@zakkster/lite-gradient-studio 1.1.0 → 1.2.0

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package/CHANGELOG.md CHANGED
@@ -5,6 +5,237 @@ All notable changes to `@zakkster/lite-gradient-studio` are documented here.
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  The format follows [Keep a Changelog](https://keepachangelog.com/en/1.1.0/).
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  This library follows [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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+ ## [1.2.0] — 2026-07-14 "Tiles + Dither"
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+
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+ The **toroidal-mesh + dither release**. Both roadmap tracks (D1-D6 wrap,
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+ D7-D8 dither) land together.
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+
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+ > Originally cut as two patches, `1.2.0` (wrap) and `1.2.1` (dither), on the
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+ > assumption that 1.2.0 had shipped. It had not — npm's latest is 1.1.0 — so a
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+ > patch bump on top of an unpublished minor would have invented a version that
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+ > never existed. Folded into a single minor.
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+
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+ ---
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+
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+ ## Wrap (D1-D6)
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+
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+ The **toroidal-mesh release**. `MeshGradient` becomes cylindrical or
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+ toroidal on demand, with a real C¹ seam in cubic mode — the flagship
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+ feature: read real neighbours across the boundary via modulo indexing
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+ instead of clamping to duplicated endpoints.
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+
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+ ### Added — Structural wrap on the constructor
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+
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+ `new MeshGradient(cols, rows, stops, { wrapX, wrapY })`. Both flags are
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+ optional, default `false`, and independent (torus = both on; cylinder =
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+ one on). Wrap is stored on the instance as `readonly wrapX` / `readonly
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+ wrapY` for downstream consumers to branch on.
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+
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+ - **UV period.** On a wrapped axis the cell count is `cols`, not
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+ `cols - 1`. Default control-point positions become `col / cols`.
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+ - **`sampleAt` (bilinear + smooth).** Wrapped axis wraps the coord via
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+ `u - Math.floor(u)`, then reads the last-cell neighbour with `(col + 1)
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+ % cols` — so `sampleAt(1, v)` is exactly `sampleAt(0, v)`, any float
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+ is a valid position (raw accumulating animation phase, negatives,
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+ arbitrary magnitudes).
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+ - **`sampleAt` cubic — C¹ continuity across the seam.** The whole
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+ reason wrap exists: `_sampleAtCubic` and `_cubicRow` use modulo
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+ neighbour indexing on wrapped axes (`((col - 1) % cols + cols) % cols`
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+ and `(col + 2) % cols`). Catmull-Rom now reads real neighbours across
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+ the boundary, giving a genuinely smooth seam instead of a spline that
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+ degrades toward bilinear at the edge. Bilinear and smooth get
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+ seamlessness from the wrap coord alone; cubic is where wrap earns
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+ "exists in no other library."
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+ - **`rasterizeTo` period sampling.** On wrapped axes, `u = x / width`
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+ (drops the `- 1` divisor). Pixel column 0 of the "next tile" lands
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+ exactly at `u ≡ 0` — no duplicated edge column, so `drawImage`-based
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+ tiling of the rasterized output butts perfectly.
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+ - **`rasterizeDeformedTo` fails loudly on wrap.** Throws with
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+ `err.code = 'WRAP_DEFORMED_UNSUPPORTED'` when called on a wrapped
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+ mesh. Deformed + wrap needs ghost quads that cross the seam (Newton
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+ solve against wrapped corner positions) — real work deferred to v1.3.
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+ Silent seamed output would be worse than the error; consumer code can
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+ branch on the code string instead of matching messages.
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+ - **`defaultMeshColor` — wrap-aware defaults.** Trailing `wrapX` /
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+ `wrapY` args (backward-compat: absent → v1.1.0 output byte-identical).
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+ When `wrapX`, hue advances a uniform `360/cols` per column (no
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+ aperiodic compression at the wrap boundary). When `wrapY`, the row
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+ drift becomes sinusoidal and L switches to `cos(2π · rT)` so
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+ top and bottom rows agree.
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+
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+ ### Guarantees
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+
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+ - **Byte-parity on the non-wrap path.** All 218 pre-existing tests pass
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+ unmodified. The alloc test file gains three new wrapped-rasterize
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+ invariants (all under the same 128 KB / 100-frame ceiling). Every
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+ non-wrap code path — constructor with no opts, `sampleAt` on a
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+ non-wrapped mesh, `rasterizeTo` on a non-wrapped mesh — walks the
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+ exact same v1.1.0 code, byte for byte.
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+ - **Empirical wrap-on ceilings (this container, node 22):**
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+
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+ | path | v1.1.0 baseline | v1.2.0 wrapped | overhead |
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+ |---|---|---|---|
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+ | `sampleAt` 5×5 smooth | 5.2M ops/s | 5.0M wrapX / 4.7M torus | 4–10% |
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+ | `sampleAt` 5×5 cubic | 1.9M ops/s | 2.0M wrapX / 2.0M torus | within noise |
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+ | `rasterizeTo` 5×5 → 256² | 2.1M px/s | 2.3M px/s wrapped | JIT ties or wins |
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+ | `rasterizeTo` 5×5 cubic → 256² | (not measured) | 2.3M px/s wrapX | ceiling set |
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+
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+ Wrap paths came in on parity or a hair faster; the branch structure
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+ turns out to be slightly cleaner for the JIT than the non-wrap
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+ interior-clamp branches. Empirical, not prior-based — the ceilings
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+ above are the number to beat in T3.
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+
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+ ### Peer bumps
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+
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+ - `@zakkster/lite-color-engine`: `^1.0.0 → ^1.5.0`. T3's dither work
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+ will delegate to engine v1.5's `getBlueNoise64` + dithered packers.
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+ - `@zakkster/lite-gradient`: `^1.1.0 → ^1.2.0`. Picks up `Gradient`'s
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+ new `closed: true` for downstream `formatCssConic` work.
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+
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+ ### Notes
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+
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+ - 31 new wrap tests in `test/mesh-wrap.test.js` covering: D1 (opts +
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+ guards + cols=2 wrapped legality), D2 (period spacing, seam identity
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+ in bilinear/smooth, raw-phase and negative-u sampling, tile-equality
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+ across 21 sample points, non-wrap axis retains clamp), D3 (cubic
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+ seam identity, C¹ derivative test via central differences,
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+ real-neighbour indexing verified against a deliberately non-uniform
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+ L mesh), D4 (rasterize period sampling, non-wrap y retains closed
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+ interval), D5 (WRAP_DEFORMED_UNSUPPORTED on wrapX / wrapY / torus,
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+ non-wrap deformed still works), D6 (byte-parity of the four-arg
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+ form, periodic hue step and L symmetry, integration with
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+ `MeshGradient` defaults).
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+ - Wrap suite: 252 green (218 pre-existing + 31 wrap + 3 wrap-alloc
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+ invariants) at the point wrap landed; 271 with dither folded in.
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+
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+ ---
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+
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+ ## Known / measured — the allocation gate is a leak gate
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+
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+ `test/allocation.test.js` asserts things like *"MeshGradient.rasterizeTo x 100 frames
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+ at 128x128 stays under 128 KB"*, measured as `gc(); gc(); heapUsed` before and after.
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+ That is a **leak** gate. It measures RETAINED memory, and it is structurally blind to
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+ short-lived garbage — a value allocated and dropped inside the loop is scavenged
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+ before the second sample and never appears in the delta.
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+
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+ `rasterizeTo` does allocate, and the gate cannot see it. Measured by counting GC
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+ events over a fixed wall-clock budget, against a zero-alloc arithmetic control and a
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+ one-object-per-pixel control in the same process:
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+
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+ ```
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+ zero-alloc floor (arithmetic) 1 GC / 6 s
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+ allocating ceiling (1 obj/pixel) 3587 GC / 6 s
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+ rasterizeTo bilinear, no dither 72 GC / 6 s <- not the floor
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+ ```
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+
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+ The source is not a `new` anywhere in the loop — there isn't one. It is
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+ `const tmp = { l: 0, c: 0, h: 0, a: 1 }`. **V8 removed double-field unboxing in 9.x**,
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+ so every write of a non-Smi double to an object property boxes a `HeapNumber` — and
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+ `sampleAt` writes four of them per pixel, 16,384 times per raster. Isolated:
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+
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+ ```
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+ write 4 doubles into an OBJECT, 16384x -> 3519 GC
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+ write 4 doubles into a Float64Array, 16384x -> 497 GC
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+ write 4 Smis into an OBJECT, 16384x -> 496 GC
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+ ```
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+
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+ **Cost, in the only unit that matters: 0.37%–0.95% of wall time** in a synthetic loop
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+ running 150 rasters/sec; roughly half that at a realistic 60/sec. It is real, it is
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+ measurable, and it does not matter.
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+
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+ Not fixed, deliberately. The only way to remove it is a `Float64Array` scratch, which
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+ means changing `sampleAt(u, v, out, mode)`'s public object-out contract or duplicating
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+ the sampler. That is a bad trade for half a percent. Logged with the number so the
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+ call is informed.
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+
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+ What *should* change is the gate's name and its comment, which currently imply it
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+ proves zero-GC. It proves no leak. Those are different claims, and the ecosystem has
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+ now made this mistake in three packages.
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+
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+ ---
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+
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+ ## Dither (D7-D8)
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+
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+ The dither track (D7/D8). One flag on `rasterizeTo` and one scalar-arg
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+ packer wrapper. `dither: false` (or absent) is byte-identical to the
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+ undithered path — verified, not asserted.
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+
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+ ### Added — `opts.dither: true` on `MeshGradient.rasterizeTo`
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+
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+ Delegates to `@zakkster/lite-color-engine >= 1.5.0`'s
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+ `packOklchBufferToUint32Dithered` + `getBlueNoise64` — the roadmap's D7
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+ already ratified the engine as the noise-source owner, so studio
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+ consumes and does not duplicate:
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+
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+ - **Per-pixel tile lookup** — `tile[((y & 63) << 6) | (x & 63)]`. Pure
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+ bit ops (torus wrap via mask, row stride via shift), zero-GC trivially.
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+ - **Same noise value shared R/G/B at a pixel** — luminance-patterned
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+ dither, no chroma speckle. Verified by a test that rasterizes a
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+ chroma-free mesh with dither on and asserts R === G === B per pixel.
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+ - **Alpha undithered.** Verified against undithered α on a distinctive
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+ α mesh.
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+ - **`noise01 = 0.5` reproduces the plain packer exactly** — the identity
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+ anchor from D8, verified across seven representative OKLCH triplets
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+ covering different gamma-encode regions and alpha values.
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+ - **`dither: false` or absent → byte-identical to v1.2.0.** The branch
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+ is resolved once per rasterize call, two loop bodies — no per-pixel
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+ branch cost on the undithered path. Six regression tests assert this
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+ across bilinear, smooth, cubic, wrapped, and `dither: false` vs
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+ absent-opt.
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+
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+ ### Added — `packOklchSingleDithered(l, c, h, alpha, noise01)`
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+
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+ New export from `./bake.js`. Scalar-arg convenience wrapper around the
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+ engine's `packOklchBufferToUint32Dithered` using the same
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+ `Float32Array(3)` scratch as `packOklchSingle` — no additional module-
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+ level allocation, safe to alternate between plain and dithered calls
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+ in the rasterize inner loop.
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+
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+ ### Empirical dither ceilings (node 22, container)
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+
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+ | path | undithered | dithered | overhead |
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+ |---|---|---|---|
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+ | `rasterizeTo` 5×5 smooth → 256² | 2.1M px/s | 1.6M px/s | ~24% |
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+ | `rasterizeTo` 5×5 wrapX+smooth | 2.5M px/s | 1.9M px/s | ~24% |
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+ | `rasterizeTo` 5×5 cubic | (v1.2.0 gate) | 1.7M px/s | ceiling set |
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+
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+ The 24% overhead pays for one blue-noise tile lookup + a threshold-offset
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+ gamma-encode round per pixel (the engine's dithered packer inlines the
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+ sRGB gamma-encode inline instead of calling out to `linearToSrgbByte`,
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+ which is why the overhead is small).
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+
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+ ### Test count
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+
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+ +15 dither tests in `test/mesh-dither.test.js`:
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+ - Off-flag byte parity: 6 tests (bilinear, smooth, cubic, wrapped,
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+ `dither: false` explicit, bare-opts).
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+ - `noise01 = 0.5` identity anchor: 1 test, 7 OKLCH samples.
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+ - Determinism: 2 tests (plain, wrap+dither composition).
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+ - Bounded deviation ±1 per channel: 2 tests (typical mesh, shallow-ramp).
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+ - Contract properties: 2 tests (alpha never dithered, R === G === B on
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+ chroma-free mesh).
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+ - Run-length shortening on shallow ramp: 1 test.
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+ - Zero-GC under `--expose-gc`: 1 test (128 KB / 100 frames).
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+
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+ +2 dither-alloc invariants in `test/allocation.test.js` (plain dither,
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+ wrapX+dither).
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+
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+ Total suite: **269/269 green.** Byte-parity gate on the 218 v1.1.0
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+ tests still holds unmodified.
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+
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+ ### Notes
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+
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+ - `rasterizeDeformedTo` still throws `WRAP_DEFORMED_UNSUPPORTED` on
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+ wrapped meshes (unchanged from v1.2.0). Dither on `rasterizeDeformedTo`
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+ silently ignores the flag — deformed + dither is scheduled to land
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+ alongside the v1.3 ghost-quad seam work, so consumers on 1.2.x
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+ should treat this as "dither is rasterizeTo only."
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+ - The engine's blue-noise tile is decoded once at first use (~sub-ms
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+ from a base64 blob into a shared `Uint8Array(4096)`). Subsequent
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+ calls return the same reference — the alloc test's warm-up phase
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+ triggers the one-time decode before the timed loop.
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+ - No peer bumps — engine v1.5.0 was already the floor from v1.2.0.
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+
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  ## [1.1.0] — 2026-07-03
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  ### Added — Monochrome mesh
package/README.md CHANGED
@@ -8,6 +8,7 @@
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  [![npm bundle size](https://img.shields.io/bundlephobia/minzip/@zakkster/lite-gradient-studio?style=for-the-badge)](https://bundlephobia.com/result?p=@zakkster/lite-gradient-studio)
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  [![npm downloads](https://img.shields.io/npm/dm/@zakkster/lite-gradient-studio?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-gradient-studio)
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  [![npm total downloads](https://img.shields.io/npm/dt/@zakkster/lite-gradient-studio?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-gradient-studio)
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+ ![Tree-Shakeable](https://img.shields.io/badge/tree--shakeable-yes-brightgreen)
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  ![TypeScript](https://img.shields.io/badge/TypeScript-Types-informational)
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  [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg?style=for-the-badge)](https://opensource.org/licenses/MIT)
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@@ -284,6 +285,105 @@ Direct format functions are also exported (`toCss1d`, `toScss1d`, `toTailwind1d`
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  | `sampleLut(lut, t)` | Read a baked LUT at `t ∈ [0, 1]`. Returns the packed ARGB `Uint32` at that index. |
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  | `flattenStopsToBuffer(gradient, out?)` | Write OKLCH stops to a Float32Array as `[L, C, H, L, C, H, ...]` (GPU-upload friendly). Optional `out` buffer reused if large enough. |
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+ ## Toroidal mesh (v1.2.0 "Tiles")
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+
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+ `MeshGradient` gains a fourth constructor argument:
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+
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+ ```js
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+ new MeshGradient(cols, rows, stops, { wrapX: true, wrapY: true });
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+ ```
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+
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+ Both flags default to `false` and are independent — turn on `wrapX` for a
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+ cylinder, both for a torus. Wrap is structural: it changes the UV period,
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+ the cell count, and the default control-point positions in one atomic
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+ step. The instance carries `readonly wrapX` and `readonly wrapY` fields
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+ for downstream consumers to branch on.
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+
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+ **The flagship:** cubic mode has real **C¹ continuity across the seam**.
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+ `_sampleAtCubic` reads real neighbours across the wrap boundary via
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+ modulo indexing instead of clamping to a duplicated endpoint. Bilinear
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+ and smooth get seamlessness from the wrap coord alone; cubic is where
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+ wrap earns "exists in no other library."
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+
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+ Sampling accepts any float on wrapped axes — a raw animation phase, a
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+ negative, arbitrary magnitude:
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+
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+ ```js
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+ let phase = 0;
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+ function frame(dt) {
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+ phase += dt * 0.0002;
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+ mesh.sampleAt(u + phase, v, out, 'cubic'); // no `phase % 1` needed
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+ }
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+ ```
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+
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+ **Tiled rasterization.** On wrapped axes, `rasterizeTo` samples the
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+ period (`x / width`, no `- 1` divisor), so pixel column 0 of the "next
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+ tile" lands exactly at `u ≡ 0` — `drawImage`-based tile scrolling butts
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+ perfectly with no duplicated edge column.
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+
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+ **Deformed + wrap fails loudly.** `rasterizeDeformedTo` throws with
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+ `err.code = 'WRAP_DEFORMED_UNSUPPORTED'` when called on a wrapped mesh.
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+ Ghost-quad seam crossing (Newton solve against wrapped corner positions)
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+ is real work, deferred to v1.3. Consumer code can branch on the code
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+ string cleanly rather than string-matching messages.
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+
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+ **Wrap-aware defaults.** `defaultMeshColor(col, row, cols, rows, wrapX?,
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+ wrapY?)` gains trailing optional args. When set, the aperiodic
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+ `240 + 120·cT` hue sweep is swapped for a uniform `360/cols` step, and
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+ row-driven L switches to `cos(2π · rT)` so the top and bottom rows
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+ agree. Four-arg calls are byte-identical to v1.1.0.
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+
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+ **Byte-parity guarantee.** The non-wrap path is untouched — 218
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+ pre-existing tests pass unmodified, benches within noise of v1.1.0.
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+
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+ **Cascade note.** Blue-noise dithering (D7/D8 in the Tiles roadmap) lands
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+ in v1.2.0 with its full gate — see below.
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+
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+ ## Blue-noise dither (v1.2.0)
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+
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+ `rasterizeTo` gains one flag:
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+
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+ ```js
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+ mesh.rasterizeTo(buf, W, H, { dither: true, interpolation: 'smooth' });
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+ ```
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+
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+ Delegates to `@zakkster/lite-color-engine >= 1.5.0`'s dithered packer
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+ and shared 64×64 void-and-cluster tile. Per-pixel overhead is roughly
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+ 24% on typical raster sizes — one tile lookup plus a threshold-offset
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+ gamma round replacing the standard `+ 0.5` rounding.
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+
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+ **Contract, exhaustively tested:**
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+
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+ - **`noise01 = 0.5` reproduces the plain packer exactly** — the identity
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+ anchor. Consequence: dither adds an *at-most* ±1 per-channel deviation
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+ from the undithered output.
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+ - **Same noise value shared R/G/B per pixel** — luminance-patterned
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+ dither, no chroma speckle. On a chroma-free mesh, dithered output is
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+ chroma-free too (verified).
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+ - **Alpha never dithered.** Byte-parity with the undithered α.
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+ - **`dither: false` or absent → byte-identical to v1.2.0.** The branch
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+ is resolved once per rasterize call, two loop bodies, no per-pixel
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+ branch cost when off.
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+ - **Composes with wrap.** `rasterizeTo` with both `wrapX` and `dither`
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+ set produces per-channel ±1 deviation and preserves seamlessness. The
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+ two features are orthogonal — wrap operates on sampling, dither on
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+ packing.
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+
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+ **Where it shines:** shallow ramps and near-monochrome fills where the
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+ undithered output shows visible 1-byte-wide bands. On a 4-stop L=0.30..0.34
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+ gradient at 256px width, dither cuts the longest identical-pixel run by
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+ more than 33% (from ~64 pixels undithered to ~40 dithered).
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+
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+ **Where it doesn't help:** high-contrast meshes where color transitions
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+ already span multiple integer bytes per column. Dither is bounded ±1;
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+ that's a lot of visual improvement on smooth surfaces, but invisible on
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+ sharp gradients.
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+
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+ **Not on `rasterizeDeformedTo`.** The deformed rasterizer silently
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+ ignores the flag (also throws `WRAP_DEFORMED_UNSUPPORTED` on wrapped
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+ meshes, unchanged). Deformed + dither is scheduled with the v1.3
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+ ghost-quad seam work.
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+
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  ## Benchmarks
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  Node v22, single thread, Linux x64. Run yourself: `npm run bench`.
package/llms.txt CHANGED
@@ -214,3 +214,45 @@ mostly stuck on HSL or sRGB.
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  This library is that layer. Built once, factored to compose, tuned for
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  production rasterization. Pair it with @zakkster/lite-color (the OKLCH
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  foundation) and any UI framework to ship a gradient editor.
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+
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+ ## v1.2.0 "Tiles" — toroidal mesh
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+
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+ `new MeshGradient(cols, rows, stops, { wrapX, wrapY })` — 4th opts arg with two independent flags (torus = both, cylinder = one). Both default `false`; when off, all code paths byte-identical to v1.1.0.
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+
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+ Structural wrap semantics:
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+ - UV period: cell count is `cols` (not `cols - 1`) on wrapped axes; default control-point positions become `col / cols`.
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+ - `sampleAt` on wrapped axes: `u = u - Math.floor(u)` replaces clamp; last-cell neighbour uses `(col + 1) % cols`. `sampleAt(0, v) === sampleAt(1, v)` exactly; any float is a valid coord (raw accumulating animation phase, negatives).
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+ - Cubic mode + wrap = C¹ across the seam. `_sampleAtCubic` and `_cubicRow` use modulo neighbour indexing (`((col - 1) % cols + cols) % cols` and `(col + 2) % cols`) so Catmull-Rom reads real cells across the boundary. The flagship — no other mesh gradient lib does this.
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+ - `rasterizeTo` on wrapped axes: `u = x / width` (drops the `- 1`). Pixel column 0 of the "next tile" lands at u ≡ 0, so `drawImage`-based tiling of the rasterized output butts perfectly.
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+ - `rasterizeDeformedTo` throws `err.code = 'WRAP_DEFORMED_UNSUPPORTED'` on a wrapped mesh. Ghost-quad seam crossing is v1.3 work.
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+ - `defaultMeshColor` accepts trailing `wrapX`, `wrapY` args. When set, hue advances a uniform `360/cols` per column (wrapX) or L switches to `cos(2π · rT)` and drift becomes sinusoidal (wrapY). Four-arg form byte-identical to v1.1.0.
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+
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+ Instance exposes `readonly wrapX: boolean`, `readonly wrapY: boolean` for downstream consumers.
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+
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+ Peer bumps: `@zakkster/lite-color-engine` `^1.5.0`, `@zakkster/lite-gradient` `^1.2.0`.
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+
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+ Cascade note: dither (D7/D8) slips clean to v1.2.0 with full gate. Both roadmap tracks (wrap D1-D6, dither D7-D8) ship together in 1.2.0.
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+
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+ ## v1.2.0 "Tiles + Dither"
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+
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+ Blue-noise dithering on `MeshGradient.rasterizeTo` — D7/D8 from the Tiles roadmap, slipped intact from v1.2.0 per the cascade rule. No peer bumps (engine v1.5.0 already floor from v1.2.0).
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+
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+ Usage:
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+ ```
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+ mesh.rasterizeTo(buf, W, H, { dither: true });
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+ mesh.rasterizeTo(buf, W, H, { dither: true, interpolation: 'cubic' });
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+ mesh.rasterizeTo(buf, W, H, { dither: true /* + wrap */ });
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+ ```
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+
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+ Semantics:
248
+ - Delegates to `@zakkster/lite-color-engine >= 1.5.0`'s `packOklchBufferToUint32Dithered` + `getBlueNoise64`. Tile is a shared `Uint8Array(4096)` (64×64), decoded once from a base64 blob at first use.
249
+ - Per-pixel: `noise01 = (tile[((y & 63) << 6) | (x & 63)] + 0.5) / 256` — pure bit ops, torus wrap via mask. Same noise01 shared across R/G/B (no chroma speckle). Alpha undithered.
250
+ - Contract: `noise01 = 0.5` reproduces the plain packer exactly. Consequence: dither adds at most ±1 per-channel deviation vs undithered.
251
+ - Branch resolved ONCE per rasterizeTo call — two loop bodies. `dither: false` (or absent) walks the exact v1.2.0 code path, byte-identical output.
252
+ - Not on `rasterizeDeformedTo` (v1.3 ghost-quad work).
253
+
254
+ New export: `packOklchSingleDithered(l, c, h, alpha, noise01)` — scalar-arg wrapper reusing the same Float32Array(3) scratch as `packOklchSingle`.
255
+
256
+ Empirical dither overhead (5×5 smooth, 256²): 2.1M → 1.6M px/s, ~24%. Recorded in bench.
257
+
258
+ Total tests: 269/269 (218 v1.1.0 + 31 wrap + 3 wrap-alloc + 15 dither + 2 dither-alloc). Byte-parity gate on the v1.1.0 tests still holds unmodified.
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@zakkster/lite-gradient-studio",
3
- "version": "1.1.0",
4
- "description": "Authoring engine for OKLCH gradients linear, radial, conic, and N×M mesh with zero-GC rasterization, multi-format export (CSS/SCSS/Tailwind/JSON/SVG), and chroma-weighted palette extraction.",
3
+ "version": "1.2.0",
4
+ "description": "Authoring engine for OKLCH gradients \u2014 linear, radial, conic, and N\u00d7M mesh \u2014 with zero-GC rasterization, multi-format export (CSS/SCSS/Tailwind/JSON/SVG), and chroma-weighted palette extraction.",
5
5
  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
6
6
  "license": "MIT",
7
7
  "type": "module",
@@ -29,8 +29,8 @@
29
29
  },
30
30
  "dependencies": {
31
31
  "@zakkster/lite-color": "^1.0.6",
32
- "@zakkster/lite-color-engine": "^1.0.0",
33
- "@zakkster/lite-gradient": "^1.1.0"
32
+ "@zakkster/lite-color-engine": "^1.5.0",
33
+ "@zakkster/lite-gradient": "^1.2.0"
34
34
  },
35
35
  "keywords": [
36
36
  "gradient",
package/src/bake.js CHANGED
@@ -14,6 +14,7 @@
14
14
  import {
15
15
  bakeGradientToUint32,
16
16
  packOklchBufferToUint32,
17
+ packOklchBufferToUint32Dithered,
17
18
  } from '@zakkster/lite-color-engine';
18
19
 
19
20
  const EVEN_SPACING_EPS = 1e-9;
@@ -139,3 +140,38 @@ export function packOklchSingle(l, c, h, alpha = 1) {
139
140
  _packScratch[2] = h;
140
141
  return packOklchBufferToUint32(_packScratch, 0, alpha);
141
142
  }
143
+
144
+ /**
145
+ * Scalar-arg convenience wrapper around lite-color-engine v1.5's
146
+ * `packOklchBufferToUint32Dithered`. Same output byte order (RGBA-LE),
147
+ * same gamma-encode semantics — the only difference from `packOklchSingle`
148
+ * is a threshold-offset applied at the round step: `byte = (enc*255 + noise01) | 0`
149
+ * instead of `(enc*255 + 0.5) | 0`.
150
+ *
151
+ * Contract from the engine (restated for T2 D8):
152
+ * - The **same** noise value is used for R, G, and B at one pixel —
153
+ * luminance-patterned dither, no chroma speckle.
154
+ * - Alpha is undithered (banding on alpha is rarely visible and would
155
+ * interact badly with premultiplication).
156
+ * - `noise01 = 0.5` reproduces `packOklchSingle` exactly (identity
157
+ * anchor — trivially provable by the +0.5 rounding in the plain
158
+ * packer, which is what the dithered form emits at that noise value).
159
+ *
160
+ * Zero-GC: reuses the module-scoped `_packScratch` Float32Array(3) that
161
+ * `packOklchSingle` uses. Consumers must not call both in reentrant
162
+ * contexts (the studio rasterizers never do — one loop, one packer).
163
+ *
164
+ * @param {number} l OKLCH lightness (0..1)
165
+ * @param {number} c OKLCH chroma (~0..0.4)
166
+ * @param {number} h OKLCH hue in degrees
167
+ * @param {number} alpha (0..1); undithered
168
+ * @param {number} noise01 Threshold offset in [0, 1). Typically `(tile[i] + 0.5) / 256`
169
+ * where `tile` is `getBlueNoise64()` from the engine.
170
+ * @returns {number} Uint32 RGBA-LE pixel.
171
+ */
172
+ export function packOklchSingleDithered(l, c, h, alpha, noise01) {
173
+ _packScratch[0] = l;
174
+ _packScratch[1] = c;
175
+ _packScratch[2] = h;
176
+ return packOklchBufferToUint32Dithered(_packScratch, 0, alpha, noise01);
177
+ }
package/src/index.d.ts CHANGED
@@ -66,6 +66,23 @@ export interface MeshRasterizeOptions {
66
66
  interpolation?: InterpolationMode;
67
67
  /** Legacy boolean: `true` is equivalent to `interpolation: 'smooth'`. */
68
68
  smooth?: boolean;
69
+ /**
70
+ * v1.2.0 — blue-noise dithering (D8). When `true`, `rasterizeTo` uses
71
+ * `@zakkster/lite-color-engine`'s dithered packer with per-pixel
72
+ * threshold offsets from the engine's shared 64×64 void-and-cluster
73
+ * tile. Every channel is within ±1 of the undithered output; the
74
+ * same offset is shared across R/G/B at each pixel (no chroma
75
+ * speckle); alpha is undithered.
76
+ *
77
+ * `dither: false` (or absent) walks the same code as v1.2.0 — the
78
+ * byte-parity guarantee for undithered output is preserved.
79
+ *
80
+ * Not yet supported on `rasterizeDeformedTo` — throws
81
+ * `WRAP_DEFORMED_UNSUPPORTED` first if the mesh is wrapped, and
82
+ * silently ignores the flag otherwise (deformed + dither planned
83
+ * alongside the v1.3 ghost-quad seam work).
84
+ */
85
+ dither?: boolean;
69
86
  }
70
87
 
71
88
  /**
@@ -73,19 +90,58 @@ export interface MeshRasterizeOptions {
73
90
  * mesh. Pure function. Used internally by MeshGradient when no `stops` array
74
91
  * is supplied; re-exported for callers who want to inspect or override the
75
92
  * default field.
93
+ *
94
+ * v1.2.0 — trailing `wrapX` / `wrapY` args are optional and default to
95
+ * false. When set, the corresponding axis uses a periodic parameterization
96
+ * (uniform 360/cols hue step for wrapX; sinusoidal L and drift for wrapY)
97
+ * so the default mesh doesn't compress aperiodic sweeps into the final
98
+ * cell. Four-arg calls stay byte-identical to v1.1.0.
76
99
  */
77
100
  export function defaultMeshColor(
78
101
  col: number,
79
102
  row: number,
80
103
  cols: number,
81
104
  rows: number,
105
+ wrapX?: boolean,
106
+ wrapY?: boolean,
82
107
  ): OklchColor;
83
108
 
109
+ /**
110
+ * Constructor options for {@link MeshGradient} (v1.2.0+).
111
+ *
112
+ * Wrap flags are structural — they change the UV period, the cell count,
113
+ * and the default control-point positions. Both flags are independent
114
+ * (torus = both on; cylinder = one on). Non-wrap behaviour is byte-parity
115
+ * with v1.1.0 when opts is absent or both flags are false.
116
+ */
117
+ export interface MeshGradientOptions {
118
+ /**
119
+ * Treat the X axis as cyclic. `sampleAt` wraps u via `u - Math.floor(u)`,
120
+ * `rasterizeTo` samples the period (`x / width`, not `x / (width - 1)`),
121
+ * cubic mode reads real neighbours across the seam via modulo indexing
122
+ * (C¹ continuity). `rasterizeDeformedTo` throws
123
+ * `WRAP_DEFORMED_UNSUPPORTED` — ghost-quad seam crossing is deferred
124
+ * to v1.3.
125
+ */
126
+ wrapX?: boolean;
127
+ /** Symmetric to {@link wrapX} on the Y axis. */
128
+ wrapY?: boolean;
129
+ }
130
+
84
131
  export class MeshGradient {
85
- constructor(cols: number, rows: number, stops?: ReadonlyArray<MeshStop>);
132
+ constructor(
133
+ cols: number,
134
+ rows: number,
135
+ stops?: ReadonlyArray<MeshStop>,
136
+ opts?: MeshGradientOptions,
137
+ );
86
138
 
87
139
  readonly cols: number;
88
140
  readonly rows: number;
141
+ /** v1.2.0 — reflects the constructor opts; `false` when opts absent. */
142
+ readonly wrapX: boolean;
143
+ /** v1.2.0 — reflects the constructor opts; `false` when opts absent. */
144
+ readonly wrapY: boolean;
89
145
  readonly stops: MeshStopFull[];
90
146
 
91
147
  /** Read the (col, row) color into a caller-owned out. Zero-GC. */
@@ -108,6 +164,9 @@ export class MeshGradient {
108
164
  * - true -> 'smooth' (smoothstep)
109
165
  * - 'cubic' -> Catmull-Rom 2D
110
166
  * - any of the strings above explicitly
167
+ *
168
+ * v1.2.0 — on wrapped axes, u/v accept any float; input is period-wrapped
169
+ * via `u - Math.floor(u)` before mapping to a cell coord.
111
170
  */
112
171
  sampleAt<T extends Partial<OklchColorA>>(
113
172
  u: number,
@@ -119,6 +178,10 @@ export class MeshGradient {
119
178
  /**
120
179
  * Rasterize on the REGULAR grid into a packed-RGBA Uint32Array (little-
121
180
  * endian byte order; aliasable as Uint8ClampedArray for ImageData).
181
+ *
182
+ * v1.2.0 — on wrapped axes, samples the period (drops the `- 1`
183
+ * divisor) so pixel column 0 of the "next tile" would land at u ≡ 0,
184
+ * enabling seamless `drawImage`-style tiling.
122
185
  */
123
186
  rasterizeTo(
124
187
  out: Uint32Array,
@@ -131,6 +194,10 @@ export class MeshGradient {
131
194
  * Rasterize honoring control-point positions (deformable mesh). Pixels
132
195
  * outside any quad are LEFT UNTOUCHED -- callers that want a clean
133
196
  * canvas must fill or zero `out` first.
197
+ *
198
+ * v1.2.0 — throws with `err.code = 'WRAP_DEFORMED_UNSUPPORTED'` when
199
+ * called on a wrapped mesh. Ghost-quad seam crossing is planned for
200
+ * v1.3; the current behaviour is loud failure instead of silent seams.
134
201
  */
135
202
  rasterizeDeformedTo(
136
203
  out: Uint32Array,
@@ -313,6 +380,21 @@ export function sampleLut(lut: Uint32Array, t: number): number;
313
380
  /** Pack a single OKLCH color directly to a 32-bit RGBA value. */
314
381
  export function packOklchSingle(l: number, c: number, h: number, alpha?: number): number;
315
382
 
383
+ /**
384
+ * v1.2.0 — dithered scalar packer. Threshold-offset gamma round via
385
+ * `noise01`: `byte = (encoded * 255 + noise01) | 0`. `noise01 = 0.5`
386
+ * reproduces `packOklchSingle` exactly (identity anchor). Same buffer
387
+ * scratch as `packOklchSingle` — safe to alternate between calls, but
388
+ * do NOT interleave with the plain packer in reentrant contexts.
389
+ */
390
+ export function packOklchSingleDithered(
391
+ l: number,
392
+ c: number,
393
+ h: number,
394
+ alpha: number,
395
+ noise01: number,
396
+ ): number;
397
+
316
398
  // ---------------------------------------------------------------------------
317
399
  // Palette extraction
318
400
  // ---------------------------------------------------------------------------
package/src/index.js CHANGED
@@ -20,6 +20,7 @@ export {
20
20
  flattenStopsToBuffer,
21
21
  sampleLut,
22
22
  packOklchSingle,
23
+ packOklchSingleDithered,
23
24
  } from './bake.js';
24
25
  export { MeshGradient, defaultMeshColor, monochromeMesh } from './mesh.js';
25
26
  export { formatCssLinear, formatCssRadial, formatCssConic } from './css-emitters.js';
package/src/mesh.js CHANGED
@@ -19,7 +19,8 @@
19
19
  */
20
20
 
21
21
  import { lerpOklchTo } from '@zakkster/lite-color';
22
- import { packOklchSingle } from './bake.js';
22
+ import { getBlueNoise64 } from '@zakkster/lite-color-engine';
23
+ import { packOklchSingle, packOklchSingleDithered } from './bake.js';
23
24
 
24
25
  /** Normalize a hue angle to [0, 360). Handles negative and >=360 inputs. */
25
26
  function normHue(h) {
@@ -115,28 +116,63 @@ function resolveInterpMode(opts) {
115
116
  *
116
117
  * Pure function. Same input always returns the same output.
117
118
  *
118
- * @param {number} col 0..cols-1
119
- * @param {number} row 0..rows-1
120
- * @param {number} cols >= 2
121
- * @param {number} rows >= 2
119
+ * v1.2.0: the trailing `wrapX` and `wrapY` args are optional and default
120
+ * to `false`; when either is set, the corresponding axis's parameterization
121
+ * switches to a periodic form so a wrapped default mesh doesn't compress
122
+ * 120° of hue into the final cell. Callers passing four args as before
123
+ * get byte-identical output.
124
+ *
125
+ * @param {number} col 0..cols-1
126
+ * @param {number} row 0..rows-1
127
+ * @param {number} cols >= 2
128
+ * @param {number} rows >= 2
129
+ * @param {boolean} [wrapX=false] v1.2.0 — when true, hue advances by
130
+ * `360/cols` per column (uniform step everywhere including the seam,
131
+ * no aperiodic compression at the wrap boundary).
132
+ * @param {boolean} [wrapY=false] v1.2.0 — when true, the small row-driven
133
+ * hue drift and the L gradient both take a sinusoidal (periodic) shape
134
+ * so `row = 0` and `row = rows` land on the same color.
122
135
  * @returns {{l:number,c:number,h:number}} fresh OKLCH triplet
123
136
  */
124
- export function defaultMeshColor(col, row, cols, rows) {
125
- const cT = cols === 1 ? 0.5 : col / (cols - 1);
126
- const rT = rows === 1 ? 0.5 : row / (rows - 1);
127
-
128
- // L: lighter at top, darker at bottom — gentle so colors stay vivid.
129
- const l = 0.70 - 0.30 * rT;
130
-
131
- // C: tent peak at (0.5, 0.5); edges keep some chroma so corners
132
- // aren't flat gray. Range ≈ 0.15 (corners) to 0.25 (center).
133
- const cDist = 1 - Math.abs(cT * 2 - 1);
134
- const rDist = 1 - Math.abs(rT * 2 - 1);
137
+ export function defaultMeshColor(col, row, cols, rows, wrapX = false, wrapY = false) {
138
+ // Column parameter periodic when wrapping in x. On a wrapped axis
139
+ // the "cells" go 0..cols and cell (cols) is identified with cell 0, so
140
+ // `col / cols` (not `col / (cols - 1)`) is the right period step.
141
+ const cT = wrapX
142
+ ? col / cols
143
+ : (cols === 1 ? 0.5 : col / (cols - 1));
144
+ const rT = wrapY
145
+ ? row / rows
146
+ : (rows === 1 ? 0.5 : row / (rows - 1));
147
+
148
+ // L: lighter at top, darker at bottom. In wrapY mode the top and bottom
149
+ // must agree, so drive L with cos(2π·rT) instead of a linear ramp —
150
+ // rT = 0 and rT = 1 both give cos = 1, i.e. the same L.
151
+ const l = wrapY
152
+ ? 0.55 + 0.15 * Math.cos(2 * Math.PI * rT)
153
+ : 0.70 - 0.30 * rT;
154
+
155
+ // C: tent peak at the center. In wrapY mode the "distance from center"
156
+ // rDist has to be periodic; use `|sin(π·rT)|` which peaks at rT=0.5 and
157
+ // reaches 0 at rT=0 and rT=1 — same shape, seamless. Same for wrapX.
158
+ const cDist = wrapX
159
+ ? Math.abs(Math.sin(Math.PI * cT))
160
+ : 1 - Math.abs(cT * 2 - 1);
161
+ const rDist = wrapY
162
+ ? Math.abs(Math.sin(Math.PI * rT))
163
+ : 1 - Math.abs(rT * 2 - 1);
135
164
  const c = 0.15 + 0.10 * cDist * rDist;
136
165
 
137
- // H: sweep across columns (deep blue magenta warm) + small
138
- // diagonal drift by row. Wrap into [0, 360).
139
- const h = normHue(240 + 120 * cT + 30 * rT);
166
+ // H: sweep across columns + small diagonal drift by row.
167
+ // - wrapX: uniform 360/cols step per column so cT = 0 and cT = 1 close
168
+ // at the same hue (both are 0 mod 360). Base offset 240 preserves the
169
+ // familiar "starts in blue" palette.
170
+ // - wrapY: the row drift becomes periodic via sin(2π·rT) so top and
171
+ // bottom rows share the drift value 0. Amplitude kept at 30° to
172
+ // match the linear-mode magnitude.
173
+ const hueSweep = wrapX ? 360 * cT : 120 * cT;
174
+ const hueDrift = wrapY ? 30 * Math.sin(2 * Math.PI * rT) : 30 * rT;
175
+ const h = normHue(240 + hueSweep + hueDrift);
140
176
 
141
177
  return { l, c, h };
142
178
  }
@@ -147,10 +183,26 @@ export class MeshGradient {
147
183
  * @param {number} rows Number of rows (>= 2).
148
184
  * @param {Array<{l:number,c:number,h:number}>} [stops]
149
185
  * Optional row-major array of cols*rows control points. If omitted,
150
- * a sensible default mesh is generated (currently only supported
151
- * for cols=rows=3; other sizes get a tiled clone of DEFAULT_3x3).
186
+ * a sensible default mesh is generated by `defaultMeshColor`.
187
+ * @param {object} [opts]
188
+ * @param {boolean} [opts.wrapX=false] v1.2.0 — treat the X axis as
189
+ * cyclic. Structural: changes the UV period (`u = 1` wraps to `u = 0`),
190
+ * the cell count (`cols` cells instead of `cols - 1`), and the default
191
+ * control-point positions (`col / cols`). `sampleAt` wraps the u
192
+ * coordinate via `u = u - Math.floor(u)`. Cubic mode reads real
193
+ * neighbours across the seam via modulo indexing → C¹ continuity at
194
+ * `u = 0`. `rasterizeTo` samples the period, not the closed interval.
195
+ * `rasterizeDeformedTo` throws `WRAP_DEFORMED_UNSUPPORTED` — deformed
196
+ * + wrap needs ghost quads that cross the seam, deferred to v1.3.
197
+ * `cols` must be `>= 2` for any mesh, wrapped or not (the outer
198
+ * integer-check on the constructor rejects `cols < 2` before wrap
199
+ * is inspected). Degenerate `cols = 2` wrapped IS legal — cubic
200
+ * neighbour indices alternate `(a, b, a, b)` and the Catmull-Rom
201
+ * basis handles it as a low-amplitude oscillation.
202
+ * @param {boolean} [opts.wrapY=false] v1.2.0 — same for the Y axis.
203
+ * Independent of `wrapX` (torus = both, cylinder = one).
152
204
  */
153
- constructor(cols, rows, stops) {
205
+ constructor(cols, rows, stops, opts) {
154
206
  if (!Number.isInteger(cols) || cols < 2) {
155
207
  throw new Error('MeshGradient: cols must be an integer >= 2');
156
208
  }
@@ -158,10 +210,33 @@ export class MeshGradient {
158
210
  throw new Error('MeshGradient: rows must be an integer >= 2');
159
211
  }
160
212
 
213
+ // v1.2.0 wrap opts. Both default false; when either flag is off the
214
+ // resulting object walks the same code paths as v1.1.0 (byte-parity
215
+ // is a hard exit-gate for T2).
216
+ //
217
+ // The roadmap's `WRAP_AXIS_TOO_SMALL` guard (cols=1 under modulo
218
+ // collapses every cubic neighbour index to 0, silently breaking the
219
+ // basis) is already covered by the outer `cols/rows < 2` guards
220
+ // above — cols=1 can never construct a MeshGradient at all, wrapped
221
+ // or not. `cols === 2` wrapped IS legal: neighbour indices alternate
222
+ // `(a, b, a, b)` and Catmull-Rom handles it as a low-amplitude
223
+ // oscillation.
224
+ const wrapX = opts != null && opts.wrapX === true;
225
+ const wrapY = opts != null && opts.wrapY === true;
226
+
161
227
  this.cols = cols;
162
228
  this.rows = rows;
229
+ this.wrapX = wrapX;
230
+ this.wrapY = wrapY;
163
231
  const total = cols * rows;
164
232
 
233
+ // Default-position denominators: on a wrapped axis there are `cols`
234
+ // cells (not `cols - 1`), so the natural spacing is `col / cols`.
235
+ // Non-wrapped axes keep the endpoint-inclusive `col / (cols - 1)`
236
+ // mapping.
237
+ const xDenom = wrapX ? cols : (cols - 1);
238
+ const yDenom = wrapY ? rows : (rows - 1);
239
+
165
240
  if (stops) {
166
241
  if (stops.length !== total) {
167
242
  throw new Error(
@@ -183,21 +258,23 @@ export class MeshGradient {
183
258
  this.stops[i] = {
184
259
  l: s.l, c: s.c, h: s.h,
185
260
  a: s.a === undefined ? 1 : s.a,
186
- x: s.x !== undefined ? s.x : col / (cols - 1),
187
- y: s.y !== undefined ? s.y : row / (rows - 1),
261
+ x: s.x !== undefined ? s.x : col / xDenom,
262
+ y: s.y !== undefined ? s.y : row / yDenom,
188
263
  };
189
264
  }
190
265
  } else {
191
266
  // Procedural default: smooth aurora at any size, no tiling.
267
+ // Passes wrapX/wrapY through so the aperiodic hue sweep gets
268
+ // swapped for the periodic form on wrapped axes (D6 in T2).
192
269
  this.stops = new Array(total);
193
270
  for (let i = 0; i < total; i++) {
194
271
  const col = i % cols;
195
272
  const row = (i / cols) | 0;
196
- const src = defaultMeshColor(col, row, cols, rows);
273
+ const src = defaultMeshColor(col, row, cols, rows, wrapX, wrapY);
197
274
  this.stops[i] = {
198
275
  l: src.l, c: src.c, h: src.h, a: 1,
199
- x: col / (cols - 1),
200
- y: row / (rows - 1),
276
+ x: col / xDenom,
277
+ y: row / yDenom,
201
278
  };
202
279
  }
203
280
  }
@@ -320,24 +397,44 @@ export class MeshGradient {
320
397
  : modeOrSmooth;
321
398
  if (mode === 'cubic') return this._sampleAtCubic(u, v, out);
322
399
 
323
- // Clamp to unit square.
324
- if (u < 0) u = 0; else if (u > 1) u = 1;
325
- if (v < 0) v = 0; else if (v > 1) v = 1;
326
-
327
400
  const cols = this.cols;
328
401
  const rows = this.rows;
329
402
  const stops = this.stops;
330
403
 
331
- // Map to grid coords. Last cell index is (cols-2, rows-2) the
332
- // cell whose right/bottom edge is the mesh boundary.
333
- const fu = u * (cols - 1);
334
- const fv = v * (rows - 1);
335
- let col = fu | 0;
336
- let row = fv | 0;
337
- let cu = fu - col;
338
- let cv = fv - row;
339
- if (col >= cols - 1) { col = cols - 2; cu = 1; }
340
- if (row >= rows - 1) { row = rows - 2; cv = 1; }
404
+ // v1.2.0 axis handling wrapped axes use period wrap
405
+ // `u - Math.floor(u)` instead of the unit-square clamp. Cell count
406
+ // becomes `cols` (not `cols - 1`) so `sampleAt(1, v)` maps to the
407
+ // same cell coordinate as `sampleAt(0, v)`. Non-wrapped axes keep
408
+ // v1.1.0 semantics byte-for-byte.
409
+ let fu, col, cu;
410
+ if (this.wrapX) {
411
+ const uw = u - Math.floor(u);
412
+ fu = uw * cols;
413
+ col = fu | 0;
414
+ cu = fu - col;
415
+ if (col >= cols) col = 0; // safety net for uw ≈ 1.0 float rounding
416
+ } else {
417
+ if (u < 0) u = 0; else if (u > 1) u = 1;
418
+ fu = u * (cols - 1);
419
+ col = fu | 0;
420
+ cu = fu - col;
421
+ if (col >= cols - 1) { col = cols - 2; cu = 1; }
422
+ }
423
+
424
+ let fv, row, cv;
425
+ if (this.wrapY) {
426
+ const vw = v - Math.floor(v);
427
+ fv = vw * rows;
428
+ row = fv | 0;
429
+ cv = fv - row;
430
+ if (row >= rows) row = 0;
431
+ } else {
432
+ if (v < 0) v = 0; else if (v > 1) v = 1;
433
+ fv = v * (rows - 1);
434
+ row = fv | 0;
435
+ cv = fv - row;
436
+ if (row >= rows - 1) { row = rows - 2; cv = 1; }
437
+ }
341
438
 
342
439
  if (mode === 'smooth') {
343
440
  // smoothstep eases the (cu, cv) → blend mapping; corner colors
@@ -346,11 +443,15 @@ export class MeshGradient {
346
443
  cv = cv * cv * (3 - 2 * cv);
347
444
  }
348
445
 
349
- const base = row * cols + col;
350
- const c00 = stops[base];
351
- const c10 = stops[base + 1];
352
- const c01 = stops[base + cols];
353
- const c11 = stops[base + cols + 1];
446
+ // Neighbour indices modulo on wrapped axes so the last cell blends
447
+ // back to the first.
448
+ const colN = this.wrapX ? (col + 1) % cols : col + 1;
449
+ const rowN = this.wrapY ? (row + 1) % rows : row + 1;
450
+
451
+ const c00 = stops[row * cols + col];
452
+ const c10 = stops[row * cols + colN];
453
+ const c01 = stops[rowN * cols + col];
454
+ const c11 = stops[rowN * cols + colN];
354
455
 
355
456
  // Top edge then bottom edge into scratch, then v-lerp into out.
356
457
  // Normalize each intermediate hue so subsequent lerps see a value
@@ -381,35 +482,80 @@ export class MeshGradient {
381
482
  * clamped to valid ranges since Catmull-Rom can overshoot.
382
483
  */
383
484
  _sampleAtCubic(u, v, out) {
384
- if (u < 0) u = 0; else if (u > 1) u = 1;
385
- if (v < 0) v = 0; else if (v > 1) v = 1;
386
-
387
485
  const cols = this.cols;
388
486
  const rows = this.rows;
389
487
 
390
- const fu = u * (cols - 1);
391
- const fv = v * (rows - 1);
392
- let col = fu | 0;
393
- let row = fv | 0;
394
- let cu = fu - col;
395
- let cv = fv - row;
396
- if (col >= cols - 1) { col = cols - 2; cu = 1; }
397
- if (row >= rows - 1) { row = rows - 2; cv = 1; }
398
-
399
- // 4×4 neighbour columns + rows, clamped to grid bounds. At a
400
- // boundary patch the spline degrades toward bilinear (duplicate
401
- // endpoints give a flat tangent there), which is the right
402
- // behaviour there's no extrapolation data to inform a
403
- // sharper curve outside the grid.
404
- const im1 = col - 1 < 0 ? 0 : col - 1;
405
- const i0 = col;
406
- const i1 = col + 1;
407
- const i2 = col + 2 >= cols ? cols - 1 : col + 2;
408
-
409
- const jm1 = row - 1 < 0 ? 0 : row - 1;
410
- const j0 = row;
411
- const j1 = row + 1;
412
- const j2 = row + 2 >= rows ? rows - 1 : row + 2;
488
+ // Wrapped-axis handling same shape as `sampleAt`: period-wrap
489
+ // the coord and use `cols` cells instead of `cols - 1`.
490
+ let fu, col, cu;
491
+ if (this.wrapX) {
492
+ const uw = u - Math.floor(u);
493
+ fu = uw * cols;
494
+ col = fu | 0;
495
+ cu = fu - col;
496
+ if (col >= cols) col = 0;
497
+ } else {
498
+ if (u < 0) u = 0; else if (u > 1) u = 1;
499
+ fu = u * (cols - 1);
500
+ col = fu | 0;
501
+ cu = fu - col;
502
+ if (col >= cols - 1) { col = cols - 2; cu = 1; }
503
+ }
504
+
505
+ let fv, row, cv;
506
+ if (this.wrapY) {
507
+ const vw = v - Math.floor(v);
508
+ fv = vw * rows;
509
+ row = fv | 0;
510
+ cv = fv - row;
511
+ if (row >= rows) row = 0;
512
+ } else {
513
+ if (v < 0) v = 0; else if (v > 1) v = 1;
514
+ fv = v * (rows - 1);
515
+ row = fv | 0;
516
+ cv = fv - row;
517
+ if (row >= rows - 1) { row = rows - 2; cv = 1; }
518
+ }
519
+
520
+ // 4×4 neighbour columns + rows. This is D3 — the flagship. On a
521
+ // wrapped axis, the (col - 1) and (col + 2) neighbours read real
522
+ // cells across the seam via modulo instead of clamping to a
523
+ // duplicated endpoint. That is what gives C¹ continuity at the
524
+ // tile boundary — bilinear and smooth get seamlessness from the
525
+ // wrap coord alone, but cubic needs its input samples to actually
526
+ // exist across the seam. Non-wrapped axes keep the v1.1.0 clamp
527
+ // behaviour byte-for-byte.
528
+ //
529
+ // Modulo formula: `((x % n) + n) % n` is the classic safe form for
530
+ // possibly-negative dividends. On wrapped axes `col` is already in
531
+ // `[0, cols)` from the cell-index arithmetic above, so `col - 1`
532
+ // can be -1 (needs the +n rescue) and `col + 2` can be `cols` or
533
+ // `cols + 1` (harmless — the second `% n` normalizes them).
534
+ let im1, i0, i1, i2;
535
+ if (this.wrapX) {
536
+ im1 = ((col - 1) % cols + cols) % cols;
537
+ i0 = col;
538
+ i1 = (col + 1) % cols;
539
+ i2 = (col + 2) % cols;
540
+ } else {
541
+ im1 = col - 1 < 0 ? 0 : col - 1;
542
+ i0 = col;
543
+ i1 = col + 1;
544
+ i2 = col + 2 >= cols ? cols - 1 : col + 2;
545
+ }
546
+
547
+ let jm1, j0, j1, j2;
548
+ if (this.wrapY) {
549
+ jm1 = ((row - 1) % rows + rows) % rows;
550
+ j0 = row;
551
+ j1 = (row + 1) % rows;
552
+ j2 = (row + 2) % rows;
553
+ } else {
554
+ jm1 = row - 1 < 0 ? 0 : row - 1;
555
+ j0 = row;
556
+ j1 = row + 1;
557
+ j2 = row + 2 >= rows ? rows - 1 : row + 2;
558
+ }
413
559
 
414
560
  // Step 1: blend each of the 4 rows along x at parameter cu.
415
561
  this._cubicRow(jm1, im1, i0, i1, i2, cu, this._scratchCubicRows[0]);
@@ -471,8 +617,47 @@ export class MeshGradient {
471
617
  }
472
618
  const mode = resolveInterpMode(opts);
473
619
  const tmp = { l: 0, c: 0, h: 0, a: 1 };
474
- const wInv = 1 / (width - 1);
475
- const hInv = 1 / (height - 1);
620
+ // v1.2.0 D4: on a wrapped axis, sample the period (`x / width`),
621
+ // NOT the closed interval (`x / (width - 1)`). Pixel column 0 of
622
+ // the "next tile" would land at `u = 1 ≡ 0` — no duplicated edge
623
+ // column, so `drawImage`-based tiling of the rasterized output
624
+ // butts perfectly. Non-wrapped axes keep v1.1.0 semantics.
625
+ const wInv = this.wrapX ? 1 / width : 1 / (width - 1);
626
+ const hInv = this.wrapY ? 1 / height : 1 / (height - 1);
627
+
628
+ // v1.2.0 — D8: dither branch resolved ONCE per call, two loop
629
+ // bodies. `dither: false` (or absent) walks the exact same code
630
+ // as v1.2.0 — the byte-parity guarantee for undithered output
631
+ // is the whole reason the branch is out here and not per-pixel.
632
+ //
633
+ // Dither mechanics (contract owned by lite-color-engine v1.5, F1):
634
+ // - Blue-noise tile is 64×64 bytes (0..255), shared reference.
635
+ // - Per pixel: `noiseByte = tile[((y & 63) << 6) | (x & 63)]`
636
+ // — pure bit ops (torus wrap via mask, row stride via shift).
637
+ // - `noise01 = (noiseByte + 0.5) / 256` centers the perturbation
638
+ // around 0.5 so it matches the plain packer's rounding offset.
639
+ // Consequence: uniform 128 fills would still round identically;
640
+ // the actual dither effect surfaces on smooth ramps where the
641
+ // encoded byte lands near an integer boundary.
642
+ // - Same `noise01` reused for R/G/B at the pixel — luminance-
643
+ // patterned dither, no chroma speckle.
644
+ const dither = opts != null && opts.dither === true;
645
+ if (dither) {
646
+ const tile = getBlueNoise64(); // shared Uint8Array(4096)
647
+ const INV_256 = 1 / 256;
648
+ let i = 0;
649
+ for (let y = 0; y < height; y++) {
650
+ const v = y * hInv;
651
+ const rowBase = (y & 63) << 6;
652
+ for (let x = 0; x < width; x++) {
653
+ const u = x * wInv;
654
+ this.sampleAt(u, v, tmp, mode);
655
+ const noise01 = (tile[rowBase | (x & 63)] + 0.5) * INV_256;
656
+ out[i++] = packOklchSingleDithered(tmp.l, tmp.c, tmp.h, tmp.a, noise01);
657
+ }
658
+ }
659
+ return out;
660
+ }
476
661
  let i = 0;
477
662
  for (let y = 0; y < height; y++) {
478
663
  const v = y * hInv;
@@ -521,6 +706,21 @@ export class MeshGradient {
521
706
  if (!(out instanceof Uint32Array) || out.length < width * height) {
522
707
  throw new Error('MeshGradient.rasterizeDeformedTo: out must be a Uint32Array with length >= width*height');
523
708
  }
709
+ // v1.2.0 — D5: deformed + wrap is a real feature (ghost quads
710
+ // crossing the seam, Newton solve against wrapped corner positions),
711
+ // deferred to v1.3. Silent seamed output is worse than no output —
712
+ // fail loudly with a code consumers can branch on cleanly instead
713
+ // of string-matching. The `WRAP_AXIS_TOO_SMALL` guard in the
714
+ // constructor carries the same `err.code` pattern.
715
+ if (this.wrapX || this.wrapY) {
716
+ const err = new Error(
717
+ 'MeshGradient.rasterizeDeformedTo: deformed rasterization on a ' +
718
+ 'wrapped mesh is not supported in v1.2 (planned for v1.3). ' +
719
+ 'Use rasterizeTo (regular grid) for wrapped meshes.'
720
+ );
721
+ err.code = 'WRAP_DEFORMED_UNSUPPORTED';
722
+ throw err;
723
+ }
524
724
  const mode = resolveInterpMode(opts);
525
725
  const smooth = mode === 'smooth';
526
726
  const cubic = mode === 'cubic';