@yagejs/core 0.3.0 → 0.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.cjs CHANGED
@@ -99,6 +99,7 @@ __export(index_exports, {
99
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  QueryCache: () => QueryCache,
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  QueryCacheKey: () => QueryCacheKey,
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  QueryResult: () => QueryResult,
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+ RandomKey: () => RandomKey,
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  RendererAdapterKey: () => RendererAdapterKey,
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  SERIALIZABLE_KEY: () => SERIALIZABLE_KEY,
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  Scene: () => Scene,
@@ -120,9 +121,11 @@ __export(index_exports, {
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  Vec2: () => Vec2,
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  _resetEntityIdCounter: () => _resetEntityIdCounter,
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  advanceFrames: () => advanceFrames,
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+ createDefaultRandomSeed: () => createDefaultRandomSeed,
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  createKeyframeTrack: () => createKeyframeTrack,
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  createMockEntity: () => createMockEntity,
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  createMockScene: () => createMockScene,
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+ createRandomService: () => createRandomService,
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  createTestEngine: () => createTestEngine,
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  defineBlueprint: () => defineBlueprint,
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  defineEvent: () => defineEvent,
@@ -134,11 +137,19 @@ __export(index_exports, {
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  easeOutQuad: () => easeOutQuad,
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  filterEntities: () => filterEntities,
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  getSerializableType: () => getSerializableType,
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+ globalRandom: () => globalRandom,
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  interpolate: () => interpolate,
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+ isPointerConsumeContainer: () => isPointerConsumeContainer,
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  isSerializable: () => isSerializable,
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+ makeEntityScopedQueue: () => makeEntityScopedQueue,
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+ makeGlobalScopedQueue: () => makeGlobalScopedQueue,
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+ makeSceneScopedQueue: () => makeSceneScopedQueue,
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+ markPointerConsumeContainer: () => markPointerConsumeContainer,
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+ normalizeSeed: () => normalizeSeed,
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  resolveTransition: () => resolveTransition,
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  serializable: () => serializable,
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- trait: () => trait
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+ trait: () => trait,
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+ unmarkPointerConsumeContainer: () => unmarkPointerConsumeContainer
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  });
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  module.exports = __toCommonJS(index_exports);
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155
 
@@ -327,14 +338,6 @@ var MathUtils = {
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  const wrapped = MathUtils.wrap(t, 0, length * 2);
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  return length - Math.abs(wrapped - length);
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  },
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- /** Random float in [min, max). */
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- randomRange(min, max) {
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- return min + Math.random() * (max - min);
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- },
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- /** Random integer in [min, max] (inclusive). */
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- randomInt(min, max) {
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- return Math.floor(min + Math.random() * (max - min + 1));
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- },
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  /** Convert degrees to radians. */
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  degToRad(degrees) {
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  return degrees * Math.PI / 180;
@@ -385,12 +388,138 @@ var MathUtils = {
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  }
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  };
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+ // src/EngineContext.ts
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+ var ServiceKey = class {
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+ constructor(id, options) {
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+ this.id = id;
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+ this.scope = options?.scope ?? "engine";
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+ }
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+ id;
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+ static {
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+ __name(this, "ServiceKey");
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+ }
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+ /** Declared scope (engine or scene). Defaults to `"engine"`. */
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+ scope;
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+ };
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+ var EngineContext = class {
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+ static {
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+ __name(this, "EngineContext");
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+ }
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+ services = /* @__PURE__ */ new Map();
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+ /** Register a service. Throws if the key is already registered. */
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+ register(key, service) {
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+ if (this.services.has(key.id)) {
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+ throw new Error(`Service "${key.id}" is already registered.`);
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+ }
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+ this.services.set(key.id, service);
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+ }
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+ /** Resolve a service. Throws if not registered. */
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+ resolve(key) {
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+ if (!this.services.has(key.id)) {
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+ throw new Error(`Service "${key.id}" is not registered.`);
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+ }
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+ return this.services.get(key.id);
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+ }
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+ /** Resolve a service, returning undefined if not registered. */
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+ tryResolve(key) {
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+ return this.services.get(key.id);
426
+ }
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+ /** Remove a registered service. No-op if not registered. */
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+ unregister(key) {
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+ this.services.delete(key.id);
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+ }
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+ /** Check if a service is registered. */
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+ has(key) {
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+ return this.services.has(key.id);
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+ }
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+ };
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+ var EngineKey = new ServiceKey("engine");
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+ var EventBusKey = new ServiceKey("eventBus");
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+ var SceneManagerKey = new ServiceKey("sceneManager");
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+ var LoggerKey = new ServiceKey("logger");
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+ var InspectorKey = new ServiceKey("inspector");
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+ var QueryCacheKey = new ServiceKey("queryCache");
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+ var ErrorBoundaryKey = new ServiceKey("errorBoundary");
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+ var GameLoopKey = new ServiceKey("gameLoop");
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+ var SystemSchedulerKey = new ServiceKey(
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+ "systemScheduler"
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+ );
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+ var ProcessSystemKey = new ServiceKey("processSystem");
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+ var AssetManagerKey = new ServiceKey("assetManager");
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+
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+ // src/Random.ts
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+ var RandomKey = new ServiceKey("random", {
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+ scope: "scene"
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+ });
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+ var UINT32_MAX = 4294967296;
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+ function normalizeSeed(seed) {
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+ return seed >>> 0;
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+ }
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+ __name(normalizeSeed, "normalizeSeed");
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+ function createDefaultRandomSeed() {
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+ return normalizeSeed(Date.now() ^ Math.floor(Math.random() * 1e9));
461
+ }
462
+ __name(createDefaultRandomSeed, "createDefaultRandomSeed");
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+ var Mulberry32Random = class {
464
+ static {
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+ __name(this, "Mulberry32Random");
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+ }
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+ seed;
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+ state;
469
+ constructor(seed) {
470
+ const normalized = normalizeSeed(seed);
471
+ this.seed = normalized;
472
+ this.state = normalized;
473
+ }
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+ float() {
475
+ let t = this.state += 1831565813;
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+ t = Math.imul(t ^ t >>> 15, t | 1);
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+ t ^= t + Math.imul(t ^ t >>> 7, t | 61);
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+ return ((t ^ t >>> 14) >>> 0) / UINT32_MAX;
479
+ }
480
+ range(min, max) {
481
+ return min + this.float() * (max - min);
482
+ }
483
+ int(min, max) {
484
+ return Math.floor(this.range(min, max + 1));
485
+ }
486
+ pick(arr) {
487
+ if (arr.length === 0) {
488
+ throw new Error("RandomService.pick() requires a non-empty array.");
489
+ }
490
+ return arr[this.int(0, arr.length - 1)];
491
+ }
492
+ shuffle(arr) {
493
+ for (let i = arr.length - 1; i > 0; i--) {
494
+ const j = this.int(0, i);
495
+ const tmp = arr[i];
496
+ arr[i] = arr[j];
497
+ arr[j] = tmp;
498
+ }
499
+ return arr;
500
+ }
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+ setSeed(seed) {
502
+ const normalized = normalizeSeed(seed);
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+ this.seed = normalized;
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+ this.state = normalized;
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+ }
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+ getSeed() {
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+ return this.seed;
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+ }
509
+ };
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+ function createRandomService(seed = createDefaultRandomSeed()) {
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+ return new Mulberry32Random(seed);
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+ }
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+ __name(createRandomService, "createRandomService");
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+ var globalRandom = createRandomService();
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+
388
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  // src/EventBus.ts
389
517
  var EventBus = class {
390
518
  static {
391
519
  __name(this, "EventBus");
392
520
  }
393
521
  handlers = /* @__PURE__ */ new Map();
522
+ observers = /* @__PURE__ */ new Set();
394
523
  /** Subscribe to an event. Returns an unsubscribe function. */
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  on(event, handler) {
396
525
  let list = this.handlers.get(event);
@@ -417,6 +546,12 @@ var EventBus = class {
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546
  }
418
547
  /** Emit an event. Handlers are called synchronously in registration order. */
419
548
  emit(event, data) {
549
+ if (this.observers.size > 0) {
550
+ const observers = [...this.observers];
551
+ for (const observer of observers) {
552
+ observer(event, data);
553
+ }
554
+ }
420
555
  const list = this.handlers.get(event);
421
556
  if (!list) return;
422
557
  const snapshot = [...list];
@@ -424,6 +559,16 @@ var EventBus = class {
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559
  handler(data);
425
560
  }
426
561
  }
562
+ /**
563
+ * Observe every emitted event without affecting handler order or control
564
+ * flow. Used by tooling such as the Inspector event log.
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+ */
566
+ tap(observer) {
567
+ this.observers.add(observer);
568
+ return () => {
569
+ this.observers.delete(observer);
570
+ };
571
+ }
427
572
  /** Remove all handlers for an event, or all handlers if no event specified. */
428
573
  clear(event) {
429
574
  if (event !== void 0) {
@@ -533,63 +678,6 @@ var Logger = class {
533
678
  }
534
679
  };
535
680
 
536
- // src/EngineContext.ts
537
- var ServiceKey = class {
538
- constructor(id, options) {
539
- this.id = id;
540
- this.scope = options?.scope ?? "engine";
541
- }
542
- id;
543
- static {
544
- __name(this, "ServiceKey");
545
- }
546
- /** Declared scope (engine or scene). Defaults to `"engine"`. */
547
- scope;
548
- };
549
- var EngineContext = class {
550
- static {
551
- __name(this, "EngineContext");
552
- }
553
- services = /* @__PURE__ */ new Map();
554
- /** Register a service. Throws if the key is already registered. */
555
- register(key, service) {
556
- if (this.services.has(key.id)) {
557
- throw new Error(`Service "${key.id}" is already registered.`);
558
- }
559
- this.services.set(key.id, service);
560
- }
561
- /** Resolve a service. Throws if not registered. */
562
- resolve(key) {
563
- if (!this.services.has(key.id)) {
564
- throw new Error(`Service "${key.id}" is not registered.`);
565
- }
566
- return this.services.get(key.id);
567
- }
568
- /** Resolve a service, returning undefined if not registered. */
569
- tryResolve(key) {
570
- return this.services.get(key.id);
571
- }
572
- /** Remove a registered service. No-op if not registered. */
573
- unregister(key) {
574
- this.services.delete(key.id);
575
- }
576
- /** Check if a service is registered. */
577
- has(key) {
578
- return this.services.has(key.id);
579
- }
580
- };
581
- var EngineKey = new ServiceKey("engine");
582
- var EventBusKey = new ServiceKey("eventBus");
583
- var SceneManagerKey = new ServiceKey("sceneManager");
584
- var LoggerKey = new ServiceKey("logger");
585
- var InspectorKey = new ServiceKey("inspector");
586
- var QueryCacheKey = new ServiceKey("queryCache");
587
- var ErrorBoundaryKey = new ServiceKey("errorBoundary");
588
- var GameLoopKey = new ServiceKey("gameLoop");
589
- var SystemSchedulerKey = new ServiceKey("systemScheduler");
590
- var ProcessSystemKey = new ServiceKey("processSystem");
591
- var AssetManagerKey = new ServiceKey("assetManager");
592
-
593
681
  // src/SceneHooks.ts
594
682
  var SceneHookRegistry = class {
595
683
  static {
@@ -1326,6 +1414,7 @@ var Entity = class {
1326
1414
  }
1327
1415
  }
1328
1416
  this._scene?._onEntityEvent(token.name, data, this);
1417
+ this._scene?._observeEntityEvent(token.name, data, this);
1329
1418
  }
1330
1419
  /** Get all components as an iterable. */
1331
1420
  getAll() {
@@ -1748,87 +1837,906 @@ var GameLoop = class {
1748
1837
  }
1749
1838
  };
1750
1839
 
1751
- // src/Scene.ts
1752
- var Scene = class {
1840
+ // src/Inspector.ts
1841
+ var InputManagerRuntimeKey = new ServiceKey("inputManager");
1842
+ var PhysicsWorldManagerRuntimeKey = new ServiceKey(
1843
+ "physicsWorldManager"
1844
+ );
1845
+ var RendererRuntimeKey = new ServiceKey("renderer");
1846
+ var Inspector = class {
1753
1847
  static {
1754
- __name(this, "Scene");
1848
+ __name(this, "Inspector");
1755
1849
  }
1756
- /** Whether scenes below this one in the stack should be paused. Default: true. */
1757
- pauseBelow = true;
1758
- /** Whether scenes below this one should still render. Default: false. */
1759
- transparentBelow = false;
1760
- /** Asset handles to load before onEnter(). Override in subclasses. */
1761
- preload;
1762
- /** Default transition used when this scene is the destination of a push/pop/replace. */
1763
- defaultTransition;
1764
- /** Manual pause flag. Set by game code to pause this scene regardless of stack position. */
1765
- paused = false;
1766
- /** Time scale multiplier for this scene. 1.0 = normal, 0.5 = half speed. Default: 1. */
1767
- timeScale = 1;
1768
- entities = /* @__PURE__ */ new Set();
1769
- destroyQueue = [];
1770
- _context;
1771
- entityCallbacks;
1772
- queryCache;
1773
- bus;
1774
- _entityEventHandlers;
1775
- _scopedServices;
1776
- /** Access the EngineContext. */
1777
- get context() {
1778
- return this._context;
1850
+ engine;
1851
+ extensions = /* @__PURE__ */ new Map();
1852
+ sceneIds = /* @__PURE__ */ new WeakMap();
1853
+ nextSceneId = 0;
1854
+ defaultSceneSeed;
1855
+ sceneSeedOverride;
1856
+ timeController = null;
1857
+ eventLogEnabled = false;
1858
+ eventCapacity = 500;
1859
+ /**
1860
+ * Ring buffer of recent events. `eventLogHead` points at the oldest slot;
1861
+ * a full ring contains exactly `eventCapacity` entries. We avoid `splice` to
1862
+ * keep `appendEvent` O(1) the previous shift-on-overflow approach was
1863
+ * O(n) per event once the buffer was full.
1864
+ */
1865
+ eventLog = [];
1866
+ eventLogHead = 0;
1867
+ eventWaiters = /* @__PURE__ */ new Set();
1868
+ detachBusTap = null;
1869
+ busEventObserver = /* @__PURE__ */ __name((event, data) => {
1870
+ this.recordBusEvent(String(event), data);
1871
+ }, "busEventObserver");
1872
+ sceneEventObserver = /* @__PURE__ */ __name((eventName, data, entity) => {
1873
+ this.recordEntityEvent(eventName, data, entity);
1874
+ }, "sceneEventObserver");
1875
+ time = {
1876
+ freeze: /* @__PURE__ */ __name(() => {
1877
+ this.requireTimeController().freeze();
1878
+ }, "freeze"),
1879
+ thaw: /* @__PURE__ */ __name(() => {
1880
+ this.requireTimeController().thaw();
1881
+ }, "thaw"),
1882
+ step: /* @__PURE__ */ __name((frames = 1) => {
1883
+ this.assertNonNegativeInteger(frames, "Inspector.time.step(frames)");
1884
+ if (frames === 0) return;
1885
+ this.requireTimeController().stepFrames(frames);
1886
+ this.expireDeadlineWaiters();
1887
+ }, "step"),
1888
+ setDelta: /* @__PURE__ */ __name((ms) => {
1889
+ if (!Number.isFinite(ms) || ms <= 0) {
1890
+ throw new Error("Inspector.time.setDelta(ms) requires a positive number.");
1891
+ }
1892
+ this.requireTimeController().setDelta(ms);
1893
+ }, "setDelta"),
1894
+ isFrozen: /* @__PURE__ */ __name(() => this.timeController?.isFrozen ?? false, "isFrozen"),
1895
+ getFrame: /* @__PURE__ */ __name(() => this.timeController?.getFrame() ?? this.engine.loop.frameCount, "getFrame")
1896
+ };
1897
+ input = {
1898
+ keyDown: /* @__PURE__ */ __name((code) => {
1899
+ this.requireInputManager().fireKeyDown(code);
1900
+ }, "keyDown"),
1901
+ keyUp: /* @__PURE__ */ __name((code) => {
1902
+ this.requireInputManager().fireKeyUp(code);
1903
+ }, "keyUp"),
1904
+ mouseMove: /* @__PURE__ */ __name((x, y) => {
1905
+ this.requireInputManager().firePointerMove(x, y);
1906
+ }, "mouseMove"),
1907
+ mouseDown: /* @__PURE__ */ __name((button = 0) => {
1908
+ this.requireInputManager().firePointerDown(button);
1909
+ }, "mouseDown"),
1910
+ mouseUp: /* @__PURE__ */ __name((button = 0) => {
1911
+ this.requireInputManager().firePointerUp(button);
1912
+ }, "mouseUp"),
1913
+ /**
1914
+ * Inject a synthetic pointer-move with full pointer addressing. Pass `opts`
1915
+ * with `id` / `type: "touch"` to drive a specific finger; defaults match
1916
+ * the primary mouse pointer (same as `mouseMove`).
1917
+ */
1918
+ pointerMove: /* @__PURE__ */ __name((x, y, opts) => {
1919
+ this.requireInputManager().firePointerMove(x, y, opts);
1920
+ }, "pointerMove"),
1921
+ /**
1922
+ * Inject a synthetic pointer-down. With `opts.id` and `opts.type: "touch"`
1923
+ * this drives a multi-touch contact, exercising `getPointers()`,
1924
+ * per-pointer event hooks, and the any-pointer aggregate for `MouseLeft`.
1925
+ */
1926
+ pointerDown: /* @__PURE__ */ __name((button = 0, opts) => {
1927
+ this.requireInputManager().firePointerDown(button, opts);
1928
+ }, "pointerDown"),
1929
+ pointerUp: /* @__PURE__ */ __name((button = 0, opts) => {
1930
+ this.requireInputManager().firePointerUp(button, opts);
1931
+ }, "pointerUp"),
1932
+ gamepadButton: /* @__PURE__ */ __name((code, pressed) => {
1933
+ this.requireInputManager().fireGamepadButton(code, pressed);
1934
+ }, "gamepadButton"),
1935
+ gamepadAxis: /* @__PURE__ */ __name((side, value) => {
1936
+ this.requireInputManager().fireGamepadAxis(side, value);
1937
+ }, "gamepadAxis"),
1938
+ tap: /* @__PURE__ */ __name((code, frames = 1) => {
1939
+ this.assertNonNegativeInteger(frames, "Inspector.input.tap(frames)");
1940
+ const input = this.requireInputManager();
1941
+ input.fireKeyDown(code);
1942
+ try {
1943
+ this.time.step(frames);
1944
+ } finally {
1945
+ input.fireKeyUp(code);
1946
+ }
1947
+ }, "tap"),
1948
+ hold: /* @__PURE__ */ __name((code, frames) => {
1949
+ this.assertNonNegativeInteger(frames, "Inspector.input.hold(frames)");
1950
+ const input = this.requireInputManager();
1951
+ input.fireKeyDown(code);
1952
+ try {
1953
+ this.time.step(frames);
1954
+ } finally {
1955
+ input.fireKeyUp(code);
1956
+ }
1957
+ }, "hold"),
1958
+ fireAction: /* @__PURE__ */ __name((name, frames = 1) => {
1959
+ this.assertNonNegativeInteger(
1960
+ frames,
1961
+ "Inspector.input.fireAction(frames)"
1962
+ );
1963
+ const input = this.requireInputManager();
1964
+ for (let i = 0; i < frames; i++) {
1965
+ input.fireAction(name);
1966
+ this.time.step(1);
1967
+ }
1968
+ }, "fireAction"),
1969
+ clearAll: /* @__PURE__ */ __name(() => {
1970
+ this.requireInputManager().clearAll();
1971
+ }, "clearAll")
1972
+ };
1973
+ events = {
1974
+ getLog: /* @__PURE__ */ __name(() => this.iterateLog().map(({ entry }) => ({ ...entry })), "getLog"),
1975
+ clearLog: /* @__PURE__ */ __name(() => {
1976
+ this.eventLog.length = 0;
1977
+ this.eventLogHead = 0;
1978
+ }, "clearLog"),
1979
+ setCapacity: /* @__PURE__ */ __name((n) => {
1980
+ this.assertNonNegativeInteger(
1981
+ n,
1982
+ "Inspector.events.setCapacity(capacity)"
1983
+ );
1984
+ const ordered = n === 0 ? [] : this.iterateLog().slice(-n);
1985
+ this.eventCapacity = n;
1986
+ this.eventLog = ordered;
1987
+ this.eventLogHead = 0;
1988
+ }, "setCapacity"),
1989
+ waitFor: /* @__PURE__ */ __name((pattern, options) => {
1990
+ const existing = this.findMatchingEvent(pattern, options?.source);
1991
+ if (existing) return Promise.resolve(existing);
1992
+ const withinFrames = options?.withinFrames;
1993
+ if (withinFrames !== void 0 && (!Number.isInteger(withinFrames) || withinFrames < 0)) {
1994
+ throw new Error(
1995
+ "Inspector.events.waitFor(withinFrames) requires a non-negative integer."
1996
+ );
1997
+ }
1998
+ return new Promise((resolve, reject) => {
1999
+ const waiter = {
2000
+ pattern,
2001
+ source: options?.source,
2002
+ withinFrames,
2003
+ deadlineFrame: withinFrames !== void 0 ? this.time.getFrame() + withinFrames : void 0,
2004
+ resolve,
2005
+ reject
2006
+ };
2007
+ this.eventWaiters.add(waiter);
2008
+ });
2009
+ }, "waitFor")
2010
+ };
2011
+ capture = {
2012
+ png: /* @__PURE__ */ __name(async () => {
2013
+ const base64 = await this.capture.pngBase64();
2014
+ return decodeBase64(base64);
2015
+ }, "png"),
2016
+ dataURL: /* @__PURE__ */ __name(async () => {
2017
+ const renderer = this.engine.context.tryResolve(RendererRuntimeKey);
2018
+ if (!renderer) {
2019
+ throw new Error(
2020
+ "Inspector.capture requires RendererPlugin to be active."
2021
+ );
2022
+ }
2023
+ const canvas = renderer.application.renderer.extract.canvas(
2024
+ renderer.application.stage
2025
+ );
2026
+ return canvas.toDataURL("image/png");
2027
+ }, "dataURL"),
2028
+ pngBase64: /* @__PURE__ */ __name(async () => {
2029
+ const dataUrl = await this.capture.dataURL();
2030
+ const comma = dataUrl.indexOf(",");
2031
+ return comma === -1 ? dataUrl : dataUrl.slice(comma + 1);
2032
+ }, "pngBase64")
2033
+ };
2034
+ constructor(engine) {
2035
+ this.engine = engine;
1779
2036
  }
1780
- /** Whether this scene is effectively paused (manual pause or paused by stack). */
1781
- get isPaused() {
1782
- if (this.paused) return true;
1783
- const sm = this._context?.tryResolve(SceneManagerKey);
1784
- if (!sm) return false;
1785
- const stack = sm.all;
1786
- const idx = stack.indexOf(this);
1787
- if (idx === -1) return false;
1788
- for (let i = idx + 1; i < stack.length; i++) {
1789
- if (stack[i].pauseBelow) return true;
2037
+ /** Register a namespaced extension API for plugin-specific debug helpers. */
2038
+ addExtension(namespace, api) {
2039
+ this.assertNonEmptyString(
2040
+ namespace,
2041
+ "Inspector.addExtension(namespace)"
2042
+ );
2043
+ if (!api || typeof api !== "object") {
2044
+ throw new Error("Inspector.addExtension(api) requires an object.");
1790
2045
  }
1791
- return false;
2046
+ if (this.extensions.has(namespace)) {
2047
+ throw new Error(
2048
+ `Inspector.addExtension(): namespace "${namespace}" is already registered.`
2049
+ );
2050
+ }
2051
+ this.extensions.set(namespace, api);
2052
+ return api;
1792
2053
  }
1793
- /** Whether a scene transition is currently running. */
1794
- get isTransitioning() {
1795
- const sm = this._context?.tryResolve(SceneManagerKey);
1796
- return sm?.isTransitioning ?? false;
2054
+ /** Look up a previously registered extension API by namespace. */
2055
+ getExtension(namespace) {
2056
+ this.assertNonEmptyString(
2057
+ namespace,
2058
+ "Inspector.getExtension(namespace)"
2059
+ );
2060
+ return this.extensions.get(namespace);
1797
2061
  }
1798
- /** Convenience accessor for the AssetManager. */
1799
- get assets() {
1800
- return this._context.resolve(AssetManagerKey);
2062
+ /** Remove a previously registered extension namespace. */
2063
+ removeExtension(namespace) {
2064
+ this.assertNonEmptyString(
2065
+ namespace,
2066
+ "Inspector.removeExtension(namespace)"
2067
+ );
2068
+ this.extensions.delete(namespace);
1801
2069
  }
1802
- /**
1803
- * Lazy proxy-based service resolution. Can be used at field-declaration time:
1804
- * ```ts
1805
- * readonly layers = this.service(RenderLayerManagerKey);
1806
- * ```
1807
- * The actual resolution is deferred until first property access.
1808
- */
1809
- service(key) {
1810
- let resolved;
1811
- return new Proxy({}, {
1812
- get: /* @__PURE__ */ __name((_target, prop) => {
1813
- resolved ??= this._context.resolve(key);
1814
- const value = resolved[prop];
1815
- return typeof value === "function" ? value.bind(resolved) : value;
1816
- }, "get"),
1817
- set: /* @__PURE__ */ __name((_target, prop, value) => {
1818
- resolved ??= this._context.resolve(key);
1819
- resolved[prop] = value;
1820
- return true;
1821
- }, "set")
1822
- });
2070
+ /** Full deterministic state snapshot (stable ordering, serializable). */
2071
+ snapshot() {
2072
+ const scenes = this.engine.scenes.all.map(
2073
+ (scene) => this.sceneToWorldSnapshot(scene)
2074
+ );
2075
+ return {
2076
+ version: 1,
2077
+ frame: this.time.getFrame(),
2078
+ sceneStack: this.getSceneStack(),
2079
+ entityCount: this.countEntities(),
2080
+ systemCount: this.getSystems().length,
2081
+ errors: this.getErrors(),
2082
+ scenes,
2083
+ camera: this.buildCameraSnapshot(),
2084
+ input: this.buildInputSnapshot()
2085
+ };
1823
2086
  }
1824
- spawn(nameOrBlueprintOrClass, params) {
1825
- if (typeof nameOrBlueprintOrClass === "function") {
1826
- const entity2 = new nameOrBlueprintOrClass();
1827
- entity2._setScene(this, this.entityCallbacks);
1828
- this.entities.add(entity2);
1829
- this.bus?.emit("entity:created", { entity: entity2 });
1830
- entity2.setup?.(params);
1831
- return entity2;
2087
+ /** Stable JSON form of {@link snapshot}. */
2088
+ snapshotJSON() {
2089
+ return stableStringify(this.snapshot());
2090
+ }
2091
+ /** Snapshot one scene by inspector scene id. */
2092
+ snapshotScene(id) {
2093
+ const scene = this.engine.scenes.all.find(
2094
+ (candidate) => this.getSceneId(candidate) === id
2095
+ );
2096
+ if (!scene) {
2097
+ throw new Error(`Inspector.snapshotScene(): unknown scene id "${id}".`);
2098
+ }
2099
+ return this.sceneToWorldSnapshot(scene);
2100
+ }
2101
+ /** Find entity by name in the active scene. */
2102
+ getEntityByName(name) {
2103
+ const entity = this.findActiveEntity(name);
2104
+ if (!entity) return void 0;
2105
+ return this.entityToQuerySnapshot(entity);
2106
+ }
2107
+ /** Get entity position (from Transform component). */
2108
+ getEntityPosition(name) {
2109
+ const entity = this.findActiveEntity(name);
2110
+ if (!entity) return void 0;
2111
+ const transform = this.getTransform(entity);
2112
+ if (!transform) return void 0;
2113
+ return { x: transform.position.x, y: transform.position.y };
2114
+ }
2115
+ /** Check if an entity has a component by class name string. */
2116
+ hasComponent(entityName, componentClass) {
2117
+ return this.findComponentByName(entityName, componentClass) !== void 0;
2118
+ }
2119
+ /** Get component data (serializable subset) by class name string. */
2120
+ getComponentData(entityName, componentClass) {
2121
+ const comp = this.findComponentByName(entityName, componentClass);
2122
+ if (!comp) return void 0;
2123
+ if (typeof comp.serialize === "function") {
2124
+ const data = trySerialize(comp);
2125
+ if (data !== void 0) return data;
2126
+ }
2127
+ return this.serializeComponentOwnProperties(comp);
2128
+ }
2129
+ /** Get all entities in the active scene as lightweight snapshots. */
2130
+ getEntities() {
2131
+ const scene = this.engine.scenes.active;
2132
+ if (!scene) return [];
2133
+ const result = [];
2134
+ for (const entity of scene.getEntities()) {
2135
+ if (!entity.isDestroyed) {
2136
+ result.push(this.entityToQuerySnapshot(entity));
2137
+ }
2138
+ }
2139
+ return result;
2140
+ }
2141
+ /** Get scene stack info. */
2142
+ getSceneStack() {
2143
+ return this.engine.scenes.all.map((scene) => ({
2144
+ name: scene.name,
2145
+ entityCount: scene.getEntities().size,
2146
+ paused: scene.isPaused
2147
+ }));
2148
+ }
2149
+ /** Get active system info. */
2150
+ getSystems() {
2151
+ const scheduler = this.engine.context.tryResolve(SystemSchedulerKey);
2152
+ if (!scheduler) return [];
2153
+ return scheduler.getAllSystems().map((sys) => ({
2154
+ name: sys.constructor.name,
2155
+ phase: sys.phase,
2156
+ priority: sys.priority,
2157
+ enabled: sys.enabled
2158
+ }));
2159
+ }
2160
+ /** Get disabled components/systems from error boundary. */
2161
+ getErrors() {
2162
+ const boundary = this.engine.context.tryResolve(ErrorBoundaryKey);
2163
+ if (!boundary) return { disabledSystems: [], disabledComponents: [] };
2164
+ const disabled = boundary.getDisabled();
2165
+ return {
2166
+ disabledSystems: disabled.systems.map(
2167
+ (s) => s.system.constructor.name
2168
+ ),
2169
+ disabledComponents: disabled.components.map((c) => ({
2170
+ entity: c.component.entity?.name ?? "unknown",
2171
+ component: c.component.constructor.name,
2172
+ error: c.error
2173
+ }))
2174
+ };
2175
+ }
2176
+ /** Create a new scene-scoped RNG instance using the current inspector seed policy. */
2177
+ createSceneRandom() {
2178
+ const seed = this.sceneSeedOverride ?? this.defaultSceneSeed ?? createDefaultRandomSeed();
2179
+ return createRandomService(seed);
2180
+ }
2181
+ /** Force every current and future scene RNG to the provided seed. */
2182
+ setSeed(seed) {
2183
+ const normalized = normalizeSeed(seed);
2184
+ this.sceneSeedOverride = normalized;
2185
+ for (const scene of this.engine.scenes.all) {
2186
+ this.resolveInternalRandom(scene)?.setSeed(normalized);
2187
+ }
2188
+ }
2189
+ /** @internal DebugPlugin installs a deterministic default seed through this hook. */
2190
+ setDefaultSceneSeed(seed) {
2191
+ this.defaultSceneSeed = seed === void 0 ? void 0 : normalizeSeed(seed);
2192
+ if (this.sceneSeedOverride !== void 0 || this.defaultSceneSeed === void 0) {
2193
+ return;
2194
+ }
2195
+ for (const scene of this.engine.scenes.all) {
2196
+ this.resolveInternalRandom(scene)?.setSeed(this.defaultSceneSeed);
2197
+ }
2198
+ }
2199
+ resolveInternalRandom(scene) {
2200
+ return scene._resolveScoped(RandomKey);
2201
+ }
2202
+ /** @internal DebugPlugin attaches the frozen-time controller through this hook. */
2203
+ attachTimeController(controller) {
2204
+ this.timeController = controller;
2205
+ }
2206
+ /** @internal Clear a previously attached time controller. */
2207
+ detachTimeController(controller) {
2208
+ if (!controller || this.timeController === controller) {
2209
+ this.timeController = null;
2210
+ }
2211
+ }
2212
+ /** @internal Enable or disable event log recording. */
2213
+ setEventLogEnabled(enabled) {
2214
+ if (this.eventLogEnabled === enabled) return;
2215
+ this.eventLogEnabled = enabled;
2216
+ if (enabled) {
2217
+ if (!this.detachBusTap && this.engine.events?.tap) {
2218
+ this.detachBusTap = this.engine.events.tap(this.busEventObserver);
2219
+ }
2220
+ } else {
2221
+ this.detachBusTap?.();
2222
+ this.detachBusTap = null;
2223
+ }
2224
+ for (const scene of this.engine.scenes.all) {
2225
+ if (enabled) {
2226
+ this.attachSceneEventObserver(scene);
2227
+ } else {
2228
+ this.detachSceneEventObserver(scene);
2229
+ }
2230
+ }
2231
+ }
2232
+ /** @internal Install entity-event observation for one scene. No-op if disabled. */
2233
+ attachSceneEventObserver(scene) {
2234
+ if (!this.eventLogEnabled) return;
2235
+ scene._setEntityEventObserver(this.sceneEventObserver);
2236
+ }
2237
+ /** @internal Clear entity-event observation for one scene. */
2238
+ detachSceneEventObserver(scene) {
2239
+ scene._setEntityEventObserver(void 0);
2240
+ }
2241
+ /** @internal Scene hooks forward entity events through this method. */
2242
+ recordEntityEvent(eventName, data, entity) {
2243
+ if (!this.eventLogEnabled) return;
2244
+ const scene = entity.tryScene;
2245
+ this.appendEvent(
2246
+ {
2247
+ frame: this.time.getFrame(),
2248
+ source: "entity",
2249
+ type: eventName,
2250
+ targetId: String(entity.id),
2251
+ payload: serializeEventPayload(data)
2252
+ },
2253
+ scene ? this.getSceneId(scene) : void 0
2254
+ );
2255
+ }
2256
+ /** @internal Engine teardown releases the event-bus tap through this hook. */
2257
+ dispose() {
2258
+ this.detachBusTap?.();
2259
+ this.detachBusTap = null;
2260
+ for (const scene of this.engine.scenes.all) {
2261
+ scene._setEntityEventObserver(void 0);
2262
+ }
2263
+ this.extensions.clear();
2264
+ }
2265
+ requireTimeController() {
2266
+ if (!this.timeController) {
2267
+ throw new Error(
2268
+ "Inspector.time requires DebugPlugin to be active."
2269
+ );
2270
+ }
2271
+ return this.timeController;
2272
+ }
2273
+ requireInputManager() {
2274
+ const input = this.engine.context.tryResolve(InputManagerRuntimeKey);
2275
+ if (!input) {
2276
+ throw new Error(
2277
+ "Inspector.input requires InputPlugin to be active."
2278
+ );
2279
+ }
2280
+ return input;
2281
+ }
2282
+ recordBusEvent(type, data) {
2283
+ if (!this.eventLogEnabled) return;
2284
+ this.appendEvent(
2285
+ {
2286
+ frame: this.time.getFrame(),
2287
+ source: "bus",
2288
+ type,
2289
+ payload: serializeEventPayload(data)
2290
+ },
2291
+ this.inferSceneIdFromPayload(data)
2292
+ );
2293
+ }
2294
+ appendEvent(entry, sceneId) {
2295
+ if (this.eventCapacity === 0) {
2296
+ this.flushMatchingWaiter(entry);
2297
+ return;
2298
+ }
2299
+ const logged = { entry, sceneId };
2300
+ if (this.eventLog.length < this.eventCapacity) {
2301
+ this.eventLog.push(logged);
2302
+ } else {
2303
+ this.eventLog[this.eventLogHead] = logged;
2304
+ this.eventLogHead = (this.eventLogHead + 1) % this.eventCapacity;
2305
+ }
2306
+ this.flushMatchingWaiter(entry);
2307
+ }
2308
+ /** Resolve waiters whose deadline has passed without a match. */
2309
+ expireDeadlineWaiters() {
2310
+ if (this.eventWaiters.size === 0) return;
2311
+ const frame = this.time.getFrame();
2312
+ for (const waiter of [...this.eventWaiters]) {
2313
+ if (waiter.deadlineFrame !== void 0 && frame > waiter.deadlineFrame) {
2314
+ this.eventWaiters.delete(waiter);
2315
+ waiter.reject(
2316
+ new Error(
2317
+ `Inspector.events.waitFor() timed out after ${waiter.withinFrames} frames.`
2318
+ )
2319
+ );
2320
+ }
2321
+ }
2322
+ }
2323
+ /** Resolve any waiter that matches the just-appended entry. */
2324
+ flushMatchingWaiter(entry) {
2325
+ if (this.eventWaiters.size === 0) return;
2326
+ for (const waiter of [...this.eventWaiters]) {
2327
+ if (this.eventMatches(entry, waiter.pattern, waiter.source)) {
2328
+ this.eventWaiters.delete(waiter);
2329
+ waiter.resolve(entry);
2330
+ }
2331
+ }
2332
+ }
2333
+ /**
2334
+ * Walk the ring buffer in chronological order. We avoid materializing the
2335
+ * ordered array on every event append; instead, every consumer that needs
2336
+ * order calls this helper.
2337
+ */
2338
+ iterateLog() {
2339
+ if (this.eventLog.length < this.eventCapacity || this.eventLogHead === 0) {
2340
+ return this.eventLog;
2341
+ }
2342
+ return [
2343
+ ...this.eventLog.slice(this.eventLogHead),
2344
+ ...this.eventLog.slice(0, this.eventLogHead)
2345
+ ];
2346
+ }
2347
+ findMatchingEvent(pattern, source) {
2348
+ for (const { entry } of this.iterateLog()) {
2349
+ if (this.eventMatches(entry, pattern, source)) {
2350
+ return { ...entry };
2351
+ }
2352
+ }
2353
+ return void 0;
2354
+ }
2355
+ eventMatches(entry, pattern, source) {
2356
+ if (source && entry.source !== source) return false;
2357
+ return typeof pattern === "string" ? entry.type === pattern : pattern.test(entry.type);
2358
+ }
2359
+ sceneToWorldSnapshot(scene) {
2360
+ const random = scene._resolveScoped(RandomKey);
2361
+ const physicsManager = this.engine.context.tryResolve(
2362
+ PhysicsWorldManagerRuntimeKey
2363
+ );
2364
+ return {
2365
+ id: this.getSceneId(scene),
2366
+ name: scene.name,
2367
+ paused: scene.isPaused,
2368
+ timeScale: scene.timeScale,
2369
+ seed: random?.getSeed() ?? 0,
2370
+ entities: this.getSceneEntities(scene),
2371
+ ui: this.buildUISnapshot(scene),
2372
+ physics: physicsManager?.getContext(scene)?.world.snapshot() ?? {
2373
+ bodies: [],
2374
+ contacts: []
2375
+ },
2376
+ events: this.getSceneEvents(scene)
2377
+ };
2378
+ }
2379
+ getSceneEntities(scene) {
2380
+ return [...scene.getEntities()].filter((entity) => !entity.isDestroyed).sort((a, b) => a.id - b.id).map((entity) => this.entityToWorldSnapshot(entity));
2381
+ }
2382
+ entityToWorldSnapshot(entity) {
2383
+ const transform = entity.has(Transform) ? entity.get(Transform) : void 0;
2384
+ const worldPosition = transform?.worldPosition;
2385
+ const worldScale = transform?.worldScale;
2386
+ const components = [...entity.getAll()].map((component) => this.componentToSnapshot(component)).sort((a, b) => a.type < b.type ? -1 : a.type > b.type ? 1 : 0);
2387
+ return {
2388
+ id: String(entity.id),
2389
+ type: entity.constructor.name,
2390
+ parent: entity.parent ? String(entity.parent.id) : null,
2391
+ transform: {
2392
+ x: worldPosition?.x ?? 0,
2393
+ y: worldPosition?.y ?? 0,
2394
+ rotation: transform?.worldRotation ?? 0,
2395
+ scaleX: worldScale?.x ?? 1,
2396
+ scaleY: worldScale?.y ?? 1
2397
+ },
2398
+ components
2399
+ };
2400
+ }
2401
+ componentToSnapshot(component) {
2402
+ return {
2403
+ type: component.constructor.name,
2404
+ state: typeof component.serialize === "function" ? trySerialize(component) ?? null : null
2405
+ };
2406
+ }
2407
+ buildUISnapshot(scene) {
2408
+ const roots = [...scene.getEntities()].filter((entity) => !entity.isDestroyed).flatMap(
2409
+ (entity) => [...entity.getAll()].filter(
2410
+ (component) => component.constructor.name === "UIPanel" && "_node" in component
2411
+ ).map(
2412
+ (component, index) => this.buildUINodeSnapshot(
2413
+ component._node,
2414
+ `entity-${entity.id}:UIPanel:${index}`
2415
+ )
2416
+ )
2417
+ );
2418
+ if (roots.length === 0) return null;
2419
+ if (roots.length === 1) {
2420
+ return { root: roots[0] };
2421
+ }
2422
+ return {
2423
+ root: {
2424
+ id: `scene-${this.getSceneId(scene)}:ui`,
2425
+ type: "UIRoot",
2426
+ layout: { x: 0, y: 0, width: 0, height: 0 },
2427
+ children: roots,
2428
+ state: null
2429
+ }
2430
+ };
2431
+ }
2432
+ buildUINodeSnapshot(node, id) {
2433
+ const layout = node.yogaNode?.getComputedLayout();
2434
+ const children = (node.children ?? []).map(
2435
+ (child, index) => this.buildUINodeSnapshot(child, `${id}/${index}`)
2436
+ );
2437
+ return {
2438
+ id,
2439
+ type: node.constructor.name,
2440
+ layout: {
2441
+ x: layout?.left ?? 0,
2442
+ y: layout?.top ?? 0,
2443
+ width: layout?.width ?? 0,
2444
+ height: layout?.height ?? 0
2445
+ },
2446
+ children,
2447
+ state: null
2448
+ };
2449
+ }
2450
+ buildCameraSnapshot() {
2451
+ const match = this.findTopmostCamera();
2452
+ if (!match) return null;
2453
+ const { scene, camera } = match;
2454
+ return {
2455
+ sceneId: this.getSceneId(scene),
2456
+ sceneName: scene.name,
2457
+ name: camera.cameraName ?? null,
2458
+ priority: camera.priority ?? 0,
2459
+ position: {
2460
+ x: camera.position.x,
2461
+ y: camera.position.y
2462
+ },
2463
+ zoom: camera.zoom,
2464
+ rotation: camera.rotation
2465
+ };
2466
+ }
2467
+ findTopmostCamera() {
2468
+ const stack = this.engine.scenes.all;
2469
+ for (let i = stack.length - 1; i >= 0; i--) {
2470
+ const scene = stack[i];
2471
+ if (!scene) continue;
2472
+ let highest;
2473
+ for (const entity of scene.getEntities()) {
2474
+ if (entity.isDestroyed) continue;
2475
+ for (const component of entity.getAll()) {
2476
+ if (component.constructor.name !== "CameraComponent") continue;
2477
+ const camera = component;
2478
+ if (camera.enabled && (!highest || (camera.priority ?? 0) > (highest.priority ?? 0))) {
2479
+ highest = camera;
2480
+ }
2481
+ }
2482
+ }
2483
+ if (highest) {
2484
+ return { scene, camera: highest };
2485
+ }
2486
+ }
2487
+ return void 0;
2488
+ }
2489
+ buildInputSnapshot() {
2490
+ const input = this.engine.context.tryResolve(InputManagerRuntimeKey);
2491
+ return input?.snapshotState() ?? {
2492
+ keys: [],
2493
+ actions: [],
2494
+ mouse: { x: 0, y: 0, buttons: [], down: false },
2495
+ pointers: [],
2496
+ gamepad: { buttons: [], axes: [] }
2497
+ };
2498
+ }
2499
+ getSceneEvents(scene) {
2500
+ const sceneId = this.getSceneId(scene);
2501
+ return this.iterateLog().filter((entry) => entry.sceneId === sceneId).map(({ entry }) => ({ ...entry }));
2502
+ }
2503
+ inferSceneIdFromPayload(data) {
2504
+ if (!data || typeof data !== "object") return void 0;
2505
+ const record = data;
2506
+ const scene = this.extractScene(record["scene"]) ?? this.extractSceneFromEntity(record["entity"]) ?? this.extractSceneFromEntity(record["oldScene"]) ?? this.extractSceneFromEntity(record["newScene"]);
2507
+ return scene ? this.getSceneId(scene) : void 0;
2508
+ }
2509
+ extractScene(value) {
2510
+ if (!value || typeof value !== "object") return void 0;
2511
+ return this.engine.scenes.all.find((scene) => scene === value);
2512
+ }
2513
+ extractSceneFromEntity(value) {
2514
+ if (!value || typeof value !== "object") return void 0;
2515
+ const maybeEntity = value;
2516
+ return maybeEntity.tryScene ?? this.extractScene(value);
2517
+ }
2518
+ findActiveEntity(name) {
2519
+ return this.engine.scenes.active?.findEntity(name);
2520
+ }
2521
+ findComponentByName(entityName, componentClass) {
2522
+ const entity = this.findActiveEntity(entityName);
2523
+ if (!entity) return void 0;
2524
+ for (const comp of entity.getAll()) {
2525
+ if (comp.constructor.name === componentClass) return comp;
2526
+ }
2527
+ return void 0;
2528
+ }
2529
+ entityToQuerySnapshot(entity) {
2530
+ const transform = this.getTransform(entity);
2531
+ const snapshot = {
2532
+ id: entity.id,
2533
+ name: entity.name,
2534
+ tags: [...entity.tags].sort((a, b) => a < b ? -1 : a > b ? 1 : 0),
2535
+ components: [...entity.getAll()].map((component) => component.constructor.name).sort((a, b) => a < b ? -1 : a > b ? 1 : 0)
2536
+ };
2537
+ if (transform) {
2538
+ snapshot.position = {
2539
+ x: transform.position.x,
2540
+ y: transform.position.y
2541
+ };
2542
+ }
2543
+ return snapshot;
2544
+ }
2545
+ getTransform(entity) {
2546
+ return entity.has(Transform) ? entity.get(Transform) : void 0;
2547
+ }
2548
+ serializeComponentOwnProperties(comp) {
2549
+ const result = {};
2550
+ for (const key of Object.getOwnPropertyNames(comp)) {
2551
+ if (key === "entity") continue;
2552
+ if (key.startsWith("_")) continue;
2553
+ const value = comp[key];
2554
+ if (!isSerializableValue(value)) continue;
2555
+ result[key] = value;
2556
+ }
2557
+ return result;
2558
+ }
2559
+ countEntities() {
2560
+ let count = 0;
2561
+ for (const scene of this.engine.scenes.all) {
2562
+ for (const entity of scene.getEntities()) {
2563
+ if (!entity.isDestroyed) count++;
2564
+ }
2565
+ }
2566
+ return count;
2567
+ }
2568
+ getSceneId(scene) {
2569
+ let id = this.sceneIds.get(scene);
2570
+ if (!id) {
2571
+ this.nextSceneId++;
2572
+ id = `scene-${this.nextSceneId}`;
2573
+ this.sceneIds.set(scene, id);
2574
+ }
2575
+ return id;
2576
+ }
2577
+ assertNonNegativeInteger(value, name) {
2578
+ if (!Number.isInteger(value) || value < 0) {
2579
+ throw new Error(`${name} requires a non-negative integer.`);
2580
+ }
2581
+ }
2582
+ assertNonEmptyString(value, name) {
2583
+ if (value.trim().length === 0) {
2584
+ throw new Error(`${name} requires a non-empty string.`);
2585
+ }
2586
+ }
2587
+ };
2588
+ function isSerializableValue(value) {
2589
+ if (value === null || value === void 0) return true;
2590
+ const t = typeof value;
2591
+ if (t === "function") return false;
2592
+ if (t !== "object") return true;
2593
+ if (Array.isArray(value)) return true;
2594
+ const proto = Object.getPrototypeOf(value);
2595
+ return proto === Object.prototype || proto === null;
2596
+ }
2597
+ __name(isSerializableValue, "isSerializableValue");
2598
+ function safeClone(value) {
2599
+ try {
2600
+ return JSON.parse(JSON.stringify(value));
2601
+ } catch {
2602
+ return void 0;
2603
+ }
2604
+ }
2605
+ __name(safeClone, "safeClone");
2606
+ function trySerialize(component) {
2607
+ try {
2608
+ return safeClone(component.serialize?.());
2609
+ } catch {
2610
+ return void 0;
2611
+ }
2612
+ }
2613
+ __name(trySerialize, "trySerialize");
2614
+ function serializeEventPayload(payload) {
2615
+ if (payload === void 0) return null;
2616
+ const cloned = safeClone(payload);
2617
+ return cloned === void 0 ? { _unserializable: true } : cloned;
2618
+ }
2619
+ __name(serializeEventPayload, "serializeEventPayload");
2620
+ function stableStringify(value) {
2621
+ return JSON.stringify(sortJsonValue(value));
2622
+ }
2623
+ __name(stableStringify, "stableStringify");
2624
+ function sortJsonValue(value) {
2625
+ if (Array.isArray(value)) {
2626
+ return value.map((item) => sortJsonValue(item));
2627
+ }
2628
+ if (value && typeof value === "object") {
2629
+ const entries = Object.entries(value).sort(
2630
+ ([left], [right]) => left < right ? -1 : left > right ? 1 : 0
2631
+ );
2632
+ const result = {};
2633
+ for (const [key, child] of entries) {
2634
+ result[key] = sortJsonValue(child);
2635
+ }
2636
+ return result;
2637
+ }
2638
+ return value;
2639
+ }
2640
+ __name(sortJsonValue, "sortJsonValue");
2641
+ function decodeBase64(base64) {
2642
+ if (typeof atob === "function") {
2643
+ const binary = atob(base64);
2644
+ const bytes = new Uint8Array(binary.length);
2645
+ for (let i = 0; i < binary.length; i++) {
2646
+ bytes[i] = binary.charCodeAt(i);
2647
+ }
2648
+ return bytes;
2649
+ }
2650
+ const bufferCtor = globalThis.Buffer;
2651
+ if (bufferCtor) {
2652
+ return bufferCtor.from(base64, "base64");
2653
+ }
2654
+ throw new Error("Inspector.capture.png() is not supported in this environment.");
2655
+ }
2656
+ __name(decodeBase64, "decodeBase64");
2657
+
2658
+ // src/Scene.ts
2659
+ var Scene = class {
2660
+ static {
2661
+ __name(this, "Scene");
2662
+ }
2663
+ /** Whether scenes below this one in the stack should be paused. Default: true. */
2664
+ pauseBelow = true;
2665
+ /** Whether scenes below this one should still render. Default: false. */
2666
+ transparentBelow = false;
2667
+ /** Asset handles to load before onEnter(). Override in subclasses. */
2668
+ preload;
2669
+ /** Default transition used when this scene is the destination of a push/pop/replace. */
2670
+ defaultTransition;
2671
+ /** Manual pause flag. Set by game code to pause this scene regardless of stack position. */
2672
+ paused = false;
2673
+ /** Time scale multiplier for this scene. 1.0 = normal, 0.5 = half speed. Default: 1. */
2674
+ timeScale = 1;
2675
+ entities = /* @__PURE__ */ new Set();
2676
+ destroyQueue = [];
2677
+ _context;
2678
+ entityCallbacks;
2679
+ queryCache;
2680
+ bus;
2681
+ _entityEventHandlers;
2682
+ _entityEventObserver;
2683
+ _scopedServices;
2684
+ /** Access the EngineContext. */
2685
+ get context() {
2686
+ return this._context;
2687
+ }
2688
+ /** Whether this scene is effectively paused (manual pause or paused by stack). */
2689
+ get isPaused() {
2690
+ if (this.paused) return true;
2691
+ const sm = this._context?.tryResolve(SceneManagerKey);
2692
+ if (!sm) return false;
2693
+ const stack = sm.all;
2694
+ const idx = stack.indexOf(this);
2695
+ if (idx === -1) return false;
2696
+ for (let i = idx + 1; i < stack.length; i++) {
2697
+ if (stack[i].pauseBelow) return true;
2698
+ }
2699
+ return false;
2700
+ }
2701
+ /** Whether a scene transition is currently running. */
2702
+ get isTransitioning() {
2703
+ const sm = this._context?.tryResolve(SceneManagerKey);
2704
+ return sm?.isTransitioning ?? false;
2705
+ }
2706
+ /** Convenience accessor for the AssetManager. */
2707
+ get assets() {
2708
+ return this._context.resolve(AssetManagerKey);
2709
+ }
2710
+ /**
2711
+ * Lazy proxy-based service resolution. Can be used at field-declaration time:
2712
+ * ```ts
2713
+ * readonly layers = this.service(RenderLayerManagerKey);
2714
+ * ```
2715
+ * The actual resolution is deferred until first property access.
2716
+ */
2717
+ service(key) {
2718
+ let resolved;
2719
+ return new Proxy({}, {
2720
+ get: /* @__PURE__ */ __name((_target, prop) => {
2721
+ resolved ??= this._context.resolve(key);
2722
+ const value = resolved[prop];
2723
+ return typeof value === "function" ? value.bind(resolved) : value;
2724
+ }, "get"),
2725
+ set: /* @__PURE__ */ __name((_target, prop, value) => {
2726
+ resolved ??= this._context.resolve(key);
2727
+ resolved[prop] = value;
2728
+ return true;
2729
+ }, "set")
2730
+ });
2731
+ }
2732
+ spawn(nameOrBlueprintOrClass, params) {
2733
+ if (typeof nameOrBlueprintOrClass === "function") {
2734
+ const entity2 = new nameOrBlueprintOrClass();
2735
+ entity2._setScene(this, this.entityCallbacks);
2736
+ this.entities.add(entity2);
2737
+ this.bus?.emit("entity:created", { entity: entity2 });
2738
+ entity2.setup?.(params);
2739
+ return entity2;
1832
2740
  }
1833
2741
  const isBlueprint = typeof nameOrBlueprintOrClass === "object" && nameOrBlueprintOrClass !== null && "build" in nameOrBlueprintOrClass;
1834
2742
  const name = isBlueprint ? nameOrBlueprintOrClass.name : nameOrBlueprintOrClass;
@@ -1918,6 +2826,14 @@ var Scene = class {
1918
2826
  }
1919
2827
  }
1920
2828
  }
2829
+ /**
2830
+ * Observe entity-scoped event emissions after they dispatch locally and
2831
+ * bubble to the scene. Tooling only; game code should keep using `on()`.
2832
+ * @internal
2833
+ */
2834
+ _observeEntityEvent(eventName, data, entity) {
2835
+ this._entityEventObserver?.(eventName, data, entity);
2836
+ }
1921
2837
  // ---- Internal methods ----
1922
2838
  /**
1923
2839
  * Register a scene-scoped service. Called from a plugin's `beforeEnter`
@@ -1929,6 +2845,13 @@ var Scene = class {
1929
2845
  this._scopedServices ??= /* @__PURE__ */ new Map();
1930
2846
  this._scopedServices.set(key.id, value);
1931
2847
  }
2848
+ /**
2849
+ * Install or clear a tooling-only observer for bubbled entity events.
2850
+ * @internal
2851
+ */
2852
+ _setEntityEventObserver(observer) {
2853
+ this._entityEventObserver = observer;
2854
+ }
1932
2855
  /**
1933
2856
  * Resolve a scene-scoped service, or `undefined` if none was registered.
1934
2857
  * @internal
@@ -1995,6 +2918,128 @@ var Scene = class {
1995
2918
  }
1996
2919
  };
1997
2920
 
2921
+ // src/Process.ts
2922
+ var Process = class _Process {
2923
+ static {
2924
+ __name(this, "Process");
2925
+ }
2926
+ // eslint-disable-next-line @typescript-eslint/no-invalid-void-type
2927
+ updateFn;
2928
+ onCompleteFn;
2929
+ duration;
2930
+ loop;
2931
+ /** Tags for filtering/grouping. */
2932
+ tags;
2933
+ elapsed = 0;
2934
+ _completed = false;
2935
+ _paused = false;
2936
+ _cancelled = false;
2937
+ resolvePromise;
2938
+ /** Create a timer that fires `onComplete` after `duration` ms. */
2939
+ static delay(duration, onComplete, tags) {
2940
+ const opts = { duration };
2941
+ if (onComplete !== void 0) opts.onComplete = onComplete;
2942
+ if (tags !== void 0) opts.tags = tags;
2943
+ return new _Process(opts);
2944
+ }
2945
+ constructor(options) {
2946
+ this.updateFn = options.update ?? (() => {
2947
+ });
2948
+ this.onCompleteFn = options.onComplete;
2949
+ this.duration = options.duration;
2950
+ this.loop = options.loop ?? false;
2951
+ this.tags = options.tags ?? [];
2952
+ }
2953
+ /** Whether the process has completed. */
2954
+ get completed() {
2955
+ return this._completed;
2956
+ }
2957
+ /** Whether the process is paused. */
2958
+ get paused() {
2959
+ return this._paused;
2960
+ }
2961
+ /** Pause the process. */
2962
+ pause() {
2963
+ this._paused = true;
2964
+ }
2965
+ /** Resume the process. */
2966
+ resume() {
2967
+ this._paused = false;
2968
+ }
2969
+ /** Cancel the process. */
2970
+ cancel() {
2971
+ this._cancelled = true;
2972
+ this._completed = true;
2973
+ this.resolvePromise?.();
2974
+ }
2975
+ /** Returns a promise that resolves when the process completes or is cancelled. */
2976
+ toPromise() {
2977
+ if (this._completed) return Promise.resolve();
2978
+ return new Promise((resolve) => {
2979
+ this.resolvePromise = resolve;
2980
+ });
2981
+ }
2982
+ /**
2983
+ * Advance the process by dt milliseconds.
2984
+ * @internal
2985
+ */
2986
+ _update(dt) {
2987
+ if (this._completed || this._paused || this._cancelled) return;
2988
+ this.elapsed += dt;
2989
+ if (this.duration !== void 0 && this.elapsed >= this.duration) {
2990
+ const result2 = this.updateFn(dt, this.elapsed);
2991
+ if (this.loop && result2 !== true) {
2992
+ this.elapsed = this.elapsed % this.duration;
2993
+ return;
2994
+ }
2995
+ this.complete();
2996
+ return;
2997
+ }
2998
+ const result = this.updateFn(dt, this.elapsed);
2999
+ if (result === true) {
3000
+ if (this.loop) {
3001
+ this.elapsed = 0;
3002
+ return;
3003
+ }
3004
+ this.complete();
3005
+ }
3006
+ }
3007
+ /**
3008
+ * Reset the process to its initial state so it can be re-run.
3009
+ * @internal Used by Sequence for loop/repeat with direct instances.
3010
+ */
3011
+ _reset() {
3012
+ this.elapsed = 0;
3013
+ this._completed = false;
3014
+ this._paused = false;
3015
+ this._cancelled = false;
3016
+ delete this.resolvePromise;
3017
+ }
3018
+ complete() {
3019
+ this._completed = true;
3020
+ this.onCompleteFn?.();
3021
+ this.resolvePromise?.();
3022
+ }
3023
+ };
3024
+ var easeLinear = /* @__PURE__ */ __name((t) => t, "easeLinear");
3025
+ var easeInQuad = /* @__PURE__ */ __name((t) => t * t, "easeInQuad");
3026
+ var easeOutQuad = /* @__PURE__ */ __name((t) => t * (2 - t), "easeOutQuad");
3027
+ var easeInOutQuad = /* @__PURE__ */ __name((t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, "easeInOutQuad");
3028
+ var easeOutBounce = /* @__PURE__ */ __name((t) => {
3029
+ if (t < 1 / 2.75) {
3030
+ return 7.5625 * t * t;
3031
+ } else if (t < 2 / 2.75) {
3032
+ const t2 = t - 1.5 / 2.75;
3033
+ return 7.5625 * t2 * t2 + 0.75;
3034
+ } else if (t < 2.5 / 2.75) {
3035
+ const t2 = t - 2.25 / 2.75;
3036
+ return 7.5625 * t2 * t2 + 0.9375;
3037
+ } else {
3038
+ const t2 = t - 2.625 / 2.75;
3039
+ return 7.5625 * t2 * t2 + 0.984375;
3040
+ }
3041
+ }, "easeOutBounce");
3042
+
1998
3043
  // src/LoadingScene.ts
1999
3044
  var LoadingScene = class extends Scene {
2000
3045
  static {
@@ -2019,6 +3064,7 @@ var LoadingScene = class extends Scene {
2019
3064
  _active = true;
2020
3065
  _continueRequested = false;
2021
3066
  _continueGate;
3067
+ _pendingWaits = /* @__PURE__ */ new Set();
2022
3068
  // Bumped on every `_run` attempt. `AssetManager.loadAll` uses `Promise.all`
2023
3069
  // under the hood, so individual loaders from a failed attempt can still
2024
3070
  // resolve and fire `onProgress` after the attempt rejects. Without this
@@ -2073,28 +3119,32 @@ var LoadingScene = class extends Scene {
2073
3119
  onExit() {
2074
3120
  this._active = false;
2075
3121
  this._continueGate?.();
3122
+ for (const wait of this._pendingWaits) {
3123
+ wait.cancel();
3124
+ }
3125
+ this._pendingWaits.clear();
2076
3126
  }
2077
3127
  async _run() {
2078
- await new Promise((resolve) => setTimeout(resolve, 0));
3128
+ await Promise.resolve();
2079
3129
  if (!this._active) return;
2080
3130
  const attempt = ++this._attempt;
2081
3131
  const target = typeof this.target === "function" ? this.target() : this.target;
2082
- const startedAt = performance.now();
2083
3132
  const bus = this.context.resolve(EventBusKey);
3133
+ const minDuration = this._createEngineTimeDelay(this.minDuration);
2084
3134
  try {
2085
3135
  await this.assets.loadAll(target.preload ?? [], (ratio) => {
2086
3136
  if (!this._active || attempt !== this._attempt) return;
2087
3137
  this._progress = ratio;
2088
3138
  bus.emit("scene:loading:progress", { scene: this, ratio });
2089
3139
  });
2090
- if (!this._active || attempt !== this._attempt) return;
2091
- const elapsed = performance.now() - startedAt;
2092
- const remaining = this.minDuration - elapsed;
2093
- if (remaining > 0) {
2094
- await new Promise((resolve) => setTimeout(resolve, remaining));
2095
- if (!this._active || attempt !== this._attempt) return;
3140
+ if (!this._active || attempt !== this._attempt) {
3141
+ minDuration.cancel();
3142
+ return;
2096
3143
  }
3144
+ await minDuration.promise;
3145
+ if (!this._active || attempt !== this._attempt) return;
2097
3146
  } catch (err) {
3147
+ minDuration.cancel();
2098
3148
  if (!this._active || attempt !== this._attempt) return;
2099
3149
  const error = err instanceof Error ? err : new Error(String(err));
2100
3150
  this._started = false;
@@ -2118,6 +3168,26 @@ var LoadingScene = class extends Scene {
2118
3168
  this.transition ? { transition: this.transition } : void 0
2119
3169
  );
2120
3170
  }
3171
+ _createEngineTimeDelay(ms) {
3172
+ if (ms <= 0) {
3173
+ return {
3174
+ promise: Promise.resolve(),
3175
+ cancel: /* @__PURE__ */ __name(() => {
3176
+ }, "cancel")
3177
+ };
3178
+ }
3179
+ const wait = Process.delay(ms);
3180
+ this._pendingWaits.add(wait);
3181
+ this.context.resolve(ProcessSystemKey).add(wait);
3182
+ return {
3183
+ promise: wait.toPromise().finally(() => {
3184
+ this._pendingWaits.delete(wait);
3185
+ }),
3186
+ cancel: /* @__PURE__ */ __name(() => {
3187
+ wait.cancel();
3188
+ }, "cancel")
3189
+ };
3190
+ }
2121
3191
  };
2122
3192
 
2123
3193
  // src/SceneTransition.ts
@@ -2526,174 +3596,52 @@ var SceneManager = class {
2526
3596
  toScene: run.toScene
2527
3597
  };
2528
3598
  }
2529
- _snapshotPauseStates() {
2530
- return new Map(
2531
- this.stack.map((scene) => [scene, scene.isPaused])
2532
- );
2533
- }
2534
- _assertNotMutating(method) {
2535
- if (this._mutationDepth === 0) return;
2536
- throw new Error(
2537
- `SceneManager.${method}() called reentrantly from a scene lifecycle hook (onEnter/onExit/onPause/onResume or a beforeEnter/afterExit hook). Defer the call outside the hook, e.g. via queueMicrotask() or from a component update().`
2538
- );
2539
- }
2540
- async _withMutation(work) {
2541
- this._mutationDepth++;
2542
- try {
2543
- return await work();
2544
- } finally {
2545
- this._mutationDepth--;
2546
- }
2547
- }
2548
- _withMutationSync(work) {
2549
- this._mutationDepth++;
2550
- try {
2551
- return work();
2552
- } finally {
2553
- this._mutationDepth--;
2554
- }
2555
- }
2556
- /** Fire onPause() for scenes that transitioned from not-paused to paused. */
2557
- _firePauseTransitions(wasPaused) {
2558
- for (const scene of this.stack) {
2559
- const was = wasPaused.get(scene) ?? false;
2560
- if (scene.isPaused && !was) {
2561
- scene.onPause?.();
2562
- }
2563
- }
2564
- }
2565
- /** Fire onResume() for scenes that transitioned from paused to not-paused. */
2566
- _fireResumeTransitions(wasPaused) {
2567
- for (const scene of this.stack) {
2568
- const was = wasPaused.get(scene) ?? false;
2569
- if (!scene.isPaused && was) {
2570
- scene.onResume?.();
2571
- }
2572
- }
2573
- }
2574
- };
2575
-
2576
- // src/Process.ts
2577
- var Process = class _Process {
2578
- static {
2579
- __name(this, "Process");
2580
- }
2581
- // eslint-disable-next-line @typescript-eslint/no-invalid-void-type
2582
- updateFn;
2583
- onCompleteFn;
2584
- duration;
2585
- loop;
2586
- /** Tags for filtering/grouping. */
2587
- tags;
2588
- elapsed = 0;
2589
- _completed = false;
2590
- _paused = false;
2591
- _cancelled = false;
2592
- resolvePromise;
2593
- /** Create a timer that fires `onComplete` after `duration` ms. */
2594
- static delay(duration, onComplete, tags) {
2595
- const opts = { duration };
2596
- if (onComplete !== void 0) opts.onComplete = onComplete;
2597
- if (tags !== void 0) opts.tags = tags;
2598
- return new _Process(opts);
2599
- }
2600
- constructor(options) {
2601
- this.updateFn = options.update ?? (() => {
2602
- });
2603
- this.onCompleteFn = options.onComplete;
2604
- this.duration = options.duration;
2605
- this.loop = options.loop ?? false;
2606
- this.tags = options.tags ?? [];
2607
- }
2608
- /** Whether the process has completed. */
2609
- get completed() {
2610
- return this._completed;
2611
- }
2612
- /** Whether the process is paused. */
2613
- get paused() {
2614
- return this._paused;
2615
- }
2616
- /** Pause the process. */
2617
- pause() {
2618
- this._paused = true;
2619
- }
2620
- /** Resume the process. */
2621
- resume() {
2622
- this._paused = false;
3599
+ _snapshotPauseStates() {
3600
+ return new Map(
3601
+ this.stack.map((scene) => [scene, scene.isPaused])
3602
+ );
2623
3603
  }
2624
- /** Cancel the process. */
2625
- cancel() {
2626
- this._cancelled = true;
2627
- this._completed = true;
2628
- this.resolvePromise?.();
3604
+ _assertNotMutating(method) {
3605
+ if (this._mutationDepth === 0) return;
3606
+ throw new Error(
3607
+ `SceneManager.${method}() called reentrantly from a scene lifecycle hook (onEnter/onExit/onPause/onResume or a beforeEnter/afterExit hook). Defer the call outside the hook, e.g. via queueMicrotask() or from a component update().`
3608
+ );
2629
3609
  }
2630
- /** Returns a promise that resolves when the process completes or is cancelled. */
2631
- toPromise() {
2632
- if (this._completed) return Promise.resolve();
2633
- return new Promise((resolve) => {
2634
- this.resolvePromise = resolve;
2635
- });
3610
+ async _withMutation(work) {
3611
+ this._mutationDepth++;
3612
+ try {
3613
+ return await work();
3614
+ } finally {
3615
+ this._mutationDepth--;
3616
+ }
2636
3617
  }
2637
- /**
2638
- * Advance the process by dt milliseconds.
2639
- * @internal
2640
- */
2641
- _update(dt) {
2642
- if (this._completed || this._paused || this._cancelled) return;
2643
- this.elapsed += dt;
2644
- if (this.duration !== void 0 && this.elapsed >= this.duration) {
2645
- const result2 = this.updateFn(dt, this.elapsed);
2646
- if (this.loop && result2 !== true) {
2647
- this.elapsed = this.elapsed % this.duration;
2648
- return;
2649
- }
2650
- this.complete();
2651
- return;
3618
+ _withMutationSync(work) {
3619
+ this._mutationDepth++;
3620
+ try {
3621
+ return work();
3622
+ } finally {
3623
+ this._mutationDepth--;
2652
3624
  }
2653
- const result = this.updateFn(dt, this.elapsed);
2654
- if (result === true) {
2655
- if (this.loop) {
2656
- this.elapsed = 0;
2657
- return;
3625
+ }
3626
+ /** Fire onPause() for scenes that transitioned from not-paused to paused. */
3627
+ _firePauseTransitions(wasPaused) {
3628
+ for (const scene of this.stack) {
3629
+ const was = wasPaused.get(scene) ?? false;
3630
+ if (scene.isPaused && !was) {
3631
+ scene.onPause?.();
2658
3632
  }
2659
- this.complete();
2660
3633
  }
2661
3634
  }
2662
- /**
2663
- * Reset the process to its initial state so it can be re-run.
2664
- * @internal Used by Sequence for loop/repeat with direct instances.
2665
- */
2666
- _reset() {
2667
- this.elapsed = 0;
2668
- this._completed = false;
2669
- this._paused = false;
2670
- this._cancelled = false;
2671
- delete this.resolvePromise;
2672
- }
2673
- complete() {
2674
- this._completed = true;
2675
- this.onCompleteFn?.();
2676
- this.resolvePromise?.();
3635
+ /** Fire onResume() for scenes that transitioned from paused to not-paused. */
3636
+ _fireResumeTransitions(wasPaused) {
3637
+ for (const scene of this.stack) {
3638
+ const was = wasPaused.get(scene) ?? false;
3639
+ if (!scene.isPaused && was) {
3640
+ scene.onResume?.();
3641
+ }
3642
+ }
2677
3643
  }
2678
3644
  };
2679
- var easeLinear = /* @__PURE__ */ __name((t) => t, "easeLinear");
2680
- var easeInQuad = /* @__PURE__ */ __name((t) => t * t, "easeInQuad");
2681
- var easeOutQuad = /* @__PURE__ */ __name((t) => t * (2 - t), "easeOutQuad");
2682
- var easeInOutQuad = /* @__PURE__ */ __name((t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t, "easeInOutQuad");
2683
- var easeOutBounce = /* @__PURE__ */ __name((t) => {
2684
- if (t < 1 / 2.75) {
2685
- return 7.5625 * t * t;
2686
- } else if (t < 2 / 2.75) {
2687
- const t2 = t - 1.5 / 2.75;
2688
- return 7.5625 * t2 * t2 + 0.75;
2689
- } else if (t < 2.5 / 2.75) {
2690
- const t2 = t - 2.25 / 2.75;
2691
- return 7.5625 * t2 * t2 + 0.9375;
2692
- } else {
2693
- const t2 = t - 2.625 / 2.75;
2694
- return 7.5625 * t2 * t2 + 0.984375;
2695
- }
2696
- }, "easeOutBounce");
2697
3645
 
2698
3646
  // src/Tween.ts
2699
3647
  var Tween = {
@@ -2920,7 +3868,9 @@ var ProcessSlot = class {
2920
3868
  };
2921
3869
 
2922
3870
  // src/ProcessComponent.ts
2923
- var ProcessComponent = class extends Component {
3871
+ var _ProcessComponent_decorators, _init2, _a2;
3872
+ _ProcessComponent_decorators = [serializable];
3873
+ var ProcessComponent = class extends (_a2 = Component) {
2924
3874
  static {
2925
3875
  __name(this, "ProcessComponent");
2926
3876
  }
@@ -2990,10 +3940,18 @@ var ProcessComponent = class extends Component {
2990
3940
  onDestroy() {
2991
3941
  this.cancel();
2992
3942
  }
3943
+ serialize() {
3944
+ return null;
3945
+ }
2993
3946
  };
3947
+ _init2 = __decoratorStart(_a2);
3948
+ ProcessComponent = __decorateElement(_init2, 0, "ProcessComponent", _ProcessComponent_decorators, ProcessComponent);
3949
+ __runInitializers(_init2, 1, ProcessComponent);
2994
3950
 
2995
3951
  // src/KeyframeAnimator.ts
2996
- var KeyframeAnimator = class extends Component {
3952
+ var _KeyframeAnimator_decorators, _init3, _a3;
3953
+ _KeyframeAnimator_decorators = [serializable];
3954
+ var KeyframeAnimator = class extends (_a3 = Component) {
2997
3955
  static {
2998
3956
  __name(this, "KeyframeAnimator");
2999
3957
  }
@@ -3045,6 +4003,9 @@ var KeyframeAnimator = class extends Component {
3045
4003
  onDestroy() {
3046
4004
  this.stopAll();
3047
4005
  }
4006
+ serialize() {
4007
+ return null;
4008
+ }
3048
4009
  stopInternal(name, complete) {
3049
4010
  const process = this.active.get(name);
3050
4011
  if (!process) return;
@@ -3053,6 +4014,9 @@ var KeyframeAnimator = class extends Component {
3053
4014
  this.defs[name]?.onExit?.(complete);
3054
4015
  }
3055
4016
  };
4017
+ _init3 = __decoratorStart(_a3);
4018
+ KeyframeAnimator = __decorateElement(_init3, 0, "KeyframeAnimator", _KeyframeAnimator_decorators, KeyframeAnimator);
4019
+ __runInitializers(_init3, 1, KeyframeAnimator);
3056
4020
 
3057
4021
  // src/Sequence.ts
3058
4022
  var Sequence = class {
@@ -3204,36 +4168,94 @@ var ProcessSystem = class extends System {
3204
4168
  /** Global time scale multiplier. Stacks multiplicatively with per-scene timeScale. */
3205
4169
  timeScale = 1;
3206
4170
  sceneManager;
3207
- sceneProcesses = /* @__PURE__ */ new Set();
4171
+ globalProcesses = /* @__PURE__ */ new Set();
4172
+ scenePools = /* @__PURE__ */ new Map();
4173
+ _unregisterSceneHook = null;
3208
4174
  onRegister(context) {
3209
4175
  this.sceneManager = context.resolve(SceneManagerKey);
4176
+ const hooks = context.tryResolve(SceneHookRegistryKey);
4177
+ this._unregisterSceneHook = hooks?.register({
4178
+ afterExit: /* @__PURE__ */ __name((scene) => this.cancelForScene(scene), "afterExit")
4179
+ }) ?? null;
4180
+ }
4181
+ onUnregister() {
4182
+ this._unregisterSceneHook?.();
4183
+ this._unregisterSceneHook = null;
4184
+ for (const p of this.globalProcesses) {
4185
+ if (!p.completed) p.cancel();
4186
+ }
4187
+ this.globalProcesses.clear();
4188
+ for (const pool of this.scenePools.values()) {
4189
+ for (const p of pool) {
4190
+ if (!p.completed) p.cancel();
4191
+ }
4192
+ }
4193
+ this.scenePools.clear();
3210
4194
  }
3211
- /** Add a scene-level process (not tied to any entity). */
4195
+ /**
4196
+ * Add an engine-global process. Ticked under the global timeScale only;
4197
+ * NOT gated by per-scene pause or scaled by per-scene timeScale. Use this
4198
+ * for cross-scene effects (e.g. screen-scope filter fades on `app.stage`)
4199
+ * or processes that have no owning scene.
4200
+ */
3212
4201
  add(process) {
3213
- this.sceneProcesses.add(process);
4202
+ this.globalProcesses.add(process);
4203
+ return process;
4204
+ }
4205
+ /**
4206
+ * Add a process bound to a specific scene's lifecycle. Ticked only while
4207
+ * the scene is active (not paused) and scaled by the scene's `timeScale`,
4208
+ * exactly like an entity-owned `ProcessComponent`. Use this for layer or
4209
+ * scene-scope effect fades that should pause with the scene.
4210
+ */
4211
+ addForScene(scene, process) {
4212
+ let pool = this.scenePools.get(scene);
4213
+ if (!pool) {
4214
+ pool = /* @__PURE__ */ new Set();
4215
+ this.scenePools.set(scene, pool);
4216
+ }
4217
+ pool.add(process);
3214
4218
  return process;
3215
4219
  }
3216
- /** Cancel scene-level processes, optionally by tag. */
4220
+ /** Cancel engine-global processes, optionally by tag. */
3217
4221
  cancel(tag) {
3218
- for (const p of this.sceneProcesses) {
4222
+ for (const p of this.globalProcesses) {
3219
4223
  if (tag === void 0 || p.tags.includes(tag)) {
3220
4224
  p.cancel();
4225
+ this.globalProcesses.delete(p);
3221
4226
  }
3222
4227
  }
3223
- if (tag === void 0) {
3224
- this.sceneProcesses.clear();
4228
+ }
4229
+ /** Cancel every scene-bound process for `scene`, optionally by tag. */
4230
+ cancelForScene(scene, tag) {
4231
+ const pool = this.scenePools.get(scene);
4232
+ if (!pool) return;
4233
+ for (const p of pool) {
4234
+ if (tag === void 0 || p.tags.includes(tag)) {
4235
+ p.cancel();
4236
+ pool.delete(p);
4237
+ }
3225
4238
  }
4239
+ if (pool.size === 0) this.scenePools.delete(scene);
3226
4240
  }
3227
4241
  update(dt) {
3228
4242
  const globalScaledDt = dt * this.timeScale;
3229
- for (const p of this.sceneProcesses) {
4243
+ for (const p of this.globalProcesses) {
3230
4244
  p._update(globalScaledDt);
3231
4245
  if (p.completed) {
3232
- this.sceneProcesses.delete(p);
4246
+ this.globalProcesses.delete(p);
3233
4247
  }
3234
4248
  }
3235
4249
  for (const scene of this.sceneManager.activeScenes) {
3236
4250
  const effectiveDt = globalScaledDt * scene.timeScale;
4251
+ const pool = this.scenePools.get(scene);
4252
+ if (pool) {
4253
+ for (const p of pool) {
4254
+ p._update(effectiveDt);
4255
+ if (p.completed) pool.delete(p);
4256
+ }
4257
+ if (pool.size === 0) this.scenePools.delete(scene);
4258
+ }
3237
4259
  for (const entity of scene.getEntities()) {
3238
4260
  if (entity.isDestroyed) continue;
3239
4261
  const pc = entity.tryGet(ProcessComponent);
@@ -3244,145 +4266,45 @@ var ProcessSystem = class extends System {
3244
4266
  }
3245
4267
  };
3246
4268
 
3247
- // src/Inspector.ts
3248
- var Inspector = class {
3249
- static {
3250
- __name(this, "Inspector");
3251
- }
3252
- engine;
3253
- constructor(engine) {
3254
- this.engine = engine;
3255
- }
3256
- /** Full state snapshot (serializable). */
3257
- snapshot() {
3258
- return {
3259
- frameCount: this.engine.loop.frameCount,
3260
- sceneStack: this.getSceneStack(),
3261
- entityCount: this.countEntities(),
3262
- systemCount: this.getSystems().length,
3263
- errors: this.getErrors()
3264
- };
3265
- }
3266
- /** Find entity by name in the active scene. */
3267
- getEntityByName(name) {
3268
- const entity = this.findActiveEntity(name);
3269
- if (!entity) return void 0;
3270
- return this.entityToSnapshot(entity);
3271
- }
3272
- /** Get entity position (from Transform component). */
3273
- getEntityPosition(name) {
3274
- const entity = this.findActiveEntity(name);
3275
- if (!entity) return void 0;
3276
- const transform = this.getTransform(entity);
3277
- if (!transform) return void 0;
3278
- return { x: transform.position.x, y: transform.position.y };
3279
- }
3280
- /** Check if an entity has a component by class name string. */
3281
- hasComponent(entityName, componentClass) {
3282
- return this.findComponentByName(entityName, componentClass) !== void 0;
3283
- }
3284
- /** Get component data (serializable subset) by class name string. */
3285
- getComponentData(entityName, componentClass) {
3286
- const comp = this.findComponentByName(entityName, componentClass);
3287
- if (!comp) return void 0;
3288
- return this.serializeComponent(comp);
3289
- }
3290
- /** Get all entities in the active scene as snapshots. */
3291
- getEntities() {
3292
- const scene = this.engine.scenes.active;
3293
- if (!scene) return [];
3294
- const result = [];
3295
- for (const entity of scene.getEntities()) {
3296
- if (!entity.isDestroyed) {
3297
- result.push(this.entityToSnapshot(entity));
4269
+ // src/ProcessQueue.ts
4270
+ function makeQueue(route) {
4271
+ const ours = /* @__PURE__ */ new Set();
4272
+ return {
4273
+ run(p) {
4274
+ for (const old of ours) {
4275
+ if (old.completed) ours.delete(old);
3298
4276
  }
3299
- }
3300
- return result;
3301
- }
3302
- /** Get scene stack info. */
3303
- getSceneStack() {
3304
- return this.engine.scenes.all.map((scene) => ({
3305
- name: scene.name,
3306
- entityCount: scene.getEntities().size,
3307
- paused: scene.isPaused
3308
- }));
3309
- }
3310
- /** Get active system info. */
3311
- getSystems() {
3312
- const scheduler = this.engine.context.tryResolve(SystemSchedulerKey);
3313
- if (!scheduler) return [];
3314
- return scheduler.getAllSystems().map((sys) => ({
3315
- name: sys.constructor.name,
3316
- phase: sys.phase,
3317
- priority: sys.priority,
3318
- enabled: sys.enabled
3319
- }));
3320
- }
3321
- /** Get disabled components/systems from error boundary. */
3322
- getErrors() {
3323
- const boundary = this.engine.context.tryResolve(ErrorBoundaryKey);
3324
- if (!boundary) return { disabledSystems: [], disabledComponents: [] };
3325
- const disabled = boundary.getDisabled();
3326
- return {
3327
- disabledSystems: disabled.systems.map(
3328
- (s) => s.system.constructor.name
3329
- ),
3330
- disabledComponents: disabled.components.map((c) => ({
3331
- entity: c.component.entity?.name ?? "unknown",
3332
- component: c.component.constructor.name,
3333
- error: c.error
3334
- }))
3335
- };
3336
- }
3337
- findActiveEntity(name) {
3338
- return this.engine.scenes.active?.findEntity(name);
3339
- }
3340
- findComponentByName(entityName, componentClass) {
3341
- const entity = this.findActiveEntity(entityName);
3342
- if (!entity) return void 0;
3343
- for (const comp of entity.getAll()) {
3344
- if (comp.constructor.name === componentClass) return comp;
3345
- }
3346
- return void 0;
3347
- }
3348
- entityToSnapshot(entity) {
3349
- const transform = this.getTransform(entity);
3350
- const snapshot = {
3351
- id: entity.id,
3352
- name: entity.name,
3353
- tags: [...entity.tags],
3354
- components: [...entity.getAll()].map((c) => c.constructor.name)
3355
- };
3356
- if (transform) {
3357
- snapshot.position = {
3358
- x: transform.position.x,
3359
- y: transform.position.y
3360
- };
3361
- }
3362
- return snapshot;
3363
- }
3364
- getTransform(entity) {
3365
- return entity.has(Transform) ? entity.get(Transform) : void 0;
3366
- }
3367
- serializeComponent(comp) {
3368
- const result = {};
3369
- for (const key of Object.getOwnPropertyNames(comp)) {
3370
- if (key === "entity") continue;
3371
- const value = comp[key];
3372
- if (typeof value !== "function") {
3373
- result[key] = value;
4277
+ route(p);
4278
+ ours.add(p);
4279
+ return p;
4280
+ },
4281
+ cancelAll() {
4282
+ for (const p of ours) {
4283
+ if (!p.completed) p.cancel();
3374
4284
  }
4285
+ ours.clear();
3375
4286
  }
3376
- return result;
3377
- }
3378
- countEntities() {
3379
- let count = 0;
3380
- for (const scene of this.engine.scenes.all) {
3381
- count += scene.getEntities().size;
3382
- }
3383
- return count;
3384
- }
3385
- };
4287
+ };
4288
+ }
4289
+ __name(makeQueue, "makeQueue");
4290
+ function makeEntityScopedQueue(entity) {
4291
+ return makeQueue((p) => {
4292
+ let pc = entity.tryGet(ProcessComponent);
4293
+ if (!pc) {
4294
+ pc = entity.add(new ProcessComponent());
4295
+ }
4296
+ pc.run(p);
4297
+ });
4298
+ }
4299
+ __name(makeEntityScopedQueue, "makeEntityScopedQueue");
4300
+ function makeSceneScopedQueue(processSystem, scene) {
4301
+ return makeQueue((p) => processSystem.addForScene(scene, p));
4302
+ }
4303
+ __name(makeSceneScopedQueue, "makeSceneScopedQueue");
4304
+ function makeGlobalScopedQueue(processSystem) {
4305
+ return makeQueue((p) => processSystem.add(p));
4306
+ }
4307
+ __name(makeGlobalScopedQueue, "makeGlobalScopedQueue");
3386
4308
 
3387
4309
  // src/Engine.ts
3388
4310
  var Engine = class {
@@ -3436,6 +4358,15 @@ var Engine = class {
3436
4358
  this.context.register(SystemSchedulerKey, this.scheduler);
3437
4359
  this.context.register(AssetManagerKey, this.assets);
3438
4360
  this.context.register(SceneHookRegistryKey, this.sceneHooks);
4361
+ this.sceneHooks.register({
4362
+ beforeEnter: /* @__PURE__ */ __name((scene) => {
4363
+ scene._registerScoped(RandomKey, this.inspector.createSceneRandom());
4364
+ this.inspector.attachSceneEventObserver(scene);
4365
+ }, "beforeEnter"),
4366
+ afterExit: /* @__PURE__ */ __name((scene) => {
4367
+ this.inspector.detachSceneEventObserver(scene);
4368
+ }, "afterExit")
4369
+ });
3439
4370
  this.scenes._setContext(this.context);
3440
4371
  this.registerBuiltInSystems();
3441
4372
  this.loop.setCallbacks({
@@ -3517,6 +4448,7 @@ var Engine = class {
3517
4448
  if (this.debug && typeof globalThis !== "undefined" && "__yage__" in globalThis) {
3518
4449
  delete globalThis["__yage__"];
3519
4450
  }
4451
+ this.inspector.dispose();
3520
4452
  this.events.clear();
3521
4453
  this.started = false;
3522
4454
  }
@@ -3584,6 +4516,21 @@ var RendererAdapterKey = new ServiceKey(
3584
4516
  "rendererAdapter"
3585
4517
  );
3586
4518
 
4519
+ // src/ui-consume-registry.ts
4520
+ var registry2 = /* @__PURE__ */ new WeakSet();
4521
+ function markPointerConsumeContainer(container) {
4522
+ registry2.add(container);
4523
+ }
4524
+ __name(markPointerConsumeContainer, "markPointerConsumeContainer");
4525
+ function unmarkPointerConsumeContainer(container) {
4526
+ registry2.delete(container);
4527
+ }
4528
+ __name(unmarkPointerConsumeContainer, "unmarkPointerConsumeContainer");
4529
+ function isPointerConsumeContainer(container) {
4530
+ return registry2.has(container);
4531
+ }
4532
+ __name(isPointerConsumeContainer, "isPointerConsumeContainer");
4533
+
3587
4534
  // src/test-utils.ts
3588
4535
  var _TestScene = class extends Scene {
3589
4536
  static {
@@ -3614,6 +4561,7 @@ function createMockScene(name = "mock-scene") {
3614
4561
  ctx.register(ErrorBoundaryKey, boundary);
3615
4562
  const scene = new _TestScene(name);
3616
4563
  scene._setContext(ctx);
4564
+ scene._registerScoped(RandomKey, createRandomService(1234));
3617
4565
  return { scene, context: ctx };
3618
4566
  }
3619
4567
  __name(createMockScene, "createMockScene");
@@ -3668,6 +4616,7 @@ var VERSION = "0.0.0";
3668
4616
  QueryCache,
3669
4617
  QueryCacheKey,
3670
4618
  QueryResult,
4619
+ RandomKey,
3671
4620
  RendererAdapterKey,
3672
4621
  SERIALIZABLE_KEY,
3673
4622
  Scene,
@@ -3689,9 +4638,11 @@ var VERSION = "0.0.0";
3689
4638
  Vec2,
3690
4639
  _resetEntityIdCounter,
3691
4640
  advanceFrames,
4641
+ createDefaultRandomSeed,
3692
4642
  createKeyframeTrack,
3693
4643
  createMockEntity,
3694
4644
  createMockScene,
4645
+ createRandomService,
3695
4646
  createTestEngine,
3696
4647
  defineBlueprint,
3697
4648
  defineEvent,
@@ -3703,10 +4654,18 @@ var VERSION = "0.0.0";
3703
4654
  easeOutQuad,
3704
4655
  filterEntities,
3705
4656
  getSerializableType,
4657
+ globalRandom,
3706
4658
  interpolate,
4659
+ isPointerConsumeContainer,
3707
4660
  isSerializable,
4661
+ makeEntityScopedQueue,
4662
+ makeGlobalScopedQueue,
4663
+ makeSceneScopedQueue,
4664
+ markPointerConsumeContainer,
4665
+ normalizeSeed,
3708
4666
  resolveTransition,
3709
4667
  serializable,
3710
- trait
4668
+ trait,
4669
+ unmarkPointerConsumeContainer
3711
4670
  });
3712
4671
  //# sourceMappingURL=index.cjs.map