@yaelouuu/fortnite-api 7.1.1 → 7.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/client.d.ts +6 -0
- package/dist/client.js +24 -0
- package/dist/resources/account.d.ts +6 -0
- package/dist/resources/account.js +9 -0
- package/dist/resources/battlepass.d.ts +3 -2
- package/dist/resources/battlepass.js +5 -3
- package/dist/resources/bundles.d.ts +2 -2
- package/dist/resources/bundles.js +2 -2
- package/dist/resources/cosmetics.d.ts +14 -3
- package/dist/resources/cosmetics.js +18 -5
- package/dist/resources/events.d.ts +19 -1
- package/dist/resources/events.js +22 -0
- package/dist/resources/fn.d.ts +4 -4
- package/dist/resources/fn.js +5 -4
- package/dist/resources/map.d.ts +3 -2
- package/dist/resources/map.js +9 -3
- package/dist/resources/news.d.ts +8 -4
- package/dist/resources/news.js +16 -8
- package/dist/resources/oauth.d.ts +26 -1
- package/dist/resources/oauth.js +28 -0
- package/dist/resources/parsing.d.ts +90 -5
- package/dist/resources/parsing.js +170 -24
- package/dist/resources/playlists.d.ts +7 -3
- package/dist/resources/playlists.js +13 -6
- package/dist/resources/quests.d.ts +3 -44
- package/dist/resources/quests.js +3 -44
- package/dist/resources/replays.d.ts +82 -0
- package/dist/resources/replays.js +105 -0
- package/dist/resources/shop.d.ts +5 -4
- package/dist/resources/shop.js +6 -4
- package/dist/resources/tournaments.d.ts +42 -1
- package/dist/resources/tournaments.js +53 -0
- package/dist/resources/weapons.d.ts +19 -15
- package/dist/resources/weapons.js +22 -15
- package/dist/types/index.d.ts +73 -0
- package/package.json +1 -1
package/dist/client.d.ts
CHANGED
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@@ -5,6 +5,7 @@ import { CalendarResource } from "./resources/calendar";
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import { BundlesResource } from "./resources/bundles";
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import { OauthResource } from "./resources/oauth";
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import { ParsingResource } from "./resources/parsing";
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import { ReplaysResource } from "./resources/replays";
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import { WeaponsResource } from "./resources/weapons";
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import { BattlePassResource } from "./resources/battlepass";
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import { QuestsResource } from "./resources/quests";
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@@ -32,6 +33,7 @@ export declare class FortniteAPI {
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bundles: BundlesResource;
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oauth: OauthResource;
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parsing: ParsingResource;
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replays: ReplaysResource;
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weapons: WeaponsResource;
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battlepass: BattlePassResource;
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quests: QuestsResource;
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@@ -50,6 +52,10 @@ export declare class FortniteAPI {
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* Internal method to make HTTP requests
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*/
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request<T>(endpoint: string, options?: RequestInit, version?: "v1" | "v2"): Promise<T>;
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/**
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* Internal method for binary (application/octet-stream) downloads
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*/
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requestBinary(endpoint: string, version?: "v1" | "v2"): Promise<ArrayBuffer>;
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/**
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* Internal method for multipart/form-data requests (file uploads)
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*/
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package/dist/client.js
CHANGED
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@@ -9,6 +9,7 @@ const errors_1 = require("./errors");
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const bundles_1 = require("./resources/bundles");
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const oauth_1 = require("./resources/oauth");
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const parsing_1 = require("./resources/parsing");
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const replays_1 = require("./resources/replays");
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const weapons_1 = require("./resources/weapons");
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const battlepass_1 = require("./resources/battlepass");
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const quests_1 = require("./resources/quests");
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@@ -35,6 +36,7 @@ class FortniteAPI {
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this.bundles = new bundles_1.BundlesResource(this);
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this.oauth = new oauth_1.OauthResource(this);
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this.parsing = new parsing_1.ParsingResource(this);
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this.replays = new replays_1.ReplaysResource(this);
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this.weapons = new weapons_1.WeaponsResource(this);
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this.battlepass = new battlepass_1.BattlePassResource(this);
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this.quests = new quests_1.QuestsResource(this);
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@@ -75,6 +77,28 @@ class FortniteAPI {
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const data = await response.json();
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return data;
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}
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/**
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* Internal method for binary (application/octet-stream) downloads
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*/
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async requestBinary(endpoint, version = "v1") {
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const url = `${this.baseUrl}/${version}${endpoint}`;
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const response = await fetch(url, {
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headers: {
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"x-api-key": this.apiKey,
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},
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});
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if (!response.ok) {
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let errorData;
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try {
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errorData = await response.json();
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}
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catch {
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errorData = { error: "Request failed" };
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}
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throw new errors_1.FortniteAPIError(errorData.error || `Request failed with status ${response.status}`, response.status, errorData);
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}
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return response.arrayBuffer();
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}
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/**
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* Internal method for multipart/form-data requests (file uploads)
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*/
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@@ -56,4 +56,10 @@ export declare class AccountResource {
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* @param accountIds - Array of Epic Games account IDs (comma-separated, max 100)
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*/
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getDisplayNames(accountIds: string[]): Promise<Account[]>;
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/**
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* Epic ID SDK v2 lookup — returns extended account info via the Developer Portal API.
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* Accepts one or more Epic account IDs.
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* @param accountIds - One or more Epic account IDs (comma-separated)
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*/
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getEpicIdSdkAccounts(accountIds: string | string[]): Promise<any[]>;
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}
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@@ -107,5 +107,14 @@ class AccountResource {
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const ids = accountIds.join(",");
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return this.client.request(`/account/displaynames?ids=${encodeURIComponent(ids)}`, {}, "v1");
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}
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/**
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* Epic ID SDK v2 lookup — returns extended account info via the Developer Portal API.
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* Accepts one or more Epic account IDs.
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* @param accountIds - One or more Epic account IDs (comma-separated)
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*/
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async getEpicIdSdkAccounts(accountIds) {
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const ids = Array.isArray(accountIds) ? accountIds.join(",") : accountIds;
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return this.client.request(`/account/sdk?accountId=${encodeURIComponent(ids)}`, {}, "v1");
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}
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}
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exports.AccountResource = AccountResource;
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@@ -4,7 +4,8 @@ export declare class BattlePassResource {
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private client;
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constructor(client: FortniteAPI);
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/**
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* Get current
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* Get current Battle Pass content and rewards
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* @param lang - Language code (default: en)
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*/
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-
getBattlePass(): Promise<BattlePass>;
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getBattlePass(lang?: string): Promise<BattlePass>;
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}
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@@ -6,10 +6,12 @@ class BattlePassResource {
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this.client = client;
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}
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/**
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* Get current
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* Get current Battle Pass content and rewards
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* @param lang - Language code (default: en)
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*/
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async getBattlePass() {
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async getBattlePass(lang) {
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const query = lang ? `?lang=${encodeURIComponent(lang)}` : "";
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return this.client.request(`/shop/battlepass${query}`);
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}
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}
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exports.BattlePassResource = BattlePassResource;
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@@ -4,11 +4,11 @@ export declare class BundlesResource {
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private client;
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constructor(client: FortniteAPI);
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/**
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* Get
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* Get tournament asset bundles (images, icons, rewards)
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*/
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getBundlesTournament(): Promise<TournamentsBundle>;
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/**
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* Get
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* Get shop asset bundles
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*/
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getBundlesShop(): Promise<Shop>;
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}
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@@ -6,13 +6,13 @@ class BundlesResource {
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this.client = client;
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}
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/**
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* Get
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* Get tournament asset bundles (images, icons, rewards)
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*/
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async getBundlesTournament() {
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return this.client.request("/assets/bundles/tournaments");
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}
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/**
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* Get
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* Get shop asset bundles
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*/
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async getBundlesShop() {
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return this.client.request("/assets/bundles/shop");
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@@ -5,21 +5,32 @@ export declare class CosmeticsResource {
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constructor(client: FortniteAPI);
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/**
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* Get all cosmetics with pagination and filters
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* @param params.lang - Language code (default: en)
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*/
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getAll(params?: CosmeticsSearchParams
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getAll(params?: CosmeticsSearchParams & {
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lang?: string;
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}): Promise<CosmeticsPaginatedResponse>;
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/**
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* Get a specific cosmetic by ID
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* @param id - Cosmetic ID
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* @param lang - Language code (default: en)
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*/
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getById(id: string): Promise<CosmeticsResponse<CosmeticItem>>;
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getById(id: string, lang?: string): Promise<CosmeticsResponse<CosmeticItem>>;
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/**
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* Search cosmetics by name or description
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* @param query - Search term
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* @param params.lang - Language code (default: en)
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*/
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search(query: string, params?: Omit<CosmeticsSearchParams, 'search'>
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search(query: string, params?: Omit<CosmeticsSearchParams, 'search'> & {
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lang?: string;
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}): Promise<CosmeticsPaginatedResponse>;
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/**
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* Get recently added cosmetics
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* @param params.lang - Language code (default: en)
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*/
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getNew(params?: {
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page?: number;
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pageSize?: number;
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lang?: string;
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}): Promise<CosmeticsPaginatedResponse>;
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}
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@@ -7,6 +7,7 @@ class CosmeticsResource {
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}
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/**
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* Get all cosmetics with pagination and filters
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* @param params.lang - Language code (default: en)
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*/
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async getAll(params) {
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const queryParams = new URLSearchParams();
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@@ -26,18 +27,25 @@ class CosmeticsResource {
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queryParams.set("season", params.season.toString());
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if (params?.chapter)
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queryParams.set("chapter", params.chapter.toString());
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if (params?.lang)
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queryParams.set("lang", params.lang);
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const query = queryParams.toString();
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const endpoint = query ? `/cosmetics/all?${query}` : "/cosmetics/all";
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return this.client.request(endpoint);
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return this.client.request(endpoint, {}, "v2");
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}
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/**
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* Get a specific cosmetic by ID
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* @param id - Cosmetic ID
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* @param lang - Language code (default: en)
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*/
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async getById(id) {
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async getById(id, lang) {
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const query = lang ? `?lang=${encodeURIComponent(lang)}` : "";
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return this.client.request(`/cosmetics/${id}${query}`, {}, "v2");
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}
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/**
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* Search cosmetics by name or description
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* @param query - Search term
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* @param params.lang - Language code (default: en)
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*/
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async search(query, params) {
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const queryParams = new URLSearchParams();
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@@ -52,10 +60,13 @@ class CosmeticsResource {
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queryParams.set("rarity", params.rarity);
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if (params?.set)
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queryParams.set("set", params.set);
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if (params?.lang)
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queryParams.set("lang", params.lang);
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return this.client.request(`/cosmetics/search?${queryParams.toString()}`, {}, "v2");
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}
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/**
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* Get recently added cosmetics
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* @param params.lang - Language code (default: en)
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*/
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async getNew(params) {
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const queryParams = new URLSearchParams();
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@@ -63,9 +74,11 @@ class CosmeticsResource {
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queryParams.set("page", params.page.toString());
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if (params?.pageSize)
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queryParams.set("pageSize", params.pageSize.toString());
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if (params?.lang)
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queryParams.set("lang", params.lang);
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const query = queryParams.toString();
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const endpoint = query ? `/cosmetics/new?${query}` : "/cosmetics/new";
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return this.client.request(endpoint);
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return this.client.request(endpoint, {}, "v2");
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}
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}
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exports.CosmeticsResource = CosmeticsResource;
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@@ -1,5 +1,5 @@
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import { FortniteAPI } from "../client";
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import { EventLeaderboard, PlayerTokensResponse } from "../types";
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import { EventLeaderboard, PlayerTokensResponse, PlayerWindowStanding } from "../types";
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/**
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* Events Resource
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* Handles tournament and competitive events leaderboard data
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@@ -27,6 +27,24 @@ export declare class EventsResource {
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* @param accountId - Epic account ID of the player to look up
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*/
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getPlayerLeaderboard(eventId: string, eventWindowId: string, accountId: string): Promise<EventLeaderboard>;
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/**
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* Get a player's standing in a specific event window.
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*
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* Uses Epic's dedicated player endpoint — no leaderboard page scanning required.
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* Returns rank, score, and full session history for the player directly.
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* No user token required — uses service auth.
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*
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* @param eventId - Event identifier (e.g. `"epicgames_S40_FNCSMajor1_PlayInStage_EU"`)
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* @param eventWindowId - Event window identifier (e.g. `"S40_FNCSMajor1_PlayInStage_Day1_EU"`)
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* @param accountId - Epic account ID of the player
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*/
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getPlayerWindowStanding(eventId: string, eventWindowId: string, accountId: string): Promise<PlayerWindowStanding>;
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/**
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* Get a player's event participation history.
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* Uses the V2 events endpoint with service token — no user token required.
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* @param accountId - Epic account ID of the player
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*/
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getPlayerEventHistory(accountId: string): Promise<any>;
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/**
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* Get the raw token set for one or more players.
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* Tokens are eligibility flags earned by participating in tournaments
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package/dist/resources/events.js
CHANGED
|
@@ -40,6 +40,28 @@ class EventsResource {
|
|
|
40
40
|
async getPlayerLeaderboard(eventId, eventWindowId, accountId) {
|
|
41
41
|
return this.client.request(`/events/${eventId}/windows/${eventWindowId}/leaderboard/player?accountId=${encodeURIComponent(accountId)}`, {}, "v2");
|
|
42
42
|
}
|
|
43
|
+
/**
|
|
44
|
+
* Get a player's standing in a specific event window.
|
|
45
|
+
*
|
|
46
|
+
* Uses Epic's dedicated player endpoint — no leaderboard page scanning required.
|
|
47
|
+
* Returns rank, score, and full session history for the player directly.
|
|
48
|
+
* No user token required — uses service auth.
|
|
49
|
+
*
|
|
50
|
+
* @param eventId - Event identifier (e.g. `"epicgames_S40_FNCSMajor1_PlayInStage_EU"`)
|
|
51
|
+
* @param eventWindowId - Event window identifier (e.g. `"S40_FNCSMajor1_PlayInStage_Day1_EU"`)
|
|
52
|
+
* @param accountId - Epic account ID of the player
|
|
53
|
+
*/
|
|
54
|
+
async getPlayerWindowStanding(eventId, eventWindowId, accountId) {
|
|
55
|
+
return this.client.request(`/events/${encodeURIComponent(eventId)}/windows/${encodeURIComponent(eventWindowId)}/players/${encodeURIComponent(accountId)}`, {}, "v2");
|
|
56
|
+
}
|
|
57
|
+
/**
|
|
58
|
+
* Get a player's event participation history.
|
|
59
|
+
* Uses the V2 events endpoint with service token — no user token required.
|
|
60
|
+
* @param accountId - Epic account ID of the player
|
|
61
|
+
*/
|
|
62
|
+
async getPlayerEventHistory(accountId) {
|
|
63
|
+
return this.client.request(`/events/players/${encodeURIComponent(accountId)}/history`, {}, "v2");
|
|
64
|
+
}
|
|
43
65
|
/**
|
|
44
66
|
* Get the raw token set for one or more players.
|
|
45
67
|
* Tokens are eligibility flags earned by participating in tournaments
|
package/dist/resources/fn.d.ts
CHANGED
|
@@ -24,11 +24,11 @@ export declare class FNResource {
|
|
|
24
24
|
*/
|
|
25
25
|
getEnabledFeatures(): Promise<EnabledFeatures>;
|
|
26
26
|
/**
|
|
27
|
-
*
|
|
28
|
-
* @param platform - Platform
|
|
29
|
-
* @param version -
|
|
27
|
+
* Get the current Fortnite version for a platform, with optional version string to check against
|
|
28
|
+
* @param platform - Platform code (e.g. Windows, Android, iOS)
|
|
29
|
+
* @param version - Optional version string to check against
|
|
30
30
|
*/
|
|
31
|
-
checkVersion(platform: string, version
|
|
31
|
+
checkVersion(platform: string, version?: string): Promise<VersionCheck>;
|
|
32
32
|
/**
|
|
33
33
|
* Get privacy settings for an account (requires user token)
|
|
34
34
|
* @param accountId - Epic Games account ID
|
package/dist/resources/fn.js
CHANGED
|
@@ -42,12 +42,13 @@ class FNResource {
|
|
|
42
42
|
return this.client.request("/fn/enabled-features", {}, "v2");
|
|
43
43
|
}
|
|
44
44
|
/**
|
|
45
|
-
*
|
|
46
|
-
* @param platform - Platform
|
|
47
|
-
* @param version -
|
|
45
|
+
* Get the current Fortnite version for a platform, with optional version string to check against
|
|
46
|
+
* @param platform - Platform code (e.g. Windows, Android, iOS)
|
|
47
|
+
* @param version - Optional version string to check against
|
|
48
48
|
*/
|
|
49
49
|
async checkVersion(platform, version) {
|
|
50
|
-
|
|
50
|
+
const query = version ? `?version=${encodeURIComponent(version)}` : "";
|
|
51
|
+
return this.client.request(`/fn/version/${platform}${query}`, {}, "v2");
|
|
51
52
|
}
|
|
52
53
|
/**
|
|
53
54
|
* Get privacy settings for an account (requires user token)
|
package/dist/resources/map.d.ts
CHANGED
|
@@ -5,9 +5,10 @@ export declare class MapResource {
|
|
|
5
5
|
constructor(client: FortniteAPI);
|
|
6
6
|
/**
|
|
7
7
|
* Get current Fortnite map with POIs
|
|
8
|
-
* @param version - Optional
|
|
8
|
+
* @param version - Optional map version (patch number); defaults to current
|
|
9
|
+
* @param lang - Language code for POI labels (default: en)
|
|
9
10
|
*/
|
|
10
|
-
getCurrent(version?: string): Promise<MapResponse>;
|
|
11
|
+
getCurrent(version?: string, lang?: string): Promise<MapResponse>;
|
|
11
12
|
/**
|
|
12
13
|
* Get current map image URL
|
|
13
14
|
* @param version - Optional specific map version to retrieve
|
package/dist/resources/map.js
CHANGED
|
@@ -7,10 +7,16 @@ class MapResource {
|
|
|
7
7
|
}
|
|
8
8
|
/**
|
|
9
9
|
* Get current Fortnite map with POIs
|
|
10
|
-
* @param version - Optional
|
|
10
|
+
* @param version - Optional map version (patch number); defaults to current
|
|
11
|
+
* @param lang - Language code for POI labels (default: en)
|
|
11
12
|
*/
|
|
12
|
-
async getCurrent(version) {
|
|
13
|
-
const
|
|
13
|
+
async getCurrent(version, lang) {
|
|
14
|
+
const params = new URLSearchParams();
|
|
15
|
+
if (version)
|
|
16
|
+
params.set("version", version);
|
|
17
|
+
if (lang)
|
|
18
|
+
params.set("lang", lang);
|
|
19
|
+
const query = params.toString() ? `?${params.toString()}` : "";
|
|
14
20
|
return this.client.request(`/map${query}`);
|
|
15
21
|
}
|
|
16
22
|
/**
|
package/dist/resources/news.d.ts
CHANGED
|
@@ -5,18 +5,22 @@ export declare class NewsResource {
|
|
|
5
5
|
constructor(client: FortniteAPI);
|
|
6
6
|
/**
|
|
7
7
|
* Get Battle Royale news
|
|
8
|
+
* @param lang - Language code (default: en)
|
|
8
9
|
*/
|
|
9
|
-
getBRNews(): Promise<NewsResponse<BRNews>>;
|
|
10
|
+
getBRNews(lang?: string): Promise<NewsResponse<BRNews>>;
|
|
10
11
|
/**
|
|
11
12
|
* Get Save The World news
|
|
13
|
+
* @param lang - Language code (default: en)
|
|
12
14
|
*/
|
|
13
|
-
getSTWNews(): Promise<NewsResponse<STWNews>>;
|
|
15
|
+
getSTWNews(lang?: string): Promise<NewsResponse<STWNews>>;
|
|
14
16
|
/**
|
|
15
17
|
* Get Creative news
|
|
18
|
+
* @param lang - Language code (default: en)
|
|
16
19
|
*/
|
|
17
|
-
getCreativeNews(): Promise<NewsResponse<CreativeNews>>;
|
|
20
|
+
getCreativeNews(lang?: string): Promise<NewsResponse<CreativeNews>>;
|
|
18
21
|
/**
|
|
19
22
|
* Get all news (BR, STW, Creative)
|
|
23
|
+
* @param lang - Language code (default: en)
|
|
20
24
|
*/
|
|
21
|
-
getAllNews(): Promise<NewsResponse<AllNews>>;
|
|
25
|
+
getAllNews(lang?: string): Promise<NewsResponse<AllNews>>;
|
|
22
26
|
}
|
package/dist/resources/news.js
CHANGED
|
@@ -7,27 +7,35 @@ class NewsResource {
|
|
|
7
7
|
}
|
|
8
8
|
/**
|
|
9
9
|
* Get Battle Royale news
|
|
10
|
+
* @param lang - Language code (default: en)
|
|
10
11
|
*/
|
|
11
|
-
async getBRNews() {
|
|
12
|
-
|
|
12
|
+
async getBRNews(lang) {
|
|
13
|
+
const query = lang ? `?lang=${encodeURIComponent(lang)}` : "";
|
|
14
|
+
return this.client.request(`/news/br${query}`);
|
|
13
15
|
}
|
|
14
16
|
/**
|
|
15
17
|
* Get Save The World news
|
|
18
|
+
* @param lang - Language code (default: en)
|
|
16
19
|
*/
|
|
17
|
-
async getSTWNews() {
|
|
18
|
-
|
|
20
|
+
async getSTWNews(lang) {
|
|
21
|
+
const query = lang ? `?lang=${encodeURIComponent(lang)}` : "";
|
|
22
|
+
return this.client.request(`/news/stw${query}`);
|
|
19
23
|
}
|
|
20
24
|
/**
|
|
21
25
|
* Get Creative news
|
|
26
|
+
* @param lang - Language code (default: en)
|
|
22
27
|
*/
|
|
23
|
-
async getCreativeNews() {
|
|
24
|
-
|
|
28
|
+
async getCreativeNews(lang) {
|
|
29
|
+
const query = lang ? `?lang=${encodeURIComponent(lang)}` : "";
|
|
30
|
+
return this.client.request(`/news/creative${query}`);
|
|
25
31
|
}
|
|
26
32
|
/**
|
|
27
33
|
* Get all news (BR, STW, Creative)
|
|
34
|
+
* @param lang - Language code (default: en)
|
|
28
35
|
*/
|
|
29
|
-
async getAllNews() {
|
|
30
|
-
|
|
36
|
+
async getAllNews(lang) {
|
|
37
|
+
const query = lang ? `?lang=${encodeURIComponent(lang)}` : "";
|
|
38
|
+
return this.client.request(`/news${query}`);
|
|
31
39
|
}
|
|
32
40
|
}
|
|
33
41
|
exports.NewsResource = NewsResource;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { FortniteAPI } from "../client";
|
|
2
|
-
import { OAuthCompleteResponse, OAuthDeviceRefreshResponse, OAuthExchangeCodeResponse, OAuthFlowResponse, OAuthRefreshResponse } from "../types";
|
|
2
|
+
import { OAuthCompleteResponse, OAuthDeviceRefreshResponse, OAuthExchangeCodeResponse, OAuthFlowResponse, OAuthRefreshResponse, OAuthAuthorizeUrlResponse } from "../types";
|
|
3
3
|
export declare class OauthResource {
|
|
4
4
|
private client;
|
|
5
5
|
constructor(client: FortniteAPI);
|
|
@@ -37,4 +37,29 @@ export declare class OauthResource {
|
|
|
37
37
|
deviceId: string;
|
|
38
38
|
secret: string;
|
|
39
39
|
}): Promise<OAuthDeviceRefreshResponse>;
|
|
40
|
+
/**
|
|
41
|
+
* Get Epic Games authorization URL - GET /oauth/authorize-url
|
|
42
|
+
* Returns the URL to redirect the user to for standard Epic login (no device confirmation page).
|
|
43
|
+
* After login, Epic redirects to your redirect_uri with ?code=...
|
|
44
|
+
* Then call linkAccount() with that code to get the Fortnite access token and device auth.
|
|
45
|
+
* @param redirectUri - Optional redirect URI registered with Epic
|
|
46
|
+
*/
|
|
47
|
+
getAuthorizeUrl(redirectUri?: string): Promise<OAuthAuthorizeUrlResponse>;
|
|
48
|
+
/**
|
|
49
|
+
* Link Epic account - POST /oauth/link
|
|
50
|
+
* Exchanges an Epic authorization code (from GET /oauth/authorize-url flow) for a
|
|
51
|
+
* Fortnite access token and device auth credentials.
|
|
52
|
+
* Store the returned deviceAuth (accountId + deviceId + secret) and use refreshDevice()
|
|
53
|
+
* to silently re-authenticate in the future — no browser required.
|
|
54
|
+
* @param params.code - Authorization code returned by Epic in the redirect URI
|
|
55
|
+
* @param params.redirectUri - Must match the redirect URI used in getAuthorizeUrl()
|
|
56
|
+
* @param params.clientId - Optional custom Epic OAuth client ID
|
|
57
|
+
* @param params.clientSecret - Optional custom Epic OAuth client secret
|
|
58
|
+
*/
|
|
59
|
+
linkAccount(params: {
|
|
60
|
+
code: string;
|
|
61
|
+
redirectUri?: string;
|
|
62
|
+
clientId?: string;
|
|
63
|
+
clientSecret?: string;
|
|
64
|
+
}): Promise<OAuthCompleteResponse>;
|
|
40
65
|
}
|
package/dist/resources/oauth.js
CHANGED
|
@@ -52,5 +52,33 @@ class OauthResource {
|
|
|
52
52
|
body: JSON.stringify(params),
|
|
53
53
|
});
|
|
54
54
|
}
|
|
55
|
+
/**
|
|
56
|
+
* Get Epic Games authorization URL - GET /oauth/authorize-url
|
|
57
|
+
* Returns the URL to redirect the user to for standard Epic login (no device confirmation page).
|
|
58
|
+
* After login, Epic redirects to your redirect_uri with ?code=...
|
|
59
|
+
* Then call linkAccount() with that code to get the Fortnite access token and device auth.
|
|
60
|
+
* @param redirectUri - Optional redirect URI registered with Epic
|
|
61
|
+
*/
|
|
62
|
+
async getAuthorizeUrl(redirectUri) {
|
|
63
|
+
const query = redirectUri ? `?redirectUri=${encodeURIComponent(redirectUri)}` : "";
|
|
64
|
+
return this.client.request(`/oauth/authorize-url${query}`, {}, "v1");
|
|
65
|
+
}
|
|
66
|
+
/**
|
|
67
|
+
* Link Epic account - POST /oauth/link
|
|
68
|
+
* Exchanges an Epic authorization code (from GET /oauth/authorize-url flow) for a
|
|
69
|
+
* Fortnite access token and device auth credentials.
|
|
70
|
+
* Store the returned deviceAuth (accountId + deviceId + secret) and use refreshDevice()
|
|
71
|
+
* to silently re-authenticate in the future — no browser required.
|
|
72
|
+
* @param params.code - Authorization code returned by Epic in the redirect URI
|
|
73
|
+
* @param params.redirectUri - Must match the redirect URI used in getAuthorizeUrl()
|
|
74
|
+
* @param params.clientId - Optional custom Epic OAuth client ID
|
|
75
|
+
* @param params.clientSecret - Optional custom Epic OAuth client secret
|
|
76
|
+
*/
|
|
77
|
+
async linkAccount(params) {
|
|
78
|
+
return this.client.request("/oauth/link", {
|
|
79
|
+
method: "POST",
|
|
80
|
+
body: JSON.stringify(params),
|
|
81
|
+
}, "v1");
|
|
82
|
+
}
|
|
55
83
|
}
|
|
56
84
|
exports.OauthResource = OauthResource;
|
|
@@ -3,16 +3,101 @@ import { ParsedReplayData } from "../types";
|
|
|
3
3
|
export declare class ParsingResource {
|
|
4
4
|
private client;
|
|
5
5
|
constructor(client: FortniteAPI);
|
|
6
|
+
private buildFormData;
|
|
7
|
+
private buildMultiFormData;
|
|
6
8
|
/**
|
|
7
|
-
* Parse a single Fortnite replay file
|
|
8
|
-
*
|
|
9
|
-
* @param
|
|
9
|
+
* Parse a single Fortnite replay file — full parse.
|
|
10
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
11
|
+
* @param file - File object (Browser) or Blob (Node.js)
|
|
12
|
+
* @param filename - Filename (required in Node.js when passing a Blob)
|
|
10
13
|
*/
|
|
11
14
|
parseReplay(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
12
15
|
/**
|
|
13
|
-
* Parse
|
|
16
|
+
* Parse a single replay — stats only (faster, skips movement/zones/kill feed).
|
|
17
|
+
* Returns: name, replayId, version, stats (elims, damage, accuracy, placement, assists, etc.).
|
|
18
|
+
* Subject to per-plan parsing quota limits (1 credit).
|
|
19
|
+
* @param file - File object or Blob
|
|
20
|
+
* @param filename - Filename (required in Node.js)
|
|
21
|
+
*/
|
|
22
|
+
parseReplayStats(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
23
|
+
/**
|
|
24
|
+
* Parse a single replay — map context.
|
|
25
|
+
* Returns: bus flight path + drop window, all storm circles with timing, supply drops, llamas, reboot vans.
|
|
26
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
27
|
+
* @param file - File object or Blob
|
|
28
|
+
* @param filename - Filename (required in Node.js)
|
|
29
|
+
*/
|
|
30
|
+
parseReplayMap(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
31
|
+
/**
|
|
32
|
+
* Parse a single replay — ground loot data.
|
|
33
|
+
* Returns all items that were on the ground near the player: position, item ID, picked-up status and time.
|
|
34
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
35
|
+
* @param file - File object or Blob
|
|
36
|
+
* @param filename - Filename (required in Node.js)
|
|
37
|
+
*/
|
|
38
|
+
parseReplayLoot(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
39
|
+
/**
|
|
40
|
+
* Parse a single replay — match timeline.
|
|
41
|
+
* Returns all events relative to bus drop: kills, knocks, own death, damage dealt/taken, healed, pickups.
|
|
42
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
43
|
+
* @param file - File object or Blob
|
|
44
|
+
* @param filename - Filename (required in Node.js)
|
|
45
|
+
*/
|
|
46
|
+
parseReplayTimeline(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
47
|
+
/**
|
|
48
|
+
* Parse a single replay — storm zone data.
|
|
49
|
+
* Returns all safe zone phases with circle positions, timing, damage per tick, and phase count.
|
|
50
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
51
|
+
* @param file - File object or Blob
|
|
52
|
+
* @param filename - Filename (required in Node.js)
|
|
53
|
+
*/
|
|
54
|
+
parseReplayZones(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
55
|
+
/**
|
|
56
|
+
* Parse a single replay — full player lobby.
|
|
57
|
+
* Returns all players with placement, kills, death info, cosmetics, and team data.
|
|
58
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
59
|
+
* @param file - File object or Blob
|
|
60
|
+
* @param filename - Filename (required in Node.js)
|
|
61
|
+
*/
|
|
62
|
+
parseReplayLobby(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
63
|
+
/**
|
|
64
|
+
* Parse a single replay — full broadcast payload.
|
|
65
|
+
* Combines all data: header, stats, full lobby, storm zones, map objects, ground loot, and timeline.
|
|
66
|
+
* Equivalent to calling all parse endpoints in one request.
|
|
67
|
+
* Subject to per-plan parsing quota limits (20 credits).
|
|
68
|
+
* @param file - File object or Blob
|
|
69
|
+
* @param filename - Filename (required in Node.js)
|
|
70
|
+
*/
|
|
71
|
+
parseReplayBroadcast(file: File | Blob, filename?: string): Promise<ParsedReplayData>;
|
|
72
|
+
/**
|
|
73
|
+
* Parse multiple replay files in batch — full parse.
|
|
74
|
+
* All files are processed in parallel.
|
|
75
|
+
* Subject to per-plan parsing quota limits (10 credits).
|
|
14
76
|
* @param files - Array of File objects or Blobs
|
|
15
|
-
* @param filenames -
|
|
77
|
+
* @param filenames - Filenames (required in Node.js when passing Blobs)
|
|
16
78
|
*/
|
|
17
79
|
parseMultipleReplays(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
|
|
80
|
+
/**
|
|
81
|
+
* Parse multiple replay files — stats only.
|
|
82
|
+
* Faster than full parse — skips movement, zones, and kill feed.
|
|
83
|
+
* Subject to per-plan parsing quota limits (5 credits).
|
|
84
|
+
* @param files - Array of File objects or Blobs
|
|
85
|
+
* @param filenames - Filenames (required in Node.js)
|
|
86
|
+
*/
|
|
87
|
+
parseMultipleReplaysStats(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
|
|
88
|
+
/**
|
|
89
|
+
* Parse multiple replay files — map context for each.
|
|
90
|
+
* Returns bus path, storm circles, supply drops, llamas, reboot vans per file.
|
|
91
|
+
* Subject to per-plan parsing quota limits (10 credits).
|
|
92
|
+
* @param files - Array of File objects or Blobs
|
|
93
|
+
* @param filenames - Filenames (required in Node.js)
|
|
94
|
+
*/
|
|
95
|
+
parseMultipleReplaysMap(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
|
|
96
|
+
/**
|
|
97
|
+
* Parse multiple replay files — ground loot data for each.
|
|
98
|
+
* Subject to per-plan parsing quota limits (10 credits).
|
|
99
|
+
* @param files - Array of File objects or Blobs
|
|
100
|
+
* @param filenames - Filenames (required in Node.js)
|
|
101
|
+
*/
|
|
102
|
+
parseMultipleReplaysLoot(files: (File | Blob)[], filenames?: string[]): Promise<ParsedReplayData[]>;
|
|
18
103
|
}
|