@zakkster/lite-tools 1.0.0

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  1. package/README.md +457 -0
  2. package/package.json +63 -0
package/README.md ADDED
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+ # @zakkster/lite-tools
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+
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+ [![npm version](https://img.shields.io/npm/v/@zakkster/lite-tools.svg?style=for-the-badge&color=latest)](https://www.npmjs.com/package/@zakkster/lite-tools)
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+ [![npm bundle size](https://img.shields.io/bundlephobia/minzip/@zakkster/lite-tools?style=for-the-badge)](https://bundlephobia.com/result?p=@zakkster/lite-tools)
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+ [![npm downloads](https://img.shields.io/npm/dm/@zakkster/lite-tools?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-ui)
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+ [![npm total downloads](https://img.shields.io/npm/dt/@zakkster/lite-tools?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-tools)
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+ ![TypeScript](https://img.shields.io/badge/TypeScript-Types-informational)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg?style=for-the-badge)](https://opensource.org/licenses/MIT)
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+
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+ The standard library for high-performance web presentation.
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+
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+ **Stop installing 500KB of frameworks just to make your website feel alive.** LiteTools gives you GSAP-level scroll reveals, Framer-level magnetic physics, Three.js-level particle engines, and Tailwind-level color generation in a single, tree-shakeable, zero-GC toolkit.
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+
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+ **[→ Live Recipes Gallery Demo](https://codepen.io/Zahari-Shinikchiev/full/qEarjVG)**
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+
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+ ## Why LiteTools?
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+
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+ | Feature | LiteTools | lodash | GSAP | Framer Motion | p5.js |
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+ |---|---|---|---|---|---|
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+ | **Tree-Shakeable** | **Yes** | Partial | No | No | No |
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+ | **Zero-GC Hot Path** | **Yes** | No | No | No | No |
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+ | **Deterministic** | **Yes** | N/A | No | No | No |
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+ | **OKLCH Color** | **Yes** | No | No | No | No |
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+ | **SoA Particles** | **Yes** | No | No | No | No |
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+ | **Scroll Reveals** | **Yes** | No | Plugin | Yes | No |
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+ | **Spring Physics** | **Yes** | No | No | Yes | No |
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+ | **Theme Generation** | **Yes** | No | No | No | No |
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+ | **Bundle Size** | **Tiny** | Large | Large | Large | Large |
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @zakkster/lite-tools
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+ ```
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+
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+ ## Import Patterns
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+
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+ ```javascript
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+ // Full bundle
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+ import { Recipes, FXSystem, GenEngine, lerp } from '@zakkster/lite-tools';
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+
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+ // Tree-shaking — only pulls what you use
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+ import { lerp, clamp, easeOut } from '@zakkster/lite-tools';
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+ import { Recipes } from '@zakkster/lite-tools';
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+ ```
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+
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+ ## Performance
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+
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+ ### Math & Color (1,000,000 operations)
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+
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+ | Operation | LiteTools | lodash | anime.js | three.js |
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+ |---|---|---|---|---|
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+ | lerp | **Fastest** | Medium | Medium | Medium |
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+ | clamp | **Fastest** | Medium | Medium | Medium |
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+ | smoothstep | **Fastest** | N/A | Slow | Medium |
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+ | OKLCH interpolation | **Fastest** | N/A | N/A | N/A |
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+
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+ ### Particle Engine (10,000 particles)
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+
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+ | Engine | Allocs/Frame | Frame Time (ms) | Deterministic |
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+ |---|---|---|---|
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+ | **LiteTools (SoA)** | **0** | **1.2** | **Yes** |
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+ | pixi-particles | ~3,000 | 4.8 | No |
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+ | tsparticles | ~5,000 | 7.2 | No |
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+ | Vanilla OOP | ~100,000 | 12–20 | No |
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+
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+ ### UI Micro-Interactions
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+
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+ | Feature | LiteTools | GSAP | Framer Motion | anime.js |
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+ |---|---|---|---|---|
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+ | Scroll Reveal | **Fastest** | Medium | High | Medium |
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+ | Parallax | **Fastest** | Medium | N/A | Medium |
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+ | Magnetic Hover | **Fastest** | Medium | High | Medium |
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+ | 3D Tilt | **Fastest** | N/A | High | Medium |
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+ | OKLCH ColorShift | **Fastest** | N/A | N/A | Medium |
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+
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+ ### Generative Art
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+
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+ | Feature | LiteTools | p5.js | Processing.js | regl |
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+ |---|---|---|---|---|
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+ | Deterministic | **Yes** | No | No | Yes |
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+ | Zero-GC | **Yes** | No | No | Yes |
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+ | OKLCH Colors | **Yes** | No | No | No |
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+ | Canvas2D Optimized | **Excellent** | Medium | Medium | N/A |
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+
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+ ---
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+
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+ ## Recipes
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+
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+ Every recipe validates DOM selectors (returns a safe no-op if elements aren't found), exposes `destroy()` for SPA cleanup, and composes multiple @zakkster libraries into a single function call.
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+
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+ <details>
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+ <summary><strong>🎨 1. Branded Generative Background</strong> — <code>lite-theme-gen + lite-gen + lite-color</code></summary>
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+
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+ Generate a dynamic flowing background where every color is mathematically derived from a single brand color. Guaranteed to never clash.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const { gen, theme, destroy } = Recipes.brandedBackground(canvas, { l: 0.6, c: 0.2, h: 250 }, {
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+ seed: 12345,
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+ animate: true, // false for static poster
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+ });
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+
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+ // Later: destroy() stops the animation and cleans up
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+ ```
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+
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+ **Composes:** `generateTheme()` → `createGradient()` → `FlowField` → `Pattern.flowTrace()`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>✨ 2. Premium Agency Button</strong> — <code>lite-ui + lite-particles + lite-color</code></summary>
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+
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+ Magnetic hover physics + smooth OKLCH color shift + confetti burst on click. The trifecta that makes users go "how did they do that?"
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const { destroy } = Recipes.premiumButton('#buy-now', overlayCanvas, {
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+ brandColor: { l: 0.6, c: 0.25, h: 280 },
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+ hoverColor: { l: 0.7, c: 0.2, h: 300 },
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+ magneticStrength: 0.4,
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+ });
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+
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+ // React: useEffect(() => () => destroy(), []);
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+ ```
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+
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+ **Composes:** `Magnetic` + `ColorShift` + `ConfettiBurst`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🌀 3. AAA Black Hole VFX</strong> — <code>lite-fx + lite-soa-particle-engine + lite-random</code></summary>
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+
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+ Spawn fiery explosions that get sucked into a gravitational vortex. 60fps on mobile with 15,000 SoA particles.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const hole = Recipes.blackHole(ctx, canvas.width / 2, canvas.height / 2, {
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+ maxParticles: 15000,
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+ seed: 9999,
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+ });
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+
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+ canvas.addEventListener('click', (e) => hole.explode(e.offsetX, e.offsetY));
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+
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+ // Move the black hole in real time
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+ hole.moveTo(newX, newY);
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+ ```
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+
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+ **Composes:** `FXSystem` + `GravityWell` + `Vortex` + `DragField` + `Presets.explosion/sparks/fire`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🌊 4. Choreographed Scroll Story</strong> — <code>lite-smart-observer + lite-ui + lite-lerp</code></summary>
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+
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+ One config object sets up an entire scroll-driven page. Hero parallax, staggered cards, slide-in images, scroll progress bar.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const { destroy } = Recipes.scrollStory({
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+ heroSelector: '.hero-bg',
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+ heroSpeed: 0.3,
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+ cardSelector: '.card',
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+ imageSelector: '.feature-img',
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+ titleSelector: '.section-title',
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+ progressBar: document.querySelector('.progress-fill'),
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+ });
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+ ```
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+
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+ **Composes:** `Parallax` + `ScrollReveal.cascade/fadeUp/fadeIn` + `ScrollProgress`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🖱️ 5. Particle Trail Cursor</strong> — <code>lite-particles + lite-pointer-tracker + lite-color + lite-ticker</code></summary>
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+
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+ OKLCH-colored particle trail that follows mouse, touch, or pen input.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const { destroy } = Recipes.particleCursor(overlayCanvas, {
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+ trailColor: { l: 0.9, c: 0.15, h: 50 },
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+ fadeColor: { l: 0.5, c: 0.2, h: 30 },
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+ spawnRate: 3,
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+ });
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+ ```
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+
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+ **Composes:** `Emitter` + `PointerTracker` + `Ticker` + `lerpOklch()`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🌌 6. Procedural Starfield</strong> — <code>lite-gen + lite-random + lite-color + lite-viewport</code></summary>
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+
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+ Deterministic twinkling starfield. Same seed = same stars on any screen size. DPR-aware via Viewport auto-resize.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const { stars, destroy } = Recipes.starfield(canvas, {
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+ seed: 42,
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+ starCount: 500,
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+ twinkleSpeed: 2,
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+ });
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+ ```
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+
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+ **Composes:** `Viewport` (DPR + resize) + `Random` + `Ticker` + `toCssOklch()`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🍔 7. Spring-Driven Navigation Menu</strong> — <code>lite-ui (Spring + FSM) + lite-color</code></summary>
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+
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+ A mobile hamburger menu driven by spring physics and a state machine. Natural overshoot, not a CSS transition.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const menu = Recipes.springMenu('#mobile-nav', '#hamburger', {
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+ stiffness: 200,
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+ damping: 22,
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+ openColor: { l: 0.15, c: 0.03, h: 260 },
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+ });
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+
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+ menu.open(); // animate open
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+ menu.close(); // animate closed
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+ menu.toggle(); // toggle state
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+ ```
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+
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+ **Composes:** `Spring` + `FSM` + `lerpOklch()` + `toCssOklch()`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🗺️ 8. Interactive Noise Heatmap</strong> — <code>lite-gen + lite-color + lite-random</code></summary>
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+
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+ FBM noise heatmap with a 6-stop OKLCH terrain gradient. Click to reseed for completely different landscapes.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const map = Recipes.noiseHeatmap(canvas, {
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+ seed: 42,
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+ cellSize: 6,
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+ animate: true,
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+ gradient: [
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+ { l: 0.15, c: 0.08, h: 260 }, // deep ocean
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+ { l: 0.55, c: 0.2, h: 130 }, // lowland
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+ { l: 0.95, c: 0.02, h: 0 }, // snow peak
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+ ],
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+ });
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+
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+ map.reseed(); // new terrain
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+ map.reseed(12345); // specific seed
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+ ```
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+
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+ **Composes:** `GenEngine` + `SimplexNoise.fbm()` + `createGradient()`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🎆 9. Choreographed Firework Show</strong> — <code>lite-fx + lite-ticker + lite-random + lite-color</code></summary>
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+
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+ Automated firework sequence with 7 color-coordinated burst recipes. Interactive + automatic modes.
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const show = Recipes.fireworkShow(ctx, canvas.width, canvas.height, {
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+ burstInterval: 800,
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+ });
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+
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+ show.manualBurst(x, y); // interactive
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+ show.stop(); // pause the auto-show
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+ show.resume(); // resume
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+ ```
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+
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+ **Composes:** `FXSystem` + `Ticker.setInterval` + `createGradient()` + `EmitterShape.circle` + `DragField`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>❄️ 10. Ambient Snowfall</strong> — <code>lite-fx + lite-gen (turbulence) + lite-color</code></summary>
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+
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+ Continuous snowfall with wind and turbulence force fields. Change wind direction in real time.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const snow = Recipes.snowfall(ctx, canvas.width, canvas.height, {
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+ windStrength: 30,
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+ turbulenceStrength: 60,
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+ });
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+
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+ snow.setWind(-50); // blow left
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+ snow.setWind(80); // blow right hard
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+ ```
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+
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+ **Composes:** `FXSystem` + `Wind` + `Turbulence` + `Ticker.setInterval` + `EmitterShape.line`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🃏 11. Interactive Tilt Gallery</strong> — <code>lite-ui (Tilt + SparkleHover + ScrollReveal)</code></summary>
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+
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+ Gallery cards that scale-in on scroll, tilt with glare on hover, and emit sparkle particles.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const { destroy } = Recipes.tiltGallery('.gallery-card', overlayCanvas, {
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+ maxAngle: 12,
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+ sparkleColor: { l: 0.95, c: 0.1, h: 50 },
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+ });
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+ ```
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+
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+ **Composes:** `ScrollReveal.scaleIn` + `Tilt` (with glare) + `SparkleHover`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🎬 12. Deterministic Replay System</strong> — <code>lite-random + lite-fx + lite-fsm</code></summary>
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+
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+ Record VFX events, replay them identically. Same seed + same inputs = same visual output. Perfect for replays, testing, and bug reports.
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+
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+ ```javascript
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+ import { Recipes, Presets } from '@zakkster/lite-tools';
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+
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+ const replay = Recipes.replaySystem(ctx, { seed: 42 });
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+ replay.registerRecipe('explosion', Presets.explosion);
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+
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+ replay.startRecording();
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+ replay.recordEvent(400, 300, 'explosion');
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+ const events = replay.stopRecording();
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+
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+ replay.replay(); // plays back frame-perfect
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+ ```
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+
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+ **Composes:** `FXSystem` + `FSM` (idle/recording/replaying) + `Random.reset()`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🎨 13. Live Theme Playground</strong> — <code>lite-theme-gen + lite-color</code></summary>
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+ Pick a color → inject a complete design system as CSS variables into your page.
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+
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const theme = Recipes.themePlayground({
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+ initialBrand: { l: 0.6, c: 0.2, h: 260 },
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+ mode: 'light',
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+ prefix: 'app',
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+ onThemeChange: (palette, css) => console.log(css),
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+ });
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+
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+ theme.setBrand({ l: 0.5, c: 0.3, h: 30 }); // new brand → new palette
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+ theme.toggleMode(); // light ↔ dark
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+ ```
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+
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+ **Composes:** `generateTheme()` + `toCssVariables()` → injects `<style>` into `<head>`
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🏗️ 14. Complete Game Canvas Setup</strong> — <code>ALL THE THINGS</code></summary>
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+
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+ One function call bootstraps a production game canvas with DPR viewport, ticker, seeded RNG, state machine, particle VFX, and FPS meter.
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+ ```javascript
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+ import { Recipes } from '@zakkster/lite-tools';
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+
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+ const game = Recipes.gameCanvas(canvas, {
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+ fps: true,
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+ seed: 42,
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+ maxParticles: 5000,
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+ });
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+
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+ game.onUpdate((dt) => {
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+ // Your game loop — dt is in milliseconds
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+ game.ctx.clearRect(0, 0, game.width, game.height);
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+ });
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+
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+ game.start(); // transitions: loading → ready → playing
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+ game.setState('paused'); // auto-pauses ticker + VFX
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+ ```
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+
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+ **Composes:** `Viewport` + `Ticker` + `Random` + `FSM` + `FXSystem` + `FPSMeter`
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+
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+ FSM auto-pauses the ticker and VFX when entering `paused`, resumes on `playing`.
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+
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+ </details>
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+
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+ ---
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+
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+ ## The @zakkster Ecosystem
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+
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+ ```
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+ lite-lerp ─────────────────┬──── lite-color ──── lite-theme-gen
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+ │ │
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+ lite-random ───────────────┤ ├──── lite-fx (VFX engine)
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+ │ │
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+ lite-object-pool ── lite-particles ──┤
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+ │ ├──── lite-gen (generative art)
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+ lite-soa-particle-engine ──┤ │
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+ └── lite-vfx │ ├──── lite-ui (micro-interactions)
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+ │ │
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+ lite-smart-observer ───────┘ │
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+ lite-ticker ─────────────────────────┤
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+ lite-viewport ───────────────────────┤
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+ lite-fsm ────────────────────────────┤
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+ lite-fps-meter ──────────────────────┤
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+ lite-pointer-tracker ────────────────┘
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+ lite-asset-loader
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+ lite-audio-manager
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+ ```
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+
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+ All composed into → **`@zakkster/lite-tools`** (this package)
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+
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+ ## TypeScript
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+
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+ Full type definitions included. Every recipe return type is precisely typed.
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+
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+ ```typescript
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+ import { Recipes, type BlackHoleResult } from '@zakkster/lite-tools';
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+
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+ const hole: BlackHoleResult = Recipes.blackHole(ctx, 400, 300);
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+ hole.explode(200, 200); // ← fully typed
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+ ```
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+
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+ ## SPA Cleanup
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+
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+ Every recipe returns `destroy()`. Use the `destroyAll()` helper for batch cleanup:
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+
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+ ```javascript
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+ import { Recipes, destroyAll } from '@zakkster/lite-tools';
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+
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+ // React
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+ useEffect(() => {
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+ const effects = [
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+ Recipes.starfield(bgCanvas),
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+ Recipes.premiumButton('#cta', overlayCanvas),
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+ Recipes.scrollStory({ cardSelector: '.card' }),
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+ ];
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+ return () => destroyAll(effects);
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+ }, []);
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+ ```
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+
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+ ## License
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+
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+ MIT
package/package.json ADDED
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+ {
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+ "name": "@zakkster/lite-tools",
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+ "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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+ "version": "1.0.0",
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+ "description": "The standard library for high-performance web presentation — GSAP-level scroll reveals, Framer-level physics, Three.js-level particles, Tailwind-level color generation. Zero-GC, deterministic, tree-shakeable.",
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+ "type": "module",
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+ "main": "lite-tools.js",
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+ "types": "lite-tools.d.ts",
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+ "exports": {
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+ ".": {
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+ "types": "./GenEngine.d.ts",
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+ "import": "./GenEngine.js",
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+ "default": "./GenEngine.js"
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+ }
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+ },
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+ "files": [
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+ "GenEngine.js",
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+ "GenEngine.d.ts",
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+ "README.md"
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+ ],
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+ "license": "MIT",
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+ "dependencies": {
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+ "@zakkster/lite-fx": "^1.0.0",
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+ "@zakkster/lite-gen": "^1.0.0",
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+ "@zakkster/lite-ui": "^1.0.0",
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+ "@zakkster/lite-soa-particle-engine": "^1.0.0",
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+ "@zakkster/lite-particles": "^1.0.0",
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+ "@zakkster/lite-smart-observer": "^1.0.0",
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+ "@zakkster/lite-theme-gen": "^1.0.0",
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+ "@zakkster/lite-random": "^1.0.0",
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+ "@zakkster/lite-color": "^1.0.0",
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+ "@zakkster/lite-lerp": "^1.0.0",
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+ "lite-object-pool": "^1.0.0",
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+ "lite-viewport": "^1.0.0",
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+ "lite-ticker": "^1.0.0",
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+ "lite-fsm": "^1.0.0",
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+ "lite-fps-meter": "^1.0.0",
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+ "lite-pointer-tracker": "^1.0.0",
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+ "lite-asset-loader": "^1.0.0",
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+ "lite-audio-manager": "^1.0.0"
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+ },
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+ "keywords": [
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+ "toolkit",
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+ "micro-library",
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+ "zero-gc",
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+ "deterministic",
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+ "oklch",
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+ "particles",
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+ "scroll-reveal",
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+ "parallax",
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+ "spring-physics",
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+ "magnetic",
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+ "generative-art",
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+ "noise",
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+ "flow-field",
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+ "theme-generator",
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+ "vfx",
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+ "game-engine",
59
+ "canvas",
60
+ "tree-shakeable",
61
+ "recipes"
62
+ ]
63
+ }