@yaelouuu/fortnite-api 7.2.0 → 8.1.0

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package/README.md CHANGED
@@ -446,6 +446,31 @@ const history = await client.map.getHistory();
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  ---
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+ ### Sprites - **NEW**
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+
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+ Seasonal Sprites catalog (Chapter 7 Season 3 extraction mechanic) — every sprite family and variant with rarity, icons, boons, and **live drop rates**. Drop weights include Epic's live hotfix overlay, so Power-Hour / "More Gem Sprites!" rotations show up without waiting for a game update.
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+
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+ ```typescript
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+ // Get the full catalog (families, variants, drop rates, level-up curve, event weight sets)
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+ const catalog = await client.sprites.getSprites();
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+ // catalog.data.sprites[0].variants[1].dropChancePercent -> e.g. 2 (% within the family)
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+
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+ // Only Gold variants across all families
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+ const gold = await client.sprites.getSprites({ variant: "gold" });
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+
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+ // Search by name, filter by rarity
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+ const ducks = await client.sprites.getSprites({ search: "duck" });
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+ const legendaries = await client.sprites.getSprites({ rarity: "legendary" });
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+
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+ // One family — by family id, variant id, or display name
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+ const duck = await client.sprites.getSprite("DuckSprite");
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+
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+ // All SpriteBoons perks with names and descriptions
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+ const boons = await client.sprites.getBoons();
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+ ```
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+
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+ ---
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+
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  ### Playlists - **NEW**
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  Fortnite playlists and game modes.
package/dist/client.d.ts CHANGED
@@ -19,6 +19,7 @@ import { CosmeticsResource } from "./resources/cosmetics";
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  import { CrewResource } from "./resources/crew";
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  import { MapResource } from "./resources/map";
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  import { PlaylistsResource } from "./resources/playlists";
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+ import { SpritesResource } from "./resources/sprites";
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  export interface ClientOptions {
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  apiKey: string;
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  baseUrl?: string;
@@ -47,6 +48,7 @@ export declare class FortniteAPI {
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  crew: CrewResource;
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  map: MapResource;
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  playlists: PlaylistsResource;
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+ sprites: SpritesResource;
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  constructor(options: ClientOptions);
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  /**
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  * Internal method to make HTTP requests
package/dist/client.js CHANGED
@@ -23,6 +23,7 @@ const cosmetics_1 = require("./resources/cosmetics");
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  const crew_1 = require("./resources/crew");
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  const map_1 = require("./resources/map");
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  const playlists_1 = require("./resources/playlists");
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+ const sprites_1 = require("./resources/sprites");
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  class FortniteAPI {
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  constructor(options) {
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  this.apiKey = options.apiKey;
@@ -50,6 +51,7 @@ class FortniteAPI {
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  this.crew = new crew_1.CrewResource(this);
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  this.map = new map_1.MapResource(this);
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  this.playlists = new playlists_1.PlaylistsResource(this);
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+ this.sprites = new sprites_1.SpritesResource(this);
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  }
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  /**
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  * Internal method to make HTTP requests
@@ -4,16 +4,26 @@ export declare class MapResource {
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  private client;
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  constructor(client: FortniteAPI);
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  /**
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- * Get current Fortnite map with POIs
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- * @param version - Optional map version (patch number); defaults to current
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- * @param lang - Language code for POI labels (default: en)
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+ * Get a Fortnite map with its POIs and minimap metadata.
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+ * @param version - Map version (patch number); defaults to the current version.
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+ * @param mode - Which map to return: `br` (default), `og`, or `rotating:<codename>`.
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+ * The available values are listed in the response's `data.modes`.
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+ * @param lang - Language code for POI labels (default: `en`).
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+ *
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+ * @example
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+ * const br = await client.map.getCurrent();
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+ * const og = await client.map.getCurrent(undefined, "og");
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+ * const reload = await client.map.getCurrent(undefined, "rotating:blastberry");
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+ * const old = await client.map.getCurrent("33.00");
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  */
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- getCurrent(version?: string, lang?: string): Promise<MapResponse>;
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+ getCurrent(version?: string, mode?: string, lang?: string): Promise<MapResponse>;
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  /**
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- * Get current map image URL
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- * @param version - Optional specific map version to retrieve
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+ * Get the map image (302 redirect to the raw image).
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+ * Prefer reading `getCurrent().data.imageUrl`, which is the direct URL.
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+ * @param version - Map version; defaults to current.
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+ * @param mode - Which image: `br` (default), `og`, or `rotating:<codename>`.
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  */
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- getImage(version?: string): Promise<MapImageResponse>;
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+ getImage(version?: string, mode?: string): Promise<MapImageResponse>;
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  /**
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  * Get historical map data
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  * @param options.chapter - Filter by chapter number
@@ -6,25 +6,42 @@ class MapResource {
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  this.client = client;
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  }
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  /**
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- * Get current Fortnite map with POIs
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- * @param version - Optional map version (patch number); defaults to current
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- * @param lang - Language code for POI labels (default: en)
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+ * Get a Fortnite map with its POIs and minimap metadata.
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+ * @param version - Map version (patch number); defaults to the current version.
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+ * @param mode - Which map to return: `br` (default), `og`, or `rotating:<codename>`.
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+ * The available values are listed in the response's `data.modes`.
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+ * @param lang - Language code for POI labels (default: `en`).
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+ *
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+ * @example
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+ * const br = await client.map.getCurrent();
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+ * const og = await client.map.getCurrent(undefined, "og");
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+ * const reload = await client.map.getCurrent(undefined, "rotating:blastberry");
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+ * const old = await client.map.getCurrent("33.00");
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  */
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- async getCurrent(version, lang) {
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+ async getCurrent(version, mode, lang) {
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  const params = new URLSearchParams();
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  if (version)
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  params.set("version", version);
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+ if (mode)
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+ params.set("mode", mode);
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  if (lang)
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  params.set("lang", lang);
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  const query = params.toString() ? `?${params.toString()}` : "";
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  return this.client.request(`/map${query}`);
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  }
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  /**
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- * Get current map image URL
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- * @param version - Optional specific map version to retrieve
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+ * Get the map image (302 redirect to the raw image).
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+ * Prefer reading `getCurrent().data.imageUrl`, which is the direct URL.
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+ * @param version - Map version; defaults to current.
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+ * @param mode - Which image: `br` (default), `og`, or `rotating:<codename>`.
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  */
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- async getImage(version) {
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- const query = version ? `?version=${encodeURIComponent(version)}` : "";
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+ async getImage(version, mode) {
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+ const params = new URLSearchParams();
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+ if (version)
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+ params.set("version", version);
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+ if (mode)
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+ params.set("mode", mode);
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+ const query = params.toString() ? `?${params.toString()}` : "";
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  return this.client.request(`/map/image${query}`);
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  }
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  /**
@@ -4,7 +4,6 @@ export declare class ParsingResource {
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  private client;
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  constructor(client: FortniteAPI);
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  private buildFormData;
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- private buildMultiFormData;
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  /**
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  * Parse a single Fortnite replay file — full parse.
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  * Subject to per-plan parsing quota limits (5 credits).
@@ -69,35 +68,4 @@ export declare class ParsingResource {
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  * @param filename - Filename (required in Node.js)
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  */
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  parseReplayBroadcast(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
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- /**
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- * Parse multiple replay files in batch — full parse.
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- * All files are processed in parallel.
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- * Subject to per-plan parsing quota limits (10 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js when passing Blobs)
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- */
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- parseMultipleReplays(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
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- /**
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- * Parse multiple replay files — stats only.
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- * Faster than full parse — skips movement, zones, and kill feed.
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- * Subject to per-plan parsing quota limits (5 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js)
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- */
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- parseMultipleReplaysStats(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
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- /**
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- * Parse multiple replay files — map context for each.
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- * Returns bus path, storm circles, supply drops, llamas, reboot vans per file.
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- * Subject to per-plan parsing quota limits (10 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js)
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- */
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- parseMultipleReplaysMap(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
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- /**
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- * Parse multiple replay files — ground loot data for each.
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- * Subject to per-plan parsing quota limits (10 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js)
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- */
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- parseMultipleReplaysLoot(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
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  }
@@ -15,18 +15,6 @@ class ParsingResource {
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  }
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  return formData;
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  }
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- buildMultiFormData(files, filenames) {
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- const formData = new FormData();
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- files.forEach((file, index) => {
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- if (file instanceof File) {
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- formData.append("files", file);
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- }
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- else {
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- formData.append("files", file, filenames?.[index] || `replay-${index}.replay`);
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- }
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- });
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- return formData;
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- }
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  /**
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  * Parse a single Fortnite replay file — full parse.
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  * Subject to per-plan parsing quota limits (5 credits).
@@ -139,60 +127,5 @@ class ParsingResource {
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  }
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  return response.data;
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  }
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- /**
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- * Parse multiple replay files in batch — full parse.
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- * All files are processed in parallel.
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- * Subject to per-plan parsing quota limits (10 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js when passing Blobs)
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- */
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- async parseMultipleReplays(files, filenames) {
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- const response = await this.client.requestMultipart("/parsing/multiple", this.buildMultiFormData(files, filenames));
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- if (!response.success || !response.results) {
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- throw new Error(response.error || "Failed to parse replays");
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- }
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- return response.results;
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- }
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- /**
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- * Parse multiple replay files — stats only.
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- * Faster than full parse — skips movement, zones, and kill feed.
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- * Subject to per-plan parsing quota limits (5 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js)
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- */
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- async parseMultipleReplaysStats(files, filenames) {
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- const response = await this.client.requestMultipart("/parsing/multiple/stats", this.buildMultiFormData(files, filenames));
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- if (!response.success || !response.results) {
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- throw new Error(response.error || "Failed to parse replays stats");
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- }
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- return response.results;
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- }
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- /**
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- * Parse multiple replay files — map context for each.
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- * Returns bus path, storm circles, supply drops, llamas, reboot vans per file.
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- * Subject to per-plan parsing quota limits (10 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js)
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- */
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- async parseMultipleReplaysMap(files, filenames) {
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- const response = await this.client.requestMultipart("/parsing/multiple/map", this.buildMultiFormData(files, filenames));
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- if (!response.success || !response.results) {
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- throw new Error(response.error || "Failed to parse replays map");
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- }
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- return response.results;
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- }
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- /**
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- * Parse multiple replay files — ground loot data for each.
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- * Subject to per-plan parsing quota limits (10 credits).
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- * @param files - Array of File objects or Blobs
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- * @param filenames - Filenames (required in Node.js)
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- */
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- async parseMultipleReplaysLoot(files, filenames) {
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- const response = await this.client.requestMultipart("/parsing/multiple/loot", this.buildMultiFormData(files, filenames));
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- if (!response.success || !response.results) {
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- throw new Error(response.error || "Failed to parse replays loot");
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- }
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- return response.results;
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- }
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  }
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  exports.ParsingResource = ParsingResource;
@@ -72,10 +72,8 @@ export declare class ReplaysResource {
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  */
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  parseTimeline(matchId: string): Promise<ParsedReplayData>;
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  /**
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- * Download and parse a tournament replay full broadcast payload.
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- * Combines all data: stats, full lobby, storm zones, map objects, ground loot, and timeline.
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- * Equivalent to calling all parse endpoints in one request.
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- * Subject to per-plan parsing quota limits (20 credits).
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+ * @deprecated Use parse() instead. This compatibility route returns the
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+ * same combined payload and shares parse()'s 5-credit quota.
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  * @param matchId - Match ID from Epic's tournament events API
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  */
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  parseBroadcast(matchId: string): Promise<ParsedReplayData>;
@@ -92,10 +92,8 @@ class ReplaysResource {
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  return this.client.request(`/replays/${encodeURIComponent(matchId)}/parse/timeline`, {}, "v1");
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  }
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  /**
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- * Download and parse a tournament replay full broadcast payload.
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- * Combines all data: stats, full lobby, storm zones, map objects, ground loot, and timeline.
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- * Equivalent to calling all parse endpoints in one request.
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- * Subject to per-plan parsing quota limits (20 credits).
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+ * @deprecated Use parse() instead. This compatibility route returns the
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+ * same combined payload and shares parse()'s 5-credit quota.
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  * @param matchId - Match ID from Epic's tournament events API
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  */
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  async parseBroadcast(matchId) {
@@ -0,0 +1,29 @@
1
+ import { FortniteAPI } from "../client";
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+ import { SpritesResponse, SpriteResponse, SpriteBoonsResponse } from "../types";
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+ export declare class SpritesResource {
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+ private client;
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+ constructor(client: FortniteAPI);
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+ /**
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+ * Get the full sprite catalog: families with nested variants, current + PAK-base
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+ * drop weights, normalized drop chances, rarity, icons, boons, the level-up XP
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+ * curve, and alternate event weight sets. Drop weights include Epic's live hotfix
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+ * overlay, so Power-Hour / event rotations are reflected without a game update.
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+ * @param options.search - Filter by sprite name or id (family or variant, contains match)
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+ * @param options.rarity - Filter by rarity (e.g. epic, legendary)
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+ * @param options.variant - Filter to one variant label across families (base, gold, candy, galaxy, gem, holofoil, cube)
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+ */
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+ getSprites(options?: {
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+ search?: string;
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+ rarity?: string;
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+ variant?: string;
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+ }): Promise<SpritesResponse>;
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+ /**
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+ * Get a single sprite family by family id (e.g. "DuckSprite"), variant id
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+ * (e.g. "DuckSprite_Variant_Gold"), or display name (e.g. "Duck Sprite").
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+ */
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+ getSprite(id: string): Promise<SpriteResponse>;
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+ /**
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+ * Get all SpriteBoons perks with names and descriptions.
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+ */
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+ getBoons(): Promise<SpriteBoonsResponse>;
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+ }
@@ -0,0 +1,42 @@
1
+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.SpritesResource = void 0;
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+ class SpritesResource {
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+ constructor(client) {
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+ this.client = client;
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+ }
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+ /**
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+ * Get the full sprite catalog: families with nested variants, current + PAK-base
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+ * drop weights, normalized drop chances, rarity, icons, boons, the level-up XP
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+ * curve, and alternate event weight sets. Drop weights include Epic's live hotfix
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+ * overlay, so Power-Hour / event rotations are reflected without a game update.
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+ * @param options.search - Filter by sprite name or id (family or variant, contains match)
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+ * @param options.rarity - Filter by rarity (e.g. epic, legendary)
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+ * @param options.variant - Filter to one variant label across families (base, gold, candy, galaxy, gem, holofoil, cube)
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+ */
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+ async getSprites(options) {
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+ const params = new URLSearchParams();
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+ if (options?.search)
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+ params.set("search", options.search);
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+ if (options?.rarity)
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+ params.set("rarity", options.rarity);
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+ if (options?.variant)
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+ params.set("variant", options.variant);
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+ const query = params.toString() ? `?${params.toString()}` : "";
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+ return this.client.request(`/sprites${query}`, {}, "v2");
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+ }
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+ /**
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+ * Get a single sprite family by family id (e.g. "DuckSprite"), variant id
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+ * (e.g. "DuckSprite_Variant_Gold"), or display name (e.g. "Duck Sprite").
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+ */
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+ async getSprite(id) {
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+ return this.client.request(`/sprites/${encodeURIComponent(id)}`, {}, "v2");
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+ }
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+ /**
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+ * Get all SpriteBoons perks with names and descriptions.
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+ */
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+ async getBoons() {
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+ return this.client.request("/sprites/boons", {}, "v2");
40
+ }
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+ }
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+ exports.SpritesResource = SpritesResource;
@@ -900,23 +900,80 @@ export interface CrewHistoryResponse {
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  lastModified: string;
901
901
  };
902
902
  }
903
+ /** Game mode a map response describes. `br`, `og`, or `rotating:<codename>` (e.g. `rotating:blastberry`). */
904
+ export type MapMode = "br" | "og" | (string & {});
905
+ /**
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+ * World-space extent of the minimap image, in Unreal units (cm). Combine with
907
+ * `imageWidth`/`imageHeight` to plot a POI onto the image:
908
+ * `px = (x - minX) / (maxX - minX) * imageWidth` (and likewise y/height).
909
+ */
910
+ export interface MapWorldBounds {
911
+ minX: number;
912
+ maxX: number;
913
+ minY: number;
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+ maxY: number;
915
+ }
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+ /** A single point of interest on the map. */
917
+ export interface MapPoi {
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+ /** Display name, e.g. "TILTED TOWERS". Empty string when the game ships the POI unnamed. */
919
+ name: string;
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+ /** Source gameplay tag, e.g. `Athena.Location.POI.TiltedTowers`. Stable across patches. */
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+ tag?: string | null;
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+ /** `named`, `landmark`, `generic`, or `unnamed`. */
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+ type?: "named" | "landmark" | "generic" | "unnamed" | (string & {}) | null;
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+ /** World X (Unreal units / cm). */
925
+ x?: number | null;
926
+ /** World Y (Unreal units / cm). */
927
+ y?: number | null;
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+ /** World Z (Unreal units / cm). */
929
+ z?: number | null;
930
+ }
931
+ /** Map data for one version + mode. */
932
+ export interface MapData {
933
+ version: string;
934
+ chapter?: number | null;
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+ season?: number | null;
936
+ patch?: string | null;
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+ releaseDate?: string | null;
938
+ /** Which map this response describes: `br`, `og`, or `rotating:<codename>`. */
939
+ mode: MapMode;
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+ /** Direct URL to the minimap image (raw GitHub). Prefer this over `map.getImage()`. */
941
+ imageUrl?: string | null;
942
+ /** Minimap image pixel dimensions — pair with `worldBounds` to plot POIs. */
943
+ imageWidth?: number | null;
944
+ imageHeight?: number | null;
945
+ worldBounds?: MapWorldBounds | null;
946
+ pois: MapPoi[];
947
+ /** Every mode available for this version — valid values for the `mode` query parameter. */
948
+ modes: MapMode[];
949
+ }
903
950
  export interface MapResponse {
904
951
  status: number;
905
- data: {
906
- [key: string]: any;
907
- };
952
+ data: MapData;
908
953
  }
954
+ /** `map.getImage()` hits a 302 redirect to the raw image. Prefer `getCurrent().data.imageUrl`. */
909
955
  export interface MapImageResponse {
910
956
  status: number;
911
957
  data: {
912
958
  [key: string]: any;
913
959
  };
914
960
  }
961
+ /** One entry in the map history list. */
962
+ export interface MapHistoryEntry {
963
+ version: string;
964
+ chapter?: number | null;
965
+ season?: number | null;
966
+ patch?: string | null;
967
+ releaseDate?: string | null;
968
+ hasImage: boolean;
969
+ imageUrl?: string | null;
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+ hasPois: boolean;
971
+ /** Modes available for this version (`br`, `og`, `rotating:<codename>`). */
972
+ modes: MapMode[];
973
+ }
915
974
  export interface MapHistoryResponse {
916
975
  status: number;
917
- data: {
918
- [key: string]: any;
919
- };
976
+ data: MapHistoryEntry[];
920
977
  }
921
978
  export interface PlaylistsResponse {
922
979
  status: number;
@@ -951,3 +1008,78 @@ export interface Playlist {
951
1008
  lastModified?: string;
952
1009
  [key: string]: any;
953
1010
  }
1011
+ export interface SpriteImages {
1012
+ icon?: string | null;
1013
+ iconLarge?: string | null;
1014
+ }
1015
+ export interface SpriteBoonRef {
1016
+ id: string;
1017
+ chance?: number | null;
1018
+ }
1019
+ export interface SpriteVariant {
1020
+ id: string;
1021
+ /** Variant label: Base, Gold, Candy, Galaxy, Gem, Holofoil, Cube, ... */
1022
+ variant: string;
1023
+ name?: string | null;
1024
+ rarity?: string | null;
1025
+ /** False when the current hotfix disables the variant. */
1026
+ enabled: boolean;
1027
+ images?: SpriteImages | null;
1028
+ /** Weight as cooked in the game files (PAK). */
1029
+ baseWeight?: number | null;
1030
+ /** Weight after Epic's live hotfix overlay — what the game currently uses. */
1031
+ weight?: number | null;
1032
+ /** Current weight normalized within the family, percentage 0-100. */
1033
+ dropChancePercent?: number | null;
1034
+ boons: SpriteBoonRef[];
1035
+ }
1036
+ export interface SpriteFamily {
1037
+ id: string;
1038
+ name?: string | null;
1039
+ description?: string | null;
1040
+ /** Epic's own sprite-dex ordering number. */
1041
+ dexNumber?: number | null;
1042
+ rarity?: string | null;
1043
+ acquisitionHint?: string | null;
1044
+ extractRewardLootTier?: string | null;
1045
+ images?: SpriteImages | null;
1046
+ tags: string[];
1047
+ boons: SpriteBoonRef[];
1048
+ variants: SpriteVariant[];
1049
+ }
1050
+ export interface SpriteLevel {
1051
+ level: number;
1052
+ xp: number;
1053
+ }
1054
+ export interface SpriteEvent {
1055
+ name: string;
1056
+ weights: Record<string, number>;
1057
+ }
1058
+ export interface SpritesData {
1059
+ gameVersion: string;
1060
+ generated: string;
1061
+ /** True when the drop weights include the live CloudStorage hotfix overlay. */
1062
+ hotfixApplied: boolean;
1063
+ sprites: SpriteFamily[];
1064
+ /** Cumulative Sprite Dust thresholds per sprite level. */
1065
+ levelUpCurve: SpriteLevel[];
1066
+ /** Alternate weight sets from event hotfixes (Power Hours etc.). */
1067
+ events: SpriteEvent[];
1068
+ }
1069
+ export interface SpritesResponse {
1070
+ status: number;
1071
+ data: SpritesData;
1072
+ }
1073
+ export interface SpriteResponse {
1074
+ status: number;
1075
+ data: SpriteFamily;
1076
+ }
1077
+ export interface SpriteBoon {
1078
+ id: string;
1079
+ name?: string | null;
1080
+ description?: string | null;
1081
+ }
1082
+ export interface SpriteBoonsResponse {
1083
+ status: number;
1084
+ data: SpriteBoon[];
1085
+ }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@yaelouuu/fortnite-api",
3
- "version": "7.2.0",
3
+ "version": "8.1.0",
4
4
  "description": "SDK for Fortnite API - api-fortnite.com - Author : Yael Brinkert",
5
5
  "main": "dist/index.js",
6
6
  "types": "dist/index.d.ts",