@yipe/dice 0.2.21 → 0.2.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/builder/index.cjs +21 -2
- package/dist/builder/index.cjs.map +1 -1
- package/dist/builder/index.d.cts +87 -95
- package/dist/builder/index.d.ts +87 -95
- package/dist/builder/index.js +21 -3
- package/dist/builder/index.js.map +1 -1
- package/dist/index.cjs +3 -1
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +3 -1
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/builder/index.cjs
CHANGED
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@@ -2422,7 +2422,9 @@ var Dice = class _Dice {
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if (key === "hit") {
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this.ensureHitDistribution();
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}
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-
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+
const distribution = this.outcomeData[key];
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if (distribution === void 0) return void 0;
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return { ...distribution };
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}
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getFullOutcomeDistribution() {
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return { ...this.outcomeData };
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@@ -3834,6 +3836,14 @@ var RollBuilder = class _RollBuilder {
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maxOf(count) {
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return new MaxOfRollBuilder(this, count);
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}
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+
// These methods are implemented via prototype augmentation in ac.ts and dc.ts
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// They are declared here to provide proper TypeScript types
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ac(targetAC) {
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throw new Error("ac() should be implemented via prototype augmentation");
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}
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dc(saveDC) {
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throw new Error("dc() should be implemented via prototype augmentation");
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}
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};
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var HalfRollBuilder = class _HalfRollBuilder extends RollBuilder {
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constructor(innerRoll) {
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@@ -4210,7 +4220,12 @@ var rollFn = (count, sidesOrDie, modifier) => {
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return builder.plus(modifier);
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}
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};
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-
rollFn.d = (sides) =>
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+
rollFn.d = (sides) => {
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if (typeof sides === "string") {
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return RollBuilder.fromArgs(sides);
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}
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return new RollBuilder(1).d(sides);
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};
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rollFn.hd20 = () => new RollBuilder(1).d20().reroll(1);
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rollFn.d4 = () => new RollBuilder(1).d4();
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rollFn.d6 = () => new RollBuilder(1).d6();
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@@ -4221,6 +4236,9 @@ rollFn.d20 = () => new RollBuilder(1).d20();
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rollFn.d100 = () => new RollBuilder(1).d100();
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rollFn.flat = (n) => new RollBuilder(0).plus(n);
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function d(sides) {
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if (typeof sides === "string") {
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return RollBuilder.fromArgs(sides);
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}
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return new RollBuilder(1).d(sides);
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}
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var d4 = new RollBuilder(1).d4();
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@@ -5092,6 +5110,7 @@ RollBuilder.prototype.dc = function(saveDC) {
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exports.ACBuilder = ACBuilder;
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exports.AlwaysCritBuilder = AlwaysCritBuilder;
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exports.AlwaysHitBuilder = AlwaysHitBuilder;
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+
exports.AttackBuilder = AttackBuilder;
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exports.DCBuilder = DCBuilder;
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exports.HalfRollBuilder = HalfRollBuilder;
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exports.MaxOfRollBuilder = MaxOfRollBuilder;
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