@yipe/dice 0.5.0 → 0.6.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/builder/ac.d.ts +25 -0
- package/dist/builder/ac.d.ts.map +1 -0
- package/dist/builder/ast.d.ts +9 -0
- package/dist/builder/ast.d.ts.map +1 -0
- package/dist/builder/attack.d.ts +41 -0
- package/dist/builder/attack.d.ts.map +1 -0
- package/dist/builder/d20.d.ts +6 -0
- package/dist/builder/d20.d.ts.map +1 -0
- package/dist/builder/dc.d.ts +26 -0
- package/dist/builder/dc.d.ts.map +1 -0
- package/dist/builder/example.d.ts +356 -0
- package/dist/builder/example.d.ts.map +1 -0
- package/dist/builder/factory.d.ts +17 -0
- package/dist/builder/factory.d.ts.map +1 -0
- package/dist/builder/index.d.ts +8 -429
- package/dist/builder/index.d.ts.map +1 -0
- package/dist/builder/nodes.d.ts +61 -0
- package/dist/builder/nodes.d.ts.map +1 -0
- package/dist/builder/prob.d.ts +3 -0
- package/dist/builder/prob.d.ts.map +1 -0
- package/dist/builder/roll.d.ts +205 -0
- package/dist/builder/roll.d.ts.map +1 -0
- package/dist/builder/save.d.ts +19 -0
- package/dist/builder/save.d.ts.map +1 -0
- package/dist/builder/types.d.ts +66 -0
- package/dist/builder/types.d.ts.map +1 -0
- package/dist/common/bounce.d.ts +32 -0
- package/dist/common/bounce.d.ts.map +1 -0
- package/dist/common/errors.d.ts +26 -0
- package/dist/common/errors.d.ts.map +1 -0
- package/dist/common/lru-cache.d.ts +17 -0
- package/dist/common/lru-cache.d.ts.map +1 -0
- package/dist/common/types.d.ts +65 -0
- package/dist/common/types.d.ts.map +1 -0
- package/dist/index.d.ts +9 -111
- package/dist/index.d.ts.map +1 -0
- package/dist/parser/dice.d.ts +70 -0
- package/dist/parser/dice.d.ts.map +1 -0
- package/dist/parser/parser.d.ts +14 -0
- package/dist/parser/parser.d.ts.map +1 -0
- package/dist/pmf/mixture.d.ts +37 -0
- package/dist/pmf/mixture.d.ts.map +1 -0
- package/dist/pmf/pmf.d.ts +380 -0
- package/dist/pmf/pmf.d.ts.map +1 -0
- package/dist/{pmf-D5VRghZI.d.cts → pmf/query.d.ts} +6 -464
- package/dist/pmf/query.d.ts.map +1 -0
- package/package.json +16 -15
- package/.claude/worktrees/amazing-matsumoto-27220c/LICENSE +0 -21
- package/.claude/worktrees/amazing-matsumoto-27220c/README.md +0 -518
- package/.claude/worktrees/vibrant-lovelace-0cc9e7/LICENSE +0 -21
- package/.claude/worktrees/vibrant-lovelace-0cc9e7/README.md +0 -518
- package/.claude/worktrees/wizardly-mclean-e375de/LICENSE +0 -21
- package/.claude/worktrees/wizardly-mclean-e375de/README.md +0 -518
- package/CHANGELOG.md +0 -239
- package/dist/builder/index.d.cts +0 -429
- package/dist/index.d.cts +0 -111
- package/dist/pmf-D5VRghZI.d.ts +0 -1129
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[](https://www.npmjs.com/package/@yipe/dice)
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[](LICENSE)
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[](https://github.com/yipe/dice/issues)
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[](https://github.com/yipe/dice/actions)
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[](https://github.com/yipe/dice/actions/workflows/ci.yml)
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# 🎲 @yipe/dice
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A TypeScript library for **D&D 5e damage-per-round (DPR) calculations**, designed for players, Dungeon Masters, and developers who want to analyze combat mathematically.
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This library powers [dprcalc.com](https://dprcalc.com) and provides a precise, composable way to model dice rolls, attacks, and outcomes with probability mass functions (PMFs) — not just averages. This allows for rich charting and statistics with full outcome attribution. It provides two main entry points: a fluent typescript interface or a dice expression string.
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```ts
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import { parse } from "@yipe/dice";
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const attack = parse("(d20 + 8 AC 16) * (1d8 + 4) crit (2d8 + 4)");
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console.log("DPR:", attack.mean());
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// or
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const attack = d20.plus(8).ac(16).onHit(d8.plus(4));
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console.log("DPR:", attack.mean());
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```
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## ✨ Features
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- **D&D 5e Focused**: Designed around 5e rules (2014 and 2024).
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- **Probability Mass Functions (PMF)**: Precise modeling of dice rolls and outcomes, not just averages.
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- **Complex Attack Expressions**: Supports crit ranges, advantage/disadvantage, conditional damage, rerolls, minimum damage, and more.
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- **Composable API**: Build dice expressions, run queries, and analyze results in just a few lines.
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- **TypeScript First**: Full type safety and developer experience.
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## 🚀 Quick Start
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### Installation
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```bash
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# Install with npm or yarn
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npm install @yipe/dice
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# or
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yarn add @yipe/dice
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```
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### Basic Usage
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```ts
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import { parse, DiceQuery } from "@yipe/dice";
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const query = d20.plus(8).ac(16).onHit(d4.plus(4)).toQuery();
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console.log("Hit chance:", query.probAtLeastOne(["hit", "crit"]));
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console.log("Crit chance:", query.probAtLeastOne(["crit"]));
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console.log("DPR:", query.mean());
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```
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**Output:**
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```
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Hit chance: 0.65
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Crit chance: 0.05
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DPR: 4.35
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```
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## 🛠 Development Setup
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### Prerequisites
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- **Node.js**: >= 18.17
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- **Yarn**: 4.9.4 (specified in `packageManager`)
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### Initial Setup
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```bash
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# Clone the repository
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git clone https://github.com/yipe/dice.git
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cd dice
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# Install dependencies
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yarn install
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# Build the project
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yarn build
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# Run tests
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yarn test
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# Run examples
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yarn example
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```
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### Available Scripts
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| Command | Purpose |
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| `yarn build` | Compile TypeScript to JavaScript (outputs to `dist/`) |
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| `yarn test` | Run test suite once |
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| `yarn test:watch` | Run tests in watch mode |
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| `yarn typecheck` | Type-check without emitting files |
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| `yarn lint` | Run ESLint |
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| `yarn example` | Run example scripts |
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### Project Structure
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```
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src/
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├── builder/ # Fluent API for building dice expressions
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│ ├── factory.ts # Factory functions (d20, d6, roll, etc.)
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│ ├── roll.ts # RollBuilder - core builder class
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│ ├── ac.ts # ACBuilder - attack roll builder
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│ ├── attack.ts # AttackBuilder - attack with damage
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│ ├── save.ts # SaveBuilder - saving throw builder
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│ ├── dc.ts # DCBuilder - difficulty check builder
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│ ├── ast.ts # AST generation and PMF conversion
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│ └── nodes.ts # AST node type definitions
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├── parser/ # String-based dice expression parser
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│ ├── parser.ts # Main parser implementation
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│ └── dice.ts # Dice class (legacy parser representation)
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├── pmf/ # Probability Mass Function core
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│ ├── pmf.ts # PMF class - core data structure
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│ ├── query.ts # DiceQuery - analysis interface
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│ └── mixture.ts # Mixture operations
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└── common/ # Shared utilities
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├── types.ts # Type definitions
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└── lru-cache.ts # LRU cache implementation
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```
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## 🏗 Architecture Overview
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The library provides two parallel entry points for creating dice expressions:
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### Entry Point 1: String Parser
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Parses text expressions like `"(d20 + 8 AC 16) * (1d8 + 4) crit (2d8 + 4)"`:
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```
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String Expression
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│
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├─ parse() ──────────────┐
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│ │
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│ ▼
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│ parseExpression()
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│ │
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│ ├─ parseArgument() ──► Dice objects
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│ │
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│ └─ parseOperation() ──► Dice operations
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│ │
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│ ▼
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│ Dice.toPMF() ──► PMF
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│ │
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└────────────────────────┘
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```
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### Entry Point 2: Fluent Builder API
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Type-safe builder pattern:
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```
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RollBuilder (d20, d6, roll(), etc.)
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│
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├─ .plus() ──► RollBuilder
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├─ .ac() ────► ACBuilder
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│ │
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│ └─ .onHit() ──► AttackBuilder
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│ │
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│ ├─ .toQuery() ──► DiceQuery
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│ └─ .pmf ─────────► PMF
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│
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└─ .toPMF() ──► PMF
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```
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### Core Class Flow
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```
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┌─────────────────────────────────────────────────────────────┐
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│ User Input Layer │
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├─────────────────────────────────────────────────────────────┤
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│ String Parser │ Fluent Builder │
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│ parse("...") │ d20.plus(8).ac(16) │
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└────────────┬────────────┴────────────┬──────────────────────┘
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│ │
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▼ ▼
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┌─────────────────────────────────────────────────────────────┐
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│ Builder Layer │
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├─────────────────────────────────────────────────────────────┤
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│ RollBuilder ──► ACBuilder ──► AttackBuilder │
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│ │ │ │ │
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│ │ │ │ │
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│ └──────────────┼──────────────┘ │
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│ │ │
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│ ▼ │
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│ astFromRollConfigs() │
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│ ▼ │
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│ ExpressionNode (AST) │
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└──────────────────────┬──────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────┐
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│ PMF Generation │
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├─────────────────────────────────────────────────────────────┤
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│ pmfFromRollBuilder() │
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│ │ │
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│ ├─ d20RollPMF() ──► PMF (for d20 rolls) │
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│ ├─ diePMF() ──────► PMF (for regular dice) │
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│ └─ combinePMFs() ─► PMF (convolve multiple PMFs) │
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└──────────────────────┬──────────────────────────────────────┘
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│
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▼
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┌─────────────────────────────────────────────────────────────┐
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│ Query & Analysis │
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├─────────────────────────────────────────────────────────────┤
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│ DiceQuery │
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│ ├─ .mean() ────────────► Expected damage │
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│ ├─ .variance() ────────► Damage variance │
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│ ├─ .probAtLeastOne() ──► Hit/crit probabilities │
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│ ├─ .toChartSeries() ────► Chart data │
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│ └─ .combined ───────────► Final PMF │
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└─────────────────────────────────────────────────────────────┘
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```
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### PMF Data Structure
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The `PMF` class is the core mathematical representation:
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```
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PMF
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├── map: Map<number, Bin>
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│ └── Bin
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│ ├── p: number (probability)
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│ ├── count: {...} (outcome counts: hit, crit, miss)
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│ └── attr: {...} (damage attribution)
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├── epsilon: number (probability threshold)
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├── normalized: boolean (whether PMF sums to 1.0)
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└── identifier: string (cache key / debug name)
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```
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### Main Flow Example
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Here's how a simple attack flows through the system:
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```
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1. User creates: d20.plus(5).ac(15).onHit(d6.plus(2))
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2. Builder chain:
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RollBuilder(d20)
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→ plus(5) → RollBuilder(d20 + 5)
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→ ac(15) → ACBuilder(d20 + 5 AC 15)
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→ onHit(...) → AttackBuilder
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3. AST generation:
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RollConfig[] → ExpressionNode
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- DieNode (d20)
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- ConstantNode (+5)
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- D20RollNode (AC check)
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- ConditionalNode (on hit)
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4. PMF generation:
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AST → PMF operations
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- d20RollPMF(rollType, rerollOne) → PMF
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- Conditional application → PMF.branch()
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- Damage PMF → PMF
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- Combine → PMF (final result)
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5. Query creation:
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AttackBuilder.toQuery() → DiceQuery
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- singles: [PMF]
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- combined: PMF (convolved)
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6. Analysis:
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DiceQuery.mean() → 3.20 DPR
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```
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## 📦 Core Concepts
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| ---------- | ---------------------------------------------------------------------------- |
|
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284
|
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| **PMF** | Probability Mass Function. The core mathematical representation of outcomes. |
|
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285
|
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| **Query** | Runs calculations and scenarios over one or more PMFs. |
|
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286
|
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| **Parser** | Parses text-based dice expressions like `(d20 + 8 AC 16) * (1d4 + 4)`. |
|
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287
|
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| **Builder**| Fluent TypeScript API for building dice expressions. |
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288
|
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| **AST** | Abstract Syntax Tree representing dice operations. |
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289
|
-
|
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290
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## 🧙 Usage Examples
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291
|
-
|
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292
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### Basic Attack
|
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293
|
-
|
|
294
|
-
```ts
|
|
295
|
-
import { parse, DiceQuery } from "@yipe/dice";
|
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296
|
-
|
|
297
|
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const query = d20.plus(8).ac(16).onHit(d4.plus(4)).toQuery();
|
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298
|
-
|
|
299
|
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console.log("Hit chance:", query.probAtLeastOne(["hit", "crit"]));
|
|
300
|
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console.log("Crit chance:", query.probAtLeastOne(["crit"]));
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|
301
|
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console.log("DPR:", query.mean());
|
|
302
|
-
```
|
|
303
|
-
|
|
304
|
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### String Parser
|
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305
|
-
|
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306
|
-
```ts
|
|
307
|
-
import { parse } from "@yipe/dice";
|
|
308
|
-
|
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309
|
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const pmf = parse("(d20 + 8 AC 16) * (1d8 + 4) crit (2d8 + 4)");
|
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310
|
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const query = new DiceQuery(pmf);
|
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311
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-
|
|
312
|
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console.log("DPR:", query.mean());
|
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313
|
-
```
|
|
314
|
-
|
|
315
|
-
### Error Handling
|
|
316
|
-
|
|
317
|
-
`parse()` throws a `DiceParseError` (a subclass of `Error`) for invalid input.
|
|
318
|
-
Narrow with `instanceof` and inspect the offending `expression`:
|
|
319
|
-
|
|
320
|
-
```ts
|
|
321
|
-
import { parse, DiceParseError } from "@yipe/dice";
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322
|
-
|
|
323
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try {
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324
|
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parse("d6@3");
|
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325
|
-
} catch (err) {
|
|
326
|
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if (err instanceof DiceParseError) {
|
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327
|
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console.warn(`Bad dice expression: ${err.expression}`);
|
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328
|
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}
|
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329
|
-
}
|
|
330
|
-
```
|
|
331
|
-
|
|
332
|
-
### Sneak Attack (Conditional Damage)
|
|
333
|
-
|
|
334
|
-
Conditional damage ("once-per-turn damage riders") like Sneak Attack can be modeled easily:
|
|
335
|
-
|
|
336
|
-
```ts
|
|
337
|
-
import { DiceQuery, PMF, roll } from "@yipe/dice";
|
|
338
|
-
|
|
339
|
-
function sneakAttack() {
|
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340
|
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const attackPMF = d20.plus(8).ac(16).onHit(d4.plus(4)).pmf;
|
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341
|
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const sneakAttack = roll(3, d6);
|
|
342
|
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const attacks = new DiceQuery([attackPMF, attackPMF]);
|
|
343
|
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const [pHit, pCrit] = attacks.firstSuccessSplit(onAnyHit, onCritOnly);
|
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344
|
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const sneakPMF = PMF.exclusive([
|
|
345
|
-
[sneakAttack.pmf, pHit],
|
|
346
|
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[sneakAttack.doubleDice().pmf, pCrit],
|
|
347
|
-
]);
|
|
348
|
-
|
|
349
|
-
return new DiceQuery([attackPMF, attackPMF, sneakPMF]);
|
|
350
|
-
}
|
|
351
|
-
|
|
352
|
-
console.log("DPR with once-per-turn sneak attack: ", sneakAttack().mean());
|
|
353
|
-
```
|
|
354
|
-
|
|
355
|
-
### Statistics and Charts
|
|
356
|
-
|
|
357
|
-
```ts
|
|
358
|
-
import { parse, DiceQuery } from "@yipe/dice";
|
|
359
|
-
|
|
360
|
-
const query = parse("(d20 + 8 AC 16) * (1d4 + 4) crit (2d4 + 4)").toQuery();
|
|
361
|
-
console.table(query.toChartSeries());
|
|
362
|
-
```
|
|
363
|
-
|
|
364
|
-
**Output:**
|
|
365
|
-
|
|
366
|
-
```
|
|
367
|
-
┌─────────┬────┬──────────┐
|
|
368
|
-
│ (index) │ x │ y │
|
|
369
|
-
├─────────┼────┼──────────┤
|
|
370
|
-
│ 0 │ 0 │ 0.35 │
|
|
371
|
-
│ 1 │ 5 │ 0.15 │
|
|
372
|
-
│ 2 │ 6 │ 0.153125 │
|
|
373
|
-
│ 3 │ 7 │ 0.15625 │
|
|
374
|
-
│ 4 │ 8 │ 0.159375 │
|
|
375
|
-
│ 5 │ 9 │ 0.0125 │
|
|
376
|
-
│ 6 │ 10 │ 0.009375 │
|
|
377
|
-
│ 7 │ 11 │ 0.00625 │
|
|
378
|
-
│ 8 │ 12 │ 0.003125 │
|
|
379
|
-
└─────────┴────┴──────────┘
|
|
380
|
-
```
|
|
381
|
-
|
|
382
|
-
## 🧪 Running Examples
|
|
383
|
-
|
|
384
|
-
This repository includes example scripts:
|
|
385
|
-
|
|
386
|
-
```bash
|
|
387
|
-
yarn example basic
|
|
388
|
-
yarn example stats
|
|
389
|
-
yarn example sneakattack
|
|
390
|
-
yarn example misc
|
|
391
|
-
```
|
|
392
|
-
|
|
393
|
-
Here is the basic example output:
|
|
394
|
-
|
|
395
|
-
```
|
|
396
|
-
% yarn example basic
|
|
397
|
-
|
|
398
|
-
┌────────────┐
|
|
399
|
-
│ Summary │
|
|
400
|
-
├────────────┴─────────────────────────────────────────────┐
|
|
401
|
-
│ Expression: (d20 + 5 AC 15) * (1d6+2) crit (2d6 + 2) │
|
|
402
|
-
│ Success Chance: 0.55 │
|
|
403
|
-
│ Expected DPR: 3.20 │
|
|
404
|
-
└──────────────────────────────────────────────────────────┘
|
|
405
|
-
|
|
406
|
-
┌────────────┐
|
|
407
|
-
│ PMF () │
|
|
408
|
-
├────────────┴───────────────────────────────────────────────────────────────────────────┐
|
|
409
|
-
│ 0: █████████████████████████████████████████████████████████████████████████ 45.00% │
|
|
410
|
-
│ 3: █████████████▌ 8.33% │
|
|
411
|
-
│ 4: █████████████▋ 8.47% │
|
|
412
|
-
│ 5: █████████████▉ 8.61% │
|
|
413
|
-
│ 6: ██████████████▏ 8.75% │
|
|
414
|
-
│ 7: ██████████████▍ 8.89% │
|
|
415
|
-
│ 8: ██████████████▋ 9.03% │
|
|
416
|
-
│ 9: █▎ 0.83% │
|
|
417
|
-
│ 10: █▏ 0.69% │
|
|
418
|
-
│ 11: ▉ 0.56% │
|
|
419
|
-
│ 12: ▋ 0.42% │
|
|
420
|
-
│ 13: ▍ 0.28% │
|
|
421
|
-
│ 14: ▏ 0.14% │
|
|
422
|
-
└────────────────────────────────────────────────────────────────────────────────────────┘
|
|
423
|
-
|
|
424
|
-
┌──────────────────┐
|
|
425
|
-
│ CDF (): P(X ≤ x) │
|
|
426
|
-
├──────────────────┴─────────────────────────────────────────────────────────────────────┐
|
|
427
|
-
│ 0: ████████████████████████████████▍ 45.00% │
|
|
428
|
-
│ 1: ████████████████████████████████▍ 45.00% │
|
|
429
|
-
│ 2: ████████████████████████████████▍ 45.00% │
|
|
430
|
-
│ 3: ██████████████████████████████████████▍ 53.33% │
|
|
431
|
-
│ 4: ████████████████████████████████████████████▌ 61.81% │
|
|
432
|
-
│ 5: ██████████████████████████████████████████████████▋ 70.42% │
|
|
433
|
-
│ 6: █████████████████████████████████████████████████████████▏ 79.17% │
|
|
434
|
-
│ 7: ███████████████████████████████████████████████████████████████▍ 88.06% │
|
|
435
|
-
│ 8: █████████████████████████████████████████████████████████████████████▉ 97.08% │
|
|
436
|
-
│ 9: ██████████████████████████████████████████████████████████████████████▌ 97.92% │
|
|
437
|
-
│ 10: ███████████████████████████████████████████████████████████████████████ 98.61% │
|
|
438
|
-
│ 11: ███████████████████████████████████████████████████████████████████████▍ 99.17% │
|
|
439
|
-
│ 12: ███████████████████████████████████████████████████████████████████████▋ 99.58% │
|
|
440
|
-
│ 13: ███████████████████████████████████████████████████████████████████████▉ 99.86% │
|
|
441
|
-
│ 14: ████████████████████████████████████████████████████████████████████████ 100.00% │
|
|
442
|
-
└────────────────────────────────────────────────────────────────────────────────────────┘
|
|
443
|
-
|
|
444
|
-
┌──────────────────┐
|
|
445
|
-
│ Outcome Table () │
|
|
446
|
-
├──────────────────┴───────────────────────────┐
|
|
447
|
-
│ DAMAGE │ PERCENT │ Crit % │ Hit % │ Miss % │
|
|
448
|
-
├────────┼─────────┼────────┼────────┼─────────┤
|
|
449
|
-
│ 0 │ 45.000% │ 0.000% │ 0.000% │ 45.000% │
|
|
450
|
-
│ 3 │ 8.333% │ 0.000% │ 8.333% │ 0.000% │
|
|
451
|
-
│ 4 │ 8.472% │ 0.139% │ 8.333% │ 0.000% │
|
|
452
|
-
│ 5 │ 8.611% │ 0.278% │ 8.333% │ 0.000% │
|
|
453
|
-
│ 6 │ 8.750% │ 0.417% │ 8.333% │ 0.000% │
|
|
454
|
-
│ 7 │ 8.889% │ 0.556% │ 8.333% │ 0.000% │
|
|
455
|
-
│ 8 │ 9.028% │ 0.694% │ 8.333% │ 0.000% │
|
|
456
|
-
│ 9 │ 0.833% │ 0.833% │ 0.000% │ 0.000% │
|
|
457
|
-
│ 10 │ 0.694% │ 0.694% │ 0.000% │ 0.000% │
|
|
458
|
-
│ 11 │ 0.556% │ 0.556% │ 0.000% │ 0.000% │
|
|
459
|
-
│ 12 │ 0.417% │ 0.417% │ 0.000% │ 0.000% │
|
|
460
|
-
│ 13 │ 0.278% │ 0.278% │ 0.000% │ 0.000% │
|
|
461
|
-
│ 14 │ 0.139% │ 0.139% │ 0.000% │ 0.000% │
|
|
462
|
-
└────────┴─────────┴────────┴────────┴─────────┘
|
|
463
|
-
```
|
|
464
|
-
|
|
465
|
-
This enables rich statistics like "how much damage comes from crits vs hits".
|
|
466
|
-
|
|
467
|
-
## 🧱 Roadmap
|
|
468
|
-
|
|
469
|
-
- [ ] Create a **web playground** with live examples
|
|
470
|
-
- [ ] Consider creating higher-level APIs: `Turn`, `Attack`, `DamageRider`
|
|
471
|
-
- [ ] Add more comprehensive 5e rule examples
|
|
472
|
-
- [ ] Performance improvements for DPR-only calculations
|
|
473
|
-
- [ ] Multi-round and sustained vs nova simulations
|
|
474
|
-
- [ ] Deeper integration with [dprcalc.com](https://dprcalc.com)
|
|
475
|
-
- [ ] Blog posts and documentation
|
|
476
|
-
- [ ] Grammar refinements and new YACC parsing
|
|
477
|
-
|
|
478
|
-
## 💬 Discuss
|
|
479
|
-
|
|
480
|
-
Join our [Discord](https://dprcalc.com/discord) to discuss this library and more!
|
|
481
|
-
|
|
482
|
-
## 🤝 Contributing
|
|
483
|
-
|
|
484
|
-
Clone the repo and install dependencies:
|
|
485
|
-
|
|
486
|
-
```bash
|
|
487
|
-
git clone https://github.com/yipe/dice.git
|
|
488
|
-
cd dice
|
|
489
|
-
yarn install
|
|
490
|
-
```
|
|
491
|
-
|
|
492
|
-
Run tests:
|
|
493
|
-
|
|
494
|
-
```bash
|
|
495
|
-
yarn test
|
|
496
|
-
```
|
|
497
|
-
|
|
498
|
-
Run examples:
|
|
499
|
-
|
|
500
|
-
```bash
|
|
501
|
-
yarn example
|
|
502
|
-
```
|
|
503
|
-
|
|
504
|
-
## 📜 License
|
|
505
|
-
|
|
506
|
-
2025 MIT © [Michael Margolis](https://github.com/yipe)
|
|
507
|
-
|
|
508
|
-
## ⚖️ Legal / Trademarks
|
|
509
|
-
|
|
510
|
-
Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
|
|
511
|
-
|
|
512
|
-
© 2025 Wizards. All Rights Reserved.
|
|
513
|
-
|
|
514
|
-
## ❤️ Credits
|
|
515
|
-
|
|
516
|
-
Portions of this code are inspired by [dice.clockworkmod.com](https://github.com/koush/dice.clockworkmod.com) by Koushik Dutta (2013), licensed under the [Apache License 2.0](http://www.apache.org/licenses/LICENSE-2.0).
|
|
517
|
-
|
|
518
|
-
Initial [TypeScript port](https://github.com/loginName1/dice-calculator-ts) expertly created by [loginName1](https://github.com/loginName1).
|
|
@@ -1,21 +0,0 @@
|
|
|
1
|
-
MIT License
|
|
2
|
-
|
|
3
|
-
Copyright (c) 2025 Michael Margolis
|
|
4
|
-
|
|
5
|
-
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
6
|
-
of this software and associated documentation files (the "Software"), to deal
|
|
7
|
-
in the Software without restriction, including without limitation the rights
|
|
8
|
-
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
9
|
-
copies of the Software, and to permit persons to whom the Software is
|
|
10
|
-
furnished to do so, subject to the following conditions:
|
|
11
|
-
|
|
12
|
-
The above copyright notice and this permission notice shall be included in all
|
|
13
|
-
copies or substantial portions of the Software.
|
|
14
|
-
|
|
15
|
-
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
16
|
-
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
17
|
-
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
18
|
-
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
19
|
-
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
20
|
-
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
21
|
-
SOFTWARE.
|