@zaisma/game-server 1.18.0 → 1.20.0
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- package/bench/glass.js +608 -274
- package/package.json +1 -1
- package/src/webhooks.d.ts +1 -1
package/package.json
CHANGED
package/src/webhooks.d.ts
CHANGED
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@@ -13,7 +13,7 @@ import type { Server } from "./requests.ts";
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* Every kind of event Zaisma sends today. A WebhookEvent's kind is one of these or a kind added later,
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* so a game server switches on the ones it knows and skips the rest.
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*/
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-
export type WebhookEventKind = "bug_reported" | "player_reported" | "scan_status_changed" | "live_version_changed" | "review_status_changed" | "country_blocks_changed" | "game_server_error_found" | "alert_raised" | "account_deleted" | "security_alert" | "purchase_completed" | "purchase_refunded" | "test";
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+
export type WebhookEventKind = "bug_reported" | "player_reported" | "scan_status_changed" | "ai_review_finished" | "live_version_changed" | "review_status_changed" | "country_blocks_changed" | "game_server_error_found" | "alert_raised" | "account_deleted" | "security_alert" | "purchase_completed" | "purchase_refunded" | "test";
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/** Who deleted their Zaisma account, on an account_deleted event. */
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export interface AccountDeletion {
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/** The player who deleted their Zaisma account. */
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