@yume-chan/media-codec 3.0.0-beta.0

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package/src/index.ts ADDED
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+ export * from "./av1.js";
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+ export * from "./format.js";
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+ export * as H264 from "./h264.js";
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+ export * as H265 from "./h265.js";
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+ export * from "./nalu.js";
package/src/nalu.ts ADDED
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+ /**
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+ * Split NAL units from an H.264/H.265 Annex B stream.
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+ *
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+ * The input is not modified.
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+ * The returned NAL units are views of the input (no memory allocation nor copy),
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+ * and still contains emulation prevention bytes.
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+ *
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+ * This methods returns a generator, so it can be stopped immediately
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+ * after the interested NAL unit is found.
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+ */
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+ export function* annexBSplitNalu(buffer: Uint8Array): Generator<Uint8Array> {
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+ // -1 means we haven't found the first start code
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+ let start = -1;
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+ // How many `0x00`s in a row we have counted
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+ let zeroCount = 0;
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+ let inEmulation = false;
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+
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+ for (let i = 0; i < buffer.length; i += 1) {
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+ const byte = buffer[i]!;
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+
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+ if (inEmulation) {
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+ if (byte > 0x03) {
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+ // `0x00000304` or larger are invalid
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+ throw new Error("Invalid data");
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+ }
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+
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+ inEmulation = false;
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+ continue;
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+ }
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+
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+ if (byte === 0x00) {
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+ zeroCount += 1;
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+ continue;
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+ }
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+
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+ const prevZeroCount = zeroCount;
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+ zeroCount = 0;
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+
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+ if (start === -1) {
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+ // 0x000001 is the start code
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+ // But it can be preceded by any number of zeros
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+ // So 2 is the minimal
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+ if (prevZeroCount >= 2 && byte === 0x01) {
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+ // Found start of first NAL unit
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+ start = i + 1;
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+ continue;
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+ }
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+
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+ // Not begin with start code
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+ throw new Error("Invalid data");
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+ }
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+
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+ if (prevZeroCount < 2) {
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+ // zero or one `0x00`s are acceptable
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+ continue;
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+ }
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+
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+ if (byte === 0x01) {
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+ // Found another NAL unit
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+ yield buffer.subarray(start, i - prevZeroCount);
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+
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+ start = i + 1;
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+ continue;
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+ }
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+
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+ if (prevZeroCount > 2) {
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+ // Too much `0x00`s
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+ throw new Error("Invalid data");
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+ }
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+
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+ switch (byte) {
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+ case 0x02:
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+ // Didn't find why, but 7.4.1 NAL unit semantics forbids `0x000002` appearing in NAL units
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+ throw new Error("Invalid data");
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+ case 0x03:
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+ // `0x000003` is the "emulation_prevention_three_byte"
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+ // `0x00000300`, `0x00000301`, `0x00000302` and `0x00000303` represent
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+ // `0x000000`, `0x000001`, `0x000002` and `0x000003` respectively
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+ inEmulation = true;
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+ break;
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+ default:
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+ // `0x000004` or larger are as-is
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+ break;
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+ }
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+ }
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+
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+ if (inEmulation) {
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+ throw new Error("Invalid data");
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+ }
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+
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+ yield buffer.subarray(start, buffer.length);
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+ }
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+
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+ export class NaluSodbBitReader {
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+ readonly #nalu: Uint8Array;
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+ // logical length is `#byteLength * 8 + (7 - #stopBitIndex)`
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+ readonly #byteLength: number;
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+ readonly #stopBitIndex: number;
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+
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+ #zeroCount = 0;
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+
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+ // logical position is `#bytePosition * 8 + (7 - #bitPosition)`
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+ #bytePosition = 0;
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+ #bitPosition = 7;
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+ #byte = 0;
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+
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+ get byteLength() {
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+ return this.#byteLength;
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+ }
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+
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+ get stopBitIndex() {
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+ return this.#stopBitIndex;
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+ }
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+
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+ get bytePosition() {
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+ return this.#bytePosition;
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+ }
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+
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+ get bitPosition() {
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+ return this.#bitPosition;
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+ }
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+
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+ get ended() {
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+ return (
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+ this.#bytePosition >= this.#byteLength &&
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+ this.#bitPosition <= this.#stopBitIndex
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+ );
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+ }
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+
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+ constructor(nalu: Uint8Array) {
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+ this.#nalu = nalu;
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+
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+ // Search for the last bit being `1`, also known as the stop bit
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+ for (let i = nalu.length - 1; i >= 0; i -= 1) {
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+ if (this.#nalu[i] === 0) {
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+ continue;
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+ }
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+
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+ const byte = nalu[i]!;
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+ for (let j = 0; j < 8; j += 1) {
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+ if (((byte >> j) & 1) === 1) {
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+ this.#byteLength = i;
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+ this.#stopBitIndex = j;
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+ this.#loadByte();
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+ return;
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+ }
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+ }
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+ }
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+
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+ throw new Error("Stop bit not found");
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+ }
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+
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+ #loadByte() {
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+ this.#byte = this.#nalu[this.#bytePosition]!;
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+
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+ // If the current sequence is `0x000003`, skip to the next byte.
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+ // `annexBSplitNalu` had validated the input, so skip the check here
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+ if (this.#zeroCount === 2 && this.#byte === 3) {
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+ this.#zeroCount = 0;
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+ this.#bytePosition += 1;
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+ // Call `#loadByte` again, because if the next byte is `0x00`,
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+ // it need to be counted in `#zeroCount` as well.
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+ this.#loadByte();
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+ return;
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+ }
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+
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+ // `0x00000301` becomes `0x000001`, so only the `0x03` byte needs to be skipped
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+ // All `0x00` bytes are returned as-is
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+ if (this.#byte === 0) {
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+ this.#zeroCount += 1;
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+ } else {
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+ this.#zeroCount = 0;
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+ }
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+ }
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+
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+ next() {
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+ if (this.ended) {
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+ throw new Error("Bit index out of bounds");
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+ }
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+
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+ const value = (this.#byte >> this.#bitPosition) & 1;
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+
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+ this.#bitPosition -= 1;
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+ if (this.#bitPosition < 0) {
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+ this.#bytePosition += 1;
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+ this.#bitPosition = 7;
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+ this.#loadByte();
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+ }
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+
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+ return value;
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+ }
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+
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+ read(length: number): number {
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+ if (length > 32) {
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+ throw new Error("Read length too large");
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+ }
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+
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+ let result = 0;
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+ for (let i = 0; i < length; i += 1) {
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+ result = (result << 1) | this.next();
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+ }
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+ return result;
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+ }
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+
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+ /**
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+ * Throws an error if the current position is invalid for `skip`.
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+ *
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+ * Usually it will throw if `ended` is `true`,
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+ * except when the bit position is at the stop bit,
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+ * in which case `ended` will be `true`, but it won't throw.
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+ * `skip` can skip all remaining bits, and stop at the end position.
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+ * The next `next` call will throw since there is no more bits to read.
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+ */
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+ #checkSkipPosition() {
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+ if (
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+ this.#bytePosition >= this.#byteLength &&
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+ this.#bitPosition < this.#stopBitIndex
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+ ) {
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+ throw new Error("Bit index out of bounds");
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+ }
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+ }
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+
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+ skip(length: number) {
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+ if (length <= this.#bitPosition + 1) {
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+ this.#bitPosition -= length;
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+ this.#checkSkipPosition();
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+ return;
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+ }
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+
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+ // Because of emulation prevention bytes,
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+ // we don't know how many bits are left in the NAL,
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+ // nor how many bits should be skipped.
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+ // So we need to check each byte.
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+
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+ length -= this.#bitPosition + 1;
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+ this.#bytePosition += 1;
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+ this.#bitPosition = 7;
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+ this.#loadByte();
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+ this.#checkSkipPosition();
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+
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+ for (; length >= 8; length -= 8) {
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+ this.#bytePosition += 1;
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+ this.#loadByte();
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+ this.#checkSkipPosition();
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+ }
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+
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+ this.#bitPosition = 7 - length;
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+ this.#checkSkipPosition();
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+ }
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+
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+ decodeExponentialGolombNumber(): number {
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+ let length = 0;
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+ while (this.next() === 0) {
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+ length += 1;
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+ }
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+ if (length === 0) {
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+ return 0;
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+ }
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+ return ((1 << length) | this.read(length)) - 1;
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+ }
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+
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+ #save() {
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+ return {
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+ zeroCount: this.#zeroCount,
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+ bytePosition: this.#bytePosition,
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+ bitPosition: this.#bitPosition,
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+ byte: this.#byte,
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+ };
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+ }
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+
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+ #restore(state: {
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+ zeroCount: number;
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+ bytePosition: number;
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+ bitPosition: number;
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+ byte: number;
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+ }) {
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+ this.#zeroCount = state.zeroCount;
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+ this.#bytePosition = state.bytePosition;
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+ this.#bitPosition = state.bitPosition;
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+ this.#byte = state.byte;
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+ }
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+
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+ peek(length: number) {
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+ const state = this.#save();
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+ const result = this.read(length);
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+ this.#restore(state);
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+ return result;
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+ }
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+
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+ readBytes(length: number): Uint8Array {
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+ const result = new Uint8Array(length);
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+ for (let i = 0; i < length; i += 1) {
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+ result[i] = this.read(8);
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+ }
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+ return result;
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+ }
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+
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+ peekBytes(length: number): Uint8Array {
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+ const state = this.#save();
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+ const result = this.readBytes(length);
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+ this.#restore(state);
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+ return result;
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+ }
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+ }
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+ {
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+ "extends": "./node_modules/@yume-chan/tsconfig/tsconfig.base.json"
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+ }