@zakkster/lite-fastbit32 1.1.1 → 1.1.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
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  Zero-GC, monomorphic, branchless 32-bit flag manager for ECS masking, object pools, and 60fps hot-path engine code. Zero dependencies. One class. The fastest 32-bit flag engine in JavaScript.
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+ ## 🚀 Built with Lite-FastBit32: Lite-Tween Pro
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+ If you are building high-performance WebGL applications or JavaScript games, check out **Lite-Tween Pro**. It is a commercial, zero-allocation ECS tweening engine built directly on top of this bitwise architecture.
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+ It completely bypasses the JavaScript Garbage Collector to guarantee a flat memory profile and a stable 120fps on mobile devices.
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+ 👉 **[Get the Lite-Tween Pro Source Code here](https://zakkster.lemonsqueezy.com/checkout/buy/05ad56be-4b91-4bef-8218-9e85c65690b4)**
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+ *(Are you a solo indie dev or student? Reach out to me directly at shinikchiev@yahoo.com and I will hook you up with an indie discount!)*
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  ## Why lite-fastbit32?
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  | Feature | lite-fastbit32 | FastBitSet | TypedFastBitSet |
package/package.json CHANGED
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  {
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  "name": "@zakkster/lite-fastbit32",
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  "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
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- "version": "1.1.1",
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+ "version": "1.1.3",
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  "description": "Zero-GC, monomorphic 32-bit flag manager and ECS masking primitive for high-performance game loops.",
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  "type": "module",
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  "sideEffects": false,
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- "main": "Fastbit32.js",
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+ "main": "FastBit32.js",
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  "types": "FastBit32.d.ts",
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  "exports": {
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  ".": {
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  }
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  },
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  "files": [
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- "Fastbit32.js",
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+ "FastBit32.js",
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  "FastBit32.d.ts",
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  "llms.txt",
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  "README.md"
File without changes