyboard + gamepad), `lite-camera` (cinematic 2D camera with shake), `lite-spatial` (spatial hash grid), `lite-sat` (SAT polygon collision + MTV), `lite-path` (A* pathfinding), `lite-shadow` (2D visibility casting), `lite-wfc` (wave function collapse), `lite-audio-pool` (Web Audio sprite pool)
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- **VFX Engines (composable weather/fire system):**
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- `lite-fireworks` (shell → explosion), `lite-sparks` (impact + floor bounce), `lite-rain` (Z-depth parallax streaks → splashes), `lite-snow` (drift + melt ellipses, 3 presets), `lite-embers` (localized spawn + buoyancy + death hooks), `lite-smoke` (DPI-aware radial puff buffers)
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- **New Recipes:**
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- `retroArcadeText`, `proceduralWorld`, `dungeonGenerator`, `campfireScene`, `weatherSystem`, `boidsSimulation`, `gestureCarousel`, `timelineShowcase`, `sparkImpact`, `audioReactiveVFX`
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- ---
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+ **Stop installing 500KB of frameworks just to make your website feel alive.** LiteTools gives you GSAP-level scroll reveals, Framer-level magnetic physics, Three.js-level particle engines, and Tailwind-level color generation in a single, tree-shakeable, zero-GC toolkit.
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  **[→ Live Recipes Gallery Demo](https://codepen.io/Zahari-Shinikchiev/full/qEarjVG)**
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package/package.json CHANGED
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  {
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  "name": "@zakkster/lite-tools",
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  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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- "version": "2.0.0",
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+ "version": "2.0.2",
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  "sideEffects": false,
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  "description": "The standard library for high-performance web presentation — 45+ micro-libraries, 24 recipes, zero-GC, deterministic, tree-shakeable.",
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  "type": "module",