@zakim24/electron-liquid-glass 1.1.1 → 1.1.3
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package/package.json
CHANGED
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package/src/glass_effect.mm
CHANGED
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@@ -122,12 +122,31 @@ extern "C" int AddGlassEffectView(unsigned char *buffer, bool opaque) {
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122
122
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123
123
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// Ensure autoresize if we created a private glass view too
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124
124
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glass.autoresizingMask = NSViewWidthSizable | NSViewHeightSizable;
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125
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+
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126
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// Make the glass view click-through by setting it to not accept any mouse events
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127
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// NSView doesn't have setIgnoresMouseEvents, so we use layer properties
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128
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glass.wantsLayer = YES;
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129
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+
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130
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// Get the first existing subview to position our glass behind it
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131
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NSView *firstSubview = container.subviews.firstObject;
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125
132
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126
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-
// Add the glass view (positioned
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133
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// Add the glass view (positioned BELOW all existing content to not block events)
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127
134
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if (opaque && backgroundView) {
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128
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-
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135
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// Background at very bottom, glass above it, content on top
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136
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if (firstSubview) {
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137
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[container addSubview:backgroundView positioned:NSWindowBelow relativeTo:firstSubview];
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138
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[container addSubview:glass positioned:NSWindowAbove relativeTo:backgroundView];
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139
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} else {
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140
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[container addSubview:backgroundView positioned:NSWindowBelow relativeTo:nil];
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141
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[container addSubview:glass positioned:NSWindowAbove relativeTo:backgroundView];
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142
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}
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129
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} else {
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130
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-
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144
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// Glass at very bottom, content on top
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145
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if (firstSubview) {
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146
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[container addSubview:glass positioned:NSWindowBelow relativeTo:firstSubview];
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147
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} else {
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148
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[container addSubview:glass positioned:NSWindowBelow relativeTo:nil];
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149
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}
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131
150
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}
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// Associate views with the container for cleanup
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