@xviewer.js/postprocessing 1.0.0-beta.2 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -4,16 +4,20 @@ var core = require('@xviewer.js/core');
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  var postprocessing = require('postprocessing');
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  var three = require('three');
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- class EffectComposerPlugin extends core.Plugin {
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- static Instance(viewer) {
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- return viewer.getPlugin(EffectComposerPlugin, true);
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- }
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+ class PostProcessingManager extends core.Mount {
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  get multisampling() {
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  return this._composer.multisampling;
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  }
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  set multisampling(v) {
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  this._composer.multisampling = v;
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  }
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+ update(dt) {
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+ if (this._effectDirty) {
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+ this._effectDirty = false;
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+ this._effectPass && this.removePass(this._effectPass);
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+ this._effectPass = this.addPass(new postprocessing.EffectPass(this.viewer.camera, ...this._effects));
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+ }
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+ }
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  getPass(constructor) {
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  return this._composer.passes.find((v)=>v.constructor === constructor);
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  }
@@ -23,6 +27,7 @@ class EffectComposerPlugin extends core.Plugin {
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  return pass;
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  }
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  removePass(pass) {
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+ pass.dispose();
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  this._composer.removePass(pass);
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  this._checkOutputPass();
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  }
@@ -31,6 +36,16 @@ class EffectComposerPlugin extends core.Plugin {
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  this._checkOutputPass();
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  return pass;
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  }
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+ addEffect(effect) {
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+ this._effects.push(effect);
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+ this._effectDirty = true;
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+ return effect;
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+ }
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+ removeEffect(effect) {
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+ effect.dispose();
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+ this._effects.splice(this._effects.indexOf(effect), 1);
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+ this._effectDirty = true;
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+ }
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  _checkOutputPass() {
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  const count = this._composer.passes.filter((v)=>v.enabled && v.name !== "VelocityDepthNormalPass" && v !== this._outputPass).length;
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  this._outputPass.enabled = this._composer.multisampling > 0 && count === 1;
@@ -48,7 +63,10 @@ class EffectComposerPlugin extends core.Plugin {
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  }
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  constructor(props){
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  super();
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- this.install = ()=>{
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+ this._effects = [];
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+ this._effectPass = null;
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+ this._effectDirty = true;
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+ this.onLoad = ()=>{
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  const { renderer, scene, camera } = this.viewer;
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  this._renderPass = new postprocessing.RenderPass(scene, camera);
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  this._outputPass = new postprocessing.EffectPass(camera);
@@ -57,46 +75,22 @@ class EffectComposerPlugin extends core.Plugin {
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  }, props));
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  this._composer.addPass(this._renderPass);
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  this._composer.addPass(this._outputPass);
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- this.viewer._onResize = (width, height)=>this._composer.setSize(width, height);
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- this.viewer._onRender = (dt)=>this._composer.render(dt);
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+ this.viewer._resizing = (width, height)=>this._composer.setSize(width, height);
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+ this.viewer._rendering = (dt)=>this.enabled && this._composer.render(dt);
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  };
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- this.uninstall = ()=>{
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+ this.onDestroy = ()=>{
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  this._composer.dispose();
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  };
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  }
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  }
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- function _ts_decorate$4(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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- class PassPlugin extends core.Plugin {
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- get enable() {
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- return this.pass.enabled;
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- }
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- set enable(v) {
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- this.setEnable(v);
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- }
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- get composer() {
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- return EffectComposerPlugin.Instance(this.viewer);
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- }
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- setEnable(v) {
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- this.composer.activePass(this.pass, v);
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+ class PostProcessing extends core.Mount {
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+ get postprocessing() {
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+ return this.viewer.mount(PostProcessingManager, true);
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  }
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  }
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- _ts_decorate$4([
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- core.property
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- ], PassPlugin.prototype, "enable", null);
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- function _ts_decorate$3(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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- class ToneMappingPlugin extends PassPlugin {
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+ class ToneMapping extends PostProcessing {
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  get mode() {
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  return this.effect.mode;
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  }
@@ -105,28 +99,53 @@ class ToneMappingPlugin extends PassPlugin {
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  }
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  constructor(props){
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  super();
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- this.install = ()=>{
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+ this.onEnable = ()=>{
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  this.effect = new postprocessing.ToneMappingEffect(props);
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- this.pass = this.composer.addPass(new postprocessing.EffectPass(this.viewer.camera, this.effect));
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+ this.postprocessing.addEffect(this.effect);
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  };
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- this.uninstall = ()=>{
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- this.composer.removePass(this.pass);
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+ this.onDisable = ()=>{
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+ this.postprocessing.removeEffect(this.effect);
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  };
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  }
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  }
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- _ts_decorate$3([
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- core.property({
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- value: postprocessing.ToneMappingMode
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- })
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- ], ToneMappingPlugin.prototype, "mode", null);
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+ core.PropertyManager._getClassProperties(ToneMapping.name).property("enabled").property("mode", {
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+ value: postprocessing.ToneMappingMode
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+ });
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- function _ts_decorate$2(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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+ class DepthOfField extends PostProcessing {
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+ get focusDistance() {
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+ return this.effect.cocMaterial.focusDistance;
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+ }
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+ set focusDistance(v) {
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+ this.effect.cocMaterial.focusDistance = v;
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+ }
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+ get focalLength() {
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+ return this.effect.cocMaterial.focalLength;
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+ }
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+ set focalLength(v) {
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+ this.effect.cocMaterial.focalLength = v;
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+ }
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+ get bokehScale() {
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+ return this.effect.bokehScale;
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+ }
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+ set bokehScale(v) {
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+ this.effect.bokehScale = v;
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+ }
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+ constructor(props){
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+ super();
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+ this.onEnable = ()=>{
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+ this.effect = new postprocessing.DepthOfFieldEffect(this.viewer.camera, props);
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+ this.effect.target = props && props.target || null;
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+ this.postprocessing.addEffect(this.effect);
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+ };
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+ this.onDisable = ()=>{
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+ this.postprocessing.removeEffect(this.effect);
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+ };
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+ }
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  }
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- class BloomPlugin extends PassPlugin {
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+ core.PropertyManager._getClassProperties(DepthOfField.name).property("enabled").property("focusDistance").property("focalLength").property("bokehScale");
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+
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+ class Bloom extends PostProcessing {
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  get intensity() {
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  return this.effect.intensity;
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  }
@@ -145,61 +164,59 @@ class BloomPlugin extends PassPlugin {
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  set luminanceSmoothing(v) {
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  this.effect.luminanceMaterial.smoothing = v;
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  }
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+ get blurRadius() {
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+ return this.effect["mipmapBlurPass"].radius;
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+ }
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+ set blurRadius(v) {
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+ this.effect["mipmapBlurPass"].radius = v;
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+ }
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  constructor(props){
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  super();
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- this.install = ()=>{
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+ this.onEnable = ()=>{
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  this.effect = new postprocessing.BloomEffect({
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  blendFunction: postprocessing.BlendFunction.ADD,
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  ...props
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  });
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- this.pass = this.composer.addPass(new postprocessing.EffectPass(this.viewer.camera, this.effect));
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- };
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- this.uninstall = ()=>{
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- this.composer.removePass(this.pass);
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- };
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- }
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- }
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- _ts_decorate$2([
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- core.property({
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- min: 0,
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- max: 2,
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- step: 0.01
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- })
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- ], BloomPlugin.prototype, "intensity", null);
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- _ts_decorate$2([
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- core.property({
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- min: 0,
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- max: 10,
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- step: 0.01
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- })
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- ], BloomPlugin.prototype, "luminanceThreshold", null);
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- _ts_decorate$2([
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- core.property({
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- min: 0,
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- max: 10,
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- step: 0.01
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- })
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- ], BloomPlugin.prototype, "luminanceSmoothing", null);
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+ this.postprocessing.addEffect(this.effect);
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+ };
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+ this.onDisable = ()=>{
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+ this.postprocessing.removeEffect(this.effect);
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+ };
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+ }
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+ }
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+ core.PropertyManager._getClassProperties(Bloom.name).property("enabled").property("intensity", {
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+ min: 0,
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+ max: 2,
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+ step: 0.01
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+ }).property("luminanceThreshold", {
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+ min: 0,
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+ max: 10,
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+ step: 0.01
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+ }).property("luminanceSmoothing", {
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+ min: 0,
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+ max: 10,
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+ step: 0.01
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+ }).property("blurRadius", {
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+ min: 0,
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+ max: 1,
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+ step: 0.01
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+ });
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- class FXAAPlugin extends PassPlugin {
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+ class FXAA extends PostProcessing {
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  constructor(){
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  super();
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- this.install = ()=>{
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- this.pass = this.composer.addPass(new postprocessing.EffectPass(this.viewer.camera, new postprocessing.FXAAEffect()));
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+ this.onEnable = ()=>{
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+ this.effect = new postprocessing.FXAAEffect();
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+ this.postprocessing.addEffect(this.effect);
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  };
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- this.uninstall = ()=>{
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- this.composer.removePass(this.pass);
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+ this.onDisable = ()=>{
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+ this.postprocessing.removeEffect(this.effect);
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  };
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  }
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  }
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+ core.PropertyManager._getClassProperties(FXAA.name).property("enabled");
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- function _ts_decorate$1(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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- class SMAAPlugin extends PassPlugin {
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+ class SMAA extends PostProcessing {
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  get preset() {
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  return this._preset;
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  }
@@ -224,2804 +241,44 @@ class SMAAPlugin extends PassPlugin {
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  constructor(props = {}){
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  super();
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  this._preset = postprocessing.SMAAPreset.MEDIUM;
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- this.install = ()=>{
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+ this.onEnable = ()=>{
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  this.effect = new postprocessing.SMAAEffect(props);
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- this.pass = this.composer.addPass(new postprocessing.EffectPass(this.viewer.camera, this.effect));
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- };
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- this.uninstall = ()=>{
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- this.composer.removePass(this.pass);
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- };
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- }
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- }
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- _ts_decorate$1([
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- core.property({
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- value: postprocessing.SMAAPreset
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- })
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- ], SMAAPlugin.prototype, "preset", null);
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- _ts_decorate$1([
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- core.property({
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- value: postprocessing.EdgeDetectionMode
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- })
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- ], SMAAPlugin.prototype, "edgeDetectionMode", null);
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- _ts_decorate$1([
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- core.property({
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- value: postprocessing.PredicationMode
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- })
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- ], SMAAPlugin.prototype, "predicationMode", null);
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-
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- function _ts_decorate(decorators, target, key, desc) {
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- var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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- if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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- else for(var i = decorators.length - 1; i >= 0; i--)if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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- return c > 3 && r && Object.defineProperty(target, key, r), r;
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- }
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- class MSAAPlugin extends core.Plugin {
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- get enable() {
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- return this.composer.multisampling > 0;
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- }
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- set enable(v) {
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- this.composer.multisampling = v ? this._maxSamples : 0;
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- }
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- get composer() {
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- return EffectComposerPlugin.Instance(this.viewer);
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- }
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- constructor(){
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- super();
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- this._maxSamples = 4;
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- this.install = ()=>{
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- const { renderer } = this.viewer;
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- this._maxSamples = Math.min(4, renderer.capabilities.maxSamples);
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- this.composer.multisampling = this._maxSamples;
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- };
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- this.uninstall = ()=>{
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- this.composer.multisampling = 0;
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- };
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- }
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- }
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- _ts_decorate([
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- core.property
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- ], MSAAPlugin.prototype, "enable", null);
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-
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- // from: https://news.ycombinator.com/item?id=17876741
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- // reference: http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/
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- // eslint-disable-next-line no-unused-vars
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- const g = 1.32471795724474602596090885447809 // Plastic number
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- ;
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- const a1 = 1.0 / g;
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- const a2 = 1.0 / (g * g);
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- const base = 1.1127756842787055 // harmoniousNumber(7), yields better coverage compared to using 0.5
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- ;
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- const generateR2 = (count)=>{
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- const points = [];
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- for(let n = 0; n < count; n++){
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- points.push([
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- (base + a1 * n) % 1,
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- (base + a2 * n) % 1
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- ]);
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- }
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- return points;
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- };
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-
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- const r2Sequence = generateR2(256).map(([a, b])=>[
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- a - 0.5,
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- b - 0.5
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- ]);
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- function jitter(width, height, camera, frame, jitterScale = 1) {
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- const [x, y] = r2Sequence[frame % r2Sequence.length];
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- if (camera.setViewOffset) {
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- camera.setViewOffset(width, height, x * jitterScale, y * jitterScale, width, height);
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- }
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- }
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-
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- var vertexShader = "#define GLSLIFY 1\nvarying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"; // eslint-disable-line
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-
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- var fragmentShader$2 = "#define GLSLIFY 1\nvarying vec2 vUv;uniform highp sampler2D inputTexture;uniform highp sampler2D velocityTexture;uniform highp sampler2D depthTexture;uniform highp sampler2D lastVelocityTexture;uniform float maxBlend;uniform float neighborhoodClampIntensity;uniform bool fullAccumulate;uniform vec2 invTexSize;uniform float cameraNear;uniform float cameraFar;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform vec3 cameraPos;uniform vec3 prevCameraPos;uniform mat4 prevViewMatrix;uniform mat4 prevCameraMatrixWorld;uniform mat4 prevProjectionMatrix;uniform mat4 prevProjectionMatrixInverse;uniform float keepData;\n#define EPSILON 0.00001\n#define DIFFUSE_SPECULAR 0\n#define DIFFUSE 1\n#define SPECULAR 2\n#include <gbuffer_packing>\n#include <packing>\n#include <reproject>\nvec3 reprojectedUvDiffuse=vec3(-1.0),reprojectedUvSpecular=vec3(-1.0);void accumulate(inout vec4 outputColor,inout vec4 inp,inout vec4 acc,inout float roughness,inout float moveFactor,bool doReprojectSpecular){vec3 reprojectedUvConfidence=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 reprojectedUv=reprojectedUvConfidence.xy;float confidence=reprojectedUvConfidence.z;confidence=pow(confidence,confidencePower);float accumBlend=1.-1./(acc.a+1.0);accumBlend=mix(0.,accumBlend,confidence);float maxValue=(fullAccumulate ? 1. : maxBlend)*keepData;\n#if inputType != DIFFUSE\nconst float roughnessMaximum=0.1;if(doReprojectSpecular&&roughness>=0.0&&roughness<roughnessMaximum){float maxRoughnessValue=mix(0.,maxValue,roughness/roughnessMaximum);maxValue=mix(maxValue,maxRoughnessValue,min(100.*moveFactor,1.));}\n#endif\nfloat temporalReprojectMix=min(accumBlend,maxValue);acc.a=1./(1.-temporalReprojectMix)-1.;acc.a=min(65536.,acc.a);outputColor.rgb=mix(inp.rgb,acc.rgb,temporalReprojectMix);outputColor.a=acc.a;undoColorTransform(outputColor.rgb);}void reproject(inout vec4 inp,inout vec4 acc,sampler2D accumulatedTexture,inout bool wasSampled,bool doNeighborhoodClamp,bool doReprojectSpecular){vec3 uvc=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 uv=uvc.xy;acc=sampleReprojectedTexture(accumulatedTexture,uv);transformColor(acc.rgb);if(!wasSampled){inp.rgb=acc.rgb;return;}acc.a++;vec3 clampedColor=acc.rgb;int clampRadius=doReprojectSpecular&&roughness<0.25 ? 1 : 2;clampNeighborhood(inputTexture,clampedColor,inp.rgb,clampRadius,doReprojectSpecular);float r=doReprojectSpecular ? roughness : 1.0;float clampAggressiveness=min(1.,uvc.z*r);float clampIntensity=mix(0.,min(1.,moveFactor*50.+neighborhoodClampIntensity),clampAggressiveness);vec3 newColor=mix(acc.rgb,clampedColor,clampIntensity);float colorDiff=min(length(newColor-acc.rgb),1.);acc.a*=1.-colorDiff;acc.rgb=newColor;}void preprocessInput(inout highp vec4 texel,inout bool sampledThisFrame){sampledThisFrame=texel.r>=0.;texel.rgb=max(texel.rgb,vec3(0.));transformColor(texel.rgb);}void getTexels(inout highp vec4 inputTexel[textureCount],inout bool sampledThisFrame[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nhighp vec4 tex=textureLod(inputTexture,vUv,0.);unpackTwoVec4(tex,inputTexel[0],inputTexel[1]);preprocessInput(inputTexel[0],sampledThisFrame[0]);preprocessInput(inputTexel[1],sampledThisFrame[1]);\n#else\ninputTexel[0]=textureLod(inputTexture,vUv,0.0);preprocessInput(inputTexel[0],sampledThisFrame[0]);\n#endif\n}void computeGVariables(vec2 dilatedUv,float depth){worldPos=screenSpaceToWorldSpace(dilatedUv,depth,cameraMatrixWorld,projectionMatrixInverse);vec3 viewPos=(viewMatrix*vec4(worldPos,1.0)).xyz;viewDir=normalize(viewPos);vec3 viewNormal=(vec4(worldNormal,0.0)*viewMatrix).xyz;viewAngle=dot(-viewDir,viewNormal);}void computeReprojectedUv(float depth,vec3 worldPos,vec3 worldNormal){reprojectedUvDiffuse=getReprojectedUV(false,depth,worldPos,worldNormal);\n#if inputType == DIFFUSE_SPECULAR || inputType == SPECULAR\nreprojectedUvSpecular=getReprojectedUV(true,depth,worldPos,worldNormal);if(reprojectedUvSpecular.x==-1.0){reprojectedUvSpecular=reprojectedUvDiffuse;}\n#endif\n}void getRoughnessRayLength(inout highp vec4 inputTexel[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nrayLength=inputTexel[1].a;roughness=clamp(inputTexel[0].a,0.,1.);\n#elif inputType == SPECULAR\nvec2 data=unpackHalf2x16(floatBitsToUint(inputTexel[0].a));rayLength=data.r;roughness=clamp(data.g,0.,1.);\n#endif\n}void main(){vec2 dilatedUv=vUv;getVelocityNormalDepth(dilatedUv,velocity,worldNormal,depth);highp vec4 inputTexel[textureCount],accumulatedTexel[textureCount];bool textureSampledThisFrame[textureCount];getTexels(inputTexel,textureSampledThisFrame);\n#if inputType != DIFFUSE\nif(depth==1.0&&fwidth(depth)==0.0){discard;return;}\n#endif\ncurvature=getCurvature(worldNormal);computeGVariables(dilatedUv,depth);getRoughnessRayLength(inputTexel);computeReprojectedUv(depth,worldPos,worldNormal);moveFactor=min(dot(velocity,velocity)*10000.,1.);\n#pragma unroll_loop_start\nfor(int i=0;i<textureCount;i++){reproject(inputTexel[i],accumulatedTexel[i],accumulatedTexture[i],textureSampledThisFrame[i],neighborhoodClamp[i],reprojectSpecular[i]);accumulate(gOutput[i],inputTexel[i],accumulatedTexel[i],roughness,moveFactor,reprojectSpecular[i]);}\n#pragma unroll_loop_end\n}"; // eslint-disable-line
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-
320
- var reproject = "#define GLSLIFY 1\nvec2 dilatedUv,velocity;vec3 worldNormal,worldPos,viewDir;float depth,curvature,viewAngle,rayLength,angleMix;float roughness=1.;float moveFactor=0.;\n#define luminance(a) dot(vec3(0.2125, 0.7154, 0.0721), a)\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 screenSpaceToWorldSpace(const vec2 uv,const float depth,mat4 curMatrixWorld,const mat4 projMatrixInverse){vec4 ndc=vec4((uv.x-0.5)*2.0,(uv.y-0.5)*2.0,(depth-0.5)*2.0,1.0);vec4 clip=projMatrixInverse*ndc;vec4 view=curMatrixWorld*(clip/clip.w);return view.xyz;}vec2 viewSpaceToScreenSpace(const vec3 position,const mat4 projMatrix){vec4 projectedCoord=projMatrix*vec4(position,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;return projectedCoord.xy;}\n#ifdef logTransform\nvoid transformColor(inout vec3 color){color=log(color+1.);}void undoColorTransform(inout vec3 color){color=exp(color)-1.;}\n#else\n#define transformColor\n#define undoColorTransform\n#endif\nvoid getNeighborhoodAABB(const sampler2D tex,const int clampRadius,inout vec3 minNeighborColor,inout vec3 maxNeighborColor,const bool isSpecular){for(int x=-clampRadius;x<=clampRadius;x++){for(int y=-clampRadius;y<=clampRadius;y++){vec2 offset=vec2(x,y)*invTexSize;vec2 neighborUv=vUv+offset;\n#if inputType == DIFFUSE_SPECULAR\nvec4 t1,t2;vec4 packedNeighborTexel=textureLod(inputTexture,neighborUv,0.0);unpackTwoVec4(packedNeighborTexel,t1,t2);vec4 neighborTexel=isSpecular ? t2 : t1;\n#else\nvec4 neighborTexel=textureLod(inputTexture,neighborUv,0.0);\n#endif\nif(neighborTexel.r>=0.){minNeighborColor=min(neighborTexel.rgb,minNeighborColor);maxNeighborColor=max(neighborTexel.rgb,maxNeighborColor);}}}}void clampNeighborhood(const sampler2D tex,inout vec3 color,vec3 inputColor,const int clampRadius,const bool isSpecular){undoColorTransform(inputColor);vec3 minNeighborColor=inputColor;vec3 maxNeighborColor=inputColor;getNeighborhoodAABB(tex,clampRadius,minNeighborColor,maxNeighborColor,isSpecular);transformColor(minNeighborColor);transformColor(maxNeighborColor);color=clamp(color,minNeighborColor,maxNeighborColor);}void getVelocityNormalDepth(inout vec2 dilatedUv,out vec2 vel,out vec3 normal,out float depth){vec2 centerUv=dilatedUv;vec4 velocityTexel=textureLod(velocityTexture,centerUv,0.0);vel=velocityTexel.rg;normal=unpackNormal(velocityTexel.b);depth=velocityTexel.a;}\n#define PLANE_DISTANCE 20.\n#define WORLD_DISTANCE 10.\n#define NORMAL_DISTANCE 1.\nfloat planeDistanceDisocclusionCheck(const vec3 worldPos,const vec3 lastWorldPos,const vec3 worldNormal,const float distFactor){vec3 toCurrent=worldPos-lastWorldPos;float distToPlane=abs(dot(toCurrent,worldNormal));return distToPlane/PLANE_DISTANCE*distFactor;}float worldDistanceDisocclusionCheck(const vec3 worldPos,const vec3 lastWorldPos,const float distFactor){return length(worldPos-lastWorldPos)/WORLD_DISTANCE*distFactor;}float normalDisocclusionCheck(const vec3 worldNormal,const vec3 lastWorldNormal,const float distFactor){return min(1.-dot(worldNormal,lastWorldNormal),1.)/NORMAL_DISTANCE*distFactor;}float validateReprojectedUV(const vec2 reprojectedUv,const vec3 worldPos,const vec3 worldNormal,const bool isHitPoint){if(reprojectedUv.x>1.0||reprojectedUv.x<0.0||reprojectedUv.y>1.0||reprojectedUv.y<0.0)return 0.;vec2 dilatedReprojectedUv=reprojectedUv;vec2 lastVelocity=vec2(0.0);vec3 lastWorldNormal=vec3(0.0);float lastDepth=0.0;getVelocityNormalDepth(dilatedReprojectedUv,lastVelocity,lastWorldNormal,lastDepth);vec3 lastWorldPos=screenSpaceToWorldSpace(dilatedReprojectedUv,lastDepth,prevCameraMatrixWorld,prevProjectionMatrixInverse);vec3 lastViewPos=(prevViewMatrix*vec4(lastWorldPos,1.0)).xyz;vec3 lastViewDir=normalize(lastViewPos);vec3 lastViewNormal=(vec4(lastWorldNormal,0.0)*prevViewMatrix).xyz;float lastViewAngle=dot(-lastViewDir,lastViewNormal);angleMix=abs(lastViewAngle-viewAngle);float viewZ=abs(getViewZ(depth));float distFactor=1.+1./(viewZ+1.0);float disoccl=0.;disoccl+=worldDistanceDisocclusionCheck(worldPos,lastWorldPos,distFactor);disoccl+=planeDistanceDisocclusionCheck(worldPos,lastWorldPos,worldNormal,distFactor);disoccl+=normalDisocclusionCheck(worldNormal,lastWorldNormal,distFactor);float confidence=1.-min(disoccl,1.);confidence=max(confidence,0.);confidence=pow(confidence,confidencePower);return confidence;}vec2 reprojectHitPoint(const vec3 rayOrig,const float rayLength){if(curvature>0.05||rayLength<0.01){return vec2(-1.);}vec3 cameraRay=normalize(rayOrig-cameraPos);vec3 parallaxHitPoint=cameraPos+cameraRay*rayLength;vec4 reprojectedHitPoint=prevProjectionMatrix*prevViewMatrix*vec4(parallaxHitPoint,1.0);reprojectedHitPoint.xyz/=reprojectedHitPoint.w;reprojectedHitPoint.xy=reprojectedHitPoint.xy*0.5+0.5;vec2 diffuseUv=vUv-velocity.xy;float m=min(max(0.,roughness-0.25)/0.25,1.);return reprojectedHitPoint.xy;}vec3 getReprojectedUV(const bool doReprojectSpecular,const float depth,const vec3 worldPos,const vec3 worldNormal){if(doReprojectSpecular){vec2 reprojectedUv=reprojectHitPoint(worldPos,rayLength);float confidence=validateReprojectedUV(reprojectedUv,worldPos,worldNormal,true);return vec3(reprojectedUv,confidence);}else{vec2 reprojectedUv=vUv-velocity;float confidence=validateReprojectedUV(reprojectedUv,worldPos,worldNormal,false);return vec3(reprojectedUv,confidence);}}vec4 BiCubicCatmullRom5Tap(sampler2D tex,vec2 P){vec2 Weight[3];vec2 Sample[3];vec2 UV=P/invTexSize;vec2 tc=floor(UV-0.5)+0.5;vec2 f=UV-tc;vec2 f2=f*f;vec2 f3=f2*f;vec2 w0=f2-0.5*(f3+f);vec2 w1=1.5*f3-2.5*f2+vec2(1.);vec2 w3=0.5*(f3-f2);vec2 w2=vec2(1.)-w0-w1-w3;Weight[0]=w0;Weight[1]=w1+w2;Weight[2]=w3;Sample[0]=tc-vec2(1.);Sample[1]=tc+w2/Weight[1];Sample[2]=tc+vec2(2.);Sample[0]*=invTexSize;Sample[1]*=invTexSize;Sample[2]*=invTexSize;float sampleWeight[5];sampleWeight[0]=Weight[1].x*Weight[0].y;sampleWeight[1]=Weight[0].x*Weight[1].y;sampleWeight[2]=Weight[1].x*Weight[1].y;sampleWeight[3]=Weight[2].x*Weight[1].y;sampleWeight[4]=Weight[1].x*Weight[2].y;vec4 Ct=textureLod(tex,vec2(Sample[1].x,Sample[0].y),0.)*sampleWeight[0];vec4 Cl=textureLod(tex,vec2(Sample[0].x,Sample[1].y),0.)*sampleWeight[1];vec4 Cc=textureLod(tex,vec2(Sample[1].x,Sample[1].y),0.)*sampleWeight[2];vec4 Cr=textureLod(tex,vec2(Sample[2].x,Sample[1].y),0.)*sampleWeight[3];vec4 Cb=textureLod(tex,vec2(Sample[1].x,Sample[2].y),0.)*sampleWeight[4];float WeightMultiplier=1./(sampleWeight[0]+sampleWeight[1]+sampleWeight[2]+sampleWeight[3]+sampleWeight[4]);return max((Ct+Cl+Cc+Cr+Cb)*WeightMultiplier,vec4(0.));}vec4 sampleReprojectedTexture(const sampler2D tex,const vec2 reprojectedUv){vec4 catmull=BiCubicCatmullRom5Tap(tex,reprojectedUv);return catmull;}float getCurvature(vec3 n){float curvature=length(fwidth(n));return curvature;}"; // eslint-disable-line
321
-
322
- var gbuffer_packing = "#define GLSLIFY 1\nuniform highp sampler2D gBufferTexture;struct Material{highp vec4 diffuse;highp vec3 normal;highp float roughness;highp float metalness;highp vec3 emissive;};\n#define ONE_SAFE 0.999999\n#define NON_ZERO_OFFSET 0.0001\nconst highp float c_precision=256.0;const highp float c_precisionp1=c_precision+1.0;highp float color2float(in highp vec3 color){color=min(color+NON_ZERO_OFFSET,vec3(ONE_SAFE));return floor(color.r*c_precision+0.5)+floor(color.b*c_precision+0.5)*c_precisionp1+floor(color.g*c_precision+0.5)*c_precisionp1*c_precisionp1;}highp vec3 float2color(in highp float value){highp vec3 color;color.r=mod(value,c_precisionp1)/c_precision;color.b=mod(floor(value/c_precisionp1),c_precisionp1)/c_precision;color.g=floor(value/(c_precisionp1*c_precisionp1))/c_precision;color-=NON_ZERO_OFFSET;color=max(color,vec3(0.0));return color;}highp vec2 OctWrap(highp vec2 v){highp vec2 w=1.0-abs(v.yx);if(v.x<0.0)w.x=-w.x;if(v.y<0.0)w.y=-w.y;return w;}highp vec2 encodeOctWrap(highp vec3 n){n/=(abs(n.x)+abs(n.y)+abs(n.z));n.xy=n.z>0.0 ? n.xy : OctWrap(n.xy);n.xy=n.xy*0.5+0.5;return n.xy;}highp vec3 decodeOctWrap(highp vec2 f){f=f*2.0-1.0;highp vec3 n=vec3(f.x,f.y,1.0-abs(f.x)-abs(f.y));highp float t=max(-n.z,0.0);n.x+=n.x>=0.0 ?-t : t;n.y+=n.y>=0.0 ?-t : t;return normalize(n);}highp float packNormal(highp vec3 normal){return uintBitsToFloat(packHalf2x16(encodeOctWrap(normal)));}highp vec3 unpackNormal(highp float packedNormal){return decodeOctWrap(unpackHalf2x16(floatBitsToUint(packedNormal)));}highp vec4 packTwoVec4(highp vec4 v1,highp vec4 v2){highp vec4 encoded=vec4(0.0);v1+=NON_ZERO_OFFSET;v2+=NON_ZERO_OFFSET;highp uint v1r=packHalf2x16(v1.rg);highp uint v1g=packHalf2x16(v1.ba);highp uint v2r=packHalf2x16(v2.rg);highp uint v2g=packHalf2x16(v2.ba);encoded.r=uintBitsToFloat(v1r);encoded.g=uintBitsToFloat(v1g);encoded.b=uintBitsToFloat(v2r);encoded.a=uintBitsToFloat(v2g);return encoded;}void unpackTwoVec4(highp vec4 encoded,out highp vec4 v1,out highp vec4 v2){highp uint r=floatBitsToUint(encoded.r);highp uint g=floatBitsToUint(encoded.g);highp uint b=floatBitsToUint(encoded.b);highp uint a=floatBitsToUint(encoded.a);v1.rg=unpackHalf2x16(r);v1.ba=unpackHalf2x16(g);v2.rg=unpackHalf2x16(b);v2.ba=unpackHalf2x16(a);v1-=NON_ZERO_OFFSET;v2-=NON_ZERO_OFFSET;}vec4 unpackTwoVec4(highp vec4 encoded,const int index){highp uint r=floatBitsToUint(index==0 ? encoded.r : encoded.b);highp uint g=floatBitsToUint(index==0 ? encoded.g : encoded.a);vec4 v;v.rg=unpackHalf2x16(r);v.ba=unpackHalf2x16(g);v-=NON_ZERO_OFFSET;return v;}highp vec4 encodeRGBE8(highp vec3 rgb){highp vec4 vEncoded;highp float maxComponent=max(max(rgb.r,rgb.g),rgb.b);highp float fExp=ceil(log2(maxComponent));vEncoded.rgb=rgb/exp2(fExp);vEncoded.a=(fExp+128.0)/255.0;return vEncoded;}highp vec3 decodeRGBE8(highp vec4 rgbe){highp vec3 vDecoded;highp float fExp=rgbe.a*255.0-128.0;vDecoded=rgbe.rgb*exp2(fExp);return vDecoded;}highp float vec4ToFloat(highp vec4 vec){vec=min(vec+NON_ZERO_OFFSET,vec4(ONE_SAFE));highp uvec4 v=uvec4(vec*255.0);highp uint value=(v.a<<24u)|(v.b<<16u)|(v.g<<8u)|(v.r);return uintBitsToFloat(value);}highp vec4 floatToVec4(highp float f){highp uint value=floatBitsToUint(f);highp vec4 v;v.r=float(value&0xFFu)/255.0;v.g=float((value>>8u)&0xFFu)/255.0;v.b=float((value>>16u)&0xFFu)/255.0;v.a=float((value>>24u)&0xFFu)/255.0;v-=NON_ZERO_OFFSET;v=max(v,vec4(0.0));return v;}highp vec4 packGBuffer(highp vec4 diffuse,highp vec3 normal,highp float roughness,highp float metalness,highp vec3 emissive){highp vec4 gBuffer;gBuffer.r=vec4ToFloat(diffuse);gBuffer.g=packNormal(normal);gBuffer.b=color2float(vec3(roughness,metalness,0.));gBuffer.a=vec4ToFloat(encodeRGBE8(emissive));return gBuffer;}Material getMaterial(highp sampler2D gBufferTexture,highp vec2 uv){highp vec4 gBuffer=textureLod(gBufferTexture,uv,0.0);highp vec4 diffuse=floatToVec4(gBuffer.r);highp vec3 normal=unpackNormal(gBuffer.g);highp vec3 roughnessMetalness=float2color(gBuffer.b);highp float roughness=roughnessMetalness.r;highp float metalness=roughnessMetalness.g;highp vec3 emissive=decodeRGBE8(floatToVec4(gBuffer.a));return Material(diffuse,normal,roughness,metalness,emissive);}Material getMaterial(highp vec2 uv){return getMaterial(gBufferTexture,uv);}highp vec3 getNormal(highp sampler2D gBufferTexture,highp vec2 uv){return unpackNormal(textureLod(gBufferTexture,uv,0.0).g);}"; // eslint-disable-line
323
-
324
- const getMaxMipLevel = (texture)=>{
325
- const { width, height } = texture.image;
326
- return Math.floor(Math.log2(Math.max(width, height))) + 1;
327
- };
328
- const createGlobalDisableIblRadianceUniform = ()=>{
329
- if (!three.ShaderChunk.envmap_physical_pars_fragment.includes("iblRadianceDisabled")) {
330
- three.ShaderChunk.envmap_physical_pars_fragment = three.ShaderChunk.envmap_physical_pars_fragment.replace("vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {", /* glsl */ `
331
- uniform bool iblRadianceDisabled;
332
-
333
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
334
- if(iblRadianceDisabled) return vec3(0.);
335
- `);
336
- }
337
- if ("iblRadianceDisabled" in three.ShaderLib.physical.uniforms) return three.ShaderLib.physical.uniforms["iblRadianceDisabled"];
338
- const globalIblRadianceDisabledUniform = {
339
- value: false
340
- };
341
- three.ShaderLib.physical.uniforms.iblRadianceDisabled = globalIblRadianceDisabledUniform;
342
- const { clone } = three.UniformsUtils;
343
- three.UniformsUtils.clone = (uniforms)=>{
344
- const result = clone(uniforms);
345
- if ("iblRadianceDisabled" in uniforms) {
346
- result.iblRadianceDisabled = globalIblRadianceDisabledUniform;
347
- }
348
- return result;
349
- };
350
- return globalIblRadianceDisabledUniform;
351
- };
352
- // source: https://github.com/mrdoob/three.js/blob/b9bc47ab1978022ab0947a9bce1b1209769b8d91/src/renderers/webgl/WebGLProgram.js#L228
353
- // Unroll Loops
354
- const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
355
- function unrollLoops(string) {
356
- return string.replace(unrollLoopPattern, loopReplacer);
357
- }
358
- function loopReplacer(match, start, end, snippet) {
359
- let string = "";
360
- for(let i = parseInt(start); i < parseInt(end); i++){
361
- string += snippet.replace(/\[\s*i\s*\]/g, "[ " + i + " ]").replace(/UNROLLED_LOOP_INDEX/g, i);
362
- }
363
- return string;
364
- }
365
-
366
- class TemporalReprojectMaterial extends three.ShaderMaterial {
367
- constructor(textureCount = 1){
368
- let finalFragmentShader = fragmentShader$2.replace("#include <reproject>", reproject).replace("#include <gbuffer_packing>", gbuffer_packing);
369
- let definitions = "";
370
- for(let i = 0; i < textureCount; i++){
371
- definitions += /* glsl */ `
372
- uniform sampler2D accumulatedTexture${i};
373
-
374
- layout(location = ${i}) out vec4 gOutput${i};
375
- `;
376
- }
377
- finalFragmentShader = definitions + finalFragmentShader.replaceAll("textureCount", textureCount);
378
- finalFragmentShader = unrollLoops(finalFragmentShader);
379
- const matches2 = finalFragmentShader.matchAll(/accumulatedTexture\[\s*[0-9]+\s*]/g);
380
- for (const [key] of matches2){
381
- const number = key.replace(/[^0-9]/g, "");
382
- finalFragmentShader = finalFragmentShader.replace(key, "accumulatedTexture" + number);
383
- }
384
- const matches3 = finalFragmentShader.matchAll(/gOutput\[\s*[0-9]+\s*]/g);
385
- for (const [key] of matches3){
386
- const number = key.replace(/[^0-9]/g, "");
387
- finalFragmentShader = finalFragmentShader.replace(key, "gOutput" + number);
388
- }
389
- super({
390
- type: "TemporalReprojectMaterial",
391
- uniforms: {
392
- inputTexture: new three.Uniform(null),
393
- velocityTexture: new three.Uniform(null),
394
- depthTexture: new three.Uniform(null),
395
- lastVelocityTexture: new three.Uniform(null),
396
- neighborhoodClampIntensity: new three.Uniform(0),
397
- fullAccumulate: new three.Uniform(false),
398
- keepData: new three.Uniform(1),
399
- delta: new three.Uniform(0),
400
- invTexSize: new three.Uniform(new three.Vector2()),
401
- projectionMatrix: new three.Uniform(new three.Matrix4()),
402
- projectionMatrixInverse: new three.Uniform(new three.Matrix4()),
403
- cameraMatrixWorld: new three.Uniform(new three.Matrix4()),
404
- viewMatrix: new three.Uniform(new three.Matrix4()),
405
- prevViewMatrix: new three.Uniform(new three.Matrix4()),
406
- prevCameraMatrixWorld: new three.Uniform(new three.Matrix4()),
407
- prevProjectionMatrix: new three.Uniform(new three.Matrix4()),
408
- prevProjectionMatrixInverse: new three.Uniform(new three.Matrix4()),
409
- cameraPos: new three.Uniform(new three.Vector3()),
410
- prevCameraPos: new three.Uniform(new three.Vector3()),
411
- cameraNear: new three.Uniform(0),
412
- cameraFar: new three.Uniform(0),
413
- maxBlend: new three.Uniform(0)
414
- },
415
- vertexShader,
416
- fragmentShader: finalFragmentShader,
417
- blending: three.NoBlending,
418
- depthWrite: false,
419
- depthTest: false,
420
- toneMapped: false,
421
- glslVersion: three.GLSL3
422
- });
423
- for(let i = 0; i < textureCount; i++){
424
- this.uniforms["inputTexture" + i] = new three.Uniform(null);
425
- this.uniforms["accumulatedTexture" + i] = new three.Uniform(null);
426
- }
427
- }
428
- }
429
-
430
- const isGroundProjectedEnv = (c)=>{
431
- var _c_material_fragmentShader;
432
- return (_c_material_fragmentShader = c.material.fragmentShader) == null ? void 0 : _c_material_fragmentShader.includes("float intersection2 = diskIntersectWithBackFaceCulling( camPos, p, h, vec3( 0.0, 1.0, 0.0 ), radius );");
433
- };
434
- const isChildMaterialRenderable = (c, material = c.material)=>{
435
- return material.visible && material.depthWrite && material.depthTest && (!material.transparent || material.opacity > 0) && !isGroundProjectedEnv(c);
436
- };
437
- const didCameraMove = (camera, lastCameraPosition, lastCameraQuaternion)=>{
438
- if (camera.position.distanceToSquared(lastCameraPosition) > 0.000001) {
439
- return true;
440
- }
441
- if (camera.quaternion.angleTo(lastCameraQuaternion) > 0.001) {
442
- return true;
443
- }
444
- return false;
445
- };
446
- const getVisibleChildren$1 = (object)=>{
447
- const queue = [
448
- object
449
- ];
450
- const objects = [];
451
- while(queue.length !== 0){
452
- const mesh = queue.shift();
453
- if (mesh.material) objects.push(mesh);
454
- for (const c of mesh.children){
455
- if (c.visible) queue.push(c);
456
- }
457
- }
458
- return objects;
459
- };
460
-
461
- const defaultTemporalReprojectPassOptions = {
462
- dilation: false,
463
- fullAccumulate: false,
464
- neighborhoodClamp: false,
465
- neighborhoodClampRadius: 1,
466
- neighborhoodClampIntensity: 1,
467
- maxBlend: 1,
468
- logTransform: false,
469
- depthDistance: 2,
470
- worldDistance: 4,
471
- reprojectSpecular: false,
472
- renderTarget: null,
473
- copyTextures: true,
474
- confidencePower: 0.75,
475
- inputType: "diffuse"
476
- };
477
- const tmpProjectionMatrix$1 = new three.Matrix4();
478
- const tmpProjectionMatrixInverse$1 = new three.Matrix4();
479
- const tmpVec2 = new three.Vector2();
480
- class TemporalReprojectPass extends postprocessing.Pass {
481
- setInputTexture(texture) {
482
- this.fullscreenMaterial.uniforms.inputTexture.value = texture;
483
- }
484
- dispose() {
485
- super.dispose();
486
- this.renderTarget.dispose();
487
- this.fullscreenMaterial.dispose();
488
- }
489
- setSize(width, height) {
490
- var _this_framebufferTexture;
491
- this.renderTarget.setSize(width, height);
492
- this.fullscreenMaterial.uniforms.invTexSize.value.set(1 / width, 1 / height);
493
- (_this_framebufferTexture = this.framebufferTexture) == null ? void 0 : _this_framebufferTexture.dispose();
494
- const inputTexture = this.fullscreenMaterial.uniforms.inputTexture.value;
495
- this.framebufferTexture = new three.FramebufferTexture(width, height, inputTexture.format);
496
- this.framebufferTexture.type = inputTexture.type;
497
- this.framebufferTexture.minFilter = three.LinearFilter;
498
- this.framebufferTexture.magFilter = three.LinearFilter;
499
- this.framebufferTexture.needsUpdate = true;
500
- for(let i = 0; i < this.textureCount; i++){
501
- var _this_overrideAccumulatedTextures_i;
502
- const accumulatedTexture = (_this_overrideAccumulatedTextures_i = this.overrideAccumulatedTextures[i]) != null ? _this_overrideAccumulatedTextures_i : this.framebufferTexture;
503
- this.fullscreenMaterial.uniforms["accumulatedTexture" + i].value = accumulatedTexture;
504
- }
505
- }
506
- get texture() {
507
- return this.renderTarget.texture;
508
- }
509
- reset() {
510
- this.fullscreenMaterial.uniforms.keepData.value = 0;
511
- }
512
- render(renderer) {
513
- this.frame = (this.frame + 1) % 4096;
514
- const delta = Math.min(1 / 10, this.clock.getDelta());
515
- this.fullscreenMaterial.uniforms.delta.value = delta;
516
- tmpProjectionMatrix$1.copy(this._camera.projectionMatrix);
517
- tmpProjectionMatrixInverse$1.copy(this._camera.projectionMatrixInverse);
518
- if (this._camera.view) this._camera.view.enabled = false;
519
- this._camera.updateProjectionMatrix();
520
- this.fullscreenMaterial.uniforms.projectionMatrix.value.copy(this._camera.projectionMatrix);
521
- this.fullscreenMaterial.uniforms.projectionMatrixInverse.value.copy(this._camera.projectionMatrixInverse);
522
- this.fullscreenMaterial.uniforms.lastVelocityTexture.value = this.velocityDepthNormalPass.lastVelocityTexture;
523
- this.fullscreenMaterial.uniforms.fullAccumulate.value = this.options.fullAccumulate && !didCameraMove(this._camera, this.lastCameraTransform.position, this.lastCameraTransform.quaternion);
524
- this.lastCameraTransform.position.copy(this._camera.position);
525
- this.lastCameraTransform.quaternion.copy(this._camera.quaternion);
526
- if (this._camera.view) this._camera.view.enabled = true;
527
- this._camera.projectionMatrix.copy(tmpProjectionMatrix$1);
528
- this._camera.projectionMatrixInverse.copy(tmpProjectionMatrixInverse$1);
529
- this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near;
530
- this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far;
531
- renderer.setRenderTarget(this.renderTarget);
532
- renderer.render(this.scene, this.camera);
533
- this.fullscreenMaterial.uniforms.keepData.value = 1;
534
- if (this.overrideAccumulatedTextures.length === 0) {
535
- this.framebufferTexture.needsUpdate = true;
536
- renderer.copyFramebufferToTexture(tmpVec2, this.framebufferTexture);
537
- }
538
- // save last transformations
539
- this.fullscreenMaterial.uniforms.prevCameraMatrixWorld.value.copy(this._camera.matrixWorld);
540
- this.fullscreenMaterial.uniforms.prevViewMatrix.value.copy(this._camera.matrixWorldInverse);
541
- this.fullscreenMaterial.uniforms.prevProjectionMatrix.value.copy(this.fullscreenMaterial.uniforms.projectionMatrix.value);
542
- this.fullscreenMaterial.uniforms.prevProjectionMatrixInverse.value.copy(this.fullscreenMaterial.uniforms.projectionMatrixInverse.value);
543
- this.fullscreenMaterial.uniforms.prevCameraPos.value.copy(this._camera.position);
544
- }
545
- jitter(jitterScale = 1) {
546
- this.unjitter();
547
- jitter(this.renderTarget.width, this.renderTarget.height, this._camera, this.frame, jitterScale);
548
- }
549
- unjitter() {
550
- if (this._camera.clearViewOffset) this._camera.clearViewOffset();
551
- }
552
- constructor(scene, camera, velocityDepthNormalPass, texture, textureCount, options = defaultTemporalReprojectPassOptions){
553
- super("TemporalReprojectPass");
554
- this.needsSwap = false;
555
- this.overrideAccumulatedTextures = [];
556
- this.clock = new three.Clock();
557
- this.r2Sequence = [];
558
- this.frame = 0;
559
- this.lastCameraTransform = {
560
- position: new three.Vector3(),
561
- quaternion: new three.Quaternion()
562
- };
563
- this._scene = scene;
564
- this._camera = camera;
565
- this.textureCount = textureCount;
566
- options = {
567
- ...defaultTemporalReprojectPassOptions,
568
- ...options
569
- };
570
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
571
- count: textureCount,
572
- minFilter: three.NearestFilter,
573
- magFilter: three.NearestFilter,
574
- type: texture.type,
575
- depthBuffer: false
576
- });
577
- this.renderTarget.textures.forEach((texture, index)=>texture.name = "TemporalReprojectPass.accumulatedTexture" + index);
578
- this.fullscreenMaterial = new TemporalReprojectMaterial(textureCount);
579
- this.fullscreenMaterial.defines.textureCount = textureCount;
580
- if (options.dilation) this.fullscreenMaterial.defines.dilation = "";
581
- if (options.neighborhoodClamp) this.fullscreenMaterial.defines.neighborhoodClamp = "";
582
- if (options.logTransform) this.fullscreenMaterial.defines.logTransform = "";
583
- if (camera.isPerspectiveCamera) this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = "";
584
- this.fullscreenMaterial.defines.neighborhoodClampRadius = parseInt(options.neighborhoodClampRadius);
585
- this.fullscreenMaterial.defines.depthDistance = options.depthDistance.toPrecision(5);
586
- this.fullscreenMaterial.defines.worldDistance = options.worldDistance.toPrecision(5);
587
- this.fullscreenMaterial.uniforms.fullAccumulate.value = options.fullAccumulate;
588
- this.fullscreenMaterial.uniforms.neighborhoodClampIntensity.value = options.neighborhoodClampIntensity;
589
- this.fullscreenMaterial.uniforms.maxBlend.value = options.maxBlend;
590
- this.fullscreenMaterial.uniforms.projectionMatrix.value = camera.projectionMatrix.clone();
591
- this.fullscreenMaterial.uniforms.projectionMatrixInverse.value = camera.projectionMatrixInverse.clone();
592
- this.fullscreenMaterial.uniforms.cameraMatrixWorld.value = camera.matrixWorld;
593
- this.fullscreenMaterial.uniforms.viewMatrix.value = camera.matrixWorldInverse;
594
- this.fullscreenMaterial.uniforms.cameraPos.value = camera.position;
595
- this.fullscreenMaterial.uniforms.prevViewMatrix.value = camera.matrixWorldInverse.clone();
596
- this.fullscreenMaterial.uniforms.prevCameraMatrixWorld.value = camera.matrixWorld.clone();
597
- this.fullscreenMaterial.uniforms.prevProjectionMatrix.value = camera.projectionMatrix.clone();
598
- this.fullscreenMaterial.uniforms.prevProjectionMatrixInverse.value = camera.projectionMatrixInverse.clone();
599
- this.fullscreenMaterial.uniforms.velocityTexture.value = velocityDepthNormalPass.renderTarget.texture;
600
- this.fullscreenMaterial.uniforms.depthTexture.value = velocityDepthNormalPass.depthTexture;
601
- var _indexOf;
602
- this.fullscreenMaterial.defines.inputType = (_indexOf = [
603
- "diffuseSpecular",
604
- "diffuse",
605
- "specular"
606
- ].indexOf(options.inputType)) != null ? _indexOf : 1;
607
- for (const opt of [
608
- "reprojectSpecular",
609
- "neighborhoodClamp"
610
- ]){
611
- let value = options[opt];
612
- if (typeof value !== "array") value = Array(textureCount).fill(value);
613
- this.fullscreenMaterial.defines[opt] = /* glsl */ `bool[](${value.join(", ")})`;
614
- }
615
- this.fullscreenMaterial.defines.confidencePower = options.confidencePower.toPrecision(5);
616
- this.options = options;
617
- this.velocityDepthNormalPass = velocityDepthNormalPass;
618
- this.fullscreenMaterial.uniforms.inputTexture.value = texture;
619
- }
620
- }
621
-
622
- var traa_compose = "#define GLSLIFY 1\nuniform sampler2D accumulatedTexture;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec4 accumulatedTexel=textureLod(accumulatedTexture,uv,0.);outputColor=vec4(accumulatedTexel.rgb,1.);}"; // eslint-disable-line
623
-
624
- class TRAAEffect extends postprocessing.Effect {
625
- setSize(width, height) {
626
- var _this_temporalReprojectPass;
627
- (_this_temporalReprojectPass = this.temporalReprojectPass) == null ? void 0 : _this_temporalReprojectPass.setSize(width, height);
628
- }
629
- dispose() {
630
- super.dispose();
631
- this.temporalReprojectPass.dispose();
632
- }
633
- reset() {
634
- this.temporalReprojectPass.reset();
635
- }
636
- update(renderer, inputBuffer) {
637
- if (!this.temporalReprojectPass) {
638
- this.temporalReprojectPass = new TemporalReprojectPass(this._scene, this._camera, this.velocityDepthNormalPass, inputBuffer.texture, 1, this.options);
639
- this.temporalReprojectPass.setSize(inputBuffer.width, inputBuffer.height);
640
- this.uniforms.get("accumulatedTexture").value = this.temporalReprojectPass.texture;
641
- }
642
- this.temporalReprojectPass.setInputTexture(inputBuffer.texture);
643
- this.temporalReprojectPass.unjitter();
644
- this.unjitteredProjectionMatrix = this._camera.projectionMatrix.clone();
645
- this._camera.projectionMatrix.copy(this.unjitteredProjectionMatrix);
646
- this.temporalReprojectPass.jitter();
647
- this.temporalReprojectPass.render(renderer);
648
- }
649
- constructor(scene, camera, velocityDepthNormalPass, options = defaultTemporalReprojectPassOptions){
650
- super("TRAAEffect", traa_compose, {
651
- type: "FinalTRAAEffectMaterial",
652
- uniforms: new Map([
653
- [
654
- "accumulatedTexture",
655
- new three.Uniform(null)
656
- ]
657
- ])
658
- });
659
- this._scene = scene;
660
- this._camera = camera;
661
- this.velocityDepthNormalPass = velocityDepthNormalPass;
662
- options = {
663
- ...options,
664
- ...{
665
- maxBlend: 0.9,
666
- neighborhoodClamp: true,
667
- neighborhoodClampIntensity: 1,
668
- neighborhoodClampRadius: 1,
669
- logTransform: true,
670
- confidencePower: 4
671
- }
246
+ this.postprocessing.addEffect(this.effect);
672
247
  };
673
- this.options = {
674
- ...defaultTemporalReprojectPassOptions,
675
- ...options
248
+ this.onDisable = ()=>{
249
+ this.postprocessing.removeEffect(this.effect);
676
250
  };
677
- this.setSize(options.width, options.height);
678
251
  }
679
252
  }
680
- TRAAEffect.DefaultOptions = defaultTemporalReprojectPassOptions;
681
-
682
- class CubeToEquirectEnvPass extends postprocessing.Pass {
683
- dispose() {
684
- this.renderTarget.dispose();
685
- }
686
- generateEquirectEnvMap(renderer, cubeMap, width = null, height = null, maxWidth = 4096) {
687
- if (width === null && height === null) {
688
- const w = cubeMap.source.data[0].width;
689
- const widthEquirect = 2 ** Math.ceil(Math.log2(2 * w * 3 ** 0.5));
690
- const heightEquirect = 2 ** Math.ceil(Math.log2(w * 3 ** 0.5));
691
- width = widthEquirect;
692
- height = heightEquirect;
693
- }
694
- if (width > maxWidth) {
695
- width = maxWidth;
696
- height = maxWidth / 2;
697
- }
698
- this.renderTarget.setSize(width, height);
699
- this.fullscreenMaterial.uniforms.cubeMap.value = cubeMap;
700
- const { renderTarget } = this;
701
- renderer.setRenderTarget(renderTarget);
702
- renderer.render(this.scene, this.camera);
703
- // Create a new Float32Array to store the pixel data
704
- const pixelBuffer = new Float32Array(width * height * 4);
705
- renderer.readRenderTargetPixels(renderTarget, 0, 0, width, height, pixelBuffer);
706
- // Create a new data texture
707
- const equirectEnvMap = new three.DataTexture(pixelBuffer, width, height, three.RGBAFormat, three.FloatType);
708
- // Set texture options
709
- equirectEnvMap.wrapS = three.ClampToEdgeWrapping;
710
- equirectEnvMap.wrapT = three.ClampToEdgeWrapping;
711
- equirectEnvMap.minFilter = three.LinearMipMapLinearFilter;
712
- equirectEnvMap.magFilter = three.LinearMipMapLinearFilter;
713
- equirectEnvMap.needsUpdate = true;
714
- equirectEnvMap.mapping = three.EquirectangularReflectionMapping;
715
- return equirectEnvMap;
716
- }
717
- constructor(){
718
- super("CubeToEquirectEnvPass");
719
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
720
- depthBuffer: false,
721
- type: three.FloatType
722
- });
723
- this.fullscreenMaterial = new three.ShaderMaterial({
724
- fragmentShader: /* glsl */ `
725
- varying vec2 vUv;
726
- uniform samplerCube cubeMap;
727
-
728
- #define M_PI 3.1415926535897932384626433832795
729
-
730
- // source: https://github.com/spite/CubemapToEquirectangular/blob/master/src/CubemapToEquirectangular.js
731
- void main() {
732
- float longitude = vUv.x * 2. * M_PI - M_PI + M_PI / 2.;
733
- float latitude = vUv.y * M_PI;
734
-
735
- vec3 dir = vec3(
736
- - sin( longitude ) * sin( latitude ),
737
- cos( latitude ),
738
- - cos( longitude ) * sin( latitude )
739
- );
740
-
741
- dir.y = -dir.y;
742
-
743
- gl_FragColor = textureCube( cubeMap, dir );
744
- }
745
- `,
746
- vertexShader: vertexShader,
747
- uniforms: {
748
- cubeMap: {
749
- value: null
750
- }
751
- },
752
- blending: three.NoBlending,
753
- depthWrite: false,
754
- depthTest: false,
755
- toneMapped: false
756
- });
757
- }
758
- }
759
-
760
- var img = "data:image/png;base64,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";
761
-
762
- var blue_noise = "#define GLSLIFY 1\nuniform sampler2D blueNoiseTexture;uniform vec2 blueNoiseSize;uniform int blueNoiseIndex;uvec4 s1;ivec2 pixel;void rng_initialize(vec2 p,int index){pixel=ivec2(p);s1=uvec4(index,index*15843,index*31+4566,index*2345+58585);}void pcg4d(inout uvec4 v){v=v*1664525u+1013904223u;v.x+=v.y*v.w;v.y+=v.z*v.x;v.z+=v.x*v.y;v.w+=v.y*v.z;v=v ^(v>>16u);v.x+=v.y*v.w;v.y+=v.z*v.x;v.z+=v.x*v.y;v.w+=v.y*v.z;}ivec2 shift2(ivec2 size){pcg4d(s1);return(pixel+ivec2(s1.xy % 0x0fffffffu))% size;}vec4 blueNoise(vec2 uv,int index){if(index==0)return textureLod(blueNoiseTexture,uv*resolution/blueNoiseSize,0.0);rng_initialize(vUv*resolution,index);vec4 blueNoise=texelFetch(blueNoiseTexture,shift2(ivec2(blueNoiseSize)),0);return blueNoise;}vec4 blueNoise(){return blueNoise(vUv,int(blueNoiseIndex));}vec4 blueNoise(vec2 uv){return blueNoise(uv,int(blueNoiseIndex));}"; // eslint-disable-line
763
-
764
- const blueNoiseSize = 128;
765
- const highestSignedInt = 0x7fffffff;
766
- const blueNoiseTexture = new three.TextureLoader().load(img, ()=>{
767
- blueNoiseTexture.minFilter = three.NearestFilter;
768
- blueNoiseTexture.magFilter = three.NearestFilter;
769
- blueNoiseTexture.wrapS = three.RepeatWrapping;
770
- blueNoiseTexture.wrapT = three.RepeatWrapping;
771
- blueNoiseTexture.colorSpace = three.NoColorSpace;
772
- });
773
- const setupBlueNoise = (fragmentShader)=>{
774
- let blueNoiseIndex = 0;
775
- const startIndex = Math.floor(Math.random() * highestSignedInt);
776
- const uniforms = {
777
- blueNoiseTexture: {
778
- value: blueNoiseTexture
779
- },
780
- blueNoiseSize: {
781
- value: new three.Vector2(blueNoiseSize, blueNoiseSize)
782
- },
783
- blueNoiseIndex: {
784
- get value () {
785
- blueNoiseIndex = (startIndex + blueNoiseIndex + 1) % highestSignedInt;
786
- return blueNoiseIndex;
787
- },
788
- set value (v){
789
- blueNoiseIndex = v;
790
- }
791
- }
792
- };
793
- fragmentShader = fragmentShader.replace("uniform vec2 resolution;", "uniform vec2 resolution;\n" + blue_noise);
794
- return {
795
- uniforms,
796
- fragmentShader
797
- };
798
- };
799
- const useBlueNoise = (material)=>{
800
- const { fragmentShader, uniforms } = setupBlueNoise(material.fragmentShader);
801
- material.fragmentShader = fragmentShader;
802
- material.uniforms = {
803
- ...material.uniforms,
804
- ...uniforms
805
- };
806
- material.needsUpdate = true;
807
- };
808
-
809
- class GBufferMaterial extends three.MeshPhysicalMaterial {
810
- onBeforeCompile(shader) {
811
- this.uniforms = shader.uniforms;
812
- shader.uniforms.resolution = {
813
- value: new three.Vector2(1, 1)
814
- };
815
- shader.uniforms.cameraNotMovedFrames = {
816
- value: 0
817
- };
818
- // delete all includes that have the pattern "#include <lights_something>"
819
- shader.vertexShader = shader.vertexShader.replace(/#include <lights_.*>/g, "");
820
- shader.fragmentShader = shader.fragmentShader.replace(/#include <lights_.*>/g, "");
821
- // delete all includes that have the pattern "#include <alpha...>"
822
- shader.vertexShader = shader.vertexShader.replace(/#include <alpha.*>/g, "");
823
- shader.fragmentShader = shader.fragmentShader.replace(/#include <alpha.*>/g, "");
824
- // delete all includes that have the pattern "#include <aomap...>"
825
- shader.vertexShader = shader.vertexShader.replace(/#include <aomap.*>/g, "");
826
- shader.fragmentShader = shader.fragmentShader.replace(/#include <aomap.*>/g, "");
827
- // delete all includes that have the pattern "#include <lightmap...>"
828
- shader.vertexShader = shader.vertexShader.replace(/#include <lightmap.*>/g, "");
829
- shader.fragmentShader = shader.fragmentShader.replace(/#include <lightmap.*>/g, "");
830
- // delete all includes that have the pattern "#include <alphahash...>"
831
- shader.vertexShader = shader.vertexShader.replace(/#include <alphahash.*>/g, "");
832
- shader.fragmentShader = shader.fragmentShader.replace(/#include <alphahash.*>/g, "");
833
- // delete all includes that have the pattern "#include <alphatest...>"
834
- shader.vertexShader = shader.vertexShader.replace(/#include <alphatest.*>/g, "");
835
- shader.fragmentShader = shader.fragmentShader.replace(/#include <alphatest.*>/g, "");
836
- // remove opaque_fragment include
837
- shader.fragmentShader = shader.fragmentShader.replace("#include <opaque_fragment>", "");
838
- // remove colorspace_fragment include
839
- shader.fragmentShader = shader.fragmentShader.replace("#include <colorspace_fragment>", "");
840
- // delete the fog_fragment include
841
- shader.fragmentShader = shader.fragmentShader.replace("#include <fog_fragment>", "");
842
- shader.fragmentShader = shader.fragmentShader.replace("void main() {", /* glsl */ `
843
- #define vUv gl_FragCoord.xy
844
- uniform vec2 resolution;
845
- uniform float cameraNotMovedFrames;
846
-
847
- ${gbuffer_packing}
848
-
849
- void main() {
850
- float a = opacity;
851
-
852
- #ifdef USE_ALPHAMAP
853
- a *= texture2D( alphaMap, vAlphaMapUv ).g;
854
- #endif
855
-
856
- if (cameraNotMovedFrames == 0.) {
857
- if(a < 0.5) {
858
- discard;
859
- return;
860
- }
861
-
862
- a = 1.;
863
- } else if (a != 1.) {
864
- float aStep = a > 0.5 ? 1. : 0.;
865
- a = mix(a, aStep, (1. / (cameraNotMovedFrames * 0.1 + 1.)));
866
-
867
- vec4 noise = blueNoise();
868
- if (noise.x > a) {
869
- discard;
870
- return;
871
- }
872
- }
873
- `).replace("#include <dithering_fragment>", /* glsl */ `
874
- #include <dithering_fragment>
875
-
876
- vec3 worldNormal = normalize((vec4(normal, 1.) * viewMatrix).xyz);
877
-
878
- vec4 gBuffer = packGBuffer(diffuseColor, worldNormal, roughnessFactor, metalnessFactor, totalEmissiveRadiance);
879
-
880
- gl_FragColor = gBuffer;`);
881
- const { uniforms, fragmentShader } = setupBlueNoise(shader.fragmentShader);
882
- shader.uniforms = {
883
- ...shader.uniforms,
884
- ...uniforms
885
- };
886
- shader.fragmentShader = fragmentShader;
887
- }
888
- }
889
- const gBufferMaterial = new GBufferMaterial();
890
- function createGBufferMaterial(originalMaterial) {
891
- const material = gBufferMaterial.clone();
892
- copyAllPropsToGBufferMaterial(originalMaterial, material);
893
- return material;
894
- }
895
- let props = Object.keys(gBufferMaterial);
896
- // delete the ones that start with "_"
897
- props = props.filter((key)=>!key.startsWith("_") && !key.startsWith("is") && key !== "uuid" && key !== "type" && key !== "transparent");
898
- // this function attempts to copy all the props from the original material to the new GBufferMaterial
899
- function copyAllPropsToGBufferMaterial(originalMaterial, gBufferMaterial) {
900
- for (const key of props){
901
- if (originalMaterial[key] !== undefined) {
902
- gBufferMaterial[key] = originalMaterial[key];
903
- }
904
- }
905
- }
906
- const propsPrimitive = props.filter((key)=>typeof gBufferMaterial[key] === "string" || typeof gBufferMaterial[key] === "number");
907
- function copyPropsToGBufferMaterial(originalMaterial, gBufferMaterial) {
908
- for (const prop of propsPrimitive){
909
- gBufferMaterial[prop] = originalMaterial[prop];
910
- }
911
- }
912
-
913
- const backgroundColor$1 = new three.Color(0);
914
- class GBufferPass extends postprocessing.Pass {
915
- get texture() {
916
- return this.renderTarget.texture;
917
- }
918
- get depthTexture() {
919
- return this.renderTarget.depthTexture;
920
- }
921
- initGBufferRenderTarget() {
922
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
923
- type: three.FloatType,
924
- minFilter: three.NearestFilter,
925
- magFilter: three.NearestFilter,
926
- depthBuffer: true
927
- });
928
- this.renderTarget.texture.name = "GBufferPass.Texture";
929
- this.renderTarget.depthTexture = new three.DepthTexture(1, 1);
930
- this.renderTarget.depthTexture.type = three.FloatType;
931
- this.renderTarget.depthTexture.name = "GBufferPass.DepthTexture";
932
- }
933
- setSize(width, height) {
934
- this.renderTarget.setSize(width, height);
935
- }
936
- dispose() {
937
- super.dispose();
938
- this.renderTarget.dispose();
939
- }
940
- setGBufferMaterialInScene() {
941
- this.visibleMeshes = getVisibleChildren$1(this._scene);
942
- const cameraMoved = didCameraMove(this._camera, this.lastCameraPosition, this.lastCameraQuaternion);
943
- for (const c of this.visibleMeshes){
944
- const originalMaterial = c.material;
945
- let [cachedOriginalMaterial, gBufferMaterial] = this.cachedMaterials.get(c) || [];
946
- // init a new material if the original material changed or if the cached material is missing
947
- if (originalMaterial !== cachedOriginalMaterial) {
948
- if (gBufferMaterial) gBufferMaterial.dispose();
949
- gBufferMaterial = createGBufferMaterial(originalMaterial);
950
- this.cachedMaterials.set(c, [
951
- originalMaterial,
952
- gBufferMaterial
953
- ]);
954
- }
955
- // gBufferMaterial.uniforms.resolution.value.set(this.renderTarget.width, this.renderTarget.height)
956
- // gBufferMaterial.uniforms.frame.value = this.frame
957
- if (gBufferMaterial.uniforms) {
958
- gBufferMaterial.uniforms.cameraNotMovedFrames.value = cameraMoved ? 0 : (gBufferMaterial.uniforms.cameraNotMovedFrames.value + 1) % 0xffff;
959
- }
960
- c.visible = isChildMaterialRenderable(c, originalMaterial);
961
- copyPropsToGBufferMaterial(originalMaterial, gBufferMaterial);
962
- c.material = gBufferMaterial;
963
- }
964
- }
965
- unsetGBufferMaterialInScene() {
966
- for (const c of this.visibleMeshes){
967
- const [originalMaterial] = this.cachedMaterials.get(c);
968
- c.material = originalMaterial;
969
- }
970
- }
971
- render(renderer) {
972
- this.frame = (this.frame + 1) % 4096;
973
- const { background } = this._scene;
974
- this._scene.background = backgroundColor$1;
975
- this.setGBufferMaterialInScene();
976
- renderer.setRenderTarget(this.renderTarget);
977
- renderer.render(this._scene, this._camera);
978
- this.unsetGBufferMaterialInScene();
979
- // reset state
980
- this.lastCameraPosition.copy(this._camera.position);
981
- this.lastCameraQuaternion.copy(this._camera.quaternion);
982
- this._scene.background = background;
983
- }
984
- constructor(scene, camera){
985
- super("GBufferPass");
986
- this.frame = 21483;
987
- this.cachedMaterials = new WeakMap();
988
- this.visibleMeshes = [];
989
- this.lastCameraPosition = new three.Vector3();
990
- this.lastCameraQuaternion = new three.Quaternion();
991
- this._scene = scene;
992
- this._camera = camera;
993
- this.initGBufferRenderTarget();
994
- }
995
- }
996
-
997
- var fragmentShader$1 = "#define GLSLIFY 1\nvarying vec2 vUv;uniform sampler2D accumulatedTexture;uniform highp sampler2D depthTexture;uniform highp sampler2D velocityTexture;uniform sampler2D directLightTexture;uniform vec3 backgroundColor;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform float maxEnvMapMipLevel;uniform float rayDistance;uniform float thickness;uniform float envBlur;uniform vec2 resolution;uniform float cameraNear;uniform float cameraFar;uniform float nearMinusFar;uniform float nearMulFar;uniform float farMinusNear;struct EquirectHdrInfo{sampler2D marginalWeights;sampler2D conditionalWeights;sampler2D map;vec2 size;float totalSumWhole;float totalSumDecimal;};uniform EquirectHdrInfo envMapInfo;\n#define INVALID_RAY_COORDS vec2(-1.0);\n#define EPSILON 0.00001\n#define ONE_MINUS_EPSILON 1.0 - EPSILON\nvec2 invTexSize;\n#define MODE_SSGI 0\n#define MODE_SSR 1\n#include <packing>\n#include <gbuffer_packing>\n#include <ssgi_utils>\nvec2 RayMarch(inout vec3 dir,inout vec3 hitPos,vec4 random);vec2 BinarySearch(inout vec3 dir,inout vec3 hitPos);struct RayTracingInfo{float NoV;float NoL;float NoH;float LoH;float VoH;bool isDiffuseSample;bool isEnvSample;};struct RayTracingResult{vec3 gi;vec3 l;vec3 hitPos;bool isMissedRay;vec3 brdf;float pdf;};struct EnvMisSample{float pdf;float probability;bool isEnvSample;};vec3 worldNormal;vec3 doSample(const vec3 viewPos,const vec3 viewDir,const vec3 viewNormal,const vec3 worldPos,const float metalness,const float roughness,const bool isDiffuseSample,const bool isEnvSample,const float NoV,const float NoL,const float NoH,const float LoH,const float VoH,const vec4 random,inout vec3 l,inout vec3 hitPos,out bool isMissedRay,out vec3 brdf,out float pdf);void calculateAngles(inout vec3 h,inout vec3 l,inout vec3 v,inout vec3 n,inout float NoL,inout float NoH,inout float LoH,inout float VoH){h=normalize(v+l);NoL=clamp(dot(n,l),EPSILON,ONE_MINUS_EPSILON);NoH=clamp(dot(n,h),EPSILON,ONE_MINUS_EPSILON);LoH=clamp(dot(l,h),EPSILON,ONE_MINUS_EPSILON);VoH=clamp(dot(v,h),EPSILON,ONE_MINUS_EPSILON);}vec3 worldPos;Material mat;void main(){float unpackedDepth=textureLod(depthTexture,vUv,0.0).r;if(unpackedDepth==1.0){vec4 directLight=textureLod(directLightTexture,vUv,0.0);gl_FragColor=packTwoVec4(directLight,directLight);return;}mat=getMaterial(gBufferTexture,vUv);float roughnessSq=clamp(mat.roughness*mat.roughness,0.000001,1.0);invTexSize=1./resolution;float viewZ=getViewZ(unpackedDepth);vec3 viewPos=getViewPosition(viewZ);vec3 viewDir=normalize(viewPos);worldNormal=mat.normal;vec3 viewNormal=normalize((vec4(worldNormal,0.)*cameraMatrixWorld).xyz);worldPos=(cameraMatrixWorld*vec4(viewPos,1.)).xyz;vec3 n=viewNormal;vec3 v=-viewDir;float NoV=max(EPSILON,dot(n,v));vec3 V=(vec4(v,0.)*viewMatrix).xyz;vec3 N=worldNormal;vec4 random;vec3 H,l,h,F,T,B,envMisDir,gi;vec3 diffuseGI,specularGI,brdf,hitPos,specularHitPos;Onb(N,T,B);V=ToLocal(T,B,N,V);vec3 f0=mix(vec3(0.04),mat.diffuse.rgb,mat.metalness);float NoL,NoH,LoH,VoH,diffW,specW,invW,pdf,envPdf,diffuseSamples,specularSamples;bool isDiffuseSample,isEnvSample,isMissedRay;random=blueNoise();H=SampleGGXVNDF(V,roughnessSq,roughnessSq,random.r,random.g);if(H.z<0.0)H=-H;l=normalize(reflect(-V,H));l=ToWorld(T,B,N,l);l=(vec4(l,0.)*cameraMatrixWorld).xyz;l=normalize(l);calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);\n#if mode == MODE_SSGI\nF=F_Schlick(f0,VoH);diffW=(1.-mat.metalness)*luminance(mat.diffuse.rgb);specW=luminance(F);diffW=max(diffW,EPSILON);specW=max(specW,EPSILON);invW=1./(diffW+specW);diffW*=invW;isDiffuseSample=random.b<diffW;\n#else\nisDiffuseSample=false;\n#endif\nEnvMisSample ems;ems.pdf=1.;envMisDir=vec3(0.0);envPdf=1.;\n#ifdef importanceSampling\nems.pdf=sampleEquirectProbability(envMapInfo,random.rg,envMisDir);envMisDir=normalize((vec4(envMisDir,0.)*cameraMatrixWorld).xyz);ems.probability=dot(envMisDir,viewNormal);ems.probability*=mat.roughness;ems.probability=min(ONE_MINUS_EPSILON,ems.probability);ems.isEnvSample=random.a<ems.probability;if(ems.isEnvSample){ems.pdf/=1.-ems.probability;l=envMisDir;calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);}else{ems.pdf=1.-ems.probability;}\n#endif\nvec3 diffuseRay=ems.isEnvSample ? envMisDir : cosineSampleHemisphere(viewNormal,random.rg);vec3 specularRay=ems.isEnvSample ? envMisDir : l;\n#if mode == MODE_SSGI\nif(isDiffuseSample){l=diffuseRay;calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);gi=doSample(viewPos,viewDir,viewNormal,worldPos,mat.metalness,roughnessSq,isDiffuseSample,ems.isEnvSample,NoV,NoL,NoH,LoH,VoH,random,l,hitPos,isMissedRay,brdf,pdf);gi*=brdf;if(ems.isEnvSample){gi*=misHeuristic(ems.pdf,pdf);}else{gi/=pdf;}gi/=ems.pdf;diffuseSamples++;diffuseGI=mix(diffuseGI,gi,1./diffuseSamples);}\n#endif\nl=specularRay;calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);gi=doSample(viewPos,viewDir,viewNormal,worldPos,mat.metalness,roughnessSq,isDiffuseSample,ems.isEnvSample,NoV,NoL,NoH,LoH,VoH,random,l,hitPos,isMissedRay,brdf,pdf);gi*=brdf;if(ems.isEnvSample){gi*=misHeuristic(ems.pdf,pdf);}else{gi/=pdf;}gi/=ems.pdf;specularHitPos=hitPos;specularSamples++;specularGI=mix(specularGI,gi,1./specularSamples);\n#ifdef useDirectLight\nvec3 directLight=textureLod(directLightTexture,vUv,0.).rgb;diffuseGI+=directLight;specularGI+=directLight;\n#endif\nhighp vec4 gDiffuse,gSpecular;\n#if mode == MODE_SSGI\nif(diffuseSamples==0.0)diffuseGI=vec3(-1.0);gDiffuse=vec4(diffuseGI,mat.roughness);\n#endif\nhighp float rayLength=0.0;vec4 hitPosWS;vec3 cameraPosWS=cameraMatrixWorld[3].xyz;isMissedRay=hitPos.x>10.0e8;if(!isMissedRay){hitPosWS=cameraMatrixWorld*vec4(specularHitPos,1.0);rayLength=distance(cameraPosWS,hitPosWS.xyz);}highp uint packedRoughnessRayLength=packHalf2x16(vec2(rayLength,mat.roughness));highp float a=uintBitsToFloat(packedRoughnessRayLength);\n#if mode == MODE_SSGI\ngSpecular=vec4(specularGI,rayLength);gl_FragColor=packTwoVec4(gDiffuse,gSpecular);\n#else\ngSpecular=vec4(specularGI,a);gl_FragColor=gSpecular;\n#endif\n}vec3 getEnvColor(vec3 l,vec3 worldPos,float roughness,bool isDiffuseSample,bool isEnvSample){vec3 envMapSample;\n#ifdef USE_ENVMAP\nvec3 reflectedWS=normalize((vec4(l,0.)*viewMatrix).xyz);\n#ifdef BOX_PROJECTED_ENV_MAP\nreflectedWS=parallaxCorrectNormal(reflectedWS.xyz,envMapSize,envMapPosition,worldPos);reflectedWS=normalize(reflectedWS.xyz);\n#endif\nfloat mip=envBlur*maxEnvMapMipLevel;if(!isDiffuseSample&&roughness<0.15)mip*=roughness/0.15;envMapSample=sampleEquirectEnvMapColor(reflectedWS,envMapInfo.map,mip);float maxEnvLum=isEnvSample ? 100.0 : 25.0;if(maxEnvLum!=0.0){float envLum=luminance(envMapSample);if(envLum>maxEnvLum){envMapSample*=maxEnvLum/envLum;}}return envMapSample;\n#else\nreturn vec3(0.0);\n#endif\n}float getSaturation(vec3 c){float maxComponent=max(max(c.r,c.g),c.b);float minComponent=min(min(c.r,c.g),c.b);float delta=maxComponent-minComponent;if(maxComponent==minComponent){return 0.0;}else{return delta/maxComponent;}}vec3 doSample(const vec3 viewPos,const vec3 viewDir,const vec3 viewNormal,const vec3 worldPos,const float metalness,const float roughness,const bool isDiffuseSample,const bool isEnvSample,const float NoV,const float NoL,const float NoH,const float LoH,const float VoH,const vec4 random,inout vec3 l,inout vec3 hitPos,out bool isMissedRay,out vec3 brdf,out float pdf){float cosTheta=max(0.0,dot(viewNormal,l));if(isDiffuseSample){vec3 diffuseBrdf=evalDisneyDiffuse(NoL,NoV,LoH,roughness,metalness);pdf=NoL/M_PI;brdf=diffuseBrdf;}else{vec3 specularBrdf=evalDisneySpecular(roughness,NoH,NoV,NoL);pdf=GGXVNDFPdf(NoH,NoV,roughness);brdf=specularBrdf;}brdf*=cosTheta;pdf=max(EPSILON,pdf);hitPos=viewPos;vec2 coords=RayMarch(l,hitPos,random);bool allowMissedRays=false;\n#ifdef missedRays\nallowMissedRays=true;\n#endif\nisMissedRay=hitPos.x==10.0e9;vec3 envMapSample=vec3(0.);if(isMissedRay&&!allowMissedRays)return getEnvColor(l,worldPos,roughness,isDiffuseSample,isEnvSample);vec4 velocity=textureLod(velocityTexture,coords.xy,0.0);vec2 reprojectedUv=coords.xy-velocity.xy;vec3 SSGI;vec3 envColor=getEnvColor(l,worldPos,roughness,isDiffuseSample,isEnvSample);if(reprojectedUv.x>=0.0&&reprojectedUv.x<=1.0&&reprojectedUv.y>=0.0&&reprojectedUv.y<=1.0){vec4 reprojectedGI=textureLod(accumulatedTexture,reprojectedUv,0.);float saturation=getSaturation(mat.diffuse.rgb);reprojectedGI.rgb=mix(reprojectedGI.rgb,vec3(luminance(reprojectedGI.rgb)),(1.-roughness)*saturation*0.4);SSGI=reprojectedGI.rgb;float aspect=resolution.x/resolution.y;float border=0.15;float borderFactor=smoothstep(0.0,border,coords.x)*smoothstep(1.0,1.0-border,coords.x)*smoothstep(0.0,border,coords.y)*smoothstep(1.0,1.0-border,coords.y);borderFactor=sqrt(borderFactor);SSGI=mix(envColor,SSGI,borderFactor);}else{return envColor;}if(allowMissedRays){float ssgiLum=luminance(SSGI);float envLum=luminance(envMapSample);if(envLum>ssgiLum)SSGI=envMapSample;}return SSGI;}vec2 RayMarch(inout vec3 dir,inout vec3 hitPos,vec4 random){float rayHitDepthDifference;dir*=rayDistance/float(steps);vec2 uv;for(int i=1;i<steps;i++){float cs=1.-exp(-0.25*pow(float(i)+random.b-0.5,2.));hitPos+=dir*cs;uv=viewSpaceToScreenSpace(hitPos);float unpackedDepth=textureLod(depthTexture,uv,0.0).r;float z=getViewZ(unpackedDepth);rayHitDepthDifference=z-hitPos.z;if(rayHitDepthDifference>=0.0&&rayHitDepthDifference<thickness){if(refineSteps==0){return uv;}else{return BinarySearch(dir,hitPos);}}}hitPos.xyz=vec3(10.0e9);return uv;}vec2 BinarySearch(inout vec3 dir,inout vec3 hitPos){float rayHitDepthDifference;vec2 uv;dir*=0.5;hitPos-=dir;for(int i=0;i<refineSteps;i++){uv=viewSpaceToScreenSpace(hitPos);float unpackedDepth=textureLod(depthTexture,uv,0.0).r;float z=getViewZ(unpackedDepth);rayHitDepthDifference=z-hitPos.z;dir*=0.5;if(rayHitDepthDifference>=0.0){hitPos-=dir;}else{hitPos+=dir;}}uv=viewSpaceToScreenSpace(hitPos);return uv;}"; // eslint-disable-line
998
-
999
- var ssgi_utils = "#define GLSLIFY 1\n#define PI M_PI\n#define luminance(a) dot(vec3(0.2125, 0.7154, 0.0721), a)\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn nearMulFar/(farMinusNear*depth-cameraFar);\n#else\nreturn depth*nearMinusFar-cameraNear;\n#endif\n}vec3 getViewPosition(float viewZ){float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];vec4 clipPosition=vec4((vec3(vUv,viewZ)-0.5)*2.0,1.0);clipPosition*=clipW;vec3 p=(projectionMatrixInverse*clipPosition).xyz;p.z=viewZ;return p;}vec2 viewSpaceToScreenSpace(const vec3 position){vec4 projectedCoord=projectionMatrix*vec4(position,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;return projectedCoord.xy;}vec3 worldSpaceToViewSpace(vec3 worldPosition){vec4 viewPosition=viewMatrix*vec4(worldPosition,1.0);return viewPosition.xyz/viewPosition.w;}\n#ifdef BOX_PROJECTED_ENV_MAP\nuniform vec3 envMapSize;uniform vec3 envMapPosition;vec3 parallaxCorrectNormal(const vec3 v,const vec3 cubeSize,const vec3 cubePos,const vec3 worldPosition){vec3 nDir=normalize(v);vec3 rbmax=(.5*cubeSize+cubePos-worldPosition)/nDir;vec3 rbmin=(-.5*cubeSize+cubePos-worldPosition)/nDir;vec3 rbminmax;rbminmax.x=(nDir.x>0.)? rbmax.x : rbmin.x;rbminmax.y=(nDir.y>0.)? rbmax.y : rbmin.y;rbminmax.z=(nDir.z>0.)? rbmax.z : rbmin.z;float correction=min(min(rbminmax.x,rbminmax.y),rbminmax.z);vec3 boxIntersection=worldPosition+nDir*correction;return boxIntersection-cubePos;}\n#endif\n#define M_PI 3.1415926535897932384626433832795\nvec2 equirectDirectionToUv(const vec3 direction){vec2 uv=vec2(atan(direction.z,direction.x),acos(direction.y));uv/=vec2(2.0*M_PI,M_PI);uv.x+=0.5;uv.y=1.0-uv.y;return uv;}vec3 equirectUvToDirection(vec2 uv){uv.x-=0.5;uv.y=1.0-uv.y;float theta=uv.x*2.0*PI;float phi=uv.y*PI;float sinPhi=sin(phi);return vec3(sinPhi*cos(theta),cos(phi),sinPhi*sin(theta));}vec3 sampleEquirectEnvMapColor(const vec3 direction,const sampler2D map,const float lod){return textureLod(map,equirectDirectionToUv(direction),lod).rgb;}mat3 getBasisFromNormal(const vec3 normal){vec3 other;if(abs(normal.x)>0.5){other=vec3(0.0,1.0,0.0);}else{other=vec3(1.0,0.0,0.0);}vec3 ortho=normalize(cross(normal,other));vec3 ortho2=normalize(cross(normal,ortho));return mat3(ortho2,ortho,normal);}vec3 F_Schlick(const vec3 f0,const float theta){return f0+(1.-f0)*pow(1.0-theta,5.);}float F_Schlick(const float f0,const float f90,const float theta){return f0+(f90-f0)*pow(1.0-theta,5.0);}float D_GTR(const float roughness,const float NoH,const float k){float a2=pow(roughness,2.);return a2/(PI*pow((NoH*NoH)*(a2*a2-1.)+1.,k));}float SmithG(const float NDotV,const float alphaG){float a=alphaG*alphaG;float b=NDotV*NDotV;return(2.0*NDotV)/(NDotV+sqrt(a+b-a*b));}float GGXVNDFPdf(const float NoH,const float NoV,const float roughness){float D=D_GTR(roughness,NoH,2.);float G1=SmithG(NoV,roughness*roughness);return(D*G1)/max(0.00001,4.0*NoV);}float GeometryTerm(const float NoL,const float NoV,const float roughness){float a2=roughness*roughness;float G1=SmithG(NoV,a2);float G2=SmithG(NoL,a2);return G1*G2;}vec3 evalDisneyDiffuse(const float NoL,const float NoV,const float LoH,const float roughness,const float metalness){float FD90=0.5+2.*roughness*pow(LoH,2.);float a=F_Schlick(1.,FD90,NoL);float b=F_Schlick(1.,FD90,NoV);return vec3((a*b/PI)*(1.-metalness));}vec3 evalDisneySpecular(const float roughness,const float NoH,const float NoV,const float NoL){float D=D_GTR(roughness,NoH,2.);float G=GeometryTerm(NoL,NoV,pow(0.5+roughness*.5,2.));vec3 spec=vec3(D*G/(4.*NoL*NoV));return spec;}vec3 SampleGGXVNDF(const vec3 V,const float ax,const float ay,const float r1,const float r2){vec3 Vh=normalize(vec3(ax*V.x,ay*V.y,V.z));float lensq=Vh.x*Vh.x+Vh.y*Vh.y;vec3 T1=lensq>0. ? vec3(-Vh.y,Vh.x,0.)*inversesqrt(lensq): vec3(1.,0.,0.);vec3 T2=cross(Vh,T1);float r=sqrt(r1);float phi=2.0*PI*r2;float t1=r*cos(phi);float t2=r*sin(phi);float s=0.5*(1.0+Vh.z);t2=(1.0-s)*sqrt(1.0-t1*t1)+s*t2;vec3 Nh=t1*T1+t2*T2+sqrt(max(0.0,1.0-t1*t1-t2*t2))*Vh;return normalize(vec3(ax*Nh.x,ay*Nh.y,max(0.0,Nh.z)));}void Onb(const vec3 N,inout vec3 T,inout vec3 B){vec3 up=abs(N.z)<0.9999999 ? vec3(0,0,1): vec3(1,0,0);T=normalize(cross(up,N));B=cross(N,T);}vec3 ToLocal(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return vec3(dot(V,X),dot(V,Y),dot(V,Z));}vec3 ToWorld(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return V.x*X+V.y*Y+V.z*Z;}vec3 cosineSampleHemisphere(const vec3 n,const vec2 u){float r=sqrt(u.x);float theta=2.0*PI*u.y;vec3 b=normalize(cross(n,vec3(0.0,1.0,1.0)));vec3 t=cross(b,n);return normalize(r*sin(theta)*b+sqrt(1.0-u.x)*n+r*cos(theta)*t);}float equirectDirectionPdf(vec3 direction){vec2 uv=equirectDirectionToUv(direction);float theta=uv.y*PI;float sinTheta=sin(theta);if(sinTheta==0.0){return 0.0;}return 1.0/(2.0*PI*PI*sinTheta);}float sampleEquirectProbability(EquirectHdrInfo info,vec2 blueNoise,out vec3 direction){float v=textureLod(info.marginalWeights,vec2(blueNoise.x,0.0),0.).x;float u=textureLod(info.conditionalWeights,vec2(blueNoise.y,v),0.).x;vec2 uv=vec2(u,v);vec3 derivedDirection=equirectUvToDirection(uv);direction=derivedDirection;vec3 color=texture(info.map,uv).rgb;float totalSum=info.totalSumWhole+info.totalSumDecimal;float lum=luminance(color);float pdf=lum/totalSum;return info.size.x*info.size.y*pdf;}float misHeuristic(float a,float b){float aa=a*a;float bb=b*b;return aa/(aa+bb);}vec3 alignToNormal(const vec3 normal,const vec3 direction){vec3 tangent;vec3 bitangent;Onb(normal,tangent,bitangent);vec3 localDir=ToLocal(tangent,bitangent,normal,direction);vec3 localDirAligned=vec3(localDir.x,localDir.y,abs(localDir.z));vec3 alignedDir=ToWorld(tangent,bitangent,normal,localDirAligned);return alignedDir;}float getFlatness(vec3 g,vec3 rp){vec3 gw=fwidth(g);vec3 pw=fwidth(rp);float wfcurvature=length(gw)/length(pw);wfcurvature=smoothstep(0.0,30.,wfcurvature);return clamp(wfcurvature,0.,1.);}"; // eslint-disable-line
1000
-
1001
- // source: https://github.com/gkjohnson/three-gpu-pathtracer/blob/main/src/uniforms/EquirectHdrInfoUniform.js
1002
- const workerOnMessage = ({ data: { width, height, isFloatType, flipY, data } })=>{
1003
- // from: https://github.com/mrdoob/three.js/blob/dev/src/extras/DataUtils.js
1004
- // importing modules doesn't seem to work for workers that were generated through createObjectURL() for some reason
1005
- const _tables = /* @__PURE__*/ _generateTables();
1006
- function _generateTables() {
1007
- // float32 to float16 helpers
1008
- const buffer = new ArrayBuffer(4);
1009
- const floatView = new Float32Array(buffer);
1010
- const uint32View = new Uint32Array(buffer);
1011
- const baseTable = new Uint32Array(512);
1012
- const shiftTable = new Uint32Array(512);
1013
- for(let i = 0; i < 256; ++i){
1014
- const e = i - 127;
1015
- // very small number (0, -0)
1016
- if (e < -27) {
1017
- baseTable[i] = 0x0000;
1018
- baseTable[i | 0x100] = 0x8000;
1019
- shiftTable[i] = 24;
1020
- shiftTable[i | 0x100] = 24;
1021
- // small number (denorm)
1022
- } else if (e < -14) {
1023
- baseTable[i] = 0x0400 >> -e - 14;
1024
- baseTable[i | 0x100] = 0x0400 >> -e - 14 | 0x8000;
1025
- shiftTable[i] = -e - 1;
1026
- shiftTable[i | 0x100] = -e - 1;
1027
- // normal number
1028
- } else if (e <= 15) {
1029
- baseTable[i] = e + 15 << 10;
1030
- baseTable[i | 0x100] = e + 15 << 10 | 0x8000;
1031
- shiftTable[i] = 13;
1032
- shiftTable[i | 0x100] = 13;
1033
- // large number (Infinity, -Infinity)
1034
- } else if (e < 128) {
1035
- baseTable[i] = 0x7c00;
1036
- baseTable[i | 0x100] = 0xfc00;
1037
- shiftTable[i] = 24;
1038
- shiftTable[i | 0x100] = 24;
1039
- // stay (NaN, Infinity, -Infinity)
1040
- } else {
1041
- baseTable[i] = 0x7c00;
1042
- baseTable[i | 0x100] = 0xfc00;
1043
- shiftTable[i] = 13;
1044
- shiftTable[i | 0x100] = 13;
1045
- }
1046
- }
1047
- // float16 to float32 helpers
1048
- const mantissaTable = new Uint32Array(2048);
1049
- const exponentTable = new Uint32Array(64);
1050
- const offsetTable = new Uint32Array(64);
1051
- for(let i = 1; i < 1024; ++i){
1052
- let m = i << 13 // zero pad mantissa bits
1053
- ;
1054
- let e = 0 // zero exponent
1055
- ;
1056
- // normalized
1057
- while((m & 0x00800000) === 0){
1058
- m <<= 1;
1059
- e -= 0x00800000 // decrement exponent
1060
- ;
1061
- }
1062
- m &= ~0x00800000 // clear leading 1 bit
1063
- ;
1064
- e += 0x38800000 // adjust bias
1065
- ;
1066
- mantissaTable[i] = m | e;
1067
- }
1068
- for(let i = 1024; i < 2048; ++i){
1069
- mantissaTable[i] = 0x38000000 + (i - 1024 << 13);
1070
- }
1071
- for(let i = 1; i < 31; ++i){
1072
- exponentTable[i] = i << 23;
1073
- }
1074
- exponentTable[31] = 0x47800000;
1075
- exponentTable[32] = 0x80000000;
1076
- for(let i = 33; i < 63; ++i){
1077
- exponentTable[i] = 0x80000000 + (i - 32 << 23);
1078
- }
1079
- exponentTable[63] = 0xc7800000;
1080
- for(let i = 1; i < 64; ++i){
1081
- if (i !== 32) {
1082
- offsetTable[i] = 1024;
1083
- }
1084
- }
1085
- return {
1086
- floatView: floatView,
1087
- uint32View: uint32View,
1088
- baseTable: baseTable,
1089
- shiftTable: shiftTable,
1090
- mantissaTable: mantissaTable,
1091
- exponentTable: exponentTable,
1092
- offsetTable: offsetTable
1093
- };
1094
- }
1095
- function fromHalfFloat(val) {
1096
- const m = val >> 10;
1097
- _tables.uint32View[0] = _tables.mantissaTable[_tables.offsetTable[m] + (val & 0x3ff)] + _tables.exponentTable[m];
1098
- return _tables.floatView[0];
1099
- }
1100
- function colorToLuminance(r, g, b) {
1101
- // https://en.wikipedia.org/wiki/Relative_luminance
1102
- return 0.2126 * r + 0.7152 * g + 0.0722 * b;
1103
- }
1104
- const binarySearchFindClosestIndexOf = (array, targetValue, offset = 0, count = array.length)=>{
1105
- let lower = offset;
1106
- let upper = offset + count - 1;
1107
- while(lower < upper){
1108
- const mid = lower + upper >> 1;
1109
- // check if the middle array value is above or below the target and shift
1110
- // which half of the array we're looking at
1111
- if (array[mid] < targetValue) {
1112
- lower = mid + 1;
1113
- } else {
1114
- upper = mid;
1115
- }
1116
- }
1117
- return lower - offset;
1118
- };
1119
- const gatherData = (data, width, height, flipY, marginalDataArray, conditionalDataArray)=>{
1120
- // "conditional" = "pixel relative to row pixels sum"
1121
- // "marginal" = "row relative to row sum"
1122
- // remove any y flipping for cdf computation
1123
- if (flipY) {
1124
- for(let y = 0, h = height - 1; y <= h; y++){
1125
- for(let x = 0, w = width * 4; x < w; x += 4){
1126
- const newY = h - y;
1127
- const ogIndex = y * w + x;
1128
- const newIndex = newY * w + x;
1129
- data[newIndex] = data[ogIndex];
1130
- data[newIndex + 1] = data[ogIndex + 1];
1131
- data[newIndex + 2] = data[ogIndex + 2];
1132
- data[newIndex + 3] = data[ogIndex + 3];
1133
- }
1134
- }
1135
- }
1136
- // track the importance of any given pixel in the image by tracking its weight relative to other pixels in the image
1137
- const pdfConditional = new Float32Array(width * height);
1138
- const cdfConditional = new Float32Array(width * height);
1139
- const pdfMarginal = new Float32Array(height);
1140
- const cdfMarginal = new Float32Array(height);
1141
- let totalSumValue = 0.0;
1142
- let cumulativeWeightMarginal = 0.0;
1143
- for(let y = 0; y < height; y++){
1144
- let cumulativeRowWeight = 0.0;
1145
- for(let x = 0; x < width; x++){
1146
- const i = y * width + x;
1147
- const r = data[4 * i + 0];
1148
- const g = data[4 * i + 1];
1149
- const b = data[4 * i + 2];
1150
- // the probability of the pixel being selected in this row is the
1151
- // scale of the luminance relative to the rest of the pixels.
1152
- // TODO: this should also account for the solid angle of the pixel when sampling
1153
- const weight = colorToLuminance(r, g, b);
1154
- cumulativeRowWeight += weight;
1155
- totalSumValue += weight;
1156
- pdfConditional[i] = weight;
1157
- cdfConditional[i] = cumulativeRowWeight;
1158
- }
1159
- // can happen if the row is all black
1160
- if (cumulativeRowWeight !== 0) {
1161
- // scale the pdf and cdf to [0.0, 1.0]
1162
- for(let i = y * width, l = y * width + width; i < l; i++){
1163
- pdfConditional[i] /= cumulativeRowWeight;
1164
- cdfConditional[i] /= cumulativeRowWeight;
1165
- }
1166
- }
1167
- cumulativeWeightMarginal += cumulativeRowWeight;
1168
- // compute the marginal pdf and cdf along the height of the map.
1169
- pdfMarginal[y] = cumulativeRowWeight;
1170
- cdfMarginal[y] = cumulativeWeightMarginal;
1171
- }
1172
- // can happen if the texture is all black
1173
- if (cumulativeWeightMarginal !== 0) {
1174
- // scale the marginal pdf and cdf to [0.0, 1.0]
1175
- for(let i = 0, l = pdfMarginal.length; i < l; i++){
1176
- pdfMarginal[i] /= cumulativeWeightMarginal;
1177
- cdfMarginal[i] /= cumulativeWeightMarginal;
1178
- }
1179
- }
1180
- // compute a sorted index of distributions and the probabilities along them for both
1181
- // the marginal and conditional data. These will be used to sample with a random number
1182
- // to retrieve a uv value to sample in the environment map.
1183
- // These values continually increase so it's okay to interpolate between them.
1184
- // we add a half texel offset so we're sampling the center of the pixel
1185
- for(let i = 0; i < height; i++){
1186
- const dist = (i + 1) / height;
1187
- const row = binarySearchFindClosestIndexOf(cdfMarginal, dist);
1188
- marginalDataArray[i] = (row + 0.5) / height;
1189
- }
1190
- for(let y = 0; y < height; y++){
1191
- for(let x = 0; x < width; x++){
1192
- const i = y * width + x;
1193
- const dist = (x + 1) / width;
1194
- const col = binarySearchFindClosestIndexOf(cdfConditional, dist, y * width, width);
1195
- conditionalDataArray[i] = (col + 0.5) / width;
1196
- }
1197
- }
1198
- return totalSumValue;
1199
- };
1200
- if (!isFloatType) {
1201
- const newData = new Float32Array(data.length);
1202
- // eslint-disable-next-line guard-for-in
1203
- for(let i = 0; i < data.length; i++){
1204
- newData[i] = fromHalfFloat(data[i]);
1205
- }
1206
- data = newData;
1207
- }
1208
- const marginalDataArray = new Float32Array(height);
1209
- const conditionalDataArray = new Float32Array(width * height);
1210
- const totalSumValue = gatherData(data, width, height, flipY, marginalDataArray, conditionalDataArray);
1211
- postMessage({
1212
- totalSumValue,
1213
- marginalDataArray,
1214
- conditionalDataArray
1215
- });
1216
- };
1217
- const blob = new Blob([
1218
- "onmessage = " + workerOnMessage
1219
- ], {
1220
- type: "application/javascript"
253
+ core.PropertyManager._getClassProperties(SMAA.name).property("enabled").property("preset", {
254
+ value: postprocessing.SMAAPreset
255
+ }).property("edgeDetectionMode", {
256
+ value: postprocessing.EdgeDetectionMode
257
+ }).property("predicationMode", {
258
+ value: postprocessing.PredicationMode
1221
259
  });
1222
- const workerUrl = URL.createObjectURL(blob);
1223
- class EquirectHdrInfoUniform {
1224
- dispose() {
1225
- this.marginalWeights.dispose();
1226
- this.conditionalWeights.dispose();
1227
- this.map.dispose();
1228
- }
1229
- updateFrom(map) {
1230
- map = map.clone();
1231
- const { width, height, data } = map.image;
1232
- const { type } = map;
1233
- this.size.set(width, height);
1234
- return new Promise((resolve)=>{
1235
- var _this_worker;
1236
- (_this_worker = this.worker) == null ? void 0 : _this_worker.terminate();
1237
- this.worker = new Worker(workerUrl);
1238
- this.worker.postMessage({
1239
- width,
1240
- height,
1241
- isFloatType: type === three.FloatType,
1242
- flipY: map.flipY,
1243
- data
1244
- });
1245
- this.worker.onmessage = ({ data: { totalSumValue, marginalDataArray, conditionalDataArray } })=>{
1246
- this.dispose();
1247
- const { marginalWeights, conditionalWeights } = this;
1248
- marginalWeights.image = {
1249
- width: height,
1250
- height: 1,
1251
- data: marginalDataArray
1252
- };
1253
- marginalWeights.needsUpdate = true;
1254
- conditionalWeights.image = {
1255
- width,
1256
- height,
1257
- data: conditionalDataArray
1258
- };
1259
- conditionalWeights.needsUpdate = true;
1260
- const totalSumWhole = ~~totalSumValue;
1261
- const totalSumDecimal = totalSumValue - totalSumWhole;
1262
- this.totalSumWhole = totalSumWhole;
1263
- this.totalSumDecimal = totalSumDecimal;
1264
- this.map = map;
1265
- this.worker = null;
1266
- resolve(map);
1267
- };
1268
- });
1269
- }
1270
- constructor(){
1271
- // we use NearestFilter instead of LinearFilter because on many recent Apple devices filtering from such a texture does not work
1272
- // Default to a white texture and associated weights so we don't
1273
- // just render black initially.
1274
- const whiteTex = new three.DataTexture(new Float32Array([
1275
- 1,
1276
- 1,
1277
- 1,
1278
- 1
1279
- ]), 1, 1);
1280
- whiteTex.type = three.FloatType;
1281
- whiteTex.format = three.RGBAFormat;
1282
- whiteTex.minFilter = three.NearestFilter;
1283
- whiteTex.magFilter = three.NearestFilter;
1284
- whiteTex.wrapS = three.RepeatWrapping;
1285
- whiteTex.wrapT = three.RepeatWrapping;
1286
- whiteTex.generateMipmaps = false;
1287
- whiteTex.needsUpdate = true;
1288
- // Stores a map of [0, 1] value -> cumulative importance row & pdf
1289
- // used to sampling a random value to a relevant row to sample from
1290
- const marginalWeights = new three.DataTexture(new Float32Array([
1291
- 0,
1292
- 1
1293
- ]), 1, 2);
1294
- marginalWeights.type = three.FloatType;
1295
- marginalWeights.format = three.RedFormat;
1296
- marginalWeights.minFilter = three.NearestFilter;
1297
- marginalWeights.magFilter = three.NearestFilter;
1298
- marginalWeights.generateMipmaps = false;
1299
- marginalWeights.needsUpdate = true;
1300
- // Stores a map of [0, 1] value -> cumulative importance column & pdf
1301
- // used to sampling a random value to a relevant pixel to sample from
1302
- const conditionalWeights = new three.DataTexture(new Float32Array([
1303
- 0,
1304
- 0,
1305
- 1,
1306
- 1
1307
- ]), 2, 2);
1308
- conditionalWeights.type = three.FloatType;
1309
- conditionalWeights.format = three.RedFormat;
1310
- conditionalWeights.minFilter = three.NearestFilter;
1311
- conditionalWeights.magFilter = three.NearestFilter;
1312
- conditionalWeights.generateMipmaps = false;
1313
- conditionalWeights.needsUpdate = true;
1314
- this.map = whiteTex;
1315
- this.marginalWeights = marginalWeights;
1316
- this.conditionalWeights = conditionalWeights;
1317
- // the total sum value is separated into two values to work around low precision
1318
- // storage of floating values in structs
1319
- this.totalSumWhole = 1;
1320
- this.totalSumDecimal = 0;
1321
- this.size = new three.Vector2();
1322
- }
1323
- }
1324
260
 
1325
- class SSGIMaterial extends three.ShaderMaterial {
1326
- constructor(){
1327
- super({
1328
- type: "SSGIMaterial",
1329
- uniforms: {
1330
- accumulatedTexture: new three.Uniform(null),
1331
- gBufferTexture: new three.Uniform(null),
1332
- depthTexture: new three.Uniform(null),
1333
- velocityTexture: new three.Uniform(null),
1334
- directLightTexture: new three.Uniform(null),
1335
- blueNoiseTexture: new three.Uniform(null),
1336
- projectionMatrix: new three.Uniform(new three.Matrix4()),
1337
- projectionMatrixInverse: new three.Uniform(new three.Matrix4()),
1338
- cameraMatrixWorld: new three.Uniform(new three.Matrix4()),
1339
- viewMatrix: new three.Uniform(new three.Matrix4()),
1340
- cameraNear: new three.Uniform(0),
1341
- cameraFar: new three.Uniform(0),
1342
- nearMulFar: new three.Uniform(0),
1343
- nearMinusFar: new three.Uniform(0),
1344
- farMinusNear: new three.Uniform(0),
1345
- rayDistance: new three.Uniform(0),
1346
- thickness: new three.Uniform(0),
1347
- frame: new three.Uniform(0),
1348
- envBlur: new three.Uniform(0),
1349
- maxEnvMapMipLevel: new three.Uniform(0),
1350
- envMapInfo: {
1351
- value: new EquirectHdrInfoUniform()
1352
- },
1353
- envMapPosition: new three.Uniform(new three.Vector3()),
1354
- envMapSize: new three.Uniform(new three.Vector3()),
1355
- backgroundColor: new three.Uniform(new three.Color()),
1356
- resolution: new three.Uniform(new three.Vector2()),
1357
- blueNoiseRepeat: new three.Uniform(new three.Vector2())
1358
- },
1359
- defines: {
1360
- steps: 20,
1361
- refineSteps: 5,
1362
- CUBEUV_TEXEL_WIDTH: 0,
1363
- CUBEUV_TEXEL_HEIGHT: 0,
1364
- CUBEUV_MAX_MIP: 0,
1365
- vWorldPosition: "worldPos"
1366
- },
1367
- fragmentShader: fragmentShader$1.replace("#include <ssgi_utils>", ssgi_utils).replace("#include <gbuffer_packing>", gbuffer_packing),
1368
- vertexShader,
1369
- blending: three.NoBlending,
1370
- depthWrite: false,
1371
- depthTest: false,
1372
- toneMapped: false
1373
- });
1374
- useBlueNoise(this);
1375
- }
1376
- }
1377
-
1378
- const blackColor = new three.Color(0);
1379
- class SSGIPass extends postprocessing.Pass {
1380
- get texture() {
1381
- return this.renderTarget.texture;
1382
- }
1383
- setSize(width, height) {
1384
- this.renderTarget.setSize(width * this.ssgiEffect.resolutionScale, height * this.ssgiEffect.resolutionScale);
1385
- this.gBufferPass.setSize(width, height);
1386
- this.fullscreenMaterial.uniforms.resolution.value.set(this.renderTarget.width, this.renderTarget.height);
1387
- }
1388
- dispose() {
1389
- super.dispose();
1390
- this.renderTarget.dispose();
1391
- this.renderTarget.dispose();
1392
- this.fullscreenMaterial.dispose();
1393
- }
1394
- render(renderer) {
1395
- this.frame = (this.frame + 1) % 4096;
1396
- const { mask } = this._camera.layers;
1397
- const hasSelection = this.ssgiEffect.selection.size > 0;
1398
- this._camera.layers.set(hasSelection ? this.ssgiEffect.selection.layer : 0);
1399
- // render G-Buffers
1400
- this.gBufferPass.render(renderer);
1401
- this._camera.layers.mask = mask;
1402
- // update uniforms
1403
- this.fullscreenMaterial.uniforms.frame.value = this.frame;
1404
- this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near;
1405
- this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far;
1406
- this.fullscreenMaterial.uniforms.nearMinusFar.value = this._camera.near - this._camera.far;
1407
- this.fullscreenMaterial.uniforms.farMinusNear.value = this._camera.far - this._camera.near;
1408
- this.fullscreenMaterial.uniforms.nearMulFar.value = this._camera.near * this._camera.far;
1409
- this.fullscreenMaterial.uniforms.accumulatedTexture.value = this.ssgiEffect.denoiser.texture;
1410
- this.fullscreenMaterial.uniforms.velocityTexture.value = this.ssgiEffect.velocityTexture;
1411
- const bgColor = this._scene.background instanceof three.Color ? this._scene.background : blackColor;
1412
- this.fullscreenMaterial.uniforms.backgroundColor.value.copy(bgColor);
1413
- renderer.setRenderTarget(this.renderTarget);
1414
- renderer.render(this.scene, this.camera);
1415
- }
1416
- constructor(ssgiEffect, options){
1417
- super("SSGIPass");
1418
- this.defaultFragmentShader = "";
1419
- this.frame = 21483;
1420
- this.ssgiEffect = ssgiEffect;
1421
- this._scene = ssgiEffect._scene;
1422
- this._camera = ssgiEffect._camera;
1423
- this.fullscreenMaterial = new SSGIMaterial();
1424
- this.defaultFragmentShader = this.fullscreenMaterial.fragmentShader;
1425
- // const { mode } = options
1426
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
1427
- type: three.FloatType,
1428
- minFilter: three.NearestFilter,
1429
- magFilter: three.NearestFilter,
1430
- depthBuffer: false
1431
- });
1432
- this.renderTarget.texture.name = "SSGIPass.Texture";
1433
- // set up basic uniforms that we don't have to update
1434
- this.fullscreenMaterial.uniforms.cameraMatrixWorld.value = this._camera.matrixWorld;
1435
- this.fullscreenMaterial.uniforms.viewMatrix.value = this._camera.matrixWorldInverse;
1436
- this.fullscreenMaterial.uniforms.projectionMatrix.value = this._camera.projectionMatrix;
1437
- this.fullscreenMaterial.uniforms.projectionMatrixInverse.value = this._camera.projectionMatrixInverse;
1438
- if (ssgiEffect._camera.isPerspectiveCamera) this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = "";
1439
- this.fullscreenMaterial.defines.mode = [
1440
- "ssgi",
1441
- "ssr"
1442
- ].indexOf(options.mode);
1443
- this.gBufferPass = new GBufferPass(this._scene, this._camera);
1444
- this.fullscreenMaterial.uniforms.gBufferTexture.value = this.gBufferPass.texture;
1445
- this.fullscreenMaterial.uniforms.depthTexture.value = this.gBufferPass.depthTexture;
1446
- }
1447
- }
1448
-
1449
- // this shader is from: https://github.com/gkjohnson/threejs-sandbox
1450
- // Modified ShaderChunk.skinning_pars_vertex to handle
1451
- // a second set of bone information from the previous frame
1452
- const prev_skinning_pars_vertex = /* glsl */ `
1453
- #ifdef USE_SKINNING
1454
- #ifdef BONE_TEXTURE
1455
- uniform sampler2D prevBoneTexture;
1456
- mat4 getPrevBoneMatrix( const in float i ) {
1457
- float j = i * 4.0;
1458
- float x = mod( j, float( boneTextureSize ) );
1459
- float y = floor( j / float( boneTextureSize ) );
1460
- float dx = 1.0 / float( boneTextureSize );
1461
- float dy = 1.0 / float( boneTextureSize );
1462
- y = dy * ( y + 0.5 );
1463
- vec4 v1 = textureLod( prevBoneTexture, vec2( dx * ( x + 0.5 ), y ), 0. );
1464
- vec4 v2 = textureLod( prevBoneTexture, vec2( dx * ( x + 1.5 ), y ), 0. );
1465
- vec4 v3 = textureLod( prevBoneTexture, vec2( dx * ( x + 2.5 ), y ), 0. );
1466
- vec4 v4 = textureLod( prevBoneTexture, vec2( dx * ( x + 3.5 ), y ), 0. );
1467
- mat4 bone = mat4( v1, v2, v3, v4 );
1468
- return bone;
1469
- }
1470
- #else
1471
- uniform mat4 prevBoneMatrices[ MAX_BONES ];
1472
- mat4 getPrevBoneMatrix( const in float i ) {
1473
- mat4 bone = prevBoneMatrices[ int(i) ];
1474
- return bone;
1475
- }
1476
- #endif
1477
- #endif
1478
- `;
1479
- const velocity_vertex_pars = /* glsl */ `
1480
- #define MAX_BONES 64
1481
-
1482
- ${three.ShaderChunk.skinning_pars_vertex}
1483
- ${prev_skinning_pars_vertex}
1484
-
1485
- uniform mat4 velocityMatrix;
1486
- uniform mat4 prevVelocityMatrix;
1487
- varying vec4 prevPosition;
1488
- varying vec4 newPosition;
1489
-
1490
- varying vec2 vHighPrecisionZW;
1491
- `;
1492
- // Returns the body of the vertex shader for the velocity buffer
1493
- const velocity_vertex_main = /* glsl */ `
1494
- // Get the current vertex position
1495
- transformed = vec3( position );
1496
- ${three.ShaderChunk.skinning_vertex}
1497
- newPosition = velocityMatrix * vec4( transformed, 1.0 );
1498
-
1499
- // Get the previous vertex position
1500
- transformed = vec3( position );
1501
- ${three.ShaderChunk.skinbase_vertex.replace(/mat4 /g, "").replace(/getBoneMatrix/g, "getPrevBoneMatrix")}
1502
- ${three.ShaderChunk.skinning_vertex.replace(/vec4 /g, "")}
1503
- prevPosition = prevVelocityMatrix * vec4( transformed, 1.0 );
1504
-
1505
- gl_Position = newPosition;
1506
-
1507
- vHighPrecisionZW = gl_Position.zw;
1508
- `;
1509
- const velocity_fragment_pars = /* glsl */ `
1510
- varying vec4 prevPosition;
1511
- varying vec4 newPosition;
1512
-
1513
- varying vec2 vHighPrecisionZW;
1514
- `;
1515
- const velocity_fragment_main = /* glsl */ `
1516
- vec2 pos0 = (prevPosition.xy / prevPosition.w) * 0.5 + 0.5;
1517
- vec2 pos1 = (newPosition.xy / newPosition.w) * 0.5 + 0.5;
1518
-
1519
- vec2 vel = pos1 - pos0;
1520
-
1521
- float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;
1522
-
1523
- gl_FragColor = vec4(vel.x, vel.y, 0., 0.);
1524
- `;
1525
- const velocity_uniforms = {
1526
- prevVelocityMatrix: {
1527
- value: new three.Matrix4()
1528
- },
1529
- velocityMatrix: {
1530
- value: new three.Matrix4()
1531
- },
1532
- prevBoneTexture: {
1533
- value: null
1534
- },
1535
- boneTexture: {
1536
- value: null
1537
- },
1538
- normalMap: {
1539
- value: null
1540
- },
1541
- normalScale: {
1542
- value: new three.Vector2(1, 1)
1543
- },
1544
- uvTransform: {
1545
- value: new three.Matrix3()
1546
- }
1547
- };
1548
- class VelocityDepthNormalMaterial extends three.ShaderMaterial {
1549
- constructor(camera){
1550
- super({
1551
- uniforms: {
1552
- ...three.UniformsUtils.clone(velocity_uniforms),
1553
- ...{
1554
- cameraMatrixWorld: {
1555
- value: camera.matrixWorld
1556
- }
1557
- }
1558
- },
1559
- vertexShader: /* glsl */ `
1560
- #include <common>
1561
- #include <uv_pars_vertex>
1562
- #include <displacementmap_pars_vertex>
1563
- #include <normal_pars_vertex>
1564
- #include <morphtarget_pars_vertex>
1565
- #include <logdepthbuf_pars_vertex>
1566
- #include <clipping_planes_pars_vertex>
1567
-
1568
- varying vec2 vUv;
1569
-
1570
- varying vec3 vViewPosition;
1571
-
1572
- ${velocity_vertex_pars}
1573
-
1574
- void main() {
1575
- vec3 transformed;
1576
-
1577
- #include <uv_vertex>
1578
-
1579
- #include <skinbase_vertex>
1580
- #include <beginnormal_vertex>
1581
- #include <skinnormal_vertex>
1582
- #include <defaultnormal_vertex>
1583
-
1584
- #include <morphnormal_vertex>
1585
- #include <normal_vertex>
1586
- #include <morphtarget_vertex>
1587
- #include <displacementmap_vertex>
1588
- #include <project_vertex>
1589
- #include <logdepthbuf_vertex>
1590
- #include <clipping_planes_vertex>
1591
-
1592
- ${velocity_vertex_main}
1593
-
1594
- vViewPosition = - mvPosition.xyz;
1595
-
1596
- vUv = uv;
1597
-
1598
- }`,
1599
- fragmentShader: /* glsl */ `
1600
- precision highp float;
1601
- uniform mat4 cameraMatrixWorld;
1602
-
1603
- varying vec3 vViewPosition;
1604
-
1605
- ${velocity_fragment_pars}
1606
- #include <packing>
1607
-
1608
- #include <uv_pars_fragment>
1609
- #include <normal_pars_fragment>
1610
- #include <normalmap_pars_fragment>
1611
-
1612
- varying vec2 vUv;
1613
-
1614
- // source: https://knarkowicz.wordpress.com/2014/04/16/octahedron-normal-vector-encoding/
1615
- vec2 OctWrap( vec2 v ) {
1616
- vec2 w = 1.0 - abs( v.yx );
1617
- if (v.x < 0.0) w.x = -w.x;
1618
- if (v.y < 0.0) w.y = -w.y;
1619
- return w;
1620
- }
1621
-
1622
- vec2 encodeOctWrap(vec3 n) {
1623
- n /= (abs(n.x) + abs(n.y) + abs(n.z));
1624
- n.xy = n.z > 0.0 ? n.xy : OctWrap(n.xy);
1625
- n.xy = n.xy * 0.5 + 0.5;
1626
- return n.xy;
1627
- }
1628
-
1629
- float packNormal(vec3 normal) {
1630
- return uintBitsToFloat(packHalf2x16(encodeOctWrap(normal)));
1631
- }
1632
-
1633
- void main() {
1634
- #define vNormalMapUv vUv
1635
-
1636
- #include <normal_fragment_begin>
1637
- #include <normal_fragment_maps>
1638
-
1639
- ${velocity_fragment_main}
1640
- vec3 worldNormal = normalize((cameraMatrixWorld * vec4(normal, 0.)).xyz);
1641
- gl_FragColor.b = packNormal(worldNormal);
1642
- gl_FragColor.a = fragCoordZ;
1643
- }`
1644
- });
1645
- }
1646
- }
1647
-
1648
- const materialProps = [
1649
- "vertexTangent",
1650
- "vertexColors",
1651
- "vertexAlphas",
1652
- "vertexUvs",
1653
- "uvsVertexOnly",
1654
- "supportsVertexTextures",
1655
- "instancing",
1656
- "instancingColor",
1657
- "side",
1658
- "flatShading",
1659
- "skinning",
1660
- "doubleSided",
1661
- "flipSided"
1662
- ];
1663
- const copyNecessaryProps = (originalMaterial, newMaterial)=>{
1664
- for (const props of materialProps)newMaterial[props] = originalMaterial[props];
1665
- };
1666
- const keepMaterialMapUpdated = (mrtMaterial, originalMaterial, prop, define, useKey)=>{
1667
- {
1668
- if (originalMaterial[prop] !== mrtMaterial[prop]) {
1669
- mrtMaterial[prop] = originalMaterial[prop];
1670
- mrtMaterial.uniforms[prop].value = originalMaterial[prop];
1671
- if (originalMaterial[prop]) {
1672
- mrtMaterial.defines[define] = "";
1673
- } else {
1674
- delete mrtMaterial.defines[define];
1675
- }
1676
- mrtMaterial.needsUpdate = true;
1677
- }
1678
- }
1679
- };
1680
- const getVisibleChildren = (object)=>{
1681
- const queue = [
1682
- object
1683
- ];
1684
- const objects = [];
1685
- while(queue.length !== 0){
1686
- const mesh = queue.shift();
1687
- if (mesh.material) objects.push(mesh);
1688
- for (const c of mesh.children){
1689
- if (c.visible) queue.push(c);
1690
- }
1691
- }
1692
- return objects;
1693
- };
1694
-
1695
- const backgroundColor = new three.Color(0);
1696
- const zeroVec2 = new three.Vector2();
1697
- const tmpProjectionMatrix = new three.Matrix4();
1698
- const tmpProjectionMatrixInverse = new three.Matrix4();
1699
- const saveBoneTexture = (object, floatType)=>{
1700
- let boneTexture = object.material.uniforms.prevBoneTexture.value;
1701
- if (boneTexture && boneTexture.image.width === object.skeleton.boneTexture.width) {
1702
- boneTexture = object.material.uniforms.prevBoneTexture.value;
1703
- boneTexture.image.data.set(object.skeleton.boneTexture.image.data);
1704
- } else {
1705
- boneTexture == null ? void 0 : boneTexture.dispose();
1706
- const boneMatrices = object.skeleton.boneTexture.image.data.slice();
1707
- const size = object.skeleton.boneTexture.image.width;
1708
- boneTexture = new three.DataTexture(boneMatrices, size, size, three.RGBAFormat, floatType);
1709
- object.material.uniforms.prevBoneTexture.value = boneTexture;
1710
- boneTexture.needsUpdate = true;
1711
- }
1712
- };
1713
- const updateVelocityDepthNormalMaterialBeforeRender = (c, camera)=>{
1714
- var _c_skeleton;
1715
- if ((_c_skeleton = c.skeleton) == null ? void 0 : _c_skeleton.boneTexture) {
1716
- c.material.uniforms.boneTexture.value = c.skeleton.boneTexture;
1717
- if (!("USE_SKINNING" in c.material.defines)) {
1718
- c.material.defines.USE_SKINNING = "";
1719
- c.material.defines.BONE_TEXTURE = "";
1720
- c.material.needsUpdate = true;
1721
- }
1722
- }
1723
- c.modelViewMatrix.multiplyMatrices(camera.matrixWorldInverse, c.matrixWorld);
1724
- c.material.uniforms.velocityMatrix.value.multiplyMatrices(camera.projectionMatrix, c.modelViewMatrix);
1725
- };
1726
- const updateVelocityDepthNormalMaterialAfterRender = (c, camera, floatType)=>{
1727
- var _c_skeleton;
1728
- c.material.uniforms.prevVelocityMatrix.value.multiplyMatrices(camera.projectionMatrix, c.modelViewMatrix);
1729
- if ((_c_skeleton = c.skeleton) == null ? void 0 : _c_skeleton.boneTexture) saveBoneTexture(c, floatType);
1730
- };
1731
- class VelocityDepthNormalPass extends postprocessing.Pass {
1732
- get texture() {
1733
- return this.renderTarget.texture;
1734
- }
1735
- setVelocityDepthNormalMaterialInScene() {
1736
- this.visibleMeshes = getVisibleChildren$1(this._scene);
1737
- for (const c of this.visibleMeshes){
1738
- const originalMaterial = c.material;
1739
- let [cachedOriginalMaterial, velocityDepthNormalMaterial] = this.cachedMaterials.get(c) || [];
1740
- if (originalMaterial !== cachedOriginalMaterial) {
1741
- var _c_skeleton;
1742
- velocityDepthNormalMaterial = new VelocityDepthNormalMaterial(this._camera);
1743
- copyNecessaryProps(originalMaterial, velocityDepthNormalMaterial);
1744
- c.material = velocityDepthNormalMaterial;
1745
- if ((_c_skeleton = c.skeleton) == null ? void 0 : _c_skeleton.boneTexture) saveBoneTexture(c, this._floatType);
1746
- this.cachedMaterials.set(c, [
1747
- originalMaterial,
1748
- velocityDepthNormalMaterial
1749
- ]);
1750
- }
1751
- c.material = velocityDepthNormalMaterial;
1752
- c.visible = isChildMaterialRenderable(c, originalMaterial);
1753
- keepMaterialMapUpdated(velocityDepthNormalMaterial, originalMaterial, "normalMap", "USE_NORMALMAP_TANGENTSPACE");
1754
- velocityDepthNormalMaterial.uniforms.normalMap.value = originalMaterial.normalMap;
1755
- const map = originalMaterial.map || originalMaterial.normalMap || originalMaterial.roughnessMap || originalMaterial.metalnessMap;
1756
- if (map) velocityDepthNormalMaterial.uniforms.uvTransform.value = map.matrix;
1757
- updateVelocityDepthNormalMaterialBeforeRender(c, this._camera);
1758
- }
1759
- }
1760
- unsetVelocityDepthNormalMaterialInScene() {
1761
- for (const c of this.visibleMeshes){
1762
- c.visible = true;
1763
- updateVelocityDepthNormalMaterialAfterRender(c, this._camera, this._floatType);
1764
- c.material = this.cachedMaterials.get(c)[0];
1765
- }
1766
- }
1767
- setSize(width, height) {
1768
- var _this_lastVelocityTexture;
1769
- this.renderTarget.setSize(width, height);
1770
- (_this_lastVelocityTexture = this.lastVelocityTexture) == null ? void 0 : _this_lastVelocityTexture.dispose();
1771
- this.lastVelocityTexture = new three.FramebufferTexture(width, height, three.RGBAFormat);
1772
- this.lastVelocityTexture.type = this._floatType;
1773
- this.lastVelocityTexture.minFilter = three.NearestFilter;
1774
- this.lastVelocityTexture.magFilter = three.NearestFilter;
1775
- }
1776
- dispose() {
1777
- super.dispose();
1778
- this.renderTarget.dispose();
1779
- }
1780
- render(renderer) {
1781
- tmpProjectionMatrix.copy(this._camera.projectionMatrix);
1782
- tmpProjectionMatrixInverse.copy(this._camera.projectionMatrixInverse);
1783
- if (this._camera.view) this._camera.view.enabled = false;
1784
- this._camera.updateProjectionMatrix();
1785
- // in case a RenderPass is not being used, so we need to update the camera's world matrix manually
1786
- this._camera.updateMatrixWorld();
1787
- this.setVelocityDepthNormalMaterialInScene();
1788
- const { background } = this._scene;
1789
- this._scene.background = backgroundColor;
1790
- renderer.setRenderTarget(this.renderTarget);
1791
- renderer.copyFramebufferToTexture(zeroVec2, this.lastVelocityTexture);
1792
- renderer.render(this._scene, this._camera);
1793
- this._scene.background = background;
1794
- this.unsetVelocityDepthNormalMaterialInScene();
1795
- if (this._camera.view) this._camera.view.enabled = true;
1796
- this._camera.projectionMatrix.copy(tmpProjectionMatrix);
1797
- this._camera.projectionMatrixInverse.copy(tmpProjectionMatrixInverse);
1798
- }
1799
- constructor(scene, camera, floatType = three.HalfFloatType){
1800
- super("VelocityDepthNormalPass");
1801
- this.cachedMaterials = new WeakMap();
1802
- this.visibleMeshes = [];
1803
- this.needsSwap = false;
1804
- this._scene = scene;
1805
- this._camera = camera;
1806
- this._floatType = floatType;
1807
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
1808
- type: floatType,
1809
- minFilter: three.NearestFilter,
1810
- magFilter: three.NearestFilter
1811
- });
1812
- this.renderTarget.texture.name = "VelocityDepthNormalPass.Texture";
1813
- this.renderTarget.depthTexture = new three.DepthTexture(1, 1);
1814
- this.renderTarget.depthTexture.type = floatType;
1815
- }
1816
- }
1817
-
1818
- var ssgi_poisson_compose_functions = "#define GLSLIFY 1\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 getViewPosition(float viewZ){float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];vec4 clipPosition=vec4((vec3(vUv,viewZ)-0.5)*2.0,1.0);clipPosition*=clipW;vec3 p=(projectionMatrixInverse*clipPosition).xyz;p.z=-viewZ;return p;}vec3 F_Schlick(const vec3 f0,const float theta){return f0+(1.-f0)*pow(1.0-theta,5.);}vec3 SampleGGXVNDF(const vec3 V,const float ax,const float ay,const float r1,const float r2){vec3 Vh=normalize(vec3(ax*V.x,ay*V.y,V.z));float lensq=Vh.x*Vh.x+Vh.y*Vh.y;vec3 T1=lensq>0. ? vec3(-Vh.y,Vh.x,0.)*inversesqrt(lensq): vec3(1.,0.,0.);vec3 T2=cross(Vh,T1);float r=sqrt(r1);float phi=2.0*PI*r2;float t1=r*cos(phi);float t2=r*sin(phi);float s=0.5*(1.0+Vh.z);t2=(1.0-s)*sqrt(1.0-t1*t1)+s*t2;vec3 Nh=t1*T1+t2*T2+sqrt(max(0.0,1.0-t1*t1-t2*t2))*Vh;return normalize(vec3(ax*Nh.x,ay*Nh.y,max(0.0,Nh.z)));}void Onb(const vec3 N,inout vec3 T,inout vec3 B){vec3 up=abs(N.z)<0.9999999 ? vec3(0,0,1): vec3(1,0,0);T=normalize(cross(up,N));B=cross(N,T);}vec3 ToLocal(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return vec3(dot(V,X),dot(V,Y),dot(V,Z));}vec3 ToWorld(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return V.x*X+V.y*Y+V.z*Z;}vec3 constructGlobalIllumination(vec3 diffuseGi,vec3 specularGi,vec3 cameraRay,vec3 viewNormal,vec3 diffuse,vec3 emissive,float roughness,float metalness){roughness*=roughness;vec3 normal=(vec4(viewNormal,0.)*viewMatrix).xyz;vec3 T,B;vec3 v=-cameraRay;vec3 V=(vec4(v,0.)*viewMatrix).xyz;vec3 N=normal;Onb(N,T,B);V=ToLocal(T,B,N,V);vec3 H=SampleGGXVNDF(V,roughness,roughness,0.25,0.25);if(H.z<0.0)H=-H;vec3 l=normalize(reflect(-V,H));l=ToWorld(T,B,N,l);l=(vec4(l,1.)*cameraMatrixWorld).xyz;l=normalize(l);if(dot(viewNormal,l)<0.)l=-l;vec3 h=normalize(v+l);float VoH=max(EPSILON,dot(v,h));vec3 f0=mix(vec3(0.04),diffuse,metalness);vec3 F=F_Schlick(f0,VoH);\n#if inputType != TYPE_SPECULAR\nvec3 diffuseComponent=diffuse*(1.-metalness)*(1.-F)*diffuseGi;\n#else\nvec3 diffuseComponent=textureLod(sceneTexture,vUv,0.).rgb;\n#endif\nvec3 specularComponent=specularGi*F;vec3 globalIllumination=diffuseComponent+specularComponent+emissive;return globalIllumination;}"; // eslint-disable-line
1819
-
1820
- class DenoiserComposePass extends postprocessing.Pass {
1821
- get texture() {
1822
- return this.renderTarget.texture;
1823
- }
1824
- dispose() {
1825
- this.renderTarget.dispose();
1826
- }
1827
- setSize(width, height) {
1828
- this.renderTarget.setSize(width, height);
1829
- }
1830
- setSceneTexture(texture) {
1831
- this.fullscreenMaterial.uniforms.sceneTexture.value = texture;
1832
- }
1833
- render(renderer) {
1834
- this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near;
1835
- this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far;
1836
- renderer.setRenderTarget(this.renderTarget);
1837
- renderer.render(this.scene, this.camera);
1838
- }
1839
- constructor(camera, textures, gBufferTexture, depthTexture, options = {}){
1840
- super("DenoiserComposePass");
1841
- this._camera = camera;
1842
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
1843
- depthBuffer: false,
1844
- type: three.FloatType,
1845
- minFilter: three.NearestFilter,
1846
- magFilter: three.NearestFilter
1847
- });
1848
- this.renderTarget.texture.name = "DenoiserComposePass.Texture";
1849
- let diffuseGiTexture;
1850
- let specularGiTexture;
1851
- if (options.inputType === "diffuseSpecular") {
1852
- diffuseGiTexture = textures[0];
1853
- specularGiTexture = textures[1];
1854
- } else if (options.inputType === "diffuse") {
1855
- diffuseGiTexture = textures[0];
1856
- } else if (options.inputType === "specular") {
1857
- specularGiTexture = textures[0];
1858
- }
1859
- var _indexOf;
1860
- this.fullscreenMaterial = new three.ShaderMaterial({
1861
- fragmentShader: /* glsl */ `
1862
- varying vec2 vUv;
1863
- uniform sampler2D sceneTexture;
1864
- uniform highp sampler2D depthTexture;
1865
- uniform sampler2D diffuseGiTexture;
1866
- uniform sampler2D specularGiTexture;
1867
- uniform mat4 cameraMatrixWorld;
1868
- uniform mat4 projectionMatrix;
1869
- uniform mat4 projectionMatrixInverse;
1870
- uniform float cameraNear;
1871
- uniform float cameraFar;
1872
-
1873
- #include <common>
1874
- #include <packing>
1875
-
1876
- #define TYPE_DIFFUSE_SPECULAR 0
1877
- #define TYPE_DIFFUSE 1
1878
- #define TYPE_SPECULAR 2
1879
-
1880
- ${gbuffer_packing}
1881
- ${ssgi_poisson_compose_functions}
1882
-
1883
- void main() {
1884
- float depth = textureLod(depthTexture, vUv, 0.).r;
1885
-
1886
- if(depth == 1. && fwidth(depth) == 0.){
1887
- discard;
1888
- return;
1889
- }
1890
-
1891
- // on Android there's a bug where using "vec3 normal = unpackNormal(textureLod(velocityTexture, vUv, 0.).b);" instead of
1892
- // "vec3 normal = unpackNormal(velocity.b);" causes the normal to be distorted (possibly due to packHalf2x16 function)
1893
-
1894
- Material mat = getMaterial(gBufferTexture, vUv);
1895
-
1896
- vec3 viewNormal = (vec4(mat.normal, 0.) * cameraMatrixWorld).xyz;
1897
-
1898
- float viewZ = -getViewZ(depth);
1899
-
1900
- // view-space position of the current texel
1901
- vec3 viewPos = getViewPosition(viewZ);
1902
- vec3 viewDir = normalize(viewPos);
1903
-
1904
- vec4 diffuseGi = textureLod(diffuseGiTexture, vUv, 0.);
1905
- vec4 specularGi = textureLod(specularGiTexture, vUv, 0.);
1906
-
1907
- vec3 gi = constructGlobalIllumination(diffuseGi.rgb, specularGi.rgb, viewDir, viewNormal, mat.diffuse.rgb, mat.emissive, mat.roughness, mat.metalness);
1908
-
1909
- gl_FragColor = vec4(gi, 1.);
1910
- }
1911
- `,
1912
- vertexShader: vertexShader,
1913
- uniforms: {
1914
- sceneTexture: {
1915
- value: null
1916
- },
1917
- viewMatrix: {
1918
- value: camera.matrixWorldInverse
1919
- },
1920
- cameraMatrixWorld: {
1921
- value: camera.matrixWorld
1922
- },
1923
- projectionMatrix: {
1924
- value: camera.projectionMatrix
1925
- },
1926
- projectionMatrixInverse: {
1927
- value: camera.projectionMatrixInverse
1928
- },
1929
- cameraNear: {
1930
- value: camera.near
1931
- },
1932
- cameraFar: {
1933
- value: camera.far
1934
- },
1935
- gBufferTexture: {
1936
- value: gBufferTexture
1937
- },
1938
- depthTexture: {
1939
- value: depthTexture
1940
- },
1941
- diffuseGiTexture: {
1942
- value: diffuseGiTexture
1943
- },
1944
- specularGiTexture: {
1945
- value: specularGiTexture
1946
- }
1947
- },
1948
- defines: {
1949
- inputType: (_indexOf = [
1950
- "diffuseSpecular",
1951
- "diffuse",
1952
- "specular"
1953
- ].indexOf(options.inputType)) != null ? _indexOf : 0
1954
- },
1955
- blending: three.NoBlending,
1956
- depthWrite: false,
1957
- depthTest: false,
1958
- toneMapped: false
1959
- });
1960
- if (camera.isPerspectiveCamera) this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = "";
1961
- }
1962
- }
1963
-
1964
- var fragmentShader = "#define GLSLIFY 1\nvarying vec2 vUv;uniform sampler2D inputTexture;uniform highp sampler2D depthTexture;uniform sampler2D normalTexture;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform float radius;uniform float phi;uniform float lumaPhi;uniform float depthPhi;uniform float normalPhi;uniform float roughnessPhi;uniform float specularPhi;uniform vec2 resolution;layout(location=0)out vec4 gOutput0;\n#if textureCount == 2\nuniform sampler2D inputTexture2;layout(location=1)out vec4 gOutput1;\n#endif\n#include <common>\n#include <gbuffer_packing>\n#define luminance(a) pow(dot(vec3(0.2125, 0.7154, 0.0721), a), 0.125)\n#if textureCount == 1\n#define inputTexture2 inputTexture\n#endif\nMaterial mat;vec3 normal;float depth;float glossiness;float specularFactor;struct InputTexel{vec3 rgb;float a;float luminance;float w;float totalWeight;bool isSpecular;};void toDenoiseSpace(inout vec3 color){color=log(color+1.);}void toLinearSpace(inout vec3 color){color=exp(color)-1.;}float getBasicNeighborWeight(inout vec2 neighborUv){\n#ifdef GBUFFER_TEXTURE\nMaterial neighborMat=getMaterial(gBufferTexture,neighborUv);vec3 neighborNormal=neighborMat.normal;float neighborDepth=textureLod(depthTexture,neighborUv,0.0).r;\n#else\nvec3 neighborDepthVelocityTexel=textureLod(normalTexture,neighborUv,0.).xyz;vec3 neighborNormal=unpackNormal(neighborDepthVelocityTexel.b);float neighborDepth=neighborDepthVelocityTexel.a;\n#endif\nif(neighborDepth==1.0)return 0.;float normalDiff=1.-max(dot(normal,neighborNormal),0.);float depthDiff=10000.*abs(depth-neighborDepth);\n#ifdef GBUFFER_TEXTURE\nfloat roughnessDiff=abs(mat.roughness-neighborMat.roughness);float wBasic=exp(-normalDiff*normalPhi-depthDiff*depthPhi-roughnessDiff*roughnessPhi);\n#else\nfloat wBasic=exp(-normalDiff*normalPhi-depthDiff*depthPhi);\n#endif\nreturn wBasic;}vec3 getNormal(Material mat){\n#ifdef GBUFFER_TEXTURE\nreturn mat.normal;\n#else\nvec3 depthVelocityTexel=textureLod(normalTexture,vUv,0.).xyz;return unpackNormal(depthVelocityTexel.b);\n#endif\n}\n#define SQRT_2 1.41421356237\nvec2 POISSON[8]=vec2[](vec2(-1.0,0.0),vec2(0.0,-1.0),vec2(1.0,0.0),vec2(0.0,1.0),vec2(-0.25*SQRT_2,-0.25*SQRT_2),vec2(0.25*SQRT_2,-0.25*SQRT_2),vec2(0.25*SQRT_2,0.25*SQRT_2),vec2(-0.25*SQRT_2,0.25*SQRT_2));void outputTexel(inout vec4 outputFrag,InputTexel inp){inp.rgb/=inp.totalWeight;outputFrag.rgb=inp.rgb;toLinearSpace(outputFrag.rgb);outputFrag.a=inp.a;}void applyWeight(inout InputTexel inp,vec2 neighborUv,float wBasic){float w=wBasic;vec4 t;if(inp.isSpecular){t=textureLod(inputTexture2,neighborUv,0.);w*=specularFactor;}else{t=textureLod(inputTexture,neighborUv,0.);}toDenoiseSpace(t.rgb);float disocclW=pow(w,0.1);float lumaDiff=abs(inp.luminance-luminance(t.rgb));lumaDiff=min(lumaDiff,0.5);float lumaFactor=exp(-lumaDiff*lumaPhi);w=mix(w*lumaFactor,disocclW,inp.w)*inp.w;w*=step(0.0001,w);inp.rgb+=w*t.rgb;inp.totalWeight+=w;}void main(){depth=textureLod(depthTexture,vUv,0.).r;if(depth==1.0&&fwidth(depth)==0.){discard;return;}InputTexel[textureCount]inputs;float maxAlpha=0.;\n#pragma unroll_loop_start\nfor(int i=0;i<textureCount;i++){{vec4 t;if(isTextureSpecular[i]){t=textureLod(inputTexture2,vUv,0.);}else{t=textureLod(inputTexture,vUv,0.);}float age=1./pow(t.a+1.,1.2*phi);t.rgb*=1.0003;toDenoiseSpace(t.rgb);InputTexel inp=InputTexel(t.rgb,t.a,luminance(t.rgb),age,1.,isTextureSpecular[i]);maxAlpha=max(maxAlpha,inp.a);inputs[i]=inp;}}\n#pragma unroll_loop_end\nmat=getMaterial(gBufferTexture,vUv);normal=getNormal(mat);glossiness=max(0.,4.*(1.-mat.roughness/0.25));specularFactor=exp(-glossiness*specularPhi);float flatness=1.-min(length(fwidth(normal)),1.);flatness=pow(flatness,2.)*0.75+0.25;vec4 random=blueNoise();float r=radius;float angle=random.r*2.*PI;float s=sin(angle),c=cos(angle);mat2 rm=r*flatness*mat2(c,-s,s,c);for(int i=0;i<8;i++){{vec2 offset=POISSON[i];vec2 neighborUv=vUv+rm*(offset/resolution);float wBasic=getBasicNeighborWeight(neighborUv);applyWeight(inputs[0],neighborUv,wBasic);\n#if textureCount == 2\napplyWeight(inputs[1],neighborUv,wBasic);\n#endif\n}}outputTexel(gOutput0,inputs[0]);\n#if textureCount == 2\noutputTexel(gOutput1,inputs[1]);\n#endif\n}"; // eslint-disable-line
1965
-
1966
- const finalFragmentShader = fragmentShader.replace("#include <gbuffer_packing>", gbuffer_packing);
1967
- const defaultPoissonBlurOptions = {
1968
- iterations: 1,
1969
- radius: 3,
1970
- phi: 0.5,
1971
- lumaPhi: 5,
1972
- depthPhi: 2,
1973
- normalPhi: 3.25,
1974
- inputType: "diffuseSpecular" // can be "diffuseSpecular", "diffuse" or "specular"
1975
- };
1976
- class PoissonDenoisePass extends postprocessing.Pass {
1977
- setSize(width, height) {
1978
- this.renderTargetA.setSize(width, height);
1979
- this.renderTargetB.setSize(width, height);
1980
- this.fullscreenMaterial.uniforms.resolution.value.set(width, height);
1981
- }
1982
- get texture() {
1983
- return this.renderTargetB.texture;
1984
- }
1985
- // can either be a GBufferPass or a VelocityDepthNormalPass
1986
- setGBufferPass(gBufferPass) {
1987
- if (gBufferPass instanceof GBufferPass) {
1988
- this.fullscreenMaterial.uniforms.gBufferTexture.value = gBufferPass.texture;
1989
- this.fullscreenMaterial.defines.GBUFFER_TEXTURE = "";
1990
- } else {
1991
- this.fullscreenMaterial.uniforms.normalTexture.value = gBufferPass.texture;
1992
- }
1993
- this.fullscreenMaterial.uniforms.depthTexture.value = gBufferPass.renderTarget.depthTexture;
1994
- }
1995
- setnNormalTexture(texture) {
1996
- this.fullscreenMaterial.uniforms.normalTexture.value = texture;
1997
- }
1998
- setDepthTexture(texture) {
1999
- this.fullscreenMaterial.uniforms.depthTexture.value = texture;
2000
- }
2001
- dispose() {
2002
- super.dispose();
2003
- this.renderTargetA.dispose();
2004
- this.renderTargetB.dispose();
2005
- this.fullscreenMaterial.dispose();
2006
- }
2007
- render(renderer) {
2008
- for(let i = 0; i < 2 * this.iterations; i++){
2009
- const horizontal = i % 2 === 0;
2010
- const inputRenderTarget = horizontal ? this.renderTargetB : this.renderTargetA;
2011
- this.fullscreenMaterial.uniforms["inputTexture"].value = i === 0 ? this.textures[0] : inputRenderTarget.texture[0];
2012
- this.fullscreenMaterial.uniforms["inputTexture2"].value = i === 0 ? this.textures[1] : inputRenderTarget.texture[1];
2013
- const renderTarget = horizontal ? this.renderTargetA : this.renderTargetB;
2014
- renderer.setRenderTarget(renderTarget);
2015
- renderer.render(this.scene, this.camera);
2016
- }
2017
- }
2018
- constructor(camera, textures, options = defaultPoissonBlurOptions){
2019
- super("PoissonBlurPass");
2020
- this.iterations = defaultPoissonBlurOptions.iterations;
2021
- this.index = 0;
2022
- options = {
2023
- ...defaultPoissonBlurOptions,
2024
- ...options
2025
- };
2026
- this.textures = textures;
2027
- let isTextureSpecular = [
2028
- false,
2029
- true
2030
- ];
2031
- if (options.inputType === "diffuse") isTextureSpecular = [
2032
- false,
2033
- false
2034
- ];
2035
- if (options.inputType === "specular") isTextureSpecular = [
2036
- true,
2037
- true
2038
- ];
2039
- const textureCount = options.inputType === "diffuseSpecular" ? 2 : 1;
2040
- const fragmentShader = unrollLoops(finalFragmentShader.replaceAll("textureCount", textureCount));
2041
- this.fullscreenMaterial = new three.ShaderMaterial({
2042
- fragmentShader,
2043
- vertexShader,
2044
- uniforms: {
2045
- depthTexture: {
2046
- value: null
2047
- },
2048
- inputTexture: {
2049
- value: textures[0]
2050
- },
2051
- inputTexture2: {
2052
- value: textures[1]
2053
- },
2054
- gBufferTexture: {
2055
- value: null
2056
- },
2057
- normalTexture: {
2058
- value: null
2059
- },
2060
- projectionMatrix: {
2061
- value: camera.projectionMatrix
2062
- },
2063
- projectionMatrixInverse: {
2064
- value: camera.projectionMatrixInverse
2065
- },
2066
- cameraMatrixWorld: {
2067
- value: camera.matrixWorld
2068
- },
2069
- viewMatrix: {
2070
- value: camera.matrixWorldInverse
2071
- },
2072
- radius: {
2073
- value: defaultPoissonBlurOptions.radius
2074
- },
2075
- phi: {
2076
- value: defaultPoissonBlurOptions.phi
2077
- },
2078
- lumaPhi: {
2079
- value: defaultPoissonBlurOptions.lumaPhi
2080
- },
2081
- depthPhi: {
2082
- value: defaultPoissonBlurOptions.depthPhi
2083
- },
2084
- normalPhi: {
2085
- value: defaultPoissonBlurOptions.normalPhi
2086
- },
2087
- roughnessPhi: {
2088
- value: defaultPoissonBlurOptions.roughnessPhi
2089
- },
2090
- specularPhi: {
2091
- value: defaultPoissonBlurOptions.specularPhi
2092
- },
2093
- resolution: {
2094
- value: new three.Vector2()
2095
- }
2096
- },
2097
- defines: {
2098
- isTextureSpecular: "bool[2](" + isTextureSpecular.join(",") + ")"
2099
- },
2100
- glslVersion: three.GLSL3
2101
- });
2102
- useBlueNoise(this.fullscreenMaterial);
2103
- const renderTargetOptions = {
2104
- type: three.HalfFloatType,
2105
- depthBuffer: false
2106
- };
2107
- this.renderTargetA = new three.WebGLMultipleRenderTargets(1, 1, textureCount, renderTargetOptions);
2108
- this.renderTargetB = new three.WebGLMultipleRenderTargets(1, 1, textureCount, renderTargetOptions);
2109
- // give the textures of renderTargetA and renderTargetB names
2110
- this.renderTargetB.texture[0].name = "PoissonDenoisePass." + (isTextureSpecular[0] ? "specular" : "diffuse");
2111
- if (textureCount > 1) {
2112
- this.renderTargetB.texture[1].name = "PoissonDenoisePass." + (isTextureSpecular[1] ? "specular" : "diffuse");
2113
- }
2114
- const { uniforms } = this.fullscreenMaterial;
2115
- uniforms["depthPhi"].value = options.depthPhi;
2116
- uniforms["normalPhi"].value = options.normalPhi;
2117
- }
2118
- }
2119
- PoissonDenoisePass.DefaultOptions = defaultPoissonBlurOptions;
2120
-
2121
- const defaultDenosierOptions = {
2122
- denoiseMode: "full",
2123
- inputType: "diffuseSpecular",
2124
- gBufferPass: null,
2125
- velocityDepthNormalPass: null
2126
- };
2127
- class Denoiser {
2128
- get texture() {
2129
- switch(this.options.denoiseMode){
2130
- case "full":
2131
- case "full_temporal":
2132
- return this.denoiserComposePass.texture;
2133
- case "denoised":
2134
- return this.denoisePass.texture;
2135
- case "temporal":
2136
- return this.temporalReprojectPass.texture;
2137
- }
2138
- }
2139
- reset() {
2140
- this.temporalReprojectPass.reset();
2141
- }
2142
- setSize(width, height) {
2143
- var _this_denoisePass, _this_denoiserComposePass;
2144
- this.velocityDepthNormalPass.setSize(width, height);
2145
- this.temporalReprojectPass.setSize(width, height);
2146
- (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.setSize(width, height);
2147
- (_this_denoiserComposePass = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass.setSize(width, height);
2148
- }
2149
- dispose() {
2150
- var _this_denoisePass, _this_denoiserComposePass;
2151
- this.velocityDepthNormalPass.dispose();
2152
- this.temporalReprojectPass.dispose();
2153
- (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.dispose();
2154
- (_this_denoiserComposePass = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass.dispose();
2155
- }
2156
- render(renderer, inputBuffer = null) {
2157
- var _this_denoisePass, _this_denoiserComposePass;
2158
- if (this.isOwnVelocityDepthNormalPass) this.velocityDepthNormalPass.render(renderer);
2159
- this.temporalReprojectPass.render(renderer);
2160
- if (this.options.inputType !== "diffuseSpecular") {
2161
- var _this_denoiserComposePass1;
2162
- (_this_denoiserComposePass1 = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass1.setSceneTexture(inputBuffer.texture);
2163
- }
2164
- (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.render(renderer);
2165
- (_this_denoiserComposePass = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass.render(renderer);
2166
- }
2167
- constructor(scene, camera, texture, options = defaultDenosierOptions){
2168
- var _this_denoisePass;
2169
- options = {
2170
- ...defaultDenosierOptions,
2171
- ...options
2172
- };
2173
- this.options = options;
2174
- var _options_velocityDepthNormalPass;
2175
- this.velocityDepthNormalPass = (_options_velocityDepthNormalPass = options.velocityDepthNormalPass) != null ? _options_velocityDepthNormalPass : new VelocityDepthNormalPass(scene, camera);
2176
- this.isOwnVelocityDepthNormalPass = !options.velocityDepthNormalPass;
2177
- const textureCount = options.inputType === "diffuseSpecular" ? 2 : 1;
2178
- this.temporalReprojectPass = new TemporalReprojectPass(scene, camera, this.velocityDepthNormalPass, texture, textureCount, {
2179
- fullAccumulate: true,
2180
- logTransform: true,
2181
- copyTextures: !options.denoise,
2182
- reprojectSpecular: [
2183
- false,
2184
- true
2185
- ],
2186
- neighborhoodClamp: [
2187
- true,
2188
- true
2189
- ],
2190
- neighborhoodClampRadius: 2,
2191
- neighborhoodClampIntensity: 0.5,
2192
- ...options
2193
- });
2194
- const textures = this.temporalReprojectPass.renderTarget.texture.slice(0, textureCount);
2195
- if (this.options.denoiseMode === "full" || this.options.denoiseMode === "denoised") {
2196
- this.denoisePass = new PoissonDenoisePass(camera, textures, options);
2197
- var _options_gBufferPass;
2198
- this.denoisePass.setGBufferPass((_options_gBufferPass = options.gBufferPass) != null ? _options_gBufferPass : this.velocityDepthNormalPass);
2199
- this.temporalReprojectPass.overrideAccumulatedTextures = this.denoisePass.renderTargetB.texture;
2200
- }
2201
- var _this_denoisePass_texture;
2202
- const composerInputTextures = (_this_denoisePass_texture = (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.texture) != null ? _this_denoisePass_texture : textures;
2203
- if (options.denoiseMode.startsWith("full")) {
2204
- this.denoiserComposePass = new DenoiserComposePass(camera, composerInputTextures, options.gBufferPass.texture, options.gBufferPass.renderTarget.depthTexture, options);
2205
- }
2206
- }
2207
- }
2208
-
2209
- class GBufferDebugPass extends postprocessing.Pass {
2210
- get texture() {
2211
- return this.renderTarget.texture;
2212
- }
2213
- dispose() {
2214
- this.renderTarget.dispose();
2215
- }
2216
- setSize(width, height) {
2217
- this.renderTarget.setSize(width, height);
2218
- }
2219
- render(renderer) {
2220
- renderer.setRenderTarget(this.renderTarget);
2221
- renderer.render(this.scene, this.camera);
2222
- }
2223
- constructor(gBufferTexture){
2224
- super("GBufferDebugPass");
2225
- this.renderTarget = new three.WebGLRenderTarget(1, 1, {
2226
- depthBuffer: false,
2227
- type: three.FloatType,
2228
- minFilter: three.NearestFilter,
2229
- magFilter: three.NearestFilter
2230
- });
2231
- this.renderTarget.texture.name = "GBufferDebugPass.Texture";
2232
- this.fullscreenMaterial = new three.ShaderMaterial({
2233
- fragmentShader: /* glsl */ `
2234
- varying vec2 vUv;
2235
- uniform highp sampler2D depthTexture;
2236
- uniform int mode;
2237
-
2238
- #include <common>
2239
- #include <packing>
2240
-
2241
- ${gbuffer_packing}
2242
-
2243
- void main() {
2244
- highp float depth = textureLod(depthTexture, vUv, 0.).r;
2245
-
2246
- if(depth == 0.){
2247
- gl_FragColor = vec4(0.);
2248
- return;
2249
- }
2250
-
2251
- Material mat = getMaterial(gBufferTexture, vUv);
2252
-
2253
- if (mode == 0) {
2254
- gl_FragColor = vec4(mat.diffuse.rgb, 1.);
2255
- } else if (mode == 1) {
2256
- gl_FragColor = vec4(mat.diffuse.aaa, 1.);
2257
- } else if (mode == 2) {
2258
- gl_FragColor = vec4(mat.normal, 1.);
2259
- } else if (mode == 3) {
2260
- gl_FragColor = vec4(vec3(mat.roughness), 1.);
2261
- } else if (mode == 4) {
2262
- gl_FragColor = vec4(vec3(mat.metalness), 1.);
2263
- } else {
2264
- gl_FragColor = vec4(mat.emissive, 1.);
2265
- }
2266
- }
2267
- `,
2268
- vertexShader: vertexShader,
2269
- uniforms: {
2270
- gBufferTexture: {
2271
- value: gBufferTexture
2272
- },
2273
- mode: {
2274
- value: 0
2275
- }
2276
- },
2277
- blending: three.NoBlending,
2278
- depthWrite: false,
2279
- depthTest: false,
2280
- toneMapped: false
2281
- });
2282
- }
2283
- }
2284
-
2285
- /* eslint-disable max-len */ /**
2286
- * Options of the SSGI effect
2287
- * @typedef {Object} SSGIOptions
2288
- * @property {Number} [distance] maximum distance a SSGI ray can travel to find what it reflects
2289
- * @property {Number} [thickness] maximum depth difference between a ray and the particular depth at its screen position before refining with binary search; higher values will result in better performance
2290
- * @property {Number} [envBlur] higher values will result in lower mipmaps being sampled which will cause less noise but also less detail regarding environment lighting
2291
- * @property {Number} [importanceSampling] whether to use importance sampling for the environment map
2292
- * @property {Number} [denoiseIterations] how many times the denoise filter runs, more iterations will denoise the frame better but need more performance
2293
- * @property {Number} [radius] the radius of the denoiser, higher values will result in less noise on less detailled surfaces but more noise on detailled surfaces
2294
- * @property {Number} [depthPhi] depth factor of the denoiser, higher values will use neighboring areas with different depth values more resulting in less noise but loss of details
2295
- * @property {Number} [normalPhi] normals factor of the denoiser, higher values will use neighboring areas with different normals more resulting in less noise but loss of details and sharpness
2296
- * @property {Number} [roughnessPhi] roughness factor of the denoiser setting how much the denoiser should only apply the blur to rougher surfaces, a value of 0 means the denoiser will blur mirror-like surfaces the same as rough surfaces
2297
- * @property {Number} [specularPhi] specular factor of the denoiser setting how much the denoiser will blur specular reflections
2298
- * @property {Number} [lumaPhi] luminance factor of the denoiser setting how aggressive the denoiser is on areas with different luminance
2299
- * @property {Number} [steps] number of steps a SSGI ray can maximally do to find an object it intersected (and thus reflects)
2300
- * @property {Number} [refineSteps] once we had our ray intersect something, we need to find the exact point in space it intersected and thus it reflects; this can be done through binary search with the given number of maximum steps
2301
- * @property {boolean} [missedRays] if there should still be SSGI for rays for which a reflecting point couldn't be found; enabling this will result in stretched looking SSGI which can look good or bad depending on the angle
2302
- * @property {Number} [resolutionScale] resolution of the SSGI effect, a resolution of 0.5 means the effect will be rendered at half resolution
2303
- */ /**
2304
- * The options of the SSGI effect
2305
- * @type {SSGIOptions}
2306
- */ const defaultSSGIOptions = {
2307
- mode: "ssgi",
2308
- distance: 10,
2309
- thickness: 10,
2310
- denoiseIterations: 1,
2311
- denoiseKernel: 2,
2312
- denoiseDiffuse: 10,
2313
- denoiseSpecular: 10,
2314
- radius: 3,
2315
- phi: 0.5,
2316
- lumaPhi: 5,
2317
- depthPhi: 2,
2318
- normalPhi: 50,
2319
- roughnessPhi: 50,
2320
- specularPhi: 50,
2321
- envBlur: 0.5,
2322
- importanceSampling: true,
2323
- steps: 20,
2324
- refineSteps: 5,
2325
- resolutionScale: 1,
2326
- missedRays: false,
2327
- outputTexture: null
2328
- };
2329
-
2330
- var ssgi_compose = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform sampler2D sceneTexture;uniform highp sampler2D depthTexture;uniform bool isDebug;uniform float cameraNear;uniform float cameraFar;\n#include <fog_pars_fragment>\nfloat getViewZ(const in float depth){\n#if PERSPECTIVE_CAMERA == 1\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){if(isDebug){outputColor=textureLod(inputTexture,uv,0.);return;}float depth=textureLod(depthTexture,uv,0.).r;vec3 ssgiClr;if(depth==1.0){ssgiClr=textureLod(sceneTexture,uv,0.).rgb;}else{ssgiClr=textureLod(inputTexture,uv,0.).rgb;\n#ifdef USE_FOG\nfloat viewZ=getViewZ(depth)*0.4;vFogDepth=-viewZ;\n#include <fog_fragment>\nssgiClr=mix(ssgiClr,fogColor,fogFactor);\n#endif\n}outputColor=vec4(ssgiClr,1.0);}"; // eslint-disable-line
2331
-
2332
- const { render } = postprocessing.RenderPass.prototype;
2333
- const globalIblRadianceDisabledUniform = createGlobalDisableIblRadianceUniform();
2334
- class SSGIEffect extends postprocessing.Effect {
2335
- updateUsingRenderPass() {
2336
- if (this.isUsingRenderPass) {
2337
- this.ssgiPass.fullscreenMaterial.defines.useDirectLight = "";
2338
- } else {
2339
- delete this.ssgiPass.fullscreenMaterial.defines.useDirectLight;
2340
- }
2341
- this.ssgiPass.fullscreenMaterial.needsUpdate = true;
2342
- }
2343
- reset() {
2344
- this.denoiser.reset();
2345
- }
2346
- makeOptionsReactive(options) {
2347
- let needsUpdate = false;
2348
- const ssgiPassFullscreenMaterialUniforms = this.ssgiPass.fullscreenMaterial.uniforms;
2349
- const ssgiPassFullscreenMaterialUniformsKeys = Object.keys(ssgiPassFullscreenMaterialUniforms);
2350
- for (const key of Object.keys(options)){
2351
- Object.defineProperty(this, key, {
2352
- get () {
2353
- return options[key];
2354
- },
2355
- set (value) {
2356
- if (options[key] === value && needsUpdate) return;
2357
- options[key] = value;
2358
- switch(key){
2359
- // denoiser
2360
- case "denoiseIterations":
2361
- if (this.denoiser.denoisePass) this.denoiser.denoisePass.iterations = value;
2362
- break;
2363
- case "radius":
2364
- case "phi":
2365
- case "lumaPhi":
2366
- case "depthPhi":
2367
- case "normalPhi":
2368
- case "roughnessPhi":
2369
- case "specularPhi":
2370
- var _this_denoiser_denoisePass;
2371
- if ((_this_denoiser_denoisePass = this.denoiser.denoisePass) == null ? void 0 : _this_denoiser_denoisePass.fullscreenMaterial.uniforms[key]) {
2372
- this.denoiser.denoisePass.fullscreenMaterial.uniforms[key].value = value;
2373
- this.reset();
2374
- }
2375
- break;
2376
- case "denoiseIterations":
2377
- case "radius":
2378
- if (this.denoiser.denoisePass) this.denoiser.denoisePass[key] = value;
2379
- break;
2380
- // SSGI
2381
- case "resolutionScale":
2382
- this.setSize(this.lastSize.width, this.lastSize.height);
2383
- this.reset();
2384
- break;
2385
- case "steps":
2386
- case "refineSteps":
2387
- this.ssgiPass.fullscreenMaterial.defines[key] = parseInt(value);
2388
- this.ssgiPass.fullscreenMaterial.needsUpdate = needsUpdate;
2389
- this.reset();
2390
- break;
2391
- case "importanceSampling":
2392
- case "missedRays":
2393
- if (value) {
2394
- this.ssgiPass.fullscreenMaterial.defines[key] = "";
2395
- } else {
2396
- delete this.ssgiPass.fullscreenMaterial.defines[key];
2397
- }
2398
- this.ssgiPass.fullscreenMaterial.needsUpdate = needsUpdate;
2399
- this.reset();
2400
- break;
2401
- case "distance":
2402
- ssgiPassFullscreenMaterialUniforms.rayDistance.value = value;
2403
- this.reset();
2404
- break;
2405
- case "outputTexture":
2406
- if (!this.outputTexture) {
2407
- return;
2408
- }
2409
- if (typeof value === "string") {
2410
- if (this.gBufferDebugPass === undefined) {
2411
- this.gBufferDebugPass = new GBufferDebugPass(this.ssgiPass.gBufferPass.texture);
2412
- this.gBufferDebugPass.setSize(this.lastSize.width, this.lastSize.height);
2413
- }
2414
- const modes = [
2415
- "diffuse",
2416
- "alpha",
2417
- "normal",
2418
- "roughness",
2419
- "metalness",
2420
- "emissive"
2421
- ];
2422
- const mode = modes.indexOf(value);
2423
- this.gBufferDebugPass.fullscreenMaterial.uniforms.mode.value = mode;
2424
- this.outputTexture = this.gBufferDebugPass.texture;
2425
- } else if (this.gBufferDebugPass !== undefined && this.outputTexture !== this.gBufferDebugPass.texture) {
2426
- this.gBufferDebugPass.dispose();
2427
- delete this.gBufferDebugPass;
2428
- }
2429
- this.uniforms.get("isDebug").value = this.outputTexture !== this.denoiser.texture;
2430
- break;
2431
- // must be a uniform
2432
- default:
2433
- if (ssgiPassFullscreenMaterialUniformsKeys.includes(key)) {
2434
- ssgiPassFullscreenMaterialUniforms[key].value = value;
2435
- this.reset();
2436
- }
2437
- }
2438
- }
2439
- });
2440
- // apply all uniforms and defines
2441
- this[key] = options[key];
2442
- }
2443
- needsUpdate = true;
2444
- }
2445
- initialize(renderer, ...args) {
2446
- super.initialize(renderer, ...args);
2447
- this.ssgiPass.initialize(renderer, ...args);
2448
- }
2449
- setSize(width, height, force = false) {
2450
- var _this_gBufferDebugPass, _this_cubeToEquirectEnvPass;
2451
- if (width === undefined && height === undefined) return;
2452
- if (!force && width === this.lastSize.width && height === this.lastSize.height && this.resolutionScale === this.lastSize.resolutionScale) {
2453
- return;
2454
- }
2455
- this.ssgiPass.setSize(width, height);
2456
- this.denoiser.setSize(width, height);
2457
- (_this_gBufferDebugPass = this.gBufferDebugPass) == null ? void 0 : _this_gBufferDebugPass.setSize(width, height);
2458
- this.sceneRenderTarget.setSize(width, height);
2459
- (_this_cubeToEquirectEnvPass = this.cubeToEquirectEnvPass) == null ? void 0 : _this_cubeToEquirectEnvPass.setSize(width, height);
2460
- this.lastSize = {
2461
- width,
2462
- height,
2463
- resolutionScale: this.resolutionScale
2464
- };
2465
- }
2466
- dispose() {
2467
- var _this_cubeToEquirectEnvPass;
2468
- super.dispose();
2469
- this.ssgiPass.dispose();
2470
- this.denoiser.dispose();
2471
- (_this_cubeToEquirectEnvPass = this.cubeToEquirectEnvPass) == null ? void 0 : _this_cubeToEquirectEnvPass.dispose();
2472
- postprocessing.RenderPass.prototype.render = render;
2473
- }
2474
- keepEnvMapUpdated(renderer) {
2475
- const ssgiMaterial = this.ssgiPass.fullscreenMaterial;
2476
- let environment = this._scene.environment;
2477
- if (environment) {
2478
- if (ssgiMaterial.uniforms.envMapInfo.value.mapUuid !== environment.uuid) {
2479
- // if the environment is a cube texture, convert it to an equirectangular texture so we can sample it in the SSGI pass and use MIS
2480
- if (environment.isCubeTexture) {
2481
- if (!this.cubeToEquirectEnvPass) this.cubeToEquirectEnvPass = new CubeToEquirectEnvPass();
2482
- environment = this.cubeToEquirectEnvPass.generateEquirectEnvMap(renderer, environment);
2483
- environment.uuid = this._scene.environment.uuid;
2484
- }
2485
- if (!environment.generateMipmaps) {
2486
- environment.generateMipmaps = true;
2487
- environment.minFilter = three.LinearMipMapLinearFilter;
2488
- environment.magFilter = three.LinearFilter;
2489
- environment.needsUpdate = true;
2490
- }
2491
- if (environment.type === three.FloatType) {
2492
- console.warn("SSGI: Environment map is FloatType, this causes the environment map to be black in the SSGI pass for many modern Apple devices. Please use HalfFloatType instead.");
2493
- }
2494
- ssgiMaterial.uniforms.envMapInfo.value.mapUuid = environment.uuid;
2495
- const maxEnvMapMipLevel = getMaxMipLevel(environment);
2496
- ssgiMaterial.uniforms.maxEnvMapMipLevel.value = maxEnvMapMipLevel;
2497
- ssgiMaterial.uniforms.envMapInfo.value.map = environment;
2498
- ssgiMaterial.defines.USE_ENVMAP = "";
2499
- delete ssgiMaterial.defines.importanceSampling;
2500
- if (this.importanceSampling) {
2501
- ssgiMaterial.uniforms.envMapInfo.value.updateFrom(environment, renderer).then(()=>{
2502
- ssgiMaterial.defines.importanceSampling = "";
2503
- ssgiMaterial.needsUpdate = true;
2504
- });
2505
- } else {
2506
- ssgiMaterial.uniforms.envMapInfo.value.map = environment;
2507
- }
2508
- this.reset();
2509
- ssgiMaterial.needsUpdate = true;
2510
- }
2511
- } else if ("USE_ENVMAP" in ssgiMaterial.defines) {
2512
- delete ssgiMaterial.defines.USE_ENVMAP;
2513
- delete ssgiMaterial.defines.importanceSampling;
2514
- ssgiMaterial.needsUpdate = true;
2515
- }
2516
- }
2517
- get depthTexture() {
2518
- return this.ssgiPass.gBufferPass.depthTexture;
2519
- }
2520
- update(renderer, inputBuffer) {
2521
- var _this_gBufferDebugPass;
2522
- this.keepEnvMapUpdated(renderer);
2523
- const sceneBuffer = this.isUsingRenderPass ? inputBuffer : this.sceneRenderTarget;
2524
- const hideMeshes = [];
2525
- if (!this.isUsingRenderPass) {
2526
- const children = [];
2527
- for (const c of getVisibleChildren(this._scene)){
2528
- if (c.isScene) return;
2529
- c.visible = !isChildMaterialRenderable(c);
2530
- c.visible ? hideMeshes.push(c) : children.push(c);
2531
- }
2532
- this.renderPass.render(renderer, this.sceneRenderTarget);
2533
- for (const c of children)c.visible = true;
2534
- for (const c of hideMeshes)c.visible = false;
2535
- }
2536
- this.ssgiPass.fullscreenMaterial.uniforms.directLightTexture.value = sceneBuffer.texture;
2537
- this.ssgiPass.render(renderer);
2538
- (_this_gBufferDebugPass = this.gBufferDebugPass) == null ? void 0 : _this_gBufferDebugPass.render(renderer);
2539
- this.denoiser.render(renderer, inputBuffer);
2540
- var _this_outputTexture_;
2541
- this.uniforms.get("inputTexture").value = (_this_outputTexture_ = this.outputTexture[0]) != null ? _this_outputTexture_ : this.outputTexture;
2542
- this.uniforms.get("sceneTexture").value = sceneBuffer.texture;
2543
- this.uniforms.get("depthTexture").value = this.ssgiPass.gBufferPass.depthTexture;
2544
- // update the fog uniforms
2545
- if (this._scene.fog) {
2546
- this.uniforms.get("fogColor").value = this._scene.fog.color;
2547
- this.uniforms.get("fogNear").value = this._scene.fog.near;
2548
- this.uniforms.get("fogFar").value = this._scene.fog.far;
2549
- this.uniforms.get("fogDensity").value = this._scene.fog.density;
2550
- this.uniforms.get("cameraNear").value = this._camera.near;
2551
- this.uniforms.get("cameraFar").value = this._camera.far;
2552
- }
2553
- for (const c of hideMeshes)c.visible = true;
2554
- globalIblRadianceDisabledUniform.value = true;
2555
- cancelAnimationFrame(this.rAF2);
2556
- cancelAnimationFrame(this.rAF);
2557
- cancelAnimationFrame(this.usingRenderPassRAF);
2558
- this.rAF = requestAnimationFrame(()=>{
2559
- this.rAF2 = requestAnimationFrame(()=>{
2560
- globalIblRadianceDisabledUniform.value = false;
2561
- });
2562
- });
2563
- this.usingRenderPassRAF = requestAnimationFrame(()=>{
2564
- const wasUsingRenderPass = this.isUsingRenderPass;
2565
- this.isUsingRenderPass = false;
2566
- if (wasUsingRenderPass != this.isUsingRenderPass) this.updateUsingRenderPass();
2567
- });
2568
- }
2569
- constructor(composer, scene, camera, options){
2570
- var _scene_fog;
2571
- options = {
2572
- ...defaultSSGIOptions,
2573
- ...options
2574
- };
2575
- let fragmentShader = ssgi_compose.replace("#include <fog_pars_fragment>", three.ShaderChunk.fog_pars_fragment.replace("varying", ""));
2576
- // delete the line starting with gl_FragColor using a regex
2577
- fragmentShader = fragmentShader.replace("#include <fog_fragment>", three.ShaderChunk.fog_fragment.replace(/.*gl_FragColor.*/g, ""));
2578
- const defines = new Map();
2579
- if (scene.fog) defines.set("USE_FOG", "");
2580
- if ((_scene_fog = scene.fog) == null ? void 0 : _scene_fog.isFogExp2) defines.set("FOG_EXP2", "");
2581
- super("SSGIEffect", fragmentShader, {
2582
- type: "FinalSSGIMaterial",
2583
- uniforms: new Map([
2584
- [
2585
- "inputTexture",
2586
- new three.Uniform(null)
2587
- ],
2588
- [
2589
- "sceneTexture",
2590
- new three.Uniform(null)
2591
- ],
2592
- [
2593
- "depthTexture",
2594
- new three.Uniform(null)
2595
- ],
2596
- [
2597
- "isDebug",
2598
- new three.Uniform(false)
2599
- ],
2600
- [
2601
- "fogColor",
2602
- new three.Uniform(new three.Color())
2603
- ],
2604
- [
2605
- "fogNear",
2606
- new three.Uniform(0)
2607
- ],
2608
- [
2609
- "fogFar",
2610
- new three.Uniform(0)
2611
- ],
2612
- [
2613
- "fogDensity",
2614
- new three.Uniform(0)
2615
- ],
2616
- [
2617
- "cameraNear",
2618
- new three.Uniform(0)
2619
- ],
2620
- [
2621
- "cameraFar",
2622
- new three.Uniform(0)
2623
- ]
2624
- ]),
2625
- defines: new Map([
2626
- [
2627
- "PERSPECTIVE_CAMERA",
2628
- camera.isPerspectiveCamera ? "1" : "0"
2629
- ],
2630
- ...defines
2631
- ])
2632
- });
2633
- this.selection = new postprocessing.Selection();
2634
- this.isUsingRenderPass = true;
2635
- this._scene = scene;
2636
- this._camera = camera;
2637
- this.composer = composer;
2638
- if (options.mode === "ssr") {
2639
- options.reprojectSpecular = true;
2640
- options.neighborhoodClamp = true;
2641
- options.inputType = "specular";
2642
- } else if (options.mode === "ssgi") {
2643
- options.reprojectSpecular = [
2644
- false,
2645
- true
2646
- ];
2647
- options.neighborhoodClamp = [
2648
- false,
2649
- true
2650
- ];
2651
- }
2652
- if (typeof options.preset === "string") {
2653
- switch(options.preset){
2654
- case "low":
2655
- options.steps = 10;
2656
- options.refineSteps = 2;
2657
- options.denoiseMode = "full_temporal";
2658
- break;
2659
- case "medium":
2660
- options.steps = 20;
2661
- options.refineSteps = 4;
2662
- options.denoiseMode = "full";
2663
- break;
2664
- case "medium":
2665
- options.steps = 40;
2666
- options.refineSteps = 4;
2667
- options.denoiseMode = "full";
2668
- break;
2669
- }
2670
- }
2671
- this.ssgiPass = new SSGIPass(this, options);
2672
- this.denoiser = new Denoiser(scene, camera, this.ssgiPass.texture, {
2673
- gBufferPass: this.ssgiPass.gBufferPass,
2674
- velocityDepthNormalPass: options.velocityDepthNormalPass,
2675
- ...options
2676
- });
2677
- this.lastSize = {
2678
- width: options.width,
2679
- height: options.height,
2680
- resolutionScale: options.resolutionScale
2681
- };
2682
- this.sceneRenderTarget = new three.WebGLRenderTarget(1, 1, {
2683
- colorSpace: three.SRGBColorSpace
2684
- });
2685
- this.renderPass = new postprocessing.RenderPass(this._scene, this._camera);
2686
- this.renderPass.renderToScreen = false;
2687
- this.setSize(options.width, options.height);
2688
- const th = this;
2689
- const ssgiRenderPass = this.renderPass;
2690
- // eslint-disable-next-line space-before-function-paren
2691
- postprocessing.RenderPass.prototype.render = function(...args) {
2692
- if (this !== ssgiRenderPass) {
2693
- const wasUsingRenderPass = th.isUsingRenderPass;
2694
- th.isUsingRenderPass = true;
2695
- if (wasUsingRenderPass != th.isUsingRenderPass) th.updateUsingRenderPass();
2696
- }
2697
- render.call(this, ...args);
2698
- };
2699
- this.makeOptionsReactive(options);
2700
- this.outputTexture = this.denoiser.texture;
2701
- // this.outputTexture = this.denoiser.denoisePass.textures[1]
2702
- }
2703
- }
2704
- SSGIEffect.DefaultOptions = defaultSSGIOptions;
2705
-
2706
- var motion_blur = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform highp sampler2D velocityTexture;uniform vec2 resolution;uniform float intensity;uniform float jitter;uniform float deltaTime;uniform int frame;uniform vec2 texSize;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 velocity=textureLod(velocityTexture,vUv,0.0).xy;bool didMove=dot(velocity,velocity)>0.000000001;if(!didMove){outputColor=inputColor;return;}velocity*=intensity;vec4 blueNoise=blueNoise(vUv,frame);vec2 jitterOffset=jitter*velocity*blueNoise.xy;float frameSpeed=(1./100.)/deltaTime;vec2 startUv=vUv+(jitterOffset-velocity*0.5)*frameSpeed;vec2 endUv=vUv+(jitterOffset+velocity*0.5)*frameSpeed;startUv=max(vec2(0.),startUv);endUv=min(vec2(1.),endUv);vec3 motionBlurredColor=inputColor.rgb;for(float i=0.0;i<=samplesFloat;i++){vec2 reprojectedUv=mix(startUv,endUv,i/samplesFloat);vec3 neighborColor=textureLod(inputTexture,reprojectedUv,0.0).rgb;motionBlurredColor+=neighborColor;}motionBlurredColor/=samplesFloat+2.;outputColor=vec4(motionBlurredColor,inputColor.a);}"; // eslint-disable-line
2707
-
2708
- // https://www.nvidia.com/docs/io/8230/gdc2003_openglshadertricks.pdf
2709
- // http://john-chapman-graphics.blogspot.com/2013/01/per-object-motion-blur.html
2710
- // reference code: https://github.com/gkjohnson/threejs-sandbox/blob/master/motionBlurPass/src/CompositeShader.js
2711
- const defaultOptions = {
2712
- intensity: 1,
2713
- jitter: 1,
2714
- samples: 16
2715
- };
2716
- class MotionBlurEffect extends postprocessing.Effect {
2717
- makeOptionsReactive(options) {
2718
- for (const key of Object.keys(options)){
2719
- Object.defineProperty(this, key, {
2720
- get () {
2721
- return options[key];
2722
- },
2723
- set (value) {
2724
- options[key] = value;
2725
- switch(key){
2726
- case "intensity":
2727
- case "jitter":
2728
- this.uniforms.get(key).value = value;
2729
- break;
2730
- }
2731
- }
2732
- });
2733
- this[key] = options[key];
2734
- }
2735
- }
2736
- initialize(renderer, ...args) {
2737
- super.initialize(renderer, ...args);
2738
- new three.TextureLoader().load(img, (blueNoiseTexture)=>{
2739
- blueNoiseTexture.minFilter = three.NearestFilter;
2740
- blueNoiseTexture.magFilter = three.NearestFilter;
2741
- blueNoiseTexture.wrapS = three.RepeatWrapping;
2742
- blueNoiseTexture.wrapT = three.RepeatWrapping;
2743
- blueNoiseTexture.colorSpace = three.NoColorSpace;
2744
- this.uniforms.get("blueNoiseTexture").value = blueNoiseTexture;
2745
- });
2746
- }
2747
- update(renderer, inputBuffer, deltaTime) {
2748
- this.uniforms.get("inputTexture").value = inputBuffer.texture;
2749
- this.uniforms.get("deltaTime").value = Math.max(1 / 1000, deltaTime);
2750
- const frame = renderer.info.render.frame % 4096;
2751
- this.uniforms.get("frame").value = frame;
2752
- this.uniforms.get("resolution").value.set(window.innerWidth, window.innerHeight);
2753
- const noiseTexture = this.uniforms.get("blueNoiseTexture").value;
2754
- if (noiseTexture && noiseTexture.source.data) {
2755
- const { width, height } = noiseTexture.source.data;
2756
- this.uniforms.get("blueNoiseSize").value.set(width, height);
2757
- }
2758
- }
2759
- constructor(velocityPass, options = defaultOptions){
2760
- options = {
2761
- ...defaultOptions,
2762
- ...options
2763
- };
2764
- const { fragmentShader, uniforms } = setupBlueNoise(motion_blur);
2765
- // convert the uniforms from type { uniform: value,... } to type ["uniform", value,...]
2766
- const formattedUniforms = [];
2767
- for (const key of Object.keys(uniforms)){
2768
- formattedUniforms.push([
2769
- key,
2770
- uniforms[key]
2771
- ]);
2772
- }
2773
- super("MotionBlurEffect", fragmentShader, {
2774
- type: "MotionBlurMaterial",
2775
- uniforms: new Map([
2776
- ...formattedUniforms,
2777
- [
2778
- "inputTexture",
2779
- new three.Uniform(null)
2780
- ],
2781
- [
2782
- "velocityTexture",
2783
- new three.Uniform(velocityPass.texture)
2784
- ],
2785
- [
2786
- "resolution",
2787
- new three.Uniform(new three.Vector2())
2788
- ],
2789
- [
2790
- "intensity",
2791
- new three.Uniform(1)
2792
- ],
2793
- [
2794
- "jitter",
2795
- new three.Uniform(1)
2796
- ],
2797
- [
2798
- "frame",
2799
- new three.Uniform(0)
2800
- ],
2801
- [
2802
- "deltaTime",
2803
- new three.Uniform(0)
2804
- ]
2805
- ]),
2806
- defines: new Map([
2807
- [
2808
- "samples",
2809
- options.samples.toFixed(0)
2810
- ],
2811
- [
2812
- "samplesFloat",
2813
- options.samples.toFixed(0) + ".0"
2814
- ]
2815
- ])
2816
- });
2817
- this.pointsIndex = 0;
2818
- this.makeOptionsReactive(options);
2819
- }
2820
- }
2821
-
2822
- var ao_compose = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform highp sampler2D depthTexture;uniform float power;uniform vec3 color;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float unpackedDepth=textureLod(depthTexture,uv,0.).r;float ao=unpackedDepth>0.9999 ? 1.0 : textureLod(inputTexture,uv,0.0).a;ao=pow(ao,power);vec3 aoColor=mix(color,vec3(1.),ao);aoColor*=inputColor.rgb;outputColor=vec4(aoColor,inputColor.a);}"; // eslint-disable-line
2823
-
2824
- const defaultAOOptions = {
2825
- resolutionScale: 1,
2826
- spp: 8,
2827
- distance: 2,
2828
- distancePower: 1,
2829
- power: 2,
2830
- bias: 40,
2831
- thickness: 0.075,
2832
- color: new three.Color("black"),
2833
- useNormalPass: false,
2834
- velocityDepthNormalPass: null,
2835
- normalTexture: null,
2836
- ...PoissonDenoisePass.DefaultOptions
2837
- };
2838
- class AOEffect extends postprocessing.Effect {
2839
- makeOptionsReactive(options) {
2840
- for (const key of Object.keys(options)){
2841
- Object.defineProperty(this, key, {
2842
- get () {
2843
- return options[key];
2844
- },
2845
- set (value) {
2846
- if (value === null || value === undefined) return;
2847
- options[key] = value;
2848
- switch(key){
2849
- case "spp":
2850
- this.aoPass.fullscreenMaterial.defines.spp = value.toFixed(0);
2851
- this.aoPass.fullscreenMaterial.needsUpdate = true;
2852
- break;
2853
- case "distance":
2854
- this.aoPass.fullscreenMaterial.uniforms.aoDistance.value = value;
2855
- break;
2856
- case "resolutionScale":
2857
- this.setSize(this.lastSize.width, this.lastSize.height);
2858
- break;
2859
- case "power":
2860
- this.uniforms.get("power").value = value;
2861
- break;
2862
- case "color":
2863
- this.uniforms.get("color").value.copy(new three.Color(value));
2864
- break;
2865
- // denoiser
2866
- case "iterations":
2867
- case "radius":
2868
- case "rings":
2869
- case "samples":
2870
- this.PoissonDenoisePass[key] = value;
2871
- break;
2872
- case "lumaPhi":
2873
- case "depthPhi":
2874
- case "normalPhi":
2875
- this.PoissonDenoisePass.fullscreenMaterial.uniforms[key].value = Math.max(value, 0.0001);
2876
- break;
2877
- default:
2878
- if (key in this.aoPass.fullscreenMaterial.uniforms) {
2879
- this.aoPass.fullscreenMaterial.uniforms[key].value = value;
2880
- }
2881
- }
2882
- },
2883
- configurable: true
2884
- });
2885
- // apply all uniforms and defines
2886
- this[key] = options[key];
2887
- }
2888
- }
2889
- setSize(width, height) {
2890
- var _this_normalPass;
2891
- if (width === undefined || height === undefined) return;
2892
- if (width === this.lastSize.width && height === this.lastSize.height && this.resolutionScale === this.lastSize.resolutionScale) {
2893
- return;
2894
- }
2895
- (_this_normalPass = this.normalPass) == null ? void 0 : _this_normalPass.setSize(width, height);
2896
- this.aoPass.setSize(width * this.resolutionScale, height * this.resolutionScale);
2897
- this.PoissonDenoisePass.setSize(width, height);
2898
- this.lastSize = {
2899
- width,
2900
- height,
2901
- resolutionScale: this.resolutionScale
2902
- };
2903
- }
2904
- get texture() {
2905
- if (this.iterations > 0) {
2906
- return this.PoissonDenoisePass.texture;
2907
- }
2908
- return this.aoPass.texture;
2909
- }
2910
- update(renderer) {
2911
- var _this_normalPass;
2912
- // check if TRAA is being used so we can animate the noise
2913
- const hasTRAA = this.composer.passes.some((pass)=>{
2914
- var _pass_effects;
2915
- return pass.enabled && !pass.skipRendering && ((_pass_effects = pass.effects) == null ? void 0 : _pass_effects.some((effect)=>effect instanceof TRAAEffect));
2916
- });
2917
- // set animated noise depending on TRAA
2918
- if (hasTRAA && !("animatedNoise" in this.aoPass.fullscreenMaterial.defines)) {
2919
- this.aoPass.fullscreenMaterial.defines.animatedNoise = "";
2920
- this.aoPass.fullscreenMaterial.needsUpdate = true;
2921
- } else if (!hasTRAA && "animatedNoise" in this.aoPass.fullscreenMaterial.defines) {
2922
- delete this.aoPass.fullscreenMaterial.defines.animatedNoise;
2923
- this.aoPass.fullscreenMaterial.needsUpdate = true;
2924
- }
2925
- this.uniforms.get("inputTexture").value = this.texture;
2926
- (_this_normalPass = this.normalPass) == null ? void 0 : _this_normalPass.render(renderer);
2927
- this.aoPass.render(renderer);
2928
- this.PoissonDenoisePass.render(renderer);
2929
- }
2930
- constructor(composer, camera, scene, aoPass, options = defaultAOOptions){
2931
- super("AOEffect", ao_compose, {
2932
- type: "FinalAOMaterial",
2933
- uniforms: new Map([
2934
- [
2935
- "inputTexture",
2936
- new three.Uniform(null)
2937
- ],
2938
- [
2939
- "depthTexture",
2940
- new three.Uniform(null)
2941
- ],
2942
- [
2943
- "power",
2944
- new three.Uniform(0)
2945
- ],
2946
- [
2947
- "color",
2948
- new three.Uniform(new three.Color("black"))
2949
- ]
2950
- ])
2951
- });
2952
- this.lastSize = {
2953
- width: 0,
2954
- height: 0,
2955
- resolutionScale: 0
2956
- };
2957
- this.composer = composer;
2958
- this.aoPass = aoPass;
2959
- options = {
2960
- ...defaultAOOptions,
2961
- ...options
2962
- };
2963
- // set up depth texture
2964
- if (!composer.depthTexture) composer.createDepthTexture();
2965
- this.aoPass.fullscreenMaterial.uniforms.depthTexture.value = composer.depthTexture;
2966
- this.uniforms.get("depthTexture").value = composer.depthTexture;
2967
- // set up optional normal texture
2968
- if (options.useNormalPass || options.normalTexture) {
2969
- if (options.useNormalPass) this.normalPass = new postprocessing.NormalPass(scene, camera);
2970
- var _options_normalTexture;
2971
- const normalTexture = (_options_normalTexture = options.normalTexture) != null ? _options_normalTexture : this.normalPass.texture;
2972
- this.aoPass.fullscreenMaterial.uniforms.normalTexture.value = normalTexture;
2973
- this.aoPass.fullscreenMaterial.defines.useNormalTexture = "";
2974
- }
2975
- this.PoissonDenoisePass = new PoissonDenoisePass(camera, this.aoPass.texture, composer.depthTexture, {
2976
- normalInRgb: true
2977
- });
2978
- this.makeOptionsReactive(options);
2979
- }
2980
- }
2981
- AOEffect.DefaultOptions = defaultAOOptions;
2982
-
2983
- function getVelocityDepthNormalPass(viewer, autoAdd = true) {
2984
- const composer = EffectComposerPlugin.Instance(viewer);
2985
- let vdnPass = composer.getPass(VelocityDepthNormalPass);
2986
- if (vdnPass === undefined && autoAdd) {
2987
- vdnPass = composer.addPass(new VelocityDepthNormalPass(viewer.scene, viewer.camera));
2988
- }
2989
- return vdnPass;
2990
- }
2991
-
2992
- class TRAAPlugin extends PassPlugin {
2993
- constructor(props = {}){
2994
- super();
2995
- this.install = ()=>{
2996
- const { scene, camera } = this.viewer;
2997
- this._effect = new TRAAEffect(scene, camera, getVelocityDepthNormalPass(this.viewer), props);
2998
- this.pass = this.composer.addPass(new postprocessing.EffectPass(camera, this._effect));
2999
- };
3000
- this.uninstall = ()=>{
3001
- this.composer.removePass(this.pass);
3002
- };
3003
- }
3004
- }
3005
-
3006
- class MotionBlurPlugin extends PassPlugin {
261
+ class MSAA extends PostProcessing {
3007
262
  constructor(){
3008
263
  super();
3009
- this.install = ()=>{
3010
- const effect = new MotionBlurEffect(getVelocityDepthNormalPass(this.viewer));
3011
- this.pass = this.composer.addPass(new postprocessing.EffectPass(this.viewer.camera, effect));
264
+ this.onEnable = ()=>{
265
+ const { renderer } = this.viewer;
266
+ const maxSamples = Math.min(4, renderer.capabilities.maxSamples);
267
+ this.postprocessing.multisampling = maxSamples;
3012
268
  };
3013
- this.uninstall = ()=>{
3014
- this.composer.removePass(this.pass);
269
+ this.onDisable = ()=>{
270
+ this.postprocessing.multisampling = 0;
3015
271
  };
3016
272
  }
3017
273
  }
274
+ core.PropertyManager._getClassProperties(MSAA.name).property("enabled");
3018
275
 
3019
- exports.BloomPlugin = BloomPlugin;
3020
- exports.EffectComposerPlugin = EffectComposerPlugin;
3021
- exports.FXAAPlugin = FXAAPlugin;
3022
- exports.MSAAPlugin = MSAAPlugin;
3023
- exports.MotionBlurPlugin = MotionBlurPlugin;
3024
- exports.SMAAPlugin = SMAAPlugin;
3025
- exports.TRAAPlugin = TRAAPlugin;
3026
- exports.ToneMappingPlugin = ToneMappingPlugin;
276
+ exports.Bloom = Bloom;
277
+ exports.DepthOfField = DepthOfField;
278
+ exports.FXAA = FXAA;
279
+ exports.MSAA = MSAA;
280
+ exports.PostProcessing = PostProcessing;
281
+ exports.PostProcessingManager = PostProcessingManager;
282
+ exports.SMAA = SMAA;
283
+ exports.ToneMapping = ToneMapping;
3027
284
  //# sourceMappingURL=main.js.map