@yogiswara/honcho-editor-ui 1.3.7 → 1.3.8

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@@ -356,26 +356,6 @@ export function useHonchoEditor(controller, initImageId, firebaseUid) {
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  imageList, currentImageId, hasNextPage,
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  isFetchingNextPage, currentPage, controller, firebaseUid, eventId
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  ]);
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- useEffect(() => {
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- // This is now the single point of control for loading an image based on the initial props.
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- // 1. First, check if all conditions are met to even attempt loading.
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- // We ensure the editor itself is ready before doing anything.
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- const canLoad = initImageId && firebaseUid && controller && isEditorReady;
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- if (!canLoad) {
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- return;
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- }
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- // 2. Define the loading sequence as an async function inside the effect.
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- const loadInitialImage = async () => {
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- console.log(`[EFFECT] Starting to load initial image ID: ${initImageId}`);
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- // This directly calls the loading function. We don't need to set
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- // an intermediate 'currentImageId' state, which avoids an extra re-render and potential loop.
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- await loadImageFromId(firebaseUid, initImageId);
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- };
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- // 3. Execute the loading sequence.
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- loadInitialImage();
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- // Dependencies: The external props and readiness flags that trigger this logic.
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- // Whenever any of these change, this effect will re-evaluate.
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- }, [initImageId, firebaseUid, controller, isEditorReady, loadImageFromId]);
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  useEffect(() => {
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  const initialize = async () => {
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  if (initImageId && firebaseUid && controller && isEditorReady) {
@@ -415,14 +395,14 @@ export function useHonchoEditor(controller, initImageId, firebaseUid) {
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  };
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  initialize();
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  }, [initImageId, firebaseUid, controller, isEditorReady, loadImageFromId]);
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- useEffect(() => {
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- // Ensure we have everything needed before trying to load.
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- if (currentImageId && firebaseUid && controller && isEditorReady) {
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- console.log(`[EFFECT] currentImageId changed to: ${currentImageId}. Loading new image into canvas.`);
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- // Load the new image specified by the updated currentImageId
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- loadImageFromId(firebaseUid, currentImageId);
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- }
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- }, [currentImageId, isEditorReady]);
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+ // useEffect(() => {
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+ // // Ensure we have everything needed before trying to load.
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+ // if (currentImageId && firebaseUid && controller && isEditorReady) {
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+ // console.log(`[EFFECT] currentImageId changed to: ${currentImageId}. Loading new image into canvas.`);
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+ // // Load the new image specified by the updated currentImageId
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+ // loadImageFromId(firebaseUid, currentImageId);
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+ // }
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+ // }, [currentImageId, isEditorReady]);
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  const handleFileChange = (event) => {
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  const files = event.target?.files;
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  if (!files || files.length === 0)
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@yogiswara/honcho-editor-ui",
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- "version": "1.3.7",
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+ "version": "1.3.8",
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  "description": "A complete UI component library for the Honcho photo editor.",
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  "main": "./dist/index.js",
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  "module": "./dist/index.mjs",