@yyyu-star/arcade-kit 0.19.1 → 0.20.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +31 -0
- package/README.md +48 -2
- package/dist/client.d.ts +44 -1
- package/dist/client.d.ts.map +1 -1
- package/dist/client.js +103 -0
- package/dist/client.js.map +1 -1
- package/dist/fun-logic.d.ts +8 -0
- package/dist/fun-logic.d.ts.map +1 -1
- package/dist/fun-logic.js +12 -1
- package/dist/fun-logic.js.map +1 -1
- package/dist/game.d.ts +7 -0
- package/dist/game.d.ts.map +1 -1
- package/dist/game.js +38 -0
- package/dist/game.js.map +1 -1
- package/dist/internal.d.ts +4 -0
- package/dist/internal.d.ts.map +1 -1
- package/dist/internal.js +6 -0
- package/dist/internal.js.map +1 -1
- package/dist/match.d.ts +85 -0
- package/dist/match.d.ts.map +1 -0
- package/dist/match.js +361 -0
- package/dist/match.js.map +1 -0
- package/dist/meter.d.ts +38 -0
- package/dist/meter.d.ts.map +1 -1
- package/dist/meter.js +56 -14
- package/dist/meter.js.map +1 -1
- package/dist/protocol.d.ts +35 -0
- package/dist/protocol.d.ts.map +1 -1
- package/dist/protocol.js.map +1 -1
- package/dist/room.d.ts +48 -1
- package/dist/room.d.ts.map +1 -1
- package/dist/room.js +157 -17
- package/dist/room.js.map +1 -1
- package/dist/table-chat.d.ts +5 -1
- package/dist/table-chat.d.ts.map +1 -1
- package/dist/table-chat.js +25 -2
- package/dist/table-chat.js.map +1 -1
- package/dist/table-fun.d.ts +31 -7
- package/dist/table-fun.d.ts.map +1 -1
- package/dist/table-fun.js +31 -14
- package/dist/table-fun.js.map +1 -1
- package/dist/worker.d.ts +12 -0
- package/dist/worker.d.ts.map +1 -1
- package/dist/worker.js +44 -1
- package/dist/worker.js.map +1 -1
- package/package.json +5 -1
- package/src/client.ts +118 -1
- package/src/fun-logic.ts +14 -1
- package/src/game.ts +40 -0
- package/src/internal.ts +8 -0
- package/src/match.ts +371 -0
- package/src/meter.ts +68 -12
- package/src/protocol.ts +41 -0
- package/src/room.ts +171 -18
- package/src/table-chat.ts +26 -3
- package/src/table-fun.ts +53 -14
- package/src/worker.ts +44 -2
package/dist/room.js
CHANGED
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@@ -45,6 +45,7 @@ export const DEFAULT_LIMITS = {
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45
45
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chatPerMin: 10,
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46
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meterBatch: 200,
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closingMs: 60 * 60_000,
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48
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+
matchJoinMs: 20_000,
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};
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/** 闹钟里出错时,过这么久再醒来重试(不用"马上",免得每次都出错时连着计费)。 */
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const ALARM_RETRY_MS = 60_000;
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@@ -164,7 +165,10 @@ export class GameRoom extends DurableObject {
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lastStepFailed = false;
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/** 写了还没报给计量的行数 */
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unmetered = 0;
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-
/**
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+
/**
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* 这一步做完以后要还的名额(打完、关房;房主一个人,匹配桌是排进来的每个人),entry 最后去找计量。
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170
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* refund:匹配桌开打时没来的人(0.20.0),连当天的开房次数一起退给他(全站开房数不退,桌子开成了)
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+
*/
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release = null;
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/** 计量最近一次说的门槛(内存;被驱逐就重新问) */
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level = null;
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@@ -221,6 +225,49 @@ export class GameRoom extends DurableObject {
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await meter.kitRelease(host.userId, code, 0, true).catch(() => console.error('meter release failed', code));
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return { r: out instanceof Response ? 'error' : out };
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}
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+
/**
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* 快速匹配开桌(0.20.0,只有 match.ts 的排队对象经 RPC 调):players 按排队先后,每人占一个开房名额(计量一次占齐,占不齐一个都不占),
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* 建房时把他们按 matchSeats 坐好。和 kitCreate 一样:码撞了回 exists、什么都不写;占到了却没建成就退回去。
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*/
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async kitCreateMatch(code, players, rawOpts) {
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const fixed = this.checkOpts(rawOpts);
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if (fixed === undefined || (rawOpts !== undefined && !this.game.options))
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return { r: 'bad_options' };
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if (!validPlayers(code, players, fixed.count))
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return { r: 'bad' };
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const meter = this.meter();
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const users = players.map((p) => p.userId);
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let reserved = false;
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if (meter && !this.load()) {
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try {
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const r = await meter.kitReserveMany(users, code, Date.now() + this.limits.maxLifeMs);
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if (!r.ok) {
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if (r.error === 'has_room')
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return { r: 'refused', userId: r.userId, why: 'has_room', code: r.code };
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return r.error === 'daily_limit' ? { r: 'refused', userId: r.userId, why: 'daily_limit' } : { r: 'refused', userId: null, why: 'busy' };
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}
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reserved = true;
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}
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catch (e) {
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console.error('meter unreachable, refusing match room', e instanceof Error ? e.message : e);
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return { r: 'unavailable' };
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}
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}
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const before = this.maxStepWrites;
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const out = await this.entry(() => this.createMatch(code, players, fixed));
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if (out === 'created')
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this.maxStepWrites = before;
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else if (reserved && meter)
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await meter.kitReleaseMany(users, code, 0, true).catch(() => console.error('meter release failed', code));
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return { r: out instanceof Response ? 'error' : out };
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}
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/**
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* 快速匹配时 n 个人坐哪几个座位(0.20.0,可选覆盖):count 是这一局用几个座位,返回 n 个不重复的座位号(排队先后的顺序)。
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* 默认随机(crypto,不在规则核心里);比如两个真人要坐对家,游戏在这里给。给的不合格(重复、越界、个数不对)就按默认的随机
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*/
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matchSeats(n, count) {
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return randomSeats(n, count);
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}
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/** 进房:只认 kit 自己拼的内部地址(worker.ts 的 acceptJoin),身份在 x-kit-user 头里。 */
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async fetch(request) {
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const url = new URL(request.url);
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@@ -391,7 +438,9 @@ export class GameRoom extends DurableObject {
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this.release = null;
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this.unmetered = 0;
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try {
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-
const level = release
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const level = release
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? await meter.kitReleaseMany(release.users, release.code, n, release.refund === true, false)
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+
: await meter.kitReport(n);
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this.level = { value: level, at: Date.now() };
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this.meterRetryAt = 0;
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}
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@@ -428,7 +477,7 @@ export class GameRoom extends DurableObject {
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async newcomerGate(userId) {
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const meter = this.meter();
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const st = this.load();
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-
if (!meter || !st || st.host === userId || this.seatOf(userId) !== null || this.boundOf(userId) !== null)
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+
if (!meter || !st || st.host === userId || this.seatOf(userId) !== null || this.boundOf(userId) !== null || st.match?.users.includes(userId))
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return null;
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if (this.sockets().some((o) => attachmentOf(o)?.userId === userId))
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return null;
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@@ -473,6 +522,34 @@ export class GameRoom extends DurableObject {
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this.save();
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return 'created';
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}
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/** 匹配桌(0.20.0):和 create 一样建表、存一行、设闹钟,只是排进来的人都先坐好(算掉线,连上就"回来"),记下最晚开打的时间。 */
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createMatch(code, players, fixed) {
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if (this.load())
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return 'exists';
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this.writes += this.ctx.storage.sql.exec(`CREATE TABLE IF NOT EXISTS ${TABLE} (k INTEGER PRIMARY KEY, v TEXT NOT NULL)`).rowsWritten;
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530
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+
const now = Date.now();
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531
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const seats = Array.from({ length: this.game.seats }, () => emptySeat());
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let order;
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try {
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order = this.matchSeats(players.length, fixed.count);
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}
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536
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catch (e) {
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537
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console.error('matchSeats threw', e instanceof Error ? e.message : e);
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order = [];
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539
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+
}
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+
if (!validSeats(order, players.length, fixed.count))
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541
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order = randomSeats(players.length, fixed.count);
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542
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+
players.forEach((p, i) => (seats[order[i]] = humanSeat(p.userId, p.name, now)));
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543
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this.st = {
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sv: 1, code, host: players[0].userId, createdAt: now, status: 'waiting', seq: 0, gameSeq: 0, turnSeq: 0, seats, game: null, rulesVersion: null,
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545
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turnSince: null, aiAt: null, noHumanSince: now, inbound: 0, inboundBy: {}, joins: {}, owners: seats.map(() => null),
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...(fixed.opts !== undefined ? { opts: fixed.opts } : {}),
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match: { users: players.map((p) => p.userId), joinBy: now + this.limits.matchJoinMs },
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};
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this.planAlarm();
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this.save();
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return 'created';
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}
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/** 进房(含重连):接受、记座位、发快照,中间没有 await(4.5 续局的写法)。 */
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join(me, rawCv, chat = false) {
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const pair = new WebSocketPair();
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@@ -494,6 +571,11 @@ export class GameRoom extends DurableObject {
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server.close(CLOSE.tooOld, 'client too old');
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return done();
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496
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}
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574
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+
// 匹配桌只认排进来的人(0.20.0):房间码不给页面看,别人拿到码也进不来、看不了,回的和"没有这个房间"一样
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if (st.match && !st.match.users.includes(me.userId)) {
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576
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server.close(CLOSE.noRoom, 'no room');
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return done();
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578
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}
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497
579
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const seat = this.seatOf(me.userId);
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498
580
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const others = this.sockets().filter((o) => o !== server && attachmentOf(o));
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581
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const mine = others.filter((o) => attachmentOf(o).userId === me.userId);
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@@ -550,9 +632,11 @@ export class GameRoom extends DurableObject {
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632
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st.joins[me.userId] = used + 1;
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633
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st.noHumanSince = null;
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}
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635
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+
// 匹配桌的人到齐了:不等,和这次进房同一步开打(还是只写这一行和闹钟)
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636
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+
const frames = changed && this.matchReady(st) ? this.beginPlay(st, Date.now()) : [{ state: st.game, delay: 0 }];
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553
637
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// 状态没变(没入座的人进来、在线时又从别的设备连一次)不写库、不广播
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554
638
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if (changed)
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555
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-
this.commit({ frames
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639
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+
this.commit({ frames }, server);
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640
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this.send(server, this.welcome(seat, this.boundOf(me.userId)));
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557
641
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return done();
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}
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@@ -699,6 +783,9 @@ export class GameRoom extends DurableObject {
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699
783
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const target = st.seats[raw];
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700
784
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if (st.status === 'over')
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701
785
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return this.reject(ws, 'room_over');
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786
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+
// 匹配桌等人时座位是排好的,不换(开打以后离座、回座照常)
|
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787
|
+
if (st.match && st.status === 'waiting')
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788
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+
return this.reject(ws, 'seat_taken');
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702
789
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if (st.status === 'waiting') {
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703
790
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// 开房时定了选项的(0.4.0):这一局用不到的座位现在就不让坐,免得房主开打时才被 seat_closed 拒
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704
791
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if (st.opts !== undefined && raw >= this.countOf(st.opts))
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@@ -741,7 +828,7 @@ export class GameRoom extends DurableObject {
|
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741
828
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}
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742
829
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leave(seat) {
|
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743
830
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const st = this.st;
|
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744
|
-
if (seat === null)
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831
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+
if (seat === null || (st.match && st.status === 'waiting'))
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745
832
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return;
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746
833
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// 等人时空出来;开打后由电脑接手(不判负),轮到它就接着出。座位还绑着他,留下昵称给牌桌显示"电脑代某某打"
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747
834
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st.seats[seat] = st.status === 'playing' ? { ...aiSeat(), name: st.seats[seat].name } : emptySeat();
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@@ -756,8 +843,8 @@ export class GameRoom extends DurableObject {
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756
843
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}
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757
844
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start(ws, me, seat, rawOpts) {
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758
845
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const st = this.st;
|
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759
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-
// 房主选择开打(9.1)
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760
|
-
if (me.userId !== st.host)
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846
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+
// 房主选择开打(9.1);匹配桌没有房主,到齐或到点自动开(0.20.0)
|
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847
|
+
if (me.userId !== st.host || st.match)
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761
848
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return this.reject(ws, 'not_host');
|
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762
849
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if (st.status !== 'waiting')
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763
850
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return this.reject(ws, 'already_started');
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@@ -769,22 +856,44 @@ export class GameRoom extends DurableObject {
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769
856
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const checked = fixed ?? this.checkOpts(rawOpts);
|
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770
857
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if (!checked)
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771
858
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return this.reject(ws, 'bad_options');
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772
|
-
|
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773
|
-
if (st.seats.some((s, i) => i >= count && s.kind === 'human'))
|
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859
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+
if (st.seats.some((s, i) => i >= checked.count && s.kind === 'human'))
|
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774
860
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return this.reject(ws, 'seat_closed');
|
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775
|
-
|
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861
|
+
this.commit({ frames: this.beginPlay(st, Date.now(), checked) });
|
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862
|
+
}
|
|
863
|
+
/**
|
|
864
|
+
* 开打:空座位由电脑补满,入座的人从这一刻起绑在自己的座位上,返回要广播的帧。
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865
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+
* 匹配桌(0.20.0)到点还没连上的人:座位照样绑给他,电脑先代打(auto),他连上就交还
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866
|
+
*/
|
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867
|
+
beginPlay(st, now, checked) {
|
|
868
|
+
const { opts, count } = checked ?? { opts: st.opts, count: this.countOf(st.opts) };
|
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776
869
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st.seats = st.seats.map((s, i) => (s.kind === 'empty' && i < count ? aiSeat() : s));
|
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870
|
+
if (st.match) {
|
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871
|
+
const absent = [];
|
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872
|
+
for (const s of st.seats) {
|
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873
|
+
if (s.kind !== 'human' || s.awaySince === null)
|
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874
|
+
continue;
|
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875
|
+
s.auto = true;
|
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876
|
+
absent.push(s.userId);
|
|
877
|
+
}
|
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878
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+
// 没来的人(关了页面、网断了):他的开房名额和当天次数退给他,不然白扣一个、还被 has_room 卡到这桌打完。
|
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879
|
+
// 他后来回来照样能接着打这个座位(座位还绑着他)
|
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880
|
+
if (absent.length)
|
|
881
|
+
this.release = { users: absent, code: st.code, refund: true };
|
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882
|
+
}
|
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777
883
|
st.owners = st.seats.map((s) => (s.kind === 'human' ? s.userId : null));
|
|
778
884
|
st.rulesVersion = this.game.rulesVersion;
|
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779
885
|
st.game = this.begin(st.code, { opts, seats: st.seats.map((s) => s.kind) });
|
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780
886
|
st.gameSeq = st.seq + 1;
|
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781
887
|
st.turnSeq = st.gameSeq;
|
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782
888
|
st.status = 'playing';
|
|
783
|
-
const now = Date.now();
|
|
784
889
|
st.turnSince = now;
|
|
785
890
|
if (!this.game.over(st.game))
|
|
786
891
|
this.stalled(this.actorsOf(st.game));
|
|
787
|
-
|
|
892
|
+
return [{ state: st.game, delay: 0 }, ...this.runAuto(now)];
|
|
893
|
+
}
|
|
894
|
+
/** 匹配桌在等人,排进来的人都连上了 */
|
|
895
|
+
matchReady(st) {
|
|
896
|
+
return !!st.match && st.status === 'waiting' && st.seats.every((s) => s.kind !== 'human' || s.awaySince === null);
|
|
788
897
|
}
|
|
789
898
|
/**
|
|
790
899
|
* 开局拿随机:写了 begin 的给 256 位熵(只在这里用一次,房间不存;游戏要接着发牌就把它放进自己的状态,那只在服务端)。
|
|
@@ -904,6 +1013,9 @@ export class GameRoom extends DurableObject {
|
|
|
904
1013
|
return this.closeRoom();
|
|
905
1014
|
const frames = [];
|
|
906
1015
|
let changed = false;
|
|
1016
|
+
// 匹配桌等够了(0.20.0):没来的由电脑代打,照样开
|
|
1017
|
+
if (st.match && st.status === 'waiting' && now >= st.match.joinBy)
|
|
1018
|
+
return this.commit({ frames: this.beginPlay(st, now) });
|
|
907
1019
|
// 掉线超过宽限:电脑托管(只在开打以后有意义,等人时不管)
|
|
908
1020
|
for (const s of st.status === 'playing' ? st.seats : []) {
|
|
909
1021
|
if (s.kind === 'human' && s.awaySince !== null && !s.auto && now >= s.awaySince + this.limits.graceMs) {
|
|
@@ -967,6 +1079,8 @@ export class GameRoom extends DurableObject {
|
|
|
967
1079
|
ds.push(st.effectsAt);
|
|
968
1080
|
if (st.noHumanSince !== null)
|
|
969
1081
|
ds.push(st.noHumanSince + this.limits.noHumanMs);
|
|
1082
|
+
if (st.match && st.status === 'waiting')
|
|
1083
|
+
ds.push(st.match.joinBy);
|
|
970
1084
|
if (st.status === 'playing') {
|
|
971
1085
|
for (const s of st.seats)
|
|
972
1086
|
if (s.kind === 'human' && s.awaySince !== null && !s.auto)
|
|
@@ -1027,7 +1141,7 @@ export class GameRoom extends DurableObject {
|
|
|
1027
1141
|
if (over) {
|
|
1028
1142
|
st.status = 'over';
|
|
1029
1143
|
st.turnSince = null;
|
|
1030
|
-
this.release =
|
|
1144
|
+
this.release = releaseOf(st);
|
|
1031
1145
|
return;
|
|
1032
1146
|
}
|
|
1033
1147
|
const after = this.turnOf(next);
|
|
@@ -1080,7 +1194,7 @@ export class GameRoom extends DurableObject {
|
|
|
1080
1194
|
console.error('game has nobody to act but is not over', st.code);
|
|
1081
1195
|
st.status = 'over';
|
|
1082
1196
|
st.turnSince = null;
|
|
1083
|
-
this.release =
|
|
1197
|
+
this.release = releaseOf(st);
|
|
1084
1198
|
return true;
|
|
1085
1199
|
}
|
|
1086
1200
|
/** 超时代出:先用 timeout,被规则拒了再用 ai 试一次。都不行返回 false(记日志)。 */
|
|
@@ -1474,7 +1588,7 @@ export class GameRoom extends DurableObject {
|
|
|
1474
1588
|
st.ending = { reason, at: Date.now() };
|
|
1475
1589
|
st.effectsAt = null;
|
|
1476
1590
|
st.effectTries = 0;
|
|
1477
|
-
this.release =
|
|
1591
|
+
this.release = releaseOf(st);
|
|
1478
1592
|
this.closing = false;
|
|
1479
1593
|
this.planAlarm();
|
|
1480
1594
|
this.save();
|
|
@@ -1490,7 +1604,7 @@ export class GameRoom extends DurableObject {
|
|
|
1490
1604
|
ws.close(CLOSE.roomClosed, reason);
|
|
1491
1605
|
}
|
|
1492
1606
|
if (this.st)
|
|
1493
|
-
this.release =
|
|
1607
|
+
this.release = releaseOf(this.st);
|
|
1494
1608
|
this.st = null;
|
|
1495
1609
|
this.alarmToSet = null;
|
|
1496
1610
|
this.alarmAt = null;
|
|
@@ -1554,12 +1668,13 @@ export class GameRoom extends DurableObject {
|
|
|
1554
1668
|
turn,
|
|
1555
1669
|
...(st.opts !== undefined ? { opts: st.opts } : {}),
|
|
1556
1670
|
...(until !== null ? { pause: { until } } : {}),
|
|
1671
|
+
...(st.match ? { match: true } : {}),
|
|
1557
1672
|
};
|
|
1558
1673
|
}
|
|
1559
1674
|
/** 这个房间的自己人:房主、坐着的、开打后绑过座位的。猜码超限时只放他们进(0.14.0) */
|
|
1560
1675
|
insider(userId) {
|
|
1561
1676
|
const st = this.load();
|
|
1562
|
-
return !!st && (st.host === userId || this.seatOf(userId) !== null || this.boundOf(userId) !== null);
|
|
1677
|
+
return !!st && (st.host === userId || this.seatOf(userId) !== null || this.boundOf(userId) !== null || !!st.match?.users.includes(userId));
|
|
1563
1678
|
}
|
|
1564
1679
|
/** 房主,或者开打后绑过座位的人:旁观名额不算他们(0.14.0) */
|
|
1565
1680
|
ownsRoom(st, userId) {
|
|
@@ -1666,6 +1781,31 @@ function sameGroup(before, seat, after) {
|
|
|
1666
1781
|
function validHost(code, host) {
|
|
1667
1782
|
return ROOM_CODE_RE.test(code) && !!host && typeof host.userId === 'string' && !!host.userId && typeof host.name === 'string';
|
|
1668
1783
|
}
|
|
1784
|
+
/** 打完、关房时要还谁的名额:匹配桌是排进来的每个人,好友房是房主 */
|
|
1785
|
+
function releaseOf(st) {
|
|
1786
|
+
return { users: st.match ? [...st.match.users] : [st.host], code: st.code };
|
|
1787
|
+
}
|
|
1788
|
+
/** 匹配桌的人:1 到 count 个、userId 不重复、各自像个身份 */
|
|
1789
|
+
function validPlayers(code, players, count) {
|
|
1790
|
+
if (!Array.isArray(players) || players.length < 1 || players.length > count)
|
|
1791
|
+
return false;
|
|
1792
|
+
if (!players.every((p) => validHost(code, p)))
|
|
1793
|
+
return false;
|
|
1794
|
+
return new Set(players.map((p) => p.userId)).size === players.length;
|
|
1795
|
+
}
|
|
1796
|
+
function validSeats(order, n, count) {
|
|
1797
|
+
return Array.isArray(order) && order.length === n && new Set(order).size === n && order.every((x) => Number.isInteger(x) && x >= 0 && x < count);
|
|
1798
|
+
}
|
|
1799
|
+
/** 从 0..count-1 里随机挑 n 个座位(crypto;房间里的随机,不是规则核心) */
|
|
1800
|
+
function randomSeats(n, count) {
|
|
1801
|
+
const all = Array.from({ length: count }, (_, i) => i);
|
|
1802
|
+
const r = crypto.getRandomValues(new Uint32Array(count));
|
|
1803
|
+
for (let i = count - 1; i > 0; i--) {
|
|
1804
|
+
const j = r[i] % (i + 1);
|
|
1805
|
+
[all[i], all[j]] = [all[j], all[i]];
|
|
1806
|
+
}
|
|
1807
|
+
return all.slice(0, n);
|
|
1808
|
+
}
|
|
1669
1809
|
function emptySeat() {
|
|
1670
1810
|
return { kind: 'empty', userId: null, name: null, awaySince: null, auto: false, lastMoveId: null };
|
|
1671
1811
|
}
|