@yemi33/minions 0.1.470 → 0.1.472

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package/CHANGELOG.md CHANGED
@@ -1,8 +1,10 @@
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  # Changelog
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- ## 0.1.470 (2026-04-07)
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+ ## 0.1.472 (2026-04-07)
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  ### Fixes
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+ - steering audit — prevent double-kill, clean up temp files, fix leaks
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+ - steering resume improvements — better error logging, heartbeat restart
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  - prevent slow work item modal on large descriptions
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  - only cache sessionId for steering when actually resuming same branch
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package/engine/timeout.js CHANGED
@@ -57,18 +57,19 @@ function checkIdleThreshold(config) {
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  function checkSteering(config) {
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  const activeProcesses = engine().activeProcesses;
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  for (const [id, info] of activeProcesses) {
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+ // Skip if already being steered (prevents double-kill race)
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+ if (info._steeringMessage || info._steeringAt) continue;
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+
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  const steerPath = path.join(AGENTS_DIR, info.agentId, 'steer.md');
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  let steerMtime;
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  try { steerMtime = fs.statSync(steerPath).mtimeMs; } catch { continue; } // ENOENT = no steering message
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  const sessionId = info.sessionId;
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  if (!sessionId) {
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- // No sessionId yet — check stale (>5 min means it'll never arrive)
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  if (Date.now() - steerMtime > 300000) {
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  log('warn', `Steering: no sessionId for ${info.agentId} after 5m — deleting stale message`);
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  try { fs.unlinkSync(steerPath); } catch {}
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  }
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- // Leave steer.md in place — retry next tick when sessionId may be available
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  continue;
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  }
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@@ -78,13 +79,11 @@ function checkSteering(config) {
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  log('info', `Steering: killing ${info.agentId} (${id}) for session resume with human message`);
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- // Kill current process
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  shared.killImmediate(info.proc);
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- // Store steering context for re-spawn on close
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  info._steeringMessage = message;
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  info._steeringSessionId = sessionId;
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- info._steeringAt = Date.now(); // prevent timeout checker from treating this as orphaned
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+ info._steeringAt = Date.now();
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  }
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  }
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package/engine.js CHANGED
@@ -602,13 +602,19 @@ function spawnAgent(dispatchItem, config) {
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  });
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  // Re-attach to existing tracking
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- activeProcesses.set(id, { proc: resumeProc, agentId, startedAt: procInfo.startedAt, sessionId: steerSessionId });
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+ activeProcesses.set(id, { proc: resumeProc, agentId, startedAt: procInfo.startedAt, sessionId: steerSessionId, _steeringAt: Date.now() });
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  // Reset output buffers so post-completion parsing only sees the resumed session
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  stdout = '';
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  stderr = '';
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  lastOutputAt = Date.now();
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+ // Restart heartbeat for the resumed process
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+ if (heartbeatTimer) clearInterval(heartbeatTimer);
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+ heartbeatTimer = setInterval(() => {
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+ try { fs.appendFileSync(liveOutputPath, `\n[heartbeat] running — no output for ${Math.round((Date.now() - lastOutputAt) / 1000)}s\n`); } catch {}
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+ }, 30000);
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+
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  // Re-wire stdout/stderr handlers (same as original)
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  resumeProc.stdout.on('data', (data) => {
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  const chunk = data.toString();
@@ -625,11 +631,10 @@ function spawnAgent(dispatchItem, config) {
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  // Re-wire close handler for the resumed process
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  resumeProc.on('close', (resumeCode) => {
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+ if (heartbeatTimer) { clearInterval(heartbeatTimer); heartbeatTimer = null; }
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+ try { fs.unlinkSync(steerPromptPath); } catch { /* cleanup */ }
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  if (resumeCode !== 0) {
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- // Resume failed don't burn a retry slot. Complete the dispatch as success
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- // (the original work was already done up to the kill point) and let the
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- // work item be re-discovered on the next tick if still pending.
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- log('warn', `Steering resume for ${agentId} exited with code ${resumeCode} — completing dispatch without error`);
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+ log('warn', `Steering resume for ${agentId} exited with code ${resumeCode} | stderr: ${stderr.slice(-300).replace(/\n/g, ' ')}`);
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  activeProcesses.delete(id);
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  completeDispatch(id, DISPATCH_RESULT.SUCCESS, 'Steering resume failed but original work completed', '', { processWorkItemFailure: false });
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  return;
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@yemi33/minions",
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- "version": "0.1.470",
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+ "version": "0.1.472",
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  "description": "Multi-agent AI dev team that runs from ~/.minions/ — five autonomous agents share a single engine, dashboard, and knowledge base",
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  "bin": {
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  "minions": "bin/minions.js"