@xviewer.js/postprocessing 1.0.0-alpha.13 → 1.0.0-alpha.15

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/module.js CHANGED
@@ -1,6 +1,6 @@
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- import { Plugin } from '@xviewer.js/core';
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- import { RenderPass, EffectPass, EffectComposer, ToneMappingEffect, BloomEffect, BlendFunction, FXAAEffect, SMAAPreset, SMAAEffect, Pass, Effect, Selection, NormalPass } from 'postprocessing';
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- import { HalfFloatType, ShaderChunk, ShaderLib, UniformsUtils, ShaderMaterial, Uniform, Vector2, Matrix4, Vector3, NoBlending, GLSL3, FramebufferTexture, LinearFilter, Clock, Quaternion, WebGLRenderTarget, NearestFilter, DataTexture, RGBAFormat, FloatType, ClampToEdgeWrapping, LinearMipMapLinearFilter, EquirectangularReflectionMapping, TextureLoader, RepeatWrapping, NoColorSpace, MeshPhysicalMaterial, Color, DepthTexture, RedFormat, Matrix3, WebGLMultipleRenderTargets, SRGBColorSpace } from 'three';
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+ import { Plugin, PropertyManager } from '@xviewer.js/core';
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+ import { RenderPass, EffectPass, EffectComposer, ToneMappingMode, ToneMappingEffect, BloomEffect, BlendFunction, FXAAEffect, SMAAPreset, EdgeDetectionMode, PredicationMode, SMAAEffect, Pass, Effect } from 'postprocessing';
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+ import { HalfFloatType, ShaderMaterial, Uniform, Vector2, Matrix4, Vector3, NoBlending, GLSL3, FramebufferTexture, LinearFilter, Clock, Quaternion, WebGLRenderTarget, NearestFilter, ShaderChunk, Matrix3, UniformsUtils, Color, RGBAFormat, DepthTexture, DataTexture } from 'three';
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  class EffectComposerPlugin extends Plugin {
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  static Instance(viewer) {
@@ -46,6 +46,7 @@ class EffectComposerPlugin extends Plugin {
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  }
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  constructor(props){
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  super();
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+ this.type = "EffectComposerPlugin";
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  this.install = ()=>{
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  const { renderer, scene, camera } = this.viewer;
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  this._renderPass = new RenderPass(scene, camera);
@@ -65,7 +66,6 @@ class EffectComposerPlugin extends Plugin {
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  }
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  class PassPlugin extends Plugin {
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- // @property
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  get enable() {
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  return this.pass.enabled;
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  }
@@ -81,7 +81,6 @@ class PassPlugin extends Plugin {
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  }
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  class ToneMappingPlugin extends PassPlugin {
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- // @property({ value: ToneMappingMode })
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  get mode() {
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  return this.effect.mode;
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  }
@@ -90,6 +89,7 @@ class ToneMappingPlugin extends PassPlugin {
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  }
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  constructor(props){
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  super();
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+ this.type = "ToneMappingPlugin";
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  this.install = ()=>{
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  this.effect = new ToneMappingEffect(props);
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  this.pass = this.composer.addPass(new EffectPass(this.viewer.camera, this.effect));
@@ -99,6 +99,22 @@ class ToneMappingPlugin extends PassPlugin {
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  };
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  }
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  }
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+ PropertyManager._getClassProperties("ToneMappingPlugin").property("enable").property("mode", {
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+ value: ToneMappingMode
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+ });
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+
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+ function _extends() {
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+ _extends = Object.assign || function assign(target) {
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+ for (var i = 1; i < arguments.length; i++) {
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+ var source = arguments[i];
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+ for (var key in source) if (Object.prototype.hasOwnProperty.call(source, key)) target[key] = source[key];
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+ }
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+
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+ return target;
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+ };
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+
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+ return _extends.apply(this, arguments);
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+ }
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  class BloomPlugin extends PassPlugin {
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  // @property({ min: 0, max: 2, step: 0.01 })
@@ -124,11 +140,11 @@ class BloomPlugin extends PassPlugin {
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  }
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  constructor(props){
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  super();
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+ this.type = "BloomPlugin";
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  this.install = ()=>{
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- this.effect = new BloomEffect({
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- blendFunction: BlendFunction.ADD,
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- ...props
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- });
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+ this.effect = new BloomEffect(_extends({
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+ blendFunction: BlendFunction.ADD
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+ }, props));
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  this.pass = this.composer.addPass(new EffectPass(this.viewer.camera, this.effect));
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  };
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  this.uninstall = ()=>{
@@ -136,10 +152,24 @@ class BloomPlugin extends PassPlugin {
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  };
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  }
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  }
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+ PropertyManager._getClassProperties("BloomPlugin").property("enable").property("intensity", {
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+ min: 0,
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+ max: 2,
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+ step: 0.01
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+ }).property("luminanceThreshold", {
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+ min: 0,
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+ max: 10,
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+ step: 0.01
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+ }).property("luminanceSmoothing", {
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+ min: 0,
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+ max: 10,
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+ step: 0.01
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+ });
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  class FXAAPlugin extends PassPlugin {
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  constructor(){
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  super();
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+ this.type = "FXAAPlugin";
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  this.install = ()=>{
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  this.pass = this.composer.addPass(new EffectPass(this.viewer.camera, new FXAAEffect()));
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  };
@@ -148,6 +178,7 @@ class FXAAPlugin extends PassPlugin {
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  };
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  }
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  }
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+ PropertyManager._getClassProperties("FXAAPlugin").property("enable");
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  class SMAAPlugin extends PassPlugin {
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  // @property({ value: SMAAPreset })
@@ -176,6 +207,7 @@ class SMAAPlugin extends PassPlugin {
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  }
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  constructor(props = {}){
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  super();
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+ this.type = "SMAAPlugin";
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  this._preset = SMAAPreset.MEDIUM;
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  this.install = ()=>{
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  this.effect = new SMAAEffect(props);
@@ -186,9 +218,15 @@ class SMAAPlugin extends PassPlugin {
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  };
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  }
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  }
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+ PropertyManager._getClassProperties("SMAAPlugin").property("enable").property("preset", {
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+ value: SMAAPreset
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+ }).property("edgeDetectionMode", {
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+ value: EdgeDetectionMode
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+ }).property("predicationMode", {
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+ value: PredicationMode
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+ });
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  class MSAAPlugin extends Plugin {
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- // @property
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  get enable() {
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  return this.composer.multisampling > 0;
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  }
@@ -200,6 +238,7 @@ class MSAAPlugin extends Plugin {
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  }
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  constructor(){
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  super();
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+ this.type = "MSAAPlugin";
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  this._maxSamples = 4;
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  this.install = ()=>{
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  const { renderer } = this.viewer;
@@ -211,6 +250,7 @@ class MSAAPlugin extends Plugin {
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  };
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  }
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  }
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+ PropertyManager._getClassProperties("MSAAPlugin").property("enable");
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  // from: https://news.ycombinator.com/item?id=17876741
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  // reference: http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/
@@ -245,40 +285,12 @@ function jitter(width, height, camera, frame, jitterScale = 1) {
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  var vertexShader = "#define GLSLIFY 1\nvarying vec2 vUv;void main(){vUv=position.xy*0.5+0.5;gl_Position=vec4(position.xy,1.0,1.0);}"; // eslint-disable-line
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- var fragmentShader$2 = "#define GLSLIFY 1\nvarying vec2 vUv;uniform highp sampler2D inputTexture;uniform highp sampler2D velocityTexture;uniform highp sampler2D depthTexture;uniform highp sampler2D lastVelocityTexture;uniform float maxBlend;uniform float neighborhoodClampIntensity;uniform bool fullAccumulate;uniform vec2 invTexSize;uniform float cameraNear;uniform float cameraFar;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform vec3 cameraPos;uniform vec3 prevCameraPos;uniform mat4 prevViewMatrix;uniform mat4 prevCameraMatrixWorld;uniform mat4 prevProjectionMatrix;uniform mat4 prevProjectionMatrixInverse;uniform float keepData;\n#define EPSILON 0.00001\n#define DIFFUSE_SPECULAR 0\n#define DIFFUSE 1\n#define SPECULAR 2\n#include <gbuffer_packing>\n#include <packing>\n#include <reproject>\nvec3 reprojectedUvDiffuse=vec3(-1.0),reprojectedUvSpecular=vec3(-1.0);void accumulate(inout vec4 outputColor,inout vec4 inp,inout vec4 acc,inout float roughness,inout float moveFactor,bool doReprojectSpecular){vec3 reprojectedUvConfidence=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 reprojectedUv=reprojectedUvConfidence.xy;float confidence=reprojectedUvConfidence.z;confidence=pow(confidence,confidencePower);float accumBlend=1.-1./(acc.a+1.0);accumBlend=mix(0.,accumBlend,confidence);float maxValue=(fullAccumulate ? 1. : maxBlend)*keepData;\n#if inputType != DIFFUSE\nconst float roughnessMaximum=0.1;if(doReprojectSpecular&&roughness>=0.0&&roughness<roughnessMaximum){float maxRoughnessValue=mix(0.,maxValue,roughness/roughnessMaximum);maxValue=mix(maxValue,maxRoughnessValue,min(100.*moveFactor,1.));}\n#endif\nfloat temporalReprojectMix=min(accumBlend,maxValue);acc.a=1./(1.-temporalReprojectMix)-1.;acc.a=min(65536.,acc.a);outputColor.rgb=mix(inp.rgb,acc.rgb,temporalReprojectMix);outputColor.a=acc.a;undoColorTransform(outputColor.rgb);}void reproject(inout vec4 inp,inout vec4 acc,sampler2D accumulatedTexture,inout bool wasSampled,bool doNeighborhoodClamp,bool doReprojectSpecular){vec3 uvc=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 uv=uvc.xy;acc=sampleReprojectedTexture(accumulatedTexture,uv);transformColor(acc.rgb);if(!wasSampled){inp.rgb=acc.rgb;return;}acc.a++;vec3 clampedColor=acc.rgb;int clampRadius=doReprojectSpecular&&roughness<0.25 ? 1 : 2;clampNeighborhood(inputTexture,clampedColor,inp.rgb,clampRadius,doReprojectSpecular);float r=doReprojectSpecular ? roughness : 1.0;float clampAggressiveness=min(1.,uvc.z*r);float clampIntensity=mix(0.,min(1.,moveFactor*50.+neighborhoodClampIntensity),clampAggressiveness);vec3 newColor=mix(acc.rgb,clampedColor,clampIntensity);float colorDiff=min(length(newColor-acc.rgb),1.);acc.a*=1.-colorDiff;acc.rgb=newColor;}void preprocessInput(inout highp vec4 texel,inout bool sampledThisFrame){sampledThisFrame=texel.r>=0.;texel.rgb=max(texel.rgb,vec3(0.));transformColor(texel.rgb);}void getTexels(inout highp vec4 inputTexel[textureCount],inout bool sampledThisFrame[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nhighp vec4 tex=textureLod(inputTexture,vUv,0.);unpackTwoVec4(tex,inputTexel[0],inputTexel[1]);preprocessInput(inputTexel[0],sampledThisFrame[0]);preprocessInput(inputTexel[1],sampledThisFrame[1]);\n#else\ninputTexel[0]=textureLod(inputTexture,vUv,0.0);preprocessInput(inputTexel[0],sampledThisFrame[0]);\n#endif\n}void computeGVariables(vec2 dilatedUv,float depth){worldPos=screenSpaceToWorldSpace(dilatedUv,depth,cameraMatrixWorld,projectionMatrixInverse);vec3 viewPos=(viewMatrix*vec4(worldPos,1.0)).xyz;viewDir=normalize(viewPos);vec3 viewNormal=(vec4(worldNormal,0.0)*viewMatrix).xyz;viewAngle=dot(-viewDir,viewNormal);}void computeReprojectedUv(float depth,vec3 worldPos,vec3 worldNormal){reprojectedUvDiffuse=getReprojectedUV(false,depth,worldPos,worldNormal);\n#if inputType == DIFFUSE_SPECULAR || inputType == SPECULAR\nreprojectedUvSpecular=getReprojectedUV(true,depth,worldPos,worldNormal);if(reprojectedUvSpecular.x==-1.0){reprojectedUvSpecular=reprojectedUvDiffuse;}\n#endif\n}void getRoughnessRayLength(inout highp vec4 inputTexel[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nrayLength=inputTexel[1].a;roughness=clamp(inputTexel[0].a,0.,1.);\n#elif inputType == SPECULAR\nvec2 data=unpackHalf2x16(floatBitsToUint(inputTexel[0].a));rayLength=data.r;roughness=clamp(data.g,0.,1.);\n#endif\n}void main(){vec2 dilatedUv=vUv;getVelocityNormalDepth(dilatedUv,velocity,worldNormal,depth);highp vec4 inputTexel[textureCount],accumulatedTexel[textureCount];bool textureSampledThisFrame[textureCount];getTexels(inputTexel,textureSampledThisFrame);\n#if inputType != DIFFUSE\nif(depth==1.0&&fwidth(depth)==0.0){discard;return;}\n#endif\ncurvature=getCurvature(worldNormal);computeGVariables(dilatedUv,depth);getRoughnessRayLength(inputTexel);computeReprojectedUv(depth,worldPos,worldNormal);moveFactor=min(dot(velocity,velocity)*10000.,1.);\n#pragma unroll_loop_start\nfor(int i=0;i<textureCount;i++){reproject(inputTexel[i],accumulatedTexel[i],accumulatedTexture[i],textureSampledThisFrame[i],neighborhoodClamp[i],reprojectSpecular[i]);accumulate(gOutput[i],inputTexel[i],accumulatedTexel[i],roughness,moveFactor,reprojectSpecular[i]);}\n#pragma unroll_loop_end\n}"; // eslint-disable-line
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+ var fragmentShader = "#define GLSLIFY 1\nvarying vec2 vUv;uniform highp sampler2D inputTexture;uniform highp sampler2D velocityTexture;uniform highp sampler2D depthTexture;uniform highp sampler2D lastVelocityTexture;uniform float maxBlend;uniform float neighborhoodClampIntensity;uniform bool fullAccumulate;uniform vec2 invTexSize;uniform float cameraNear;uniform float cameraFar;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform vec3 cameraPos;uniform vec3 prevCameraPos;uniform mat4 prevViewMatrix;uniform mat4 prevCameraMatrixWorld;uniform mat4 prevProjectionMatrix;uniform mat4 prevProjectionMatrixInverse;uniform float keepData;\n#define EPSILON 0.00001\n#define DIFFUSE_SPECULAR 0\n#define DIFFUSE 1\n#define SPECULAR 2\n#include <gbuffer_packing>\n#include <packing>\n#include <reproject>\nvec3 reprojectedUvDiffuse=vec3(-1.0),reprojectedUvSpecular=vec3(-1.0);void accumulate(inout vec4 outputColor,inout vec4 inp,inout vec4 acc,inout float roughness,inout float moveFactor,bool doReprojectSpecular){vec3 reprojectedUvConfidence=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 reprojectedUv=reprojectedUvConfidence.xy;float confidence=reprojectedUvConfidence.z;confidence=pow(confidence,confidencePower);float accumBlend=1.-1./(acc.a+1.0);accumBlend=mix(0.,accumBlend,confidence);float maxValue=(fullAccumulate ? 1. : maxBlend)*keepData;\n#if inputType != DIFFUSE\nconst float roughnessMaximum=0.1;if(doReprojectSpecular&&roughness>=0.0&&roughness<roughnessMaximum){float maxRoughnessValue=mix(0.,maxValue,roughness/roughnessMaximum);maxValue=mix(maxValue,maxRoughnessValue,min(100.*moveFactor,1.));}\n#endif\nfloat temporalReprojectMix=min(accumBlend,maxValue);acc.a=1./(1.-temporalReprojectMix)-1.;acc.a=min(65536.,acc.a);outputColor.rgb=mix(inp.rgb,acc.rgb,temporalReprojectMix);outputColor.a=acc.a;undoColorTransform(outputColor.rgb);}void reproject(inout vec4 inp,inout vec4 acc,sampler2D accumulatedTexture,inout bool wasSampled,bool doNeighborhoodClamp,bool doReprojectSpecular){vec3 uvc=doReprojectSpecular ? reprojectedUvSpecular : reprojectedUvDiffuse;vec2 uv=uvc.xy;acc=sampleReprojectedTexture(accumulatedTexture,uv);transformColor(acc.rgb);if(!wasSampled){inp.rgb=acc.rgb;return;}acc.a++;vec3 clampedColor=acc.rgb;int clampRadius=doReprojectSpecular&&roughness<0.25 ? 1 : 2;clampNeighborhood(inputTexture,clampedColor,inp.rgb,clampRadius,doReprojectSpecular);float r=doReprojectSpecular ? roughness : 1.0;float clampAggressiveness=min(1.,uvc.z*r);float clampIntensity=mix(0.,min(1.,moveFactor*50.+neighborhoodClampIntensity),clampAggressiveness);vec3 newColor=mix(acc.rgb,clampedColor,clampIntensity);float colorDiff=min(length(newColor-acc.rgb),1.);acc.a*=1.-colorDiff;acc.rgb=newColor;}void preprocessInput(inout highp vec4 texel,inout bool sampledThisFrame){sampledThisFrame=texel.r>=0.;texel.rgb=max(texel.rgb,vec3(0.));transformColor(texel.rgb);}void getTexels(inout highp vec4 inputTexel[textureCount],inout bool sampledThisFrame[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nhighp vec4 tex=textureLod(inputTexture,vUv,0.);unpackTwoVec4(tex,inputTexel[0],inputTexel[1]);preprocessInput(inputTexel[0],sampledThisFrame[0]);preprocessInput(inputTexel[1],sampledThisFrame[1]);\n#else\ninputTexel[0]=textureLod(inputTexture,vUv,0.0);preprocessInput(inputTexel[0],sampledThisFrame[0]);\n#endif\n}void computeGVariables(vec2 dilatedUv,float depth){worldPos=screenSpaceToWorldSpace(dilatedUv,depth,cameraMatrixWorld,projectionMatrixInverse);vec3 viewPos=(viewMatrix*vec4(worldPos,1.0)).xyz;viewDir=normalize(viewPos);vec3 viewNormal=(vec4(worldNormal,0.0)*viewMatrix).xyz;viewAngle=dot(-viewDir,viewNormal);}void computeReprojectedUv(float depth,vec3 worldPos,vec3 worldNormal){reprojectedUvDiffuse=getReprojectedUV(false,depth,worldPos,worldNormal);\n#if inputType == DIFFUSE_SPECULAR || inputType == SPECULAR\nreprojectedUvSpecular=getReprojectedUV(true,depth,worldPos,worldNormal);if(reprojectedUvSpecular.x==-1.0){reprojectedUvSpecular=reprojectedUvDiffuse;}\n#endif\n}void getRoughnessRayLength(inout highp vec4 inputTexel[textureCount]){\n#if inputType == DIFFUSE_SPECULAR\nrayLength=inputTexel[1].a;roughness=clamp(inputTexel[0].a,0.,1.);\n#elif inputType == SPECULAR\nvec2 data=unpackHalf2x16(floatBitsToUint(inputTexel[0].a));rayLength=data.r;roughness=clamp(data.g,0.,1.);\n#endif\n}void main(){vec2 dilatedUv=vUv;getVelocityNormalDepth(dilatedUv,velocity,worldNormal,depth);highp vec4 inputTexel[textureCount],accumulatedTexel[textureCount];bool textureSampledThisFrame[textureCount];getTexels(inputTexel,textureSampledThisFrame);\n#if inputType != DIFFUSE\nif(depth==1.0&&fwidth(depth)==0.0){discard;return;}\n#endif\ncurvature=getCurvature(worldNormal);computeGVariables(dilatedUv,depth);getRoughnessRayLength(inputTexel);computeReprojectedUv(depth,worldPos,worldNormal);moveFactor=min(dot(velocity,velocity)*10000.,1.);\n#pragma unroll_loop_start\nfor(int i=0;i<textureCount;i++){reproject(inputTexel[i],accumulatedTexel[i],accumulatedTexture[i],textureSampledThisFrame[i],neighborhoodClamp[i],reprojectSpecular[i]);accumulate(gOutput[i],inputTexel[i],accumulatedTexel[i],roughness,moveFactor,reprojectSpecular[i]);}\n#pragma unroll_loop_end\n}"; // eslint-disable-line
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  var reproject = "#define GLSLIFY 1\nvec2 dilatedUv,velocity;vec3 worldNormal,worldPos,viewDir;float depth,curvature,viewAngle,rayLength,angleMix;float roughness=1.;float moveFactor=0.;\n#define luminance(a) dot(vec3(0.2125, 0.7154, 0.0721), a)\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 screenSpaceToWorldSpace(const vec2 uv,const float depth,mat4 curMatrixWorld,const mat4 projMatrixInverse){vec4 ndc=vec4((uv.x-0.5)*2.0,(uv.y-0.5)*2.0,(depth-0.5)*2.0,1.0);vec4 clip=projMatrixInverse*ndc;vec4 view=curMatrixWorld*(clip/clip.w);return view.xyz;}vec2 viewSpaceToScreenSpace(const vec3 position,const mat4 projMatrix){vec4 projectedCoord=projMatrix*vec4(position,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;return projectedCoord.xy;}\n#ifdef logTransform\nvoid transformColor(inout vec3 color){color=log(color+1.);}void undoColorTransform(inout vec3 color){color=exp(color)-1.;}\n#else\n#define transformColor\n#define undoColorTransform\n#endif\nvoid getNeighborhoodAABB(const sampler2D tex,const int clampRadius,inout vec3 minNeighborColor,inout vec3 maxNeighborColor,const bool isSpecular){for(int x=-clampRadius;x<=clampRadius;x++){for(int y=-clampRadius;y<=clampRadius;y++){vec2 offset=vec2(x,y)*invTexSize;vec2 neighborUv=vUv+offset;\n#if inputType == DIFFUSE_SPECULAR\nvec4 t1,t2;vec4 packedNeighborTexel=textureLod(inputTexture,neighborUv,0.0);unpackTwoVec4(packedNeighborTexel,t1,t2);vec4 neighborTexel=isSpecular ? t2 : t1;\n#else\nvec4 neighborTexel=textureLod(inputTexture,neighborUv,0.0);\n#endif\nif(neighborTexel.r>=0.){minNeighborColor=min(neighborTexel.rgb,minNeighborColor);maxNeighborColor=max(neighborTexel.rgb,maxNeighborColor);}}}}void clampNeighborhood(const sampler2D tex,inout vec3 color,vec3 inputColor,const int clampRadius,const bool isSpecular){undoColorTransform(inputColor);vec3 minNeighborColor=inputColor;vec3 maxNeighborColor=inputColor;getNeighborhoodAABB(tex,clampRadius,minNeighborColor,maxNeighborColor,isSpecular);transformColor(minNeighborColor);transformColor(maxNeighborColor);color=clamp(color,minNeighborColor,maxNeighborColor);}void getVelocityNormalDepth(inout vec2 dilatedUv,out vec2 vel,out vec3 normal,out float depth){vec2 centerUv=dilatedUv;vec4 velocityTexel=textureLod(velocityTexture,centerUv,0.0);vel=velocityTexel.rg;normal=unpackNormal(velocityTexel.b);depth=velocityTexel.a;}\n#define PLANE_DISTANCE 20.\n#define WORLD_DISTANCE 10.\n#define NORMAL_DISTANCE 1.\nfloat planeDistanceDisocclusionCheck(const vec3 worldPos,const vec3 lastWorldPos,const vec3 worldNormal,const float distFactor){vec3 toCurrent=worldPos-lastWorldPos;float distToPlane=abs(dot(toCurrent,worldNormal));return distToPlane/PLANE_DISTANCE*distFactor;}float worldDistanceDisocclusionCheck(const vec3 worldPos,const vec3 lastWorldPos,const float distFactor){return length(worldPos-lastWorldPos)/WORLD_DISTANCE*distFactor;}float normalDisocclusionCheck(const vec3 worldNormal,const vec3 lastWorldNormal,const float distFactor){return min(1.-dot(worldNormal,lastWorldNormal),1.)/NORMAL_DISTANCE*distFactor;}float validateReprojectedUV(const vec2 reprojectedUv,const vec3 worldPos,const vec3 worldNormal,const bool isHitPoint){if(reprojectedUv.x>1.0||reprojectedUv.x<0.0||reprojectedUv.y>1.0||reprojectedUv.y<0.0)return 0.;vec2 dilatedReprojectedUv=reprojectedUv;vec2 lastVelocity=vec2(0.0);vec3 lastWorldNormal=vec3(0.0);float lastDepth=0.0;getVelocityNormalDepth(dilatedReprojectedUv,lastVelocity,lastWorldNormal,lastDepth);vec3 lastWorldPos=screenSpaceToWorldSpace(dilatedReprojectedUv,lastDepth,prevCameraMatrixWorld,prevProjectionMatrixInverse);vec3 lastViewPos=(prevViewMatrix*vec4(lastWorldPos,1.0)).xyz;vec3 lastViewDir=normalize(lastViewPos);vec3 lastViewNormal=(vec4(lastWorldNormal,0.0)*prevViewMatrix).xyz;float lastViewAngle=dot(-lastViewDir,lastViewNormal);angleMix=abs(lastViewAngle-viewAngle);float viewZ=abs(getViewZ(depth));float distFactor=1.+1./(viewZ+1.0);float disoccl=0.;disoccl+=worldDistanceDisocclusionCheck(worldPos,lastWorldPos,distFactor);disoccl+=planeDistanceDisocclusionCheck(worldPos,lastWorldPos,worldNormal,distFactor);disoccl+=normalDisocclusionCheck(worldNormal,lastWorldNormal,distFactor);float confidence=1.-min(disoccl,1.);confidence=max(confidence,0.);confidence=pow(confidence,confidencePower);return confidence;}vec2 reprojectHitPoint(const vec3 rayOrig,const float rayLength){if(curvature>0.05||rayLength<0.01){return vec2(-1.);}vec3 cameraRay=normalize(rayOrig-cameraPos);vec3 parallaxHitPoint=cameraPos+cameraRay*rayLength;vec4 reprojectedHitPoint=prevProjectionMatrix*prevViewMatrix*vec4(parallaxHitPoint,1.0);reprojectedHitPoint.xyz/=reprojectedHitPoint.w;reprojectedHitPoint.xy=reprojectedHitPoint.xy*0.5+0.5;vec2 diffuseUv=vUv-velocity.xy;float m=min(max(0.,roughness-0.25)/0.25,1.);return reprojectedHitPoint.xy;}vec3 getReprojectedUV(const bool doReprojectSpecular,const float depth,const vec3 worldPos,const vec3 worldNormal){if(doReprojectSpecular){vec2 reprojectedUv=reprojectHitPoint(worldPos,rayLength);float confidence=validateReprojectedUV(reprojectedUv,worldPos,worldNormal,true);return vec3(reprojectedUv,confidence);}else{vec2 reprojectedUv=vUv-velocity;float confidence=validateReprojectedUV(reprojectedUv,worldPos,worldNormal,false);return vec3(reprojectedUv,confidence);}}vec4 BiCubicCatmullRom5Tap(sampler2D tex,vec2 P){vec2 Weight[3];vec2 Sample[3];vec2 UV=P/invTexSize;vec2 tc=floor(UV-0.5)+0.5;vec2 f=UV-tc;vec2 f2=f*f;vec2 f3=f2*f;vec2 w0=f2-0.5*(f3+f);vec2 w1=1.5*f3-2.5*f2+vec2(1.);vec2 w3=0.5*(f3-f2);vec2 w2=vec2(1.)-w0-w1-w3;Weight[0]=w0;Weight[1]=w1+w2;Weight[2]=w3;Sample[0]=tc-vec2(1.);Sample[1]=tc+w2/Weight[1];Sample[2]=tc+vec2(2.);Sample[0]*=invTexSize;Sample[1]*=invTexSize;Sample[2]*=invTexSize;float sampleWeight[5];sampleWeight[0]=Weight[1].x*Weight[0].y;sampleWeight[1]=Weight[0].x*Weight[1].y;sampleWeight[2]=Weight[1].x*Weight[1].y;sampleWeight[3]=Weight[2].x*Weight[1].y;sampleWeight[4]=Weight[1].x*Weight[2].y;vec4 Ct=textureLod(tex,vec2(Sample[1].x,Sample[0].y),0.)*sampleWeight[0];vec4 Cl=textureLod(tex,vec2(Sample[0].x,Sample[1].y),0.)*sampleWeight[1];vec4 Cc=textureLod(tex,vec2(Sample[1].x,Sample[1].y),0.)*sampleWeight[2];vec4 Cr=textureLod(tex,vec2(Sample[2].x,Sample[1].y),0.)*sampleWeight[3];vec4 Cb=textureLod(tex,vec2(Sample[1].x,Sample[2].y),0.)*sampleWeight[4];float WeightMultiplier=1./(sampleWeight[0]+sampleWeight[1]+sampleWeight[2]+sampleWeight[3]+sampleWeight[4]);return max((Ct+Cl+Cc+Cr+Cb)*WeightMultiplier,vec4(0.));}vec4 sampleReprojectedTexture(const sampler2D tex,const vec2 reprojectedUv){vec4 catmull=BiCubicCatmullRom5Tap(tex,reprojectedUv);return catmull;}float getCurvature(vec3 n){float curvature=length(fwidth(n));return curvature;}"; // eslint-disable-line
251
291
 
252
292
  var gbuffer_packing = "#define GLSLIFY 1\nuniform highp sampler2D gBufferTexture;struct Material{highp vec4 diffuse;highp vec3 normal;highp float roughness;highp float metalness;highp vec3 emissive;};\n#define ONE_SAFE 0.999999\n#define NON_ZERO_OFFSET 0.0001\nconst highp float c_precision=256.0;const highp float c_precisionp1=c_precision+1.0;highp float color2float(in highp vec3 color){color=min(color+NON_ZERO_OFFSET,vec3(ONE_SAFE));return floor(color.r*c_precision+0.5)+floor(color.b*c_precision+0.5)*c_precisionp1+floor(color.g*c_precision+0.5)*c_precisionp1*c_precisionp1;}highp vec3 float2color(in highp float value){highp vec3 color;color.r=mod(value,c_precisionp1)/c_precision;color.b=mod(floor(value/c_precisionp1),c_precisionp1)/c_precision;color.g=floor(value/(c_precisionp1*c_precisionp1))/c_precision;color-=NON_ZERO_OFFSET;color=max(color,vec3(0.0));return color;}highp vec2 OctWrap(highp vec2 v){highp vec2 w=1.0-abs(v.yx);if(v.x<0.0)w.x=-w.x;if(v.y<0.0)w.y=-w.y;return w;}highp vec2 encodeOctWrap(highp vec3 n){n/=(abs(n.x)+abs(n.y)+abs(n.z));n.xy=n.z>0.0 ? n.xy : OctWrap(n.xy);n.xy=n.xy*0.5+0.5;return n.xy;}highp vec3 decodeOctWrap(highp vec2 f){f=f*2.0-1.0;highp vec3 n=vec3(f.x,f.y,1.0-abs(f.x)-abs(f.y));highp float t=max(-n.z,0.0);n.x+=n.x>=0.0 ?-t : t;n.y+=n.y>=0.0 ?-t : t;return normalize(n);}highp float packNormal(highp vec3 normal){return uintBitsToFloat(packHalf2x16(encodeOctWrap(normal)));}highp vec3 unpackNormal(highp float packedNormal){return decodeOctWrap(unpackHalf2x16(floatBitsToUint(packedNormal)));}highp vec4 packTwoVec4(highp vec4 v1,highp vec4 v2){highp vec4 encoded=vec4(0.0);v1+=NON_ZERO_OFFSET;v2+=NON_ZERO_OFFSET;highp uint v1r=packHalf2x16(v1.rg);highp uint v1g=packHalf2x16(v1.ba);highp uint v2r=packHalf2x16(v2.rg);highp uint v2g=packHalf2x16(v2.ba);encoded.r=uintBitsToFloat(v1r);encoded.g=uintBitsToFloat(v1g);encoded.b=uintBitsToFloat(v2r);encoded.a=uintBitsToFloat(v2g);return encoded;}void unpackTwoVec4(highp vec4 encoded,out highp vec4 v1,out highp vec4 v2){highp uint r=floatBitsToUint(encoded.r);highp uint g=floatBitsToUint(encoded.g);highp uint b=floatBitsToUint(encoded.b);highp uint a=floatBitsToUint(encoded.a);v1.rg=unpackHalf2x16(r);v1.ba=unpackHalf2x16(g);v2.rg=unpackHalf2x16(b);v2.ba=unpackHalf2x16(a);v1-=NON_ZERO_OFFSET;v2-=NON_ZERO_OFFSET;}vec4 unpackTwoVec4(highp vec4 encoded,const int index){highp uint r=floatBitsToUint(index==0 ? encoded.r : encoded.b);highp uint g=floatBitsToUint(index==0 ? encoded.g : encoded.a);vec4 v;v.rg=unpackHalf2x16(r);v.ba=unpackHalf2x16(g);v-=NON_ZERO_OFFSET;return v;}highp vec4 encodeRGBE8(highp vec3 rgb){highp vec4 vEncoded;highp float maxComponent=max(max(rgb.r,rgb.g),rgb.b);highp float fExp=ceil(log2(maxComponent));vEncoded.rgb=rgb/exp2(fExp);vEncoded.a=(fExp+128.0)/255.0;return vEncoded;}highp vec3 decodeRGBE8(highp vec4 rgbe){highp vec3 vDecoded;highp float fExp=rgbe.a*255.0-128.0;vDecoded=rgbe.rgb*exp2(fExp);return vDecoded;}highp float vec4ToFloat(highp vec4 vec){vec=min(vec+NON_ZERO_OFFSET,vec4(ONE_SAFE));highp uvec4 v=uvec4(vec*255.0);highp uint value=(v.a<<24u)|(v.b<<16u)|(v.g<<8u)|(v.r);return uintBitsToFloat(value);}highp vec4 floatToVec4(highp float f){highp uint value=floatBitsToUint(f);highp vec4 v;v.r=float(value&0xFFu)/255.0;v.g=float((value>>8u)&0xFFu)/255.0;v.b=float((value>>16u)&0xFFu)/255.0;v.a=float((value>>24u)&0xFFu)/255.0;v-=NON_ZERO_OFFSET;v=max(v,vec4(0.0));return v;}highp vec4 packGBuffer(highp vec4 diffuse,highp vec3 normal,highp float roughness,highp float metalness,highp vec3 emissive){highp vec4 gBuffer;gBuffer.r=vec4ToFloat(diffuse);gBuffer.g=packNormal(normal);gBuffer.b=color2float(vec3(roughness,metalness,0.));gBuffer.a=vec4ToFloat(encodeRGBE8(emissive));return gBuffer;}Material getMaterial(highp sampler2D gBufferTexture,highp vec2 uv){highp vec4 gBuffer=textureLod(gBufferTexture,uv,0.0);highp vec4 diffuse=floatToVec4(gBuffer.r);highp vec3 normal=unpackNormal(gBuffer.g);highp vec3 roughnessMetalness=float2color(gBuffer.b);highp float roughness=roughnessMetalness.r;highp float metalness=roughnessMetalness.g;highp vec3 emissive=decodeRGBE8(floatToVec4(gBuffer.a));return Material(diffuse,normal,roughness,metalness,emissive);}Material getMaterial(highp vec2 uv){return getMaterial(gBufferTexture,uv);}highp vec3 getNormal(highp sampler2D gBufferTexture,highp vec2 uv){return unpackNormal(textureLod(gBufferTexture,uv,0.0).g);}"; // eslint-disable-line
253
293
 
254
- const getMaxMipLevel = (texture)=>{
255
- const { width, height } = texture.image;
256
- return Math.floor(Math.log2(Math.max(width, height))) + 1;
257
- };
258
- const createGlobalDisableIblRadianceUniform = ()=>{
259
- if (!ShaderChunk.envmap_physical_pars_fragment.includes("iblRadianceDisabled")) {
260
- ShaderChunk.envmap_physical_pars_fragment = ShaderChunk.envmap_physical_pars_fragment.replace("vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {", /* glsl */ `
261
- uniform bool iblRadianceDisabled;
262
-
263
- vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) {
264
- if(iblRadianceDisabled) return vec3(0.);
265
- `);
266
- }
267
- if ("iblRadianceDisabled" in ShaderLib.physical.uniforms) return ShaderLib.physical.uniforms["iblRadianceDisabled"];
268
- const globalIblRadianceDisabledUniform = {
269
- value: false
270
- };
271
- ShaderLib.physical.uniforms.iblRadianceDisabled = globalIblRadianceDisabledUniform;
272
- const { clone } = UniformsUtils;
273
- UniformsUtils.clone = (uniforms)=>{
274
- const result = clone(uniforms);
275
- if ("iblRadianceDisabled" in uniforms) {
276
- result.iblRadianceDisabled = globalIblRadianceDisabledUniform;
277
- }
278
- return result;
279
- };
280
- return globalIblRadianceDisabledUniform;
281
- };
282
294
  // source: https://github.com/mrdoob/three.js/blob/b9bc47ab1978022ab0947a9bce1b1209769b8d91/src/renderers/webgl/WebGLProgram.js#L228
283
295
  // Unroll Loops
284
296
  const unrollLoopPattern = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g;
@@ -295,7 +307,7 @@ function loopReplacer(match, start, end, snippet) {
295
307
 
296
308
  class TemporalReprojectMaterial extends ShaderMaterial {
297
309
  constructor(textureCount = 1){
298
- let finalFragmentShader = fragmentShader$2.replace("#include <reproject>", reproject).replace("#include <gbuffer_packing>", gbuffer_packing);
310
+ let finalFragmentShader = fragmentShader.replace("#include <reproject>", reproject).replace("#include <gbuffer_packing>", gbuffer_packing);
299
311
  let definitions = "";
300
312
  for(let i = 0; i < textureCount; i++){
301
313
  definitions += /* glsl */ `
@@ -373,7 +385,7 @@ const didCameraMove = (camera, lastCameraPosition, lastCameraQuaternion)=>{
373
385
  }
374
386
  return false;
375
387
  };
376
- const getVisibleChildren$1 = (object)=>{
388
+ const getVisibleChildren = (object)=>{
377
389
  const queue = [
378
390
  object
379
391
  ];
@@ -493,10 +505,7 @@ class TemporalReprojectPass extends Pass {
493
505
  this._scene = scene;
494
506
  this._camera = camera;
495
507
  this.textureCount = textureCount;
496
- options = {
497
- ...defaultTemporalReprojectPassOptions,
498
- ...options
499
- };
508
+ options = _extends({}, defaultTemporalReprojectPassOptions, options);
500
509
  this.renderTarget = new WebGLRenderTarget(1, 1, {
501
510
  count: textureCount,
502
511
  minFilter: NearestFilter,
@@ -589,790 +598,16 @@ class TRAAEffect extends Effect {
589
598
  this._scene = scene;
590
599
  this._camera = camera;
591
600
  this.velocityDepthNormalPass = velocityDepthNormalPass;
592
- options = {
593
- ...options,
594
- ...{
595
- maxBlend: 0.9,
596
- neighborhoodClamp: true,
597
- neighborhoodClampIntensity: 1,
598
- neighborhoodClampRadius: 1,
599
- logTransform: true,
600
- confidencePower: 4
601
- }
602
- };
603
- this.options = {
604
- ...defaultTemporalReprojectPassOptions,
605
- ...options
606
- };
607
- this.setSize(options.width, options.height);
608
- }
609
- }
610
- TRAAEffect.DefaultOptions = defaultTemporalReprojectPassOptions;
611
-
612
- class CubeToEquirectEnvPass extends Pass {
613
- dispose() {
614
- this.renderTarget.dispose();
615
- }
616
- generateEquirectEnvMap(renderer, cubeMap, width = null, height = null, maxWidth = 4096) {
617
- if (width === null && height === null) {
618
- const w = cubeMap.source.data[0].width;
619
- const widthEquirect = 2 ** Math.ceil(Math.log2(2 * w * 3 ** 0.5));
620
- const heightEquirect = 2 ** Math.ceil(Math.log2(w * 3 ** 0.5));
621
- width = widthEquirect;
622
- height = heightEquirect;
623
- }
624
- if (width > maxWidth) {
625
- width = maxWidth;
626
- height = maxWidth / 2;
627
- }
628
- this.renderTarget.setSize(width, height);
629
- this.fullscreenMaterial.uniforms.cubeMap.value = cubeMap;
630
- const { renderTarget } = this;
631
- renderer.setRenderTarget(renderTarget);
632
- renderer.render(this.scene, this.camera);
633
- // Create a new Float32Array to store the pixel data
634
- const pixelBuffer = new Float32Array(width * height * 4);
635
- renderer.readRenderTargetPixels(renderTarget, 0, 0, width, height, pixelBuffer);
636
- // Create a new data texture
637
- const equirectEnvMap = new DataTexture(pixelBuffer, width, height, RGBAFormat, FloatType);
638
- // Set texture options
639
- equirectEnvMap.wrapS = ClampToEdgeWrapping;
640
- equirectEnvMap.wrapT = ClampToEdgeWrapping;
641
- equirectEnvMap.minFilter = LinearMipMapLinearFilter;
642
- equirectEnvMap.magFilter = LinearMipMapLinearFilter;
643
- equirectEnvMap.needsUpdate = true;
644
- equirectEnvMap.mapping = EquirectangularReflectionMapping;
645
- return equirectEnvMap;
646
- }
647
- constructor(){
648
- super("CubeToEquirectEnvPass");
649
- this.renderTarget = new WebGLRenderTarget(1, 1, {
650
- depthBuffer: false,
651
- type: FloatType
652
- });
653
- this.fullscreenMaterial = new ShaderMaterial({
654
- fragmentShader: /* glsl */ `
655
- varying vec2 vUv;
656
- uniform samplerCube cubeMap;
657
-
658
- #define M_PI 3.1415926535897932384626433832795
659
-
660
- // source: https://github.com/spite/CubemapToEquirectangular/blob/master/src/CubemapToEquirectangular.js
661
- void main() {
662
- float longitude = vUv.x * 2. * M_PI - M_PI + M_PI / 2.;
663
- float latitude = vUv.y * M_PI;
664
-
665
- vec3 dir = vec3(
666
- - sin( longitude ) * sin( latitude ),
667
- cos( latitude ),
668
- - cos( longitude ) * sin( latitude )
669
- );
670
-
671
- dir.y = -dir.y;
672
-
673
- gl_FragColor = textureCube( cubeMap, dir );
674
- }
675
- `,
676
- vertexShader: vertexShader,
677
- uniforms: {
678
- cubeMap: {
679
- value: null
680
- }
681
- },
682
- blending: NoBlending,
683
- depthWrite: false,
684
- depthTest: false,
685
- toneMapped: false
686
- });
687
- }
688
- }
689
-
690
- var img = 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";
691
-
692
- var blue_noise = "#define GLSLIFY 1\nuniform sampler2D blueNoiseTexture;uniform vec2 blueNoiseSize;uniform int blueNoiseIndex;uvec4 s1;ivec2 pixel;void rng_initialize(vec2 p,int index){pixel=ivec2(p);s1=uvec4(index,index*15843,index*31+4566,index*2345+58585);}void pcg4d(inout uvec4 v){v=v*1664525u+1013904223u;v.x+=v.y*v.w;v.y+=v.z*v.x;v.z+=v.x*v.y;v.w+=v.y*v.z;v=v ^(v>>16u);v.x+=v.y*v.w;v.y+=v.z*v.x;v.z+=v.x*v.y;v.w+=v.y*v.z;}ivec2 shift2(ivec2 size){pcg4d(s1);return(pixel+ivec2(s1.xy % 0x0fffffffu))% size;}vec4 blueNoise(vec2 uv,int index){if(index==0)return textureLod(blueNoiseTexture,uv*resolution/blueNoiseSize,0.0);rng_initialize(vUv*resolution,index);vec4 blueNoise=texelFetch(blueNoiseTexture,shift2(ivec2(blueNoiseSize)),0);return blueNoise;}vec4 blueNoise(){return blueNoise(vUv,int(blueNoiseIndex));}vec4 blueNoise(vec2 uv){return blueNoise(uv,int(blueNoiseIndex));}"; // eslint-disable-line
693
-
694
- const blueNoiseSize = 128;
695
- const highestSignedInt = 0x7fffffff;
696
- const blueNoiseTexture = new TextureLoader().load(img, ()=>{
697
- blueNoiseTexture.minFilter = NearestFilter;
698
- blueNoiseTexture.magFilter = NearestFilter;
699
- blueNoiseTexture.wrapS = RepeatWrapping;
700
- blueNoiseTexture.wrapT = RepeatWrapping;
701
- blueNoiseTexture.colorSpace = NoColorSpace;
702
- });
703
- const setupBlueNoise = (fragmentShader)=>{
704
- let blueNoiseIndex = 0;
705
- const startIndex = Math.floor(Math.random() * highestSignedInt);
706
- const uniforms = {
707
- blueNoiseTexture: {
708
- value: blueNoiseTexture
709
- },
710
- blueNoiseSize: {
711
- value: new Vector2(blueNoiseSize, blueNoiseSize)
712
- },
713
- blueNoiseIndex: {
714
- get value () {
715
- blueNoiseIndex = (startIndex + blueNoiseIndex + 1) % highestSignedInt;
716
- return blueNoiseIndex;
717
- },
718
- set value (v){
719
- blueNoiseIndex = v;
720
- }
721
- }
722
- };
723
- fragmentShader = fragmentShader.replace("uniform vec2 resolution;", "uniform vec2 resolution;\n" + blue_noise);
724
- return {
725
- uniforms,
726
- fragmentShader
727
- };
728
- };
729
- const useBlueNoise = (material)=>{
730
- const { fragmentShader, uniforms } = setupBlueNoise(material.fragmentShader);
731
- material.fragmentShader = fragmentShader;
732
- material.uniforms = {
733
- ...material.uniforms,
734
- ...uniforms
735
- };
736
- material.needsUpdate = true;
737
- };
738
-
739
- class GBufferMaterial extends MeshPhysicalMaterial {
740
- onBeforeCompile(shader) {
741
- this.uniforms = shader.uniforms;
742
- shader.uniforms.resolution = {
743
- value: new Vector2(1, 1)
744
- };
745
- shader.uniforms.cameraNotMovedFrames = {
746
- value: 0
747
- };
748
- // delete all includes that have the pattern "#include <lights_something>"
749
- shader.vertexShader = shader.vertexShader.replace(/#include <lights_.*>/g, "");
750
- shader.fragmentShader = shader.fragmentShader.replace(/#include <lights_.*>/g, "");
751
- // delete all includes that have the pattern "#include <alpha...>"
752
- shader.vertexShader = shader.vertexShader.replace(/#include <alpha.*>/g, "");
753
- shader.fragmentShader = shader.fragmentShader.replace(/#include <alpha.*>/g, "");
754
- // delete all includes that have the pattern "#include <aomap...>"
755
- shader.vertexShader = shader.vertexShader.replace(/#include <aomap.*>/g, "");
756
- shader.fragmentShader = shader.fragmentShader.replace(/#include <aomap.*>/g, "");
757
- // delete all includes that have the pattern "#include <lightmap...>"
758
- shader.vertexShader = shader.vertexShader.replace(/#include <lightmap.*>/g, "");
759
- shader.fragmentShader = shader.fragmentShader.replace(/#include <lightmap.*>/g, "");
760
- // delete all includes that have the pattern "#include <alphahash...>"
761
- shader.vertexShader = shader.vertexShader.replace(/#include <alphahash.*>/g, "");
762
- shader.fragmentShader = shader.fragmentShader.replace(/#include <alphahash.*>/g, "");
763
- // delete all includes that have the pattern "#include <alphatest...>"
764
- shader.vertexShader = shader.vertexShader.replace(/#include <alphatest.*>/g, "");
765
- shader.fragmentShader = shader.fragmentShader.replace(/#include <alphatest.*>/g, "");
766
- // remove opaque_fragment include
767
- shader.fragmentShader = shader.fragmentShader.replace("#include <opaque_fragment>", "");
768
- // remove colorspace_fragment include
769
- shader.fragmentShader = shader.fragmentShader.replace("#include <colorspace_fragment>", "");
770
- // delete the fog_fragment include
771
- shader.fragmentShader = shader.fragmentShader.replace("#include <fog_fragment>", "");
772
- shader.fragmentShader = shader.fragmentShader.replace("void main() {", /* glsl */ `
773
- #define vUv gl_FragCoord.xy
774
- uniform vec2 resolution;
775
- uniform float cameraNotMovedFrames;
776
-
777
- ${gbuffer_packing}
778
-
779
- void main() {
780
- float a = opacity;
781
-
782
- #ifdef USE_ALPHAMAP
783
- a *= texture2D( alphaMap, vAlphaMapUv ).g;
784
- #endif
785
-
786
- if (cameraNotMovedFrames == 0.) {
787
- if(a < 0.5) {
788
- discard;
789
- return;
790
- }
791
-
792
- a = 1.;
793
- } else if (a != 1.) {
794
- float aStep = a > 0.5 ? 1. : 0.;
795
- a = mix(a, aStep, (1. / (cameraNotMovedFrames * 0.1 + 1.)));
796
-
797
- vec4 noise = blueNoise();
798
- if (noise.x > a) {
799
- discard;
800
- return;
801
- }
802
- }
803
- `).replace("#include <dithering_fragment>", /* glsl */ `
804
- #include <dithering_fragment>
805
-
806
- vec3 worldNormal = normalize((vec4(normal, 1.) * viewMatrix).xyz);
807
-
808
- vec4 gBuffer = packGBuffer(diffuseColor, worldNormal, roughnessFactor, metalnessFactor, totalEmissiveRadiance);
809
-
810
- gl_FragColor = gBuffer;`);
811
- const { uniforms, fragmentShader } = setupBlueNoise(shader.fragmentShader);
812
- shader.uniforms = {
813
- ...shader.uniforms,
814
- ...uniforms
815
- };
816
- shader.fragmentShader = fragmentShader;
817
- }
818
- }
819
- const gBufferMaterial = new GBufferMaterial();
820
- function createGBufferMaterial(originalMaterial) {
821
- const material = gBufferMaterial.clone();
822
- copyAllPropsToGBufferMaterial(originalMaterial, material);
823
- return material;
824
- }
825
- let props = Object.keys(gBufferMaterial);
826
- // delete the ones that start with "_"
827
- props = props.filter((key)=>!key.startsWith("_") && !key.startsWith("is") && key !== "uuid" && key !== "type" && key !== "transparent");
828
- // this function attempts to copy all the props from the original material to the new GBufferMaterial
829
- function copyAllPropsToGBufferMaterial(originalMaterial, gBufferMaterial) {
830
- for (const key of props){
831
- if (originalMaterial[key] !== undefined) {
832
- gBufferMaterial[key] = originalMaterial[key];
833
- }
834
- }
835
- }
836
- const propsPrimitive = props.filter((key)=>typeof gBufferMaterial[key] === "string" || typeof gBufferMaterial[key] === "number");
837
- function copyPropsToGBufferMaterial(originalMaterial, gBufferMaterial) {
838
- for (const prop of propsPrimitive){
839
- gBufferMaterial[prop] = originalMaterial[prop];
840
- }
841
- }
842
-
843
- const backgroundColor$1 = new Color(0);
844
- class GBufferPass extends Pass {
845
- get texture() {
846
- return this.renderTarget.texture;
847
- }
848
- get depthTexture() {
849
- return this.renderTarget.depthTexture;
850
- }
851
- initGBufferRenderTarget() {
852
- this.renderTarget = new WebGLRenderTarget(1, 1, {
853
- type: FloatType,
854
- minFilter: NearestFilter,
855
- magFilter: NearestFilter,
856
- depthBuffer: true
857
- });
858
- this.renderTarget.texture.name = "GBufferPass.Texture";
859
- this.renderTarget.depthTexture = new DepthTexture(1, 1);
860
- this.renderTarget.depthTexture.type = FloatType;
861
- this.renderTarget.depthTexture.name = "GBufferPass.DepthTexture";
862
- }
863
- setSize(width, height) {
864
- this.renderTarget.setSize(width, height);
865
- }
866
- dispose() {
867
- super.dispose();
868
- this.renderTarget.dispose();
869
- }
870
- setGBufferMaterialInScene() {
871
- this.visibleMeshes = getVisibleChildren$1(this._scene);
872
- const cameraMoved = didCameraMove(this._camera, this.lastCameraPosition, this.lastCameraQuaternion);
873
- for (const c of this.visibleMeshes){
874
- const originalMaterial = c.material;
875
- let [cachedOriginalMaterial, gBufferMaterial] = this.cachedMaterials.get(c) || [];
876
- // init a new material if the original material changed or if the cached material is missing
877
- if (originalMaterial !== cachedOriginalMaterial) {
878
- if (gBufferMaterial) gBufferMaterial.dispose();
879
- gBufferMaterial = createGBufferMaterial(originalMaterial);
880
- this.cachedMaterials.set(c, [
881
- originalMaterial,
882
- gBufferMaterial
883
- ]);
884
- }
885
- // gBufferMaterial.uniforms.resolution.value.set(this.renderTarget.width, this.renderTarget.height)
886
- // gBufferMaterial.uniforms.frame.value = this.frame
887
- if (gBufferMaterial.uniforms) {
888
- gBufferMaterial.uniforms.cameraNotMovedFrames.value = cameraMoved ? 0 : (gBufferMaterial.uniforms.cameraNotMovedFrames.value + 1) % 0xffff;
889
- }
890
- c.visible = isChildMaterialRenderable(c, originalMaterial);
891
- copyPropsToGBufferMaterial(originalMaterial, gBufferMaterial);
892
- c.material = gBufferMaterial;
893
- }
894
- }
895
- unsetGBufferMaterialInScene() {
896
- for (const c of this.visibleMeshes){
897
- const [originalMaterial] = this.cachedMaterials.get(c);
898
- c.material = originalMaterial;
899
- }
900
- }
901
- render(renderer) {
902
- this.frame = (this.frame + 1) % 4096;
903
- const { background } = this._scene;
904
- this._scene.background = backgroundColor$1;
905
- this.setGBufferMaterialInScene();
906
- renderer.setRenderTarget(this.renderTarget);
907
- renderer.render(this._scene, this._camera);
908
- this.unsetGBufferMaterialInScene();
909
- // reset state
910
- this.lastCameraPosition.copy(this._camera.position);
911
- this.lastCameraQuaternion.copy(this._camera.quaternion);
912
- this._scene.background = background;
913
- }
914
- constructor(scene, camera){
915
- super("GBufferPass");
916
- this.frame = 21483;
917
- this.cachedMaterials = new WeakMap();
918
- this.visibleMeshes = [];
919
- this.lastCameraPosition = new Vector3();
920
- this.lastCameraQuaternion = new Quaternion();
921
- this._scene = scene;
922
- this._camera = camera;
923
- this.initGBufferRenderTarget();
924
- }
925
- }
926
-
927
- var fragmentShader$1 = "#define GLSLIFY 1\nvarying vec2 vUv;uniform sampler2D accumulatedTexture;uniform highp sampler2D depthTexture;uniform highp sampler2D velocityTexture;uniform sampler2D directLightTexture;uniform vec3 backgroundColor;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform float maxEnvMapMipLevel;uniform float rayDistance;uniform float thickness;uniform float envBlur;uniform vec2 resolution;uniform float cameraNear;uniform float cameraFar;uniform float nearMinusFar;uniform float nearMulFar;uniform float farMinusNear;struct EquirectHdrInfo{sampler2D marginalWeights;sampler2D conditionalWeights;sampler2D map;vec2 size;float totalSumWhole;float totalSumDecimal;};uniform EquirectHdrInfo envMapInfo;\n#define INVALID_RAY_COORDS vec2(-1.0);\n#define EPSILON 0.00001\n#define ONE_MINUS_EPSILON 1.0 - EPSILON\nvec2 invTexSize;\n#define MODE_SSGI 0\n#define MODE_SSR 1\n#include <packing>\n#include <gbuffer_packing>\n#include <ssgi_utils>\nvec2 RayMarch(inout vec3 dir,inout vec3 hitPos,vec4 random);vec2 BinarySearch(inout vec3 dir,inout vec3 hitPos);struct RayTracingInfo{float NoV;float NoL;float NoH;float LoH;float VoH;bool isDiffuseSample;bool isEnvSample;};struct RayTracingResult{vec3 gi;vec3 l;vec3 hitPos;bool isMissedRay;vec3 brdf;float pdf;};struct EnvMisSample{float pdf;float probability;bool isEnvSample;};vec3 worldNormal;vec3 doSample(const vec3 viewPos,const vec3 viewDir,const vec3 viewNormal,const vec3 worldPos,const float metalness,const float roughness,const bool isDiffuseSample,const bool isEnvSample,const float NoV,const float NoL,const float NoH,const float LoH,const float VoH,const vec4 random,inout vec3 l,inout vec3 hitPos,out bool isMissedRay,out vec3 brdf,out float pdf);void calculateAngles(inout vec3 h,inout vec3 l,inout vec3 v,inout vec3 n,inout float NoL,inout float NoH,inout float LoH,inout float VoH){h=normalize(v+l);NoL=clamp(dot(n,l),EPSILON,ONE_MINUS_EPSILON);NoH=clamp(dot(n,h),EPSILON,ONE_MINUS_EPSILON);LoH=clamp(dot(l,h),EPSILON,ONE_MINUS_EPSILON);VoH=clamp(dot(v,h),EPSILON,ONE_MINUS_EPSILON);}vec3 worldPos;Material mat;void main(){float unpackedDepth=textureLod(depthTexture,vUv,0.0).r;if(unpackedDepth==1.0){vec4 directLight=textureLod(directLightTexture,vUv,0.0);gl_FragColor=packTwoVec4(directLight,directLight);return;}mat=getMaterial(gBufferTexture,vUv);float roughnessSq=clamp(mat.roughness*mat.roughness,0.000001,1.0);invTexSize=1./resolution;float viewZ=getViewZ(unpackedDepth);vec3 viewPos=getViewPosition(viewZ);vec3 viewDir=normalize(viewPos);worldNormal=mat.normal;vec3 viewNormal=normalize((vec4(worldNormal,0.)*cameraMatrixWorld).xyz);worldPos=(cameraMatrixWorld*vec4(viewPos,1.)).xyz;vec3 n=viewNormal;vec3 v=-viewDir;float NoV=max(EPSILON,dot(n,v));vec3 V=(vec4(v,0.)*viewMatrix).xyz;vec3 N=worldNormal;vec4 random;vec3 H,l,h,F,T,B,envMisDir,gi;vec3 diffuseGI,specularGI,brdf,hitPos,specularHitPos;Onb(N,T,B);V=ToLocal(T,B,N,V);vec3 f0=mix(vec3(0.04),mat.diffuse.rgb,mat.metalness);float NoL,NoH,LoH,VoH,diffW,specW,invW,pdf,envPdf,diffuseSamples,specularSamples;bool isDiffuseSample,isEnvSample,isMissedRay;random=blueNoise();H=SampleGGXVNDF(V,roughnessSq,roughnessSq,random.r,random.g);if(H.z<0.0)H=-H;l=normalize(reflect(-V,H));l=ToWorld(T,B,N,l);l=(vec4(l,0.)*cameraMatrixWorld).xyz;l=normalize(l);calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);\n#if mode == MODE_SSGI\nF=F_Schlick(f0,VoH);diffW=(1.-mat.metalness)*luminance(mat.diffuse.rgb);specW=luminance(F);diffW=max(diffW,EPSILON);specW=max(specW,EPSILON);invW=1./(diffW+specW);diffW*=invW;isDiffuseSample=random.b<diffW;\n#else\nisDiffuseSample=false;\n#endif\nEnvMisSample ems;ems.pdf=1.;envMisDir=vec3(0.0);envPdf=1.;\n#ifdef importanceSampling\nems.pdf=sampleEquirectProbability(envMapInfo,random.rg,envMisDir);envMisDir=normalize((vec4(envMisDir,0.)*cameraMatrixWorld).xyz);ems.probability=dot(envMisDir,viewNormal);ems.probability*=mat.roughness;ems.probability=min(ONE_MINUS_EPSILON,ems.probability);ems.isEnvSample=random.a<ems.probability;if(ems.isEnvSample){ems.pdf/=1.-ems.probability;l=envMisDir;calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);}else{ems.pdf=1.-ems.probability;}\n#endif\nvec3 diffuseRay=ems.isEnvSample ? envMisDir : cosineSampleHemisphere(viewNormal,random.rg);vec3 specularRay=ems.isEnvSample ? envMisDir : l;\n#if mode == MODE_SSGI\nif(isDiffuseSample){l=diffuseRay;calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);gi=doSample(viewPos,viewDir,viewNormal,worldPos,mat.metalness,roughnessSq,isDiffuseSample,ems.isEnvSample,NoV,NoL,NoH,LoH,VoH,random,l,hitPos,isMissedRay,brdf,pdf);gi*=brdf;if(ems.isEnvSample){gi*=misHeuristic(ems.pdf,pdf);}else{gi/=pdf;}gi/=ems.pdf;diffuseSamples++;diffuseGI=mix(diffuseGI,gi,1./diffuseSamples);}\n#endif\nl=specularRay;calculateAngles(h,l,v,n,NoL,NoH,LoH,VoH);gi=doSample(viewPos,viewDir,viewNormal,worldPos,mat.metalness,roughnessSq,isDiffuseSample,ems.isEnvSample,NoV,NoL,NoH,LoH,VoH,random,l,hitPos,isMissedRay,brdf,pdf);gi*=brdf;if(ems.isEnvSample){gi*=misHeuristic(ems.pdf,pdf);}else{gi/=pdf;}gi/=ems.pdf;specularHitPos=hitPos;specularSamples++;specularGI=mix(specularGI,gi,1./specularSamples);\n#ifdef useDirectLight\nvec3 directLight=textureLod(directLightTexture,vUv,0.).rgb;diffuseGI+=directLight;specularGI+=directLight;\n#endif\nhighp vec4 gDiffuse,gSpecular;\n#if mode == MODE_SSGI\nif(diffuseSamples==0.0)diffuseGI=vec3(-1.0);gDiffuse=vec4(diffuseGI,mat.roughness);\n#endif\nhighp float rayLength=0.0;vec4 hitPosWS;vec3 cameraPosWS=cameraMatrixWorld[3].xyz;isMissedRay=hitPos.x>10.0e8;if(!isMissedRay){hitPosWS=cameraMatrixWorld*vec4(specularHitPos,1.0);rayLength=distance(cameraPosWS,hitPosWS.xyz);}highp uint packedRoughnessRayLength=packHalf2x16(vec2(rayLength,mat.roughness));highp float a=uintBitsToFloat(packedRoughnessRayLength);\n#if mode == MODE_SSGI\ngSpecular=vec4(specularGI,rayLength);gl_FragColor=packTwoVec4(gDiffuse,gSpecular);\n#else\ngSpecular=vec4(specularGI,a);gl_FragColor=gSpecular;\n#endif\n}vec3 getEnvColor(vec3 l,vec3 worldPos,float roughness,bool isDiffuseSample,bool isEnvSample){vec3 envMapSample;\n#ifdef USE_ENVMAP\nvec3 reflectedWS=normalize((vec4(l,0.)*viewMatrix).xyz);\n#ifdef BOX_PROJECTED_ENV_MAP\nreflectedWS=parallaxCorrectNormal(reflectedWS.xyz,envMapSize,envMapPosition,worldPos);reflectedWS=normalize(reflectedWS.xyz);\n#endif\nfloat mip=envBlur*maxEnvMapMipLevel;if(!isDiffuseSample&&roughness<0.15)mip*=roughness/0.15;envMapSample=sampleEquirectEnvMapColor(reflectedWS,envMapInfo.map,mip);float maxEnvLum=isEnvSample ? 100.0 : 25.0;if(maxEnvLum!=0.0){float envLum=luminance(envMapSample);if(envLum>maxEnvLum){envMapSample*=maxEnvLum/envLum;}}return envMapSample;\n#else\nreturn vec3(0.0);\n#endif\n}float getSaturation(vec3 c){float maxComponent=max(max(c.r,c.g),c.b);float minComponent=min(min(c.r,c.g),c.b);float delta=maxComponent-minComponent;if(maxComponent==minComponent){return 0.0;}else{return delta/maxComponent;}}vec3 doSample(const vec3 viewPos,const vec3 viewDir,const vec3 viewNormal,const vec3 worldPos,const float metalness,const float roughness,const bool isDiffuseSample,const bool isEnvSample,const float NoV,const float NoL,const float NoH,const float LoH,const float VoH,const vec4 random,inout vec3 l,inout vec3 hitPos,out bool isMissedRay,out vec3 brdf,out float pdf){float cosTheta=max(0.0,dot(viewNormal,l));if(isDiffuseSample){vec3 diffuseBrdf=evalDisneyDiffuse(NoL,NoV,LoH,roughness,metalness);pdf=NoL/M_PI;brdf=diffuseBrdf;}else{vec3 specularBrdf=evalDisneySpecular(roughness,NoH,NoV,NoL);pdf=GGXVNDFPdf(NoH,NoV,roughness);brdf=specularBrdf;}brdf*=cosTheta;pdf=max(EPSILON,pdf);hitPos=viewPos;vec2 coords=RayMarch(l,hitPos,random);bool allowMissedRays=false;\n#ifdef missedRays\nallowMissedRays=true;\n#endif\nisMissedRay=hitPos.x==10.0e9;vec3 envMapSample=vec3(0.);if(isMissedRay&&!allowMissedRays)return getEnvColor(l,worldPos,roughness,isDiffuseSample,isEnvSample);vec4 velocity=textureLod(velocityTexture,coords.xy,0.0);vec2 reprojectedUv=coords.xy-velocity.xy;vec3 SSGI;vec3 envColor=getEnvColor(l,worldPos,roughness,isDiffuseSample,isEnvSample);if(reprojectedUv.x>=0.0&&reprojectedUv.x<=1.0&&reprojectedUv.y>=0.0&&reprojectedUv.y<=1.0){vec4 reprojectedGI=textureLod(accumulatedTexture,reprojectedUv,0.);float saturation=getSaturation(mat.diffuse.rgb);reprojectedGI.rgb=mix(reprojectedGI.rgb,vec3(luminance(reprojectedGI.rgb)),(1.-roughness)*saturation*0.4);SSGI=reprojectedGI.rgb;float aspect=resolution.x/resolution.y;float border=0.15;float borderFactor=smoothstep(0.0,border,coords.x)*smoothstep(1.0,1.0-border,coords.x)*smoothstep(0.0,border,coords.y)*smoothstep(1.0,1.0-border,coords.y);borderFactor=sqrt(borderFactor);SSGI=mix(envColor,SSGI,borderFactor);}else{return envColor;}if(allowMissedRays){float ssgiLum=luminance(SSGI);float envLum=luminance(envMapSample);if(envLum>ssgiLum)SSGI=envMapSample;}return SSGI;}vec2 RayMarch(inout vec3 dir,inout vec3 hitPos,vec4 random){float rayHitDepthDifference;dir*=rayDistance/float(steps);vec2 uv;for(int i=1;i<steps;i++){float cs=1.-exp(-0.25*pow(float(i)+random.b-0.5,2.));hitPos+=dir*cs;uv=viewSpaceToScreenSpace(hitPos);float unpackedDepth=textureLod(depthTexture,uv,0.0).r;float z=getViewZ(unpackedDepth);rayHitDepthDifference=z-hitPos.z;if(rayHitDepthDifference>=0.0&&rayHitDepthDifference<thickness){if(refineSteps==0){return uv;}else{return BinarySearch(dir,hitPos);}}}hitPos.xyz=vec3(10.0e9);return uv;}vec2 BinarySearch(inout vec3 dir,inout vec3 hitPos){float rayHitDepthDifference;vec2 uv;dir*=0.5;hitPos-=dir;for(int i=0;i<refineSteps;i++){uv=viewSpaceToScreenSpace(hitPos);float unpackedDepth=textureLod(depthTexture,uv,0.0).r;float z=getViewZ(unpackedDepth);rayHitDepthDifference=z-hitPos.z;dir*=0.5;if(rayHitDepthDifference>=0.0){hitPos-=dir;}else{hitPos+=dir;}}uv=viewSpaceToScreenSpace(hitPos);return uv;}"; // eslint-disable-line
928
-
929
- var ssgi_utils = "#define GLSLIFY 1\n#define PI M_PI\n#define luminance(a) dot(vec3(0.2125, 0.7154, 0.0721), a)\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn nearMulFar/(farMinusNear*depth-cameraFar);\n#else\nreturn depth*nearMinusFar-cameraNear;\n#endif\n}vec3 getViewPosition(float viewZ){float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];vec4 clipPosition=vec4((vec3(vUv,viewZ)-0.5)*2.0,1.0);clipPosition*=clipW;vec3 p=(projectionMatrixInverse*clipPosition).xyz;p.z=viewZ;return p;}vec2 viewSpaceToScreenSpace(const vec3 position){vec4 projectedCoord=projectionMatrix*vec4(position,1.0);projectedCoord.xy/=projectedCoord.w;projectedCoord.xy=projectedCoord.xy*0.5+0.5;return projectedCoord.xy;}vec3 worldSpaceToViewSpace(vec3 worldPosition){vec4 viewPosition=viewMatrix*vec4(worldPosition,1.0);return viewPosition.xyz/viewPosition.w;}\n#ifdef BOX_PROJECTED_ENV_MAP\nuniform vec3 envMapSize;uniform vec3 envMapPosition;vec3 parallaxCorrectNormal(const vec3 v,const vec3 cubeSize,const vec3 cubePos,const vec3 worldPosition){vec3 nDir=normalize(v);vec3 rbmax=(.5*cubeSize+cubePos-worldPosition)/nDir;vec3 rbmin=(-.5*cubeSize+cubePos-worldPosition)/nDir;vec3 rbminmax;rbminmax.x=(nDir.x>0.)? rbmax.x : rbmin.x;rbminmax.y=(nDir.y>0.)? rbmax.y : rbmin.y;rbminmax.z=(nDir.z>0.)? rbmax.z : rbmin.z;float correction=min(min(rbminmax.x,rbminmax.y),rbminmax.z);vec3 boxIntersection=worldPosition+nDir*correction;return boxIntersection-cubePos;}\n#endif\n#define M_PI 3.1415926535897932384626433832795\nvec2 equirectDirectionToUv(const vec3 direction){vec2 uv=vec2(atan(direction.z,direction.x),acos(direction.y));uv/=vec2(2.0*M_PI,M_PI);uv.x+=0.5;uv.y=1.0-uv.y;return uv;}vec3 equirectUvToDirection(vec2 uv){uv.x-=0.5;uv.y=1.0-uv.y;float theta=uv.x*2.0*PI;float phi=uv.y*PI;float sinPhi=sin(phi);return vec3(sinPhi*cos(theta),cos(phi),sinPhi*sin(theta));}vec3 sampleEquirectEnvMapColor(const vec3 direction,const sampler2D map,const float lod){return textureLod(map,equirectDirectionToUv(direction),lod).rgb;}mat3 getBasisFromNormal(const vec3 normal){vec3 other;if(abs(normal.x)>0.5){other=vec3(0.0,1.0,0.0);}else{other=vec3(1.0,0.0,0.0);}vec3 ortho=normalize(cross(normal,other));vec3 ortho2=normalize(cross(normal,ortho));return mat3(ortho2,ortho,normal);}vec3 F_Schlick(const vec3 f0,const float theta){return f0+(1.-f0)*pow(1.0-theta,5.);}float F_Schlick(const float f0,const float f90,const float theta){return f0+(f90-f0)*pow(1.0-theta,5.0);}float D_GTR(const float roughness,const float NoH,const float k){float a2=pow(roughness,2.);return a2/(PI*pow((NoH*NoH)*(a2*a2-1.)+1.,k));}float SmithG(const float NDotV,const float alphaG){float a=alphaG*alphaG;float b=NDotV*NDotV;return(2.0*NDotV)/(NDotV+sqrt(a+b-a*b));}float GGXVNDFPdf(const float NoH,const float NoV,const float roughness){float D=D_GTR(roughness,NoH,2.);float G1=SmithG(NoV,roughness*roughness);return(D*G1)/max(0.00001,4.0*NoV);}float GeometryTerm(const float NoL,const float NoV,const float roughness){float a2=roughness*roughness;float G1=SmithG(NoV,a2);float G2=SmithG(NoL,a2);return G1*G2;}vec3 evalDisneyDiffuse(const float NoL,const float NoV,const float LoH,const float roughness,const float metalness){float FD90=0.5+2.*roughness*pow(LoH,2.);float a=F_Schlick(1.,FD90,NoL);float b=F_Schlick(1.,FD90,NoV);return vec3((a*b/PI)*(1.-metalness));}vec3 evalDisneySpecular(const float roughness,const float NoH,const float NoV,const float NoL){float D=D_GTR(roughness,NoH,2.);float G=GeometryTerm(NoL,NoV,pow(0.5+roughness*.5,2.));vec3 spec=vec3(D*G/(4.*NoL*NoV));return spec;}vec3 SampleGGXVNDF(const vec3 V,const float ax,const float ay,const float r1,const float r2){vec3 Vh=normalize(vec3(ax*V.x,ay*V.y,V.z));float lensq=Vh.x*Vh.x+Vh.y*Vh.y;vec3 T1=lensq>0. ? vec3(-Vh.y,Vh.x,0.)*inversesqrt(lensq): vec3(1.,0.,0.);vec3 T2=cross(Vh,T1);float r=sqrt(r1);float phi=2.0*PI*r2;float t1=r*cos(phi);float t2=r*sin(phi);float s=0.5*(1.0+Vh.z);t2=(1.0-s)*sqrt(1.0-t1*t1)+s*t2;vec3 Nh=t1*T1+t2*T2+sqrt(max(0.0,1.0-t1*t1-t2*t2))*Vh;return normalize(vec3(ax*Nh.x,ay*Nh.y,max(0.0,Nh.z)));}void Onb(const vec3 N,inout vec3 T,inout vec3 B){vec3 up=abs(N.z)<0.9999999 ? vec3(0,0,1): vec3(1,0,0);T=normalize(cross(up,N));B=cross(N,T);}vec3 ToLocal(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return vec3(dot(V,X),dot(V,Y),dot(V,Z));}vec3 ToWorld(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return V.x*X+V.y*Y+V.z*Z;}vec3 cosineSampleHemisphere(const vec3 n,const vec2 u){float r=sqrt(u.x);float theta=2.0*PI*u.y;vec3 b=normalize(cross(n,vec3(0.0,1.0,1.0)));vec3 t=cross(b,n);return normalize(r*sin(theta)*b+sqrt(1.0-u.x)*n+r*cos(theta)*t);}float equirectDirectionPdf(vec3 direction){vec2 uv=equirectDirectionToUv(direction);float theta=uv.y*PI;float sinTheta=sin(theta);if(sinTheta==0.0){return 0.0;}return 1.0/(2.0*PI*PI*sinTheta);}float sampleEquirectProbability(EquirectHdrInfo info,vec2 blueNoise,out vec3 direction){float v=textureLod(info.marginalWeights,vec2(blueNoise.x,0.0),0.).x;float u=textureLod(info.conditionalWeights,vec2(blueNoise.y,v),0.).x;vec2 uv=vec2(u,v);vec3 derivedDirection=equirectUvToDirection(uv);direction=derivedDirection;vec3 color=texture(info.map,uv).rgb;float totalSum=info.totalSumWhole+info.totalSumDecimal;float lum=luminance(color);float pdf=lum/totalSum;return info.size.x*info.size.y*pdf;}float misHeuristic(float a,float b){float aa=a*a;float bb=b*b;return aa/(aa+bb);}vec3 alignToNormal(const vec3 normal,const vec3 direction){vec3 tangent;vec3 bitangent;Onb(normal,tangent,bitangent);vec3 localDir=ToLocal(tangent,bitangent,normal,direction);vec3 localDirAligned=vec3(localDir.x,localDir.y,abs(localDir.z));vec3 alignedDir=ToWorld(tangent,bitangent,normal,localDirAligned);return alignedDir;}float getFlatness(vec3 g,vec3 rp){vec3 gw=fwidth(g);vec3 pw=fwidth(rp);float wfcurvature=length(gw)/length(pw);wfcurvature=smoothstep(0.0,30.,wfcurvature);return clamp(wfcurvature,0.,1.);}"; // eslint-disable-line
930
-
931
- // source: https://github.com/gkjohnson/three-gpu-pathtracer/blob/main/src/uniforms/EquirectHdrInfoUniform.js
932
- const workerOnMessage = ({ data: { width, height, isFloatType, flipY, data } })=>{
933
- // from: https://github.com/mrdoob/three.js/blob/dev/src/extras/DataUtils.js
934
- // importing modules doesn't seem to work for workers that were generated through createObjectURL() for some reason
935
- const _tables = /* @__PURE__*/ _generateTables();
936
- function _generateTables() {
937
- // float32 to float16 helpers
938
- const buffer = new ArrayBuffer(4);
939
- const floatView = new Float32Array(buffer);
940
- const uint32View = new Uint32Array(buffer);
941
- const baseTable = new Uint32Array(512);
942
- const shiftTable = new Uint32Array(512);
943
- for(let i = 0; i < 256; ++i){
944
- const e = i - 127;
945
- // very small number (0, -0)
946
- if (e < -27) {
947
- baseTable[i] = 0x0000;
948
- baseTable[i | 0x100] = 0x8000;
949
- shiftTable[i] = 24;
950
- shiftTable[i | 0x100] = 24;
951
- // small number (denorm)
952
- } else if (e < -14) {
953
- baseTable[i] = 0x0400 >> -e - 14;
954
- baseTable[i | 0x100] = 0x0400 >> -e - 14 | 0x8000;
955
- shiftTable[i] = -e - 1;
956
- shiftTable[i | 0x100] = -e - 1;
957
- // normal number
958
- } else if (e <= 15) {
959
- baseTable[i] = e + 15 << 10;
960
- baseTable[i | 0x100] = e + 15 << 10 | 0x8000;
961
- shiftTable[i] = 13;
962
- shiftTable[i | 0x100] = 13;
963
- // large number (Infinity, -Infinity)
964
- } else if (e < 128) {
965
- baseTable[i] = 0x7c00;
966
- baseTable[i | 0x100] = 0xfc00;
967
- shiftTable[i] = 24;
968
- shiftTable[i | 0x100] = 24;
969
- // stay (NaN, Infinity, -Infinity)
970
- } else {
971
- baseTable[i] = 0x7c00;
972
- baseTable[i | 0x100] = 0xfc00;
973
- shiftTable[i] = 13;
974
- shiftTable[i | 0x100] = 13;
975
- }
976
- }
977
- // float16 to float32 helpers
978
- const mantissaTable = new Uint32Array(2048);
979
- const exponentTable = new Uint32Array(64);
980
- const offsetTable = new Uint32Array(64);
981
- for(let i = 1; i < 1024; ++i){
982
- let m = i << 13 // zero pad mantissa bits
983
- ;
984
- let e = 0 // zero exponent
985
- ;
986
- // normalized
987
- while((m & 0x00800000) === 0){
988
- m <<= 1;
989
- e -= 0x00800000 // decrement exponent
990
- ;
991
- }
992
- m &= ~0x00800000 // clear leading 1 bit
993
- ;
994
- e += 0x38800000 // adjust bias
995
- ;
996
- mantissaTable[i] = m | e;
997
- }
998
- for(let i = 1024; i < 2048; ++i){
999
- mantissaTable[i] = 0x38000000 + (i - 1024 << 13);
1000
- }
1001
- for(let i = 1; i < 31; ++i){
1002
- exponentTable[i] = i << 23;
1003
- }
1004
- exponentTable[31] = 0x47800000;
1005
- exponentTable[32] = 0x80000000;
1006
- for(let i = 33; i < 63; ++i){
1007
- exponentTable[i] = 0x80000000 + (i - 32 << 23);
1008
- }
1009
- exponentTable[63] = 0xc7800000;
1010
- for(let i = 1; i < 64; ++i){
1011
- if (i !== 32) {
1012
- offsetTable[i] = 1024;
1013
- }
1014
- }
1015
- return {
1016
- floatView: floatView,
1017
- uint32View: uint32View,
1018
- baseTable: baseTable,
1019
- shiftTable: shiftTable,
1020
- mantissaTable: mantissaTable,
1021
- exponentTable: exponentTable,
1022
- offsetTable: offsetTable
1023
- };
1024
- }
1025
- function fromHalfFloat(val) {
1026
- const m = val >> 10;
1027
- _tables.uint32View[0] = _tables.mantissaTable[_tables.offsetTable[m] + (val & 0x3ff)] + _tables.exponentTable[m];
1028
- return _tables.floatView[0];
1029
- }
1030
- function colorToLuminance(r, g, b) {
1031
- // https://en.wikipedia.org/wiki/Relative_luminance
1032
- return 0.2126 * r + 0.7152 * g + 0.0722 * b;
1033
- }
1034
- const binarySearchFindClosestIndexOf = (array, targetValue, offset = 0, count = array.length)=>{
1035
- let lower = offset;
1036
- let upper = offset + count - 1;
1037
- while(lower < upper){
1038
- const mid = lower + upper >> 1;
1039
- // check if the middle array value is above or below the target and shift
1040
- // which half of the array we're looking at
1041
- if (array[mid] < targetValue) {
1042
- lower = mid + 1;
1043
- } else {
1044
- upper = mid;
1045
- }
1046
- }
1047
- return lower - offset;
1048
- };
1049
- const gatherData = (data, width, height, flipY, marginalDataArray, conditionalDataArray)=>{
1050
- // "conditional" = "pixel relative to row pixels sum"
1051
- // "marginal" = "row relative to row sum"
1052
- // remove any y flipping for cdf computation
1053
- if (flipY) {
1054
- for(let y = 0, h = height - 1; y <= h; y++){
1055
- for(let x = 0, w = width * 4; x < w; x += 4){
1056
- const newY = h - y;
1057
- const ogIndex = y * w + x;
1058
- const newIndex = newY * w + x;
1059
- data[newIndex] = data[ogIndex];
1060
- data[newIndex + 1] = data[ogIndex + 1];
1061
- data[newIndex + 2] = data[ogIndex + 2];
1062
- data[newIndex + 3] = data[ogIndex + 3];
1063
- }
1064
- }
1065
- }
1066
- // track the importance of any given pixel in the image by tracking its weight relative to other pixels in the image
1067
- const pdfConditional = new Float32Array(width * height);
1068
- const cdfConditional = new Float32Array(width * height);
1069
- const pdfMarginal = new Float32Array(height);
1070
- const cdfMarginal = new Float32Array(height);
1071
- let totalSumValue = 0.0;
1072
- let cumulativeWeightMarginal = 0.0;
1073
- for(let y = 0; y < height; y++){
1074
- let cumulativeRowWeight = 0.0;
1075
- for(let x = 0; x < width; x++){
1076
- const i = y * width + x;
1077
- const r = data[4 * i + 0];
1078
- const g = data[4 * i + 1];
1079
- const b = data[4 * i + 2];
1080
- // the probability of the pixel being selected in this row is the
1081
- // scale of the luminance relative to the rest of the pixels.
1082
- // TODO: this should also account for the solid angle of the pixel when sampling
1083
- const weight = colorToLuminance(r, g, b);
1084
- cumulativeRowWeight += weight;
1085
- totalSumValue += weight;
1086
- pdfConditional[i] = weight;
1087
- cdfConditional[i] = cumulativeRowWeight;
1088
- }
1089
- // can happen if the row is all black
1090
- if (cumulativeRowWeight !== 0) {
1091
- // scale the pdf and cdf to [0.0, 1.0]
1092
- for(let i = y * width, l = y * width + width; i < l; i++){
1093
- pdfConditional[i] /= cumulativeRowWeight;
1094
- cdfConditional[i] /= cumulativeRowWeight;
1095
- }
1096
- }
1097
- cumulativeWeightMarginal += cumulativeRowWeight;
1098
- // compute the marginal pdf and cdf along the height of the map.
1099
- pdfMarginal[y] = cumulativeRowWeight;
1100
- cdfMarginal[y] = cumulativeWeightMarginal;
1101
- }
1102
- // can happen if the texture is all black
1103
- if (cumulativeWeightMarginal !== 0) {
1104
- // scale the marginal pdf and cdf to [0.0, 1.0]
1105
- for(let i = 0, l = pdfMarginal.length; i < l; i++){
1106
- pdfMarginal[i] /= cumulativeWeightMarginal;
1107
- cdfMarginal[i] /= cumulativeWeightMarginal;
1108
- }
1109
- }
1110
- // compute a sorted index of distributions and the probabilities along them for both
1111
- // the marginal and conditional data. These will be used to sample with a random number
1112
- // to retrieve a uv value to sample in the environment map.
1113
- // These values continually increase so it's okay to interpolate between them.
1114
- // we add a half texel offset so we're sampling the center of the pixel
1115
- for(let i = 0; i < height; i++){
1116
- const dist = (i + 1) / height;
1117
- const row = binarySearchFindClosestIndexOf(cdfMarginal, dist);
1118
- marginalDataArray[i] = (row + 0.5) / height;
1119
- }
1120
- for(let y = 0; y < height; y++){
1121
- for(let x = 0; x < width; x++){
1122
- const i = y * width + x;
1123
- const dist = (x + 1) / width;
1124
- const col = binarySearchFindClosestIndexOf(cdfConditional, dist, y * width, width);
1125
- conditionalDataArray[i] = (col + 0.5) / width;
1126
- }
1127
- }
1128
- return totalSumValue;
1129
- };
1130
- if (!isFloatType) {
1131
- const newData = new Float32Array(data.length);
1132
- // eslint-disable-next-line guard-for-in
1133
- for(let i = 0; i < data.length; i++){
1134
- newData[i] = fromHalfFloat(data[i]);
1135
- }
1136
- data = newData;
1137
- }
1138
- const marginalDataArray = new Float32Array(height);
1139
- const conditionalDataArray = new Float32Array(width * height);
1140
- const totalSumValue = gatherData(data, width, height, flipY, marginalDataArray, conditionalDataArray);
1141
- postMessage({
1142
- totalSumValue,
1143
- marginalDataArray,
1144
- conditionalDataArray
1145
- });
1146
- };
1147
- const blob = new Blob([
1148
- "onmessage = " + workerOnMessage
1149
- ], {
1150
- type: "application/javascript"
1151
- });
1152
- const workerUrl = URL.createObjectURL(blob);
1153
- class EquirectHdrInfoUniform {
1154
- dispose() {
1155
- this.marginalWeights.dispose();
1156
- this.conditionalWeights.dispose();
1157
- this.map.dispose();
1158
- }
1159
- updateFrom(map) {
1160
- map = map.clone();
1161
- const { width, height, data } = map.image;
1162
- const { type } = map;
1163
- this.size.set(width, height);
1164
- return new Promise((resolve)=>{
1165
- var _this_worker;
1166
- (_this_worker = this.worker) == null ? void 0 : _this_worker.terminate();
1167
- this.worker = new Worker(workerUrl);
1168
- this.worker.postMessage({
1169
- width,
1170
- height,
1171
- isFloatType: type === FloatType,
1172
- flipY: map.flipY,
1173
- data
1174
- });
1175
- this.worker.onmessage = ({ data: { totalSumValue, marginalDataArray, conditionalDataArray } })=>{
1176
- this.dispose();
1177
- const { marginalWeights, conditionalWeights } = this;
1178
- marginalWeights.image = {
1179
- width: height,
1180
- height: 1,
1181
- data: marginalDataArray
1182
- };
1183
- marginalWeights.needsUpdate = true;
1184
- conditionalWeights.image = {
1185
- width,
1186
- height,
1187
- data: conditionalDataArray
1188
- };
1189
- conditionalWeights.needsUpdate = true;
1190
- const totalSumWhole = ~~totalSumValue;
1191
- const totalSumDecimal = totalSumValue - totalSumWhole;
1192
- this.totalSumWhole = totalSumWhole;
1193
- this.totalSumDecimal = totalSumDecimal;
1194
- this.map = map;
1195
- this.worker = null;
1196
- resolve(map);
1197
- };
1198
- });
1199
- }
1200
- constructor(){
1201
- // we use NearestFilter instead of LinearFilter because on many recent Apple devices filtering from such a texture does not work
1202
- // Default to a white texture and associated weights so we don't
1203
- // just render black initially.
1204
- const whiteTex = new DataTexture(new Float32Array([
1205
- 1,
1206
- 1,
1207
- 1,
1208
- 1
1209
- ]), 1, 1);
1210
- whiteTex.type = FloatType;
1211
- whiteTex.format = RGBAFormat;
1212
- whiteTex.minFilter = NearestFilter;
1213
- whiteTex.magFilter = NearestFilter;
1214
- whiteTex.wrapS = RepeatWrapping;
1215
- whiteTex.wrapT = RepeatWrapping;
1216
- whiteTex.generateMipmaps = false;
1217
- whiteTex.needsUpdate = true;
1218
- // Stores a map of [0, 1] value -> cumulative importance row & pdf
1219
- // used to sampling a random value to a relevant row to sample from
1220
- const marginalWeights = new DataTexture(new Float32Array([
1221
- 0,
1222
- 1
1223
- ]), 1, 2);
1224
- marginalWeights.type = FloatType;
1225
- marginalWeights.format = RedFormat;
1226
- marginalWeights.minFilter = NearestFilter;
1227
- marginalWeights.magFilter = NearestFilter;
1228
- marginalWeights.generateMipmaps = false;
1229
- marginalWeights.needsUpdate = true;
1230
- // Stores a map of [0, 1] value -> cumulative importance column & pdf
1231
- // used to sampling a random value to a relevant pixel to sample from
1232
- const conditionalWeights = new DataTexture(new Float32Array([
1233
- 0,
1234
- 0,
1235
- 1,
1236
- 1
1237
- ]), 2, 2);
1238
- conditionalWeights.type = FloatType;
1239
- conditionalWeights.format = RedFormat;
1240
- conditionalWeights.minFilter = NearestFilter;
1241
- conditionalWeights.magFilter = NearestFilter;
1242
- conditionalWeights.generateMipmaps = false;
1243
- conditionalWeights.needsUpdate = true;
1244
- this.map = whiteTex;
1245
- this.marginalWeights = marginalWeights;
1246
- this.conditionalWeights = conditionalWeights;
1247
- // the total sum value is separated into two values to work around low precision
1248
- // storage of floating values in structs
1249
- this.totalSumWhole = 1;
1250
- this.totalSumDecimal = 0;
1251
- this.size = new Vector2();
1252
- }
1253
- }
1254
-
1255
- class SSGIMaterial extends ShaderMaterial {
1256
- constructor(){
1257
- super({
1258
- type: "SSGIMaterial",
1259
- uniforms: {
1260
- accumulatedTexture: new Uniform(null),
1261
- gBufferTexture: new Uniform(null),
1262
- depthTexture: new Uniform(null),
1263
- velocityTexture: new Uniform(null),
1264
- directLightTexture: new Uniform(null),
1265
- blueNoiseTexture: new Uniform(null),
1266
- projectionMatrix: new Uniform(new Matrix4()),
1267
- projectionMatrixInverse: new Uniform(new Matrix4()),
1268
- cameraMatrixWorld: new Uniform(new Matrix4()),
1269
- viewMatrix: new Uniform(new Matrix4()),
1270
- cameraNear: new Uniform(0),
1271
- cameraFar: new Uniform(0),
1272
- nearMulFar: new Uniform(0),
1273
- nearMinusFar: new Uniform(0),
1274
- farMinusNear: new Uniform(0),
1275
- rayDistance: new Uniform(0),
1276
- thickness: new Uniform(0),
1277
- frame: new Uniform(0),
1278
- envBlur: new Uniform(0),
1279
- maxEnvMapMipLevel: new Uniform(0),
1280
- envMapInfo: {
1281
- value: new EquirectHdrInfoUniform()
1282
- },
1283
- envMapPosition: new Uniform(new Vector3()),
1284
- envMapSize: new Uniform(new Vector3()),
1285
- backgroundColor: new Uniform(new Color()),
1286
- resolution: new Uniform(new Vector2()),
1287
- blueNoiseRepeat: new Uniform(new Vector2())
1288
- },
1289
- defines: {
1290
- steps: 20,
1291
- refineSteps: 5,
1292
- CUBEUV_TEXEL_WIDTH: 0,
1293
- CUBEUV_TEXEL_HEIGHT: 0,
1294
- CUBEUV_MAX_MIP: 0,
1295
- vWorldPosition: "worldPos"
1296
- },
1297
- fragmentShader: fragmentShader$1.replace("#include <ssgi_utils>", ssgi_utils).replace("#include <gbuffer_packing>", gbuffer_packing),
1298
- vertexShader,
1299
- blending: NoBlending,
1300
- depthWrite: false,
1301
- depthTest: false,
1302
- toneMapped: false
1303
- });
1304
- useBlueNoise(this);
1305
- }
1306
- }
1307
-
1308
- const blackColor = new Color(0);
1309
- class SSGIPass extends Pass {
1310
- get texture() {
1311
- return this.renderTarget.texture;
1312
- }
1313
- setSize(width, height) {
1314
- this.renderTarget.setSize(width * this.ssgiEffect.resolutionScale, height * this.ssgiEffect.resolutionScale);
1315
- this.gBufferPass.setSize(width, height);
1316
- this.fullscreenMaterial.uniforms.resolution.value.set(this.renderTarget.width, this.renderTarget.height);
1317
- }
1318
- dispose() {
1319
- super.dispose();
1320
- this.renderTarget.dispose();
1321
- this.renderTarget.dispose();
1322
- this.fullscreenMaterial.dispose();
1323
- }
1324
- render(renderer) {
1325
- this.frame = (this.frame + 1) % 4096;
1326
- const { mask } = this._camera.layers;
1327
- const hasSelection = this.ssgiEffect.selection.size > 0;
1328
- this._camera.layers.set(hasSelection ? this.ssgiEffect.selection.layer : 0);
1329
- // render G-Buffers
1330
- this.gBufferPass.render(renderer);
1331
- this._camera.layers.mask = mask;
1332
- // update uniforms
1333
- this.fullscreenMaterial.uniforms.frame.value = this.frame;
1334
- this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near;
1335
- this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far;
1336
- this.fullscreenMaterial.uniforms.nearMinusFar.value = this._camera.near - this._camera.far;
1337
- this.fullscreenMaterial.uniforms.farMinusNear.value = this._camera.far - this._camera.near;
1338
- this.fullscreenMaterial.uniforms.nearMulFar.value = this._camera.near * this._camera.far;
1339
- this.fullscreenMaterial.uniforms.accumulatedTexture.value = this.ssgiEffect.denoiser.texture;
1340
- this.fullscreenMaterial.uniforms.velocityTexture.value = this.ssgiEffect.velocityTexture;
1341
- const bgColor = this._scene.background instanceof Color ? this._scene.background : blackColor;
1342
- this.fullscreenMaterial.uniforms.backgroundColor.value.copy(bgColor);
1343
- renderer.setRenderTarget(this.renderTarget);
1344
- renderer.render(this.scene, this.camera);
1345
- }
1346
- constructor(ssgiEffect, options){
1347
- super("SSGIPass");
1348
- this.defaultFragmentShader = "";
1349
- this.frame = 21483;
1350
- this.ssgiEffect = ssgiEffect;
1351
- this._scene = ssgiEffect._scene;
1352
- this._camera = ssgiEffect._camera;
1353
- this.fullscreenMaterial = new SSGIMaterial();
1354
- this.defaultFragmentShader = this.fullscreenMaterial.fragmentShader;
1355
- // const { mode } = options
1356
- this.renderTarget = new WebGLRenderTarget(1, 1, {
1357
- type: FloatType,
1358
- minFilter: NearestFilter,
1359
- magFilter: NearestFilter,
1360
- depthBuffer: false
601
+ options = _extends({}, options, {
602
+ maxBlend: 0.9,
603
+ neighborhoodClamp: true,
604
+ neighborhoodClampIntensity: 1,
605
+ neighborhoodClampRadius: 1,
606
+ logTransform: true,
607
+ confidencePower: 4
1361
608
  });
1362
- this.renderTarget.texture.name = "SSGIPass.Texture";
1363
- // set up basic uniforms that we don't have to update
1364
- this.fullscreenMaterial.uniforms.cameraMatrixWorld.value = this._camera.matrixWorld;
1365
- this.fullscreenMaterial.uniforms.viewMatrix.value = this._camera.matrixWorldInverse;
1366
- this.fullscreenMaterial.uniforms.projectionMatrix.value = this._camera.projectionMatrix;
1367
- this.fullscreenMaterial.uniforms.projectionMatrixInverse.value = this._camera.projectionMatrixInverse;
1368
- if (ssgiEffect._camera.isPerspectiveCamera) this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = "";
1369
- this.fullscreenMaterial.defines.mode = [
1370
- "ssgi",
1371
- "ssr"
1372
- ].indexOf(options.mode);
1373
- this.gBufferPass = new GBufferPass(this._scene, this._camera);
1374
- this.fullscreenMaterial.uniforms.gBufferTexture.value = this.gBufferPass.texture;
1375
- this.fullscreenMaterial.uniforms.depthTexture.value = this.gBufferPass.depthTexture;
609
+ this.options = _extends({}, defaultTemporalReprojectPassOptions, options);
610
+ this.setSize(options.width, options.height);
1376
611
  }
1377
612
  }
1378
613
 
@@ -1478,14 +713,11 @@ const velocity_uniforms = {
1478
713
  class VelocityDepthNormalMaterial extends ShaderMaterial {
1479
714
  constructor(camera){
1480
715
  super({
1481
- uniforms: {
1482
- ...UniformsUtils.clone(velocity_uniforms),
1483
- ...{
1484
- cameraMatrixWorld: {
1485
- value: camera.matrixWorld
1486
- }
716
+ uniforms: _extends({}, UniformsUtils.clone(velocity_uniforms), {
717
+ cameraMatrixWorld: {
718
+ value: camera.matrixWorld
1487
719
  }
1488
- },
720
+ }),
1489
721
  vertexShader: /* glsl */ `
1490
722
  #include <common>
1491
723
  #include <uv_pars_vertex>
@@ -1607,20 +839,6 @@ const keepMaterialMapUpdated = (mrtMaterial, originalMaterial, prop, define, use
1607
839
  }
1608
840
  }
1609
841
  };
1610
- const getVisibleChildren = (object)=>{
1611
- const queue = [
1612
- object
1613
- ];
1614
- const objects = [];
1615
- while(queue.length !== 0){
1616
- const mesh = queue.shift();
1617
- if (mesh.material) objects.push(mesh);
1618
- for (const c of mesh.children){
1619
- if (c.visible) queue.push(c);
1620
- }
1621
- }
1622
- return objects;
1623
- };
1624
842
 
1625
843
  const backgroundColor = new Color(0);
1626
844
  const zeroVec2 = new Vector2();
@@ -1663,7 +881,7 @@ class VelocityDepthNormalPass extends Pass {
1663
881
  return this.renderTarget.texture;
1664
882
  }
1665
883
  setVelocityDepthNormalMaterialInScene() {
1666
- this.visibleMeshes = getVisibleChildren$1(this._scene);
884
+ this.visibleMeshes = getVisibleChildren(this._scene);
1667
885
  for (const c of this.visibleMeshes){
1668
886
  const originalMaterial = c.material;
1669
887
  let [cachedOriginalMaterial, velocityDepthNormalMaterial] = this.cachedMaterials.get(c) || [];
@@ -1745,1171 +963,6 @@ class VelocityDepthNormalPass extends Pass {
1745
963
  }
1746
964
  }
1747
965
 
1748
- var ssgi_poisson_compose_functions = "#define GLSLIFY 1\nfloat getViewZ(const in float depth){\n#ifdef PERSPECTIVE_CAMERA\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}vec3 getViewPosition(float viewZ){float clipW=projectionMatrix[2][3]*viewZ+projectionMatrix[3][3];vec4 clipPosition=vec4((vec3(vUv,viewZ)-0.5)*2.0,1.0);clipPosition*=clipW;vec3 p=(projectionMatrixInverse*clipPosition).xyz;p.z=-viewZ;return p;}vec3 F_Schlick(const vec3 f0,const float theta){return f0+(1.-f0)*pow(1.0-theta,5.);}vec3 SampleGGXVNDF(const vec3 V,const float ax,const float ay,const float r1,const float r2){vec3 Vh=normalize(vec3(ax*V.x,ay*V.y,V.z));float lensq=Vh.x*Vh.x+Vh.y*Vh.y;vec3 T1=lensq>0. ? vec3(-Vh.y,Vh.x,0.)*inversesqrt(lensq): vec3(1.,0.,0.);vec3 T2=cross(Vh,T1);float r=sqrt(r1);float phi=2.0*PI*r2;float t1=r*cos(phi);float t2=r*sin(phi);float s=0.5*(1.0+Vh.z);t2=(1.0-s)*sqrt(1.0-t1*t1)+s*t2;vec3 Nh=t1*T1+t2*T2+sqrt(max(0.0,1.0-t1*t1-t2*t2))*Vh;return normalize(vec3(ax*Nh.x,ay*Nh.y,max(0.0,Nh.z)));}void Onb(const vec3 N,inout vec3 T,inout vec3 B){vec3 up=abs(N.z)<0.9999999 ? vec3(0,0,1): vec3(1,0,0);T=normalize(cross(up,N));B=cross(N,T);}vec3 ToLocal(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return vec3(dot(V,X),dot(V,Y),dot(V,Z));}vec3 ToWorld(const vec3 X,const vec3 Y,const vec3 Z,const vec3 V){return V.x*X+V.y*Y+V.z*Z;}vec3 constructGlobalIllumination(vec3 diffuseGi,vec3 specularGi,vec3 cameraRay,vec3 viewNormal,vec3 diffuse,vec3 emissive,float roughness,float metalness){roughness*=roughness;vec3 normal=(vec4(viewNormal,0.)*viewMatrix).xyz;vec3 T,B;vec3 v=-cameraRay;vec3 V=(vec4(v,0.)*viewMatrix).xyz;vec3 N=normal;Onb(N,T,B);V=ToLocal(T,B,N,V);vec3 H=SampleGGXVNDF(V,roughness,roughness,0.25,0.25);if(H.z<0.0)H=-H;vec3 l=normalize(reflect(-V,H));l=ToWorld(T,B,N,l);l=(vec4(l,1.)*cameraMatrixWorld).xyz;l=normalize(l);if(dot(viewNormal,l)<0.)l=-l;vec3 h=normalize(v+l);float VoH=max(EPSILON,dot(v,h));vec3 f0=mix(vec3(0.04),diffuse,metalness);vec3 F=F_Schlick(f0,VoH);\n#if inputType != TYPE_SPECULAR\nvec3 diffuseComponent=diffuse*(1.-metalness)*(1.-F)*diffuseGi;\n#else\nvec3 diffuseComponent=textureLod(sceneTexture,vUv,0.).rgb;\n#endif\nvec3 specularComponent=specularGi*F;vec3 globalIllumination=diffuseComponent+specularComponent+emissive;return globalIllumination;}"; // eslint-disable-line
1749
-
1750
- class DenoiserComposePass extends Pass {
1751
- get texture() {
1752
- return this.renderTarget.texture;
1753
- }
1754
- dispose() {
1755
- this.renderTarget.dispose();
1756
- }
1757
- setSize(width, height) {
1758
- this.renderTarget.setSize(width, height);
1759
- }
1760
- setSceneTexture(texture) {
1761
- this.fullscreenMaterial.uniforms.sceneTexture.value = texture;
1762
- }
1763
- render(renderer) {
1764
- this.fullscreenMaterial.uniforms.cameraNear.value = this._camera.near;
1765
- this.fullscreenMaterial.uniforms.cameraFar.value = this._camera.far;
1766
- renderer.setRenderTarget(this.renderTarget);
1767
- renderer.render(this.scene, this.camera);
1768
- }
1769
- constructor(camera, textures, gBufferTexture, depthTexture, options = {}){
1770
- super("DenoiserComposePass");
1771
- this._camera = camera;
1772
- this.renderTarget = new WebGLRenderTarget(1, 1, {
1773
- depthBuffer: false,
1774
- type: FloatType,
1775
- minFilter: NearestFilter,
1776
- magFilter: NearestFilter
1777
- });
1778
- this.renderTarget.texture.name = "DenoiserComposePass.Texture";
1779
- let diffuseGiTexture;
1780
- let specularGiTexture;
1781
- if (options.inputType === "diffuseSpecular") {
1782
- diffuseGiTexture = textures[0];
1783
- specularGiTexture = textures[1];
1784
- } else if (options.inputType === "diffuse") {
1785
- diffuseGiTexture = textures[0];
1786
- } else if (options.inputType === "specular") {
1787
- specularGiTexture = textures[0];
1788
- }
1789
- var _indexOf;
1790
- this.fullscreenMaterial = new ShaderMaterial({
1791
- fragmentShader: /* glsl */ `
1792
- varying vec2 vUv;
1793
- uniform sampler2D sceneTexture;
1794
- uniform highp sampler2D depthTexture;
1795
- uniform sampler2D diffuseGiTexture;
1796
- uniform sampler2D specularGiTexture;
1797
- uniform mat4 cameraMatrixWorld;
1798
- uniform mat4 projectionMatrix;
1799
- uniform mat4 projectionMatrixInverse;
1800
- uniform float cameraNear;
1801
- uniform float cameraFar;
1802
-
1803
- #include <common>
1804
- #include <packing>
1805
-
1806
- #define TYPE_DIFFUSE_SPECULAR 0
1807
- #define TYPE_DIFFUSE 1
1808
- #define TYPE_SPECULAR 2
1809
-
1810
- ${gbuffer_packing}
1811
- ${ssgi_poisson_compose_functions}
1812
-
1813
- void main() {
1814
- float depth = textureLod(depthTexture, vUv, 0.).r;
1815
-
1816
- if(depth == 1. && fwidth(depth) == 0.){
1817
- discard;
1818
- return;
1819
- }
1820
-
1821
- // on Android there's a bug where using "vec3 normal = unpackNormal(textureLod(velocityTexture, vUv, 0.).b);" instead of
1822
- // "vec3 normal = unpackNormal(velocity.b);" causes the normal to be distorted (possibly due to packHalf2x16 function)
1823
-
1824
- Material mat = getMaterial(gBufferTexture, vUv);
1825
-
1826
- vec3 viewNormal = (vec4(mat.normal, 0.) * cameraMatrixWorld).xyz;
1827
-
1828
- float viewZ = -getViewZ(depth);
1829
-
1830
- // view-space position of the current texel
1831
- vec3 viewPos = getViewPosition(viewZ);
1832
- vec3 viewDir = normalize(viewPos);
1833
-
1834
- vec4 diffuseGi = textureLod(diffuseGiTexture, vUv, 0.);
1835
- vec4 specularGi = textureLod(specularGiTexture, vUv, 0.);
1836
-
1837
- vec3 gi = constructGlobalIllumination(diffuseGi.rgb, specularGi.rgb, viewDir, viewNormal, mat.diffuse.rgb, mat.emissive, mat.roughness, mat.metalness);
1838
-
1839
- gl_FragColor = vec4(gi, 1.);
1840
- }
1841
- `,
1842
- vertexShader: vertexShader,
1843
- uniforms: {
1844
- sceneTexture: {
1845
- value: null
1846
- },
1847
- viewMatrix: {
1848
- value: camera.matrixWorldInverse
1849
- },
1850
- cameraMatrixWorld: {
1851
- value: camera.matrixWorld
1852
- },
1853
- projectionMatrix: {
1854
- value: camera.projectionMatrix
1855
- },
1856
- projectionMatrixInverse: {
1857
- value: camera.projectionMatrixInverse
1858
- },
1859
- cameraNear: {
1860
- value: camera.near
1861
- },
1862
- cameraFar: {
1863
- value: camera.far
1864
- },
1865
- gBufferTexture: {
1866
- value: gBufferTexture
1867
- },
1868
- depthTexture: {
1869
- value: depthTexture
1870
- },
1871
- diffuseGiTexture: {
1872
- value: diffuseGiTexture
1873
- },
1874
- specularGiTexture: {
1875
- value: specularGiTexture
1876
- }
1877
- },
1878
- defines: {
1879
- inputType: (_indexOf = [
1880
- "diffuseSpecular",
1881
- "diffuse",
1882
- "specular"
1883
- ].indexOf(options.inputType)) != null ? _indexOf : 0
1884
- },
1885
- blending: NoBlending,
1886
- depthWrite: false,
1887
- depthTest: false,
1888
- toneMapped: false
1889
- });
1890
- if (camera.isPerspectiveCamera) this.fullscreenMaterial.defines.PERSPECTIVE_CAMERA = "";
1891
- }
1892
- }
1893
-
1894
- var fragmentShader = "#define GLSLIFY 1\nvarying vec2 vUv;uniform sampler2D inputTexture;uniform highp sampler2D depthTexture;uniform sampler2D normalTexture;uniform mat4 projectionMatrix;uniform mat4 projectionMatrixInverse;uniform mat4 cameraMatrixWorld;uniform float radius;uniform float phi;uniform float lumaPhi;uniform float depthPhi;uniform float normalPhi;uniform float roughnessPhi;uniform float specularPhi;uniform vec2 resolution;layout(location=0)out vec4 gOutput0;\n#if textureCount == 2\nuniform sampler2D inputTexture2;layout(location=1)out vec4 gOutput1;\n#endif\n#include <common>\n#include <gbuffer_packing>\n#define luminance(a) pow(dot(vec3(0.2125, 0.7154, 0.0721), a), 0.125)\n#if textureCount == 1\n#define inputTexture2 inputTexture\n#endif\nMaterial mat;vec3 normal;float depth;float glossiness;float specularFactor;struct InputTexel{vec3 rgb;float a;float luminance;float w;float totalWeight;bool isSpecular;};void toDenoiseSpace(inout vec3 color){color=log(color+1.);}void toLinearSpace(inout vec3 color){color=exp(color)-1.;}float getBasicNeighborWeight(inout vec2 neighborUv){\n#ifdef GBUFFER_TEXTURE\nMaterial neighborMat=getMaterial(gBufferTexture,neighborUv);vec3 neighborNormal=neighborMat.normal;float neighborDepth=textureLod(depthTexture,neighborUv,0.0).r;\n#else\nvec3 neighborDepthVelocityTexel=textureLod(normalTexture,neighborUv,0.).xyz;vec3 neighborNormal=unpackNormal(neighborDepthVelocityTexel.b);float neighborDepth=neighborDepthVelocityTexel.a;\n#endif\nif(neighborDepth==1.0)return 0.;float normalDiff=1.-max(dot(normal,neighborNormal),0.);float depthDiff=10000.*abs(depth-neighborDepth);\n#ifdef GBUFFER_TEXTURE\nfloat roughnessDiff=abs(mat.roughness-neighborMat.roughness);float wBasic=exp(-normalDiff*normalPhi-depthDiff*depthPhi-roughnessDiff*roughnessPhi);\n#else\nfloat wBasic=exp(-normalDiff*normalPhi-depthDiff*depthPhi);\n#endif\nreturn wBasic;}vec3 getNormal(Material mat){\n#ifdef GBUFFER_TEXTURE\nreturn mat.normal;\n#else\nvec3 depthVelocityTexel=textureLod(normalTexture,vUv,0.).xyz;return unpackNormal(depthVelocityTexel.b);\n#endif\n}\n#define SQRT_2 1.41421356237\nvec2 POISSON[8]=vec2[](vec2(-1.0,0.0),vec2(0.0,-1.0),vec2(1.0,0.0),vec2(0.0,1.0),vec2(-0.25*SQRT_2,-0.25*SQRT_2),vec2(0.25*SQRT_2,-0.25*SQRT_2),vec2(0.25*SQRT_2,0.25*SQRT_2),vec2(-0.25*SQRT_2,0.25*SQRT_2));void outputTexel(inout vec4 outputFrag,InputTexel inp){inp.rgb/=inp.totalWeight;outputFrag.rgb=inp.rgb;toLinearSpace(outputFrag.rgb);outputFrag.a=inp.a;}void applyWeight(inout InputTexel inp,vec2 neighborUv,float wBasic){float w=wBasic;vec4 t;if(inp.isSpecular){t=textureLod(inputTexture2,neighborUv,0.);w*=specularFactor;}else{t=textureLod(inputTexture,neighborUv,0.);}toDenoiseSpace(t.rgb);float disocclW=pow(w,0.1);float lumaDiff=abs(inp.luminance-luminance(t.rgb));lumaDiff=min(lumaDiff,0.5);float lumaFactor=exp(-lumaDiff*lumaPhi);w=mix(w*lumaFactor,disocclW,inp.w)*inp.w;w*=step(0.0001,w);inp.rgb+=w*t.rgb;inp.totalWeight+=w;}void main(){depth=textureLod(depthTexture,vUv,0.).r;if(depth==1.0&&fwidth(depth)==0.){discard;return;}InputTexel[textureCount]inputs;float maxAlpha=0.;\n#pragma unroll_loop_start\nfor(int i=0;i<textureCount;i++){{vec4 t;if(isTextureSpecular[i]){t=textureLod(inputTexture2,vUv,0.);}else{t=textureLod(inputTexture,vUv,0.);}float age=1./pow(t.a+1.,1.2*phi);t.rgb*=1.0003;toDenoiseSpace(t.rgb);InputTexel inp=InputTexel(t.rgb,t.a,luminance(t.rgb),age,1.,isTextureSpecular[i]);maxAlpha=max(maxAlpha,inp.a);inputs[i]=inp;}}\n#pragma unroll_loop_end\nmat=getMaterial(gBufferTexture,vUv);normal=getNormal(mat);glossiness=max(0.,4.*(1.-mat.roughness/0.25));specularFactor=exp(-glossiness*specularPhi);float flatness=1.-min(length(fwidth(normal)),1.);flatness=pow(flatness,2.)*0.75+0.25;vec4 random=blueNoise();float r=radius;float angle=random.r*2.*PI;float s=sin(angle),c=cos(angle);mat2 rm=r*flatness*mat2(c,-s,s,c);for(int i=0;i<8;i++){{vec2 offset=POISSON[i];vec2 neighborUv=vUv+rm*(offset/resolution);float wBasic=getBasicNeighborWeight(neighborUv);applyWeight(inputs[0],neighborUv,wBasic);\n#if textureCount == 2\napplyWeight(inputs[1],neighborUv,wBasic);\n#endif\n}}outputTexel(gOutput0,inputs[0]);\n#if textureCount == 2\noutputTexel(gOutput1,inputs[1]);\n#endif\n}"; // eslint-disable-line
1895
-
1896
- const finalFragmentShader = fragmentShader.replace("#include <gbuffer_packing>", gbuffer_packing);
1897
- const defaultPoissonBlurOptions = {
1898
- iterations: 1,
1899
- radius: 3,
1900
- phi: 0.5,
1901
- lumaPhi: 5,
1902
- depthPhi: 2,
1903
- normalPhi: 3.25,
1904
- inputType: "diffuseSpecular" // can be "diffuseSpecular", "diffuse" or "specular"
1905
- };
1906
- class PoissonDenoisePass extends Pass {
1907
- setSize(width, height) {
1908
- this.renderTargetA.setSize(width, height);
1909
- this.renderTargetB.setSize(width, height);
1910
- this.fullscreenMaterial.uniforms.resolution.value.set(width, height);
1911
- }
1912
- get texture() {
1913
- return this.renderTargetB.texture;
1914
- }
1915
- // can either be a GBufferPass or a VelocityDepthNormalPass
1916
- setGBufferPass(gBufferPass) {
1917
- if (gBufferPass instanceof GBufferPass) {
1918
- this.fullscreenMaterial.uniforms.gBufferTexture.value = gBufferPass.texture;
1919
- this.fullscreenMaterial.defines.GBUFFER_TEXTURE = "";
1920
- } else {
1921
- this.fullscreenMaterial.uniforms.normalTexture.value = gBufferPass.texture;
1922
- }
1923
- this.fullscreenMaterial.uniforms.depthTexture.value = gBufferPass.renderTarget.depthTexture;
1924
- }
1925
- setnNormalTexture(texture) {
1926
- this.fullscreenMaterial.uniforms.normalTexture.value = texture;
1927
- }
1928
- setDepthTexture(texture) {
1929
- this.fullscreenMaterial.uniforms.depthTexture.value = texture;
1930
- }
1931
- dispose() {
1932
- super.dispose();
1933
- this.renderTargetA.dispose();
1934
- this.renderTargetB.dispose();
1935
- this.fullscreenMaterial.dispose();
1936
- }
1937
- render(renderer) {
1938
- for(let i = 0; i < 2 * this.iterations; i++){
1939
- const horizontal = i % 2 === 0;
1940
- const inputRenderTarget = horizontal ? this.renderTargetB : this.renderTargetA;
1941
- this.fullscreenMaterial.uniforms["inputTexture"].value = i === 0 ? this.textures[0] : inputRenderTarget.texture[0];
1942
- this.fullscreenMaterial.uniforms["inputTexture2"].value = i === 0 ? this.textures[1] : inputRenderTarget.texture[1];
1943
- const renderTarget = horizontal ? this.renderTargetA : this.renderTargetB;
1944
- renderer.setRenderTarget(renderTarget);
1945
- renderer.render(this.scene, this.camera);
1946
- }
1947
- }
1948
- constructor(camera, textures, options = defaultPoissonBlurOptions){
1949
- super("PoissonBlurPass");
1950
- this.iterations = defaultPoissonBlurOptions.iterations;
1951
- this.index = 0;
1952
- options = {
1953
- ...defaultPoissonBlurOptions,
1954
- ...options
1955
- };
1956
- this.textures = textures;
1957
- let isTextureSpecular = [
1958
- false,
1959
- true
1960
- ];
1961
- if (options.inputType === "diffuse") isTextureSpecular = [
1962
- false,
1963
- false
1964
- ];
1965
- if (options.inputType === "specular") isTextureSpecular = [
1966
- true,
1967
- true
1968
- ];
1969
- const textureCount = options.inputType === "diffuseSpecular" ? 2 : 1;
1970
- const fragmentShader = unrollLoops(finalFragmentShader.replaceAll("textureCount", textureCount));
1971
- this.fullscreenMaterial = new ShaderMaterial({
1972
- fragmentShader,
1973
- vertexShader,
1974
- uniforms: {
1975
- depthTexture: {
1976
- value: null
1977
- },
1978
- inputTexture: {
1979
- value: textures[0]
1980
- },
1981
- inputTexture2: {
1982
- value: textures[1]
1983
- },
1984
- gBufferTexture: {
1985
- value: null
1986
- },
1987
- normalTexture: {
1988
- value: null
1989
- },
1990
- projectionMatrix: {
1991
- value: camera.projectionMatrix
1992
- },
1993
- projectionMatrixInverse: {
1994
- value: camera.projectionMatrixInverse
1995
- },
1996
- cameraMatrixWorld: {
1997
- value: camera.matrixWorld
1998
- },
1999
- viewMatrix: {
2000
- value: camera.matrixWorldInverse
2001
- },
2002
- radius: {
2003
- value: defaultPoissonBlurOptions.radius
2004
- },
2005
- phi: {
2006
- value: defaultPoissonBlurOptions.phi
2007
- },
2008
- lumaPhi: {
2009
- value: defaultPoissonBlurOptions.lumaPhi
2010
- },
2011
- depthPhi: {
2012
- value: defaultPoissonBlurOptions.depthPhi
2013
- },
2014
- normalPhi: {
2015
- value: defaultPoissonBlurOptions.normalPhi
2016
- },
2017
- roughnessPhi: {
2018
- value: defaultPoissonBlurOptions.roughnessPhi
2019
- },
2020
- specularPhi: {
2021
- value: defaultPoissonBlurOptions.specularPhi
2022
- },
2023
- resolution: {
2024
- value: new Vector2()
2025
- }
2026
- },
2027
- defines: {
2028
- isTextureSpecular: "bool[2](" + isTextureSpecular.join(",") + ")"
2029
- },
2030
- glslVersion: GLSL3
2031
- });
2032
- useBlueNoise(this.fullscreenMaterial);
2033
- const renderTargetOptions = {
2034
- type: HalfFloatType,
2035
- depthBuffer: false
2036
- };
2037
- this.renderTargetA = new WebGLMultipleRenderTargets(1, 1, textureCount, renderTargetOptions);
2038
- this.renderTargetB = new WebGLMultipleRenderTargets(1, 1, textureCount, renderTargetOptions);
2039
- // give the textures of renderTargetA and renderTargetB names
2040
- this.renderTargetB.texture[0].name = "PoissonDenoisePass." + (isTextureSpecular[0] ? "specular" : "diffuse");
2041
- if (textureCount > 1) {
2042
- this.renderTargetB.texture[1].name = "PoissonDenoisePass." + (isTextureSpecular[1] ? "specular" : "diffuse");
2043
- }
2044
- const { uniforms } = this.fullscreenMaterial;
2045
- uniforms["depthPhi"].value = options.depthPhi;
2046
- uniforms["normalPhi"].value = options.normalPhi;
2047
- }
2048
- }
2049
- PoissonDenoisePass.DefaultOptions = defaultPoissonBlurOptions;
2050
-
2051
- const defaultDenosierOptions = {
2052
- denoiseMode: "full",
2053
- inputType: "diffuseSpecular",
2054
- gBufferPass: null,
2055
- velocityDepthNormalPass: null
2056
- };
2057
- class Denoiser {
2058
- get texture() {
2059
- switch(this.options.denoiseMode){
2060
- case "full":
2061
- case "full_temporal":
2062
- return this.denoiserComposePass.texture;
2063
- case "denoised":
2064
- return this.denoisePass.texture;
2065
- case "temporal":
2066
- return this.temporalReprojectPass.texture;
2067
- }
2068
- }
2069
- reset() {
2070
- this.temporalReprojectPass.reset();
2071
- }
2072
- setSize(width, height) {
2073
- var _this_denoisePass, _this_denoiserComposePass;
2074
- this.velocityDepthNormalPass.setSize(width, height);
2075
- this.temporalReprojectPass.setSize(width, height);
2076
- (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.setSize(width, height);
2077
- (_this_denoiserComposePass = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass.setSize(width, height);
2078
- }
2079
- dispose() {
2080
- var _this_denoisePass, _this_denoiserComposePass;
2081
- this.velocityDepthNormalPass.dispose();
2082
- this.temporalReprojectPass.dispose();
2083
- (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.dispose();
2084
- (_this_denoiserComposePass = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass.dispose();
2085
- }
2086
- render(renderer, inputBuffer = null) {
2087
- var _this_denoisePass, _this_denoiserComposePass;
2088
- if (this.isOwnVelocityDepthNormalPass) this.velocityDepthNormalPass.render(renderer);
2089
- this.temporalReprojectPass.render(renderer);
2090
- if (this.options.inputType !== "diffuseSpecular") {
2091
- var _this_denoiserComposePass1;
2092
- (_this_denoiserComposePass1 = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass1.setSceneTexture(inputBuffer.texture);
2093
- }
2094
- (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.render(renderer);
2095
- (_this_denoiserComposePass = this.denoiserComposePass) == null ? void 0 : _this_denoiserComposePass.render(renderer);
2096
- }
2097
- constructor(scene, camera, texture, options = defaultDenosierOptions){
2098
- var _this_denoisePass;
2099
- options = {
2100
- ...defaultDenosierOptions,
2101
- ...options
2102
- };
2103
- this.options = options;
2104
- var _options_velocityDepthNormalPass;
2105
- this.velocityDepthNormalPass = (_options_velocityDepthNormalPass = options.velocityDepthNormalPass) != null ? _options_velocityDepthNormalPass : new VelocityDepthNormalPass(scene, camera);
2106
- this.isOwnVelocityDepthNormalPass = !options.velocityDepthNormalPass;
2107
- const textureCount = options.inputType === "diffuseSpecular" ? 2 : 1;
2108
- this.temporalReprojectPass = new TemporalReprojectPass(scene, camera, this.velocityDepthNormalPass, texture, textureCount, {
2109
- fullAccumulate: true,
2110
- logTransform: true,
2111
- copyTextures: !options.denoise,
2112
- reprojectSpecular: [
2113
- false,
2114
- true
2115
- ],
2116
- neighborhoodClamp: [
2117
- true,
2118
- true
2119
- ],
2120
- neighborhoodClampRadius: 2,
2121
- neighborhoodClampIntensity: 0.5,
2122
- ...options
2123
- });
2124
- const textures = this.temporalReprojectPass.renderTarget.texture.slice(0, textureCount);
2125
- if (this.options.denoiseMode === "full" || this.options.denoiseMode === "denoised") {
2126
- this.denoisePass = new PoissonDenoisePass(camera, textures, options);
2127
- var _options_gBufferPass;
2128
- this.denoisePass.setGBufferPass((_options_gBufferPass = options.gBufferPass) != null ? _options_gBufferPass : this.velocityDepthNormalPass);
2129
- this.temporalReprojectPass.overrideAccumulatedTextures = this.denoisePass.renderTargetB.texture;
2130
- }
2131
- var _this_denoisePass_texture;
2132
- const composerInputTextures = (_this_denoisePass_texture = (_this_denoisePass = this.denoisePass) == null ? void 0 : _this_denoisePass.texture) != null ? _this_denoisePass_texture : textures;
2133
- if (options.denoiseMode.startsWith("full")) {
2134
- this.denoiserComposePass = new DenoiserComposePass(camera, composerInputTextures, options.gBufferPass.texture, options.gBufferPass.renderTarget.depthTexture, options);
2135
- }
2136
- }
2137
- }
2138
-
2139
- class GBufferDebugPass extends Pass {
2140
- get texture() {
2141
- return this.renderTarget.texture;
2142
- }
2143
- dispose() {
2144
- this.renderTarget.dispose();
2145
- }
2146
- setSize(width, height) {
2147
- this.renderTarget.setSize(width, height);
2148
- }
2149
- render(renderer) {
2150
- renderer.setRenderTarget(this.renderTarget);
2151
- renderer.render(this.scene, this.camera);
2152
- }
2153
- constructor(gBufferTexture){
2154
- super("GBufferDebugPass");
2155
- this.renderTarget = new WebGLRenderTarget(1, 1, {
2156
- depthBuffer: false,
2157
- type: FloatType,
2158
- minFilter: NearestFilter,
2159
- magFilter: NearestFilter
2160
- });
2161
- this.renderTarget.texture.name = "GBufferDebugPass.Texture";
2162
- this.fullscreenMaterial = new ShaderMaterial({
2163
- fragmentShader: /* glsl */ `
2164
- varying vec2 vUv;
2165
- uniform highp sampler2D depthTexture;
2166
- uniform int mode;
2167
-
2168
- #include <common>
2169
- #include <packing>
2170
-
2171
- ${gbuffer_packing}
2172
-
2173
- void main() {
2174
- highp float depth = textureLod(depthTexture, vUv, 0.).r;
2175
-
2176
- if(depth == 0.){
2177
- gl_FragColor = vec4(0.);
2178
- return;
2179
- }
2180
-
2181
- Material mat = getMaterial(gBufferTexture, vUv);
2182
-
2183
- if (mode == 0) {
2184
- gl_FragColor = vec4(mat.diffuse.rgb, 1.);
2185
- } else if (mode == 1) {
2186
- gl_FragColor = vec4(mat.diffuse.aaa, 1.);
2187
- } else if (mode == 2) {
2188
- gl_FragColor = vec4(mat.normal, 1.);
2189
- } else if (mode == 3) {
2190
- gl_FragColor = vec4(vec3(mat.roughness), 1.);
2191
- } else if (mode == 4) {
2192
- gl_FragColor = vec4(vec3(mat.metalness), 1.);
2193
- } else {
2194
- gl_FragColor = vec4(mat.emissive, 1.);
2195
- }
2196
- }
2197
- `,
2198
- vertexShader: vertexShader,
2199
- uniforms: {
2200
- gBufferTexture: {
2201
- value: gBufferTexture
2202
- },
2203
- mode: {
2204
- value: 0
2205
- }
2206
- },
2207
- blending: NoBlending,
2208
- depthWrite: false,
2209
- depthTest: false,
2210
- toneMapped: false
2211
- });
2212
- }
2213
- }
2214
-
2215
- /* eslint-disable max-len */ /**
2216
- * Options of the SSGI effect
2217
- * @typedef {Object} SSGIOptions
2218
- * @property {Number} [distance] maximum distance a SSGI ray can travel to find what it reflects
2219
- * @property {Number} [thickness] maximum depth difference between a ray and the particular depth at its screen position before refining with binary search; higher values will result in better performance
2220
- * @property {Number} [envBlur] higher values will result in lower mipmaps being sampled which will cause less noise but also less detail regarding environment lighting
2221
- * @property {Number} [importanceSampling] whether to use importance sampling for the environment map
2222
- * @property {Number} [denoiseIterations] how many times the denoise filter runs, more iterations will denoise the frame better but need more performance
2223
- * @property {Number} [radius] the radius of the denoiser, higher values will result in less noise on less detailled surfaces but more noise on detailled surfaces
2224
- * @property {Number} [depthPhi] depth factor of the denoiser, higher values will use neighboring areas with different depth values more resulting in less noise but loss of details
2225
- * @property {Number} [normalPhi] normals factor of the denoiser, higher values will use neighboring areas with different normals more resulting in less noise but loss of details and sharpness
2226
- * @property {Number} [roughnessPhi] roughness factor of the denoiser setting how much the denoiser should only apply the blur to rougher surfaces, a value of 0 means the denoiser will blur mirror-like surfaces the same as rough surfaces
2227
- * @property {Number} [specularPhi] specular factor of the denoiser setting how much the denoiser will blur specular reflections
2228
- * @property {Number} [lumaPhi] luminance factor of the denoiser setting how aggressive the denoiser is on areas with different luminance
2229
- * @property {Number} [steps] number of steps a SSGI ray can maximally do to find an object it intersected (and thus reflects)
2230
- * @property {Number} [refineSteps] once we had our ray intersect something, we need to find the exact point in space it intersected and thus it reflects; this can be done through binary search with the given number of maximum steps
2231
- * @property {boolean} [missedRays] if there should still be SSGI for rays for which a reflecting point couldn't be found; enabling this will result in stretched looking SSGI which can look good or bad depending on the angle
2232
- * @property {Number} [resolutionScale] resolution of the SSGI effect, a resolution of 0.5 means the effect will be rendered at half resolution
2233
- */ /**
2234
- * The options of the SSGI effect
2235
- * @type {SSGIOptions}
2236
- */ const defaultSSGIOptions = {
2237
- mode: "ssgi",
2238
- distance: 10,
2239
- thickness: 10,
2240
- denoiseIterations: 1,
2241
- denoiseKernel: 2,
2242
- denoiseDiffuse: 10,
2243
- denoiseSpecular: 10,
2244
- radius: 3,
2245
- phi: 0.5,
2246
- lumaPhi: 5,
2247
- depthPhi: 2,
2248
- normalPhi: 50,
2249
- roughnessPhi: 50,
2250
- specularPhi: 50,
2251
- envBlur: 0.5,
2252
- importanceSampling: true,
2253
- steps: 20,
2254
- refineSteps: 5,
2255
- resolutionScale: 1,
2256
- missedRays: false,
2257
- outputTexture: null
2258
- };
2259
-
2260
- var ssgi_compose = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform sampler2D sceneTexture;uniform highp sampler2D depthTexture;uniform bool isDebug;uniform float cameraNear;uniform float cameraFar;\n#include <fog_pars_fragment>\nfloat getViewZ(const in float depth){\n#if PERSPECTIVE_CAMERA == 1\nreturn perspectiveDepthToViewZ(depth,cameraNear,cameraFar);\n#else\nreturn orthographicDepthToViewZ(depth,cameraNear,cameraFar);\n#endif\n}void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){if(isDebug){outputColor=textureLod(inputTexture,uv,0.);return;}float depth=textureLod(depthTexture,uv,0.).r;vec3 ssgiClr;if(depth==1.0){ssgiClr=textureLod(sceneTexture,uv,0.).rgb;}else{ssgiClr=textureLod(inputTexture,uv,0.).rgb;\n#ifdef USE_FOG\nfloat viewZ=getViewZ(depth)*0.4;vFogDepth=-viewZ;\n#include <fog_fragment>\nssgiClr=mix(ssgiClr,fogColor,fogFactor);\n#endif\n}outputColor=vec4(ssgiClr,1.0);}"; // eslint-disable-line
2261
-
2262
- const { render } = RenderPass.prototype;
2263
- const globalIblRadianceDisabledUniform = createGlobalDisableIblRadianceUniform();
2264
- class SSGIEffect extends Effect {
2265
- updateUsingRenderPass() {
2266
- if (this.isUsingRenderPass) {
2267
- this.ssgiPass.fullscreenMaterial.defines.useDirectLight = "";
2268
- } else {
2269
- delete this.ssgiPass.fullscreenMaterial.defines.useDirectLight;
2270
- }
2271
- this.ssgiPass.fullscreenMaterial.needsUpdate = true;
2272
- }
2273
- reset() {
2274
- this.denoiser.reset();
2275
- }
2276
- makeOptionsReactive(options) {
2277
- let needsUpdate = false;
2278
- const ssgiPassFullscreenMaterialUniforms = this.ssgiPass.fullscreenMaterial.uniforms;
2279
- const ssgiPassFullscreenMaterialUniformsKeys = Object.keys(ssgiPassFullscreenMaterialUniforms);
2280
- for (const key of Object.keys(options)){
2281
- Object.defineProperty(this, key, {
2282
- get () {
2283
- return options[key];
2284
- },
2285
- set (value) {
2286
- if (options[key] === value && needsUpdate) return;
2287
- options[key] = value;
2288
- switch(key){
2289
- // denoiser
2290
- case "denoiseIterations":
2291
- if (this.denoiser.denoisePass) this.denoiser.denoisePass.iterations = value;
2292
- break;
2293
- case "radius":
2294
- case "phi":
2295
- case "lumaPhi":
2296
- case "depthPhi":
2297
- case "normalPhi":
2298
- case "roughnessPhi":
2299
- case "specularPhi":
2300
- var _this_denoiser_denoisePass;
2301
- if ((_this_denoiser_denoisePass = this.denoiser.denoisePass) == null ? void 0 : _this_denoiser_denoisePass.fullscreenMaterial.uniforms[key]) {
2302
- this.denoiser.denoisePass.fullscreenMaterial.uniforms[key].value = value;
2303
- this.reset();
2304
- }
2305
- break;
2306
- case "denoiseIterations":
2307
- case "radius":
2308
- if (this.denoiser.denoisePass) this.denoiser.denoisePass[key] = value;
2309
- break;
2310
- // SSGI
2311
- case "resolutionScale":
2312
- this.setSize(this.lastSize.width, this.lastSize.height);
2313
- this.reset();
2314
- break;
2315
- case "steps":
2316
- case "refineSteps":
2317
- this.ssgiPass.fullscreenMaterial.defines[key] = parseInt(value);
2318
- this.ssgiPass.fullscreenMaterial.needsUpdate = needsUpdate;
2319
- this.reset();
2320
- break;
2321
- case "importanceSampling":
2322
- case "missedRays":
2323
- if (value) {
2324
- this.ssgiPass.fullscreenMaterial.defines[key] = "";
2325
- } else {
2326
- delete this.ssgiPass.fullscreenMaterial.defines[key];
2327
- }
2328
- this.ssgiPass.fullscreenMaterial.needsUpdate = needsUpdate;
2329
- this.reset();
2330
- break;
2331
- case "distance":
2332
- ssgiPassFullscreenMaterialUniforms.rayDistance.value = value;
2333
- this.reset();
2334
- break;
2335
- case "outputTexture":
2336
- if (!this.outputTexture) {
2337
- return;
2338
- }
2339
- if (typeof value === "string") {
2340
- if (this.gBufferDebugPass === undefined) {
2341
- this.gBufferDebugPass = new GBufferDebugPass(this.ssgiPass.gBufferPass.texture);
2342
- this.gBufferDebugPass.setSize(this.lastSize.width, this.lastSize.height);
2343
- }
2344
- const modes = [
2345
- "diffuse",
2346
- "alpha",
2347
- "normal",
2348
- "roughness",
2349
- "metalness",
2350
- "emissive"
2351
- ];
2352
- const mode = modes.indexOf(value);
2353
- this.gBufferDebugPass.fullscreenMaterial.uniforms.mode.value = mode;
2354
- this.outputTexture = this.gBufferDebugPass.texture;
2355
- } else if (this.gBufferDebugPass !== undefined && this.outputTexture !== this.gBufferDebugPass.texture) {
2356
- this.gBufferDebugPass.dispose();
2357
- delete this.gBufferDebugPass;
2358
- }
2359
- this.uniforms.get("isDebug").value = this.outputTexture !== this.denoiser.texture;
2360
- break;
2361
- // must be a uniform
2362
- default:
2363
- if (ssgiPassFullscreenMaterialUniformsKeys.includes(key)) {
2364
- ssgiPassFullscreenMaterialUniforms[key].value = value;
2365
- this.reset();
2366
- }
2367
- }
2368
- }
2369
- });
2370
- // apply all uniforms and defines
2371
- this[key] = options[key];
2372
- }
2373
- needsUpdate = true;
2374
- }
2375
- initialize(renderer, ...args) {
2376
- super.initialize(renderer, ...args);
2377
- this.ssgiPass.initialize(renderer, ...args);
2378
- }
2379
- setSize(width, height, force = false) {
2380
- var _this_gBufferDebugPass, _this_cubeToEquirectEnvPass;
2381
- if (width === undefined && height === undefined) return;
2382
- if (!force && width === this.lastSize.width && height === this.lastSize.height && this.resolutionScale === this.lastSize.resolutionScale) {
2383
- return;
2384
- }
2385
- this.ssgiPass.setSize(width, height);
2386
- this.denoiser.setSize(width, height);
2387
- (_this_gBufferDebugPass = this.gBufferDebugPass) == null ? void 0 : _this_gBufferDebugPass.setSize(width, height);
2388
- this.sceneRenderTarget.setSize(width, height);
2389
- (_this_cubeToEquirectEnvPass = this.cubeToEquirectEnvPass) == null ? void 0 : _this_cubeToEquirectEnvPass.setSize(width, height);
2390
- this.lastSize = {
2391
- width,
2392
- height,
2393
- resolutionScale: this.resolutionScale
2394
- };
2395
- }
2396
- dispose() {
2397
- var _this_cubeToEquirectEnvPass;
2398
- super.dispose();
2399
- this.ssgiPass.dispose();
2400
- this.denoiser.dispose();
2401
- (_this_cubeToEquirectEnvPass = this.cubeToEquirectEnvPass) == null ? void 0 : _this_cubeToEquirectEnvPass.dispose();
2402
- RenderPass.prototype.render = render;
2403
- }
2404
- keepEnvMapUpdated(renderer) {
2405
- const ssgiMaterial = this.ssgiPass.fullscreenMaterial;
2406
- let environment = this._scene.environment;
2407
- if (environment) {
2408
- if (ssgiMaterial.uniforms.envMapInfo.value.mapUuid !== environment.uuid) {
2409
- // if the environment is a cube texture, convert it to an equirectangular texture so we can sample it in the SSGI pass and use MIS
2410
- if (environment.isCubeTexture) {
2411
- if (!this.cubeToEquirectEnvPass) this.cubeToEquirectEnvPass = new CubeToEquirectEnvPass();
2412
- environment = this.cubeToEquirectEnvPass.generateEquirectEnvMap(renderer, environment);
2413
- environment.uuid = this._scene.environment.uuid;
2414
- }
2415
- if (!environment.generateMipmaps) {
2416
- environment.generateMipmaps = true;
2417
- environment.minFilter = LinearMipMapLinearFilter;
2418
- environment.magFilter = LinearFilter;
2419
- environment.needsUpdate = true;
2420
- }
2421
- if (environment.type === FloatType) {
2422
- console.warn("SSGI: Environment map is FloatType, this causes the environment map to be black in the SSGI pass for many modern Apple devices. Please use HalfFloatType instead.");
2423
- }
2424
- ssgiMaterial.uniforms.envMapInfo.value.mapUuid = environment.uuid;
2425
- const maxEnvMapMipLevel = getMaxMipLevel(environment);
2426
- ssgiMaterial.uniforms.maxEnvMapMipLevel.value = maxEnvMapMipLevel;
2427
- ssgiMaterial.uniforms.envMapInfo.value.map = environment;
2428
- ssgiMaterial.defines.USE_ENVMAP = "";
2429
- delete ssgiMaterial.defines.importanceSampling;
2430
- if (this.importanceSampling) {
2431
- ssgiMaterial.uniforms.envMapInfo.value.updateFrom(environment, renderer).then(()=>{
2432
- ssgiMaterial.defines.importanceSampling = "";
2433
- ssgiMaterial.needsUpdate = true;
2434
- });
2435
- } else {
2436
- ssgiMaterial.uniforms.envMapInfo.value.map = environment;
2437
- }
2438
- this.reset();
2439
- ssgiMaterial.needsUpdate = true;
2440
- }
2441
- } else if ("USE_ENVMAP" in ssgiMaterial.defines) {
2442
- delete ssgiMaterial.defines.USE_ENVMAP;
2443
- delete ssgiMaterial.defines.importanceSampling;
2444
- ssgiMaterial.needsUpdate = true;
2445
- }
2446
- }
2447
- get depthTexture() {
2448
- return this.ssgiPass.gBufferPass.depthTexture;
2449
- }
2450
- update(renderer, inputBuffer) {
2451
- var _this_gBufferDebugPass;
2452
- this.keepEnvMapUpdated(renderer);
2453
- const sceneBuffer = this.isUsingRenderPass ? inputBuffer : this.sceneRenderTarget;
2454
- const hideMeshes = [];
2455
- if (!this.isUsingRenderPass) {
2456
- const children = [];
2457
- for (const c of getVisibleChildren(this._scene)){
2458
- if (c.isScene) return;
2459
- c.visible = !isChildMaterialRenderable(c);
2460
- c.visible ? hideMeshes.push(c) : children.push(c);
2461
- }
2462
- this.renderPass.render(renderer, this.sceneRenderTarget);
2463
- for (const c of children)c.visible = true;
2464
- for (const c of hideMeshes)c.visible = false;
2465
- }
2466
- this.ssgiPass.fullscreenMaterial.uniforms.directLightTexture.value = sceneBuffer.texture;
2467
- this.ssgiPass.render(renderer);
2468
- (_this_gBufferDebugPass = this.gBufferDebugPass) == null ? void 0 : _this_gBufferDebugPass.render(renderer);
2469
- this.denoiser.render(renderer, inputBuffer);
2470
- var _this_outputTexture_;
2471
- this.uniforms.get("inputTexture").value = (_this_outputTexture_ = this.outputTexture[0]) != null ? _this_outputTexture_ : this.outputTexture;
2472
- this.uniforms.get("sceneTexture").value = sceneBuffer.texture;
2473
- this.uniforms.get("depthTexture").value = this.ssgiPass.gBufferPass.depthTexture;
2474
- // update the fog uniforms
2475
- if (this._scene.fog) {
2476
- this.uniforms.get("fogColor").value = this._scene.fog.color;
2477
- this.uniforms.get("fogNear").value = this._scene.fog.near;
2478
- this.uniforms.get("fogFar").value = this._scene.fog.far;
2479
- this.uniforms.get("fogDensity").value = this._scene.fog.density;
2480
- this.uniforms.get("cameraNear").value = this._camera.near;
2481
- this.uniforms.get("cameraFar").value = this._camera.far;
2482
- }
2483
- for (const c of hideMeshes)c.visible = true;
2484
- globalIblRadianceDisabledUniform.value = true;
2485
- cancelAnimationFrame(this.rAF2);
2486
- cancelAnimationFrame(this.rAF);
2487
- cancelAnimationFrame(this.usingRenderPassRAF);
2488
- this.rAF = requestAnimationFrame(()=>{
2489
- this.rAF2 = requestAnimationFrame(()=>{
2490
- globalIblRadianceDisabledUniform.value = false;
2491
- });
2492
- });
2493
- this.usingRenderPassRAF = requestAnimationFrame(()=>{
2494
- const wasUsingRenderPass = this.isUsingRenderPass;
2495
- this.isUsingRenderPass = false;
2496
- if (wasUsingRenderPass != this.isUsingRenderPass) this.updateUsingRenderPass();
2497
- });
2498
- }
2499
- constructor(composer, scene, camera, options){
2500
- var _scene_fog;
2501
- options = {
2502
- ...defaultSSGIOptions,
2503
- ...options
2504
- };
2505
- let fragmentShader = ssgi_compose.replace("#include <fog_pars_fragment>", ShaderChunk.fog_pars_fragment.replace("varying", ""));
2506
- // delete the line starting with gl_FragColor using a regex
2507
- fragmentShader = fragmentShader.replace("#include <fog_fragment>", ShaderChunk.fog_fragment.replace(/.*gl_FragColor.*/g, ""));
2508
- const defines = new Map();
2509
- if (scene.fog) defines.set("USE_FOG", "");
2510
- if ((_scene_fog = scene.fog) == null ? void 0 : _scene_fog.isFogExp2) defines.set("FOG_EXP2", "");
2511
- super("SSGIEffect", fragmentShader, {
2512
- type: "FinalSSGIMaterial",
2513
- uniforms: new Map([
2514
- [
2515
- "inputTexture",
2516
- new Uniform(null)
2517
- ],
2518
- [
2519
- "sceneTexture",
2520
- new Uniform(null)
2521
- ],
2522
- [
2523
- "depthTexture",
2524
- new Uniform(null)
2525
- ],
2526
- [
2527
- "isDebug",
2528
- new Uniform(false)
2529
- ],
2530
- [
2531
- "fogColor",
2532
- new Uniform(new Color())
2533
- ],
2534
- [
2535
- "fogNear",
2536
- new Uniform(0)
2537
- ],
2538
- [
2539
- "fogFar",
2540
- new Uniform(0)
2541
- ],
2542
- [
2543
- "fogDensity",
2544
- new Uniform(0)
2545
- ],
2546
- [
2547
- "cameraNear",
2548
- new Uniform(0)
2549
- ],
2550
- [
2551
- "cameraFar",
2552
- new Uniform(0)
2553
- ]
2554
- ]),
2555
- defines: new Map([
2556
- [
2557
- "PERSPECTIVE_CAMERA",
2558
- camera.isPerspectiveCamera ? "1" : "0"
2559
- ],
2560
- ...defines
2561
- ])
2562
- });
2563
- this.selection = new Selection();
2564
- this.isUsingRenderPass = true;
2565
- this._scene = scene;
2566
- this._camera = camera;
2567
- this.composer = composer;
2568
- if (options.mode === "ssr") {
2569
- options.reprojectSpecular = true;
2570
- options.neighborhoodClamp = true;
2571
- options.inputType = "specular";
2572
- } else if (options.mode === "ssgi") {
2573
- options.reprojectSpecular = [
2574
- false,
2575
- true
2576
- ];
2577
- options.neighborhoodClamp = [
2578
- false,
2579
- true
2580
- ];
2581
- }
2582
- if (typeof options.preset === "string") {
2583
- switch(options.preset){
2584
- case "low":
2585
- options.steps = 10;
2586
- options.refineSteps = 2;
2587
- options.denoiseMode = "full_temporal";
2588
- break;
2589
- case "medium":
2590
- options.steps = 20;
2591
- options.refineSteps = 4;
2592
- options.denoiseMode = "full";
2593
- break;
2594
- case "medium":
2595
- options.steps = 40;
2596
- options.refineSteps = 4;
2597
- options.denoiseMode = "full";
2598
- break;
2599
- }
2600
- }
2601
- this.ssgiPass = new SSGIPass(this, options);
2602
- this.denoiser = new Denoiser(scene, camera, this.ssgiPass.texture, {
2603
- gBufferPass: this.ssgiPass.gBufferPass,
2604
- velocityDepthNormalPass: options.velocityDepthNormalPass,
2605
- ...options
2606
- });
2607
- this.lastSize = {
2608
- width: options.width,
2609
- height: options.height,
2610
- resolutionScale: options.resolutionScale
2611
- };
2612
- this.sceneRenderTarget = new WebGLRenderTarget(1, 1, {
2613
- colorSpace: SRGBColorSpace
2614
- });
2615
- this.renderPass = new RenderPass(this._scene, this._camera);
2616
- this.renderPass.renderToScreen = false;
2617
- this.setSize(options.width, options.height);
2618
- const th = this;
2619
- const ssgiRenderPass = this.renderPass;
2620
- // eslint-disable-next-line space-before-function-paren
2621
- RenderPass.prototype.render = function(...args) {
2622
- if (this !== ssgiRenderPass) {
2623
- const wasUsingRenderPass = th.isUsingRenderPass;
2624
- th.isUsingRenderPass = true;
2625
- if (wasUsingRenderPass != th.isUsingRenderPass) th.updateUsingRenderPass();
2626
- }
2627
- render.call(this, ...args);
2628
- };
2629
- this.makeOptionsReactive(options);
2630
- this.outputTexture = this.denoiser.texture;
2631
- // this.outputTexture = this.denoiser.denoisePass.textures[1]
2632
- }
2633
- }
2634
- SSGIEffect.DefaultOptions = defaultSSGIOptions;
2635
-
2636
- var motion_blur = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform highp sampler2D velocityTexture;uniform vec2 resolution;uniform float intensity;uniform float jitter;uniform float deltaTime;uniform int frame;uniform vec2 texSize;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){vec2 velocity=textureLod(velocityTexture,vUv,0.0).xy;bool didMove=dot(velocity,velocity)>0.000000001;if(!didMove){outputColor=inputColor;return;}velocity*=intensity;vec4 blueNoise=blueNoise(vUv,frame);vec2 jitterOffset=jitter*velocity*blueNoise.xy;float frameSpeed=(1./100.)/deltaTime;vec2 startUv=vUv+(jitterOffset-velocity*0.5)*frameSpeed;vec2 endUv=vUv+(jitterOffset+velocity*0.5)*frameSpeed;startUv=max(vec2(0.),startUv);endUv=min(vec2(1.),endUv);vec3 motionBlurredColor=inputColor.rgb;for(float i=0.0;i<=samplesFloat;i++){vec2 reprojectedUv=mix(startUv,endUv,i/samplesFloat);vec3 neighborColor=textureLod(inputTexture,reprojectedUv,0.0).rgb;motionBlurredColor+=neighborColor;}motionBlurredColor/=samplesFloat+2.;outputColor=vec4(motionBlurredColor,inputColor.a);}"; // eslint-disable-line
2637
-
2638
- // https://www.nvidia.com/docs/io/8230/gdc2003_openglshadertricks.pdf
2639
- // http://john-chapman-graphics.blogspot.com/2013/01/per-object-motion-blur.html
2640
- // reference code: https://github.com/gkjohnson/threejs-sandbox/blob/master/motionBlurPass/src/CompositeShader.js
2641
- const defaultOptions = {
2642
- intensity: 1,
2643
- jitter: 1,
2644
- samples: 16
2645
- };
2646
- class MotionBlurEffect extends Effect {
2647
- makeOptionsReactive(options) {
2648
- for (const key of Object.keys(options)){
2649
- Object.defineProperty(this, key, {
2650
- get () {
2651
- return options[key];
2652
- },
2653
- set (value) {
2654
- options[key] = value;
2655
- switch(key){
2656
- case "intensity":
2657
- case "jitter":
2658
- this.uniforms.get(key).value = value;
2659
- break;
2660
- }
2661
- }
2662
- });
2663
- this[key] = options[key];
2664
- }
2665
- }
2666
- initialize(renderer, ...args) {
2667
- super.initialize(renderer, ...args);
2668
- new TextureLoader().load(img, (blueNoiseTexture)=>{
2669
- blueNoiseTexture.minFilter = NearestFilter;
2670
- blueNoiseTexture.magFilter = NearestFilter;
2671
- blueNoiseTexture.wrapS = RepeatWrapping;
2672
- blueNoiseTexture.wrapT = RepeatWrapping;
2673
- blueNoiseTexture.colorSpace = NoColorSpace;
2674
- this.uniforms.get("blueNoiseTexture").value = blueNoiseTexture;
2675
- });
2676
- }
2677
- update(renderer, inputBuffer, deltaTime) {
2678
- this.uniforms.get("inputTexture").value = inputBuffer.texture;
2679
- this.uniforms.get("deltaTime").value = Math.max(1 / 1000, deltaTime);
2680
- const frame = renderer.info.render.frame % 4096;
2681
- this.uniforms.get("frame").value = frame;
2682
- this.uniforms.get("resolution").value.set(window.innerWidth, window.innerHeight);
2683
- const noiseTexture = this.uniforms.get("blueNoiseTexture").value;
2684
- if (noiseTexture && noiseTexture.source.data) {
2685
- const { width, height } = noiseTexture.source.data;
2686
- this.uniforms.get("blueNoiseSize").value.set(width, height);
2687
- }
2688
- }
2689
- constructor(velocityPass, options = defaultOptions){
2690
- options = {
2691
- ...defaultOptions,
2692
- ...options
2693
- };
2694
- const { fragmentShader, uniforms } = setupBlueNoise(motion_blur);
2695
- // convert the uniforms from type { uniform: value,... } to type ["uniform", value,...]
2696
- const formattedUniforms = [];
2697
- for (const key of Object.keys(uniforms)){
2698
- formattedUniforms.push([
2699
- key,
2700
- uniforms[key]
2701
- ]);
2702
- }
2703
- super("MotionBlurEffect", fragmentShader, {
2704
- type: "MotionBlurMaterial",
2705
- uniforms: new Map([
2706
- ...formattedUniforms,
2707
- [
2708
- "inputTexture",
2709
- new Uniform(null)
2710
- ],
2711
- [
2712
- "velocityTexture",
2713
- new Uniform(velocityPass.texture)
2714
- ],
2715
- [
2716
- "resolution",
2717
- new Uniform(new Vector2())
2718
- ],
2719
- [
2720
- "intensity",
2721
- new Uniform(1)
2722
- ],
2723
- [
2724
- "jitter",
2725
- new Uniform(1)
2726
- ],
2727
- [
2728
- "frame",
2729
- new Uniform(0)
2730
- ],
2731
- [
2732
- "deltaTime",
2733
- new Uniform(0)
2734
- ]
2735
- ]),
2736
- defines: new Map([
2737
- [
2738
- "samples",
2739
- options.samples.toFixed(0)
2740
- ],
2741
- [
2742
- "samplesFloat",
2743
- options.samples.toFixed(0) + ".0"
2744
- ]
2745
- ])
2746
- });
2747
- this.pointsIndex = 0;
2748
- this.makeOptionsReactive(options);
2749
- }
2750
- }
2751
-
2752
- var ao_compose = "#define GLSLIFY 1\nuniform sampler2D inputTexture;uniform highp sampler2D depthTexture;uniform float power;uniform vec3 color;void mainImage(const in vec4 inputColor,const in vec2 uv,out vec4 outputColor){float unpackedDepth=textureLod(depthTexture,uv,0.).r;float ao=unpackedDepth>0.9999 ? 1.0 : textureLod(inputTexture,uv,0.0).a;ao=pow(ao,power);vec3 aoColor=mix(color,vec3(1.),ao);aoColor*=inputColor.rgb;outputColor=vec4(aoColor,inputColor.a);}"; // eslint-disable-line
2753
-
2754
- const defaultAOOptions = {
2755
- resolutionScale: 1,
2756
- spp: 8,
2757
- distance: 2,
2758
- distancePower: 1,
2759
- power: 2,
2760
- bias: 40,
2761
- thickness: 0.075,
2762
- color: new Color("black"),
2763
- useNormalPass: false,
2764
- velocityDepthNormalPass: null,
2765
- normalTexture: null,
2766
- ...PoissonDenoisePass.DefaultOptions
2767
- };
2768
- class AOEffect extends Effect {
2769
- makeOptionsReactive(options) {
2770
- for (const key of Object.keys(options)){
2771
- Object.defineProperty(this, key, {
2772
- get () {
2773
- return options[key];
2774
- },
2775
- set (value) {
2776
- if (value === null || value === undefined) return;
2777
- options[key] = value;
2778
- switch(key){
2779
- case "spp":
2780
- this.aoPass.fullscreenMaterial.defines.spp = value.toFixed(0);
2781
- this.aoPass.fullscreenMaterial.needsUpdate = true;
2782
- break;
2783
- case "distance":
2784
- this.aoPass.fullscreenMaterial.uniforms.aoDistance.value = value;
2785
- break;
2786
- case "resolutionScale":
2787
- this.setSize(this.lastSize.width, this.lastSize.height);
2788
- break;
2789
- case "power":
2790
- this.uniforms.get("power").value = value;
2791
- break;
2792
- case "color":
2793
- this.uniforms.get("color").value.copy(new Color(value));
2794
- break;
2795
- // denoiser
2796
- case "iterations":
2797
- case "radius":
2798
- case "rings":
2799
- case "samples":
2800
- this.PoissonDenoisePass[key] = value;
2801
- break;
2802
- case "lumaPhi":
2803
- case "depthPhi":
2804
- case "normalPhi":
2805
- this.PoissonDenoisePass.fullscreenMaterial.uniforms[key].value = Math.max(value, 0.0001);
2806
- break;
2807
- default:
2808
- if (key in this.aoPass.fullscreenMaterial.uniforms) {
2809
- this.aoPass.fullscreenMaterial.uniforms[key].value = value;
2810
- }
2811
- }
2812
- },
2813
- configurable: true
2814
- });
2815
- // apply all uniforms and defines
2816
- this[key] = options[key];
2817
- }
2818
- }
2819
- setSize(width, height) {
2820
- var _this_normalPass;
2821
- if (width === undefined || height === undefined) return;
2822
- if (width === this.lastSize.width && height === this.lastSize.height && this.resolutionScale === this.lastSize.resolutionScale) {
2823
- return;
2824
- }
2825
- (_this_normalPass = this.normalPass) == null ? void 0 : _this_normalPass.setSize(width, height);
2826
- this.aoPass.setSize(width * this.resolutionScale, height * this.resolutionScale);
2827
- this.PoissonDenoisePass.setSize(width, height);
2828
- this.lastSize = {
2829
- width,
2830
- height,
2831
- resolutionScale: this.resolutionScale
2832
- };
2833
- }
2834
- get texture() {
2835
- if (this.iterations > 0) {
2836
- return this.PoissonDenoisePass.texture;
2837
- }
2838
- return this.aoPass.texture;
2839
- }
2840
- update(renderer) {
2841
- var _this_normalPass;
2842
- // check if TRAA is being used so we can animate the noise
2843
- const hasTRAA = this.composer.passes.some((pass)=>{
2844
- var _pass_effects;
2845
- return pass.enabled && !pass.skipRendering && ((_pass_effects = pass.effects) == null ? void 0 : _pass_effects.some((effect)=>effect instanceof TRAAEffect));
2846
- });
2847
- // set animated noise depending on TRAA
2848
- if (hasTRAA && !("animatedNoise" in this.aoPass.fullscreenMaterial.defines)) {
2849
- this.aoPass.fullscreenMaterial.defines.animatedNoise = "";
2850
- this.aoPass.fullscreenMaterial.needsUpdate = true;
2851
- } else if (!hasTRAA && "animatedNoise" in this.aoPass.fullscreenMaterial.defines) {
2852
- delete this.aoPass.fullscreenMaterial.defines.animatedNoise;
2853
- this.aoPass.fullscreenMaterial.needsUpdate = true;
2854
- }
2855
- this.uniforms.get("inputTexture").value = this.texture;
2856
- (_this_normalPass = this.normalPass) == null ? void 0 : _this_normalPass.render(renderer);
2857
- this.aoPass.render(renderer);
2858
- this.PoissonDenoisePass.render(renderer);
2859
- }
2860
- constructor(composer, camera, scene, aoPass, options = defaultAOOptions){
2861
- super("AOEffect", ao_compose, {
2862
- type: "FinalAOMaterial",
2863
- uniforms: new Map([
2864
- [
2865
- "inputTexture",
2866
- new Uniform(null)
2867
- ],
2868
- [
2869
- "depthTexture",
2870
- new Uniform(null)
2871
- ],
2872
- [
2873
- "power",
2874
- new Uniform(0)
2875
- ],
2876
- [
2877
- "color",
2878
- new Uniform(new Color("black"))
2879
- ]
2880
- ])
2881
- });
2882
- this.lastSize = {
2883
- width: 0,
2884
- height: 0,
2885
- resolutionScale: 0
2886
- };
2887
- this.composer = composer;
2888
- this.aoPass = aoPass;
2889
- options = {
2890
- ...defaultAOOptions,
2891
- ...options
2892
- };
2893
- // set up depth texture
2894
- if (!composer.depthTexture) composer.createDepthTexture();
2895
- this.aoPass.fullscreenMaterial.uniforms.depthTexture.value = composer.depthTexture;
2896
- this.uniforms.get("depthTexture").value = composer.depthTexture;
2897
- // set up optional normal texture
2898
- if (options.useNormalPass || options.normalTexture) {
2899
- if (options.useNormalPass) this.normalPass = new NormalPass(scene, camera);
2900
- var _options_normalTexture;
2901
- const normalTexture = (_options_normalTexture = options.normalTexture) != null ? _options_normalTexture : this.normalPass.texture;
2902
- this.aoPass.fullscreenMaterial.uniforms.normalTexture.value = normalTexture;
2903
- this.aoPass.fullscreenMaterial.defines.useNormalTexture = "";
2904
- }
2905
- this.PoissonDenoisePass = new PoissonDenoisePass(camera, this.aoPass.texture, composer.depthTexture, {
2906
- normalInRgb: true
2907
- });
2908
- this.makeOptionsReactive(options);
2909
- }
2910
- }
2911
- AOEffect.DefaultOptions = defaultAOOptions;
2912
-
2913
966
  function getVelocityDepthNormalPass(viewer, autoAdd = true) {
2914
967
  const composer = EffectComposerPlugin.Instance(viewer);
2915
968
  let vdnPass = composer.getPass(VelocityDepthNormalPass);
@@ -2922,6 +975,7 @@ function getVelocityDepthNormalPass(viewer, autoAdd = true) {
2922
975
  class TRAAPlugin extends PassPlugin {
2923
976
  constructor(props = {}){
2924
977
  super();
978
+ this.type = "TRAAPlugin";
2925
979
  this.install = ()=>{
2926
980
  const { scene, camera } = this.viewer;
2927
981
  this._effect = new TRAAEffect(scene, camera, getVelocityDepthNormalPass(this.viewer), props);
@@ -2932,19 +986,7 @@ class TRAAPlugin extends PassPlugin {
2932
986
  };
2933
987
  }
2934
988
  }
989
+ PropertyManager._getClassProperties("TRAAPlugin").property("enable");
2935
990
 
2936
- class MotionBlurPlugin extends PassPlugin {
2937
- constructor(){
2938
- super();
2939
- this.install = ()=>{
2940
- const effect = new MotionBlurEffect(getVelocityDepthNormalPass(this.viewer));
2941
- this.pass = this.composer.addPass(new EffectPass(this.viewer.camera, effect));
2942
- };
2943
- this.uninstall = ()=>{
2944
- this.composer.removePass(this.pass);
2945
- };
2946
- }
2947
- }
2948
-
2949
- export { BloomPlugin, EffectComposerPlugin, FXAAPlugin, MSAAPlugin, MotionBlurPlugin, SMAAPlugin, TRAAPlugin, ToneMappingPlugin };
991
+ export { BloomPlugin, EffectComposerPlugin, FXAAPlugin, MSAAPlugin, SMAAPlugin, TRAAPlugin, ToneMappingPlugin };
2950
992
  //# sourceMappingURL=module.js.map