@yangyongtao/gaea 1.1.5 → 1.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +26 -0
- package/README.md +60 -93
- package/package.json +2 -5
- package/src/GaeaMethods.js +131 -8
- package/src/index.js +8 -3
package/CHANGELOG.md
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# Changelog
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## [1.1.6] - 2026-07-01
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### Changed
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- 优化引入方式:`loadResource`、`screenToLatLng` 工具函数可直接从 `@yangyongtao/gaea` 导入
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- 移除冗余的 `@yangyongtao/gaea/methods` 导出路径
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## [1.1.5] - 2026-07-01
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### Added
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- 添加 `npm run pub` 快捷发布命令
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### Changed
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- 更新 GitHub 仓库地址为 smallflypig/Gaea
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- 优化 postinstall 脚本,大文件资源版本锁定 1.1.1
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## [1.1.0] - 2026-06-30
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### Changed
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- 大文件 (Gaea.pck, Gaea.wasm, gltf, 1111.res) 从 npm 包中分离,改为 postinstall 自动下载
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- npm 包体积从 310MB 降至 19.5MB
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### Added
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- 添加 postinstall 自动下载脚本
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- 添加 .npmignore 排除大文件
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package/README.md
CHANGED
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@@ -8,7 +8,7 @@ Gaea 3D 可视化组件库 — 基于 Godot WASM 引擎的 Vue 3 组件包。
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npm install @yangyongtao/gaea
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```
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##
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## 快速开始
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### 1. `vite.config.js`
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@@ -19,140 +19,107 @@ import { gaeaVitePlugin } from '@yangyongtao/gaea/plugin';
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export default defineConfig({
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plugins: [vue(), gaeaVitePlugin()],
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resolve: {
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},
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optimizeDeps: {
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exclude: ['@yangyongtao/gaea'],
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},
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resolve: { preserveSymlinks: true },
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optimizeDeps: { exclude: ['@yangyongtao/gaea'] },
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});
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```
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`
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- 在 HTML 中注入 `<script src="/Gaea.js">`
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- 提供 `/Gaea.js` `/Gaea.wasm` `/Gaea.pck` 等所有 public/ 静态文件
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- 设置 COEP/COOP 响应头
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- 检测浏览器跨域隔离状态
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### 2. `src/App.vue` — 完整初始化示例
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### 2. `src/App.vue`
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```vue
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<template>
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<
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<div id="gaea-app">
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<div class="toolbar">
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<button @click="showWeather = !showWeather">天气控制</button>
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<button @click="showFly = !showFly">沿线飞行</button>
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</div>
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<div class="canvas-area">
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<canvas id="canvas"></canvas>
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</div>
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<WeatherControl v-if="showWeather" :appInstance="app" @close="showWeather = false" />
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<FlyAlongRoute v-if="showFly" :appInstance="app" @close="showFly = false" />
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</div>
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</template>
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<script setup>
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import {
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import { ref } from 'vue';
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import { GaeaApp, setConfig } from '@yangyongtao/gaea';
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import { WeatherControl, FlyAlongRoute } from '@yangyongtao/gaea/components';
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// 配置
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setConfig({
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serveLocal: `${window.location.origin}/static/`,
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serveUrl: 'http://192.168.3.151:8088/gaeaExplorerServer/',
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defaultLayers: [
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{ layerName: 'earthland', forMat: 'image/png', min: 0, max: 18, transparency: 0.3 },
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{ layerName: '苍南L19', forMat: 'image/png', min: 5, max: 17 },
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],
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defaultCameraPosition: '27.3680928977018,120.414139621887,0,109379.690132486,0,0',
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});
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// 初始化(自动完成:引擎启动 → 环境初始化 → 图层加载)
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const app = new GaeaApp();
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window.APP = app;
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serveLocal: `${window.location.origin}/static/`,
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serveUrl: 'http://192.168.3.151:8088/gaeaExplorerServer/',
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});
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new window.Engine({
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args: [],
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canvasResizePolicy: 2,
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executable: '/Gaea',
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experimentalVK: false,
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fileSizes: {
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'Gaea.pck': 450751936,
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'Gaea.wasm': 16580215,
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},
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focusCanvas: true,
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gdnativeLibs: [],
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}).startGame({
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onProgress: (current, total) => console.log(`加载: ${current}/${total}`),
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});
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await app.initDefaultEnvironment();
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app.getAllServe().then(() => {
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app.addLayer({ layerName: 'earthland', forMat: 'image/png', min: 0, max: 18, transparency: 0.3 });
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app.addLayer({ layerName: '苍南L19', forMat: 'image/png', min: 5, max: 17 });
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});
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});
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const showWeather = ref(false);
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const showFly = ref(false);
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</script>
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```
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> **注意**:`fileSizes` 需与 npm 包 `public/Gaea.pck` 和 `public/Gaea.wasm` 实际文件大小一致。
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## API
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###
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### 配置项
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```js
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import { setConfig } from '@yangyongtao/gaea';
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setConfig({
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serveUrl: '
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serveLocal: '
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serveUrl: '', // WMTS 服务地址
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serveLocal: '', // 静态资源地址
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defaultLayers: [], // 默认影像图层
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defaultCameraPosition: 'lat,lng,alt,dist,pitch,heading',
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onProgress: (cur, total) => {}, // 引擎加载进度回调
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});
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```
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###
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```js
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await app.initDefaultEnvironment();
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```
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### 影像图层
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```js
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await app.getAllServe();
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### GaeaApp 方法
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```js
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app.SetPosition('27.3809, 120.4499, 0, 3000, 0, 0');
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const uri = app.favorite();
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app.favoritePosition(uri);
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```
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| 方法 | 说明 |
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|------|------|
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| `new GaeaApp(options)` | 创建实例,自动初始化引擎/环境/图层 |
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| `app.getAllServe()` | 获取 WMTS 服务图层列表 |
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| `app.addLayer({ layerName, forMat, min, max, transparency })` | 添加影像图层 |
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| `app.SetPosition('lat,lng,alt,dist,pitch,heading')` | 定位到指定视角 |
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| `app.favorite()` | 记录当前视角,返回 URI 字符串 |
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| `app.favoritePosition(uri)` | 恢复已保存的视角 |
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| `app.ready` | Promise,等待初始化完成 |
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### Vue 组件
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```vue
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<script setup>
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import { WeatherControl, FlyAlongRoute } from '@yangyongtao/gaea/components';
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const app = window.APP;
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const show = ref(false);
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</script>
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<template>
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<WeatherControl :appInstance="app" @close="
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<FlyAlongRoute :appInstance="app" @close="
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<WeatherControl :appInstance="app" @close="show = false" />
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<FlyAlongRoute :appInstance="app" @close="show = false" />
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</template>
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```
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### 其他导出
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## 静态资源
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npm 包 `public/` 中的文件由 `gaeaVitePlugin` 自动提供服务。
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```
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public/
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├── Gaea.js / Gaea.wasm / Gaea.pck # Godot 引擎核心
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├── index.js # Godot 类绑定
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├── math/ # 数学工具
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└── static/ # 点标注、底图、模型等资源
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```
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| 导出 | 路径 | 说明 |
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|------|------|------|
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| `GaeaApp`, `setConfig`, `getConfig` | `@yangyongtao/gaea` | 核心功能 |
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| `loadResource`, `screenToLatLng` | `@yangyongtao/gaea` | 工具函数 |
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| `WeatherControl`, `FlyAlongRoute` | `@yangyongtao/gaea/components` | Vue 组件 |
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| `gaeaVitePlugin`, `GaeaPlugin` | `@yangyongtao/gaea/plugin` | Vite 插件 / v-drag 指令 |
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## License
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package/package.json
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{
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"name": "@yangyongtao/gaea",
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"version": "1.1.
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"version": "1.1.7",
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"description": "Gaea 3D visualization component library - Vue 3 components based on Godot WASM engine. Includes WMTS layer loading, camera view control, Vite plugin auto-injection, etc.",
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"type": "module",
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"main": "src/index.js",
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"import": "./src/components/index.js",
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"default": "./src/components/index.js"
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},
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"./methods": {
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"import": "./src/GaeaMethods.js",
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"default": "./src/GaeaMethods.js"
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},
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"./plugin": {
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"import": "./src/plugin.js",
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"default": "./src/plugin.js"
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"src/",
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"scripts/",
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"README.md",
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"CHANGELOG.md",
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"public/*.js",
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"public/*.html",
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"public/*.png",
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package/src/GaeaMethods.js
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/**
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* gaea-3dview npm package
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*
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*
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*
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*
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*
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* 初始化在 new GaeaApp() 时自动完成,Vue 页面只需配置。
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*
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* 用法:
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* setConfig({ serveUrl: '...', serveLocal: '...' });
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* const app = new GaeaApp();
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* await app.ready; // 可选,等待初始化完成
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*/
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import Gaea from '../public/index.js';
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// ==================== 配置 ====================
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const defaultConfig = {
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const defaultConfig = {
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serveUrl: '',
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serveLocal: '',
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// Engine 配置
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executable: '/Gaea',
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fileSizes: { 'Gaea.pck': 450751936, 'Gaea.wasm': 16580215 },
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canvasResizePolicy: 2,
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experimentalVK: false,
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focusCanvas: true,
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/** 默认加载的影像图层 */
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defaultLayers: [
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{ layerName: 'earthland', forMat: 'image/png', min: 0, max: 18, transparency: 0.3 },
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{ layerName: '苍南L19', forMat: 'image/png', min: 5, max: 17 },
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],
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/** 默认相机视角 */
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defaultCameraPosition: '27.3680928977018,120.414139621887,0,109379.690132486,0,0',
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/** 引擎加载进度回调 */
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onProgress: null,
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};
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const _config = { ...defaultConfig };
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export function setConfig(cfg) { Object.assign(_config, cfg); }
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this._options = options;
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this.layers = [];
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this.tLayers = [];
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50
|
+
window.Gaea = Gaea;
|
|
51
|
+
|
|
52
|
+
// 自动启动初始化,catch 防止未处理的 Promise rejection
|
|
53
|
+
this.ready = this._autoInit().catch(err => {
|
|
54
|
+
console.error('[GaeaApp] 初始化失败:', err);
|
|
55
|
+
});
|
|
30
56
|
}
|
|
31
57
|
|
|
32
58
|
get config() { return { ..._config, ...this._options }; }
|
|
33
59
|
|
|
34
|
-
|
|
35
|
-
|
|
60
|
+
// ---- 内部初始化 ----
|
|
61
|
+
|
|
62
|
+
async _autoInit() {
|
|
63
|
+
console.log('[GaeaApp] 开始初始化...');
|
|
64
|
+
|
|
65
|
+
// 1. 等 canvas 就绪
|
|
66
|
+
await this._waitForCanvas();
|
|
67
|
+
console.log('[GaeaApp] canvas 就绪');
|
|
68
|
+
|
|
69
|
+
// 2. 启动 Godot 引擎
|
|
70
|
+
await this._startEngine();
|
|
71
|
+
console.log('[GaeaApp] 引擎启动完成');
|
|
72
|
+
|
|
73
|
+
// 3. 初始化环境
|
|
74
|
+
await this._initEnvironment();
|
|
75
|
+
console.log('[GaeaApp] 环境初始化完成');
|
|
76
|
+
|
|
77
|
+
// 4. 加载默认图层
|
|
78
|
+
await this._initLayers();
|
|
79
|
+
console.log('[GaeaApp] 初始化完成');
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
_waitForCanvas() {
|
|
83
|
+
return new Promise((resolve, reject) => {
|
|
84
|
+
const start = Date.now();
|
|
85
|
+
const check = () => {
|
|
86
|
+
const el = document.getElementById('canvas');
|
|
87
|
+
if (el && el.width > 0) {
|
|
88
|
+
resolve();
|
|
89
|
+
} else if (Date.now() - start > 10000) {
|
|
90
|
+
reject(new Error('等待 canvas 超时'));
|
|
91
|
+
} else {
|
|
92
|
+
requestAnimationFrame(check);
|
|
93
|
+
}
|
|
94
|
+
};
|
|
95
|
+
check();
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
async _startEngine() {
|
|
100
|
+
if (!window.Engine) {
|
|
101
|
+
throw new Error('window.Engine 不存在,请确保 <script src="/Gaea.js"> 已加载');
|
|
102
|
+
}
|
|
103
|
+
if (!window.Engine.isWebGLAvailable()) {
|
|
104
|
+
throw new Error('WebGL 不可用');
|
|
105
|
+
}
|
|
106
|
+
|
|
107
|
+
const cfg = this.config;
|
|
108
|
+
const engine = new window.Engine({
|
|
109
|
+
args: [],
|
|
110
|
+
canvasResizePolicy: cfg.canvasResizePolicy,
|
|
111
|
+
executable: cfg.executable,
|
|
112
|
+
experimentalVK: cfg.experimentalVK,
|
|
113
|
+
fileSizes: cfg.fileSizes,
|
|
114
|
+
focusCanvas: cfg.focusCanvas,
|
|
115
|
+
gdnativeLibs: [],
|
|
116
|
+
});
|
|
117
|
+
|
|
118
|
+
await engine.startGame({
|
|
119
|
+
onProgress: cfg.onProgress || ((cur, total) => console.log(`引擎加载: ${cur}/${total}`)),
|
|
120
|
+
});
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
async _initEnvironment() {
|
|
36
124
|
Gaea.World.Instance.Is3DTilesNeedCache = false;
|
|
37
125
|
Gaea.World.Instance.IsPyramidTileSetNeedCache = false;
|
|
38
126
|
|
|
@@ -53,6 +141,41 @@ export class GaeaApp {
|
|
|
53
141
|
Gaea.World.Instance.CloudVisalbe = false;
|
|
54
142
|
}
|
|
55
143
|
|
|
144
|
+
async _initLayers() {
|
|
145
|
+
const cfg = this.config;
|
|
146
|
+
await this.getAllServe();
|
|
147
|
+
|
|
148
|
+
const pos = cfg.defaultCameraPosition;
|
|
149
|
+
if (pos) this.SetPosition(pos);
|
|
150
|
+
|
|
151
|
+
const list = cfg.defaultLayers;
|
|
152
|
+
if (list?.length) {
|
|
153
|
+
for (const layer of list) {
|
|
154
|
+
this.addLayer(layer);
|
|
155
|
+
}
|
|
156
|
+
}
|
|
157
|
+
}
|
|
158
|
+
|
|
159
|
+
// ---- 公开方法 ----
|
|
160
|
+
|
|
161
|
+
/** 初始化默认图层和相机视角(手动调用,可传参覆盖配置) */
|
|
162
|
+
async initDefaultLayers({ layers, cameraPosition } = {}) {
|
|
163
|
+
const cfg = this.config;
|
|
164
|
+
await this.getAllServe();
|
|
165
|
+
console.log('WMTS 图层数量:', this.layers.length);
|
|
166
|
+
this.layers.slice(0, 10).forEach(l => console.log(' -', l.Title));
|
|
167
|
+
|
|
168
|
+
const pos = cameraPosition ?? cfg.defaultCameraPosition;
|
|
169
|
+
if (pos) this.SetPosition(pos);
|
|
170
|
+
|
|
171
|
+
const list = layers ?? cfg.defaultLayers;
|
|
172
|
+
if (list?.length) {
|
|
173
|
+
for (const layer of list) {
|
|
174
|
+
this.addLayer(layer);
|
|
175
|
+
}
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
56
179
|
async getAllServe() {
|
|
57
180
|
const cfg = this.config;
|
|
58
181
|
const url = `${cfg.serveUrl}htc/service/wmts?REQUEST=GetCapabilities`;
|
package/src/index.js
CHANGED
|
@@ -1,7 +1,12 @@
|
|
|
1
1
|
/**
|
|
2
2
|
* gaea-3dview 主入口
|
|
3
|
+
*
|
|
4
|
+
* 用法:
|
|
5
|
+
* import { GaeaApp, setConfig } from '@yangyongtao/gaea';
|
|
6
|
+
* import { loadResource, screenToLatLng } from '@yangyongtao/gaea';
|
|
7
|
+
* import { WeatherControl, FlyAlongRoute } from '@yangyongtao/gaea/components';
|
|
8
|
+
* import GaeaPlugin, { gaeaVitePlugin } from '@yangyongtao/gaea/plugin';
|
|
3
9
|
*/
|
|
4
10
|
|
|
5
|
-
export { setConfig, getConfig } from './GaeaMethods.js';
|
|
6
|
-
export {
|
|
7
|
-
export { default } from './GaeaMethods.js';
|
|
11
|
+
export { GaeaApp, setConfig, getConfig } from './GaeaMethods.js';
|
|
12
|
+
export { loadResource, screenToLatLng } from './utils.js';
|