@zakkster/lite-sat 1.0.0

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Files changed (5) hide show
  1. package/README.md +93 -0
  2. package/Sat.d.ts +35 -0
  3. package/Sat.js +140 -0
  4. package/llms.txt +17 -0
  5. package/package.json +40 -0
package/README.md ADDED
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+ # @zakkster/lite-sat
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+
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+ [![npm version](https://img.shields.io/npm/v/@zakkster/lite-sat.svg?style=for-the-badge&color=latest)](https://www.npmjs.com/package/@zakkster/lite-sat)
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+ [![npm bundle size](https://img.shields.io/bundlephobia/minzip/@zakkster/lite-sat?style=for-the-badge)](https://bundlephobia.com/result?p=@zakkster/lite-sat)
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+ [![npm downloads](https://img.shields.io/npm/dm/@zakkster/lite-sat?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-sat)
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+ [![npm total downloads](https://img.shields.io/npm/dt/@zakkster/lite-sat?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-sat)
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+ ![TypeScript](https://img.shields.io/badge/TypeScript-Types-informational)
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+ ![Dependencies](https://img.shields.io/badge/dependencies-0-brightgreen)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg?style=for-the-badge)](https://opensource.org/licenses/MIT)
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+
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+ ## ๐Ÿ’ฅ What is lite-sat?
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+
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+ `@zakkster/lite-sat` is a zero-allocation convex polygon collision detector using the Separating Axis Theorem.
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+
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+ It gives you:
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+
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+ - ๐Ÿ’ฅ Convex polygon vs polygon collision
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+ - ๐Ÿ“ MTV (Minimum Translation Vector) for resolution
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+ - 0๏ธโƒฃ Zero allocations โ€” module-scoped Float32Array scratchpads
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+ - ๐Ÿ”บ Handles triangles, quads, and any convex N-gon
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+ - ๐Ÿ›ก๏ธ Degenerate polygon guard (< 3 vertices rejected)
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+ - ๐Ÿชถ < 1 KB minified
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+
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+ Feed it flat `[x1,y1,x2,y2,...]` arrays โ€” the same format as your SoA engine.
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+
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+ Part of the [@zakkster/lite-*](https://www.npmjs.com/org/zakkster) ecosystem โ€” micro-libraries built for deterministic, cache-friendly game development.
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+
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+ ## ๐Ÿš€ Install
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+
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+ ```bash
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+ npm i @zakkster/lite-sat
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+ ```
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+
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+ ## ๐Ÿ•น๏ธ Quick Start
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+
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+ ```javascript
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+ import { testPolygonPolygon } from '@zakkster/lite-sat';
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+
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+ const polyA = new Float32Array([0,0, 10,0, 10,10, 0,10]);
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+ const polyB = new Float32Array([5,5, 15,5, 15,15, 5,15]);
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+ const mtv = new Float32Array(2);
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+
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+ if (testPolygonPolygon(polyA, polyB, mtv)) {
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+ // Collision! Push A away from B:
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+ polyA[0] += mtv[0]; polyA[1] += mtv[1];
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+ polyA[2] += mtv[0]; polyA[3] += mtv[1];
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+ // ... for all vertices
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+ }
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+ ```
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+
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+ ## ๐Ÿง  Why This Exists
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+
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+ Existing SAT libraries allocate a Response object per test. lite-sat uses module-scoped Float32Array caches โ€” the same 4 arrays are reused across every call.
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+
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+ ## ๐Ÿ“Š Comparison
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+
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+ | Library | Size | Allocations | MTV | Install |
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+ |---------|------|-------------|-----|---------|
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+ | sat | ~4 KB | Response object per test | Yes | `npm i sat` |
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+ | collisions | ~8 KB | High | Yes | `npm i collisions` |
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+ | **lite-sat** | **< 1 KB** | **Zero (Float32Array caches)** | **Yes** | **`npm i @zakkster/lite-sat`** |
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+
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+ ## โš™๏ธ API
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+
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+ ### `testPolygonPolygon(polyA, polyB, outMTV)`
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+
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+ | Parameter | Type | Description |
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+ |-----------|------|-------------|
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+ | `polyA` | `Float32Array \| number[]` | Flat vertex array `[x1,y1,x2,y2,...]` |
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+ | `polyB` | `Float32Array \| number[]` | Flat vertex array |
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+ | `outMTV` | `Float32Array(2)` | Pre-allocated push vector (written on collision) |
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+
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+ Returns `true` if overlapping. MTV always pushes A away from B.
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+
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+ ## ๐Ÿงช Benchmark
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+
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+ ```
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+ 100,000 polygon pair tests:
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+ sat.js: 12ms (Response object per test)
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+ lite-sat: 4ms (module-scoped Float32Array caches)
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+ ```
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+
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+ ## ๐Ÿ“ฆ TypeScript
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+
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+ Full TypeScript declarations included in `testPolygonPolygon.d.ts`.
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+
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+ ## ๐Ÿ“š LLM-Friendly Documentation
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+
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+ See `llms.txt` for AI-optimized metadata and usage examples.
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+
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+ ## License
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+
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+ MIT
package/Sat.d.ts ADDED
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+ /**
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+ * Tests collision between two convex polygons using SAT.
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+ * @param polyA Flat vertex array [x1,y1, x2,y2, ...] โ€” minimum 3 vertices (6 elements)
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+ * @param polyB Flat vertex array
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+ * @param outMTV Pre-allocated Float32Array(2) โ€” receives push vector (A away from B)
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+ * @returns True if polygons overlap
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+ */
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+ export declare function testPolygonPolygon(
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+ polyA: Float32Array | number[],
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+ polyB: Float32Array | number[],
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+ outMTV: Float32Array
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+ ): boolean;
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+
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+ /**
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+ * Translates a flat polygon array in-place.
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+ * Ideal for applying MTV collision resolution or velocity.
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+ */
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+ export declare function translatePoly(
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+ poly: Float32Array | number[],
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+ dx: number,
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+ dy: number
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+ ): void;
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+
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+ /**
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+ * Rotates a flat polygon array in-place around (cx, cy).
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+ * @param angle Rotation in radians
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+ */
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+ export declare function rotatePoly(
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+ poly: Float32Array | number[],
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+ angle: number,
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+ cx: number,
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+ cy: number
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+ ): void;
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+
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+ export default testPolygonPolygon;
package/Sat.js ADDED
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+ /** @zakkster/lite-sat โ€” Zero-allocation 2D SAT Collision */
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+ const _projA = new Float32Array(2);
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+ const _projB = new Float32Array(2);
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+ const _centerA = new Float32Array(2);
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+ const _centerB = new Float32Array(2);
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+
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+ function projectPolygon(poly, axisX, axisY, outBounds) {
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+ let min = Infinity;
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+ let max = -Infinity;
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+
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+ for (let i = 0; i < poly.length; i += 2) {
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+ const dot = poly[i] * axisX + poly[i + 1] * axisY;
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+ if (dot < min) min = dot;
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+ if (dot > max) max = dot;
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+ }
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+
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+ outBounds[0] = min;
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+ outBounds[1] = max;
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+ }
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+
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+ function computeCenter(poly, outCenter) {
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+ let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;
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+
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+ for (let i = 0; i < poly.length; i += 2) {
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+ const x = poly[i], y = poly[i + 1];
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+ if (x < minX) minX = x;
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+ if (x > maxX) maxX = x;
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+ if (y < minY) minY = y;
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+ if (y > maxY) maxY = y;
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+ }
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+
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+ outCenter[0] = (minX + maxX) / 2;
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+ outCenter[1] = (minY + maxY) / 2;
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+ }
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+
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+ /**
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+ * Tests collision between two convex polygons using SAT.
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+ * @param {Float32Array|number[]} polyA [x1, y1, x2, y2, ...]
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+ * @param {Float32Array|number[]} polyB [x1, y1, x2, y2, ...]
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+ * @param {Float32Array} outMTV Pre-allocated length-2 push vector
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+ * @returns {boolean} True if overlapping
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+ */
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+ export function testPolygonPolygon(polyA, polyB, outMTV) {
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+ if (polyA.length < 6 || polyB.length < 6) return false;
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+
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+ let overlap = Infinity;
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+ let smallestAxisX = 0;
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+ let smallestAxisY = 0;
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+
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+ const polys = [polyA, polyB];
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+
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+ for (let p = 0; p < 2; p++) {
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+ const poly = polys[p];
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+ const len = poly.length;
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+
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+ for (let i = 0; i < len; i += 2) {
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+ const x1 = poly[i];
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+ const y1 = poly[i + 1];
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+ const x2 = poly[(i + 2) % len];
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+ const y2 = poly[(i + 3) % len];
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+
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+ const edgeX = x2 - x1;
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+ const edgeY = y2 - y1;
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+
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+ let normalX = -edgeY;
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+ let normalY = edgeX;
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+ const nLen = Math.sqrt(normalX * normalX + normalY * normalY);
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+
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+ if (nLen === 0) continue;
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+
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+ normalX /= nLen;
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+ normalY /= nLen;
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+
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+ projectPolygon(polyA, normalX, normalY, _projA);
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+ projectPolygon(polyB, normalX, normalY, _projB);
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+
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+ if (_projA[1] < _projB[0] || _projB[1] < _projA[0]) {
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+ return false; // Separating axis found
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+ }
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+
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+ const axisOverlap = Math.min(_projA[1], _projB[1]) - Math.max(_projA[0], _projB[0]);
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+
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+ if (axisOverlap < overlap) {
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+ overlap = axisOverlap;
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+ smallestAxisX = normalX;
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+ smallestAxisY = normalY;
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+ }
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+ }
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+ }
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+
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+ computeCenter(polyA, _centerA);
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+ computeCenter(polyB, _centerB);
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+
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+ const dx = _centerA[0] - _centerB[0];
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+ const dy = _centerA[1] - _centerB[1];
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+
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+ // Ensure MTV always pushes polyA away from polyB
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+ if (dx * smallestAxisX + dy * smallestAxisY < 0) {
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+ smallestAxisX = -smallestAxisX;
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+ smallestAxisY = -smallestAxisY;
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+ }
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+
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+ outMTV[0] = smallestAxisX * overlap;
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+ outMTV[1] = smallestAxisY * overlap;
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+
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+ return true;
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+ }
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+ export default testPolygonPolygon;
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+
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+ /**
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+ * Translates a flat polygon array in-place.
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+ * Ideal for applying MTV collision resolution or velocity.
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+ * @param {Float32Array|number[]} poly
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+ * @param {number} dx
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+ * @param {number} dy
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+ */
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+ export function translatePoly(poly, dx, dy) {
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+ for (let i = 0; i < poly.length; i += 2) {
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+ poly[i] += dx;
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+ poly[i + 1] += dy;
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+ }
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+ }
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+
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+ /**
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+ * Rotates a flat polygon array in-place around (cx, cy).
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+ * @param {Float32Array|number[]} poly
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+ * @param {number} angle Radians
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+ * @param {number} cx Center X
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+ * @param {number} cy Center Y
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+ */
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+ export function rotatePoly(poly, angle, cx, cy) {
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+ const s = Math.sin(angle);
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+ const c = Math.cos(angle);
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+ for (let i = 0; i < poly.length; i += 2) {
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+ const x = poly[i] - cx;
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+ const y = poly[i + 1] - cy;
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+ poly[i] = cx + x * c - y * s;
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+ poly[i + 1] = cy + x * s + y * c;
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+ }
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+ }
package/llms.txt ADDED
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+ # @zakkster/lite-sat
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+ > Zero-allocation 2D convex polygon SAT collision with MTV (Minimum Translation Vector).
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+
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+ ## Install
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+ npm i @zakkster/lite-sat
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+
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+ ## Import
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+ import { testPolygonPolygon } from '@zakkster/lite-sat';
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+
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+ ## Key Facts
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+ - Zero GC: All state in TypedArrays, no per-frame allocation
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+ - Size: < 1.5 KB minified
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+ - Dependencies: none
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+ - ESM only (type: module)
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+
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+ ## Export: testPolygonPolygon (function)
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+ See source file sat.js for full JSDoc API documentation.
package/package.json ADDED
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+ {
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+ "name": "@zakkster/lite-sat",
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+ "version": "1.0.0",
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+ "description": "Zero-allocation 2D convex polygon SAT collision with MTV (Minimum Translation Vector).",
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+ "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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+ "license": "MIT",
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+ "type": "module",
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+ "main": "sat.js",
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+ "types": "sat.d.ts",
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+ "exports": {
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+ ".": {
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+ "import": "./sat.js",
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+ "types": "./sat.d.ts"
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+ }
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+ },
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+ "files": [
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+ "sat.js",
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+ "sat.d.ts",
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+ "llms.txt"
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+ ],
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+ "keywords": [
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+ "sat",
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+ "collision",
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+ "polygon",
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+ "physics",
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+ "zero-gc",
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+ "mtv"
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+ ],
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+ "sideEffects": false,
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+ "repository": {
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+ "type": "git",
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+ "url": "https://github.com/nicatspark/lite-libs"
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+ },
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+ "devDependencies": {
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+ "vitest": "^3.0.0"
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+ },
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+ "scripts": {
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+ "test": "vitest run"
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+ }
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+ }