@yume-chan/scrcpy-decoder-webcodecs 2.5.3 → 3.0.0-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/esm/video/codec/av1.d.ts +4 -6
  4. package/esm/video/codec/av1.d.ts.map +1 -1
  5. package/esm/video/codec/av1.js +29 -95
  6. package/esm/video/codec/av1.js.map +1 -1
  7. package/esm/video/codec/h264.d.ts +4 -6
  8. package/esm/video/codec/h264.d.ts.map +1 -1
  9. package/esm/video/codec/h264.js +11 -21
  10. package/esm/video/codec/h264.js.map +1 -1
  11. package/esm/video/codec/h265.d.ts +4 -6
  12. package/esm/video/codec/h265.d.ts.map +1 -1
  13. package/esm/video/codec/h265.js +13 -27
  14. package/esm/video/codec/h265.js.map +1 -1
  15. package/esm/video/codec/h26x.d.ts +9 -6
  16. package/esm/video/codec/h26x.d.ts.map +1 -1
  17. package/esm/video/codec/h26x.js +25 -69
  18. package/esm/video/codec/h26x.js.map +1 -1
  19. package/esm/video/codec/index.d.ts +2 -1
  20. package/esm/video/codec/index.d.ts.map +1 -1
  21. package/esm/video/codec/index.js +2 -1
  22. package/esm/video/codec/index.js.map +1 -1
  23. package/esm/video/codec/type.d.ts +23 -8
  24. package/esm/video/codec/type.d.ts.map +1 -1
  25. package/esm/video/codec/vp8.d.ts +7 -0
  26. package/esm/video/codec/vp8.d.ts.map +1 -0
  27. package/esm/video/codec/vp8.js +36 -0
  28. package/esm/video/codec/vp8.js.map +1 -0
  29. package/esm/video/codec/vp9.d.ts +7 -0
  30. package/esm/video/codec/vp9.d.ts.map +1 -0
  31. package/esm/video/codec/vp9.js +40 -0
  32. package/esm/video/codec/vp9.js.map +1 -0
  33. package/esm/video/decoder.d.ts +60 -16
  34. package/esm/video/decoder.d.ts.map +1 -1
  35. package/esm/video/decoder.js +178 -136
  36. package/esm/video/decoder.js.map +1 -1
  37. package/esm/video/index.d.ts +1 -0
  38. package/esm/video/index.d.ts.map +1 -1
  39. package/esm/video/index.js +1 -0
  40. package/esm/video/index.js.map +1 -1
  41. package/esm/video/render/auto-canvas.d.ts +26 -0
  42. package/esm/video/render/auto-canvas.d.ts.map +1 -0
  43. package/esm/video/render/auto-canvas.js +80 -0
  44. package/esm/video/render/auto-canvas.js.map +1 -0
  45. package/esm/video/render/bitmap.d.ts +2 -2
  46. package/esm/video/render/bitmap.d.ts.map +1 -1
  47. package/esm/video/render/bitmap.js +18 -8
  48. package/esm/video/render/bitmap.js.map +1 -1
  49. package/esm/video/render/canvas.d.ts +38 -4
  50. package/esm/video/render/canvas.d.ts.map +1 -1
  51. package/esm/video/render/canvas.js +97 -10
  52. package/esm/video/render/canvas.js.map +1 -1
  53. package/esm/video/render/flow-control.d.ts +32 -0
  54. package/esm/video/render/flow-control.d.ts.map +1 -0
  55. package/esm/video/render/flow-control.js +139 -0
  56. package/esm/video/render/flow-control.js.map +1 -0
  57. package/esm/video/render/index.d.ts +2 -0
  58. package/esm/video/render/index.d.ts.map +1 -1
  59. package/esm/video/render/index.js +2 -0
  60. package/esm/video/render/index.js.map +1 -1
  61. package/esm/video/render/insertable-stream.d.ts +15 -3
  62. package/esm/video/render/insertable-stream.d.ts.map +1 -1
  63. package/esm/video/render/insertable-stream.js +29 -11
  64. package/esm/video/render/insertable-stream.js.map +1 -1
  65. package/esm/video/render/redraw.d.ts +31 -0
  66. package/esm/video/render/redraw.d.ts.map +1 -0
  67. package/esm/video/render/redraw.js +75 -0
  68. package/esm/video/render/redraw.js.map +1 -0
  69. package/esm/video/render/type.d.ts +8 -2
  70. package/esm/video/render/type.d.ts.map +1 -1
  71. package/esm/video/render/webgl.d.ts +38 -5
  72. package/esm/video/render/webgl.d.ts.map +1 -1
  73. package/esm/video/render/webgl.js +228 -59
  74. package/esm/video/render/webgl.js.map +1 -1
  75. package/esm/video/utils/index.d.ts +4 -0
  76. package/esm/video/utils/index.d.ts.map +1 -0
  77. package/esm/video/utils/index.js +4 -0
  78. package/esm/video/utils/index.js.map +1 -0
  79. package/esm/video/utils/snapshot.d.ts +2 -0
  80. package/esm/video/utils/snapshot.d.ts.map +1 -0
  81. package/esm/video/utils/snapshot.js +18 -0
  82. package/esm/video/utils/snapshot.js.map +1 -0
  83. package/esm/video/utils/timestamp.d.ts +19 -0
  84. package/esm/video/utils/timestamp.d.ts.map +1 -0
  85. package/esm/video/utils/timestamp.js +87 -0
  86. package/esm/video/utils/timestamp.js.map +1 -0
  87. package/esm/video/utils/video-decoder-stream.d.ts +30 -0
  88. package/esm/video/utils/video-decoder-stream.d.ts.map +1 -0
  89. package/esm/video/utils/video-decoder-stream.js +289 -0
  90. package/esm/video/utils/video-decoder-stream.js.map +1 -0
  91. package/package.json +12 -11
  92. package/src/video/codec/av1.ts +41 -131
  93. package/src/video/codec/h264.ts +15 -37
  94. package/src/video/codec/h265.ts +16 -45
  95. package/src/video/codec/h26x.ts +45 -96
  96. package/src/video/codec/index.ts +2 -1
  97. package/src/video/codec/type.ts +32 -12
  98. package/src/video/codec/vp8.ts +52 -0
  99. package/src/video/codec/vp9.ts +55 -0
  100. package/src/video/decoder.ts +212 -166
  101. package/src/video/index.ts +1 -0
  102. package/src/video/render/auto-canvas.ts +105 -0
  103. package/src/video/render/bitmap.ts +23 -9
  104. package/src/video/render/canvas.ts +157 -12
  105. package/src/video/render/flow-control.ts +182 -0
  106. package/src/video/render/index.ts +2 -0
  107. package/src/video/render/insertable-stream.ts +50 -10
  108. package/src/video/render/redraw.ts +88 -0
  109. package/src/video/render/type.ts +10 -2
  110. package/src/video/render/webgl.ts +316 -80
  111. package/src/video/utils/index.ts +3 -0
  112. package/src/video/utils/snapshot.ts +22 -0
  113. package/src/video/utils/timestamp.ts +108 -0
  114. package/src/video/utils/video-decoder-stream.ts +413 -0
  115. package/tsconfig.build.json +0 -14
  116. package/CHANGELOG.md +0 -140
  117. package/esm/video/codec/utils.d.ts +0 -4
  118. package/esm/video/codec/utils.d.ts.map +0 -1
  119. package/esm/video/codec/utils.js +0 -10
  120. package/esm/video/codec/utils.js.map +0 -1
  121. package/esm/video/snapshot.d.ts +0 -6
  122. package/esm/video/snapshot.d.ts.map +0 -1
  123. package/esm/video/snapshot.js +0 -41
  124. package/esm/video/snapshot.js.map +0 -1
  125. package/src/video/codec/utils.ts +0 -11
  126. package/src/video/snapshot.ts +0 -41
  127. package/tsconfig.build.tsbuildinfo +0 -1
@@ -3,14 +3,27 @@ export class InsertableStreamVideoFrameRenderer {
3
3
  static get isSupported() {
4
4
  return typeof MediaStreamTrackGenerator !== "undefined";
5
5
  }
6
+ get type() {
7
+ return "hardware";
8
+ }
6
9
  #element;
7
10
  get element() {
8
11
  return this.#element;
9
12
  }
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+ #options;
14
+ get options() {
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+ return this.#options;
16
+ }
10
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  #generator;
11
- #writer;
18
+ get writable() {
19
+ return this.#generator.writable;
20
+ }
12
21
  #stream;
13
- constructor(element) {
22
+ get stream() {
23
+ return this.#stream;
24
+ }
25
+ #abortController = new AbortController();
26
+ constructor(element, options) {
14
27
  if (element) {
15
28
  this.#element = element;
16
29
  }
@@ -22,24 +35,29 @@ export class InsertableStreamVideoFrameRenderer {
22
35
  }
23
36
  this.#element.muted = true;
24
37
  this.#element.autoplay = true;
38
+ this.#element.playsInline = true;
25
39
  this.#element.disablePictureInPicture = true;
26
40
  this.#element.disableRemotePlayback = true;
41
+ this.#options = options;
42
+ if (options?.updateSize) {
43
+ this.#element.addEventListener("resize", () => {
44
+ this.#element.width = this.#element.videoWidth;
45
+ this.#element.height = this.#element.videoHeight;
46
+ }, { signal: this.#abortController.signal });
47
+ }
27
48
  // The spec replaced `MediaStreamTrackGenerator` with `VideoTrackGenerator`.
28
49
  // But Chrome has not implemented it yet.
29
50
  // https://issues.chromium.org/issues/40058895
30
51
  this.#generator = new MediaStreamTrackGenerator({ kind: "video" });
31
- this.#writer = this.#generator.writable.getWriter();
52
+ this.#generator.contentHint = "motion";
32
53
  this.#stream = new MediaStream([this.#generator]);
33
54
  this.#element.srcObject = this.#stream;
34
55
  }
35
- setSize(width, height) {
36
- if (this.#element.width !== width || this.#element.height !== height) {
37
- this.#element.width = width;
38
- this.#element.height = height;
39
- }
40
- }
41
- async draw(frame) {
42
- await this.#writer.write(frame);
56
+ dispose() {
57
+ this.#abortController.abort();
58
+ this.#generator.stop();
59
+ this.#stream.removeTrack(this.#generator);
60
+ this.#element.srcObject = null;
43
61
  }
44
62
  }
45
63
  //# sourceMappingURL=insertable-stream.js.map
@@ -1 +1 @@
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1
+ {"version":3,"file":"insertable-stream.js","sourceRoot":"","sources":["../../../src/video/render/insertable-stream.ts"],"names":[],"mappings":"AAAA,4BAA4B;AAY5B,MAAM,OAAO,kCAAkC;IAC3C,MAAM,KAAK,WAAW;QAClB,OAAO,OAAO,yBAAyB,KAAK,WAAW,CAAC;IAC5D,CAAC;IAED,IAAI,IAAI;QACJ,OAAO,UAAmB,CAAC;IAC/B,CAAC;IAED,QAAQ,CAAmB;IAC3B,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,QAAQ,CAAyD;IACjE,IAAI,OAAO;QACP,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,UAAU,CAA4B;IACtC,IAAI,QAAQ;QACR,OAAO,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC;IACpC,CAAC;IAED,OAAO,CAAc;IACrB,IAAI,MAAM;QACN,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;IAEzC,YACI,OAA0B,EAC1B,OAAoD;QAEpD,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAC5B,CAAC;aAAM,IAAI,OAAO,QAAQ,KAAK,WAAW,EAAE,CAAC;YACzC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;QACpD,CAAC;aAAM,CAAC;YACJ,MAAM,IAAI,KAAK,CACX,mEAAmE,CACtE,CAAC;QACN,CAAC;QACD,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,IAAI,CAAC;QAC9B,IAAI,CAAC,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QACjC,IAAI,CAAC,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAE3C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,OAAO,EAAE,UAAU,EAAE,CAAC;YACtB,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAC1B,QAAQ,EACR,GAAG,EAAE;gBACD,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC;gBAC/C,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC;YACrD,CAAC,EACD,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAC3C,CAAC;QACN,CAAC;QAED,4EAA4E;QAC5E,yCAAyC;QACzC,8CAA8C;QAC9C,IAAI,CAAC,UAAU,GAAG,IAAI,yBAAyB,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,CAAC,CAAC;QACnE,IAAI,CAAC,UAAU,CAAC,WAAW,GAAG,QAAQ,CAAC;QAEvC,IAAI,CAAC,OAAO,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC,OAAO,CAAC;IAC3C,CAAC;IAED,OAAO;QACH,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,IAAI,CAAC;IACnC,CAAC;CACJ"}
@@ -0,0 +1,31 @@
1
+ import type { MaybePromiseLike } from "@yume-chan/async";
2
+ /**
3
+ * Manages drawing and redrawing of video frames.
4
+ */
5
+ export declare class RedrawController {
6
+ #private;
7
+ get lastFrame(): VideoFrame | undefined;
8
+ constructor(draw: (frame: VideoFrame) => MaybePromiseLike<undefined>);
9
+ /**
10
+ * Draws a new frame.
11
+ *
12
+ * If a redraw is in progress, it waits for the redraw to finish before drawing the new frame.
13
+ *
14
+ * If a redraw is in progress and another one is in queue,
15
+ * it cancels the queued redraw and draws the new frame instead.
16
+ *
17
+ * @param frame A `VideoFrame` to draw. The frame will be closed after drawing.
18
+ */
19
+ draw(frame: VideoFrame): Promise<undefined>;
20
+ /**
21
+ * Redraws the last drawn frame.
22
+ *
23
+ * If a draw or redraw is in progress, it waits for them to finish before redrawing.
24
+ *
25
+ * If a redraw is in progress and another one is in queue,
26
+ * it cancels the queued redraw and redraws the latest frame instead.
27
+ */
28
+ redraw(): Promise<undefined>;
29
+ dispose(): void;
30
+ }
31
+ //# sourceMappingURL=redraw.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"redraw.d.ts","sourceRoot":"","sources":["../../../src/video/render/redraw.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAGzD;;GAEG;AACH,qBAAa,gBAAgB;;IAOzB,IAAI,SAAS,2BAEZ;gBAEW,IAAI,EAAE,CAAC,KAAK,EAAE,UAAU,KAAK,gBAAgB,CAAC,SAAS,CAAC;IAIpE;;;;;;;;;OASG;IACH,IAAI,CAAC,KAAK,EAAE,UAAU;IAgBtB;;;;;;;OAOG;IACG,MAAM,IAAI,OAAO,CAAC,SAAS,CAAC;IAwBlC,OAAO;CAQV"}
@@ -0,0 +1,75 @@
1
+ import { TaskQueue } from "@yume-chan/stream-extra";
2
+ /**
3
+ * Manages drawing and redrawing of video frames.
4
+ */
5
+ export class RedrawController {
6
+ #draw;
7
+ #queue = new TaskQueue();
8
+ #pendingRedraw;
9
+ #lastFrame;
10
+ get lastFrame() {
11
+ return this.#lastFrame;
12
+ }
13
+ constructor(draw) {
14
+ this.#draw = draw;
15
+ }
16
+ /**
17
+ * Draws a new frame.
18
+ *
19
+ * If a redraw is in progress, it waits for the redraw to finish before drawing the new frame.
20
+ *
21
+ * If a redraw is in progress and another one is in queue,
22
+ * it cancels the queued redraw and draws the new frame instead.
23
+ *
24
+ * @param frame A `VideoFrame` to draw. The frame will be closed after drawing.
25
+ */
26
+ draw(frame) {
27
+ this.#pendingRedraw?.abort();
28
+ this.#pendingRedraw = undefined;
29
+ this.#lastFrame?.close();
30
+ this.#lastFrame = frame.clone();
31
+ return this.#queue.enqueue(async () => {
32
+ try {
33
+ await this.#draw(frame);
34
+ }
35
+ finally {
36
+ frame.close();
37
+ }
38
+ }, true);
39
+ }
40
+ /**
41
+ * Redraws the last drawn frame.
42
+ *
43
+ * If a draw or redraw is in progress, it waits for them to finish before redrawing.
44
+ *
45
+ * If a redraw is in progress and another one is in queue,
46
+ * it cancels the queued redraw and redraws the latest frame instead.
47
+ */
48
+ async redraw() {
49
+ if (!this.#lastFrame || this.#pendingRedraw) {
50
+ return;
51
+ }
52
+ const abortController = new AbortController();
53
+ this.#pendingRedraw = abortController;
54
+ return await this.#queue.enqueue(async () => {
55
+ if (abortController.signal.aborted) {
56
+ return;
57
+ }
58
+ this.#pendingRedraw = undefined;
59
+ const frame = this.#lastFrame.clone();
60
+ try {
61
+ await this.#draw(frame);
62
+ }
63
+ finally {
64
+ frame.close();
65
+ }
66
+ }, true);
67
+ }
68
+ dispose() {
69
+ this.#pendingRedraw?.abort();
70
+ this.#lastFrame?.close();
71
+ this.#lastFrame = undefined;
72
+ this.#queue.dispose();
73
+ }
74
+ }
75
+ //# sourceMappingURL=redraw.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"redraw.js","sourceRoot":"","sources":["../../../src/video/render/redraw.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD;;GAEG;AACH,MAAM,OAAO,gBAAgB;IACzB,KAAK,CAAqD;IAE1D,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC;IACzB,cAAc,CAA8B;IAE5C,UAAU,CAAyB;IACnC,IAAI,SAAS;QACT,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,YAAY,IAAwD;QAChE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;;;;;;;;OASG;IACH,IAAI,CAAC,KAAiB;QAClB,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;QAEhC,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,KAAK,EAAE,CAAC;QAEhC,OAAO,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,IAAwB,EAAE;YACtD,IAAI,CAAC;gBACD,MAAM,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC5B,CAAC;oBAAS,CAAC;gBACP,KAAK,CAAC,KAAK,EAAE,CAAC;YAClB,CAAC;QACL,CAAC,EAAE,IAAI,CAAC,CAAC;IACb,CAAC;IAED;;;;;;;OAOG;IACH,KAAK,CAAC,MAAM;QACR,IAAI,CAAC,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YAC1C,OAAO;QACX,CAAC;QAED,MAAM,eAAe,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QAEtC,OAAO,MAAM,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,IAAwB,EAAE;YAC5D,IAAI,eAAe,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;gBACjC,OAAO;YACX,CAAC;YAED,IAAI,CAAC,cAAc,GAAG,SAAS,CAAC;YAEhC,MAAM,KAAK,GAAG,IAAI,CAAC,UAAW,CAAC,KAAK,EAAE,CAAC;YACvC,IAAI,CAAC;gBACD,MAAM,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAC5B,CAAC;oBAAS,CAAC;gBACP,KAAK,CAAC,KAAK,EAAE,CAAC;YAClB,CAAC;QACL,CAAC,EAAE,IAAI,CAAC,CAAC;IACb,CAAC;IAED,OAAO;QACH,IAAI,CAAC,cAAc,EAAE,KAAK,EAAE,CAAC;QAE7B,IAAI,CAAC,UAAU,EAAE,KAAK,EAAE,CAAC;QACzB,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAE5B,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;CACJ"}
@@ -1,6 +1,12 @@
1
1
  import type { MaybePromiseLike } from "@yume-chan/async";
2
+ import type { Event } from "@yume-chan/event";
3
+ import type { ScrcpyVideoDecoder } from "@yume-chan/scrcpy-decoder-shared";
4
+ import type { WritableStream } from "@yume-chan/stream-extra";
2
5
  export interface VideoFrameRenderer {
3
- setSize(width: number, height: number): void;
4
- draw(frame: VideoFrame): MaybePromiseLike<void>;
6
+ readonly type: ScrcpyVideoDecoder.RendererType;
7
+ readonly onTypeChanged?: Event<ScrcpyVideoDecoder.RendererType>;
8
+ readonly writable: WritableStream<VideoFrame>;
9
+ snapshot?(options?: ImageEncodeOptions): Promise<Blob | undefined>;
10
+ dispose?(): MaybePromiseLike<undefined>;
5
11
  }
6
12
  //# sourceMappingURL=type.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"type.d.ts","sourceRoot":"","sources":["../../../src/video/render/type.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEzD,MAAM,WAAW,kBAAkB;IAC/B,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAAC;IAE7C,IAAI,CAAC,KAAK,EAAE,UAAU,GAAG,gBAAgB,CAAC,IAAI,CAAC,CAAC;CACnD"}
1
+ {"version":3,"file":"type.d.ts","sourceRoot":"","sources":["../../../src/video/render/type.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AACzD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,kCAAkC,CAAC;AAC3E,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AAE9D,MAAM,WAAW,kBAAkB;IAC/B,QAAQ,CAAC,IAAI,EAAE,kBAAkB,CAAC,YAAY,CAAC;IAC/C,QAAQ,CAAC,aAAa,CAAC,EAAE,KAAK,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;IAEhE,QAAQ,CAAC,QAAQ,EAAE,cAAc,CAAC,UAAU,CAAC,CAAC;IAE9C,QAAQ,CAAC,CAAC,OAAO,CAAC,EAAE,kBAAkB,GAAG,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC;IAEnE,OAAO,CAAC,IAAI,gBAAgB,CAAC,SAAS,CAAC,CAAC;CAC3C"}
@@ -1,9 +1,20 @@
1
1
  import { CanvasVideoFrameRenderer } from "./canvas.js";
2
- export declare class WebGLVideoFrameRenderer extends CanvasVideoFrameRenderer {
2
+ export declare class WebGLVideoFrameRenderer extends CanvasVideoFrameRenderer<WebGLVideoFrameRenderer.Options> {
3
3
  #private;
4
- static vertexShaderSource: string;
5
- static fragmentShaderSource: string;
4
+ static VertexShader: string;
5
+ static FragmentShader: string;
6
+ /**
7
+ * A single oversized triangle that covers the entire canvas.
8
+ */
9
+ static Vertices: Float32Array<ArrayBuffer>;
6
10
  static get isSupported(): boolean;
11
+ get type(): "hardware";
12
+ /**
13
+ * Fired when the WebGL context is lost and cannot be restored.
14
+ *
15
+ * The current renderer will be automatically disposed.
16
+ */
17
+ get onContextLost(): import("@yume-chan/event").Event<void>;
7
18
  /**
8
19
  * Create a new WebGL frame renderer.
9
20
  * @param canvas The canvas to render frames to.
@@ -11,7 +22,29 @@ export declare class WebGLVideoFrameRenderer extends CanvasVideoFrameRenderer {
11
22
  * Whether to allow capturing the canvas content using APIs like `readPixels` and `toDataURL`.
12
23
  * Enable this option may reduce performance.
13
24
  */
14
- constructor(canvas?: HTMLCanvasElement | OffscreenCanvas, enableCapture?: boolean);
15
- draw(frame: VideoFrame): Promise<void>;
25
+ constructor(options?: WebGLVideoFrameRenderer.Options);
26
+ snapshot(options?: ImageEncodeOptions): Promise<Blob | undefined>;
27
+ dispose(): undefined;
28
+ }
29
+ export declare namespace WebGLVideoFrameRenderer {
30
+ interface Options extends CanvasVideoFrameRenderer.Options {
31
+ /**
32
+ * Whether to allow capturing the canvas content using APIs
33
+ * like `readPixels` and `toDataURL`.
34
+ *
35
+ * Enabling this option may reduce performance.
36
+ */
37
+ enableCapture?: boolean;
38
+ /**
39
+ * The timeout in milliseconds to wait for context restoration
40
+ * before firing `onContextLost`.
41
+ *
42
+ * When set to 0, also disables automatic context restoration,
43
+ * `onContextLost` will be fired immediately when the context is lost.
44
+ *
45
+ * Default is 3000.
46
+ */
47
+ contextRestoreTimeout?: number;
48
+ }
16
49
  }
17
50
  //# sourceMappingURL=webgl.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"webgl.d.ts","sourceRoot":"","sources":["../../../src/video/render/webgl.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,wBAAwB,EAAE,MAAM,aAAa,CAAC;AAwBvD,qBAAa,uBAAwB,SAAQ,wBAAwB;;IACjE,MAAM,CAAC,kBAAkB,SAW3B;IAEE,MAAM,CAAC,oBAAoB,SAQ7B;IAEE,MAAM,KAAK,WAAW,YAGrB;IAID;;;;;;OAMG;gBAEC,MAAM,CAAC,EAAE,iBAAiB,GAAG,eAAe,EAC5C,aAAa,CAAC,EAAE,OAAO;IA6D3B,IAAI,CAAC,KAAK,EAAE,UAAU,GAAG,OAAO,CAAC,IAAI,CAAC;CAgBzC"}
1
+ {"version":3,"file":"webgl.d.ts","sourceRoot":"","sources":["../../../src/video/render/webgl.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,wBAAwB,EAAE,MAAM,aAAa,CAAC;AAkDvD,qBAAa,uBAAwB,SAAQ,wBAAwB,CAAC,uBAAuB,CAAC,OAAO,CAAC;;IAClG,MAAM,CAAC,YAAY,SAarB;IAEE,MAAM,CAAC,cAAc,SAwEvB;IAEE;;OAEG;IACH,MAAM,CAAC,QAAQ,4BAAwD;IAEvE,MAAM,KAAK,WAAW,YAMrB;IAED,IAAa,IAAI,IACN,UAAU,CACpB;IAID;;;;OAIG;IACH,IAAI,aAAa,2CAEhB;IAWD;;;;;;OAMG;gBACS,OAAO,CAAC,EAAE,uBAAuB,CAAC,OAAO;IAuItC,QAAQ,CACnB,OAAO,CAAC,EAAE,kBAAkB,GAC7B,OAAO,CAAC,IAAI,GAAG,SAAS,CAAC;IAOnB,OAAO,IAAI,SAAS;CAkBhC;AAED,yBAAiB,uBAAuB,CAAC;IACrC,UAAiB,OAAQ,SAAQ,wBAAwB,CAAC,OAAO;QAC7D;;;;;WAKG;QACH,aAAa,CAAC,EAAE,OAAO,CAAC;QAExB;;;;;;;;WAQG;QACH,qBAAqB,CAAC,EAAE,MAAM,CAAC;KAClC;CACJ"}
@@ -1,46 +1,161 @@
1
- import { createCanvas } from "@yume-chan/scrcpy-decoder-tinyh264";
1
+ // cspell: ignore highp
2
+ // cspell: ignore mediump
3
+ import { StickyEventEmitter } from "@yume-chan/event";
4
+ import { glCreateContext, glIsSupported, glLoseContext, } from "@yume-chan/scrcpy-decoder-shared";
2
5
  import { CanvasVideoFrameRenderer } from "./canvas.js";
3
- const Resolved = Promise.resolve();
4
- function createContext(canvas, enableCapture) {
5
- const attributes = {
6
- // Low-power GPU should be enough for video rendering.
7
- powerPreference: "low-power",
8
- alpha: false,
9
- // Disallow software rendering.
10
- // Other rendering methods are faster than software-based WebGL.
11
- failIfMajorPerformanceCaveat: true,
12
- preserveDrawingBuffer: !!enableCapture,
13
- };
14
- return (canvas.getContext("webgl2", attributes) ||
15
- canvas.getContext("webgl", attributes));
6
+ function createShader(gl, type, source) {
7
+ const shader = gl.createShader(type);
8
+ gl.shaderSource(shader, source);
9
+ gl.compileShader(shader);
10
+ return shader;
11
+ }
12
+ function createProgram(gl, vertexShaderSource, fragmentShaderSource) {
13
+ const vertexShader = createShader(gl, gl.VERTEX_SHADER, vertexShaderSource);
14
+ const fragmentShader = createShader(gl, gl.FRAGMENT_SHADER, fragmentShaderSource);
15
+ const program = gl.createProgram();
16
+ gl.attachShader(program, vertexShader);
17
+ gl.attachShader(program, fragmentShader);
18
+ gl.linkProgram(program);
19
+ try {
20
+ if (gl.getProgramParameter(program, gl.LINK_STATUS)) {
21
+ return program;
22
+ }
23
+ // Don't check shader compile status unless linking fails
24
+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#dont_check_shader_compile_status_unless_linking_fails
25
+ if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
26
+ throw new Error(gl.getShaderInfoLog(vertexShader));
27
+ }
28
+ if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
29
+ throw new Error(gl.getShaderInfoLog(fragmentShader));
30
+ }
31
+ throw new Error(gl.getProgramInfoLog(program));
32
+ }
33
+ finally {
34
+ // Delete objects eagerly
35
+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#delete_objects_eagerly
36
+ gl.deleteShader(vertexShader);
37
+ gl.deleteShader(fragmentShader);
38
+ }
16
39
  }
17
40
  export class WebGLVideoFrameRenderer extends CanvasVideoFrameRenderer {
18
- static vertexShaderSource = `
41
+ static VertexShader = `
19
42
  attribute vec2 xy;
20
43
 
21
44
  varying highp vec2 uv;
22
45
 
23
46
  void main(void) {
24
47
  gl_Position = vec4(xy, 0.0, 1.0);
48
+
25
49
  // Map vertex coordinates (-1 to +1) to UV coordinates (0 to 1).
50
+ uv = xy * 0.5 + 0.5;
26
51
  // UV coordinates are Y-flipped relative to vertex coordinates.
27
- uv = vec2((1.0 + xy.x) / 2.0, (1.0 - xy.y) / 2.0);
52
+ uv.y = 1.0 - uv.y;
28
53
  }
29
54
  `;
30
- static fragmentShaderSource = `
31
- varying highp vec2 uv;
55
+ static FragmentShader = `
56
+ precision mediump float;
32
57
 
33
- uniform sampler2D texture;
58
+ uniform sampler2D source;
59
+ uniform vec2 texelSize;
60
+ uniform float zoom;
34
61
 
35
- void main(void) {
36
- gl_FragColor = texture2D(texture, uv);
62
+ varying vec2 uv;
63
+
64
+ vec4 tent4(vec2 uv) {
65
+ vec2 dx = vec2(texelSize.x, 0.0);
66
+ vec2 dy = vec2(0.0, texelSize.y);
67
+
68
+ vec4 c0 = texture2D(source, uv);
69
+ vec4 c1 = texture2D(source, uv + dx);
70
+ vec4 c2 = texture2D(source, uv + dy);
71
+ vec4 c3 = texture2D(source, uv + dx + dy);
72
+
73
+ return 0.25 * (c0 + c1 + c2 + c3);
74
+ }
75
+
76
+ float mnWeight(float x) {
77
+ x = abs(x);
78
+ float x2 = x * x;
79
+ float x3 = x2 * x;
80
+
81
+ if (x < 1.0) {
82
+ return (1.0/6.0) * ((12.0 - 9.0 * (1.0/3.0) - 6.0 * (1.0/3.0)) * x3 +
83
+ (-18.0 + 12.0 * (1.0/3.0) + 6.0 * (1.0/3.0)) * x2 +
84
+ (6.0 - 2.0 * (1.0/3.0)));
85
+ } else if (x < 2.0) {
86
+ return (1.0/6.0) * ((- (1.0/3.0) - 6.0 * (1.0/3.0)) * x3 +
87
+ ((6.0 * (1.0/3.0) + 30.0 * (1.0/3.0)) * x2 +
88
+ (-12.0 * (1.0/3.0) - 48.0 * (1.0/3.0)) * x +
89
+ (8.0 * (1.0/3.0) + 24.0 * (1.0/3.0))));
90
+ }
91
+ return 0.0;
92
+ }
93
+
94
+ vec4 bicubicMN(vec2 uv, vec2 texelSize) {
95
+ vec2 texCoord = uv / texelSize;
96
+ vec2 base = floor(texCoord - 0.5);
97
+ vec2 f = texCoord - base - 0.5;
98
+
99
+ vec4 sum = vec4(0.0);
100
+ float total = 0.0;
101
+
102
+ for (int j = -1; j <= 2; j++) {
103
+ float wy = mnWeight(float(j) - f.y);
104
+ for (int i = -1; i <= 2; i++) {
105
+ float wx = mnWeight(float(i) - f.x);
106
+ float w = wx * wy;
107
+
108
+ vec2 coord = (base + vec2(float(i), float(j)) + 0.5) * texelSize;
109
+ sum += texture2D(source, coord) * w;
110
+ total += w;
111
+ }
112
+ }
113
+ return sum / total;
114
+ }
115
+
116
+ void main() {
117
+ if (zoom > 0.95) {
118
+ gl_FragColor = texture2D(source, uv);
119
+ }
120
+ else if (zoom > 0.5) {
121
+ gl_FragColor = bicubicMN(uv, texelSize);
122
+ }
123
+ else {
124
+ gl_FragColor = tent4(uv);
125
+ }
37
126
  }
38
127
  `;
128
+ /**
129
+ * A single oversized triangle that covers the entire canvas.
130
+ */
131
+ static Vertices = new Float32Array([-1.0, -1.0, 3.0, -1.0, -1.0, 3.0]);
39
132
  static get isSupported() {
40
- const canvas = createCanvas();
41
- return !!createContext(canvas);
133
+ return glIsSupported({
134
+ // Disallow software rendering.
135
+ // `ImageBitmapRenderingContext` is faster than software-based WebGL.
136
+ failIfMajorPerformanceCaveat: true,
137
+ });
138
+ }
139
+ get type() {
140
+ return "hardware";
141
+ }
142
+ #contextLostTimer;
143
+ #onContextLost = new StickyEventEmitter();
144
+ /**
145
+ * Fired when the WebGL context is lost and cannot be restored.
146
+ *
147
+ * The current renderer will be automatically disposed.
148
+ */
149
+ get onContextLost() {
150
+ return this.#onContextLost.event;
42
151
  }
43
152
  #context;
153
+ #program;
154
+ #vertexBuffer;
155
+ #texture;
156
+ #texelSizeLocation;
157
+ #zoomLocation;
158
+ #abortController = new AbortController();
44
159
  /**
45
160
  * Create a new WebGL frame renderer.
46
161
  * @param canvas The canvas to render frames to.
@@ -48,54 +163,108 @@ export class WebGLVideoFrameRenderer extends CanvasVideoFrameRenderer {
48
163
  * Whether to allow capturing the canvas content using APIs like `readPixels` and `toDataURL`.
49
164
  * Enable this option may reduce performance.
50
165
  */
51
- constructor(canvas, enableCapture) {
52
- super(canvas);
53
- const gl = createContext(this.canvas, enableCapture);
166
+ constructor(options) {
167
+ super((frame) => {
168
+ const gl = this.#context;
169
+ if (gl.isContextLost()) {
170
+ // The base class will close the frame.
171
+ return;
172
+ }
173
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);
174
+ gl.uniform2f(this.#texelSizeLocation, 1.0 / frame.codedWidth, 1.0 / frame.codedHeight);
175
+ gl.uniform1f(this.#zoomLocation, this.canvas.width / frame.codedWidth);
176
+ gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
177
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
178
+ gl.flush();
179
+ }, options);
180
+ const gl = glCreateContext(this.canvas, {
181
+ // Low-power GPU should be enough for video rendering.
182
+ // Note that `OffscreenCanvas` created in Web Workers can only use `low-power` anyway.
183
+ powerPreference: "low-power",
184
+ // Avoid alpha:false, which can be expensive
185
+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#avoid_alphafalse_which_can_be_expensive
186
+ alpha: true,
187
+ // Disallow software rendering.
188
+ // `ImageBitmapRenderingContext` is faster than software-based WebGL.
189
+ failIfMajorPerformanceCaveat: true,
190
+ preserveDrawingBuffer: !!this.options?.enableCapture,
191
+ // Enable desynchronized mode when not capturing to reduce latency.
192
+ desynchronized: !this.options?.enableCapture,
193
+ antialias: false,
194
+ depth: false,
195
+ premultipliedAlpha: true,
196
+ stencil: false,
197
+ });
54
198
  if (!gl) {
55
- throw new Error("WebGL not supported");
199
+ throw new Error("WebGL not supported, check `isSupported` first");
56
200
  }
57
201
  this.#context = gl;
58
- const vertexShader = gl.createShader(gl.VERTEX_SHADER);
59
- gl.shaderSource(vertexShader, WebGLVideoFrameRenderer.vertexShaderSource);
60
- gl.compileShader(vertexShader);
61
- if (!gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS)) {
62
- throw new Error(gl.getShaderInfoLog(vertexShader));
63
- }
64
- const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
65
- gl.shaderSource(fragmentShader, WebGLVideoFrameRenderer.fragmentShaderSource);
66
- gl.compileShader(fragmentShader);
67
- if (!gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS)) {
68
- throw new Error(gl.getShaderInfoLog(fragmentShader));
69
- }
70
- const shaderProgram = gl.createProgram();
71
- gl.attachShader(shaderProgram, vertexShader);
72
- gl.attachShader(shaderProgram, fragmentShader);
73
- gl.linkProgram(shaderProgram);
74
- if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
75
- throw new Error(gl.getProgramInfoLog(shaderProgram));
76
- }
77
- gl.useProgram(shaderProgram);
202
+ this.#initialize();
203
+ this.canvas.addEventListener("webglcontextlost", (e) => {
204
+ if (options?.contextRestoreTimeout === 0) {
205
+ this.#onContextLost.fire();
206
+ this.dispose();
207
+ return;
208
+ }
209
+ // Notify WebGL we want to handle context restoration
210
+ e.preventDefault();
211
+ this.#contextLostTimer = globalThis.setTimeout(() => {
212
+ this.#onContextLost.fire();
213
+ this.dispose();
214
+ }, options?.contextRestoreTimeout ?? 3000);
215
+ }, { signal: this.#abortController.signal });
216
+ this.canvas.addEventListener("webglcontextrestored", () => {
217
+ if (this.#onContextLost.hasValue) {
218
+ // Don't restore context if `onContextLost` has been fired,
219
+ // which means the caller will handle the context loss.
220
+ return;
221
+ }
222
+ globalThis.clearTimeout(this.#contextLostTimer);
223
+ this.#contextLostTimer = undefined;
224
+ this.#initialize();
225
+ void this.redraw();
226
+ }, { signal: this.#abortController.signal });
227
+ }
228
+ #initialize() {
229
+ const gl = this.#context;
230
+ this.#program = createProgram(gl, WebGLVideoFrameRenderer.VertexShader, WebGLVideoFrameRenderer.FragmentShader);
231
+ gl.useProgram(this.#program);
78
232
  // Vertex coordinates, clockwise from bottom-left.
79
- const vertexBuffer = gl.createBuffer();
80
- gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer);
81
- gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1.0, -1.0, -1.0, +1.0, +1.0, +1.0, +1.0, -1.0]), gl.STATIC_DRAW);
82
- const xyLocation = gl.getAttribLocation(shaderProgram, "xy");
233
+ this.#vertexBuffer = gl.createBuffer();
234
+ gl.bindBuffer(gl.ARRAY_BUFFER, this.#vertexBuffer);
235
+ gl.bufferData(gl.ARRAY_BUFFER, WebGLVideoFrameRenderer.Vertices, gl.STATIC_DRAW);
236
+ const xyLocation = gl.getAttribLocation(this.#program, "xy");
83
237
  gl.vertexAttribPointer(xyLocation, 2, gl.FLOAT, false, 0, 0);
84
238
  gl.enableVertexAttribArray(xyLocation);
239
+ this.#texelSizeLocation = gl.getUniformLocation(this.#program, "texelSize");
240
+ this.#zoomLocation = gl.getUniformLocation(this.#program, "zoom");
85
241
  // Create one texture to upload frames to.
86
- const texture = gl.createTexture();
87
- gl.bindTexture(gl.TEXTURE_2D, texture);
242
+ this.#texture = gl.createTexture();
243
+ gl.bindTexture(gl.TEXTURE_2D, this.#texture);
88
244
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
89
245
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
90
246
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
91
247
  gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
92
248
  }
93
- draw(frame) {
94
- const gl = this.#context;
95
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, frame);
96
- gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
97
- gl.drawArrays(gl.TRIANGLE_FAN, 0, 4);
98
- return Resolved;
249
+ async snapshot(options) {
250
+ if (!this.options?.enableCapture) {
251
+ return undefined;
252
+ }
253
+ return super.snapshot(options);
254
+ }
255
+ dispose() {
256
+ globalThis.clearTimeout(this.#contextLostTimer);
257
+ this.#onContextLost.dispose();
258
+ this.#abortController.abort();
259
+ this.#context.deleteBuffer(this.#vertexBuffer);
260
+ this.#context.deleteTexture(this.#texture);
261
+ this.#context.deleteProgram(this.#program);
262
+ if (!this.#context.isContextLost()) {
263
+ // Lose contexts eagerly
264
+ // https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices#lose_contexts_eagerly
265
+ glLoseContext(this.#context);
266
+ }
267
+ super.dispose();
99
268
  }
100
269
  }
101
270
  //# sourceMappingURL=webgl.js.map