@yangyongtao/gaea 1.1.6 → 1.1.8

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package/README.md CHANGED
@@ -8,7 +8,7 @@ Gaea 3D 可视化组件库 — 基于 Godot WASM 引擎的 Vue 3 组件包。
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  npm install @yangyongtao/gaea
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  ```
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- ## 项目配置
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+ ## 快速开始
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  ### 1. `vite.config.js`
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@@ -19,140 +19,107 @@ import { gaeaVitePlugin } from '@yangyongtao/gaea/plugin';
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  export default defineConfig({
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  plugins: [vue(), gaeaVitePlugin()],
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- resolve: {
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- preserveSymlinks: true,
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- },
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- optimizeDeps: {
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- exclude: ['@yangyongtao/gaea'],
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- },
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+ resolve: { preserveSymlinks: true },
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+ optimizeDeps: { exclude: ['@yangyongtao/gaea'] },
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  });
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  ```
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- `gaeaVitePlugin()` 会自动完成:
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- - 在 HTML 中注入 `<script src="/Gaea.js">`
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- - 提供 `/Gaea.js` `/Gaea.wasm` `/Gaea.pck` 等所有 public/ 静态文件
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- - 设置 COEP/COOP 响应头
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- - 检测浏览器跨域隔离状态
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-
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- ### 2. `src/App.vue` — 完整初始化示例
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+ ### 2. `src/App.vue`
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  ```vue
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  <template>
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- <canvas id="canvas" style="width:100vw;height:100vh"></canvas>
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+ <div id="gaea-app">
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+ <div class="toolbar">
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+ <button @click="showWeather = !showWeather">天气控制</button>
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+ <button @click="showFly = !showFly">沿线飞行</button>
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+ </div>
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+
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+ <div class="canvas-area">
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+ <canvas id="canvas"></canvas>
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+ </div>
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+
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+ <WeatherControl v-if="showWeather" :appInstance="app" @close="showWeather = false" />
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+ <FlyAlongRoute v-if="showFly" :appInstance="app" @close="showFly = false" />
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+ </div>
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  </template>
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  <script setup>
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- import { onMounted } from 'vue';
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+ import { ref } from 'vue';
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  import { GaeaApp, setConfig } from '@yangyongtao/gaea';
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+ import { WeatherControl, FlyAlongRoute } from '@yangyongtao/gaea/components';
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+
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+ // 配置
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+ setConfig({
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+ serveLocal: `${window.location.origin}/static/`,
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+ serveUrl: 'http://192.168.3.151:8088/gaeaExplorerServer/',
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+ defaultLayers: [
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+ { layerName: 'earthland', forMat: 'image/png', min: 0, max: 18, transparency: 0.3 },
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+ { layerName: '苍南L19', forMat: 'image/png', min: 5, max: 17 },
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+ ],
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+ defaultCameraPosition: '27.3680928977018,120.414139621887,0,109379.690132486,0,0',
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+ });
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+ // 初始化(自动完成:引擎启动 → 环境初始化 → 图层加载)
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  const app = new GaeaApp();
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  window.APP = app;
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- onMounted(async () => {
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- setConfig({
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- serveLocal: `${window.location.origin}/static/`,
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- serveUrl: 'http://192.168.3.151:8088/gaeaExplorerServer/',
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- });
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-
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- new window.Engine({
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- args: [],
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- canvasResizePolicy: 2,
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- executable: '/Gaea',
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- experimentalVK: false,
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- fileSizes: {
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- 'Gaea.pck': 450751936,
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- 'Gaea.wasm': 16580215,
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- },
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- focusCanvas: true,
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- gdnativeLibs: [],
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- }).startGame({
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- onProgress: (current, total) => console.log(`加载: ${current}/${total}`),
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- });
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-
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- await app.initDefaultEnvironment();
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-
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- app.getAllServe().then(() => {
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- app.addLayer({ layerName: 'earthland', forMat: 'image/png', min: 0, max: 18, transparency: 0.3 });
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- app.addLayer({ layerName: '苍南L19', forMat: 'image/png', min: 5, max: 17 });
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- });
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- });
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+ const showWeather = ref(false);
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+ const showFly = ref(false);
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  </script>
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  ```
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- > **注意**:`fileSizes` 需与 npm 包 `public/Gaea.pck` 和 `public/Gaea.wasm` 实际文件大小一致。
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-
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  ## API
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- ### 配置
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+ ### 配置项
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  ```js
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  import { setConfig } from '@yangyongtao/gaea';
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  setConfig({
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- serveUrl: 'http://192.168.3.151:8088/gaeaExplorerServer/',
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- serveLocal: 'http://localhost:8080/static/',
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+ serveUrl: '', // WMTS 服务地址
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+ serveLocal: '', // 静态资源地址
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+ defaultLayers: [], // 默认影像图层
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+ defaultCameraPosition: 'lat,lng,alt,dist,pitch,heading',
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+ onProgress: (cur, total) => {}, // 引擎加载进度回调
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  });
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  ```
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- ### 环境初始化
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-
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- ```js
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- await app.initDefaultEnvironment();
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- ```
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-
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- ### 影像图层
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-
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- ```js
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- await app.getAllServe();
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+ ### GaeaApp 方法
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- app.addLayer({
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- layerName: 'earthland',
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- forMat: 'image/png',
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- min: 0, max: 18,
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- transparency: 0.3,
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- });
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- ```
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-
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- ### 相机控制
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-
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- ```js
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- app.SetPosition('27.3809, 120.4499, 0, 3000, 0, 0');
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- const uri = app.favorite();
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- app.favoritePosition(uri);
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- ```
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+ | 方法 | 说明 |
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+ |------|------|
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+ | `new GaeaApp(options)` | 创建实例,自动初始化引擎/环境/图层 |
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+ | `app.getAllServe()` | 获取 WMTS 服务图层列表 |
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+ | `app.addLayer({ layerName, forMat, min, max, transparency })` | 添加影像图层 |
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+ | `app.SetPosition('lat,lng,alt,dist,pitch,heading')` | 定位到指定视角 |
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+ | `app.favorite()` | 记录当前视角,返回 URI 字符串 |
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+ | `app.favoritePosition(uri)` | 恢复已保存的视角 |
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+ | `app.ready` | Promise,等待初始化完成 |
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  ### Vue 组件
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  ```vue
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  <script setup>
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  import { WeatherControl, FlyAlongRoute } from '@yangyongtao/gaea/components';
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+
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+ const app = window.APP;
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+ const show = ref(false);
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  </script>
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  <template>
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- <WeatherControl :appInstance="app" @close="close" />
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- <FlyAlongRoute :appInstance="app" @close="close" />
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+ <WeatherControl :appInstance="app" @close="show = false" />
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+ <FlyAlongRoute :appInstance="app" @close="show = false" />
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  </template>
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  ```
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  ### 其他导出
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- | 导出 | 路径 |
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- |------|------|
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- | `gaeaVitePlugin` | `@yangyongtao/gaea/plugin` |
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- | `GaeaPlugin` (v-drag 指令) | `@yangyongtao/gaea/plugin` |
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- | `loadResource`, `screenToLatLng` | `@yangyongtao/gaea` |
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-
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- ## 静态资源
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-
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- npm 包 `public/` 中的文件由 `gaeaVitePlugin` 自动提供服务。
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-
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- ```
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- public/
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- ├── Gaea.js / Gaea.wasm / Gaea.pck # Godot 引擎核心
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- ├── index.js # Godot 类绑定
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- ├── math/ # 数学工具
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- └── static/ # 点标注、底图、模型等资源
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- ```
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+ | 导出 | 路径 | 说明 |
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+ |------|------|------|
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+ | `GaeaApp`, `setConfig`, `getConfig` | `@yangyongtao/gaea` | 核心功能 |
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+ | `loadResource`, `screenToLatLng` | `@yangyongtao/gaea` | 工具函数 |
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+ | `WeatherControl`, `FlyAlongRoute` | `@yangyongtao/gaea/components` | Vue 组件 |
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+ | `gaeaVitePlugin`, `GaeaPlugin` | `@yangyongtao/gaea/plugin` | Vite 插件 / v-drag 指令 |
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  ## License
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@yangyongtao/gaea",
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- "version": "1.1.6",
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+ "version": "1.1.8",
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  "description": "Gaea 3D visualization component library - Vue 3 components based on Godot WASM engine. Includes WMTS layer loading, camera view control, Vite plugin auto-injection, etc.",
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  "type": "module",
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  "main": "src/index.js",
@@ -23,7 +23,13 @@ const defaultConfig = {
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  canvasResizePolicy: 2,
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  experimentalVK: false,
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  focusCanvas: true,
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- /** 默认加载的影像图层 */
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+ /** 是否使用天地图(true 时跳过 getAllServe,直接加载天地图影像) */
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+ useTianditu: false,
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+ /** 天地图 token */
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+ tiandituToken: '63201cfd7df1e1bff7d88bb8baa32151',
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+ /** 天地图最小/最大层级 */
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+ tiandituLevelRange: [0, 18],
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+ /** 默认加载的影像图层(useTianditu=false 时生效) */
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  defaultLayers: [
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  { layerName: 'earthland', forMat: 'image/png', min: 0, max: 18, transparency: 0.3 },
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  { layerName: '苍南L19', forMat: 'image/png', min: 5, max: 17 },
@@ -143,17 +149,44 @@ export class GaeaApp {
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  async _initLayers() {
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  const cfg = this.config;
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- await this.getAllServe();
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-
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- const pos = cfg.defaultCameraPosition;
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- if (pos) this.SetPosition(pos);
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- const list = cfg.defaultLayers;
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- if (list?.length) {
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- for (const layer of list) {
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- this.addLayer(layer);
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+ if (cfg.useTianditu) {
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+ // 天地图模式:不走 getAllServe,直接加载天地图
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+ this.addTianditu();
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+ } else {
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+ // WMTS 服务模式
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+ await this.getAllServe();
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+ const list = cfg.defaultLayers;
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+ if (list?.length) {
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+ for (const layer of list) {
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+ this.addLayer(layer);
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+ }
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  }
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  }
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+
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+ const pos = cfg.defaultCameraPosition;
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+ if (pos) {
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+ // 等一帧再设相机,确保引擎把图层处理完
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+ await new Promise(r => requestAnimationFrame(r));
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+ this.SetPosition(pos);
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+ }
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+ }
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+
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+ // ---- 天地图 ----
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+
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+ /** 加载天地图影像 */
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+ addTianditu() {
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+ const cfg = this.config;
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+ const store = new Gaea.TDTWMTSImageStore();
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+ store.ServerUri = cfg.tiandituServerUri || 'https://t{0}.tianditu.gov.cn/img_c/wmts';
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+ store.FormatString = cfg.tiandituFormatString || 'SERVICE=WMTS&REQUEST=GetTile&VERSION=1.0.0&LAYER=img&STYLE=default&TILEMATRIXSET=c&FORMAT=tiles&TILECOL={0}&TILEROW={1}&TILEMATRIX={2}&tk={3}';
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+ store.ImageExtension = cfg.tiandituImageExtension ?? Gaea.ImageExtensionEnum.JPEG;
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+ store.TK = cfg.tiandituToken;
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+ store.Name = '影像底图';
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+ store.LevelRange = new Gaea.Vector2(cfg.tiandituLevelRange[0], cfg.tiandituLevelRange[1]);
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+ Gaea.World.Instance.DefaultPyramidTileSet.AddImageStore(store);
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+ console.log('天地图影像加载成功');
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+ return store;
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  }
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  // ---- 公开方法 ----