@yemi33/minions 0.1.2061 → 0.1.2062

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Files changed (2) hide show
  1. package/engine/queries.js +76 -1
  2. package/package.json +1 -1
package/engine/queries.js CHANGED
@@ -789,12 +789,24 @@ let _skillsCacheKey = null;
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  let _skillIndexCache = null;
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  let _skillIndexCacheTs = 0;
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  let _skillIndexCacheKey = null;
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+ // Top-level cache for getSkills (the read+parse + meta-build path layered on
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+ // top of collectSkillFiles). Without this, every /api/status slow-state
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+ // rebuild re-read and re-parsed all ~80 SKILL.md files (~29ms warm even
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+ // though collectSkillFiles itself was cached) because getSkills did the
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+ // I/O on the cached file list. Shares the same 30s TTL + cacheKey so an
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+ // invalidateSkillsCache() call still flushes everything.
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+ let _getSkillsResultCache = null;
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+ let _getSkillsResultCacheTs = 0;
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+ let _getSkillsResultCacheKey = null;
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  const SKILLS_CACHE_TTL = 30000; // 30s — skill files change rarely (agent extraction, manual authoring)
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  function invalidateSkillsCache() {
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  _skillsCache = null;
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  _skillsCacheTs = 0;
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  _skillsCacheKey = null;
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+ _getSkillsResultCache = null;
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+ _getSkillsResultCacheTs = 0;
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+ _getSkillsResultCacheKey = null;
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  _skillIndexCache = null;
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  _skillIndexCacheTs = 0;
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  _skillIndexCacheKey = null;
@@ -906,6 +918,18 @@ const SKILL_SOURCE_BY_SCOPE = {
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  };
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  function getSkills(config) {
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+ // Cache the entire read+parse round, not just the file list. /api/status
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+ // slow-state calls getSkills on every rebuild and re-reading 80+ SKILL.md
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+ // files + re-parsing their YAML frontmatter cost ~29ms each time (the
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+ // single biggest hot-path offender after getPrdInfo cold). 30s TTL +
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+ // shared cacheKey with collectSkillFiles so invalidateSkillsCache() still
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+ // flushes everything in one shot.
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+ const now = Date.now();
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+ config = config || getConfig();
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+ const cacheKey = _skillsCacheKeyFor(config, os.homedir());
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+ if (_getSkillsResultCache && _getSkillsResultCacheKey === cacheKey && (now - _getSkillsResultCacheTs) < SKILLS_CACHE_TTL) {
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+ return _getSkillsResultCache;
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+ }
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  const all = [];
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  for (const { file: f, dir, scope, projectName, skillName } of collectSkillFiles(config)) {
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  try {
@@ -923,6 +947,9 @@ function getSkills(config) {
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  });
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  } catch { /* optional */ }
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  }
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+ _getSkillsResultCache = all;
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+ _getSkillsResultCacheTs = now;
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+ _getSkillsResultCacheKey = cacheKey;
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  return all;
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  }
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@@ -2143,8 +2170,34 @@ function resetProjectGitStatusCache() {
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  * so a 5-project fleet runs 14 statSync calls per cache miss — bounded
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  * and unmeasurable in benchmarks.
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  */
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+ // Cache the slow-state path list: it only changes when projects are added/
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+ // removed or runtimes are registered/deregistered (essentially process-
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+ // lifetime stable in practice). Without it we walked runtime-registry +
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+ // projects + resolved per-project gitdir/commondir on every /api/status
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+ // rebuild — ~7.5ms per call. The fast-state list is cheaper (~2ms) but
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+ // we cache it too for symmetry. Cache key is keyed off the project list
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+ // shape so a new project (rare event, goes through configMutation +
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+ // invalidateStatusCache) invalidates correctly.
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+ let _fastMtimePathsCache = null;
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+ let _fastMtimePathsCacheKey = null;
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+ let _slowMtimePathsCache = null;
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+ let _slowMtimePathsCacheKey = null;
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+ function _mtimePathsCacheKey(config) {
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+ const projects = getProjects(config).map(p => (p.name || '') + '|' + (p.localPath || ''));
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+ return projects.join(';');
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+ }
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+ function _invalidateMtimePathsCache() {
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+ _fastMtimePathsCache = null;
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+ _fastMtimePathsCacheKey = null;
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+ _slowMtimePathsCache = null;
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+ _slowMtimePathsCacheKey = null;
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+ }
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+
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  function getStatusFastStateMtimePaths(config) {
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- const projects = getProjects(config || getConfig());
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+ config = config || getConfig();
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+ const cacheKey = _mtimePathsCacheKey(config);
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+ if (_fastMtimePathsCache && _fastMtimePathsCacheKey === cacheKey) return _fastMtimePathsCache;
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+ const projects = getProjects(config);
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  const files = [
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  // Engine-level state surfaced by getDispatchQueue. `control.json`,
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  // `log.json`, and `metrics.json` are intentionally omitted — see the
@@ -2234,6 +2287,8 @@ function getStatusFastStateMtimePaths(config) {
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  files.push(path.join(commonGitDir, 'FETCH_HEAD'));
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  }
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  }
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+ _fastMtimePathsCache = files;
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+ _fastMtimePathsCacheKey = cacheKey;
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  return files;
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  }
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@@ -2307,6 +2362,8 @@ function getStatusFastStateMtimePaths(config) {
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  */
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  function getStatusSlowStateMtimePaths(config) {
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  config = config || getConfig();
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+ const cacheKey = _mtimePathsCacheKey(config);
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+ if (_slowMtimePathsCache && _slowMtimePathsCacheKey === cacheKey) return _slowMtimePathsCache;
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  const projects = getProjects(config);
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  const homeDir = os.homedir();
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  const files = [
@@ -2328,6 +2385,15 @@ function getStatusSlowStateMtimePaths(config) {
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  // invalidateStatusCache({includeSlow:true}); tracker entry catches any
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  // CLI/editor edit that bypasses the API.
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  path.join(MINIONS_DIR, 'pinned.md'),
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+ // work-items.json — central + per-project files (per-project pushed below
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+ // alongside the PR paths). The PRD progress slice in slow-state is
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+ // *derived* from work-item statuses via getPrdInfo's input-hash, so a
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+ // WI flipping dispatched→done changes prdProgress without touching any
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+ // file in this tracker. Without this entry the slow-state cache hangs
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+ // on stale PRD progress for up to 60s after a WI completes (user
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+ // report: visit /plans, see all items active; switch to /home + hard
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+ // refresh; the WIs are done; return to /plans, now items show as done).
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+ path.join(MINIONS_DIR, 'work-items.json'),
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  ];
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  // Skill discovery roots (surfaced by _buildStatusSlowState → getSkills).
@@ -2378,8 +2444,17 @@ function getStatusSlowStateMtimePaths(config) {
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  const commonGitDir = _resolveCommonGitDir(gitDir);
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  files.push(path.join(gitDir, 'logs', 'HEAD'));
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  files.push(path.join(commonGitDir, 'FETCH_HEAD'));
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+ // Per-project work-items.json + pull-requests.json — same reason as the
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+ // central work-items.json above: the prdProgress slice is derived from
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+ // their contents via getPrdInfo's input hash. A WI completion in a
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+ // project that uses its own work-items.json file would otherwise hang
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+ // slow-state until TTL.
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+ try { files.push(projectWorkItemsPath(project)); } catch { /* path helper optional */ }
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+ try { files.push(projectPrPath(project)); } catch { /* path helper optional */ }
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  }
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+ _slowMtimePathsCache = files;
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+ _slowMtimePathsCacheKey = cacheKey;
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  return files;
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@yemi33/minions",
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- "version": "0.1.2061",
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+ "version": "0.1.2062",
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  "description": "Multi-agent AI dev team that runs from ~/.minions/ — five autonomous agents share a single engine, dashboard, and knowledge base",
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  "bin": {
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  "minions": "bin/minions.js"