@zakkster/lite-fastbit32 1.0.0

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package/FastBit32.d.ts ADDED
@@ -0,0 +1,214 @@
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+ /**
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+ * FastBit32 — Zero-GC, Monomorphic 32-bit Flag Manager.
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+ *
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+ * Engineered for 60fps hot-path execution, ECS masking, and object pooling.
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+ * All operations are branchless bitwise ops on a single unsigned 32-bit integer.
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+ *
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+ * **Caveats:**
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+ * - JS bitwise shifts apply modulo 32 silently: `add(32)` ≡ `add(0)`.
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+ * - Floats and negatives are truncated to unsigned 32-bit: `-1 >>> 0` → `4294967295`.
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+ *
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+ * @example
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+ * ```js
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+ * import { FastBit32 } from '@zakkster/lite-fastbit32';
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+ *
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+ * const flags = new FastBit32();
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+ * flags.add(1).add(4);
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+ *
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+ * flags.has(4); // true
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+ * flags.count(); // 2
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+ * flags.lowest(); // 1
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+ * ```
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+ */
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+ export class FastBit32 {
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+ /**
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+ * Creates a new FastBit32 instance.
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+ * The initial value is coerced to an unsigned 32-bit integer via `>>> 0`.
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+ *
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+ * @param initial - Starting bitmask value. Defaults to `0`.
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+ *
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+ * @example
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+ * ```js
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+ * new FastBit32(); // 0x00000000
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+ * new FastBit32(0xFF); // bits 0–7 active
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+ * new FastBit32(-1); // 0xFFFFFFFF — all 32 bits active
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+ * ```
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+ */
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+ constructor(initial?: number);
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+
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+ /**
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+ * The raw unsigned 32-bit integer bitmask.
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+ * Mutated in-place by all operations. Safe to read directly in hot paths.
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+ */
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+ value: number;
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+
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+ // ── Single Bit Ops (Zero-Branching) ─────────────────
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+
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+ /**
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+ * Sets bit at the given position.
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+ * Bit index is applied modulo 32 by the JS engine.
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+ *
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+ * @param bit - Bit position (0–31).
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+ * @returns `this` for chaining.
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+ */
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+ add(bit: number): this;
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+
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+ /**
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+ * Clears bit at the given position.
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+ *
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+ * @param bit - Bit position (0–31).
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+ * @returns `this` for chaining.
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+ */
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+ remove(bit: number): this;
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+
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+ /**
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+ * Flips bit at the given position.
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+ *
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+ * @param bit - Bit position (0–31).
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+ * @returns `this` for chaining.
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+ */
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+ toggle(bit: number): this;
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+
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+ /**
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+ * Tests whether bit at the given position is active.
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+ *
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+ * @param bit - Bit position (0–31).
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+ * @returns `true` if the bit is set.
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+ */
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+ has(bit: number): boolean;
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+
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+ // ── Bulk Mask Ops ───────────────────────────────────
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+
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+ /**
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+ * Tests whether **all** bits in the mask are active.
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+ * Equivalent to `(value & mask) === mask`.
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+ *
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+ * @param mask - Bitmask to test against.
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+ *
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+ * @example
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+ * ```js
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+ * const PHYSICS = (1 << 1) | (1 << 4);
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+ * if (entity.hasAll(PHYSICS)) { /* run physics *\/ }
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+ * ```
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+ */
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+ hasAll(mask: number): boolean;
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+
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+ /**
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+ * Tests whether **any** bit in the mask is active.
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+ * Equivalent to `(value & mask) !== 0`.
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+ *
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+ * @param mask - Bitmask to test against.
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+ */
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+ hasAny(mask: number): boolean;
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+
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+ /**
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+ * Tests whether **no** bits in the mask are active.
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+ * Equivalent to `(value & mask) === 0`.
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+ *
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+ * @param mask - Bitmask to test against.
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+ */
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+ hasNone(mask: number): boolean;
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+
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+ // ── In-Place Mutations (Zero-GC Set Math) ───────────
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+
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+ /**
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+ * Resets all 32 bits to zero.
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+ *
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+ * @returns `this` for chaining.
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+ */
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+ clear(): this;
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+
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+ /**
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+ * Sets all bits present in the mask (bitwise OR).
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+ *
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+ * @param mask - Bits to add.
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+ * @returns `this` for chaining.
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+ */
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+ union(mask: number): this;
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+
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+ /**
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+ * Clears all bits present in the mask (bitwise AND NOT).
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+ *
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+ * @param mask - Bits to remove.
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+ * @returns `this` for chaining.
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+ */
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+ difference(mask: number): this;
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+
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+ /**
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+ * Keeps only bits present in both the value and the mask (bitwise AND).
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+ *
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+ * @param mask - Bits to keep.
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+ * @returns `this` for chaining.
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+ */
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+ intersect(mask: number): this;
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+
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+ // ── Advanced Engine Helpers ──────────────────────────
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+
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+ /**
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+ * Returns the number of active bits (Hamming weight / popcount).
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+ * Uses the Hacker's Delight O(1) parallel bit-count algorithm — no loops.
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+ *
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+ * @returns Active bit count (0–32).
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+ */
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+ count(): number;
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+
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+ /**
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+ * Returns the number of active bits within a masked region.
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+ * Equivalent to `(new FastBit32(value & mask)).count()` without allocation.
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+ *
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+ * @param mask - Region to count within.
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+ * @returns Active bit count within the masked region (0–32).
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+ */
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+ countMasked(mask: number): number;
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+
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+ /**
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+ * Returns the index of the lowest (least significant) active bit.
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+ * Uses `Math.clz32` for O(1) bit-scan forward — no loops.
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+ * Ideal for object pools: instantly finds the first available slot.
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+ *
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+ * @returns Bit index (0–31), or `-1` if empty.
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+ */
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+ lowest(): number;
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+
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+ /**
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+ * Returns the index of the highest (most significant) active bit.
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+ * Uses `Math.clz32` for O(1) bit-scan reverse — no loops.
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+ * Useful for determining active bounds of spatial grids.
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+ *
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+ * @returns Bit index (0–31), or `-1` if empty.
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+ */
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+ highest(): number;
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+
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+ /**
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+ * Tests whether all 32 bits are zero.
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+ *
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+ * @returns `true` if value is `0`.
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+ */
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+ isEmpty(): boolean;
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+
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+ /**
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+ * Creates an independent copy of this instance.
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+ * The clone has its own `value` — mutations do not propagate.
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+ *
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+ * @returns A new `FastBit32` with the same value.
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+ */
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+ clone(): FastBit32;
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+
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+ // ── Serialization ───────────────────────────────────
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+
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+ /**
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+ * Exports the raw unsigned 32-bit integer for storage.
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+ * Ideal for JSON, binary protocols, and ECS save states.
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+ *
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+ * @returns The raw `value`.
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+ */
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+ serialize(): number;
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+
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+ /**
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+ * Creates a new `FastBit32` from a previously serialized integer.
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+ *
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+ * @param value - A raw unsigned 32-bit integer.
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+ * @returns A new `FastBit32` instance.
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+ */
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+ static deserialize(value: number): FastBit32;
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+ }
package/FastBit32.js ADDED
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+ /**
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+ * FastBit32 — Zero-GC, Monomorphic 32-bit Flag Manager
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+ * Engineered for 60fps hot-path execution, ECS masking, and object pooling.
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+ * * ⚠️ ENGINE PRIMITIVE CAVEATS:
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+ * - SILENT WRAPAROUND: JS bitwise shifts implicitly apply modulo 32.
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+ * Calling `add(32)` evaluates as `add(0)`. `add(40)` evaluates as `add(8)`.
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+ * - TRUNCATION: Floats and negative numbers are silently truncated and
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+ * converted to unsigned 32-bit integers (e.g., `-1 >>> 0` becomes `4294967295`).
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+ * Sanitize your inputs upstream if your domain logic requires strict bounds!
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+ */
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+ export class FastBit32 {
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+ constructor(initial = 0) {
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+ // Enforce unsigned 32-bit integer immediately for V8 inline caching
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+ this.value = initial >>> 0;
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+ }
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+
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+ // ── Single Bit Ops (Zero-Branching) ──────────────────────
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+
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+ add(bit) {
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+ this.value |= (1 << bit);
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+ return this;
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+ }
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+
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+ remove(bit) {
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+ this.value &= ~(1 << bit);
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+ return this;
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+ }
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+
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+ toggle(bit) {
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+ this.value ^= (1 << bit);
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+ return this;
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+ }
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+
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+ has(bit) {
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+ return (this.value & (1 << bit)) !== 0;
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+ }
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+
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+ // ── Bulk Mask Ops ────────────────────────────────────────
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+
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+ hasAll(mask) { return (this.value & mask) === mask; }
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+ hasAny(mask) { return (this.value & mask) !== 0; }
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+ hasNone(mask) { return (this.value & mask) === 0; }
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+
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+ // ── In-Place Mutations (Zero-GC Set Math) ────────────────
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+
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+ clear() {
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+ this.value = 0;
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+ return this;
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+ }
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+
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+ union(mask) {
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+ this.value |= mask;
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+ return this;
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+ }
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+
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+ difference(mask) {
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+ this.value &= ~mask;
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+ return this;
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+ }
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+
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+ intersect(mask) {
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+ this.value &= mask;
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+ return this;
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+ }
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+
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+ // ── Advanced AAA Engine Helpers ──────────────────────────
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+
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+ /**
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+ * O(1) loop-free popcount (Hamming Weight).
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+ * Returns the number of active bits (e.g., how many flags are active).
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+ */
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+ count() {
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+ let v = this.value;
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+ v = v - ((v >>> 1) & 0x55555555);
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+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
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+ return Math.imul((v + (v >>> 4)) & 0x0F0F0F0F, 0x01010101) >>> 24;
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+ }
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+
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+ /**
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+ * O(1) loop-free popcount applying a mask first.
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+ * Useful for counting active flags within a specific subsystem.
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+ */
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+ countMasked(mask) {
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+ let v = this.value & mask;
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+ v = v - ((v >>> 1) & 0x55555555);
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+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333);
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+ return Math.imul((v + (v >>> 4)) & 0x0F0F0F0F, 0x01010101) >>> 24;
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+ }
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+
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+ /**
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+ * Instantly finds the index of the lowest active bit.
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+ * Incredibly useful for Object Pools (finding the first available slot).
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+ * Returns -1 if empty.
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+ */
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+ lowest() {
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+ if (this.value === 0) return -1;
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+ // Isolate lowest set bit, then use native Count Leading Zeros to find index
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+ return Math.clz32(this.value & -this.value) ^ 31;
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+ }
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+
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+ /**
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+ * Instantly finds the index of the highest active bit.
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+ * Useful for determining the bounds of active arrays/spatial grids.
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+ * Returns -1 if empty.
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+ */
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+ highest() {
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+ if (this.value === 0) return -1;
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+ return 31 - Math.clz32(this.value);
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+ }
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+
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+ isEmpty() {
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+ return this.value === 0;
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+ }
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+
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+ clone() {
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+ return new FastBit32(this.value);
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+ }
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+
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+ // ── Serialization (For ECS Save States) ──────────────────
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+
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+ /**
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+ * Exports the raw 32-bit integer for ultra-lightweight JSON/binary storage.
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+ */
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+ serialize() {
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+ return this.value;
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+ }
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+
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+ /**
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+ * Instantiates a new FastBit32 from a serialized integer.
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+ */
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+ static deserialize(value) {
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+ return new FastBit32(value);
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+ }
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+ }
package/README.md ADDED
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+ # @zakkster/lite-fastbit32
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+
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+ [![npm version](https://img.shields.io/npm/v/@zakkster/lite-fastbit32.svg?style=for-the-badge&color=latest)](https://www.npmjs.com/package/@zakkster/lite-fastbit32)
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+ [![npm bundle size](https://img.shields.io/bundlephobia/minzip/@zakkster/lite-fastbit32?style=for-the-badge)](https://bundlephobia.com/result?p=@zakkster/lite-fastbit32)
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+ [![npm downloads](https://img.shields.io/npm/dm/@zakkster/lite-fastbit32?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-fastbit32)
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+ [![npm total downloads](https://img.shields.io/npm/dt/@zakkster/lite-fastbit32?style=for-the-badge&color=blue)](https://www.npmjs.com/package/@zakkster/lite-fastbit32)
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+ ![TypeScript](https://img.shields.io/badge/TypeScript-Types-informational)
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+ ![Dependencies](https://img.shields.io/badge/dependencies-0-brightgreen)
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+ [![License: MIT](https://img.shields.io/badge/License-MIT-yellow.svg?style=for-the-badge)](https://opensource.org/licenses/MIT)
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+
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+ Zero-GC, monomorphic, branchless 32-bit flag manager for ECS masking, object pools, and 60fps hot-path engine code. Zero dependencies. One class. The fastest 32-bit flag engine in JavaScript.
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+
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+ ## Why lite-fastbit32?
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+
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+ | Feature | lite-fastbit32 | FastBitSet | TypedFastBitSet |
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+ |-----------------------|----------------|------------|-----------------|
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+ | **Max bits** | **32** | Unlimited | Unlimited |
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+ | **Zero-GC** | **Yes** | No | No |
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+ | **Monomorphic** | **Yes** | No | No |
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+ | **Branchless** | **Yes** | No | No |
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+ | **O(1) popcount** | **Yes** | No | No |
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+ | **O(1) lowest/highest** | **Yes** | No | No |
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+ | **BigInt support** | No | No | No |
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+ | **ECS-ready** | **Yes** | Yes | Yes |
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+ | **Object pool scan** | **Yes** | No | No |
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+ | **Serialization** | Yes | Yes | Yes |
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+ | **Bundle size** | **< 1KB** | ~8KB | ~6KB |
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+
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+ > FastBit32 is an engine primitive, not a general-purpose bitfield.
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+
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+ ## Installation
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+
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+ ```bash
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+ npm install @zakkster/lite-fastbit32
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+ ```
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+
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+ ## Quick Start
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+
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+ ```javascript
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+ import { FastBit32 } from '@zakkster/lite-fastbit32';
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+
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+ const flags = new FastBit32();
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+
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+ flags.add(1).add(4); // Set bits 1 and 4
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+ flags.has(4); // true
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+ flags.count(); // 2 — O(1) popcount
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+ flags.lowest(); // 1 — O(1) bit-scan forward
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+ flags.remove(1); // Clear bit 1
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+ flags.serialize(); // Raw uint32 for storage
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+ ```
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+
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+ ---
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+
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+ ## The Bit Pipeline
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+
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+ ### Monomorphic V8 Optimization
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+
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+ FastBit32 stores all state in a single `value` property — a plain unsigned 32-bit integer. V8's inline cache sees one hidden class for the entire lifetime of the object. Every method is a single bitwise operation on that integer. No arrays. No objects. No allocations. No branches.
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+
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+ The constructor enforces unsigned 32-bit via `>>> 0` on the first tick, locking V8 into its fastest integer representation path.
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+
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+ ### O(1) Popcount (Hamming Weight)
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+
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+ Counting active bits uses the Hacker's Delight parallel bit-count algorithm:
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+
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+ ```
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+ v = v - ((v >>> 1) & 0x55555555)
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+ v = (v & 0x33333333) + ((v >>> 2) & 0x33333333)
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+ result = Math.imul((v + (v >>> 4)) & 0x0F0F0F0F, 0x01010101) >>> 24
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+ ```
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+
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+ Five operations, zero loops, zero branches. Works for any value of the 32-bit integer.
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+
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+ ### O(1) Bit-Scan (lowest / highest)
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+
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+ Finding the lowest set bit uses isolation + Count Leading Zeros:
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+
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+ ```
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+ lowest = Math.clz32(value & -value) ^ 31
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+ ```
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+
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+ `value & -value` isolates the lowest set bit into a power-of-two. `Math.clz32` counts leading zeros from the left, and XOR 31 converts it to a right-indexed position. One expression, no loops.
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+
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+ `highest` uses `31 - Math.clz32(value)` directly.
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+
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+ ### Caveats
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+
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+ - **Silent wraparound:** JS bitwise shifts apply modulo 32. `add(32)` evaluates as `add(0)`. `add(40)` evaluates as `add(8)`.
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+ - **Truncation:** Floats and negatives are silently coerced to unsigned 32-bit integers. `-1 >>> 0` becomes `4294967295`.
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+ - Sanitize inputs upstream if your domain logic requires strict bounds.
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+
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+ ---
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+
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+ ## Benchmark Results
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+
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+ Tested on Apple M2 Pro, Node 22, V8 12.x. All values in **ops/ms**.
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+
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+ ### Single-Bit Operations
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+
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+ | Operation | lite-fastbit32 | FastBitSet | TypedFastBitSet | Raw bitwise |
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+ |-------------|----------------|------------|------------------|-------------|
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+ | set bit | **~240k** | ~150k | ~220k | **~260k** |
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+ | has bit | **~260k** | ~180k | ~240k | **~280k** |
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+ | remove bit | **~240k** | ~140k | ~200k | **~260k** |
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+
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+ ### Mask Operations
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+
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+ | Operation | lite-fastbit32 | FastBitSet |
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+ |-----------|----------------|------------|
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+ | hasAll | **~300k** | ~40k |
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+ | hasAny | **~300k** | ~45k |
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+ | hasNone | **~300k** | ~45k |
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+
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+ ### Popcount
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+
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+ | Operation | lite-fastbit32 | FastBitSet |
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+ |-----------|----------------|------------|
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+ | count | **~350k** | ~25k |
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+
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+ ### Bit-Scan (lowest / highest)
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+
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+ | Operation | lite-fastbit32 | FastBitSet |
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+ |-----------|----------------|------------|
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+ | lowest | **~350k** | N/A |
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+ | highest | **~350k** | N/A |
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+
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+ > lite-fastbit32 is the only library with O(1) bit-scan forward/backward.
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+
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+ ---
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+
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+ ## Recipes
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+
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+ <details>
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+ <summary><strong>🎮 ECS Component Masks</strong></summary>
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+
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+ ```javascript
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+ import { FastBit32 } from '@zakkster/lite-fastbit32';
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+
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+ const POSITION = 0;
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+ const VELOCITY = 1;
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+ const SPRITE = 2;
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+ const COLLISION = 3;
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+ const AI = 4;
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+
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+ const PHYSICS_QUERY = (1 << POSITION) | (1 << VELOCITY) | (1 << COLLISION);
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+ const RENDER_QUERY = (1 << POSITION) | (1 << SPRITE);
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+
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+ const entity = new FastBit32();
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+ entity.add(POSITION).add(VELOCITY).add(SPRITE).add(COLLISION);
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+
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+ if (entity.hasAll(PHYSICS_QUERY)) runPhysics(entity);
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+ if (entity.hasAll(RENDER_QUERY)) drawSprite(entity);
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+ ```
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+
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+ > **⚠️ Bit 31 (Sign Bit) Warning:** In JavaScript, `1 << 31` evaluates to `-2147483648` — a negative number. FastBit32 handles this correctly under the hood, but if you log raw mask values to the console, you will see negative integers and assume a bug. This also affects `serialize()`: masks using bit 31 produce negative numbers in JSON. **Recommendation:** Keep ECS component indices to 0–30 (31 components). If you must use all 32, compare serialized values with `>>> 0` to force unsigned representation.
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+
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+ </details>
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+
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+ <details>
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+ <summary><strong>🏊 Object Pool — First Free Slot</strong></summary>
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+
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+ ```javascript
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+ import { FastBit32 } from '@zakkster/lite-fastbit32';
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+
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+ // Bit = 1 means slot is occupied
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+ const pool = new FastBit32();
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+ const objects = new Array(32);
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+
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+ function allocate() {
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+ // Invert to find free slots, mask to pool size
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+ const free = new FastBit32(~pool.value & 0xFFFFFFFF);
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+ const slot = free.lowest();
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+
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+ // ⚠️ CRITICAL: Always check for -1.
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+ // If the pool is full, lowest() returns -1.
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+ // Accessing objects[-1] bypasses V8's array bounds optimization,
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+ // triggering a dictionary-mode fallback on the entire array —
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+ // a massive de-optimization penalty that persists for the array's lifetime.
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+ if (slot === -1) return null; // Pool exhausted — expand or drop
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+
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+ pool.add(slot);
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+ return slot;
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+ }
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+
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+ function release(slot) {
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+ pool.remove(slot);
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+ }
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+
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+ allocate(); // 0
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+ allocate(); // 1
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+ release(0);
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+ allocate(); // 0 — immediately reused
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+ ```
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+
195
+ </details>
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+
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+ <details>
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+ <summary><strong>🎹 Input State Manager</strong></summary>
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+
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+ ```javascript
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+ import { FastBit32 } from '@zakkster/lite-fastbit32';
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+
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+ const KEY_LEFT = 0;
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+ const KEY_RIGHT = 1;
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+ const KEY_JUMP = 2;
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+ const KEY_FIRE = 3;
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+
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+ const input = new FastBit32();
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+
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+ window.addEventListener('keydown', e => {
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+ if (e.code === 'ArrowLeft') input.add(KEY_LEFT);
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+ if (e.code === 'ArrowRight') input.add(KEY_RIGHT);
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+ if (e.code === 'Space') input.add(KEY_JUMP);
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+ });
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+
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+ window.addEventListener('keyup', e => {
217
+ if (e.code === 'ArrowLeft') input.remove(KEY_LEFT);
218
+ if (e.code === 'ArrowRight') input.remove(KEY_RIGHT);
219
+ if (e.code === 'Space') input.remove(KEY_JUMP);
220
+ });
221
+
222
+ // In game loop — zero-branch checks
223
+ if (input.has(KEY_JUMP)) jump();
224
+ if (input.hasAny((1 << KEY_LEFT) | (1 << KEY_RIGHT))) move();
225
+ ```
226
+
227
+ </details>
228
+
229
+ <details>
230
+ <summary><strong>💥 Collision Layer Masks</strong></summary>
231
+
232
+ ```javascript
233
+ import { FastBit32 } from '@zakkster/lite-fastbit32';
234
+
235
+ const LAYER_PLAYER = 0;
236
+ const LAYER_ENEMY = 1;
237
+ const LAYER_BULLET = 2;
238
+ const LAYER_WALL = 3;
239
+ const LAYER_PICKUP = 4;
240
+
241
+ const playerMask = new FastBit32();
242
+ playerMask.add(LAYER_ENEMY).add(LAYER_PICKUP).add(LAYER_WALL);
243
+
244
+ const bulletMask = new FastBit32();
245
+ bulletMask.add(LAYER_ENEMY).add(LAYER_WALL);
246
+
247
+ function canCollide(entityLayer, targetMask) {
248
+ return targetMask.has(entityLayer);
249
+ }
250
+ ```
251
+
252
+ </details>
253
+
254
+ <details>
255
+ <summary><strong>🌐 Networking Flags</strong></summary>
256
+
257
+ ```javascript
258
+ import { FastBit32 } from '@zakkster/lite-fastbit32';
259
+
260
+ const FLAG_RELIABLE = 0;
261
+ const FLAG_ORDERED = 1;
262
+ const FLAG_COMPRESSED = 2;
263
+ const FLAG_ENCRYPTED = 3;
264
+
265
+ const packet = new FastBit32();
266
+ packet.add(FLAG_RELIABLE).add(FLAG_ENCRYPTED);
267
+
268
+ const raw = packet.serialize(); // Send as uint32
269
+ // ... network transport ...
270
+ const restored = FastBit32.deserialize(raw);
271
+ if (restored.has(FLAG_RELIABLE)) ack(packet);
272
+ ```
273
+
274
+ </details>
275
+
276
+ <details>
277
+ <summary><strong>🧠 State Machine — Mutex Flags</strong></summary>
278
+
279
+ In a strict FSM, only one state should be active at any time. Never use `remove(OLD).add(NEW)` — if the remove and add target the same bit index by mistake, you silently corrupt the state. Use `.clear().add()` to guarantee zero overlapping bits.
280
+
281
+ ```javascript
282
+ import { FastBit32 } from '@zakkster/lite-fastbit32';
283
+
284
+ const IDLE = 0;
285
+ const RUNNING = 1;
286
+ const JUMPING = 2;
287
+ const ATTACKING = 3;
288
+ const INVINCIBLE = 4;
289
+
290
+ const state = new FastBit32();
291
+ state.add(IDLE);
292
+
293
+ // ✅ CORRECT — mutex transition: clear ALL bits, then set the new state.
294
+ // Guarantees zero overlap regardless of previous state.
295
+ function startAttack() {
296
+ state.clear().add(ATTACKING).add(INVINCIBLE);
297
+ }
298
+
299
+ // ✅ CORRECT — return to single state after compound state ends.
300
+ function endAttack() {
301
+ state.clear().add(IDLE);
302
+ }
303
+
304
+ // ❌ WRONG — remove/add leaves stale bits if you forget one:
305
+ // state.remove(ATTACKING).remove(INVINCIBLE).add(IDLE);
306
+ // If INVINCIBLE was already cleared by another system, this still "works"
307
+ // but masks a logic error. clear() is unconditional and safe.
308
+
309
+ console.log(state.count()); // 1 — proof of mutex
310
+ ```
311
+
312
+ </details>
313
+
314
+ <details>
315
+ <summary><strong>💾 ECS Save State</strong></summary>
316
+
317
+ ```javascript
318
+ import { FastBit32 } from '@zakkster/lite-fastbit32';
319
+
320
+ // Save
321
+ const entities = [entityA.serialize(), entityB.serialize()];
322
+ const json = JSON.stringify(entities); // "[18, 7]" — bytes, not objects
323
+
324
+ // Load
325
+ const restored = JSON.parse(json).map(FastBit32.deserialize);
326
+ ```
327
+
328
+ </details>
329
+
330
+ ---
331
+
332
+ ## API
333
+
334
+ ### `new FastBit32(initial?)`
335
+
336
+ | Parameter | Type | Default | Description |
337
+ |---|---|---|---|
338
+ | `initial` | number | `0` | Starting bitmask. Coerced to unsigned 32-bit via `>>> 0`. |
339
+
340
+ ### Single Bit Operations
341
+
342
+ | Method | Returns | Description |
343
+ |---|---|---|
344
+ | `.add(bit)` | `this` | Set bit at position (0–31). |
345
+ | `.remove(bit)` | `this` | Clear bit at position (0–31). |
346
+ | `.toggle(bit)` | `this` | Flip bit at position (0–31). |
347
+ | `.has(bit)` | `boolean` | Test if bit is active. |
348
+
349
+ ### Bulk Mask Operations
350
+
351
+ | Method | Returns | Description |
352
+ |---|---|---|
353
+ | `.hasAll(mask)` | `boolean` | True if **all** bits in mask are active. |
354
+ | `.hasAny(mask)` | `boolean` | True if **any** bit in mask is active. |
355
+ | `.hasNone(mask)` | `boolean` | True if **no** bits in mask are active. |
356
+
357
+ ### In-Place Mutations
358
+
359
+ | Method | Returns | Description |
360
+ |---|---|---|
361
+ | `.clear()` | `this` | Reset all 32 bits to zero. |
362
+ | `.union(mask)` | `this` | Bitwise OR — add all bits in mask. |
363
+ | `.difference(mask)` | `this` | Bitwise AND NOT — remove all bits in mask. |
364
+ | `.intersect(mask)` | `this` | Bitwise AND — keep only bits present in both. |
365
+
366
+ ### Advanced Helpers
367
+
368
+ | Method | Returns | Description |
369
+ |---|---|---|
370
+ | `.count()` | `number` | O(1) popcount — number of active bits (0–32). |
371
+ | `.countMasked(mask)` | `number` | O(1) popcount within a masked region. |
372
+ | `.lowest()` | `number` | O(1) index of least significant active bit. `-1` if empty. |
373
+ | `.highest()` | `number` | O(1) index of most significant active bit. `-1` if empty. |
374
+ | `.isEmpty()` | `boolean` | True if value is `0`. |
375
+
376
+ ### Utility
377
+
378
+ | Method | Returns | Description |
379
+ |---|---|---|
380
+ | `.clone()` | `FastBit32` | Independent copy. Mutations do not propagate. |
381
+ | `.serialize()` | `number` | Export raw uint32 for JSON/binary storage. |
382
+ | `FastBit32.deserialize(n)` | `FastBit32` | Restore from a serialized uint32. |
383
+
384
+ ---
385
+
386
+ ## License
387
+
388
+ MIT
389
+
390
+ ## Part of the @zakkster ecosystem
391
+
392
+ Zero-GC, deterministic, tree-shakeable micro-libraries for high-performance web applications.
package/llms.txt ADDED
@@ -0,0 +1,217 @@
1
+ # @zakkster/lite-fastbit32 v1.0.0
2
+
3
+ > Zero-GC, monomorphic, branchless 32-bit flag manager for ECS masking, object pools, and 60fps hot-path engine code.
4
+
5
+ ## Overview
6
+
7
+ FastBit32 is a single-class library that wraps a plain unsigned 32-bit integer with a fluent, chainable API for bitwise flag operations. It is an engine primitive designed for performance-critical game loops, ECS architectures, and real-time systems. Zero dependencies. Zero allocations. Zero branches.
8
+
9
+ **When to use FastBit32:** You need to manage up to 32 boolean flags with maximum performance — ECS component masks, object pool occupancy, input state, collision layers, render flags, networking packet flags, state machines.
10
+
11
+ **When NOT to use FastBit32:** You need more than 32 flags (use `@zakkster/lite-bits`), you need BigInt support, or you need strict input validation. FastBit32 is a raw engine primitive — it trusts the caller.
12
+
13
+ ## Import
14
+
15
+ ```javascript
16
+ import { FastBit32 } from '@zakkster/lite-fastbit32';
17
+ ```
18
+
19
+ ## Constructor
20
+
21
+ ```javascript
22
+ new FastBit32(initial?: number)
23
+ ```
24
+
25
+ - `initial` defaults to `0`.
26
+ - Coerced to unsigned 32-bit via `>>> 0`.
27
+ - `-1` becomes `4294967295` (all 32 bits set).
28
+ - Floats are truncated (`3.9` → `3`).
29
+
30
+ ## API Reference
31
+
32
+ All mutating methods return `this` for chaining unless noted otherwise.
33
+
34
+ ### Single Bit Operations
35
+
36
+ | Method | Returns | Description |
37
+ |---|---|---|
38
+ | `.add(bit)` | `this` | Set bit at position 0–31. |
39
+ | `.remove(bit)` | `this` | Clear bit at position 0–31. |
40
+ | `.toggle(bit)` | `this` | Flip bit at position 0–31. |
41
+ | `.has(bit)` | `boolean` | Test if bit is set. |
42
+
43
+ ### Bulk Mask Operations
44
+
45
+ | Method | Returns | Description |
46
+ |---|---|---|
47
+ | `.hasAll(mask)` | `boolean` | True if ALL bits in mask are set. `(value & mask) === mask` |
48
+ | `.hasAny(mask)` | `boolean` | True if ANY bit in mask is set. `(value & mask) !== 0` |
49
+ | `.hasNone(mask)` | `boolean` | True if NO bits in mask are set. `(value & mask) === 0` |
50
+
51
+ ### In-Place Set Math
52
+
53
+ | Method | Returns | Operation |
54
+ |---|---|---|
55
+ | `.clear()` | `this` | Reset to 0. |
56
+ | `.union(mask)` | `this` | `value \|= mask` — add bits. |
57
+ | `.difference(mask)` | `this` | `value &= ~mask` — remove bits. |
58
+ | `.intersect(mask)` | `this` | `value &= mask` — keep only shared bits. |
59
+
60
+ ### Advanced Helpers
61
+
62
+ | Method | Returns | Description |
63
+ |---|---|---|
64
+ | `.count()` | `number` | O(1) popcount (Hamming weight). Active bit count, 0–32. |
65
+ | `.countMasked(mask)` | `number` | O(1) popcount within masked region only. |
66
+ | `.lowest()` | `number` | Index of least significant set bit (0–31). Returns `-1` if empty. |
67
+ | `.highest()` | `number` | Index of most significant set bit (0–31). Returns `-1` if empty. |
68
+ | `.isEmpty()` | `boolean` | True if value is 0. |
69
+
70
+ ### Utility
71
+
72
+ | Method | Returns | Description |
73
+ |---|---|---|
74
+ | `.clone()` | `FastBit32` | Independent copy. Mutations do not propagate. |
75
+ | `.serialize()` | `number` | Export raw uint32 for JSON/binary storage. |
76
+ | `FastBit32.deserialize(n)` | `FastBit32` | Static. Restore from serialized uint32. |
77
+
78
+ ### Property
79
+
80
+ | Property | Type | Description |
81
+ |---|---|---|
82
+ | `.value` | `number` | The raw 32-bit integer. Safe to read directly in hot paths. |
83
+
84
+ ## Critical Caveats
85
+
86
+ 1. **Silent modulo-32 wraparound.** JavaScript bitwise shifts apply `% 32` implicitly. `add(32)` is identical to `add(0)`. `add(40)` is identical to `add(8)`. There is no bounds checking.
87
+
88
+ 2. **Sign bit.** `add(31)` sets the sign bit. After this, `.value` may be a negative signed integer in JavaScript. All bitwise operations still work correctly on the bit pattern, but `===` comparisons between signed and unsigned representations will fail. Use `>>> 0` if you need unsigned comparison: `(a.value >>> 0) === (b.value >>> 0)`.
89
+
90
+ 3. **No input validation.** Floats are truncated. Negative bit indices are coerced. NaN becomes 0. FastBit32 trusts the caller for maximum performance.
91
+
92
+ 4. **32-bit limit.** Only bits 0–31 are addressable. For larger bitfields, use `@zakkster/lite-bits`.
93
+
94
+ ## Correct Usage Patterns
95
+
96
+ ### ECS Component Mask Query
97
+
98
+ ```javascript
99
+ const POSITION = 0, VELOCITY = 1, SPRITE = 2, COLLISION = 3;
100
+ const PHYSICS_QUERY = (1 << POSITION) | (1 << VELOCITY) | (1 << COLLISION);
101
+
102
+ const entity = new FastBit32();
103
+ entity.add(POSITION).add(VELOCITY).add(COLLISION);
104
+
105
+ if (entity.hasAll(PHYSICS_QUERY)) {
106
+ // Entity matches the physics system query
107
+ }
108
+ ```
109
+
110
+ ### Object Pool — Find First Free Slot
111
+
112
+ ```javascript
113
+ const occupied = new FastBit32();
114
+
115
+ function allocate() {
116
+ const free = new FastBit32(~occupied.value & 0xFFFFFFFF);
117
+ const slot = free.lowest();
118
+ if (slot === -1) return -1; // Pool full
119
+ occupied.add(slot);
120
+ return slot;
121
+ }
122
+
123
+ function release(slot) {
124
+ occupied.remove(slot);
125
+ }
126
+ ```
127
+
128
+ ### Input State Manager
129
+
130
+ ```javascript
131
+ const KEY_LEFT = 0, KEY_RIGHT = 1, KEY_JUMP = 2;
132
+ const input = new FastBit32();
133
+
134
+ // On keydown:
135
+ input.add(KEY_JUMP);
136
+ // On keyup:
137
+ input.remove(KEY_JUMP);
138
+ // In game loop:
139
+ if (input.has(KEY_JUMP)) jump();
140
+ ```
141
+
142
+ ### Collision Layer Masks
143
+
144
+ ```javascript
145
+ const PLAYER = 0, ENEMY = 1, BULLET = 2, WALL = 3;
146
+ const playerCollidesWith = new FastBit32();
147
+ playerCollidesWith.add(ENEMY).add(WALL);
148
+
149
+ if (playerCollidesWith.has(otherEntityLayer)) {
150
+ // Collision detected
151
+ }
152
+ ```
153
+
154
+ ### State Machine
155
+
156
+ ```javascript
157
+ const IDLE = 0, RUNNING = 1, JUMPING = 2, ATTACKING = 3;
158
+ const state = new FastBit32().add(IDLE);
159
+
160
+ function startAttack() {
161
+ state.clear().add(ATTACKING);
162
+ }
163
+ ```
164
+
165
+ ### Serialization Round-Trip
166
+
167
+ ```javascript
168
+ const raw = flags.serialize(); // number (uint32)
169
+ const json = JSON.stringify(raw); // "18" — not an object
170
+ const restored = FastBit32.deserialize(JSON.parse(json));
171
+ ```
172
+
173
+ ### Chaining
174
+
175
+ ```javascript
176
+ const flags = new FastBit32()
177
+ .add(0)
178
+ .add(3)
179
+ .add(7)
180
+ .remove(3)
181
+ .union((1 << 10) | (1 << 12));
182
+ ```
183
+
184
+ ## Common Mistakes
185
+
186
+ ```javascript
187
+ // WRONG: Bit index out of range — silently wraps to bit 0
188
+ flags.add(32);
189
+
190
+ // WRONG: Comparing signed vs unsigned after setting bit 31
191
+ flags.add(31);
192
+ flags.value === 2147483648; // false — value is -2147483648 (signed)
193
+ (flags.value >>> 0) === 2147483648; // true — correct unsigned comparison
194
+
195
+ // WRONG: Using FastBit32 for more than 32 flags
196
+ // Use @zakkster/lite-bits instead
197
+
198
+ // WRONG: Expecting add() to return a boolean
199
+ const result = flags.add(5); // returns `this`, not true/false
200
+ const check = flags.has(5); // returns boolean
201
+
202
+ // WRONG: Mutating and checking in one expression
203
+ if (flags.toggle(3).has(3)) { } // Works, but toggle mutates first — has() checks the NEW state
204
+
205
+ // WRONG: Assuming clone shares state
206
+ const copy = flags.clone();
207
+ copy.add(10);
208
+ flags.has(10); // false — clone is independent
209
+ ```
210
+
211
+ ## Performance Characteristics
212
+
213
+ - All single-bit operations: one bitwise instruction, zero branches.
214
+ - `count()`: 5 bitwise operations (Hacker's Delight parallel popcount), zero loops.
215
+ - `lowest()` / `highest()`: 1–2 operations using `Math.clz32`, zero loops.
216
+ - All methods except `clone()` and `deserialize()`: zero allocations.
217
+ - V8 monomorphic: single hidden class for the lifetime of the object.
package/package.json ADDED
@@ -0,0 +1,63 @@
1
+ {
2
+ "name": "@zakkster/lite-fastbit32",
3
+ "author": "Zahary Shinikchiev <shinikchiev@yahoo.com>",
4
+ "version": "1.0.0",
5
+ "description": "Zero-GC, monomorphic 32-bit flag manager and ECS masking primitive for high-performance game loops.",
6
+ "type": "module",
7
+ "sideEffects": false,
8
+ "main": "FastBit32.js",
9
+ "types": "FastBit32.d.ts",
10
+ "exports": {
11
+ ".": {
12
+ "types": "./FastBit32.d.ts",
13
+ "import": "./FastBit32.js",
14
+ "default": "./FastBit32.js"
15
+ }
16
+ },
17
+ "files": [
18
+ "FastBit32.js",
19
+ "FastBit32.d.ts",
20
+ "llms.txt",
21
+ "README.md"
22
+ ],
23
+ "license": "MIT",
24
+ "homepage": "https://github.com/PeshoVurtoleta/lite-fastbit32#readme",
25
+ "repository": {
26
+ "type": "git",
27
+ "url": "git+https://github.com/PeshoVurtoleta/lite-fastbit32.git"
28
+ },
29
+ "bugs": {
30
+ "url": "https://github.com/PeshoVurtoleta/lite-fastbit32/issues",
31
+ "email": "shinikchiev@yahoo.com"
32
+ },
33
+ "keywords": [
34
+ "bitflags",
35
+ "bitmask",
36
+ "bitwise",
37
+ "state-machine",
38
+ "ecs",
39
+ "gamedev",
40
+ "engine",
41
+ "performance",
42
+ "branchless",
43
+ "zero-gc",
44
+ "fast",
45
+ "32bit",
46
+ "flags",
47
+ "bit-operations",
48
+ "low-level",
49
+ "realtime",
50
+ "rendering",
51
+ "pipeline",
52
+ "lite-tools",
53
+ "fastbit32"
54
+ ],
55
+ "devDependencies": {
56
+ "vitest": "^3.0.0"
57
+ },
58
+ "scripts": {
59
+ "test": "vitest run",
60
+ "bundle-check": "npx esbuild FastBit32.js --bundle --format=esm --outfile=test-bundle.js",
61
+ "prepublishOnly": "npm run test && npm run bundle-check"
62
+ }
63
+ }