@zakkster/lite-signal 1.0.2 → 1.0.3

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Files changed (2) hide show
  1. package/README.md +1 -1
  2. package/package.json +1 -1
package/README.md CHANGED
@@ -382,7 +382,7 @@ On allocation pressure, `lite-signal` is alone in the zero-Δheap band: ~15 KB o
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  > Note on the +71 KB retained that lite-signal shows on KAIROS specifically: that's the pre-allocated pool sitting in memory holding the live graph (1002 nodes + ~2000 links). The pool *is* the working memory — see the [Case for object pooling](#case-for-object-pooling) section. On the other benches the graph is small enough that the same pool floats below baseline after GC.
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- The benchmark harness is in [`bench/bench.mjs`](./bench/bench.mjs). It:
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+ The benchmark harness is in [`bench/benchmark.mjs`](./bench/benchmark.mjs). It:
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  1. Writes every effect's output to a shared `Float64Array(4096)` exposed on `globalThis` — V8 cannot prove these writes are dead.
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  2. Uses the **client** Solid runtime (`solid-js/dist/solid.js`), not the SSR stub Node resolves to by default. The default Node resolution silently no-ops effects, which is how earlier benchmarks across the ecosystem have reported Solid at ~50 GHz throughput.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@zakkster/lite-signal",
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- "version": "1.0.2",
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+ "version": "1.0.3",
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  "description": "Zero-GC reactive graph. Monomorphic object pool, versioned push-pull propagation, 32-bit modular versioning. Built for hot paths and long-running processes.",
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  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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  "license": "MIT",