@yuneta/gobj-ui 7.23.156 → 7.23.157

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -6,7 +6,7 @@ import { createJSONEditor } from "vanilla-jsoneditor";
6
6
  import { TabulatorFull } from "tabulator-tables";
7
7
  import * as maplibregl from "maplibre-gl";
8
8
  import uPlot from "uplot";
9
- import { BaseLayout, BrushSelect, CanvasEvent, Circle, CommonEvent, Cubic, CubicHorizontal, DragCanvas, EdgeEvent, ExtensionCategory, Graph, HTML, HistoryEvent, NodeEvent, Polyline, Toolbar, ZoomCanvas, register } from "@antv/g6";
9
+ import { BaseLayout, BrushSelect, CanvasEvent, Circle, CommonEvent, DragCanvas, EdgeEvent, ExtensionCategory, Graph, HTML, HistoryEvent, NodeEvent, Polyline, Toolbar, ZoomCanvas, register } from "@antv/g6";
10
10
  //#region \0rolldown/runtime.js
11
11
  var __create = Object.create;
12
12
  var __defProp = Object.defineProperty;
@@ -29309,321 +29309,6 @@ function tidy_tree_lr(nodes, edges, o) {
29309
29309
  }
29310
29310
  return pos;
29311
29311
  }
29312
- /************************************************************
29313
- * The compact tree.
29314
- *
29315
- * The tidy tree above gives every subtree its whole BLOCK: open a
29316
- * hall with twenty-four devices and its block widens, and with it
29317
- * every block above it, so the siblings of its ancestors move apart
29318
- * at depths where nothing of theirs touches. This one keeps the
29319
- * CONTOUR of each subtree instead -- its outline on each side, depth
29320
- * by depth -- and slides every sibling against the outline of the
29321
- * ones before it. A folded region then sits as close to an open one
29322
- * as their cards allow at each depth, which is what a folded treedb
29323
- * is: one branch open among closed ones.
29324
- *
29325
- * Same spanning tree, same order, same rows as the tidy tree: only
29326
- * the packing across the depths differs, so switching between the
29327
- * two moves cards sideways and never reorders them.
29328
- *
29329
- * And a run of three or more LEAF children -- a hall's devices, a
29330
- * region's places when none is open -- is STACKED: two columns
29331
- * under the parent with a corridor between them, row after row.
29332
- * That is what makes it compact when a whole level is open, where
29333
- * the contour alone gains nothing: every parent needed the whole
29334
- * row of its children beside it. The tree grows taller instead of
29335
- * wider. Its elbow edges run down the corridor (elbow_combs).
29336
- *
29337
- * The contour arithmetic is Moen's ("Drawing dynamic trees", IEEE
29338
- * Software, 1990) in the form mxGraph gave it in mxCompactTreeLayout
29339
- * -- Copyright (c) 2006-2015 JGraph Ltd, Apache License 2.0 -- read in
29340
- * maxGraph's CompactTreeLayout.ts: leaf, join, merge, offset and
29341
- * bridge below follow that form. What is ours: it runs on the
29342
- * spanning tree of a FOREST, every depth is a row as wide as its
29343
- * widest card (mxGraph's `alignRanks`), several roots sit side by
29344
- * side, and there is no recursion.
29345
- ************************************************************/
29346
- function layout_compact(nodes, edges, opts) {
29347
- let o = Object.assign({}, DEFAULTS, opts || {});
29348
- if (o.direction === "LR") return compact_tree_lr(nodes, edges, o);
29349
- let lr = compact_tree_lr(nodes.map((n) => Object.assign({}, n, {
29350
- w: n.h,
29351
- h: n.w
29352
- })), edges, o);
29353
- let pos = /* @__PURE__ */ new Map();
29354
- for (let [id, p] of lr) pos.set(id, {
29355
- x: p.y,
29356
- y: p.x
29357
- });
29358
- return pos;
29359
- }
29360
- function contour_line(dx, dy, next) {
29361
- return {
29362
- dx,
29363
- dy,
29364
- next: next || null
29365
- };
29366
- }
29367
- function contour_offset(p1, p2, a1, a2, b1, b2) {
29368
- if (b1 <= p1 || p1 + a1 <= 0) return 0;
29369
- let d;
29370
- if (b1 * a2 - a1 * b2 > 0) {
29371
- if (p1 < 0) d = p1 * a2 / a1 - p2;
29372
- else if (p1 > 0) d = p1 * b2 / b1 - p2;
29373
- else d = -p2;
29374
- } else if (b1 < p1 + a1) d = b2 - (p2 + (b1 - p1) * a2 / a1);
29375
- else if (b1 > p1 + a1) d = (a1 + p1) * b2 / b1 - (p2 + a2);
29376
- else d = b2 - (p2 + a2);
29377
- return d > 0 ? d : 0;
29378
- }
29379
- function contour_bridge(line1, x1, y1, line2, x2, y2) {
29380
- let dx = x2 + line2.dx - x1;
29381
- let dy = line2.dx === 0 ? line2.dy : dx * line2.dy / line2.dx;
29382
- let r = contour_line(dx, dy, line2.next);
29383
- line1.next = contour_line(0, y2 + line2.dy - dy - y1, r);
29384
- return r;
29385
- }
29386
- function contour_merge(p1, p2) {
29387
- let x = 0;
29388
- let y = 0;
29389
- let total = 0;
29390
- let upper = p1.lower_head;
29391
- let lower = p2.upper_head;
29392
- while (lower && upper) {
29393
- let d = contour_offset(x, y, lower.dx, lower.dy, upper.dx, upper.dy);
29394
- y += d;
29395
- total += d;
29396
- if (x + lower.dx <= upper.dx) {
29397
- x += lower.dx;
29398
- y += lower.dy;
29399
- lower = lower.next;
29400
- } else {
29401
- x -= upper.dx;
29402
- y -= upper.dy;
29403
- upper = upper.next;
29404
- }
29405
- }
29406
- if (lower) {
29407
- let b = contour_bridge(p1.upper_tail, 0, 0, lower, x, y);
29408
- p1.upper_tail = b.next ? p2.upper_tail : b;
29409
- p1.lower_tail = p2.lower_tail;
29410
- } else {
29411
- let b = contour_bridge(p2.lower_tail, x, y, upper, 0, 0);
29412
- if (!b.next) p1.lower_tail = b;
29413
- }
29414
- p1.lower_head = p2.lower_head;
29415
- return total;
29416
- }
29417
- function stack_trunk_width(k) {
29418
- let lanes = Math.max(0, k - 2);
29419
- return Math.max(36, 20 + Math.max(0, lanes - 1) * 6);
29420
- }
29421
- /************************************************************
29422
- * The children of every node, with each run of STACK_MIN_RUN or
29423
- * more consecutive LEAF children replaced by one STACK. Runs, not
29424
- * all the leaves of a parent: the children keep their order. A
29425
- * stack's key is an OBJECT, so it can never be taken for a node id,
29426
- * which is a string. Shared by the compact tree and the radial.
29427
- *
29428
- * Returns {kids_of: Map<id, [id | stack]>, stacks: Map<stack, {ids, depth}>}
29429
- ************************************************************/
29430
- function leaf_runs(t) {
29431
- let kids_of = /* @__PURE__ */ new Map();
29432
- let stacks = /* @__PURE__ */ new Map();
29433
- for (let [id, kids] of t.children) {
29434
- let out = [];
29435
- let run = [];
29436
- let flush = () => {
29437
- if (run.length >= 3) {
29438
- let key = { stack: stacks.size };
29439
- stacks.set(key, {
29440
- ids: run,
29441
- depth: t.depth.get(run[0])
29442
- });
29443
- out.push(key);
29444
- } else out.push(...run);
29445
- run = [];
29446
- };
29447
- for (let kid of kids) if ((t.children.get(kid) || []).length === 0) run.push(kid);
29448
- else {
29449
- flush();
29450
- out.push(kid);
29451
- }
29452
- flush();
29453
- kids_of.set(id, out);
29454
- }
29455
- return {
29456
- kids_of,
29457
- stacks
29458
- };
29459
- }
29460
- function stacked_order(t, kids_of) {
29461
- let order = [];
29462
- let todo = t.roots.slice().reverse();
29463
- while (todo.length) {
29464
- let id = todo.pop();
29465
- order.push(id);
29466
- let kids = kids_of.get(id) || [];
29467
- for (let i = kids.length - 1; i >= 0; i--) todo.push(kids[i]);
29468
- }
29469
- return order;
29470
- }
29471
- function stack_geometry(t, st, col_x, col_w) {
29472
- let d = st.depth;
29473
- let k = st.ids.length;
29474
- let rows = Math.ceil(k / 2);
29475
- let side = [0, 0];
29476
- let row_len = [];
29477
- for (let i = 0; i < k; i++) {
29478
- let n = t.by_id.get(st.ids[i]);
29479
- let r = Math.floor(i / 2);
29480
- side[i % 2] = Math.max(side[i % 2], n.h);
29481
- row_len[r] = Math.max(row_len[r] || 0, n.w);
29482
- }
29483
- row_len[0] = col_w[d];
29484
- let trunk = stack_trunk_width(k);
29485
- let starts = [col_x[d]];
29486
- for (let r = 1; r < rows; r++) starts[r] = starts[r - 1] + row_len[r - 1] + 40;
29487
- return {
29488
- side,
29489
- trunk,
29490
- starts,
29491
- row_len,
29492
- len: starts[rows - 1] + row_len[rows - 1] - col_x[d],
29493
- ext: side[0] + trunk + side[1]
29494
- };
29495
- }
29496
- function place_stack(t, st, g, top, pos) {
29497
- for (let i = 0; i < st.ids.length; i++) {
29498
- let n = t.by_id.get(st.ids[i]);
29499
- let r = Math.floor(i / 2);
29500
- let across = i % 2 === 0 ? top + g.side[0] - n.h / 2 : top + g.side[0] + g.trunk + n.h / 2;
29501
- pos.set(st.ids[i], {
29502
- x: g.starts[r] + g.row_len[r] / 2,
29503
- y: across
29504
- });
29505
- }
29506
- }
29507
- function compact_tree_lr(nodes, edges, o) {
29508
- let t = spanning_tree(nodes, edges);
29509
- let pos = /* @__PURE__ */ new Map();
29510
- let { kids_of, stacks } = leaf_runs(t);
29511
- let order = stacked_order(t, kids_of);
29512
- let col_w = [];
29513
- for (let [id, d] of t.depth) col_w[d] = Math.max(col_w[d] || 0, t.by_id.get(id).w);
29514
- let col_x = [];
29515
- let x = 0;
29516
- for (let d = 0; d < col_w.length; d++) {
29517
- col_x[d] = x;
29518
- x += (col_w[d] || 0) + o.ranksep;
29519
- }
29520
- let pad = o.nodesep / 2;
29521
- let dist = o.nodesep;
29522
- let level_distance = o.ranksep - pad;
29523
- let tn = /* @__PURE__ */ new Map();
29524
- for (let id of order) {
29525
- let st = stacks.get(id);
29526
- if (st) {
29527
- let g = stack_geometry(t, st, col_x, col_w);
29528
- tn.set(id, {
29529
- len: g.len,
29530
- ext: g.ext,
29531
- geom: g,
29532
- off_x: 0,
29533
- off_y: 0,
29534
- y: 0,
29535
- contour: null
29536
- });
29537
- } else tn.set(id, {
29538
- len: col_w[t.depth.get(id)],
29539
- ext: t.by_id.get(id).h,
29540
- off_x: 0,
29541
- off_y: 0,
29542
- y: 0,
29543
- contour: null
29544
- });
29545
- }
29546
- for (let i = order.length - 1; i >= 0; i--) {
29547
- let id = order[i];
29548
- let n = tn.get(id);
29549
- let kids = kids_of.get(id) || [];
29550
- if (!kids.length) {
29551
- let upper = contour_line(n.len + dist, 0);
29552
- let lower_tail = contour_line(0, -n.ext - dist);
29553
- n.contour = {
29554
- upper_head: upper,
29555
- upper_tail: upper,
29556
- lower_tail,
29557
- lower_head: contour_line(n.len + dist, 0, lower_tail)
29558
- };
29559
- continue;
29560
- }
29561
- let first = tn.get(kids[0]);
29562
- n.contour = first.contour;
29563
- let h = first.ext + dist;
29564
- let span = h;
29565
- for (let k = 1; k < kids.length; k++) {
29566
- let kid = tn.get(kids[k]);
29567
- let d = contour_merge(n.contour, kid.contour);
29568
- kid.off_y = d + h;
29569
- kid.off_x = 0;
29570
- h = kid.ext + dist;
29571
- span += d + h;
29572
- }
29573
- let gap = pad + level_distance;
29574
- let y2 = (span - n.ext) / 2 - pad;
29575
- let y1 = y2 + n.ext + 2 * pad - span;
29576
- first.off_x = gap + n.len;
29577
- first.off_y = y1;
29578
- n.contour.upper_head = contour_line(n.len, 0, contour_line(gap, y1, n.contour.upper_head));
29579
- n.contour.lower_head = contour_line(n.len, 0, contour_line(gap, y2, n.contour.lower_head));
29580
- }
29581
- let root_of = /* @__PURE__ */ new Map();
29582
- for (let id of order) {
29583
- let n = tn.get(id);
29584
- if (!root_of.has(id)) root_of.set(id, id);
29585
- let kids = kids_of.get(id) || [];
29586
- if (!kids.length) continue;
29587
- let running = n.y + tn.get(kids[0]).off_y;
29588
- tn.get(kids[0]).y = running;
29589
- root_of.set(kids[0], root_of.get(id));
29590
- for (let k = 1; k < kids.length; k++) {
29591
- let kid = tn.get(kids[k]);
29592
- kid.y = running + kid.off_y;
29593
- running = kid.y;
29594
- root_of.set(kids[k], root_of.get(id));
29595
- }
29596
- }
29597
- let lo = /* @__PURE__ */ new Map();
29598
- let hi = /* @__PURE__ */ new Map();
29599
- for (let id of order) {
29600
- let r = root_of.get(id);
29601
- let n = tn.get(id);
29602
- lo.set(r, Math.min(lo.has(r) ? lo.get(r) : Infinity, n.y));
29603
- hi.set(r, Math.max(hi.has(r) ? hi.get(r) : -Infinity, n.y + n.ext));
29604
- }
29605
- let shift = /* @__PURE__ */ new Map();
29606
- let top = 0;
29607
- for (let r of t.roots) {
29608
- shift.set(r, top - lo.get(r));
29609
- top += hi.get(r) - lo.get(r) + o.nodesep * 2;
29610
- }
29611
- for (let id of order) {
29612
- let n = tn.get(id);
29613
- let y = n.y + shift.get(root_of.get(id));
29614
- let st = stacks.get(id);
29615
- if (st) {
29616
- place_stack(t, st, n.geom, y, pos);
29617
- continue;
29618
- }
29619
- let d = t.depth.get(id);
29620
- pos.set(id, {
29621
- x: col_x[d] + col_w[d] / 2,
29622
- y: y + n.ext / 2
29623
- });
29624
- }
29625
- return pos;
29626
- }
29627
29312
  function extent_at(n, a) {
29628
29313
  if (!n) return 0;
29629
29314
  return Math.abs(n.w * Math.cos(a)) + Math.abs(n.h * Math.sin(a));
@@ -29645,103 +29330,56 @@ function extent_at(n, a) {
29645
29330
  *
29646
29331
  * ranksep the step between rings
29647
29332
  * nodesep the gap between neighbours on a ring
29648
- * stack (default true) a run of three or more LEAF children
29649
- * is a STACK, as in the compact tree: it asks its
29650
- * ring for one row of about the square root of its
29651
- * cards, not for every leaf -- a hall with a hundred
29652
- * devices no longer blows the ring up -- and lays
29653
- * them in rows going OUTWARD, each row as full as
29654
- * the room it has: rings round the parent when it is
29655
- * alone, a fan inside its sector when it is not.
29656
- * false keeps every leaf on the ring.
29657
29333
  ************************************************************/
29658
29334
  function layout_radial(nodes, edges, opts) {
29659
- let o = Object.assign({}, DEFAULTS, { stack: true }, opts || {});
29335
+ let o = Object.assign({}, DEFAULTS, opts || {});
29660
29336
  let t = spanning_tree(nodes, edges);
29661
29337
  let pos = /* @__PURE__ */ new Map();
29662
29338
  if (!t.roots.length) return pos;
29663
- let runs = o.stack ? leaf_runs(t) : {
29664
- kids_of: t.children,
29665
- stacks: /* @__PURE__ */ new Map()
29666
- };
29667
- let kids_of = runs.kids_of;
29668
- let stacks = runs.stacks;
29669
- let order = stacked_order(t, kids_of);
29670
- for (let st of stacks.values()) {
29671
- st.per_row = Math.ceil(Math.sqrt(st.ids.length));
29672
- st.cards = st.ids.map((id) => t.by_id.get(id));
29673
- }
29674
- let stack_across = (st, a) => {
29675
- let w = 0;
29676
- for (let c of st.cards) w = Math.max(w, extent_at(c, a + Math.PI / 2));
29677
- return {
29678
- card: w,
29679
- row: st.per_row * w + (st.per_row - 1) * o.nodesep
29680
- };
29681
- };
29682
- let widest_along = (cards, a, half) => {
29683
- let e = 0;
29684
- for (let k = 0; k <= 16; k++) {
29685
- let th = a - half + 2 * half * k / 16;
29686
- for (let c of cards) e = Math.max(e, extent_at(c, th));
29687
- }
29688
- return e;
29689
- };
29690
- let depth_of = (id) => stacks.has(id) ? stacks.get(id).depth : t.depth.get(id);
29691
- let circ = (a, b) => {
29692
- let d = Math.abs(a - b) % (2 * Math.PI);
29693
- return d > Math.PI ? 2 * Math.PI - d : d;
29694
- };
29695
- let weight = /* @__PURE__ */ new Map();
29339
+ let order = walk_order(t);
29340
+ let leaves = /* @__PURE__ */ new Map();
29696
29341
  for (let i = order.length - 1; i >= 0; i--) {
29697
29342
  let id = order[i];
29698
- let st = stacks.get(id);
29699
- if (st) {
29700
- weight.set(id, st.per_row);
29701
- continue;
29702
- }
29703
- let kids = kids_of.get(id) || [];
29343
+ let kids = t.children.get(id) || [];
29704
29344
  if (!kids.length) {
29705
- weight.set(id, 1);
29345
+ leaves.set(id, 1);
29706
29346
  continue;
29707
29347
  }
29708
29348
  let n = 0;
29709
- for (let kid of kids) n += weight.get(kid);
29710
- weight.set(id, n);
29349
+ for (let kid of kids) n += leaves.get(kid);
29350
+ leaves.set(id, n);
29711
29351
  }
29712
29352
  let total = 0;
29713
- for (let root of t.roots) total += weight.get(root);
29353
+ for (let root of t.roots) total += leaves.get(root);
29714
29354
  let single = t.roots.length === 1;
29715
- let ring_of = (id) => depth_of(id) + (single ? 0 : 1);
29355
+ let ring_of = (id) => t.depth.get(id) + (single ? 0 : 1);
29716
29356
  let angle = /* @__PURE__ */ new Map();
29717
29357
  let rings = [];
29718
29358
  let sector = (root_id, root_from, root_span, root_parent) => {
29719
- let todo = [{
29359
+ let stack = [{
29720
29360
  id: root_id,
29721
29361
  from: root_from,
29722
29362
  span: root_span,
29723
29363
  parent: root_parent
29724
29364
  }];
29725
- while (todo.length) {
29726
- let { id, from, span, parent } = todo.pop();
29365
+ while (stack.length) {
29366
+ let { id, from, span, parent } = stack.pop();
29727
29367
  let a = from + span / 2;
29728
29368
  angle.set(id, a);
29729
29369
  let ring = ring_of(id);
29730
29370
  if (!rings[ring]) rings[ring] = [];
29731
- let st = stacks.get(id);
29732
- let n = st ? null : t.by_id.get(id);
29371
+ let n = t.by_id.get(id);
29733
29372
  rings[ring].push({
29734
29373
  id,
29735
29374
  angle: a,
29736
- span,
29737
- diag: st ? stack_across(st, a).row : Math.hypot(n.w, n.h),
29738
- ext: st ? widest_along(st.cards, a, Math.min(span / 2, Math.PI)) : extent_at(n, a),
29739
- parent_ext: !parent ? 0 : st ? widest_along([t.by_id.get(parent)], a, Math.min(span / 2, Math.PI)) : extent_at(t.by_id.get(parent), a)
29375
+ diag: Math.hypot(n.w, n.h),
29376
+ ext: extent_at(n, a),
29377
+ parent_ext: parent ? extent_at(t.by_id.get(parent), a) : 0
29740
29378
  });
29741
29379
  let cursor = from;
29742
- for (let kid of kids_of.get(id) || []) {
29743
- let part = span * weight.get(kid) / weight.get(id);
29744
- todo.push({
29380
+ for (let kid of t.children.get(id) || []) {
29381
+ let part = span * leaves.get(kid) / leaves.get(id);
29382
+ stack.push({
29745
29383
  id: kid,
29746
29384
  from: cursor,
29747
29385
  span: part,
@@ -29755,120 +29393,38 @@ function layout_radial(nodes, edges, opts) {
29755
29393
  let root = t.roots[0];
29756
29394
  angle.set(root, 0);
29757
29395
  let cursor = -Math.PI / 2;
29758
- for (let kid of kids_of.get(root) || []) {
29759
- let part = 2 * Math.PI * weight.get(kid) / weight.get(root);
29396
+ for (let kid of t.children.get(root) || []) {
29397
+ let part = 2 * Math.PI * leaves.get(kid) / leaves.get(root);
29760
29398
  sector(kid, cursor, part, root);
29761
29399
  cursor += part;
29762
29400
  }
29763
29401
  } else {
29764
29402
  let cursor = -Math.PI / 2;
29765
29403
  for (let root of t.roots) {
29766
- let part = 2 * Math.PI * weight.get(root) / total;
29404
+ let part = 2 * Math.PI * leaves.get(root) / total;
29767
29405
  sector(root, cursor, part, null);
29768
29406
  cursor += part;
29769
29407
  }
29770
29408
  }
29771
- let fit = (list, r0) => {
29772
- let r = r0;
29773
- let sorted = list.slice().sort((a, b) => a.angle - b.angle);
29774
- for (let i = 0; i < sorted.length && sorted.length > 1; i++) {
29775
- let a = sorted[i];
29776
- let b = sorted[(i + 1) % sorted.length];
29777
- let gap = i + 1 < sorted.length ? b.angle - a.angle : b.angle + 2 * Math.PI - a.angle;
29778
- if (gap > 1e-9) r = Math.max(r, (a.diag / 2 + b.diag / 2 + o.nodesep) / gap);
29779
- }
29780
- return r;
29781
- };
29782
29409
  let radius = [0];
29783
- let reaching = [];
29784
29410
  for (let ring = 1; ring < rings.length; ring++) {
29785
- let members = rings[ring] || [];
29786
29411
  let r = radius[ring - 1] + o.ranksep;
29787
- let band = 0;
29788
- for (let n of members) {
29789
- r = Math.max(r, radius[ring - 1] + (n.parent_ext + n.ext) / 2 + o.nodesep);
29790
- band = Math.max(band, n.ext);
29791
- }
29792
- r = fit(members, r);
29793
- for (let pass = 0; pass < 2; pass++) for (let g of reaching) {
29794
- if (g.reach < r - band / 2 - o.nodesep) continue;
29795
- for (let m of members) {
29796
- let d = circ(g.angle, m.angle);
29797
- if (d > g.half + 1e-9) r = Math.max(r, (m.diag / 2 + o.nodesep) / (d - g.half));
29798
- else r = Math.max(r, g.reach + m.ext / 2 + o.nodesep);
29799
- }
29412
+ for (let n of rings[ring] || []) r = Math.max(r, radius[ring - 1] + (n.parent_ext + n.ext) / 2 + o.nodesep);
29413
+ let list = (rings[ring] || []).slice().sort((a, b) => a.angle - b.angle);
29414
+ for (let i = 0; i < list.length && list.length > 1; i++) {
29415
+ let a = list[i];
29416
+ let b = list[(i + 1) % list.length];
29417
+ let gap = i + 1 < list.length ? b.angle - a.angle : b.angle + 2 * Math.PI - a.angle;
29418
+ if (gap > 1e-9) r = Math.max(r, (a.diag / 2 + b.diag / 2 + o.nodesep) / gap);
29800
29419
  }
29801
29420
  radius[ring] = r;
29802
- let sorted = members.slice().sort((a, b) => a.angle - b.angle);
29803
- for (let i = 0; i < sorted.length; i++) {
29804
- let m = sorted[i];
29805
- let st = stacks.get(m.id);
29806
- if (!st) continue;
29807
- let room = m.span / 2;
29808
- if (sorted.length > 1) {
29809
- let left = sorted[(i - 1 + sorted.length) % sorted.length];
29810
- let right = sorted[(i + 1) % sorted.length];
29811
- room = Math.min(room, circ(m.angle, left.angle) - (left.diag / 2 + o.nodesep) / r, circ(m.angle, right.angle) - (right.diag / 2 + o.nodesep) / r);
29812
- }
29813
- room = Math.min(room, Math.PI);
29814
- let across = 0;
29815
- let along = 0;
29816
- for (let k = 0; k <= 16; k++) {
29817
- let th = m.angle - room + 2 * room * k / 16;
29818
- for (let c of st.cards) {
29819
- across = Math.max(across, extent_at(c, th + Math.PI / 2));
29820
- along = Math.max(along, extent_at(c, th));
29821
- }
29822
- }
29823
- let rows = [];
29824
- let left_to_place = st.ids.length;
29825
- let rr = r;
29826
- let half = 0;
29827
- while (left_to_place > 0) {
29828
- let fits = Math.floor(2 * room * rr / (across + o.nodesep));
29829
- let cnt = Math.max(1, Math.min(left_to_place, fits));
29830
- rows.push({
29831
- rr,
29832
- cnt
29833
- });
29834
- half = Math.max(half, (cnt * (across + o.nodesep) - o.nodesep) / 2 / rr);
29835
- left_to_place -= cnt;
29836
- rr += along + 40;
29837
- }
29838
- st.plan = {
29839
- angle: m.angle,
29840
- across,
29841
- rows
29842
- };
29843
- reaching.push({
29844
- angle: m.angle,
29845
- half,
29846
- reach: rows[rows.length - 1].rr + along / 2
29847
- });
29848
- }
29849
29421
  }
29850
29422
  for (let [id, a] of angle) {
29851
- let st = stacks.get(id);
29852
- if (!st) {
29853
- let r0 = radius[ring_of(id)] || 0;
29854
- pos.set(id, {
29855
- x: r0 * Math.cos(a),
29856
- y: r0 * Math.sin(a)
29857
- });
29858
- continue;
29859
- }
29860
- let i = 0;
29861
- for (let row of st.plan.rows) {
29862
- let step = (st.plan.across + o.nodesep) / row.rr;
29863
- for (let j = 0; j < row.cnt; j++) {
29864
- let th = a + (j - (row.cnt - 1) / 2) * step;
29865
- pos.set(st.ids[i], {
29866
- x: row.rr * Math.cos(th),
29867
- y: row.rr * Math.sin(th)
29868
- });
29869
- i++;
29870
- }
29871
- }
29423
+ let r = radius[ring_of(id)] || 0;
29424
+ pos.set(id, {
29425
+ x: r * Math.cos(a),
29426
+ y: r * Math.sin(a)
29427
+ });
29872
29428
  }
29873
29429
  return pos;
29874
29430
  }
@@ -29882,23 +29438,6 @@ function elbow_lane(ids, id) {
29882
29438
  if (k <= 0) return 0;
29883
29439
  return (k % 2 ? 1 : -1) * Math.ceil(k / 2);
29884
29440
  }
29885
- /************************************************************
29886
- * The rank of `id` among `items` ([{id, span}]): the forward
29887
- * edges that share one end with it, each with how far it runs
29888
- * ACROSS. Farthest first; a tie goes to the edge made first.
29889
- * Returns {rank, count}.
29890
- ************************************************************/
29891
- function elbow_rank(items, id) {
29892
- let sorted = items.slice().sort((a, b) => {
29893
- if (b.span !== a.span) return b.span - a.span;
29894
- return String(a.id).localeCompare(String(b.id), void 0, { numeric: true });
29895
- });
29896
- let rank = sorted.findIndex((it) => it.id === id);
29897
- return {
29898
- rank: rank < 0 ? 0 : rank,
29899
- count: sorted.length
29900
- };
29901
- }
29902
29441
  function swap(p) {
29903
29442
  return [p[1], p[0]];
29904
29443
  }
@@ -29910,136 +29449,6 @@ function swap_box(b) {
29910
29449
  y2: b.x2
29911
29450
  };
29912
29451
  }
29913
- function staggered_turn(lo, hi, st) {
29914
- let mid = (lo + hi) / 2;
29915
- let group = null;
29916
- let k = 0;
29917
- if (st.dep && st.dep.count > 1) {
29918
- group = st.dep;
29919
- k = st.dep.rank;
29920
- } else if (st.arr && st.arr.count > 1) {
29921
- group = st.arr;
29922
- k = st.arr.count - 1 - st.arr.rank;
29923
- }
29924
- if (group) {
29925
- let room = Math.max(0, hi - lo - 12);
29926
- let step = Math.min(10, room / (group.count - 1));
29927
- mid = mid - (group.count - 1) * step / 2 + k * step;
29928
- }
29929
- return mid;
29930
- }
29931
- /************************************************************
29932
- * The combs of the stacks under one card.
29933
- *
29934
- * treedb_layout.js lays a run of leaf children out as two columns
29935
- * with a corridor between them. A card in the first row is reached
29936
- * from the channel like any other; one in a lower row cannot be --
29937
- * the card above it stands in the way -- so its edge runs down
29938
- * the corridor in a LANE of its own and turns into the gap above
29939
- * its card, which it shares only with the other card of its row,
29940
- * reached from the other side.
29941
- *
29942
- * targets [{id, box}]: the forward edges leaving one card,
29943
- * each with the box of the card it reaches
29944
- * vertical as in elbow_points; false swaps the boxes
29945
- *
29946
- * Returns Map id -> {lane, z, top}: the lane, the height of the
29947
- * gap it turns into, and the top of the stack's first row (where
29948
- * the channel over the stack ends). Only for a card that stands
29949
- * under another of the group, within a stack gap and lined up
29950
- * with it on the corridor side -- what a stack looks like.
29951
- *
29952
- * Lanes go outermost first, row by row: a line into a higher row
29953
- * keeps outside the lines going deeper, and none crosses another.
29954
- ************************************************************/
29955
- function elbow_combs(targets, vertical) {
29956
- let list = vertical ? targets : targets.map((it) => ({
29957
- id: it.id,
29958
- box: swap_box(it.box)
29959
- }));
29960
- let cy = (b) => (b.y1 + b.y2) / 2;
29961
- let near = (a, b) => Math.abs(a - b) < 1.5;
29962
- let under = [];
29963
- for (let it of list) {
29964
- let b = it.box;
29965
- let above = null;
29966
- for (let o of list) {
29967
- let a = o.box;
29968
- if (o === it || a.y2 > b.y1 || b.y1 - a.y2 > 40) continue;
29969
- if (!(near(a.x2, b.x2) || near(a.x1, b.x1))) continue;
29970
- if (!above || a.y2 > above.y2) above = a;
29971
- }
29972
- if (!above) continue;
29973
- let side;
29974
- if (near(above.x2, b.x2) && !near(above.x1, b.x1)) side = 0;
29975
- else if (near(above.x1, b.x1) && !near(above.x2, b.x2)) side = 1;
29976
- else side = list.some((o) => o !== it && near(cy(o.box), cy(b)) && o.box.x2 <= b.x1) ? 1 : 0;
29977
- under.push({
29978
- id: it.id,
29979
- box: b,
29980
- above,
29981
- side
29982
- });
29983
- }
29984
- let corridor = (u) => {
29985
- if (u.side === 0) {
29986
- let l = u.box.x2;
29987
- let col = list.filter((o) => near(o.box.x2, l));
29988
- let r = Infinity;
29989
- for (let c of col) for (let o of list) if (o !== c && near(cy(o.box), cy(c.box)) && o.box.x1 >= l - .5) r = Math.min(r, o.box.x1);
29990
- return {
29991
- l,
29992
- r: isFinite(r) ? r : l + 36,
29993
- col
29994
- };
29995
- }
29996
- let r = u.box.x1;
29997
- let col = list.filter((o) => near(o.box.x1, r));
29998
- let l = -Infinity;
29999
- for (let c of col) for (let o of list) if (o !== c && near(cy(o.box), cy(c.box)) && o.box.x2 <= r + .5) l = Math.max(l, o.box.x2);
30000
- return {
30001
- l: isFinite(l) ? l : r - 36,
30002
- r,
30003
- col
30004
- };
30005
- };
30006
- let groups = /* @__PURE__ */ new Map();
30007
- for (let u of under) {
30008
- let c = corridor(u);
30009
- u.top = Math.min(...c.col.map((o) => o.box.y1));
30010
- let key = `${Math.round(c.l)}|${Math.round(c.r)}`;
30011
- if (!groups.has(key)) groups.set(key, {
30012
- l: c.l,
30013
- r: c.r,
30014
- left: [],
30015
- right: []
30016
- });
30017
- groups.get(key)[u.side === 0 ? "left" : "right"].push(u);
30018
- }
30019
- let out = /* @__PURE__ */ new Map();
30020
- for (let g of groups.values()) {
30021
- g.left.sort((a, b) => a.box.y1 - b.box.y1);
30022
- g.right.sort((a, b) => a.box.y1 - b.box.y1);
30023
- let n = g.left.length + g.right.length;
30024
- let room = g.r - g.l - 20;
30025
- let step = n > 1 ? Math.max(0, Math.min(6, room / (n - 1))) : 0;
30026
- g.left.forEach((u, i) => {
30027
- out.set(u.id, {
30028
- lane: g.l + 10 + i * step,
30029
- z: (u.above.y2 + u.box.y1) / 2,
30030
- top: u.top
30031
- });
30032
- });
30033
- g.right.forEach((u, j) => {
30034
- out.set(u.id, {
30035
- lane: g.r - 10 - j * step,
30036
- z: (u.above.y2 + u.box.y1) / 2,
30037
- top: u.top
30038
- });
30039
- });
30040
- }
30041
- return out;
30042
- }
30043
29452
  /************************************************************
30044
29453
  * The control points of an elbow from the port `s` to the port
30045
29454
  * `t` ([x, y] each), knowing the boxes of the two cards
@@ -30047,33 +29456,13 @@ function elbow_combs(targets, vertical) {
30047
29456
  *
30048
29457
  * vertical the rows are stacked (top to bottom); false
30049
29458
  * when they are side by side (left to right)
30050
- * stagger {dep, arr, comb}: the edge's rank among the
30051
- * forward edges leaving its source card and among
30052
- * those reaching its target card (elbow_rank), and
30053
- * its comb when the target is in a lower row of a
30054
- * stack (elbow_combs). Absent, the channel is the
30055
- * middle.
30056
- ************************************************************/
30057
- function elbow_points(s, t, box_s, box_t, lane, vertical, stagger) {
30058
- if (!vertical) return elbow_points(swap(s), swap(t), swap_box(box_s), swap_box(box_t), lane, true, stagger).map(swap);
29459
+ ************************************************************/
29460
+ function elbow_points(s, t, box_s, box_t, lane, vertical) {
29461
+ if (!vertical) return elbow_points(swap(s), swap(t), swap_box(box_s), swap_box(box_t), lane, true).map(swap);
30059
29462
  let shift = lane * 10;
30060
29463
  if (t[1] - s[1] > 20) {
30061
- let st = stagger || {};
30062
- let lo = Math.max(s[1], box_s.y2);
30063
- if (st.comb) {
30064
- let c = st.comb;
30065
- let turn = staggered_turn(lo, c.top, { dep: st.dep }) + shift;
30066
- turn = Math.min(Math.max(turn, lo + 4), c.top - 4);
30067
- return [
30068
- [s[0], turn],
30069
- [c.lane, turn],
30070
- [c.lane, c.z],
30071
- [t[0], c.z]
30072
- ];
30073
- }
30074
- let hi = Math.min(t[1], box_t.y1);
30075
- let mid = staggered_turn(lo, hi, st) + shift;
30076
- mid = Math.min(Math.max(mid, lo + 4), hi - 4);
29464
+ let mid = (s[1] + t[1]) / 2 + shift;
29465
+ mid = Math.min(Math.max(mid, s[1] + 10), t[1] - 10);
30077
29466
  return [[s[0], mid], [t[0], mid]];
30078
29467
  }
30079
29468
  let out = 16 + Math.abs(shift);
@@ -30167,12 +29556,8 @@ function heap_pop(h) {
30167
29556
  /************************************************************
30168
29557
  * The shortest orthogonal line from `a` to `z` that enters none
30169
29558
  * of `boxes` (already expanded by the clearance), a turn costing
30170
- * ROUTE_BEND. The line leaves `a` SIDEWAYS and reaches `z`
30171
- * SIDEWAYS: the column straight under a port and the one straight
30172
- * over it belong to the forward edges that share that port, which
30173
- * run along them to their staggered turns -- a route going down
30174
- * that column lay on top of them. So a routed line shares only
30175
- * the stub between the port and `a` (or `z`).
29559
+ * ROUTE_BEND. The line leaves `a` going down and ends at `z`
29560
+ * going down, since after `z` it drops into a port.
30176
29561
  *
30177
29562
  * The grid is SPARSE: only the lines of the boxes' borders and
30178
29563
  * of the two ends, which is all an orthogonal shortest path ever
@@ -30238,8 +29623,7 @@ function orth_search(a, z, boxes) {
30238
29623
  let k = state >> 2;
30239
29624
  let dir = state & 3;
30240
29625
  if (k === goal) {
30241
- if (dir >= 2) continue;
30242
- let total = cost + 40;
29626
+ let total = cost + (dir === 2 ? 0 : 40);
30243
29627
  if (total < found_cost) {
30244
29628
  found_cost = total;
30245
29629
  found = state;
@@ -30247,7 +29631,6 @@ function orth_search(a, z, boxes) {
30247
29631
  continue;
30248
29632
  }
30249
29633
  for (let [nk, nd, len] of moves(k)) {
30250
- if (k === start && nd >= 2) continue;
30251
29634
  let c = cost + len + (nd === dir ? 0 : 40);
30252
29635
  let ns = nk * 4 + nd;
30253
29636
  if (c < best[ns]) {
@@ -30288,11 +29671,10 @@ function orth_search(a, z, boxes) {
30288
29671
  * coincide. Nearby cards first; all of them if that finds no way;
30289
29672
  * the simple elbow if nothing does.
30290
29673
  ************************************************************/
30291
- function elbow_route(s, t, box_s, box_t, lane, vertical, boxes, stagger) {
29674
+ function elbow_route(s, t, box_s, box_t, lane, vertical, boxes) {
30292
29675
  let others = boxes || [];
30293
- if (!vertical) return elbow_route(swap(s), swap(t), swap_box(box_s), swap_box(box_t), lane, true, others.map(swap_box), stagger).map(swap);
30294
- if (stagger && stagger.comb) return elbow_points(s, t, box_s, box_t, lane, true, stagger);
30295
- let simple = elbow_points(s, t, box_s, box_t, lane, true, stagger);
29676
+ if (!vertical) return elbow_route(swap(s), swap(t), swap_box(box_s), swap_box(box_t), lane, true, others.map(swap_box)).map(swap);
29677
+ let simple = elbow_points(s, t, box_s, box_t, lane, true);
30296
29678
  if (!elbow_path_hits([
30297
29679
  s,
30298
29680
  ...simple,
@@ -30312,112 +29694,6 @@ function elbow_route(s, t, box_s, box_t, lane, vertical, boxes, stagger) {
30312
29694
  if (!route && near.length < others.length) route = orth_search(a, z, others.map((b) => box_expand(b, m)));
30313
29695
  return route || simple;
30314
29696
  }
30315
- function path_points(path) {
30316
- let pts = [];
30317
- let cur = null;
30318
- for (let c of path) if (c[0] === "M" || c[0] === "L") {
30319
- cur = [c[1], c[2]];
30320
- pts.push(cur);
30321
- } else if (c[0] === "C" && cur) {
30322
- let [x0, y0] = cur;
30323
- for (let k = 1; k <= 16; k++) {
30324
- let u = k / 16;
30325
- let v = 1 - u;
30326
- pts.push([v * v * v * x0 + 3 * v * v * u * c[1] + 3 * v * u * u * c[3] + u * u * u * c[5], v * v * v * y0 + 3 * v * v * u * c[2] + 3 * v * u * u * c[4] + u * u * u * c[6]]);
30327
- }
30328
- cur = [c[5], c[6]];
30329
- } else if (c[0] === "Q" && cur) {
30330
- let [x0, y0] = cur;
30331
- for (let k = 1; k <= 16; k++) {
30332
- let u = k / 16;
30333
- let v = 1 - u;
30334
- pts.push([v * v * x0 + 2 * v * u * c[1] + u * u * c[3], v * v * y0 + 2 * v * u * c[2] + u * u * c[4]]);
30335
- }
30336
- cur = [c[3], c[4]];
30337
- }
30338
- return pts;
30339
- }
30340
- /************************************************************
30341
- * Does the G6 path `path` of a curved edge cross a card other than
30342
- * its own two? Measured on the curve itself -- the path G6 would
30343
- * draw, sampled -- and not on the rectangle round it, which took
30344
- * every card the curve merely passed near: the ports of a row
30345
- * stick well into the space above it. Its own two cards are left
30346
- * out: the curve starts and ends on their ports.
30347
- ************************************************************/
30348
- function curve_hits(path, boxes, box_s, box_t) {
30349
- let pts = path_points(path);
30350
- if (pts.length < 2) return false;
30351
- let bb = {
30352
- x1: Infinity,
30353
- y1: Infinity,
30354
- x2: -Infinity,
30355
- y2: -Infinity
30356
- };
30357
- for (let p of pts) {
30358
- bb.x1 = Math.min(bb.x1, p[0]);
30359
- bb.y1 = Math.min(bb.y1, p[1]);
30360
- bb.x2 = Math.max(bb.x2, p[0]);
30361
- bb.y2 = Math.max(bb.y2, p[1]);
30362
- }
30363
- for (let b of boxes || []) {
30364
- if (same_box(b, box_s) || same_box(b, box_t) || !box_overlaps(b, box_expand(bb, 1))) continue;
30365
- let inner = box_expand(b, -1);
30366
- for (let k = 0; k + 1 < pts.length; k++) if (segment_hits(pts[k], pts[k + 1], inner)) return true;
30367
- }
30368
- return false;
30369
- }
30370
- /************************************************************
30371
- * A G6 path (['M'|'L'|'Q', ...]) along `points` with every corner
30372
- * rounded -- by `radius`, or by half the shorter of its two
30373
- * segments, so a short run is never overshot. The rounding is the
30374
- * quadratic G6's own polyline uses.
30375
- ************************************************************/
30376
- function rounded_path(points, radius) {
30377
- let path = [[
30378
- "M",
30379
- points[0][0],
30380
- points[0][1]
30381
- ]];
30382
- for (let i = 1; i + 1 < points.length; i++) {
30383
- let a = points[i - 1];
30384
- let m = points[i];
30385
- let b = points[i + 1];
30386
- let len_in = Math.hypot(m[0] - a[0], m[1] - a[1]);
30387
- let len_out = Math.hypot(b[0] - m[0], b[1] - m[1]);
30388
- let r = Math.min(radius, len_in / 2, len_out / 2);
30389
- let collinear = Math.abs((m[0] - a[0]) * (b[1] - m[1]) - (m[1] - a[1]) * (b[0] - m[0])) < 1e-9;
30390
- if (r <= 0 || collinear) {
30391
- path.push([
30392
- "L",
30393
- m[0],
30394
- m[1]
30395
- ]);
30396
- continue;
30397
- }
30398
- let p1 = [m[0] - (m[0] - a[0]) / len_in * r, m[1] - (m[1] - a[1]) / len_in * r];
30399
- let p2 = [m[0] + (b[0] - m[0]) / len_out * r, m[1] + (b[1] - m[1]) / len_out * r];
30400
- path.push([
30401
- "L",
30402
- p1[0],
30403
- p1[1]
30404
- ]);
30405
- path.push([
30406
- "Q",
30407
- m[0],
30408
- m[1],
30409
- p2[0],
30410
- p2[1]
30411
- ]);
30412
- }
30413
- let last = points[points.length - 1];
30414
- path.push([
30415
- "L",
30416
- last[0],
30417
- last[1]
30418
- ]);
30419
- return path;
30420
- }
30421
29697
  //#endregion
30422
29698
  //#region node_modules/@babel/runtime/helpers/esm/typeof.js
30423
29699
  function _typeof(o) {
@@ -55305,7 +54581,7 @@ Easing Functions from anime.js, they are tried and true, so, its better to use t
55305
54581
  var Quad = function Quad(t) {
55306
54582
  return Math.pow(t, 2);
55307
54583
  };
55308
- var Cubic$1 = function Cubic(t) {
54584
+ var Cubic = function Cubic(t) {
55309
54585
  return Math.pow(t, 3);
55310
54586
  };
55311
54587
  var Quart = function Quart(t) {
@@ -55442,10 +54718,10 @@ var EasingFunctions = {
55442
54718
  "out-quad": EaseOut(Quad),
55443
54719
  "in-out-quad": EaseInOut(Quad),
55444
54720
  "out-in-quad": EaseOutIn(Quad),
55445
- "in-cubic": Cubic$1,
55446
- "out-cubic": EaseOut(Cubic$1),
55447
- "in-out-cubic": EaseInOut(Cubic$1),
55448
- "out-in-cubic": EaseOutIn(Cubic$1),
54721
+ "in-cubic": Cubic,
54722
+ "out-cubic": EaseOut(Cubic),
54723
+ "in-out-cubic": EaseInOut(Cubic),
54724
+ "out-in-cubic": EaseOutIn(Cubic),
55449
54725
  "in-quart": Quart,
55450
54726
  "out-quart": EaseOut(Quart),
55451
54727
  "in-out-quart": EaseInOut(Quart),
@@ -57282,12 +56558,6 @@ var _layouts = {
57282
56558
  nodesep: 18,
57283
56559
  ranksep: 90
57284
56560
  },
57285
- "compact-tree": {
57286
- type: "treedb-compact",
57287
- direction: "TB",
57288
- nodesep: 18,
57289
- ranksep: 90
57290
- },
57291
56561
  "dagre": {
57292
56562
  type: "dagre",
57293
56563
  rankdir: "LR",
@@ -57615,11 +56885,8 @@ function register_layouts(gobj) {
57615
56885
  _g6_extensions_registered = true;
57616
56886
  register(ExtensionCategory.LAYOUT, "manual", ManualLayout);
57617
56887
  register(ExtensionCategory.LAYOUT, "treedb-tree", TreedbTreeLayout);
57618
- register(ExtensionCategory.LAYOUT, "treedb-compact", TreedbCompactLayout);
57619
56888
  register(ExtensionCategory.EDGE, "treedb-elbow-v", TreedbElbowV);
57620
56889
  register(ExtensionCategory.EDGE, "treedb-elbow-h", TreedbElbowH);
57621
- register(ExtensionCategory.EDGE, "treedb-curve-v", TreedbCurveV);
57622
- register(ExtensionCategory.EDGE, "treedb-curve-h", TreedbCurveH);
57623
56890
  register(ExtensionCategory.LAYOUT, "treedb-radial", TreedbRadialLayout);
57624
56891
  register(ExtensionCategory.NODE, "light", LightNode);
57625
56892
  register(ExtensionCategory.NODE, "treedb-card", TreedbCard);
@@ -58314,9 +57581,7 @@ function layout_direction(gobj) {
58314
57581
  function edge_type_for(gobj) {
58315
57582
  let lr = layout_direction(gobj) === "LR";
58316
57583
  let rowless = gobj_read_attr(gobj, "rowless_layouts") || [];
58317
- let rows = !str_in_list(rowless, gobj.priv.layout);
58318
- if (rows && gobj_read_str_attr(gobj, "edge_shape") === "elbow") return lr ? "treedb-elbow-h" : "treedb-elbow-v";
58319
- if (rows) return lr ? "treedb-curve-h" : "treedb-curve-v";
57584
+ if (gobj_read_str_attr(gobj, "edge_shape") === "elbow" && !str_in_list(rowless, gobj.priv.layout)) return lr ? "treedb-elbow-h" : "treedb-elbow-v";
58320
57585
  return lr ? "cubic-horizontal" : "cubic";
58321
57586
  }
58322
57587
  /************************************************************
@@ -59803,9 +59068,8 @@ var TreedbTreeLayout = class extends BaseLayout {
59803
59068
  * dragged card, a fold or a layout needs nothing else. `-v` runs
59804
59069
  * between rows (top to bottom), `-h` between columns. An edge that
59805
59070
  * does not run forward goes round the two cards, the edges joining
59806
- * the same two cards take lanes, the edges sharing an end turn at
59807
- * staggered heights, and a line that would cross any other card is
59808
- * routed round it (treedb_elbow.js).
59071
+ * the same two cards take lanes, and a line that would cross any
59072
+ * other card is routed round it (treedb_elbow.js).
59809
59073
  ************************************************************/
59810
59074
  var ELBOW_RADIUS = 6;
59811
59075
  function elbow_box(node) {
@@ -59857,55 +59121,10 @@ function elbow_lane_of(edge) {
59857
59121
  return 0;
59858
59122
  }
59859
59123
  }
59860
- function elbow_stagger_of(edge, vertical) {
59861
- let graph = edge.context && edge.context.graph;
59862
- let element = edge.context && edge.context.element;
59863
- let s = edge.sourceNode && edge.sourceNode.id;
59864
- let t = edge.targetNode && edge.targetNode.id;
59865
- if (!graph || !element || s === void 0 || t === void 0) return null;
59866
- let across = vertical ? 0 : 1;
59867
- let along = vertical ? 1 : 0;
59868
- let pos = (id) => graph.getElementPosition(id);
59869
- let port_of = (node_id, key) => {
59870
- let node = element.getElement(node_id);
59871
- let ports = node && typeof node.getPorts === "function" ? node.getPorts() : {};
59872
- let port = key ? ports[key] : null;
59873
- return port ? port.getPosition() : pos(node_id);
59874
- };
59875
- try {
59876
- let ps = pos(s);
59877
- let pt = pos(t);
59878
- let leaving = graph.getRelatedEdgesData(s, "out").filter((d) => d.source === s && pos(d.target)[along] > ps[along]);
59879
- let combs = elbow_combs(leaving.map((d) => ({
59880
- id: d.id,
59881
- box: elbow_box(element.getElement(d.target))
59882
- })), vertical);
59883
- let dep = leaving.map((d) => {
59884
- let comb = combs.get(d.id);
59885
- let far = comb ? comb.lane : pos(d.target)[across];
59886
- return {
59887
- id: d.id,
59888
- span: Math.abs(far - port_of(s, d.style && d.style.sourcePort)[across])
59889
- };
59890
- });
59891
- let arr = graph.getRelatedEdgesData(t, "in").filter((d) => d.target === t && pos(d.source)[along] < pt[along]).map((d) => ({
59892
- id: d.id,
59893
- span: Math.abs(port_of(d.source, d.style && d.style.sourcePort)[across] - pt[across])
59894
- }));
59895
- return {
59896
- dep: elbow_rank(dep, edge.id),
59897
- arr: elbow_rank(arr, edge.id),
59898
- comb: combs.get(edge.id) || null
59899
- };
59900
- } catch (e) {
59901
- log_error(`elbow edge ${edge.id}: cannot read the edges sharing its ends: ${e}`);
59902
- return null;
59903
- }
59904
- }
59905
59124
  var TreedbElbowV = class extends Polyline {
59906
59125
  getControlPoints(attributes) {
59907
59126
  let [s, t] = this.getEndpoints(attributes, false);
59908
- return elbow_route(s, t, elbow_box(this.sourceNode), elbow_box(this.targetNode), elbow_lane_of(this), true, elbow_obstacles(this), elbow_stagger_of(this, true));
59127
+ return elbow_route(s, t, elbow_box(this.sourceNode), elbow_box(this.targetNode), elbow_lane_of(this), true, elbow_obstacles(this));
59909
59128
  }
59910
59129
  getKeyPath(attributes) {
59911
59130
  return super.getKeyPath(Object.assign({}, attributes, { radius: attributes.radius || ELBOW_RADIUS }));
@@ -59914,52 +59133,12 @@ var TreedbElbowV = class extends Polyline {
59914
59133
  var TreedbElbowH = class extends Polyline {
59915
59134
  getControlPoints(attributes) {
59916
59135
  let [s, t] = this.getEndpoints(attributes, false);
59917
- return elbow_route(s, t, elbow_box(this.sourceNode), elbow_box(this.targetNode), elbow_lane_of(this), false, elbow_obstacles(this), elbow_stagger_of(this, false));
59136
+ return elbow_route(s, t, elbow_box(this.sourceNode), elbow_box(this.targetNode), elbow_lane_of(this), false, elbow_obstacles(this));
59918
59137
  }
59919
59138
  getKeyPath(attributes) {
59920
59139
  return super.getKeyPath(Object.assign({}, attributes, { radius: attributes.radius || ELBOW_RADIUS }));
59921
59140
  }
59922
59141
  };
59923
- /************************************************************
59924
- * A CURVED edge that keeps off the cards. G6's cubic, as before,
59925
- * unless that very curve -- sampled, not guessed from the
59926
- * rectangle round it -- would cross a card other than its own two,
59927
- * or when it does not run forward and so would cross its own:
59928
- * the card above a lower row of a stack, a row between a parent
59929
- * and a far child. Then it goes the way an elbow would (the comb,
59930
- * the detour, the route: the same lanes and staggered turns) with
59931
- * round corners, so it still reads as a curve. `-v` for rows
59932
- * stacked top to bottom, `-h` for columns.
59933
- ************************************************************/
59934
- function curve_key_path(edge, attributes, vertical, plain) {
59935
- let [s, t] = edge.getEndpoints(attributes, false);
59936
- let along = vertical ? 1 : 0;
59937
- let box_s = elbow_box(edge.sourceNode);
59938
- let box_t = elbow_box(edge.targetNode);
59939
- let boxes = elbow_obstacles(edge);
59940
- if (t[along] - s[along] > 20 && !curve_hits(plain, boxes, box_s, box_t)) return plain;
59941
- return rounded_path([
59942
- s,
59943
- ...elbow_route(s, t, box_s, box_t, elbow_lane_of(edge), vertical, boxes, elbow_stagger_of(edge, vertical)),
59944
- t
59945
- ], 24);
59946
- }
59947
- var TreedbCurveV = class extends Cubic {
59948
- getKeyPath(attributes) {
59949
- return curve_key_path(this, attributes, true, super.getKeyPath(attributes));
59950
- }
59951
- };
59952
- var TreedbCurveH = class extends CubicHorizontal {
59953
- getKeyPath(attributes) {
59954
- return curve_key_path(this, attributes, false, super.getKeyPath(attributes));
59955
- }
59956
- };
59957
- var TreedbCompactLayout = class extends BaseLayout {
59958
- async execute(data, options) {
59959
- let input = treedb_layout_input(data);
59960
- return treedb_layout_output(layout_compact(input.nodes, input.edges, options));
59961
- }
59962
- };
59963
59142
  var TreedbRadialLayout = class extends BaseLayout {
59964
59143
  async execute(data, options) {
59965
59144
  let input = treedb_layout_input(data);
@@ -65453,7 +64632,6 @@ function option_label(name) {
65453
64632
  case "edition": return t("edition");
65454
64633
  case "manual": return t("manual");
65455
64634
  case "treedb-tree": return t("treedb-tree");
65456
- case "compact-tree": return t("compact-tree");
65457
64635
  case "radial": return t("radial");
65458
64636
  case "dagre": return t("dagre");
65459
64637
  case "antv-dagre": return t("antv-dagre");