@zag-js/rect-utils 0.55.0 → 0.56.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.js +21 -44
- package/dist/index.js.map +1 -1
- package/dist/index.mjs +21 -44
- package/dist/index.mjs.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -17,10 +17,7 @@ var __copyProps = (to, from, except, desc) => {
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return to;
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};
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var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
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var __publicField = (obj, key, value) =>
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__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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return value;
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};
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var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
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// src/index.ts
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var src_exports = {};
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@@ -201,8 +198,7 @@ var AffineTransform = class _AffineTransform {
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return new _AffineTransform([1, 0, tx, 0, 1, ty]);
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}
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static multiply(...[first, ...rest]) {
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if (!first)
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return _AffineTransform.identity;
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if (!first) return _AffineTransform.identity;
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return rest.reduce((result, item) => result.prepend(item), first);
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}
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get a() {
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@@ -240,30 +236,20 @@ var AffineTransform = class _AffineTransform {
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// src/align.ts
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function hAlign(a, ref, h) {
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let x = ref.minX;
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if (h === "left-inside")
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if (h === "
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if (h === "
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x = ref.maxX - ref.width;
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if (h === "right-outside")
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x = ref.maxX;
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if (h === "center")
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x = ref.midX - ref.width / 2;
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if (h === "left-inside") x = ref.minX;
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if (h === "left-outside") x = ref.minX - ref.width;
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if (h === "right-inside") x = ref.maxX - ref.width;
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if (h === "right-outside") x = ref.maxX;
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if (h === "center") x = ref.midX - ref.width / 2;
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return { ...a, x };
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}
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function vAlign(a, ref, v) {
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let y = ref.minY;
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if (v === "top-inside")
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if (v === "
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if (v === "
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y = ref.maxY - a.height;
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if (v === "bottom-outside")
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y = ref.maxY;
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if (v === "center")
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y = ref.midY - a.height / 2;
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if (v === "top-inside") y = ref.minY;
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if (v === "top-outside") y = ref.minY - a.height;
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if (v === "bottom-inside") y = ref.maxY - a.height;
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if (v === "bottom-outside") y = ref.maxY;
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if (v === "center") y = ref.midY - a.height / 2;
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return { ...a, y };
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}
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function alignRect(a, ref, options) {
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@@ -371,19 +357,14 @@ function distance(a, b = { x: 0, y: 0 }) {
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function distanceFromPoint(r, p) {
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let x = 0;
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let y = 0;
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if (p.x < r.x)
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if (p.y < r.y)
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y = r.y - p.y;
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else if (p.y > r.maxY)
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y = p.y - r.maxY;
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if (p.x < r.x) x = r.x - p.x;
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else if (p.x > r.maxX) x = p.x - r.maxX;
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if (p.y < r.y) y = r.y - p.y;
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else if (p.y > r.maxY) y = p.y - r.maxY;
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return { x, y, value: distance({ x, y }) };
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}
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function distanceFromRect(a, b) {
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if (intersects(a, b))
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return { x: 0, y: 0, value: 0 };
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if (intersects(a, b)) return { x: 0, y: 0, value: 0 };
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const left = a.x < b.x ? a : b;
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const right = b.x < a.x ? a : b;
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const upper = a.y < b.y ? a : b;
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@@ -412,14 +393,10 @@ function closest(...pts) {
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};
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}
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function closestSideToRect(ref, r) {
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if (r.maxX <= ref.minX)
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if (r.
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return "bottom";
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if (r.maxX <= ref.minX) return "left";
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if (r.minX >= ref.maxX) return "right";
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if (r.maxY <= ref.minY) return "top";
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if (r.minY >= ref.maxY) return "bottom";
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return "left";
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}
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function closestSideToPoint(ref, p) {
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package/dist/index.js.map
CHANGED
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{"version":3,"sources":["../src/index.ts","../src/affine-transform.ts","../src/align.ts","../src/clamp.ts","../src/rect.ts","../src/intersection.ts","../src/distance.ts","../src/closest.ts","../src/constrain.ts","../src/contains.ts","../src/equality.ts","../src/from-element.ts","../src/from-points.ts","../src/union.ts","../src/from-range.ts","../src/from-rotation.ts","../src/from-window.ts","../src/operations.ts","../src/polygon.ts","../src/compass.ts","../src/resize.ts"],"sourcesContent":["export * from \"./affine-transform\"\nexport * from \"./align\"\nexport * from \"./clamp\"\nexport * from \"./closest\"\nexport * from \"./constrain\"\nexport * from \"./contains\"\nexport * from \"./distance\"\nexport * from \"./equality\"\nexport * from \"./from-element\"\nexport * from \"./from-points\"\nexport * from \"./from-range\"\nexport * from \"./from-rotation\"\nexport * from \"./from-window\"\nexport * from \"./intersection\"\nexport * from \"./operations\"\nexport * from \"./polygon\"\nexport * from \"./rect\"\nexport * from \"./resize\"\nexport * from \"./types\"\nexport * from \"./union\"\n","import type { Point } from \"./types\"\n\nexport class AffineTransform {\n m00: number\n m01: number\n m02: number\n m10: number\n m11: number\n m12: number\n\n constructor([m00, m01, m02, m10, m11, m12]: Iterable<number> = [0, 0, 0, 0, 0, 0]) {\n this.m00 = m00\n this.m01 = m01\n this.m02 = m02\n this.m10 = m10\n this.m11 = m11\n this.m12 = m12\n }\n\n applyTo(point: Point): Point {\n const { x, y } = point\n const { m00, m01, m02, m10, m11, m12 } = this\n\n return {\n x: m00 * x + m01 * y + m02,\n y: m10 * x + m11 * y + m12,\n }\n }\n\n prepend(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n this.m00 * other.m00 + this.m01 * other.m10, // m00\n this.m00 * other.m01 + this.m01 * other.m11, // m01\n this.m00 * other.m02 + this.m01 * other.m12 + this.m02, // m02\n this.m10 * other.m00 + this.m11 * other.m10, // m10\n this.m10 * other.m01 + this.m11 * other.m11, // m11\n this.m10 * other.m02 + this.m11 * other.m12 + this.m12, // m12\n ])\n }\n\n append(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n other.m00 * this.m00 + other.m01 * this.m10, // m00\n other.m00 * this.m01 + other.m01 * this.m11, // m01\n other.m00 * this.m02 + other.m01 * this.m12 + other.m02, // m02\n other.m10 * this.m00 + other.m11 * this.m10, // m10\n other.m10 * this.m01 + other.m11 * this.m11, // m11\n other.m10 * this.m02 + other.m11 * this.m12 + other.m12, // m12\n ])\n }\n\n get determinant() {\n return this.m00 * this.m11 - this.m01 * this.m10\n }\n\n get isInvertible() {\n const det = this.determinant\n\n return isFinite(det) && isFinite(this.m02) && isFinite(this.m12) && det !== 0\n }\n\n invert() {\n const det = this.determinant\n\n return new AffineTransform([\n this.m11 / det, // m00\n -this.m01 / det, // m01\n (this.m01 * this.m12 - this.m11 * this.m02) / det, // m02\n -this.m10 / det, // m10\n this.m00 / det, // m11\n (this.m10 * this.m02 - this.m00 * this.m12) / det, // m12\n ])\n }\n\n get array(): number[] {\n return [this.m00, this.m01, this.m02, this.m10, this.m11, this.m12, 0, 0, 1]\n }\n\n get float32Array(): Float32Array {\n return new Float32Array(this.array)\n }\n\n // Static\n\n static get identity(): AffineTransform {\n return new AffineTransform([1, 0, 0, 0, 1, 0])\n }\n\n static rotate(theta: number, origin?: Point): AffineTransform {\n const rotation = new AffineTransform([Math.cos(theta), -Math.sin(theta), 0, Math.sin(theta), Math.cos(theta), 0])\n\n if (origin && (origin.x !== 0 || origin.y !== 0)) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n rotation,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return rotation\n }\n\n rotate: (typeof AffineTransform)[\"rotate\"] = (...args) => {\n return this.prepend(AffineTransform.rotate(...args))\n }\n\n static scale(sx: number, sy: number = sx, origin: Point = { x: 0, y: 0 }): AffineTransform {\n const scale = new AffineTransform([sx, 0, 0, 0, sy, 0])\n\n if (origin.x !== 0 || origin.y !== 0) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n scale,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return scale\n }\n\n scale: (typeof AffineTransform)[\"scale\"] = (...args) => {\n return this.prepend(AffineTransform.scale(...args))\n }\n\n static translate(tx: number, ty: number): AffineTransform {\n return new AffineTransform([1, 0, tx, 0, 1, ty])\n }\n\n translate: (typeof AffineTransform)[\"translate\"] = (...args) => {\n return this.prepend(AffineTransform.translate(...args))\n }\n\n static multiply(...[first, ...rest]: AffineTransform[]): AffineTransform {\n if (!first) return AffineTransform.identity\n return rest.reduce((result, item) => result.prepend(item), first)\n }\n\n get a() {\n return this.m00\n }\n\n get b() {\n return this.m10\n }\n\n get c() {\n return this.m01\n }\n\n get d() {\n return this.m11\n }\n\n get tx() {\n return this.m02\n }\n\n get ty() {\n return this.m12\n }\n\n get scaleComponents(): Point {\n return { x: this.a, y: this.d }\n }\n\n get translationComponents(): Point {\n return { x: this.tx, y: this.ty }\n }\n\n get skewComponents(): Point {\n return { x: this.c, y: this.b }\n }\n\n toString() {\n return `matrix(${this.a}, ${this.b}, ${this.c}, ${this.d}, ${this.tx}, ${this.ty})`\n }\n}\n","import type { AlignOptions, HAlign, Rect, VAlign } from \"./types\"\n\nfunction hAlign(a: Rect, ref: Rect, h: HAlign): Rect {\n let x = ref.minX\n if (h === \"left-inside\") x = ref.minX\n if (h === \"left-outside\") x = ref.minX - ref.width\n if (h === \"right-inside\") x = ref.maxX - ref.width\n if (h === \"right-outside\") x = ref.maxX\n if (h === \"center\") x = ref.midX - ref.width / 2\n return { ...a, x }\n}\n\nfunction vAlign(a: Rect, ref: Rect, v: VAlign): Rect {\n let y = ref.minY\n if (v === \"top-inside\") y = ref.minY\n if (v === \"top-outside\") y = ref.minY - a.height\n if (v === \"bottom-inside\") y = ref.maxY - a.height\n if (v === \"bottom-outside\") y = ref.maxY\n if (v === \"center\") y = ref.midY - a.height / 2\n return { ...a, y }\n}\n\nexport function alignRect(a: Rect, ref: Rect, options: AlignOptions): Rect {\n const { h, v } = options\n return vAlign(hAlign(a, ref, h), ref, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nconst clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max)\n\nexport const clampPoint = (position: Point, size: Size, boundaryRect: RectInit) => {\n const x = clamp(position.x, boundaryRect.x, boundaryRect.x + boundaryRect.width - size.width)\n const y = clamp(position.y, boundaryRect.y, boundaryRect.y + boundaryRect.height - size.height)\n return { x, y }\n}\n\nconst defaultMinSize: Size = {\n width: 0,\n height: 0,\n}\n\nconst defaultMaxSize: Size = {\n width: Infinity,\n height: Infinity,\n}\n\nexport const clampSize = (size: Size, minSize = defaultMinSize, maxSize = defaultMaxSize) => {\n return {\n width: Math.min(Math.max(size.width, minSize!.width), maxSize!.width),\n height: Math.min(Math.max(size.height, minSize!.height), maxSize!.height),\n }\n}\n","import type { Point, Rect, RectEdge, RectInit } from \"./types\"\n\n/* -----------------------------------------------------------------------------\n * Point\n * -----------------------------------------------------------------------------*/\n\nexport const createPoint = (x: number, y: number) => ({ x, y })\n\nexport const subtractPoints = (a: Point, b: Point) => createPoint(a.x - b.x, a.y - b.y)\nexport const addPoints = (a: Point, b: Point) => createPoint(a.x + b.x, a.y + b.y)\n\nexport function isPoint(v: any): v is Point {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\")\n}\n\n/* -----------------------------------------------------------------------------\n * Rect\n * -----------------------------------------------------------------------------*/\n\nexport function createRect(r: RectInit): Rect {\n const { x, y, width, height } = r\n const midX = x + width / 2\n const midY = y + height / 2\n return {\n x,\n y,\n width,\n height,\n minX: x,\n minY: y,\n maxX: x + width,\n maxY: y + height,\n midX,\n midY,\n center: createPoint(midX, midY),\n }\n}\n\nexport function isRect(v: any): v is Rect {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\") && Reflect.has(v, \"width\") && Reflect.has(v, \"height\")\n}\n\nexport function getRectCenters(v: Rect) {\n const top = createPoint(v.midX, v.minY)\n const right = createPoint(v.maxX, v.midY)\n const bottom = createPoint(v.midX, v.maxY)\n const left = createPoint(v.minX, v.midY)\n return { top, right, bottom, left }\n}\n\nexport function getRectCorners(v: Rect) {\n const top = createPoint(v.minX, v.minY)\n const right = createPoint(v.maxX, v.minY)\n const bottom = createPoint(v.maxX, v.maxY)\n const left = createPoint(v.minX, v.maxY)\n return { top, right, bottom, left }\n}\n\nexport function getRectEdges(v: Rect) {\n const c = getRectCorners(v)\n const top: RectEdge = [c.top, c.right]\n const right: RectEdge = [c.right, c.bottom]\n const bottom: RectEdge = [c.left, c.bottom]\n const left: RectEdge = [c.top, c.left]\n return { top, right, bottom, left }\n}\n","import { createRect } from \"./rect\"\nimport type { Rect, RectSide } from \"./types\"\n\n/**\n * Checks if a Rect intersects another Rect\n */\nexport function intersects(a: Rect, b: Rect): boolean {\n return a.x < b.maxX && a.y < b.maxY && a.maxX > b.x && a.maxY > b.y\n}\n\n/**\n * Returns a new Rect that represents the intersection between two Rects\n */\nexport function intersection(a: Rect, b: Rect): Rect {\n const x = Math.max(a.x, b.x)\n const y = Math.max(a.y, b.y)\n const x2 = Math.min(a.x + a.width, b.x + b.width)\n const y2 = Math.min(a.y + a.height, b.y + b.height)\n return createRect({ x, y, width: x2 - x, height: y2 - y })\n}\n\n/**\n * Returns whether two rects collide along each edge\n */\nexport function collisions(a: Rect, b: Rect): Record<RectSide, boolean> {\n return {\n top: a.minY <= b.minY,\n right: a.maxX >= b.maxX,\n bottom: a.maxY >= b.maxY,\n left: a.minX <= b.minX,\n }\n}\n","import { intersects } from \"./intersection\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport interface DistanceValue extends Point {\n value: number\n}\n\nexport function distance(a: Point, b: Point = { x: 0, y: 0 }): number {\n return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2))\n}\n\nexport function distanceFromPoint(r: Rect, p: Point): DistanceValue {\n let x = 0\n let y = 0\n\n if (p.x < r.x) x = r.x - p.x\n else if (p.x > r.maxX) x = p.x - r.maxX\n\n if (p.y < r.y) y = r.y - p.y\n else if (p.y > r.maxY) y = p.y - r.maxY\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceFromRect(a: Rect, b: Rect): DistanceValue {\n if (intersects(a, b)) return { x: 0, y: 0, value: 0 }\n const left = a.x < b.x ? a : b\n const right = b.x < a.x ? a : b\n const upper = a.y < b.y ? a : b\n const lower = b.y < a.y ? a : b\n let x = left.x === right.x ? 0 : right.x - left.maxX\n x = Math.max(0, x)\n let y = upper.y === lower.y ? 0 : lower.y - upper.maxY\n y = Math.max(0, y)\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceBtwEdges(a: Rect, b: Rect): Record<RectSide, number> {\n return {\n left: b.x - a.x,\n top: b.y - a.y,\n right: a.maxX - b.maxX,\n bottom: a.maxY - b.maxY,\n }\n}\n","import { distance } from \"./distance\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport function closest(...pts: Point[]) {\n return (a: Point): Point => {\n const ds = pts.map((b) => distance(b, a))\n const c = Math.min.apply(Math, ds)\n return pts[ds.indexOf(c)]\n }\n}\n\nexport function closestSideToRect(ref: Rect, r: Rect): RectSide {\n if (r.maxX <= ref.minX) return \"left\"\n if (r.minX >= ref.maxX) return \"right\"\n if (r.maxY <= ref.minY) return \"top\"\n if (r.minY >= ref.maxY) return \"bottom\"\n return \"left\"\n}\n\nexport function closestSideToPoint(ref: Rect, p: Point): RectSide {\n const { x, y } = p\n\n const dl = x - ref.minX\n const dr = ref.maxX - x\n const dt = y - ref.minY\n const db = ref.maxY - y\n\n let closest = dl\n let side: RectSide = \"left\"\n\n if (dr < closest) {\n closest = dr\n side = \"right\"\n }\n if (dt < closest) {\n closest = dt\n side = \"top\"\n }\n if (db < closest) {\n side = \"bottom\"\n }\n\n return side\n}\n","import type { RectInit } from \"./types\"\n\n// given a rect and a boundary, return a new rect that is constrained within the boundary\n// resize or reposition the rect so that it fits within the boundary\nexport const constrainRect = (rect: RectInit, boundary: RectInit): RectInit => {\n const left = Math.max(boundary.x, Math.min(rect.x, boundary.x + boundary.width - rect.width))\n const top = Math.max(boundary.y, Math.min(rect.y, boundary.y + boundary.height - rect.height))\n\n return {\n x: left,\n y: top,\n width: Math.min(rect.width, boundary.width),\n height: Math.min(rect.height, boundary.height),\n }\n}\n","import { getRectCorners, isRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function containsPoint(r: Rect, p: Point): boolean {\n return r.minX <= p.x && p.x <= r.maxX && r.minY <= p.y && p.y <= r.maxY\n}\n\nexport function containsRect(a: Rect, b: Rect): boolean {\n return Object.values(getRectCorners(b)).every((c) => containsPoint(a, c))\n}\n\nexport function contains(r: Rect, v: Rect | Point): boolean {\n return isRect(v) ? containsRect(r, v) : containsPoint(r, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nexport const isSizeEqual = (a: Size, b: Size) => {\n return a.width === b.width && a.height === b.height\n}\n\nexport const isPointEqual = (a: Point, b: Point) => {\n return a.x === b.x && a.y === b.y\n}\n\nexport const isRectEqual = (a: RectInit, b: RectInit) => {\n return isPointEqual(a, b) && isSizeEqual(a, b)\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nconst styleCache = new WeakMap<HTMLElement, any>()\n\nfunction getCacheComputedStyle(el: HTMLElement) {\n if (!styleCache.has(el)) {\n const win = el.ownerDocument.defaultView || window\n styleCache.set(el, win.getComputedStyle(el))\n }\n return styleCache.get(el)\n}\n\nexport function getElementRect(el: HTMLElement, opts: ElementRectOptions = {}): Rect {\n return createRect(getClientRect(el, opts))\n}\n\nexport type ElementRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n /**\n * Whether to exclude the element's borders from the calculation.\n */\n excludeBorders?: boolean\n}\n\nfunction getClientRect(el: HTMLElement, opts: ElementRectOptions = {}) {\n const { excludeScrollbar = false, excludeBorders = false } = opts\n\n const { x, y, width, height } = el.getBoundingClientRect()\n const r = { x, y, width, height }\n\n const style = getCacheComputedStyle(el)\n\n const { borderLeftWidth, borderTopWidth, borderRightWidth, borderBottomWidth } = style\n\n const borderXWidth = sum(borderLeftWidth, borderRightWidth)\n const borderYWidth = sum(borderTopWidth, borderBottomWidth)\n\n if (excludeBorders) {\n r.width -= borderXWidth\n r.height -= borderYWidth\n r.x += px(borderLeftWidth)\n r.y += px(borderTopWidth)\n }\n\n if (excludeScrollbar) {\n const scrollbarWidth = el.offsetWidth - el.clientWidth - borderXWidth\n const scrollbarHeight = el.offsetHeight - el.clientHeight - borderYWidth\n r.width -= scrollbarWidth\n r.height -= scrollbarHeight\n }\n\n return r\n}\n\nconst px = (v: string) => parseFloat(v.replace(\"px\", \"\"))\n\nconst sum = (...vals: string[]) => vals.reduce((sum, v) => sum + (v ? px(v) : 0), 0)\n","import { createRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function getRectFromPoints(...pts: Point[]): Rect {\n const xs = pts.map((p) => p.x)\n const ys = pts.map((p) => p.y)\n\n const x = Math.min(...xs)\n const y = Math.min(...ys)\n\n const width = Math.max(...xs) - x\n const height = Math.max(...ys) - y\n\n return createRect({ x, y, width, height })\n}\n","import { getRectFromPoints } from \"./from-points\"\nimport type { Rect } from \"./types\"\n\nconst { min, max } = Math\n\nexport function union(...rs: Rect[]): Rect {\n const pMin = {\n x: min(...rs.map((r) => r.minX)),\n y: min(...rs.map((r) => r.minY)),\n }\n const pMax = {\n x: max(...rs.map((r) => r.maxX)),\n y: max(...rs.map((r) => r.maxY)),\n }\n return getRectFromPoints(pMin, pMax)\n}\n","import { createRect } from \"./rect\"\nimport { getElementRect } from \"./from-element\"\nimport { union } from \"./union\"\nimport type { Rect } from \"./types\"\n\nexport function fromRange(range: Range): Rect {\n let rs: Rect[] = []\n const rects = Array.from(range.getClientRects())\n\n if (rects.length) {\n rs = rs.concat(rects.map(createRect))\n return union.apply(undefined, rs)\n }\n\n let start: Node | ParentNode | null = range.startContainer\n\n if (start.nodeType === Node.TEXT_NODE) {\n start = start.parentNode\n }\n\n if (start instanceof HTMLElement) {\n const r = getElementRect(start)\n rs.push({ ...r, x: r.maxX, width: 0 })\n }\n\n return union.apply(undefined, rs)\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function toRad(d: number) {\n return ((d % 360) * Math.PI) / 180\n}\n\nexport function rotate(a: Point, d: number, c: Point): Point {\n const r = toRad(d)\n\n const sin = Math.sin(r)\n const cos = Math.cos(r)\n\n const x = a.x - c.x\n const y = a.y - c.y\n\n return {\n x: c.x + x * cos - y * sin,\n y: c.y + x * sin + y * cos,\n }\n}\n\nexport function getRotationRect(r: Rect, deg: number): Rect {\n const rr = Object.values(getRectCorners(r)).map((p) => rotate(p, deg, r.center))\n\n const xs = rr.map((p) => p.x)\n const ys = rr.map((p) => p.y)\n\n const minX = Math.min(...xs)\n const minY = Math.min(...ys)\n\n const maxX = Math.max(...xs)\n const maxY = Math.max(...ys)\n\n return createRect({\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n })\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nexport type WindowRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n}\n\n/**\n * Creates a rectange from window object\n */\nexport function getWindowRect(win: Window, opts: WindowRectOptions = {}): Rect {\n return createRect(getViewportRect(win, opts))\n}\n\n/**\n * Get the rect of the window with the option to exclude the scrollbar\n */\nexport function getViewportRect(win: Window, opts: WindowRectOptions) {\n const { excludeScrollbar = false } = opts\n const { innerWidth, innerHeight, document: doc, visualViewport } = win\n const width = visualViewport?.width || innerWidth\n const height = visualViewport?.height || innerHeight\n const rect = { x: 0, y: 0, width, height }\n if (excludeScrollbar) {\n const scrollbarWidth = innerWidth - doc.documentElement.clientWidth\n const scrollbarHeight = innerHeight - doc.documentElement.clientHeight\n rect.width -= scrollbarWidth\n rect.height -= scrollbarHeight\n }\n return rect\n}\n","import { createRect } from \"./rect\"\nimport type { Point, Rect, RectInset, SymmetricRectInset } from \"./types\"\n\nexport const isSymmetric = (v: any): v is SymmetricRectInset => \"dx\" in v || \"dy\" in v\n\nexport function inset(r: Rect, i: RectInset | SymmetricRectInset): Rect {\n const v = isSymmetric(i) ? { left: i.dx, right: i.dx, top: i.dy, bottom: i.dy } : i\n const { top = 0, right = 0, bottom = 0, left = 0 } = v\n return createRect({\n x: r.x + left,\n y: r.y + top,\n width: r.width - left - right,\n height: r.height - top - bottom,\n })\n}\n\nexport function expand(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shrink(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shift(r: Rect, o: Partial<Point>): Rect {\n const { x = 0, y = 0 } = o\n return createRect({\n x: r.x + x,\n y: r.y + y,\n width: r.width,\n height: r.height,\n })\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, RectInit } from \"./types\"\n\nexport function getElementPolygon(rectValue: RectInit, placement: string) {\n const rect = createRect(rectValue)\n const { top, right, left, bottom } = getRectCorners(rect)\n const [base] = placement.split(\"-\")\n\n return {\n top: [left, top, right, bottom],\n right: [top, right, bottom, left],\n bottom: [top, left, bottom, right],\n left: [right, top, left, bottom],\n }[base]\n}\n\nexport function isPointInPolygon(polygon: Point[], point: Point) {\n const { x, y } = point\n let c = false\n\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x\n const yi = polygon[i].y\n const xj = polygon[j].x\n const yj = polygon[j].y\n\n if (yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi) {\n c = !c\n }\n }\n return c\n}\n\nfunction createPolygonElement() {\n const id = \"debug-polygon\"\n const existingPolygon = document.getElementById(id)\n if (existingPolygon) {\n return existingPolygon\n }\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\")\n Object.assign(svg.style, {\n top: \"0\",\n left: \"0\",\n width: \"100%\",\n height: \"100%\",\n opacity: \"0.15\",\n position: \"fixed\",\n pointerEvents: \"none\",\n fill: \"red\",\n })\n\n const polygon = document.createElementNS(\"http://www.w3.org/2000/svg\", \"polygon\")\n polygon.setAttribute(\"id\", id)\n polygon.setAttribute(\"points\", \"0,0 0,0\")\n svg.appendChild(polygon)\n document.body.appendChild(svg)\n return polygon\n}\n\nexport function debugPolygon(polygon: Point[]) {\n const el = createPolygonElement()\n const points = polygon.map((point) => `${point.x},${point.y}`).join(\" \")\n el.setAttribute(\"points\", points)\n return () => {\n el.remove()\n }\n}\n","import type { Point } from \"./types\"\n\nexport type CompassDirection = \"n\" | \"ne\" | \"e\" | \"se\" | \"s\" | \"sw\" | \"w\" | \"nw\"\n\nexport const compassDirectionMap: Record<CompassDirection, Point> = {\n n: { x: 0.5, y: 0 },\n ne: { x: 1, y: 0 },\n e: { x: 1, y: 0.5 },\n se: { x: 1, y: 1 },\n s: { x: 0.5, y: 1 },\n sw: { x: 0, y: 1 },\n w: { x: 0, y: 0.5 },\n nw: { x: 0, y: 0 },\n}\n\nexport const oppositeDirectionMap: Record<CompassDirection, CompassDirection> = {\n n: \"s\",\n ne: \"sw\",\n e: \"w\",\n se: \"nw\",\n s: \"n\",\n sw: \"ne\",\n w: \"e\",\n nw: \"se\",\n}\n","import { AffineTransform } from \"./affine-transform\"\nimport { compassDirectionMap, oppositeDirectionMap, type CompassDirection } from \"./compass\"\nimport type { Point, Rect, RectInit, ScalingOptions } from \"./types\"\n\nconst { sign, abs, min } = Math\n\nfunction getRectExtentPoint(rect: Rect, direction: CompassDirection) {\n const { minX, minY, maxX, maxY, midX, midY } = rect\n const x = direction.includes(\"w\") ? minX : direction.includes(\"e\") ? maxX : midX\n const y = direction.includes(\"n\") ? minY : direction.includes(\"s\") ? maxY : midY\n return { x, y }\n}\n\nfunction getOppositeDirection(direction: CompassDirection) {\n return oppositeDirectionMap[direction]\n}\n\nexport function resizeRect(rect: Rect, offset: Point, direction: CompassDirection, opts: ScalingOptions) {\n const { scalingOriginMode, lockAspectRatio } = opts\n\n const extent = getRectExtentPoint(rect, direction)\n\n const oppositeDirection = getOppositeDirection(direction)\n const oppositeExtent = getRectExtentPoint(rect, oppositeDirection)\n\n if (scalingOriginMode === \"center\") {\n offset = { x: offset.x * 2, y: offset.y * 2 }\n }\n\n const newExtent = {\n x: extent.x + offset.x,\n y: extent.y + offset.y,\n }\n\n const multiplier = {\n x: compassDirectionMap[direction].x * 2 - 1,\n y: compassDirectionMap[direction].y * 2 - 1,\n }\n\n const newSize = {\n width: newExtent.x - oppositeExtent.x,\n height: newExtent.y - oppositeExtent.y,\n }\n\n const scaleX = (multiplier.x * newSize.width) / rect.width\n const scaleY = (multiplier.y * newSize.height) / rect.height\n\n const largestMagnitude = abs(scaleX) > abs(scaleY) ? scaleX : scaleY\n\n const scale = lockAspectRatio\n ? { x: largestMagnitude, y: largestMagnitude }\n : {\n x: extent.x === oppositeExtent.x ? 1 : scaleX,\n y: extent.y === oppositeExtent.y ? 1 : scaleY,\n }\n\n if (extent.y === oppositeExtent.y) {\n scale.y = abs(scale.y)\n } else if (sign(scale.y) !== sign(scaleY)) {\n scale.y *= -1\n }\n\n if (extent.x === oppositeExtent.x) {\n scale.x = abs(scale.x)\n } else if (sign(scale.x) !== sign(scaleX)) {\n scale.x *= -1\n }\n\n switch (scalingOriginMode) {\n case \"extent\":\n return transformRect(rect, AffineTransform.scale(scale.x, scale.y, oppositeExtent), false)\n case \"center\":\n return transformRect(\n rect,\n AffineTransform.scale(scale.x, scale.y, {\n x: rect.midX,\n y: rect.midY,\n }),\n false,\n )\n }\n}\n\nfunction createRectFromPoints(initialPoint: Point, finalPoint: Point, normalized: boolean = true): RectInit {\n if (normalized) {\n return {\n x: min(finalPoint.x, initialPoint.x),\n y: min(finalPoint.y, initialPoint.y),\n width: abs(finalPoint.x - initialPoint.x),\n height: abs(finalPoint.y - initialPoint.y),\n }\n }\n\n return {\n x: initialPoint.x,\n y: initialPoint.y,\n width: finalPoint.x - initialPoint.x,\n height: finalPoint.y - initialPoint.y,\n }\n}\n\nfunction transformRect(rect: Rect, transform: AffineTransform, normalized = true): RectInit {\n const p1 = transform.applyTo({ x: rect.minX, y: rect.minY })\n const p2 = transform.applyTo({ x: rect.maxX, y: rect.maxY })\n return createRectFromPoints(p1, p2, 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{"version":3,"sources":["../src/index.ts","../src/affine-transform.ts","../src/align.ts","../src/clamp.ts","../src/rect.ts","../src/intersection.ts","../src/distance.ts","../src/closest.ts","../src/constrain.ts","../src/contains.ts","../src/equality.ts","../src/from-element.ts","../src/from-points.ts","../src/union.ts","../src/from-range.ts","../src/from-rotation.ts","../src/from-window.ts","../src/operations.ts","../src/polygon.ts","../src/compass.ts","../src/resize.ts"],"sourcesContent":["export * from \"./affine-transform\"\nexport * from \"./align\"\nexport * from \"./clamp\"\nexport * from \"./closest\"\nexport * from \"./constrain\"\nexport * from \"./contains\"\nexport * from \"./distance\"\nexport * from \"./equality\"\nexport * from \"./from-element\"\nexport * from \"./from-points\"\nexport * from \"./from-range\"\nexport * from \"./from-rotation\"\nexport * from \"./from-window\"\nexport * from \"./intersection\"\nexport * from \"./operations\"\nexport * from \"./polygon\"\nexport * from \"./rect\"\nexport * from \"./resize\"\nexport * from \"./types\"\nexport * from \"./union\"\n","import type { Point } from \"./types\"\n\nexport class AffineTransform {\n m00: number\n m01: number\n m02: number\n m10: number\n m11: number\n m12: number\n\n constructor([m00, m01, m02, m10, m11, m12]: Iterable<number> = [0, 0, 0, 0, 0, 0]) {\n this.m00 = m00\n this.m01 = m01\n this.m02 = m02\n this.m10 = m10\n this.m11 = m11\n this.m12 = m12\n }\n\n applyTo(point: Point): Point {\n const { x, y } = point\n const { m00, m01, m02, m10, m11, m12 } = this\n\n return {\n x: m00 * x + m01 * y + m02,\n y: m10 * x + m11 * y + m12,\n }\n }\n\n prepend(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n this.m00 * other.m00 + this.m01 * other.m10, // m00\n this.m00 * other.m01 + this.m01 * other.m11, // m01\n this.m00 * other.m02 + this.m01 * other.m12 + this.m02, // m02\n this.m10 * other.m00 + this.m11 * other.m10, // m10\n this.m10 * other.m01 + this.m11 * other.m11, // m11\n this.m10 * other.m02 + this.m11 * other.m12 + this.m12, // m12\n ])\n }\n\n append(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n other.m00 * this.m00 + other.m01 * this.m10, // m00\n other.m00 * this.m01 + other.m01 * this.m11, // m01\n other.m00 * this.m02 + other.m01 * this.m12 + other.m02, // m02\n other.m10 * this.m00 + other.m11 * this.m10, // m10\n other.m10 * this.m01 + other.m11 * this.m11, // m11\n other.m10 * this.m02 + other.m11 * this.m12 + other.m12, // m12\n ])\n }\n\n get determinant() {\n return this.m00 * this.m11 - this.m01 * this.m10\n }\n\n get isInvertible() {\n const det = this.determinant\n\n return isFinite(det) && isFinite(this.m02) && isFinite(this.m12) && det !== 0\n }\n\n invert() {\n const det = this.determinant\n\n return new AffineTransform([\n this.m11 / det, // m00\n -this.m01 / det, // m01\n (this.m01 * this.m12 - this.m11 * this.m02) / det, // m02\n -this.m10 / det, // m10\n this.m00 / det, // m11\n (this.m10 * this.m02 - this.m00 * this.m12) / det, // m12\n ])\n }\n\n get array(): number[] {\n return [this.m00, this.m01, this.m02, this.m10, this.m11, this.m12, 0, 0, 1]\n }\n\n get float32Array(): Float32Array {\n return new Float32Array(this.array)\n }\n\n // Static\n\n static get identity(): AffineTransform {\n return new AffineTransform([1, 0, 0, 0, 1, 0])\n }\n\n static rotate(theta: number, origin?: Point): AffineTransform {\n const rotation = new AffineTransform([Math.cos(theta), -Math.sin(theta), 0, Math.sin(theta), Math.cos(theta), 0])\n\n if (origin && (origin.x !== 0 || origin.y !== 0)) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n rotation,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return rotation\n }\n\n rotate: (typeof AffineTransform)[\"rotate\"] = (...args) => {\n return this.prepend(AffineTransform.rotate(...args))\n }\n\n static scale(sx: number, sy: number = sx, origin: Point = { x: 0, y: 0 }): AffineTransform {\n const scale = new AffineTransform([sx, 0, 0, 0, sy, 0])\n\n if (origin.x !== 0 || origin.y !== 0) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n scale,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return scale\n }\n\n scale: (typeof AffineTransform)[\"scale\"] = (...args) => {\n return this.prepend(AffineTransform.scale(...args))\n }\n\n static translate(tx: number, ty: number): AffineTransform {\n return new AffineTransform([1, 0, tx, 0, 1, ty])\n }\n\n translate: (typeof AffineTransform)[\"translate\"] = (...args) => {\n return this.prepend(AffineTransform.translate(...args))\n }\n\n static multiply(...[first, ...rest]: AffineTransform[]): AffineTransform {\n if (!first) return AffineTransform.identity\n return rest.reduce((result, item) => result.prepend(item), first)\n }\n\n get a() {\n return this.m00\n }\n\n get b() {\n return this.m10\n }\n\n get c() {\n return this.m01\n }\n\n get d() {\n return this.m11\n }\n\n get tx() {\n return this.m02\n }\n\n get ty() {\n return this.m12\n }\n\n get scaleComponents(): Point {\n return { x: this.a, y: this.d }\n }\n\n get translationComponents(): Point {\n return { x: this.tx, y: this.ty }\n }\n\n get skewComponents(): Point {\n return { x: this.c, y: this.b }\n }\n\n toString() {\n return `matrix(${this.a}, ${this.b}, ${this.c}, ${this.d}, ${this.tx}, ${this.ty})`\n }\n}\n","import type { AlignOptions, HAlign, Rect, VAlign } from \"./types\"\n\nfunction hAlign(a: Rect, ref: Rect, h: HAlign): Rect {\n let x = ref.minX\n if (h === \"left-inside\") x = ref.minX\n if (h === \"left-outside\") x = ref.minX - ref.width\n if (h === \"right-inside\") x = ref.maxX - ref.width\n if (h === \"right-outside\") x = ref.maxX\n if (h === \"center\") x = ref.midX - ref.width / 2\n return { ...a, x }\n}\n\nfunction vAlign(a: Rect, ref: Rect, v: VAlign): Rect {\n let y = ref.minY\n if (v === \"top-inside\") y = ref.minY\n if (v === \"top-outside\") y = ref.minY - a.height\n if (v === \"bottom-inside\") y = ref.maxY - a.height\n if (v === \"bottom-outside\") y = ref.maxY\n if (v === \"center\") y = ref.midY - a.height / 2\n return { ...a, y }\n}\n\nexport function alignRect(a: Rect, ref: Rect, options: AlignOptions): Rect {\n const { h, v } = options\n return vAlign(hAlign(a, ref, h), ref, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nconst clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max)\n\nexport const clampPoint = (position: Point, size: Size, boundaryRect: RectInit) => {\n const x = clamp(position.x, boundaryRect.x, boundaryRect.x + boundaryRect.width - size.width)\n const y = clamp(position.y, boundaryRect.y, boundaryRect.y + boundaryRect.height - size.height)\n return { x, y }\n}\n\nconst defaultMinSize: Size = {\n width: 0,\n height: 0,\n}\n\nconst defaultMaxSize: Size = {\n width: Infinity,\n height: Infinity,\n}\n\nexport const clampSize = (size: Size, minSize = defaultMinSize, maxSize = defaultMaxSize) => {\n return {\n width: Math.min(Math.max(size.width, minSize!.width), maxSize!.width),\n height: Math.min(Math.max(size.height, minSize!.height), maxSize!.height),\n }\n}\n","import type { Point, Rect, RectEdge, RectInit } from \"./types\"\n\n/* -----------------------------------------------------------------------------\n * Point\n * -----------------------------------------------------------------------------*/\n\nexport const createPoint = (x: number, y: number) => ({ x, y })\n\nexport const subtractPoints = (a: Point, b: Point) => createPoint(a.x - b.x, a.y - b.y)\nexport const addPoints = (a: Point, b: Point) => createPoint(a.x + b.x, a.y + b.y)\n\nexport function isPoint(v: any): v is Point {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\")\n}\n\n/* -----------------------------------------------------------------------------\n * Rect\n * -----------------------------------------------------------------------------*/\n\nexport function createRect(r: RectInit): Rect {\n const { x, y, width, height } = r\n const midX = x + width / 2\n const midY = y + height / 2\n return {\n x,\n y,\n width,\n height,\n minX: x,\n minY: y,\n maxX: x + width,\n maxY: y + height,\n midX,\n midY,\n center: createPoint(midX, midY),\n }\n}\n\nexport function isRect(v: any): v is Rect {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\") && Reflect.has(v, \"width\") && Reflect.has(v, \"height\")\n}\n\nexport function getRectCenters(v: Rect) {\n const top = createPoint(v.midX, v.minY)\n const right = createPoint(v.maxX, v.midY)\n const bottom = createPoint(v.midX, v.maxY)\n const left = createPoint(v.minX, v.midY)\n return { top, right, bottom, left }\n}\n\nexport function getRectCorners(v: Rect) {\n const top = createPoint(v.minX, v.minY)\n const right = createPoint(v.maxX, v.minY)\n const bottom = createPoint(v.maxX, v.maxY)\n const left = createPoint(v.minX, v.maxY)\n return { top, right, bottom, left }\n}\n\nexport function getRectEdges(v: Rect) {\n const c = getRectCorners(v)\n const top: RectEdge = [c.top, c.right]\n const right: RectEdge = [c.right, c.bottom]\n const bottom: RectEdge = [c.left, c.bottom]\n const left: RectEdge = [c.top, c.left]\n return { top, right, bottom, left }\n}\n","import { createRect } from \"./rect\"\nimport type { Rect, RectSide } from \"./types\"\n\n/**\n * Checks if a Rect intersects another Rect\n */\nexport function intersects(a: Rect, b: Rect): boolean {\n return a.x < b.maxX && a.y < b.maxY && a.maxX > b.x && a.maxY > b.y\n}\n\n/**\n * Returns a new Rect that represents the intersection between two Rects\n */\nexport function intersection(a: Rect, b: Rect): Rect {\n const x = Math.max(a.x, b.x)\n const y = Math.max(a.y, b.y)\n const x2 = Math.min(a.x + a.width, b.x + b.width)\n const y2 = Math.min(a.y + a.height, b.y + b.height)\n return createRect({ x, y, width: x2 - x, height: y2 - y })\n}\n\n/**\n * Returns whether two rects collide along each edge\n */\nexport function collisions(a: Rect, b: Rect): Record<RectSide, boolean> {\n return {\n top: a.minY <= b.minY,\n right: a.maxX >= b.maxX,\n bottom: a.maxY >= b.maxY,\n left: a.minX <= b.minX,\n }\n}\n","import { intersects } from \"./intersection\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport interface DistanceValue extends Point {\n value: number\n}\n\nexport function distance(a: Point, b: Point = { x: 0, y: 0 }): number {\n return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2))\n}\n\nexport function distanceFromPoint(r: Rect, p: Point): DistanceValue {\n let x = 0\n let y = 0\n\n if (p.x < r.x) x = r.x - p.x\n else if (p.x > r.maxX) x = p.x - r.maxX\n\n if (p.y < r.y) y = r.y - p.y\n else if (p.y > r.maxY) y = p.y - r.maxY\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceFromRect(a: Rect, b: Rect): DistanceValue {\n if (intersects(a, b)) return { x: 0, y: 0, value: 0 }\n const left = a.x < b.x ? a : b\n const right = b.x < a.x ? a : b\n const upper = a.y < b.y ? a : b\n const lower = b.y < a.y ? a : b\n let x = left.x === right.x ? 0 : right.x - left.maxX\n x = Math.max(0, x)\n let y = upper.y === lower.y ? 0 : lower.y - upper.maxY\n y = Math.max(0, y)\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceBtwEdges(a: Rect, b: Rect): Record<RectSide, number> {\n return {\n left: b.x - a.x,\n top: b.y - a.y,\n right: a.maxX - b.maxX,\n bottom: a.maxY - b.maxY,\n }\n}\n","import { distance } from \"./distance\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport function closest(...pts: Point[]) {\n return (a: Point): Point => {\n const ds = pts.map((b) => distance(b, a))\n const c = Math.min.apply(Math, ds)\n return pts[ds.indexOf(c)]\n }\n}\n\nexport function closestSideToRect(ref: Rect, r: Rect): RectSide {\n if (r.maxX <= ref.minX) return \"left\"\n if (r.minX >= ref.maxX) return \"right\"\n if (r.maxY <= ref.minY) return \"top\"\n if (r.minY >= ref.maxY) return \"bottom\"\n return \"left\"\n}\n\nexport function closestSideToPoint(ref: Rect, p: Point): RectSide {\n const { x, y } = p\n\n const dl = x - ref.minX\n const dr = ref.maxX - x\n const dt = y - ref.minY\n const db = ref.maxY - y\n\n let closest = dl\n let side: RectSide = \"left\"\n\n if (dr < closest) {\n closest = dr\n side = \"right\"\n }\n if (dt < closest) {\n closest = dt\n side = \"top\"\n }\n if (db < closest) {\n side = \"bottom\"\n }\n\n return side\n}\n","import type { RectInit } from \"./types\"\n\n// given a rect and a boundary, return a new rect that is constrained within the boundary\n// resize or reposition the rect so that it fits within the boundary\nexport const constrainRect = (rect: RectInit, boundary: RectInit): RectInit => {\n const left = Math.max(boundary.x, Math.min(rect.x, boundary.x + boundary.width - rect.width))\n const top = Math.max(boundary.y, Math.min(rect.y, boundary.y + boundary.height - rect.height))\n\n return {\n x: left,\n y: top,\n width: Math.min(rect.width, boundary.width),\n height: Math.min(rect.height, boundary.height),\n }\n}\n","import { getRectCorners, isRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function containsPoint(r: Rect, p: Point): boolean {\n return r.minX <= p.x && p.x <= r.maxX && r.minY <= p.y && p.y <= r.maxY\n}\n\nexport function containsRect(a: Rect, b: Rect): boolean {\n return Object.values(getRectCorners(b)).every((c) => containsPoint(a, c))\n}\n\nexport function contains(r: Rect, v: Rect | Point): boolean {\n return isRect(v) ? containsRect(r, v) : containsPoint(r, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nexport const isSizeEqual = (a: Size, b: Size) => {\n return a.width === b.width && a.height === b.height\n}\n\nexport const isPointEqual = (a: Point, b: Point) => {\n return a.x === b.x && a.y === b.y\n}\n\nexport const isRectEqual = (a: RectInit, b: RectInit) => {\n return isPointEqual(a, b) && isSizeEqual(a, b)\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nconst styleCache = new WeakMap<HTMLElement, any>()\n\nfunction getCacheComputedStyle(el: HTMLElement) {\n if (!styleCache.has(el)) {\n const win = el.ownerDocument.defaultView || window\n styleCache.set(el, win.getComputedStyle(el))\n }\n return styleCache.get(el)\n}\n\nexport function getElementRect(el: HTMLElement, opts: ElementRectOptions = {}): Rect {\n return createRect(getClientRect(el, opts))\n}\n\nexport type ElementRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n /**\n * Whether to exclude the element's borders from the calculation.\n */\n excludeBorders?: boolean\n}\n\nfunction getClientRect(el: HTMLElement, opts: ElementRectOptions = {}) {\n const { excludeScrollbar = false, excludeBorders = false } = opts\n\n const { x, y, width, height } = el.getBoundingClientRect()\n const r = { x, y, width, height }\n\n const style = getCacheComputedStyle(el)\n\n const { borderLeftWidth, borderTopWidth, borderRightWidth, borderBottomWidth } = style\n\n const borderXWidth = sum(borderLeftWidth, borderRightWidth)\n const borderYWidth = sum(borderTopWidth, borderBottomWidth)\n\n if (excludeBorders) {\n r.width -= borderXWidth\n r.height -= borderYWidth\n r.x += px(borderLeftWidth)\n r.y += px(borderTopWidth)\n }\n\n if (excludeScrollbar) {\n const scrollbarWidth = el.offsetWidth - el.clientWidth - borderXWidth\n const scrollbarHeight = el.offsetHeight - el.clientHeight - borderYWidth\n r.width -= scrollbarWidth\n r.height -= scrollbarHeight\n }\n\n return r\n}\n\nconst px = (v: string) => parseFloat(v.replace(\"px\", \"\"))\n\nconst sum = (...vals: string[]) => vals.reduce((sum, v) => sum + (v ? px(v) : 0), 0)\n","import { createRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function getRectFromPoints(...pts: Point[]): Rect {\n const xs = pts.map((p) => p.x)\n const ys = pts.map((p) => p.y)\n\n const x = Math.min(...xs)\n const y = Math.min(...ys)\n\n const width = Math.max(...xs) - x\n const height = Math.max(...ys) - y\n\n return createRect({ x, y, width, height })\n}\n","import { getRectFromPoints } from \"./from-points\"\nimport type { Rect } from \"./types\"\n\nconst { min, max } = Math\n\nexport function union(...rs: Rect[]): Rect {\n const pMin = {\n x: min(...rs.map((r) => r.minX)),\n y: min(...rs.map((r) => r.minY)),\n }\n const pMax = {\n x: max(...rs.map((r) => r.maxX)),\n y: max(...rs.map((r) => r.maxY)),\n }\n return getRectFromPoints(pMin, pMax)\n}\n","import { createRect } from \"./rect\"\nimport { getElementRect } from \"./from-element\"\nimport { union } from \"./union\"\nimport type { Rect } from \"./types\"\n\nexport function fromRange(range: Range): Rect {\n let rs: Rect[] = []\n const rects = Array.from(range.getClientRects())\n\n if (rects.length) {\n rs = rs.concat(rects.map(createRect))\n return union.apply(undefined, rs)\n }\n\n let start: Node | ParentNode | null = range.startContainer\n\n if (start.nodeType === Node.TEXT_NODE) {\n start = start.parentNode\n }\n\n if (start instanceof HTMLElement) {\n const r = getElementRect(start)\n rs.push({ ...r, x: r.maxX, width: 0 })\n }\n\n return union.apply(undefined, rs)\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function toRad(d: number) {\n return ((d % 360) * Math.PI) / 180\n}\n\nexport function rotate(a: Point, d: number, c: Point): Point {\n const r = toRad(d)\n\n const sin = Math.sin(r)\n const cos = Math.cos(r)\n\n const x = a.x - c.x\n const y = a.y - c.y\n\n return {\n x: c.x + x * cos - y * sin,\n y: c.y + x * sin + y * cos,\n }\n}\n\nexport function getRotationRect(r: Rect, deg: number): Rect {\n const rr = Object.values(getRectCorners(r)).map((p) => rotate(p, deg, r.center))\n\n const xs = rr.map((p) => p.x)\n const ys = rr.map((p) => p.y)\n\n const minX = Math.min(...xs)\n const minY = Math.min(...ys)\n\n const maxX = Math.max(...xs)\n const maxY = Math.max(...ys)\n\n return createRect({\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n })\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nexport type WindowRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n}\n\n/**\n * Creates a rectange from window object\n */\nexport function getWindowRect(win: Window, opts: WindowRectOptions = {}): Rect {\n return createRect(getViewportRect(win, opts))\n}\n\n/**\n * Get the rect of the window with the option to exclude the scrollbar\n */\nexport function getViewportRect(win: Window, opts: WindowRectOptions) {\n const { excludeScrollbar = false } = opts\n const { innerWidth, innerHeight, document: doc, visualViewport } = win\n const width = visualViewport?.width || innerWidth\n const height = visualViewport?.height || innerHeight\n const rect = { x: 0, y: 0, width, height }\n if (excludeScrollbar) {\n const scrollbarWidth = innerWidth - doc.documentElement.clientWidth\n const scrollbarHeight = innerHeight - doc.documentElement.clientHeight\n rect.width -= scrollbarWidth\n rect.height -= scrollbarHeight\n }\n return rect\n}\n","import { createRect } from \"./rect\"\nimport type { Point, Rect, RectInset, SymmetricRectInset } from \"./types\"\n\nexport const isSymmetric = (v: any): v is SymmetricRectInset => \"dx\" in v || \"dy\" in v\n\nexport function inset(r: Rect, i: RectInset | SymmetricRectInset): Rect {\n const v = isSymmetric(i) ? { left: i.dx, right: i.dx, top: i.dy, bottom: i.dy } : i\n const { top = 0, right = 0, bottom = 0, left = 0 } = v\n return createRect({\n x: r.x + left,\n y: r.y + top,\n width: r.width - left - right,\n height: r.height - top - bottom,\n })\n}\n\nexport function expand(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shrink(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shift(r: Rect, o: Partial<Point>): Rect {\n const { x = 0, y = 0 } = o\n return createRect({\n x: r.x + x,\n y: r.y + y,\n width: r.width,\n height: r.height,\n })\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, RectInit } from \"./types\"\n\nexport function getElementPolygon(rectValue: RectInit, placement: string) {\n const rect = createRect(rectValue)\n const { top, right, left, bottom } = getRectCorners(rect)\n const [base] = placement.split(\"-\")\n\n return {\n top: [left, top, right, bottom],\n right: [top, right, bottom, left],\n bottom: [top, left, bottom, right],\n left: [right, top, left, bottom],\n }[base]\n}\n\nexport function isPointInPolygon(polygon: Point[], point: Point) {\n const { x, y } = point\n let c = false\n\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x\n const yi = polygon[i].y\n const xj = polygon[j].x\n const yj = polygon[j].y\n\n if (yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi) {\n c = !c\n }\n }\n return c\n}\n\nfunction createPolygonElement() {\n const id = \"debug-polygon\"\n const existingPolygon = document.getElementById(id)\n if (existingPolygon) {\n return existingPolygon\n }\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\")\n Object.assign(svg.style, {\n top: \"0\",\n left: \"0\",\n width: \"100%\",\n height: \"100%\",\n opacity: \"0.15\",\n position: \"fixed\",\n pointerEvents: \"none\",\n fill: \"red\",\n })\n\n const polygon = document.createElementNS(\"http://www.w3.org/2000/svg\", \"polygon\")\n polygon.setAttribute(\"id\", id)\n polygon.setAttribute(\"points\", \"0,0 0,0\")\n svg.appendChild(polygon)\n document.body.appendChild(svg)\n return polygon\n}\n\nexport function debugPolygon(polygon: Point[]) {\n const el = createPolygonElement()\n const points = polygon.map((point) => `${point.x},${point.y}`).join(\" \")\n el.setAttribute(\"points\", points)\n return () => {\n el.remove()\n }\n}\n","import type { Point } from \"./types\"\n\nexport type CompassDirection = \"n\" | \"ne\" | \"e\" | \"se\" | \"s\" | \"sw\" | \"w\" | \"nw\"\n\nexport const compassDirectionMap: Record<CompassDirection, Point> = {\n n: { x: 0.5, y: 0 },\n ne: { x: 1, y: 0 },\n e: { x: 1, y: 0.5 },\n se: { x: 1, y: 1 },\n s: { x: 0.5, y: 1 },\n sw: { x: 0, y: 1 },\n w: { x: 0, y: 0.5 },\n nw: { x: 0, y: 0 },\n}\n\nexport const oppositeDirectionMap: Record<CompassDirection, CompassDirection> = {\n n: \"s\",\n ne: \"sw\",\n e: \"w\",\n se: \"nw\",\n s: \"n\",\n sw: \"ne\",\n w: \"e\",\n nw: \"se\",\n}\n","import { AffineTransform } from \"./affine-transform\"\nimport { compassDirectionMap, oppositeDirectionMap, type CompassDirection } from \"./compass\"\nimport type { Point, Rect, RectInit, ScalingOptions } from \"./types\"\n\nconst { sign, abs, min } = Math\n\nfunction getRectExtentPoint(rect: Rect, direction: CompassDirection) {\n const { minX, minY, maxX, maxY, midX, midY } = rect\n const x = direction.includes(\"w\") ? minX : direction.includes(\"e\") ? maxX : midX\n const y = direction.includes(\"n\") ? minY : direction.includes(\"s\") ? maxY : midY\n return { x, y }\n}\n\nfunction getOppositeDirection(direction: CompassDirection) {\n return oppositeDirectionMap[direction]\n}\n\nexport function resizeRect(rect: Rect, offset: Point, direction: CompassDirection, opts: ScalingOptions) {\n const { scalingOriginMode, lockAspectRatio } = opts\n\n const extent = getRectExtentPoint(rect, direction)\n\n const oppositeDirection = getOppositeDirection(direction)\n const oppositeExtent = getRectExtentPoint(rect, oppositeDirection)\n\n if (scalingOriginMode === \"center\") {\n offset = { x: offset.x * 2, y: offset.y * 2 }\n }\n\n const newExtent = {\n x: extent.x + offset.x,\n y: extent.y + offset.y,\n }\n\n const multiplier = {\n x: compassDirectionMap[direction].x * 2 - 1,\n y: compassDirectionMap[direction].y * 2 - 1,\n }\n\n const newSize = {\n width: newExtent.x - oppositeExtent.x,\n height: newExtent.y - oppositeExtent.y,\n }\n\n const scaleX = (multiplier.x * newSize.width) / rect.width\n const scaleY = (multiplier.y * newSize.height) / rect.height\n\n const largestMagnitude = abs(scaleX) > abs(scaleY) ? scaleX : scaleY\n\n const scale = lockAspectRatio\n ? { x: largestMagnitude, y: largestMagnitude }\n : {\n x: extent.x === oppositeExtent.x ? 1 : scaleX,\n y: extent.y === oppositeExtent.y ? 1 : scaleY,\n }\n\n if (extent.y === oppositeExtent.y) {\n scale.y = abs(scale.y)\n } else if (sign(scale.y) !== sign(scaleY)) {\n scale.y *= -1\n }\n\n if (extent.x === oppositeExtent.x) {\n scale.x = abs(scale.x)\n } else if (sign(scale.x) !== sign(scaleX)) {\n scale.x *= -1\n }\n\n switch (scalingOriginMode) {\n case \"extent\":\n return transformRect(rect, AffineTransform.scale(scale.x, scale.y, oppositeExtent), false)\n case \"center\":\n return transformRect(\n rect,\n AffineTransform.scale(scale.x, scale.y, {\n x: rect.midX,\n y: rect.midY,\n }),\n false,\n )\n }\n}\n\nfunction createRectFromPoints(initialPoint: Point, finalPoint: Point, normalized: boolean = true): RectInit {\n if (normalized) {\n return {\n x: min(finalPoint.x, initialPoint.x),\n y: min(finalPoint.y, initialPoint.y),\n width: abs(finalPoint.x - initialPoint.x),\n height: abs(finalPoint.y - initialPoint.y),\n }\n }\n\n return {\n x: initialPoint.x,\n y: initialPoint.y,\n width: finalPoint.x - initialPoint.x,\n height: finalPoint.y - initialPoint.y,\n }\n}\n\nfunction transformRect(rect: Rect, transform: AffineTransform, normalized = true): RectInit {\n const p1 = transform.applyTo({ x: rect.minX, y: rect.minY })\n const p2 = transform.applyTo({ x: rect.maxX, y: 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|
package/dist/index.mjs
CHANGED
|
@@ -1,9 +1,6 @@
|
|
|
1
1
|
var __defProp = Object.defineProperty;
|
|
2
2
|
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
|
3
|
-
var __publicField = (obj, key, value) =>
|
|
4
|
-
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
|
5
|
-
return value;
|
|
6
|
-
};
|
|
3
|
+
var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
|
|
7
4
|
|
|
8
5
|
// src/affine-transform.ts
|
|
9
6
|
var AffineTransform = class _AffineTransform {
|
|
@@ -130,8 +127,7 @@ var AffineTransform = class _AffineTransform {
|
|
|
130
127
|
return new _AffineTransform([1, 0, tx, 0, 1, ty]);
|
|
131
128
|
}
|
|
132
129
|
static multiply(...[first, ...rest]) {
|
|
133
|
-
if (!first)
|
|
134
|
-
return _AffineTransform.identity;
|
|
130
|
+
if (!first) return _AffineTransform.identity;
|
|
135
131
|
return rest.reduce((result, item) => result.prepend(item), first);
|
|
136
132
|
}
|
|
137
133
|
get a() {
|
|
@@ -169,30 +165,20 @@ var AffineTransform = class _AffineTransform {
|
|
|
169
165
|
// src/align.ts
|
|
170
166
|
function hAlign(a, ref, h) {
|
|
171
167
|
let x = ref.minX;
|
|
172
|
-
if (h === "left-inside")
|
|
173
|
-
|
|
174
|
-
if (h === "
|
|
175
|
-
|
|
176
|
-
if (h === "
|
|
177
|
-
x = ref.maxX - ref.width;
|
|
178
|
-
if (h === "right-outside")
|
|
179
|
-
x = ref.maxX;
|
|
180
|
-
if (h === "center")
|
|
181
|
-
x = ref.midX - ref.width / 2;
|
|
168
|
+
if (h === "left-inside") x = ref.minX;
|
|
169
|
+
if (h === "left-outside") x = ref.minX - ref.width;
|
|
170
|
+
if (h === "right-inside") x = ref.maxX - ref.width;
|
|
171
|
+
if (h === "right-outside") x = ref.maxX;
|
|
172
|
+
if (h === "center") x = ref.midX - ref.width / 2;
|
|
182
173
|
return { ...a, x };
|
|
183
174
|
}
|
|
184
175
|
function vAlign(a, ref, v) {
|
|
185
176
|
let y = ref.minY;
|
|
186
|
-
if (v === "top-inside")
|
|
187
|
-
|
|
188
|
-
if (v === "
|
|
189
|
-
|
|
190
|
-
if (v === "
|
|
191
|
-
y = ref.maxY - a.height;
|
|
192
|
-
if (v === "bottom-outside")
|
|
193
|
-
y = ref.maxY;
|
|
194
|
-
if (v === "center")
|
|
195
|
-
y = ref.midY - a.height / 2;
|
|
177
|
+
if (v === "top-inside") y = ref.minY;
|
|
178
|
+
if (v === "top-outside") y = ref.minY - a.height;
|
|
179
|
+
if (v === "bottom-inside") y = ref.maxY - a.height;
|
|
180
|
+
if (v === "bottom-outside") y = ref.maxY;
|
|
181
|
+
if (v === "center") y = ref.midY - a.height / 2;
|
|
196
182
|
return { ...a, y };
|
|
197
183
|
}
|
|
198
184
|
function alignRect(a, ref, options) {
|
|
@@ -300,19 +286,14 @@ function distance(a, b = { x: 0, y: 0 }) {
|
|
|
300
286
|
function distanceFromPoint(r, p) {
|
|
301
287
|
let x = 0;
|
|
302
288
|
let y = 0;
|
|
303
|
-
if (p.x < r.x)
|
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else if (p.x > r.maxX) x = p.x - r.maxX;
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if (p.y < r.y) y = r.y - p.y;
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else if (p.y > r.maxY) y = p.y - r.maxY;
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293
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return { x, y, value: distance({ x, y }) };
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if (intersects(a, b)) return { x: 0, y: 0, value: 0 };
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const left = a.x < b.x ? a : b;
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const right = b.x < a.x ? a : b;
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const upper = a.y < b.y ? a : b;
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@@ -341,14 +322,10 @@ function closest(...pts) {
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function closestSideToRect(ref, r) {
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if (r.minY >= ref.maxY) return "bottom";
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function closestSideToPoint(ref, p) {
|
package/dist/index.mjs.map
CHANGED
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{"version":3,"sources":["../src/affine-transform.ts","../src/align.ts","../src/clamp.ts","../src/rect.ts","../src/intersection.ts","../src/distance.ts","../src/closest.ts","../src/constrain.ts","../src/contains.ts","../src/equality.ts","../src/from-element.ts","../src/from-points.ts","../src/union.ts","../src/from-range.ts","../src/from-rotation.ts","../src/from-window.ts","../src/operations.ts","../src/polygon.ts","../src/compass.ts","../src/resize.ts"],"sourcesContent":["import type { Point } from \"./types\"\n\nexport class AffineTransform {\n m00: number\n m01: number\n m02: number\n m10: number\n m11: number\n m12: number\n\n constructor([m00, m01, m02, m10, m11, m12]: Iterable<number> = [0, 0, 0, 0, 0, 0]) {\n this.m00 = m00\n this.m01 = m01\n this.m02 = m02\n this.m10 = m10\n this.m11 = m11\n this.m12 = m12\n }\n\n applyTo(point: Point): Point {\n const { x, y } = point\n const { m00, m01, m02, m10, m11, m12 } = this\n\n return {\n x: m00 * x + m01 * y + m02,\n y: m10 * x + m11 * y + m12,\n }\n }\n\n prepend(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n this.m00 * other.m00 + this.m01 * other.m10, // m00\n this.m00 * other.m01 + this.m01 * other.m11, // m01\n this.m00 * other.m02 + this.m01 * other.m12 + this.m02, // m02\n this.m10 * other.m00 + this.m11 * other.m10, // m10\n this.m10 * other.m01 + this.m11 * other.m11, // m11\n this.m10 * other.m02 + this.m11 * other.m12 + this.m12, // m12\n ])\n }\n\n append(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n other.m00 * this.m00 + other.m01 * this.m10, // m00\n other.m00 * this.m01 + other.m01 * this.m11, // m01\n other.m00 * this.m02 + other.m01 * this.m12 + other.m02, // m02\n other.m10 * this.m00 + other.m11 * this.m10, // m10\n other.m10 * this.m01 + other.m11 * this.m11, // m11\n other.m10 * this.m02 + other.m11 * this.m12 + other.m12, // m12\n ])\n }\n\n get determinant() {\n return this.m00 * this.m11 - this.m01 * this.m10\n }\n\n get isInvertible() {\n const det = this.determinant\n\n return isFinite(det) && isFinite(this.m02) && isFinite(this.m12) && det !== 0\n }\n\n invert() {\n const det = this.determinant\n\n return new AffineTransform([\n this.m11 / det, // m00\n -this.m01 / det, // m01\n (this.m01 * this.m12 - this.m11 * this.m02) / det, // m02\n -this.m10 / det, // m10\n this.m00 / det, // m11\n (this.m10 * this.m02 - this.m00 * this.m12) / det, // m12\n ])\n }\n\n get array(): number[] {\n return [this.m00, this.m01, this.m02, this.m10, this.m11, this.m12, 0, 0, 1]\n }\n\n get float32Array(): Float32Array {\n return new Float32Array(this.array)\n }\n\n // Static\n\n static get identity(): AffineTransform {\n return new AffineTransform([1, 0, 0, 0, 1, 0])\n }\n\n static rotate(theta: number, origin?: Point): AffineTransform {\n const rotation = new AffineTransform([Math.cos(theta), -Math.sin(theta), 0, Math.sin(theta), Math.cos(theta), 0])\n\n if (origin && (origin.x !== 0 || origin.y !== 0)) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n rotation,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return rotation\n }\n\n rotate: (typeof AffineTransform)[\"rotate\"] = (...args) => {\n return this.prepend(AffineTransform.rotate(...args))\n }\n\n static scale(sx: number, sy: number = sx, origin: Point = { x: 0, y: 0 }): AffineTransform {\n const scale = new AffineTransform([sx, 0, 0, 0, sy, 0])\n\n if (origin.x !== 0 || origin.y !== 0) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n scale,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return scale\n }\n\n scale: (typeof AffineTransform)[\"scale\"] = (...args) => {\n return this.prepend(AffineTransform.scale(...args))\n }\n\n static translate(tx: number, ty: number): AffineTransform {\n return new AffineTransform([1, 0, tx, 0, 1, ty])\n }\n\n translate: (typeof AffineTransform)[\"translate\"] = (...args) => {\n return this.prepend(AffineTransform.translate(...args))\n }\n\n static multiply(...[first, ...rest]: AffineTransform[]): AffineTransform {\n if (!first) return AffineTransform.identity\n return rest.reduce((result, item) => result.prepend(item), first)\n }\n\n get a() {\n return this.m00\n }\n\n get b() {\n return this.m10\n }\n\n get c() {\n return this.m01\n }\n\n get d() {\n return this.m11\n }\n\n get tx() {\n return this.m02\n }\n\n get ty() {\n return this.m12\n }\n\n get scaleComponents(): Point {\n return { x: this.a, y: this.d }\n }\n\n get translationComponents(): Point {\n return { x: this.tx, y: this.ty }\n }\n\n get skewComponents(): Point {\n return { x: this.c, y: this.b }\n }\n\n toString() {\n return `matrix(${this.a}, ${this.b}, ${this.c}, ${this.d}, ${this.tx}, ${this.ty})`\n }\n}\n","import type { AlignOptions, HAlign, Rect, VAlign } from \"./types\"\n\nfunction hAlign(a: Rect, ref: Rect, h: HAlign): Rect {\n let x = ref.minX\n if (h === \"left-inside\") x = ref.minX\n if (h === \"left-outside\") x = ref.minX - ref.width\n if (h === \"right-inside\") x = ref.maxX - ref.width\n if (h === \"right-outside\") x = ref.maxX\n if (h === \"center\") x = ref.midX - ref.width / 2\n return { ...a, x }\n}\n\nfunction vAlign(a: Rect, ref: Rect, v: VAlign): Rect {\n let y = ref.minY\n if (v === \"top-inside\") y = ref.minY\n if (v === \"top-outside\") y = ref.minY - a.height\n if (v === \"bottom-inside\") y = ref.maxY - a.height\n if (v === \"bottom-outside\") y = ref.maxY\n if (v === \"center\") y = ref.midY - a.height / 2\n return { ...a, y }\n}\n\nexport function alignRect(a: Rect, ref: Rect, options: AlignOptions): Rect {\n const { h, v } = options\n return vAlign(hAlign(a, ref, h), ref, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nconst clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max)\n\nexport const clampPoint = (position: Point, size: Size, boundaryRect: RectInit) => {\n const x = clamp(position.x, boundaryRect.x, boundaryRect.x + boundaryRect.width - size.width)\n const y = clamp(position.y, boundaryRect.y, boundaryRect.y + boundaryRect.height - size.height)\n return { x, y }\n}\n\nconst defaultMinSize: Size = {\n width: 0,\n height: 0,\n}\n\nconst defaultMaxSize: Size = {\n width: Infinity,\n height: Infinity,\n}\n\nexport const clampSize = (size: Size, minSize = defaultMinSize, maxSize = defaultMaxSize) => {\n return {\n width: Math.min(Math.max(size.width, minSize!.width), maxSize!.width),\n height: Math.min(Math.max(size.height, minSize!.height), maxSize!.height),\n }\n}\n","import type { Point, Rect, RectEdge, RectInit } from \"./types\"\n\n/* -----------------------------------------------------------------------------\n * Point\n * -----------------------------------------------------------------------------*/\n\nexport const createPoint = (x: number, y: number) => ({ x, y })\n\nexport const subtractPoints = (a: Point, b: Point) => createPoint(a.x - b.x, a.y - b.y)\nexport const addPoints = (a: Point, b: Point) => createPoint(a.x + b.x, a.y + b.y)\n\nexport function isPoint(v: any): v is Point {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\")\n}\n\n/* -----------------------------------------------------------------------------\n * Rect\n * -----------------------------------------------------------------------------*/\n\nexport function createRect(r: RectInit): Rect {\n const { x, y, width, height } = r\n const midX = x + width / 2\n const midY = y + height / 2\n return {\n x,\n y,\n width,\n height,\n minX: x,\n minY: y,\n maxX: x + width,\n maxY: y + height,\n midX,\n midY,\n center: createPoint(midX, midY),\n }\n}\n\nexport function isRect(v: any): v is Rect {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\") && Reflect.has(v, \"width\") && Reflect.has(v, \"height\")\n}\n\nexport function getRectCenters(v: Rect) {\n const top = createPoint(v.midX, v.minY)\n const right = createPoint(v.maxX, v.midY)\n const bottom = createPoint(v.midX, v.maxY)\n const left = createPoint(v.minX, v.midY)\n return { top, right, bottom, left }\n}\n\nexport function getRectCorners(v: Rect) {\n const top = createPoint(v.minX, v.minY)\n const right = createPoint(v.maxX, v.minY)\n const bottom = createPoint(v.maxX, v.maxY)\n const left = createPoint(v.minX, v.maxY)\n return { top, right, bottom, left }\n}\n\nexport function getRectEdges(v: Rect) {\n const c = getRectCorners(v)\n const top: RectEdge = [c.top, c.right]\n const right: RectEdge = [c.right, c.bottom]\n const bottom: RectEdge = [c.left, c.bottom]\n const left: RectEdge = [c.top, c.left]\n return { top, right, bottom, left }\n}\n","import { createRect } from \"./rect\"\nimport type { Rect, RectSide } from \"./types\"\n\n/**\n * Checks if a Rect intersects another Rect\n */\nexport function intersects(a: Rect, b: Rect): boolean {\n return a.x < b.maxX && a.y < b.maxY && a.maxX > b.x && a.maxY > b.y\n}\n\n/**\n * Returns a new Rect that represents the intersection between two Rects\n */\nexport function intersection(a: Rect, b: Rect): Rect {\n const x = Math.max(a.x, b.x)\n const y = Math.max(a.y, b.y)\n const x2 = Math.min(a.x + a.width, b.x + b.width)\n const y2 = Math.min(a.y + a.height, b.y + b.height)\n return createRect({ x, y, width: x2 - x, height: y2 - y })\n}\n\n/**\n * Returns whether two rects collide along each edge\n */\nexport function collisions(a: Rect, b: Rect): Record<RectSide, boolean> {\n return {\n top: a.minY <= b.minY,\n right: a.maxX >= b.maxX,\n bottom: a.maxY >= b.maxY,\n left: a.minX <= b.minX,\n }\n}\n","import { intersects } from \"./intersection\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport interface DistanceValue extends Point {\n value: number\n}\n\nexport function distance(a: Point, b: Point = { x: 0, y: 0 }): number {\n return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2))\n}\n\nexport function distanceFromPoint(r: Rect, p: Point): DistanceValue {\n let x = 0\n let y = 0\n\n if (p.x < r.x) x = r.x - p.x\n else if (p.x > r.maxX) x = p.x - r.maxX\n\n if (p.y < r.y) y = r.y - p.y\n else if (p.y > r.maxY) y = p.y - r.maxY\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceFromRect(a: Rect, b: Rect): DistanceValue {\n if (intersects(a, b)) return { x: 0, y: 0, value: 0 }\n const left = a.x < b.x ? a : b\n const right = b.x < a.x ? a : b\n const upper = a.y < b.y ? a : b\n const lower = b.y < a.y ? a : b\n let x = left.x === right.x ? 0 : right.x - left.maxX\n x = Math.max(0, x)\n let y = upper.y === lower.y ? 0 : lower.y - upper.maxY\n y = Math.max(0, y)\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceBtwEdges(a: Rect, b: Rect): Record<RectSide, number> {\n return {\n left: b.x - a.x,\n top: b.y - a.y,\n right: a.maxX - b.maxX,\n bottom: a.maxY - b.maxY,\n }\n}\n","import { distance } from \"./distance\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport function closest(...pts: Point[]) {\n return (a: Point): Point => {\n const ds = pts.map((b) => distance(b, a))\n const c = Math.min.apply(Math, ds)\n return pts[ds.indexOf(c)]\n }\n}\n\nexport function closestSideToRect(ref: Rect, r: Rect): RectSide {\n if (r.maxX <= ref.minX) return \"left\"\n if (r.minX >= ref.maxX) return \"right\"\n if (r.maxY <= ref.minY) return \"top\"\n if (r.minY >= ref.maxY) return \"bottom\"\n return \"left\"\n}\n\nexport function closestSideToPoint(ref: Rect, p: Point): RectSide {\n const { x, y } = p\n\n const dl = x - ref.minX\n const dr = ref.maxX - x\n const dt = y - ref.minY\n const db = ref.maxY - y\n\n let closest = dl\n let side: RectSide = \"left\"\n\n if (dr < closest) {\n closest = dr\n side = \"right\"\n }\n if (dt < closest) {\n closest = dt\n side = \"top\"\n }\n if (db < closest) {\n side = \"bottom\"\n }\n\n return side\n}\n","import type { RectInit } from \"./types\"\n\n// given a rect and a boundary, return a new rect that is constrained within the boundary\n// resize or reposition the rect so that it fits within the boundary\nexport const constrainRect = (rect: RectInit, boundary: RectInit): RectInit => {\n const left = Math.max(boundary.x, Math.min(rect.x, boundary.x + boundary.width - rect.width))\n const top = Math.max(boundary.y, Math.min(rect.y, boundary.y + boundary.height - rect.height))\n\n return {\n x: left,\n y: top,\n width: Math.min(rect.width, boundary.width),\n height: Math.min(rect.height, boundary.height),\n }\n}\n","import { getRectCorners, isRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function containsPoint(r: Rect, p: Point): boolean {\n return r.minX <= p.x && p.x <= r.maxX && r.minY <= p.y && p.y <= r.maxY\n}\n\nexport function containsRect(a: Rect, b: Rect): boolean {\n return Object.values(getRectCorners(b)).every((c) => containsPoint(a, c))\n}\n\nexport function contains(r: Rect, v: Rect | Point): boolean {\n return isRect(v) ? containsRect(r, v) : containsPoint(r, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nexport const isSizeEqual = (a: Size, b: Size) => {\n return a.width === b.width && a.height === b.height\n}\n\nexport const isPointEqual = (a: Point, b: Point) => {\n return a.x === b.x && a.y === b.y\n}\n\nexport const isRectEqual = (a: RectInit, b: RectInit) => {\n return isPointEqual(a, b) && isSizeEqual(a, b)\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nconst styleCache = new WeakMap<HTMLElement, any>()\n\nfunction getCacheComputedStyle(el: HTMLElement) {\n if (!styleCache.has(el)) {\n const win = el.ownerDocument.defaultView || window\n styleCache.set(el, win.getComputedStyle(el))\n }\n return styleCache.get(el)\n}\n\nexport function getElementRect(el: HTMLElement, opts: ElementRectOptions = {}): Rect {\n return createRect(getClientRect(el, opts))\n}\n\nexport type ElementRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n /**\n * Whether to exclude the element's borders from the calculation.\n */\n excludeBorders?: boolean\n}\n\nfunction getClientRect(el: HTMLElement, opts: ElementRectOptions = {}) {\n const { excludeScrollbar = false, excludeBorders = false } = opts\n\n const { x, y, width, height } = el.getBoundingClientRect()\n const r = { x, y, width, height }\n\n const style = getCacheComputedStyle(el)\n\n const { borderLeftWidth, borderTopWidth, borderRightWidth, borderBottomWidth } = style\n\n const borderXWidth = sum(borderLeftWidth, borderRightWidth)\n const borderYWidth = sum(borderTopWidth, borderBottomWidth)\n\n if (excludeBorders) {\n r.width -= borderXWidth\n r.height -= borderYWidth\n r.x += px(borderLeftWidth)\n r.y += px(borderTopWidth)\n }\n\n if (excludeScrollbar) {\n const scrollbarWidth = el.offsetWidth - el.clientWidth - borderXWidth\n const scrollbarHeight = el.offsetHeight - el.clientHeight - borderYWidth\n r.width -= scrollbarWidth\n r.height -= scrollbarHeight\n }\n\n return r\n}\n\nconst px = (v: string) => parseFloat(v.replace(\"px\", \"\"))\n\nconst sum = (...vals: string[]) => vals.reduce((sum, v) => sum + (v ? px(v) : 0), 0)\n","import { createRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function getRectFromPoints(...pts: Point[]): Rect {\n const xs = pts.map((p) => p.x)\n const ys = pts.map((p) => p.y)\n\n const x = Math.min(...xs)\n const y = Math.min(...ys)\n\n const width = Math.max(...xs) - x\n const height = Math.max(...ys) - y\n\n return createRect({ x, y, width, height })\n}\n","import { getRectFromPoints } from \"./from-points\"\nimport type { Rect } from \"./types\"\n\nconst { min, max } = Math\n\nexport function union(...rs: Rect[]): Rect {\n const pMin = {\n x: min(...rs.map((r) => r.minX)),\n y: min(...rs.map((r) => r.minY)),\n }\n const pMax = {\n x: max(...rs.map((r) => r.maxX)),\n y: max(...rs.map((r) => r.maxY)),\n }\n return getRectFromPoints(pMin, pMax)\n}\n","import { createRect } from \"./rect\"\nimport { getElementRect } from \"./from-element\"\nimport { union } from \"./union\"\nimport type { Rect } from \"./types\"\n\nexport function fromRange(range: Range): Rect {\n let rs: Rect[] = []\n const rects = Array.from(range.getClientRects())\n\n if (rects.length) {\n rs = rs.concat(rects.map(createRect))\n return union.apply(undefined, rs)\n }\n\n let start: Node | ParentNode | null = range.startContainer\n\n if (start.nodeType === Node.TEXT_NODE) {\n start = start.parentNode\n }\n\n if (start instanceof HTMLElement) {\n const r = getElementRect(start)\n rs.push({ ...r, x: r.maxX, width: 0 })\n }\n\n return union.apply(undefined, rs)\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function toRad(d: number) {\n return ((d % 360) * Math.PI) / 180\n}\n\nexport function rotate(a: Point, d: number, c: Point): Point {\n const r = toRad(d)\n\n const sin = Math.sin(r)\n const cos = Math.cos(r)\n\n const x = a.x - c.x\n const y = a.y - c.y\n\n return {\n x: c.x + x * cos - y * sin,\n y: c.y + x * sin + y * cos,\n }\n}\n\nexport function getRotationRect(r: Rect, deg: number): Rect {\n const rr = Object.values(getRectCorners(r)).map((p) => rotate(p, deg, r.center))\n\n const xs = rr.map((p) => p.x)\n const ys = rr.map((p) => p.y)\n\n const minX = Math.min(...xs)\n const minY = Math.min(...ys)\n\n const maxX = Math.max(...xs)\n const maxY = Math.max(...ys)\n\n return createRect({\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n })\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nexport type WindowRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n}\n\n/**\n * Creates a rectange from window object\n */\nexport function getWindowRect(win: Window, opts: WindowRectOptions = {}): Rect {\n return createRect(getViewportRect(win, opts))\n}\n\n/**\n * Get the rect of the window with the option to exclude the scrollbar\n */\nexport function getViewportRect(win: Window, opts: WindowRectOptions) {\n const { excludeScrollbar = false } = opts\n const { innerWidth, innerHeight, document: doc, visualViewport } = win\n const width = visualViewport?.width || innerWidth\n const height = visualViewport?.height || innerHeight\n const rect = { x: 0, y: 0, width, height }\n if (excludeScrollbar) {\n const scrollbarWidth = innerWidth - doc.documentElement.clientWidth\n const scrollbarHeight = innerHeight - doc.documentElement.clientHeight\n rect.width -= scrollbarWidth\n rect.height -= scrollbarHeight\n }\n return rect\n}\n","import { createRect } from \"./rect\"\nimport type { Point, Rect, RectInset, SymmetricRectInset } from \"./types\"\n\nexport const isSymmetric = (v: any): v is SymmetricRectInset => \"dx\" in v || \"dy\" in v\n\nexport function inset(r: Rect, i: RectInset | SymmetricRectInset): Rect {\n const v = isSymmetric(i) ? { left: i.dx, right: i.dx, top: i.dy, bottom: i.dy } : i\n const { top = 0, right = 0, bottom = 0, left = 0 } = v\n return createRect({\n x: r.x + left,\n y: r.y + top,\n width: r.width - left - right,\n height: r.height - top - bottom,\n })\n}\n\nexport function expand(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shrink(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shift(r: Rect, o: Partial<Point>): Rect {\n const { x = 0, y = 0 } = o\n return createRect({\n x: r.x + x,\n y: r.y + y,\n width: r.width,\n height: r.height,\n })\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, RectInit } from \"./types\"\n\nexport function getElementPolygon(rectValue: RectInit, placement: string) {\n const rect = createRect(rectValue)\n const { top, right, left, bottom } = getRectCorners(rect)\n const [base] = placement.split(\"-\")\n\n return {\n top: [left, top, right, bottom],\n right: [top, right, bottom, left],\n bottom: [top, left, bottom, right],\n left: [right, top, left, bottom],\n }[base]\n}\n\nexport function isPointInPolygon(polygon: Point[], point: Point) {\n const { x, y } = point\n let c = false\n\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x\n const yi = polygon[i].y\n const xj = polygon[j].x\n const yj = polygon[j].y\n\n if (yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi) {\n c = !c\n }\n }\n return c\n}\n\nfunction createPolygonElement() {\n const id = \"debug-polygon\"\n const existingPolygon = document.getElementById(id)\n if (existingPolygon) {\n return existingPolygon\n }\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\")\n Object.assign(svg.style, {\n top: \"0\",\n left: \"0\",\n width: \"100%\",\n height: \"100%\",\n opacity: \"0.15\",\n position: \"fixed\",\n pointerEvents: \"none\",\n fill: \"red\",\n })\n\n const polygon = document.createElementNS(\"http://www.w3.org/2000/svg\", \"polygon\")\n polygon.setAttribute(\"id\", id)\n polygon.setAttribute(\"points\", \"0,0 0,0\")\n svg.appendChild(polygon)\n document.body.appendChild(svg)\n return polygon\n}\n\nexport function debugPolygon(polygon: Point[]) {\n const el = createPolygonElement()\n const points = polygon.map((point) => `${point.x},${point.y}`).join(\" \")\n el.setAttribute(\"points\", points)\n return () => {\n el.remove()\n }\n}\n","import type { Point } from \"./types\"\n\nexport type CompassDirection = \"n\" | \"ne\" | \"e\" | \"se\" | \"s\" | \"sw\" | \"w\" | \"nw\"\n\nexport const compassDirectionMap: Record<CompassDirection, Point> = {\n n: { x: 0.5, y: 0 },\n ne: { x: 1, y: 0 },\n e: { x: 1, y: 0.5 },\n se: { x: 1, y: 1 },\n s: { x: 0.5, y: 1 },\n sw: { x: 0, y: 1 },\n w: { x: 0, y: 0.5 },\n nw: { x: 0, y: 0 },\n}\n\nexport const oppositeDirectionMap: Record<CompassDirection, CompassDirection> = {\n n: \"s\",\n ne: \"sw\",\n e: \"w\",\n se: \"nw\",\n s: \"n\",\n sw: \"ne\",\n w: \"e\",\n nw: \"se\",\n}\n","import { AffineTransform } from \"./affine-transform\"\nimport { compassDirectionMap, oppositeDirectionMap, type CompassDirection } from \"./compass\"\nimport type { Point, Rect, RectInit, ScalingOptions } from \"./types\"\n\nconst { sign, abs, min } = Math\n\nfunction getRectExtentPoint(rect: Rect, direction: CompassDirection) {\n const { minX, minY, maxX, maxY, midX, midY } = rect\n const x = direction.includes(\"w\") ? minX : direction.includes(\"e\") ? maxX : midX\n const y = direction.includes(\"n\") ? minY : direction.includes(\"s\") ? maxY : midY\n return { x, y }\n}\n\nfunction getOppositeDirection(direction: CompassDirection) {\n return oppositeDirectionMap[direction]\n}\n\nexport function resizeRect(rect: Rect, offset: Point, direction: CompassDirection, opts: ScalingOptions) {\n const { scalingOriginMode, lockAspectRatio } = opts\n\n const extent = getRectExtentPoint(rect, direction)\n\n const oppositeDirection = getOppositeDirection(direction)\n const oppositeExtent = getRectExtentPoint(rect, oppositeDirection)\n\n if (scalingOriginMode === \"center\") {\n offset = { x: offset.x * 2, y: offset.y * 2 }\n }\n\n const newExtent = {\n x: extent.x + offset.x,\n y: extent.y + offset.y,\n }\n\n const multiplier = {\n x: compassDirectionMap[direction].x * 2 - 1,\n y: compassDirectionMap[direction].y * 2 - 1,\n }\n\n const newSize = {\n width: newExtent.x - oppositeExtent.x,\n height: newExtent.y - oppositeExtent.y,\n }\n\n const scaleX = (multiplier.x * newSize.width) / rect.width\n const scaleY = (multiplier.y * newSize.height) / rect.height\n\n const largestMagnitude = abs(scaleX) > abs(scaleY) ? scaleX : scaleY\n\n const scale = lockAspectRatio\n ? { x: largestMagnitude, y: largestMagnitude }\n : {\n x: extent.x === oppositeExtent.x ? 1 : scaleX,\n y: extent.y === oppositeExtent.y ? 1 : scaleY,\n }\n\n if (extent.y === oppositeExtent.y) {\n scale.y = abs(scale.y)\n } else if (sign(scale.y) !== sign(scaleY)) {\n scale.y *= -1\n }\n\n if (extent.x === oppositeExtent.x) {\n scale.x = abs(scale.x)\n } else if (sign(scale.x) !== sign(scaleX)) {\n scale.x *= -1\n }\n\n switch (scalingOriginMode) {\n case \"extent\":\n return transformRect(rect, AffineTransform.scale(scale.x, scale.y, oppositeExtent), false)\n case \"center\":\n return transformRect(\n rect,\n AffineTransform.scale(scale.x, scale.y, {\n x: rect.midX,\n y: rect.midY,\n }),\n false,\n )\n }\n}\n\nfunction createRectFromPoints(initialPoint: Point, finalPoint: Point, normalized: boolean = true): RectInit {\n if (normalized) {\n return {\n x: min(finalPoint.x, initialPoint.x),\n y: min(finalPoint.y, initialPoint.y),\n width: abs(finalPoint.x - initialPoint.x),\n height: abs(finalPoint.y - initialPoint.y),\n }\n }\n\n return {\n x: initialPoint.x,\n y: initialPoint.y,\n width: finalPoint.x - 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{"version":3,"sources":["../src/affine-transform.ts","../src/align.ts","../src/clamp.ts","../src/rect.ts","../src/intersection.ts","../src/distance.ts","../src/closest.ts","../src/constrain.ts","../src/contains.ts","../src/equality.ts","../src/from-element.ts","../src/from-points.ts","../src/union.ts","../src/from-range.ts","../src/from-rotation.ts","../src/from-window.ts","../src/operations.ts","../src/polygon.ts","../src/compass.ts","../src/resize.ts"],"sourcesContent":["import type { Point } from \"./types\"\n\nexport class AffineTransform {\n m00: number\n m01: number\n m02: number\n m10: number\n m11: number\n m12: number\n\n constructor([m00, m01, m02, m10, m11, m12]: Iterable<number> = [0, 0, 0, 0, 0, 0]) {\n this.m00 = m00\n this.m01 = m01\n this.m02 = m02\n this.m10 = m10\n this.m11 = m11\n this.m12 = m12\n }\n\n applyTo(point: Point): Point {\n const { x, y } = point\n const { m00, m01, m02, m10, m11, m12 } = this\n\n return {\n x: m00 * x + m01 * y + m02,\n y: m10 * x + m11 * y + m12,\n }\n }\n\n prepend(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n this.m00 * other.m00 + this.m01 * other.m10, // m00\n this.m00 * other.m01 + this.m01 * other.m11, // m01\n this.m00 * other.m02 + this.m01 * other.m12 + this.m02, // m02\n this.m10 * other.m00 + this.m11 * other.m10, // m10\n this.m10 * other.m01 + this.m11 * other.m11, // m11\n this.m10 * other.m02 + this.m11 * other.m12 + this.m12, // m12\n ])\n }\n\n append(other: AffineTransform): AffineTransform {\n return new AffineTransform([\n other.m00 * this.m00 + other.m01 * this.m10, // m00\n other.m00 * this.m01 + other.m01 * this.m11, // m01\n other.m00 * this.m02 + other.m01 * this.m12 + other.m02, // m02\n other.m10 * this.m00 + other.m11 * this.m10, // m10\n other.m10 * this.m01 + other.m11 * this.m11, // m11\n other.m10 * this.m02 + other.m11 * this.m12 + other.m12, // m12\n ])\n }\n\n get determinant() {\n return this.m00 * this.m11 - this.m01 * this.m10\n }\n\n get isInvertible() {\n const det = this.determinant\n\n return isFinite(det) && isFinite(this.m02) && isFinite(this.m12) && det !== 0\n }\n\n invert() {\n const det = this.determinant\n\n return new AffineTransform([\n this.m11 / det, // m00\n -this.m01 / det, // m01\n (this.m01 * this.m12 - this.m11 * this.m02) / det, // m02\n -this.m10 / det, // m10\n this.m00 / det, // m11\n (this.m10 * this.m02 - this.m00 * this.m12) / det, // m12\n ])\n }\n\n get array(): number[] {\n return [this.m00, this.m01, this.m02, this.m10, this.m11, this.m12, 0, 0, 1]\n }\n\n get float32Array(): Float32Array {\n return new Float32Array(this.array)\n }\n\n // Static\n\n static get identity(): AffineTransform {\n return new AffineTransform([1, 0, 0, 0, 1, 0])\n }\n\n static rotate(theta: number, origin?: Point): AffineTransform {\n const rotation = new AffineTransform([Math.cos(theta), -Math.sin(theta), 0, Math.sin(theta), Math.cos(theta), 0])\n\n if (origin && (origin.x !== 0 || origin.y !== 0)) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n rotation,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return rotation\n }\n\n rotate: (typeof AffineTransform)[\"rotate\"] = (...args) => {\n return this.prepend(AffineTransform.rotate(...args))\n }\n\n static scale(sx: number, sy: number = sx, origin: Point = { x: 0, y: 0 }): AffineTransform {\n const scale = new AffineTransform([sx, 0, 0, 0, sy, 0])\n\n if (origin.x !== 0 || origin.y !== 0) {\n return AffineTransform.multiply(\n AffineTransform.translate(origin.x, origin.y),\n scale,\n AffineTransform.translate(-origin.x, -origin.y),\n )\n }\n\n return scale\n }\n\n scale: (typeof AffineTransform)[\"scale\"] = (...args) => {\n return this.prepend(AffineTransform.scale(...args))\n }\n\n static translate(tx: number, ty: number): AffineTransform {\n return new AffineTransform([1, 0, tx, 0, 1, ty])\n }\n\n translate: (typeof AffineTransform)[\"translate\"] = (...args) => {\n return this.prepend(AffineTransform.translate(...args))\n }\n\n static multiply(...[first, ...rest]: AffineTransform[]): AffineTransform {\n if (!first) return AffineTransform.identity\n return rest.reduce((result, item) => result.prepend(item), first)\n }\n\n get a() {\n return this.m00\n }\n\n get b() {\n return this.m10\n }\n\n get c() {\n return this.m01\n }\n\n get d() {\n return this.m11\n }\n\n get tx() {\n return this.m02\n }\n\n get ty() {\n return this.m12\n }\n\n get scaleComponents(): Point {\n return { x: this.a, y: this.d }\n }\n\n get translationComponents(): Point {\n return { x: this.tx, y: this.ty }\n }\n\n get skewComponents(): Point {\n return { x: this.c, y: this.b }\n }\n\n toString() {\n return `matrix(${this.a}, ${this.b}, ${this.c}, ${this.d}, ${this.tx}, ${this.ty})`\n }\n}\n","import type { AlignOptions, HAlign, Rect, VAlign } from \"./types\"\n\nfunction hAlign(a: Rect, ref: Rect, h: HAlign): Rect {\n let x = ref.minX\n if (h === \"left-inside\") x = ref.minX\n if (h === \"left-outside\") x = ref.minX - ref.width\n if (h === \"right-inside\") x = ref.maxX - ref.width\n if (h === \"right-outside\") x = ref.maxX\n if (h === \"center\") x = ref.midX - ref.width / 2\n return { ...a, x }\n}\n\nfunction vAlign(a: Rect, ref: Rect, v: VAlign): Rect {\n let y = ref.minY\n if (v === \"top-inside\") y = ref.minY\n if (v === \"top-outside\") y = ref.minY - a.height\n if (v === \"bottom-inside\") y = ref.maxY - a.height\n if (v === \"bottom-outside\") y = ref.maxY\n if (v === \"center\") y = ref.midY - a.height / 2\n return { ...a, y }\n}\n\nexport function alignRect(a: Rect, ref: Rect, options: AlignOptions): Rect {\n const { h, v } = options\n return vAlign(hAlign(a, ref, h), ref, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nconst clamp = (value: number, min: number, max: number) => Math.min(Math.max(value, min), max)\n\nexport const clampPoint = (position: Point, size: Size, boundaryRect: RectInit) => {\n const x = clamp(position.x, boundaryRect.x, boundaryRect.x + boundaryRect.width - size.width)\n const y = clamp(position.y, boundaryRect.y, boundaryRect.y + boundaryRect.height - size.height)\n return { x, y }\n}\n\nconst defaultMinSize: Size = {\n width: 0,\n height: 0,\n}\n\nconst defaultMaxSize: Size = {\n width: Infinity,\n height: Infinity,\n}\n\nexport const clampSize = (size: Size, minSize = defaultMinSize, maxSize = defaultMaxSize) => {\n return {\n width: Math.min(Math.max(size.width, minSize!.width), maxSize!.width),\n height: Math.min(Math.max(size.height, minSize!.height), maxSize!.height),\n }\n}\n","import type { Point, Rect, RectEdge, RectInit } from \"./types\"\n\n/* -----------------------------------------------------------------------------\n * Point\n * -----------------------------------------------------------------------------*/\n\nexport const createPoint = (x: number, y: number) => ({ x, y })\n\nexport const subtractPoints = (a: Point, b: Point) => createPoint(a.x - b.x, a.y - b.y)\nexport const addPoints = (a: Point, b: Point) => createPoint(a.x + b.x, a.y + b.y)\n\nexport function isPoint(v: any): v is Point {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\")\n}\n\n/* -----------------------------------------------------------------------------\n * Rect\n * -----------------------------------------------------------------------------*/\n\nexport function createRect(r: RectInit): Rect {\n const { x, y, width, height } = r\n const midX = x + width / 2\n const midY = y + height / 2\n return {\n x,\n y,\n width,\n height,\n minX: x,\n minY: y,\n maxX: x + width,\n maxY: y + height,\n midX,\n midY,\n center: createPoint(midX, midY),\n }\n}\n\nexport function isRect(v: any): v is Rect {\n return Reflect.has(v, \"x\") && Reflect.has(v, \"y\") && Reflect.has(v, \"width\") && Reflect.has(v, \"height\")\n}\n\nexport function getRectCenters(v: Rect) {\n const top = createPoint(v.midX, v.minY)\n const right = createPoint(v.maxX, v.midY)\n const bottom = createPoint(v.midX, v.maxY)\n const left = createPoint(v.minX, v.midY)\n return { top, right, bottom, left }\n}\n\nexport function getRectCorners(v: Rect) {\n const top = createPoint(v.minX, v.minY)\n const right = createPoint(v.maxX, v.minY)\n const bottom = createPoint(v.maxX, v.maxY)\n const left = createPoint(v.minX, v.maxY)\n return { top, right, bottom, left }\n}\n\nexport function getRectEdges(v: Rect) {\n const c = getRectCorners(v)\n const top: RectEdge = [c.top, c.right]\n const right: RectEdge = [c.right, c.bottom]\n const bottom: RectEdge = [c.left, c.bottom]\n const left: RectEdge = [c.top, c.left]\n return { top, right, bottom, left }\n}\n","import { createRect } from \"./rect\"\nimport type { Rect, RectSide } from \"./types\"\n\n/**\n * Checks if a Rect intersects another Rect\n */\nexport function intersects(a: Rect, b: Rect): boolean {\n return a.x < b.maxX && a.y < b.maxY && a.maxX > b.x && a.maxY > b.y\n}\n\n/**\n * Returns a new Rect that represents the intersection between two Rects\n */\nexport function intersection(a: Rect, b: Rect): Rect {\n const x = Math.max(a.x, b.x)\n const y = Math.max(a.y, b.y)\n const x2 = Math.min(a.x + a.width, b.x + b.width)\n const y2 = Math.min(a.y + a.height, b.y + b.height)\n return createRect({ x, y, width: x2 - x, height: y2 - y })\n}\n\n/**\n * Returns whether two rects collide along each edge\n */\nexport function collisions(a: Rect, b: Rect): Record<RectSide, boolean> {\n return {\n top: a.minY <= b.minY,\n right: a.maxX >= b.maxX,\n bottom: a.maxY >= b.maxY,\n left: a.minX <= b.minX,\n }\n}\n","import { intersects } from \"./intersection\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport interface DistanceValue extends Point {\n value: number\n}\n\nexport function distance(a: Point, b: Point = { x: 0, y: 0 }): number {\n return Math.sqrt(Math.pow(a.x - b.x, 2) + Math.pow(a.y - b.y, 2))\n}\n\nexport function distanceFromPoint(r: Rect, p: Point): DistanceValue {\n let x = 0\n let y = 0\n\n if (p.x < r.x) x = r.x - p.x\n else if (p.x > r.maxX) x = p.x - r.maxX\n\n if (p.y < r.y) y = r.y - p.y\n else if (p.y > r.maxY) y = p.y - r.maxY\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceFromRect(a: Rect, b: Rect): DistanceValue {\n if (intersects(a, b)) return { x: 0, y: 0, value: 0 }\n const left = a.x < b.x ? a : b\n const right = b.x < a.x ? a : b\n const upper = a.y < b.y ? a : b\n const lower = b.y < a.y ? a : b\n let x = left.x === right.x ? 0 : right.x - left.maxX\n x = Math.max(0, x)\n let y = upper.y === lower.y ? 0 : lower.y - upper.maxY\n y = Math.max(0, y)\n return { x, y, value: distance({ x, y }) }\n}\n\nexport function distanceBtwEdges(a: Rect, b: Rect): Record<RectSide, number> {\n return {\n left: b.x - a.x,\n top: b.y - a.y,\n right: a.maxX - b.maxX,\n bottom: a.maxY - b.maxY,\n }\n}\n","import { distance } from \"./distance\"\nimport type { Point, Rect, RectSide } from \"./types\"\n\nexport function closest(...pts: Point[]) {\n return (a: Point): Point => {\n const ds = pts.map((b) => distance(b, a))\n const c = Math.min.apply(Math, ds)\n return pts[ds.indexOf(c)]\n }\n}\n\nexport function closestSideToRect(ref: Rect, r: Rect): RectSide {\n if (r.maxX <= ref.minX) return \"left\"\n if (r.minX >= ref.maxX) return \"right\"\n if (r.maxY <= ref.minY) return \"top\"\n if (r.minY >= ref.maxY) return \"bottom\"\n return \"left\"\n}\n\nexport function closestSideToPoint(ref: Rect, p: Point): RectSide {\n const { x, y } = p\n\n const dl = x - ref.minX\n const dr = ref.maxX - x\n const dt = y - ref.minY\n const db = ref.maxY - y\n\n let closest = dl\n let side: RectSide = \"left\"\n\n if (dr < closest) {\n closest = dr\n side = \"right\"\n }\n if (dt < closest) {\n closest = dt\n side = \"top\"\n }\n if (db < closest) {\n side = \"bottom\"\n }\n\n return side\n}\n","import type { RectInit } from \"./types\"\n\n// given a rect and a boundary, return a new rect that is constrained within the boundary\n// resize or reposition the rect so that it fits within the boundary\nexport const constrainRect = (rect: RectInit, boundary: RectInit): RectInit => {\n const left = Math.max(boundary.x, Math.min(rect.x, boundary.x + boundary.width - rect.width))\n const top = Math.max(boundary.y, Math.min(rect.y, boundary.y + boundary.height - rect.height))\n\n return {\n x: left,\n y: top,\n width: Math.min(rect.width, boundary.width),\n height: Math.min(rect.height, boundary.height),\n }\n}\n","import { getRectCorners, isRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function containsPoint(r: Rect, p: Point): boolean {\n return r.minX <= p.x && p.x <= r.maxX && r.minY <= p.y && p.y <= r.maxY\n}\n\nexport function containsRect(a: Rect, b: Rect): boolean {\n return Object.values(getRectCorners(b)).every((c) => containsPoint(a, c))\n}\n\nexport function contains(r: Rect, v: Rect | Point): boolean {\n return isRect(v) ? containsRect(r, v) : containsPoint(r, v)\n}\n","import type { Point, RectInit, Size } from \"./types\"\n\nexport const isSizeEqual = (a: Size, b: Size) => {\n return a.width === b.width && a.height === b.height\n}\n\nexport const isPointEqual = (a: Point, b: Point) => {\n return a.x === b.x && a.y === b.y\n}\n\nexport const isRectEqual = (a: RectInit, b: RectInit) => {\n return isPointEqual(a, b) && isSizeEqual(a, b)\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nconst styleCache = new WeakMap<HTMLElement, any>()\n\nfunction getCacheComputedStyle(el: HTMLElement) {\n if (!styleCache.has(el)) {\n const win = el.ownerDocument.defaultView || window\n styleCache.set(el, win.getComputedStyle(el))\n }\n return styleCache.get(el)\n}\n\nexport function getElementRect(el: HTMLElement, opts: ElementRectOptions = {}): Rect {\n return createRect(getClientRect(el, opts))\n}\n\nexport type ElementRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n /**\n * Whether to exclude the element's borders from the calculation.\n */\n excludeBorders?: boolean\n}\n\nfunction getClientRect(el: HTMLElement, opts: ElementRectOptions = {}) {\n const { excludeScrollbar = false, excludeBorders = false } = opts\n\n const { x, y, width, height } = el.getBoundingClientRect()\n const r = { x, y, width, height }\n\n const style = getCacheComputedStyle(el)\n\n const { borderLeftWidth, borderTopWidth, borderRightWidth, borderBottomWidth } = style\n\n const borderXWidth = sum(borderLeftWidth, borderRightWidth)\n const borderYWidth = sum(borderTopWidth, borderBottomWidth)\n\n if (excludeBorders) {\n r.width -= borderXWidth\n r.height -= borderYWidth\n r.x += px(borderLeftWidth)\n r.y += px(borderTopWidth)\n }\n\n if (excludeScrollbar) {\n const scrollbarWidth = el.offsetWidth - el.clientWidth - borderXWidth\n const scrollbarHeight = el.offsetHeight - el.clientHeight - borderYWidth\n r.width -= scrollbarWidth\n r.height -= scrollbarHeight\n }\n\n return r\n}\n\nconst px = (v: string) => parseFloat(v.replace(\"px\", \"\"))\n\nconst sum = (...vals: string[]) => vals.reduce((sum, v) => sum + (v ? px(v) : 0), 0)\n","import { createRect } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function getRectFromPoints(...pts: Point[]): Rect {\n const xs = pts.map((p) => p.x)\n const ys = pts.map((p) => p.y)\n\n const x = Math.min(...xs)\n const y = Math.min(...ys)\n\n const width = Math.max(...xs) - x\n const height = Math.max(...ys) - y\n\n return createRect({ x, y, width, height })\n}\n","import { getRectFromPoints } from \"./from-points\"\nimport type { Rect } from \"./types\"\n\nconst { min, max } = Math\n\nexport function union(...rs: Rect[]): Rect {\n const pMin = {\n x: min(...rs.map((r) => r.minX)),\n y: min(...rs.map((r) => r.minY)),\n }\n const pMax = {\n x: max(...rs.map((r) => r.maxX)),\n y: max(...rs.map((r) => r.maxY)),\n }\n return getRectFromPoints(pMin, pMax)\n}\n","import { createRect } from \"./rect\"\nimport { getElementRect } from \"./from-element\"\nimport { union } from \"./union\"\nimport type { Rect } from \"./types\"\n\nexport function fromRange(range: Range): Rect {\n let rs: Rect[] = []\n const rects = Array.from(range.getClientRects())\n\n if (rects.length) {\n rs = rs.concat(rects.map(createRect))\n return union.apply(undefined, rs)\n }\n\n let start: Node | ParentNode | null = range.startContainer\n\n if (start.nodeType === Node.TEXT_NODE) {\n start = start.parentNode\n }\n\n if (start instanceof HTMLElement) {\n const r = getElementRect(start)\n rs.push({ ...r, x: r.maxX, width: 0 })\n }\n\n return union.apply(undefined, rs)\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, Rect } from \"./types\"\n\nexport function toRad(d: number) {\n return ((d % 360) * Math.PI) / 180\n}\n\nexport function rotate(a: Point, d: number, c: Point): Point {\n const r = toRad(d)\n\n const sin = Math.sin(r)\n const cos = Math.cos(r)\n\n const x = a.x - c.x\n const y = a.y - c.y\n\n return {\n x: c.x + x * cos - y * sin,\n y: c.y + x * sin + y * cos,\n }\n}\n\nexport function getRotationRect(r: Rect, deg: number): Rect {\n const rr = Object.values(getRectCorners(r)).map((p) => rotate(p, deg, r.center))\n\n const xs = rr.map((p) => p.x)\n const ys = rr.map((p) => p.y)\n\n const minX = Math.min(...xs)\n const minY = Math.min(...ys)\n\n const maxX = Math.max(...xs)\n const maxY = Math.max(...ys)\n\n return createRect({\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n })\n}\n","import { createRect } from \"./rect\"\nimport type { Rect } from \"./types\"\n\nexport type WindowRectOptions = {\n /**\n * Whether to exclude the element's scrollbar size from the calculation.\n */\n excludeScrollbar?: boolean\n}\n\n/**\n * Creates a rectange from window object\n */\nexport function getWindowRect(win: Window, opts: WindowRectOptions = {}): Rect {\n return createRect(getViewportRect(win, opts))\n}\n\n/**\n * Get the rect of the window with the option to exclude the scrollbar\n */\nexport function getViewportRect(win: Window, opts: WindowRectOptions) {\n const { excludeScrollbar = false } = opts\n const { innerWidth, innerHeight, document: doc, visualViewport } = win\n const width = visualViewport?.width || innerWidth\n const height = visualViewport?.height || innerHeight\n const rect = { x: 0, y: 0, width, height }\n if (excludeScrollbar) {\n const scrollbarWidth = innerWidth - doc.documentElement.clientWidth\n const scrollbarHeight = innerHeight - doc.documentElement.clientHeight\n rect.width -= scrollbarWidth\n rect.height -= scrollbarHeight\n }\n return rect\n}\n","import { createRect } from \"./rect\"\nimport type { Point, Rect, RectInset, SymmetricRectInset } from \"./types\"\n\nexport const isSymmetric = (v: any): v is SymmetricRectInset => \"dx\" in v || \"dy\" in v\n\nexport function inset(r: Rect, i: RectInset | SymmetricRectInset): Rect {\n const v = isSymmetric(i) ? { left: i.dx, right: i.dx, top: i.dy, bottom: i.dy } : i\n const { top = 0, right = 0, bottom = 0, left = 0 } = v\n return createRect({\n x: r.x + left,\n y: r.y + top,\n width: r.width - left - right,\n height: r.height - top - bottom,\n })\n}\n\nexport function expand(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shrink(r: Rect, v: number | SymmetricRectInset): Rect {\n const value = typeof v === \"number\" ? { dx: -v, dy: -v } : v\n return inset(r, value)\n}\n\nexport function shift(r: Rect, o: Partial<Point>): Rect {\n const { x = 0, y = 0 } = o\n return createRect({\n x: r.x + x,\n y: r.y + y,\n width: r.width,\n height: r.height,\n })\n}\n","import { createRect, getRectCorners } from \"./rect\"\nimport type { Point, RectInit } from \"./types\"\n\nexport function getElementPolygon(rectValue: RectInit, placement: string) {\n const rect = createRect(rectValue)\n const { top, right, left, bottom } = getRectCorners(rect)\n const [base] = placement.split(\"-\")\n\n return {\n top: [left, top, right, bottom],\n right: [top, right, bottom, left],\n bottom: [top, left, bottom, right],\n left: [right, top, left, bottom],\n }[base]\n}\n\nexport function isPointInPolygon(polygon: Point[], point: Point) {\n const { x, y } = point\n let c = false\n\n for (let i = 0, j = polygon.length - 1; i < polygon.length; j = i++) {\n const xi = polygon[i].x\n const yi = polygon[i].y\n const xj = polygon[j].x\n const yj = polygon[j].y\n\n if (yi > y !== yj > y && x < ((xj - xi) * (y - yi)) / (yj - yi) + xi) {\n c = !c\n }\n }\n return c\n}\n\nfunction createPolygonElement() {\n const id = \"debug-polygon\"\n const existingPolygon = document.getElementById(id)\n if (existingPolygon) {\n return existingPolygon\n }\n const svg = document.createElementNS(\"http://www.w3.org/2000/svg\", \"svg\")\n Object.assign(svg.style, {\n top: \"0\",\n left: \"0\",\n width: \"100%\",\n height: \"100%\",\n opacity: \"0.15\",\n position: \"fixed\",\n pointerEvents: \"none\",\n fill: \"red\",\n })\n\n const polygon = document.createElementNS(\"http://www.w3.org/2000/svg\", \"polygon\")\n polygon.setAttribute(\"id\", id)\n polygon.setAttribute(\"points\", \"0,0 0,0\")\n svg.appendChild(polygon)\n document.body.appendChild(svg)\n return polygon\n}\n\nexport function debugPolygon(polygon: Point[]) {\n const el = createPolygonElement()\n const points = polygon.map((point) => `${point.x},${point.y}`).join(\" \")\n el.setAttribute(\"points\", points)\n return () => {\n el.remove()\n }\n}\n","import type { Point } from \"./types\"\n\nexport type CompassDirection = \"n\" | \"ne\" | \"e\" | \"se\" | \"s\" | \"sw\" | \"w\" | \"nw\"\n\nexport const compassDirectionMap: Record<CompassDirection, Point> = {\n n: { x: 0.5, y: 0 },\n ne: { x: 1, y: 0 },\n e: { x: 1, y: 0.5 },\n se: { x: 1, y: 1 },\n s: { x: 0.5, y: 1 },\n sw: { x: 0, y: 1 },\n w: { x: 0, y: 0.5 },\n nw: { x: 0, y: 0 },\n}\n\nexport const oppositeDirectionMap: Record<CompassDirection, CompassDirection> = {\n n: \"s\",\n ne: \"sw\",\n e: \"w\",\n se: \"nw\",\n s: \"n\",\n sw: \"ne\",\n w: \"e\",\n nw: \"se\",\n}\n","import { AffineTransform } from \"./affine-transform\"\nimport { compassDirectionMap, oppositeDirectionMap, type CompassDirection } from \"./compass\"\nimport type { Point, Rect, RectInit, ScalingOptions } from \"./types\"\n\nconst { sign, abs, min } = Math\n\nfunction getRectExtentPoint(rect: Rect, direction: CompassDirection) {\n const { minX, minY, maxX, maxY, midX, midY } = rect\n const x = direction.includes(\"w\") ? minX : direction.includes(\"e\") ? maxX : midX\n const y = direction.includes(\"n\") ? minY : direction.includes(\"s\") ? maxY : midY\n return { x, y }\n}\n\nfunction getOppositeDirection(direction: CompassDirection) {\n return oppositeDirectionMap[direction]\n}\n\nexport function resizeRect(rect: Rect, offset: Point, direction: CompassDirection, opts: ScalingOptions) {\n const { scalingOriginMode, lockAspectRatio } = opts\n\n const extent = getRectExtentPoint(rect, direction)\n\n const oppositeDirection = getOppositeDirection(direction)\n const oppositeExtent = getRectExtentPoint(rect, oppositeDirection)\n\n if (scalingOriginMode === \"center\") {\n offset = { x: offset.x * 2, y: offset.y * 2 }\n }\n\n const newExtent = {\n x: extent.x + offset.x,\n y: extent.y + offset.y,\n }\n\n const multiplier = {\n x: compassDirectionMap[direction].x * 2 - 1,\n y: compassDirectionMap[direction].y * 2 - 1,\n }\n\n const newSize = {\n width: newExtent.x - oppositeExtent.x,\n height: newExtent.y - oppositeExtent.y,\n }\n\n const scaleX = (multiplier.x * newSize.width) / rect.width\n const scaleY = (multiplier.y * newSize.height) / rect.height\n\n const largestMagnitude = abs(scaleX) > abs(scaleY) ? scaleX : scaleY\n\n const scale = lockAspectRatio\n ? { x: largestMagnitude, y: largestMagnitude }\n : {\n x: extent.x === oppositeExtent.x ? 1 : scaleX,\n y: extent.y === oppositeExtent.y ? 1 : scaleY,\n }\n\n if (extent.y === oppositeExtent.y) {\n scale.y = abs(scale.y)\n } else if (sign(scale.y) !== sign(scaleY)) {\n scale.y *= -1\n }\n\n if (extent.x === oppositeExtent.x) {\n scale.x = abs(scale.x)\n } else if (sign(scale.x) !== sign(scaleX)) {\n scale.x *= -1\n }\n\n switch (scalingOriginMode) {\n case \"extent\":\n return transformRect(rect, AffineTransform.scale(scale.x, scale.y, oppositeExtent), false)\n case \"center\":\n return transformRect(\n rect,\n AffineTransform.scale(scale.x, scale.y, {\n x: rect.midX,\n y: rect.midY,\n }),\n false,\n )\n }\n}\n\nfunction createRectFromPoints(initialPoint: Point, finalPoint: Point, normalized: boolean = true): RectInit {\n if (normalized) {\n return {\n x: min(finalPoint.x, initialPoint.x),\n y: min(finalPoint.y, initialPoint.y),\n width: abs(finalPoint.x - initialPoint.x),\n height: abs(finalPoint.y - initialPoint.y),\n }\n }\n\n return {\n x: initialPoint.x,\n y: initialPoint.y,\n width: finalPoint.x - initialPoint.x,\n height: finalPoint.y - initialPoint.y,\n }\n}\n\nfunction transformRect(rect: Rect, transform: AffineTransform, normalized = true): RectInit {\n const p1 = transform.applyTo({ x: rect.minX, y: rect.minY })\n const p2 = transform.applyTo({ x: rect.maxX, y: rect.maxY })\n return createRectFromPoints(p1, p2, 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