@yeaft/webchat-agent 0.0.134 → 0.0.135
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/crew.js +125 -10
- package/package.json +1 -1
package/crew.js
CHANGED
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@@ -1501,13 +1501,31 @@ async function dispatchToRole(session, roleName, content, fromSource, taskId, ta
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* 处理人的输入
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*/
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export async function handleCrewHumanInput(msg) {
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-
const { sessionId, content, targetRole } = msg;
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+
const { sessionId, content, targetRole, files } = msg;
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const session = crewSessions.get(sessionId);
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if (!session) {
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console.warn(`[Crew] Session not found: ${sessionId}`);
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return;
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}
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// Build dispatch content (supports image attachments)
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function buildHumanContent(prefix, text) {
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if (files && files.length > 0) {
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const blocks = [];
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for (const file of files) {
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if (file.isImage || file.mimeType?.startsWith('image/')) {
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blocks.push({
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type: 'image',
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source: { type: 'base64', media_type: file.mimeType, data: file.data }
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});
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}
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}
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blocks.push({ type: 'text', text: `${prefix}\n${text}` });
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return blocks;
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}
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return `${prefix}\n${text}`;
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}
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// 注意:不在这里发送人的消息到 Web(前端已本地添加,避免重复)
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// 但需要记录到 uiMessages 用于恢复时重放
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session.uiMessages.push({
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@@ -1525,8 +1543,7 @@ export async function handleCrewHumanInput(msg) {
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// 发给请求人工介入的角色,或指定的目标角色
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const target = targetRole || waitingContext?.fromRole || session.decisionMaker;
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-
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await dispatchToRole(session, target, humanPrompt, 'human');
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await dispatchToRole(session, target, buildHumanContent('人工回复:', content), 'human');
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return;
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}
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@@ -1553,13 +1570,23 @@ export async function handleCrewHumanInput(msg) {
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// 检查目标角色是否正在忙
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const targetState = session.roleStates.get(target);
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if (targetState?.turnActive) {
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-
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if (msg.interrupt) {
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// 中断模式:立即打断角色
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await interruptRole(session, target, buildHumanContent('人工消息(中断):', message), 'human');
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} else {
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// 排队
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session.humanMessageQueue.push({ target, content: message, timestamp: Date.now() });
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console.log(`[Crew] Human message queued for ${target} (busy)`);
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sendCrewMessage({
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type: 'crew_message_queued',
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sessionId: session.id,
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target,
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queueLength: session.humanMessageQueue.filter(m => m.target === target).length
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});
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}
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return;
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}
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-
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await dispatchToRole(session, target, humanPrompt, 'human');
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await dispatchToRole(session, target, buildHumanContent('人工消息:', message), 'human');
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return;
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}
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}
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@@ -1572,11 +1599,16 @@ export async function handleCrewHumanInput(msg) {
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if (targetState?.turnActive) {
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session.humanMessageQueue.push({ target, content, timestamp: Date.now() });
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console.log(`[Crew] Human message queued for ${target} (busy)`);
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sendCrewMessage({
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type: 'crew_message_queued',
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sessionId: session.id,
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target,
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queueLength: session.humanMessageQueue.filter(m => m.target === target).length
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});
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return;
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}
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-
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await dispatchToRole(session, target, humanPrompt, 'human');
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await dispatchToRole(session, target, buildHumanContent('人工消息:', content), 'human');
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}
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/**
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@@ -1644,6 +1676,11 @@ export async function handleCrewControl(msg) {
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case 'stop_role':
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if (targetRole) await stopRole(session, targetRole);
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break;
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case 'interrupt_role':
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if (targetRole && msg.content) {
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await interruptRole(session, targetRole, msg.content, 'human');
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}
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break;
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case 'stop_all':
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await stopAll(session);
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break;
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@@ -1726,6 +1763,58 @@ async function resumeSession(session) {
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/**
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* 停止单个角色
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*/
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/**
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* 中断角色当前 turn 并发送新消息
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*/
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async function interruptRole(session, roleName, newContent, fromSource = 'human') {
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const roleState = session.roleStates.get(roleName);
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if (!roleState) {
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console.warn(`[Crew] Cannot interrupt ${roleName}: no roleState`);
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return;
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}
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console.log(`[Crew] Interrupting ${roleName}`);
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// 结束 streaming 状态
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endRoleStreaming(session, roleName);
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// 保存 sessionId 用于 resume 上下文连续性
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if (roleState.claudeSessionId) {
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await saveRoleSessionId(session.sharedDir, roleName, roleState.claudeSessionId)
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.catch(e => console.warn(`[Crew] Failed to save sessionId for ${roleName}:`, e.message));
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}
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// Abort 当前 query
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if (roleState.abortController) {
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roleState.abortController.abort();
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}
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// 清理旧状态
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roleState.query = null;
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roleState.inputStream = null;
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roleState.turnActive = false;
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roleState.accumulatedText = '';
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// 通知前端中断
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sendCrewMessage({
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type: 'crew_turn_completed',
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sessionId: session.id,
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role: roleName,
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interrupted: true
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});
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sendStatusUpdate(session);
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// 系统消息记录
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sendCrewOutput(session, 'system', 'system', {
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type: 'assistant',
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message: { role: 'assistant', content: [{ type: 'text', text: `${roleName} 被中断` }] }
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});
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// 创建新 query 并 dispatch
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await dispatchToRole(session, roleName, newContent, fromSource);
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}
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async function stopRole(session, roleName) {
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const roleState = session.roleStates.get(roleName);
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if (roleState) {
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@@ -1911,6 +2000,32 @@ function sendCrewOutput(session, roleName, outputType, rawMessage, extra = {}) {
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}
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}
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}
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// Check for image blocks in tool_result content
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const resultContent = rawMessage?.message?.content;
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if (Array.isArray(resultContent)) {
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for (const item of resultContent) {
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if (item.type === 'image' && item.source?.type === 'base64') {
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sendCrewMessage({
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type: 'crew_image',
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sessionId: session.id,
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role: roleName,
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roleIcon,
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roleName: displayName,
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toolId: toolId || '',
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mimeType: item.source.media_type,
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data: item.source.data,
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taskId, taskTitle
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});
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session.uiMessages.push({
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role: roleName, roleIcon, roleName: displayName,
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type: 'image', toolId: toolId || '',
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mimeType: item.source.media_type,
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taskId, taskTitle,
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timestamp: Date.now()
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});
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}
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}
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}
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}
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// tool 只保存精简信息(toolName + 摘要),不存完整 toolInput/toolResult
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}
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