@zaisma/game-server 1.3.0 → 1.4.0
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- package/bin/node.js +5 -4
- package/package.json +1 -1
package/bin/node.js
CHANGED
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@@ -178,18 +178,19 @@ export function startServer(options) {
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178
178
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// for its own databases. Answers 204 when that and onWebhook finished, so Zaisma counts it delivered;
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179
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// anything else is tried again later.
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180
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function answerWebhook(request, response) {
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181
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-
const reply = (httpStatus, message) => {
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182
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-
response.writeHead(httpStatus, { "Content-Type": "text/plain", "Cache-Control": "no-store" });
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181
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+
const reply = (httpStatus, message, isClosing = false) => {
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182
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response.writeHead(httpStatus, { "Content-Type": "text/plain", "Cache-Control": "no-store", ...(isClosing ? { Connection: "close" } : {}) });
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response.end(message);
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};
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if (request.method !== "POST") return reply(405, "Webhooks are POSTed.");
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if (!webhookSigningSecret) return reply(503, "Set ZAISMA_WEBHOOK_SIGNING_SECRET to the webhook's signing_secret to take its events.");
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const header = (name) => (typeof request.headers[name] === "string" ? request.headers[name] : null);
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const headers = { webhookId: header("webhook-id"), webhookTimestamp: header("webhook-timestamp"), webhookSignature: header("webhook-signature") };
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189
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// A POST with no headers, or an old timestamp, is turned away before its body is read.
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189
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// A POST with no headers, or an old timestamp, is turned away before its body is read. Its connection
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190
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// closes, and says so, so the sender doesn't send its next request down a connection that's gone.
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const refuse = (httpStatus, error) => {
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response.once("finish", () => request.destroy());
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192
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-
reply(httpStatus, `${error.message} ${error.fix}
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193
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+
reply(httpStatus, `${error.message} ${error.fix}`, true);
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};
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const chunks = [];
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let sizeBytes = 0;
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