@yyyu-star/arcade-kit 0.13.1 → 0.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/src/qr.ts ADDED
@@ -0,0 +1,259 @@
1
+ /**
2
+ * 最小的二维码编码器(0.15.0,分享卡右下角的码):只做字节模式、纠错等级 M、版本 1–10(最多 213 字节,链接够用)。
3
+ * 自己写而不引依赖:kit 没有运行时依赖,引一个包就进了每个游戏的 lockfile 和审阅范围;要的子集只有这么点,规范见 ISO/IEC 18004。
4
+ * 纯函数,不碰 DOM;画在哪、画多大由 share.ts 决定。测试用解码库把码解回原文(test/qr.test.ts)。
5
+ */
6
+
7
+ /** size × size 的格子,true 是深色。外面的留白(4 格)不在里面,画的时候自己留 */
8
+ export interface QrMatrix {
9
+ size: number;
10
+ version: number;
11
+ dark: boolean[][];
12
+ }
13
+
14
+ /** 纠错 M:每个版本的 [每块纠错码字数, 第一组块数, 第一组每块数据码字数, 第二组块数](第二组每块多 1 个数据码字) */
15
+ const BLOCKS_M: readonly (readonly [number, number, number, number])[] = [
16
+ [10, 1, 16, 0],
17
+ [16, 1, 28, 0],
18
+ [26, 1, 44, 0],
19
+ [18, 2, 32, 0],
20
+ [24, 2, 43, 0],
21
+ [16, 4, 27, 0],
22
+ [18, 4, 31, 0],
23
+ [22, 2, 38, 2],
24
+ [22, 3, 36, 2],
25
+ [26, 4, 43, 1],
26
+ ];
27
+ export const QR_MAX_VERSION = BLOCKS_M.length;
28
+
29
+ /** 校正图形的中心坐标(版本 2 起) */
30
+ const ALIGN: readonly (readonly number[])[] = [[], [6, 18], [6, 22], [6, 26], [6, 30], [6, 34], [6, 22, 38], [6, 24, 42], [6, 26, 46], [6, 28, 50]];
31
+
32
+ function dataCodewords(v: number): number {
33
+ const [, b1, d1, b2] = BLOCKS_M[v - 1]!;
34
+ return b1 * d1 + b2 * (d1 + 1);
35
+ }
36
+
37
+ /** 编码一段文字(UTF-8)。放不下(超过版本 10)返回 null,调用方就不画码 */
38
+ export function qrEncode(text: string): QrMatrix | null {
39
+ const bytes = new TextEncoder().encode(text);
40
+ let version = 0;
41
+ for (let v = 1; v <= QR_MAX_VERSION; v++) {
42
+ const countBits = v < 10 ? 8 : 16;
43
+ if (4 + countBits + bytes.length * 8 <= dataCodewords(v) * 8) {
44
+ version = v;
45
+ break;
46
+ }
47
+ }
48
+ if (!version) return null;
49
+ const data = interleave(version, pack(bytes, version));
50
+ return place(version, data);
51
+ }
52
+
53
+ /** 模式指示 0100(字节)+ 长度 + 数据 + 结束符 + 补齐 */
54
+ function pack(bytes: Uint8Array, v: number): number[] {
55
+ const bits: number[] = [];
56
+ const put = (val: number, n: number): void => {
57
+ for (let i = n - 1; i >= 0; i--) bits.push((val >>> i) & 1);
58
+ };
59
+ put(4, 4);
60
+ put(bytes.length, v < 10 ? 8 : 16);
61
+ for (const b of bytes) put(b, 8);
62
+ const cap = dataCodewords(v) * 8;
63
+ put(0, Math.min(4, cap - bits.length));
64
+ put(0, (8 - (bits.length % 8)) % 8);
65
+ const out: number[] = [];
66
+ for (let i = 0; i < bits.length; i += 8) out.push(bits.slice(i, i + 8).reduce((a, b) => (a << 1) | b, 0));
67
+ for (let pad = 0xec; out.length < cap / 8; pad ^= 0xec ^ 0x11) out.push(pad);
68
+ return out;
69
+ }
70
+
71
+ // GF(256),本原多项式 0x11d
72
+ function gfMul(a: number, b: number): number {
73
+ let r = 0;
74
+ for (let i = 7; i >= 0; i--) {
75
+ r = (r << 1) ^ ((r >>> 7) * 0x11d);
76
+ r ^= ((b >>> i) & 1) * a;
77
+ }
78
+ return r & 0xff;
79
+ }
80
+
81
+ /** RS 生成多项式(最高次项系数 1 省略) */
82
+ function rsGenerator(degree: number): number[] {
83
+ const g = new Array<number>(degree).fill(0);
84
+ g[degree - 1] = 1;
85
+ let root = 1;
86
+ for (let i = 0; i < degree; i++) {
87
+ for (let j = 0; j < degree; j++) {
88
+ g[j] = gfMul(g[j]!, root) ^ (j + 1 < degree ? g[j + 1]! : 0);
89
+ }
90
+ root = gfMul(root, 2);
91
+ }
92
+ return g;
93
+ }
94
+
95
+ function rsRemainder(data: readonly number[], gen: readonly number[]): number[] {
96
+ const r = new Array<number>(gen.length).fill(0);
97
+ for (const b of data) {
98
+ const f = b ^ r.shift()!;
99
+ r.push(0);
100
+ gen.forEach((c, i) => (r[i] = r[i]! ^ gfMul(c, f)));
101
+ }
102
+ return r;
103
+ }
104
+
105
+ /** 分块、算纠错码、交错排列 */
106
+ function interleave(v: number, data: readonly number[]): number[] {
107
+ const [ec, b1, d1, b2] = BLOCKS_M[v - 1]!;
108
+ const gen = rsGenerator(ec);
109
+ const blocks: number[][] = [];
110
+ let k = 0;
111
+ for (let i = 0; i < b1 + b2; i++) {
112
+ const len = d1 + (i < b1 ? 0 : 1);
113
+ blocks.push(data.slice(k, k + len));
114
+ k += len;
115
+ }
116
+ const ecs = blocks.map((b) => rsRemainder(b, gen));
117
+ const out: number[] = [];
118
+ for (let i = 0; i <= d1; i++) for (const b of blocks) if (i < b.length) out.push(b[i]!);
119
+ for (let i = 0; i < ec; i++) for (const e of ecs) out.push(e[i]!);
120
+ return out;
121
+ }
122
+
123
+ const MASKS: readonly ((x: number, y: number) => boolean)[] = [
124
+ (x, y) => (x + y) % 2 === 0,
125
+ (_x, y) => y % 2 === 0,
126
+ (x) => x % 3 === 0,
127
+ (x, y) => (x + y) % 3 === 0,
128
+ (x, y) => (Math.floor(x / 3) + Math.floor(y / 2)) % 2 === 0,
129
+ (x, y) => ((x * y) % 2) + ((x * y) % 3) === 0,
130
+ (x, y) => (((x * y) % 2) + ((x * y) % 3)) % 2 === 0,
131
+ (x, y) => (((x + y) % 2) + ((x * y) % 3)) % 2 === 0,
132
+ ];
133
+
134
+ /** 画功能图形、填数据、挑罚分最低的掩码 */
135
+ function place(version: number, data: readonly number[]): QrMatrix {
136
+ const size = version * 4 + 17;
137
+ const dark = Array.from({ length: size }, () => new Array<boolean>(size).fill(false));
138
+ const fixed = Array.from({ length: size }, () => new Array<boolean>(size).fill(false));
139
+ const set = (x: number, y: number, on: boolean): void => {
140
+ dark[y]![x] = on;
141
+ fixed[y]![x] = true;
142
+ };
143
+ for (let i = 0; i < size; i++) {
144
+ set(6, i, i % 2 === 0);
145
+ set(i, 6, i % 2 === 0);
146
+ }
147
+ for (const [cx, cy] of [[3, 3], [size - 4, 3], [3, size - 4]] as const) {
148
+ for (let dy = -4; dy <= 4; dy++) {
149
+ for (let dx = -4; dx <= 4; dx++) {
150
+ const x = cx + dx;
151
+ const y = cy + dy;
152
+ const d = Math.max(Math.abs(dx), Math.abs(dy));
153
+ if (x >= 0 && x < size && y >= 0 && y < size) set(x, y, d !== 2 && d !== 4);
154
+ }
155
+ }
156
+ }
157
+ const al = ALIGN[version - 1]!;
158
+ al.forEach((ay, i) =>
159
+ al.forEach((ax, j) => {
160
+ const last = al.length - 1;
161
+ if ((i === 0 && j === 0) || (i === 0 && j === last) || (i === last && j === 0)) return;
162
+ for (let dy = -2; dy <= 2; dy++) for (let dx = -2; dx <= 2; dx++) set(ax + dx, ay + dy, Math.max(Math.abs(dx), Math.abs(dy)) !== 1);
163
+ }),
164
+ );
165
+ formatBits(set, size, 0); // 先占位,挑好掩码再写真的
166
+ if (version >= 7) {
167
+ let rem = version;
168
+ for (let i = 0; i < 12; i++) rem = (rem << 1) ^ ((rem >>> 11) * 0x1f25);
169
+ const bits = (version << 12) | rem;
170
+ for (let i = 0; i < 18; i++) {
171
+ const on = ((bits >>> i) & 1) === 1;
172
+ const a = size - 11 + (i % 3);
173
+ const b = Math.floor(i / 3);
174
+ set(a, b, on);
175
+ set(b, a, on);
176
+ }
177
+ }
178
+ // 数据:从右下角起两列一组,蛇形上下走,跳过第 6 列(竖的定时线)
179
+ let i = 0;
180
+ for (let right = size - 1; right >= 1; right -= 2) {
181
+ if (right === 6) right = 5;
182
+ for (let vert = 0; vert < size; vert++) {
183
+ for (let j = 0; j < 2; j++) {
184
+ const x = right - j;
185
+ const y = ((right + 1) & 2) === 0 ? size - 1 - vert : vert;
186
+ if (!fixed[y]![x] && i < data.length * 8) {
187
+ dark[y]![x] = ((data[i >>> 3]! >>> (7 - (i & 7))) & 1) === 1;
188
+ i++;
189
+ }
190
+ }
191
+ }
192
+ }
193
+ let best = 0;
194
+ let bestScore = Infinity;
195
+ for (let m = 0; m < MASKS.length; m++) {
196
+ const trial = dark.map((row, y) => row.map((on, x) => (fixed[y]![x] ? on : on !== MASKS[m]!(x, y))));
197
+ formatBits((x, y, on) => (trial[y]![x] = on), size, m);
198
+ const s = penalty(trial);
199
+ if (s < bestScore) {
200
+ bestScore = s;
201
+ best = m;
202
+ }
203
+ }
204
+ const out = dark.map((row, y) => row.map((on, x) => (fixed[y]![x] ? on : on !== MASKS[best]!(x, y))));
205
+ formatBits((x, y, on) => (out[y]![x] = on), size, best);
206
+ return { size, version, dark: out };
207
+ }
208
+
209
+ /** 格式信息(纠错 M = 00 + 掩码号,BCH 后异或 0x5412),两份;外加那个固定的深色格 */
210
+ function formatBits(set: (x: number, y: number, on: boolean) => void, size: number, mask: number): void {
211
+ const data = mask; // M 的两位是 00
212
+ let rem = data;
213
+ for (let i = 0; i < 10; i++) rem = (rem << 1) ^ ((rem >>> 9) * 0x537);
214
+ const bits = ((data << 10) | rem) ^ 0x5412;
215
+ const bit = (i: number): boolean => ((bits >>> i) & 1) === 1;
216
+ for (let i = 0; i <= 5; i++) set(8, i, bit(i));
217
+ set(8, 7, bit(6));
218
+ set(8, 8, bit(7));
219
+ set(7, 8, bit(8));
220
+ for (let i = 9; i < 15; i++) set(14 - i, 8, bit(i));
221
+ for (let i = 0; i < 8; i++) set(size - 1 - i, 8, bit(i));
222
+ for (let i = 8; i < 15; i++) set(8, size - 15 + i, bit(i));
223
+ set(8, size - 8, true);
224
+ }
225
+
226
+ /** 掩码罚分(规范的四条),越低越好扫 */
227
+ function penalty(m: boolean[][]): number {
228
+ const size = m.length;
229
+ let score = 0;
230
+ const lines: boolean[][] = [];
231
+ for (let y = 0; y < size; y++) lines.push(m[y]!, m.map((row) => row[y]!));
232
+ const finderLike = /10111010000|00001011101/g;
233
+ for (const line of lines) {
234
+ let run = 1;
235
+ for (let i = 1; i <= size; i++) {
236
+ if (i < size && line[i] === line[i - 1]) run++;
237
+ else {
238
+ if (run >= 5) score += run - 2;
239
+ run = 1;
240
+ }
241
+ }
242
+ // 外面算浅色:两头各补 4 个浅格再找像定位图形的那一串
243
+ const s = `0000${line.map((on) => (on ? 1 : 0)).join('')}0000`;
244
+ score += (s.match(finderLike)?.length ?? 0) * 40;
245
+ }
246
+ let darkCount = 0;
247
+ for (let y = 0; y < size; y++) {
248
+ for (let x = 0; x < size; x++) {
249
+ if (m[y]![x]) darkCount++;
250
+ if (x + 1 < size && y + 1 < size) {
251
+ const c = m[y]![x];
252
+ if (m[y]![x + 1] === c && m[y + 1]![x] === c && m[y + 1]![x + 1] === c) score += 3;
253
+ }
254
+ }
255
+ }
256
+ const total = size * size;
257
+ score += Math.max(0, Math.ceil(Math.abs(darkCount * 20 - total * 10) / total) - 1) * 10;
258
+ return score;
259
+ }
package/src/room.ts CHANGED
@@ -18,7 +18,7 @@
18
18
  */
19
19
  import { DurableObject } from 'cloudflare:workers';
20
20
  import type { RoomEffect, RoomGame, RoomSetup } from './game.js';
21
- import { type Identity, KIT_HOST, meterStub, parseIdentity } from './internal.js';
21
+ import { type Identity, KIT_HOST, LIMITED_HEADER, MISS_HEADER, meterStub, parseIdentity } from './internal.js';
22
22
  import type { MeterEnv, MeterLevel, RoomMeter } from './meter.js';
23
23
  import { ENTROPY_WORDS } from './rng.js';
24
24
  import {
@@ -60,7 +60,9 @@ export interface RoomLimits {
60
60
  * 这些重连同时算进 maxInbound,房间一生的写入总数有上限
61
61
  */
62
62
  maxJoins: number;
63
- /** 没入座的连接最多几条(来看的、还没选座位的),超了 4003。入座的人不占这个数,掉线回来总能进 */
63
+ /**
64
+ * 没入座的人最多几个(来看的、还没选座位的),超了 4003。按账号算(0.14.0,以前按连接);入座的人、房主、开打后绑过座位的人不占这个数,掉线回来总能进
65
+ */
64
66
  extraConnections: number;
65
67
  /** 房间最长寿命 */
66
68
  maxLifeMs: number;
@@ -311,7 +313,8 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
311
313
  private alarmToSet: number | null = null;
312
314
  private pendingInbound = 0;
313
315
  private readonly pendingBy = new Map<string, number>();
314
- private readonly buckets = new WeakMap<WebSocket, { tokens: number; at: number }>();
316
+ /** 入站消息的令牌桶,按 userId 记(0.14.0;以前按连接,断开重连就换一个满的桶,第三轮审计) */
317
+ private readonly buckets = new Map<string, { tokens: number; at: number }>();
315
318
  /** 每个座位快捷短语的令牌桶(内存里;被驱逐就重置成满的,驱逐前至少空闲了一阵,本来也该满了) */
316
319
  private readonly emoteBuckets = new Map<number, { tokens: number; at: number }>();
317
320
  private emoteRateCache: EmoteRate | null = null;
@@ -389,6 +392,8 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
389
392
  }
390
393
  const me = parseIdentity(request.headers.get('x-kit-user'));
391
394
  if (!me) return new Response('no identity', { status: 401 });
395
+ // 猜码超了门槛(0.14.0):自己人照常进(断线重连不受牵连),别人不管房间在不在都回 1013,说不出房间在不在
396
+ if (request.headers.has(LIMITED_HEADER) && !this.insider(me.userId)) return this.refuse(CLOSE.tryLater);
392
397
  const gate = await this.newcomerGate(me.userId);
393
398
  if (gate !== null) return this.refuse(gate);
394
399
  return this.entry(() => this.join(me, url.searchParams.get('cv')));
@@ -639,7 +644,8 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
639
644
  const st = this.load();
640
645
  if (!st) {
641
646
  server.close(CLOSE.noRoom, 'no room');
642
- return done();
647
+ // 告诉 acceptJoin 这是一次"码不存在"(0.14.0,进房猜码按人、按 IP 计数);它转给浏览器前去掉这个头
648
+ return new Response(null, { status: 101, webSocket: client, headers: { [MISS_HEADER]: '1' } });
643
649
  }
644
650
  if (st.ending) {
645
651
  server.close(CLOSE.roomClosed, st.ending.reason);
@@ -653,10 +659,12 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
653
659
  const seat = this.seatOf(me.userId);
654
660
  const others = this.sockets().filter((o) => o !== server && attachmentOf(o));
655
661
  const mine = others.filter((o) => attachmentOf(o)!.userId === me.userId);
656
- if (seat === null) {
657
- // 没入座的连接单独封顶;入座的人不占这个数,旁观的再多也挡不住座位的主人回来
658
- const watching = others.filter((o) => o !== server && this.seatOf(attachmentOf(o)!.userId) === null && !mine.includes(o));
659
- if (watching.length >= this.limits.extraConnections) {
662
+ if (seat === null && !this.ownsRoom(st, me.userId)) {
663
+ // 没入座的单独封顶;入座的人不占这个数,旁观的再多也挡不住座位的主人回来。
664
+ // 0.14.0(第三轮审计):按账号数不按连接数(一个人开几个标签页只占一个),房主和开打后绑过座位的人(离座去看的)不占也不受这个限,
665
+ // 不然几个陌生账号就能占满名额,让房主的朋友连进来选座都进不来
666
+ const watchers = new Set(others.map((o) => attachmentOf(o)!.userId).filter((u) => u !== me.userId && this.seatOf(u) === null && !this.ownsRoom(st, u)));
667
+ if (watchers.size >= this.limits.extraConnections) {
660
668
  server.close(CLOSE.full, 'room full');
661
669
  return done();
662
670
  }
@@ -718,7 +726,7 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
718
726
  if (!st || !me || st.ending) return void ws.close(CLOSE.roomClosed, 'room closed');
719
727
  const bytes = typeof message === 'string' ? new TextEncoder().encode(message).byteLength : message.byteLength;
720
728
  if (bytes > this.limits.maxMessageBytes) return void ws.close(CLOSE.tooBig, 'message too big');
721
- if (!this.takeToken(ws)) return void ws.close(CLOSE.policy, 'too fast');
729
+ if (!this.takeToken(me.userId)) return void ws.close(CLOSE.policy, 'too fast');
722
730
  const counted = this.countInbound(st, me.userId);
723
731
  if (counted === 'user') return void ws.close(CLOSE.userQuota, 'too many messages');
724
732
  if (counted === 'room') return this.closeRoom();
@@ -1600,6 +1608,17 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
1600
1608
  };
1601
1609
  }
1602
1610
 
1611
+ /** 这个房间的自己人:房主、坐着的、开打后绑过座位的。猜码超限时只放他们进(0.14.0) */
1612
+ private insider(userId: string): boolean {
1613
+ const st = this.load();
1614
+ return !!st && (st.host === userId || this.seatOf(userId) !== null || this.boundOf(userId) !== null);
1615
+ }
1616
+
1617
+ /** 房主,或者开打后绑过座位的人:旁观名额不算他们(0.14.0) */
1618
+ private ownsRoom(st: Persist<S>, userId: string): boolean {
1619
+ return st.host === userId || st.owners.includes(userId);
1620
+ }
1621
+
1603
1622
  /** 这个人开打后绑定的座位(离座了也还是它);还没开打、没坐过为 null。 */
1604
1623
  private boundOf(userId: string): number | null {
1605
1624
  const i = this.st!.owners.indexOf(userId);
@@ -1660,15 +1679,18 @@ export abstract class GameRoom<S, A, V, Env = unknown, O = unknown, E extends Ro
1660
1679
  this.send(ws, { t: 'error', code, ...(moveId ? { moveId } : {}) });
1661
1680
  }
1662
1681
 
1663
- /** 每个连接一个令牌桶(内存里;被驱逐后重置成满的,驱逐前至少空闲了一阵,本来也该满了)。 */
1664
- private takeToken(ws: WebSocket): boolean {
1682
+ /**
1683
+ * 每个人一个令牌桶(内存里;被驱逐后重置成满的,驱逐前至少空闲了一阵,本来也该满了)。
1684
+ * 按人不按连接(0.14.0):断开重连、多开几个标签页都还是同一个桶,刷不出新的 burst
1685
+ */
1686
+ private takeToken(userId: string): boolean {
1665
1687
  const now = Date.now();
1666
- const b = this.buckets.get(ws) ?? { tokens: this.limits.rateBurst, at: now };
1688
+ const b = this.buckets.get(userId) ?? { tokens: this.limits.rateBurst, at: now };
1667
1689
  b.tokens = Math.min(this.limits.rateBurst, b.tokens + ((now - b.at) / 1000) * this.limits.ratePerSec);
1668
1690
  b.at = now;
1669
1691
  if (b.tokens < 1) return false;
1670
1692
  b.tokens -= 1;
1671
- this.buckets.set(ws, b);
1693
+ this.buckets.set(userId, b);
1672
1694
  return true;
1673
1695
  }
1674
1696
  }
package/src/share.ts CHANGED
@@ -5,7 +5,11 @@
5
5
  * - 游戏只交数据(`ShareCard`),画法统一在这里,几个游戏风格一致;kit 不认识任何游戏,名字、图标、主题色都由游戏给。
6
6
  * - 这个文件只在调用时碰 DOM,import 时不碰(房间、测试里 import 没事);排版的算法是纯函数,测试在 test/share.test.ts。
7
7
  * - 图上只有游戏给的数据:别人的隐藏信息(没摊的底牌、手牌)游戏自己别放进来。
8
+ * - 右下角的二维码(0.15.0):朋友圈里的图不能点,扫码是唯一入口。内容是运行时的 location.origin 加上 opts.url 的路径,
9
+ * kit 和游戏都不写域名;编码器是 qr.ts(自己写的最小子集,不引依赖)。
10
+ * - 微信内置浏览器(0.15.0):没有 navigator.share,下载链接也常常不生效,预览图改用 data: URL(blob: 的图长按经常存不下来),提示改成长按。
8
11
  */
12
+ import { qrEncode } from './qr.js';
9
13
 
10
14
  /** 卡的尺寸:竖版 4:5,社交软件里不被裁 */
11
15
  export const CARD_W = 1080;
@@ -161,6 +165,39 @@ export function artRect(
161
165
  return [sx, sy, sw, sh, box.x + (box.w - dw) / 2, box.y + (box.h - dh) / 2, dw, dh];
162
166
  }
163
167
 
168
+ /**
169
+ * 码里和分享出去的链接(0.15.0):只认运行时的 origin,游戏给的 url 只取路径、查询和 # 后面的部分。
170
+ * 这样 kit 和游戏里都不写域名,单独部署的游戏(workers.dev)扫出来也是它自己
171
+ */
172
+ export function shareLink(url: string, origin: string): string {
173
+ const u = new URL(url, `${origin}/`);
174
+ return `${origin}${u.pathname}${u.search}${u.hash}`;
175
+ }
176
+
177
+ /** 系统分享的文字末尾带上链接(0.15.0):有的 App 只取 text、不取 url */
178
+ export function shareText(text: string, link: string): string {
179
+ return text.includes(link) ? text : `${text} ${link}`;
180
+ }
181
+
182
+ /** 微信内置浏览器(UA 带 MicroMessenger,含企业微信) */
183
+ export function isWeChat(ua: string): boolean {
184
+ return /MicroMessenger/i.test(ua);
185
+ }
186
+
187
+ /** 预览层怎么出(0.15.0):微信里用 data: URL、提示长按、不给"保存图片";别的浏览器照旧 */
188
+ export function previewMode(ua: string): { dataUrl: boolean; tip: string; save: boolean } {
189
+ return isWeChat(ua)
190
+ ? { dataUrl: true, tip: '长按图片 → 发送给朋友,或保存后发朋友圈', save: false }
191
+ : { dataUrl: false, tip: '手机上也可以长按图片保存', save: true };
192
+ }
193
+
194
+ /** 二维码在卡上的框:白底留白 ≥ 4 格(扫码的规范要求),每格整数像素、对齐像素,截图后也清楚 */
195
+ export const QR_BOX = 248;
196
+ export function qrLayout(size: number, box = QR_BOX): { cell: number; pad: number } {
197
+ const cell = Math.max(1, Math.floor(box / (size + 8)));
198
+ return { cell, pad: Math.floor((box - cell * size) / 2) };
199
+ }
200
+
164
201
  // ───────────── 画(只在调用时碰 DOM) ─────────────
165
202
 
166
203
  const FONT = '"PingFang SC","Hiragino Sans GB","Microsoft YaHei","Noto Sans CJK SC","Source Han Sans SC",system-ui,sans-serif';
@@ -211,9 +248,16 @@ function fitFont(ctx: CanvasRenderingContext2D, text: string, weight: string, si
211
248
  return s;
212
249
  }
213
250
 
214
- /** 画一张卡。canvas 不给就新建一个 1080×1350 的 */
215
- export async function drawShareCard(input: ShareCard, canvas?: HTMLCanvasElement): Promise<HTMLCanvasElement> {
251
+ /**
252
+ * 画一张卡。canvas 不给就新建一个 1080×1350 的。link 给了(0.15.0,prepareShare 用 shareLink 算好的)就在右下角画二维码,
253
+ * 太长编不了码就不画
254
+ */
255
+ export async function drawShareCard(input: ShareCard, canvas?: HTMLCanvasElement, link?: string): Promise<HTMLCanvasElement> {
216
256
  const c = normalizeCard(input);
257
+ const qr = link ? qrEncode(link) : null;
258
+ // 二维码的白框:右下角,压在底栏上;名场面和日期往左让
259
+ const qx = CARD_W - 72 - QR_BOX;
260
+ const qy = CARD_H - 40 - QR_BOX - 44;
217
261
  const cv = canvas ?? document.createElement('canvas');
218
262
  cv.width = CARD_W;
219
263
  cv.height = CARD_H;
@@ -302,24 +346,28 @@ export async function drawShareCard(input: ShareCard, canvas?: HTMLCanvasElement
302
346
  if (c.line) {
303
347
  ctx.fillStyle = '#ffffff';
304
348
  ctx.font = `700 50px ${FONT}`;
305
- const lines = wrapLines(`“${c.line}”`, W - 2 * M - 40, (s) => ctx.measureText(s).width, 2);
306
- lines.forEach((l, i) => ctx.fillText(l, W / 2, 1065 + i * 66));
349
+ const lw = qr ? qx - 32 - M : W - 2 * M - 40;
350
+ const lines = wrapLines(`“${c.line}”`, lw, (s) => ctx.measureText(s).width, 2);
351
+ lines.forEach((l, i) => ctx.fillText(l, qr ? M + lw / 2 : W / 2, 1065 + i * 66));
307
352
  }
308
353
 
309
354
  // 底:昵称、称号、日期
310
355
  ctx.fillStyle = 'rgba(0,0,0,0.22)';
311
356
  ctx.fillRect(0, CARD_H - 150, W, 150);
357
+ ctx.font = `600 38px ${FONT}`;
358
+ const dateRight = qr ? qx - 28 : W - M;
359
+ const dateLeft = dateRight - ctx.measureText(cardDate(c.date)).width;
312
360
  ctx.textAlign = 'left';
313
361
  ctx.fillStyle = '#ffffff';
314
362
  if (c.player) {
315
- fitFont(ctx, c.player.name, '800', 50, W * 0.5, 32);
363
+ fitFont(ctx, c.player.name, '800', 50, Math.min(W * 0.5, dateLeft - 24 - M), 32);
316
364
  ctx.fillText(c.player.name, M, CARD_H - 62);
317
365
  if (c.player.badge) {
318
366
  const nw = ctx.measureText(c.player.name).width;
319
367
  ctx.font = `700 34px ${FONT}`;
320
368
  const bw = ctx.measureText(c.player.badge).width + 36;
321
369
  const bx = M + nw + 24;
322
- if (bx + bw < W * 0.72) {
370
+ if (bx + bw < Math.min(W * 0.72, dateLeft - 16)) {
323
371
  round(ctx, bx, CARD_H - 104, bw, 54, 27);
324
372
  ctx.fillStyle = shade(c.accent, 0.75);
325
373
  ctx.fill();
@@ -331,20 +379,39 @@ export async function drawShareCard(input: ShareCard, canvas?: HTMLCanvasElement
331
379
  ctx.textAlign = 'right';
332
380
  ctx.fillStyle = 'rgba(255,255,255,0.8)';
333
381
  ctx.font = `600 38px ${FONT}`;
334
- ctx.fillText(cardDate(c.date), W - M, CARD_H - 62);
382
+ ctx.fillText(cardDate(c.date), dateRight, CARD_H - 62);
383
+
384
+ if (qr) {
385
+ // 纯白底、近黑的格,不叠阴影和渐变:对比度够,手机截图压缩后照样扫得出
386
+ ctx.fillStyle = '#ffffff';
387
+ round(ctx, qx, qy, QR_BOX, QR_BOX + 44, 24);
388
+ ctx.fill();
389
+ const { cell, pad } = qrLayout(qr.size);
390
+ ctx.fillStyle = '#111111';
391
+ for (let y = 0; y < qr.size; y++) {
392
+ for (let x = 0; x < qr.size; x++) if (qr.dark[y]![x]) ctx.fillRect(qx + pad + x * cell, qy + pad + y * cell, cell, cell);
393
+ }
394
+ ctx.fillStyle = '#444444';
395
+ ctx.textAlign = 'center';
396
+ ctx.font = `700 28px ${FONT}`;
397
+ ctx.fillText('扫码来玩', qx + QR_BOX / 2, qy + QR_BOX + 22);
398
+ }
335
399
  return cv;
336
400
  }
337
401
 
338
- /** 画成 PNG */
339
- export async function shareCardBlob(card: ShareCard): Promise<Blob> {
340
- const cv = await drawShareCard(card);
402
+ /** 画成 PNG;link 见 drawShareCard */
403
+ export async function shareCardBlob(card: ShareCard, link?: string): Promise<Blob> {
404
+ const cv = await drawShareCard(card, undefined, link);
341
405
  return new Promise((resolve, reject) => cv.toBlob((b) => (b ? resolve(b) : reject(new Error('toBlob failed'))), 'image/png'));
342
406
  }
343
407
 
344
408
  export interface ShareOptions {
345
- /** 分享出去的链接:游戏地址,好友房结算带房间码 */
409
+ /**
410
+ * 分享出去的链接:游戏地址,好友房结算带房间码。只用它的路径、查询和 # 后面的部分,前面一律换成运行时的 location.origin(0.15.0),
411
+ * 写相对路径(`./?room=123456`)或绝对地址都行;卡上的二维码、系统分享、"复制链接"用的都是换过的这一个
412
+ */
346
413
  url: string;
347
- /** 系统分享里的一句话,默认用卡的游戏名和大数字拼 */
414
+ /** 系统分享里的一句话,默认用卡的游戏名和大数字拼;末尾自动带上链接(0.15.0) */
348
415
  text?: string;
349
416
  /** 存图的文件名,默认 share.png */
350
417
  fileName?: string;
@@ -375,10 +442,13 @@ export interface PreparedShare {
375
442
  */
376
443
  export function prepareShare(card: ShareCard, opts: ShareOptions): PreparedShare {
377
444
  const name = opts.fileName ?? 'share.png';
378
- const text = opts.text ?? `${card.game} · ${card.big.label} ${card.big.value}`;
445
+ // 没有 DOM(房间、测试里)时 location 也没有:链接照原样,画卡那一步本来就会失败
446
+ const link = typeof location === 'undefined' ? opts.url : shareLink(opts.url, location.origin);
447
+ const text = shareText(opts.text ?? `${card.game} · ${card.big.label} ${card.big.value}`, link);
448
+ const o: ShareOptions = { ...opts, url: link };
379
449
  let blob: Blob | null = null;
380
450
  let failed: unknown = null;
381
- const ready = shareCardBlob(card).then(
451
+ const ready = shareCardBlob(card, link).then(
382
452
  (b) => {
383
453
  blob = b;
384
454
  },
@@ -388,8 +458,9 @@ export function prepareShare(card: ShareCard, opts: ShareOptions): PreparedShare
388
458
  );
389
459
  const attempt = (b: Blob): Promise<ShareResult> => {
390
460
  const nav = navigator as Navigator & { canShare?: (d: ShareData) => boolean };
391
- if (typeof File === 'function' && typeof nav.share === 'function') {
392
- const data: ShareData = { files: [new File([b], name, { type: 'image/png' })], title: card.game, text, url: opts.url };
461
+ // 微信里不试系统分享(没有,或者有也发不出图),直接出长按的预览
462
+ if (!isWeChat(nav.userAgent) && typeof File === 'function' && typeof nav.share === 'function') {
463
+ const data: ShareData = { files: [new File([b], name, { type: 'image/png' })], title: card.game, text, url: link };
393
464
  if (nav.canShare?.(data)) {
394
465
  // 同步调(这一行之前没有 await):点击的激活还在
395
466
  return nav.share(data).then(
@@ -400,13 +471,13 @@ export function prepareShare(card: ShareCard, opts: ShareOptions): PreparedShare
400
471
  (e: { name?: string }) => {
401
472
  if (e?.name === 'AbortError') return 'cancelled' as const;
402
473
  // 别的错(激活过期、权限、不支持的类型):退回预览
403
- showPreview(b, name, opts);
474
+ showPreview(b, name, o);
404
475
  return 'preview' as const;
405
476
  },
406
477
  );
407
478
  }
408
479
  }
409
- showPreview(b, name, opts);
480
+ showPreview(b, name, o);
410
481
  return Promise.resolve('preview');
411
482
  };
412
483
  return {
@@ -431,27 +502,36 @@ export async function shareCard(card: ShareCard, opts: ShareOptions): Promise<Sh
431
502
  return p.share();
432
503
  }
433
504
 
434
- /** 不支持系统分享时:预览图 + "保存图片""复制链接";点空白处或"关闭"收起 */
505
+ /** 不支持系统分享时:预览图 + "保存图片""复制链接";点空白处或"关闭"收起。微信里见 previewMode */
435
506
  function showPreview(blob: Blob, name: string, opts: ShareOptions): void {
436
507
  document.getElementById(PREVIEW_ID)?.remove();
437
- const url = URL.createObjectURL(blob);
508
+ const mode = previewMode(navigator.userAgent);
509
+ // 微信里不用 blob:(长按存不下来),也就不建对象 URL
510
+ const url = mode.dataUrl ? '' : URL.createObjectURL(blob);
438
511
  const root = document.createElement('div');
439
512
  root.id = PREVIEW_ID;
440
513
  root.setAttribute('role', 'dialog');
441
514
  root.style.cssText = `position:fixed;inset:0;z-index:${opts.zIndex ?? 11000};display:flex;flex-direction:column;align-items:center;justify-content:center;gap:16px;padding:16px;box-sizing:border-box;background:rgba(0,0,0,.72);font:600 16px ${FONT};color:#fff`;
442
515
  const close = (): void => {
443
516
  root.remove();
444
- URL.revokeObjectURL(url);
517
+ if (url) URL.revokeObjectURL(url);
445
518
  };
446
519
  root.addEventListener('click', (e) => {
447
520
  if (e.target === root) close();
448
521
  });
449
522
  const img = document.createElement('img');
450
- img.src = url;
523
+ if (url) img.src = url;
524
+ else {
525
+ const reader = new FileReader();
526
+ reader.onload = () => {
527
+ if (typeof reader.result === 'string') img.src = reader.result;
528
+ };
529
+ reader.readAsDataURL(blob);
530
+ }
451
531
  img.alt = '战绩图';
452
532
  img.style.cssText = 'max-width:min(92vw,540px);max-height:calc(100% - 140px);border-radius:16px;box-shadow:0 8px 32px rgba(0,0,0,.5)';
453
533
  const tip = document.createElement('div');
454
- tip.textContent = '手机上也可以长按图片保存';
534
+ tip.textContent = mode.tip;
455
535
  tip.style.cssText = 'font-size:13px;opacity:.75';
456
536
  const row = document.createElement('div');
457
537
  row.style.cssText = 'display:flex;gap:12px;flex-wrap:wrap;justify-content:center';
@@ -486,7 +566,7 @@ function showPreview(blob: Blob, name: string, opts: ShareOptions): void {
486
566
  else done(false);
487
567
  });
488
568
  const shut = btn('关闭', 'share:close', close);
489
- row.appendChild(save);
569
+ if (mode.save) row.appendChild(save);
490
570
  row.appendChild(copy);
491
571
  row.appendChild(shut);
492
572
  root.appendChild(img);