@zag-js/pin-input 0.1.10 → 0.1.13

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@@ -1,27 +0,0 @@
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- import type { MachineContext as Ctx } from "./pin-input.types";
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- export declare const dom: {
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- getRootNode: (ctx: {
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- getRootNode?: () => Node | Document | ShadowRoot;
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- }) => Document | ShadowRoot;
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- getDoc: (ctx: {
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- getRootNode?: () => Node | Document | ShadowRoot;
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- }) => Document;
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- getWin: (ctx: {
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- getRootNode?: () => Node | Document | ShadowRoot;
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- }) => Window & typeof globalThis;
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- getActiveElement: (ctx: {
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- getRootNode?: () => Node | Document | ShadowRoot;
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- }) => HTMLElement;
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- getById: <T_1 = HTMLElement>(ctx: {
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- getRootNode?: () => Node | Document | ShadowRoot;
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- }, id: string) => T_1;
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- } & {
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- getRootId: (ctx: Ctx) => string;
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- getInputId: (ctx: Ctx, id: string) => string;
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- getHiddenInputId: (ctx: Ctx) => string;
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- getRootEl: (ctx: Ctx) => HTMLElement;
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- getElements: (ctx: Ctx) => HTMLInputElement[];
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- getFocusedEl: (ctx: Ctx) => HTMLInputElement;
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- getFirstInputEl: (ctx: Ctx) => HTMLInputElement;
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- getHiddenInputEl: (ctx: Ctx) => HTMLInputElement;
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- };
@@ -1,2 +0,0 @@
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- import type { MachineContext, MachineState, UserDefinedContext } from "./pin-input.types";
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- export declare function machine(ctx: UserDefinedContext): import("@zag-js/core").Machine<MachineContext, MachineState, import("@zag-js/core").StateMachine.AnyEventObject>;
@@ -1,122 +0,0 @@
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- import type { StateMachine as S } from "@zag-js/core";
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- import type { CommonProperties, Context, DirectionProperty, RequiredBy } from "@zag-js/types";
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- declare type IntlMessages = {
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- inputLabel: (index: number, length: number) => string;
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- };
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- declare type ElementIds = Partial<{
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- root: string;
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- hiddenInput: string;
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- input(id: string): string;
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- }>;
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- declare type PublicContext = DirectionProperty & CommonProperties & {
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- /**
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- * The name of the input element. Useful for form submission.
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- */
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- name?: string;
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- /**
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- * The regular expression that the user-entered input value is checked against.
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- */
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- pattern?: string;
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- /**
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- * The ids of the elements in the pin input. Useful for composition.
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- */
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- ids?: ElementIds;
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- /**
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- * Whether the inputs are disabled
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- */
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- disabled?: boolean;
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- /**
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- * The placeholder text for the input
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- */
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- placeholder?: string;
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- /**
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- * Whether to auto-focus the first input.
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- */
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- autoFocus?: boolean;
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- /**
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- * Whether the pin input is in the invalid state
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- */
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- invalid?: boolean;
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- /**
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- * If `true`, the pin input component signals to its fields that they should
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- * use `autocomplete="one-time-code"`.
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- */
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- otp?: boolean;
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- /**
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- * The value of the the pin input.
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- */
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- value: string[];
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- /**
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- * The type of value the pin-input should allow
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- */
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- type?: "alphanumeric" | "numeric" | "alphabetic";
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- /**
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- * Function called when all inputs have valid values
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- */
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- onComplete?: (details: {
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- value: string[];
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- valueAsString: string;
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- }) => void;
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- /**
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- * Function called on input change
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- */
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- onChange?: (details: {
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- value: string[];
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- }) => void;
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- /**
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- * Function called when an invalid value is entered
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- */
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- onInvalid?: (details: {
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- value: string;
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- index: number;
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- }) => void;
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- /**
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- * If `true`, the input's value will be masked just like `type=password`
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- */
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- mask?: boolean;
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- /**
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- * Whether to blur the input when the value is complete
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- */
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- blurOnComplete?: boolean;
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- /**
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- * Specifies the localized strings that identifies the accessibility elements and their states
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- */
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- messages: IntlMessages;
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- };
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- export declare type UserDefinedContext = RequiredBy<PublicContext, "id">;
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- declare type ComputedContext = Readonly<{
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- /**
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- * @computed
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- * The number of inputs
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- */
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- valueLength: number;
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- /**
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- * @computed
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- * The number of inputs that are not empty
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- */
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- filledValueLength: number;
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- /**
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- * @computed
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- * Whether all input values are valid
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- */
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- isValueComplete: boolean;
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- /**
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- * @computed
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- * The string representation of the input values
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- */
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- valueAsString: string;
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- }>;
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- declare type PrivateContext = Context<{
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- /**
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- * @internal
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- * The index of the input field that has focus
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- */
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- focusedIndex: number;
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- }>;
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- export declare type MachineContext = PublicContext & PrivateContext & ComputedContext;
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- export declare type MachineState = {
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- value: "unknown" | "idle" | "focused";
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- };
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- export declare type State = S.State<MachineContext, MachineState>;
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- export declare type Send = S.Send<S.AnyEventObject>;
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- export {};