@xviewer.js/debug 1.0.0-alpha.6 → 1.0.0-alpha.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (85) hide show
  1. package/dist/main.js +10 -38
  2. package/dist/main.js.map +1 -1
  3. package/dist/module.js +10 -38
  4. package/dist/module.js.map +1 -1
  5. package/package.json +2 -2
  6. package/types/Component.d.ts +34 -0
  7. package/types/ComponentManager.d.ts +48 -0
  8. package/types/ComponentScheduler.d.ts +19 -0
  9. package/types/DebugManager.d.ts +2 -0
  10. package/types/DetectUA.d.ts +79 -0
  11. package/types/DeviceInput.d.ts +60 -0
  12. package/types/ObjectInstance.d.ts +7 -0
  13. package/types/Plugin.d.ts +10 -0
  14. package/types/PluginManager.d.ts +17 -0
  15. package/types/Pressability.d.ts +17 -0
  16. package/types/PropertyManager.d.ts +19 -0
  17. package/types/Scheduler.d.ts +13 -0
  18. package/types/SystemInfo.d.ts +24 -0
  19. package/types/Task.d.ts +5 -0
  20. package/types/TaskManager.d.ts +15 -0
  21. package/types/TextureSettings.d.ts +13 -0
  22. package/types/Utils.d.ts +6 -0
  23. package/types/Viewer.d.ts +143 -0
  24. package/types/WebGL.d.ts +14 -0
  25. package/types/asset/ResourceManager.d.ts +42 -0
  26. package/types/asset/aLoader.d.ts +17 -0
  27. package/types/base/EventEmitter.d.ts +29 -0
  28. package/types/base/Logger.d.ts +11 -0
  29. package/types/base/index.d.ts +3 -0
  30. package/types/base/mixin.d.ts +1 -0
  31. package/types/cinestation/CinestationBlendDefinition.d.ts +11 -0
  32. package/types/cinestation/CinestationBrain.d.ts +21 -0
  33. package/types/cinestation/FreelookVirtualCamera.d.ts +63 -0
  34. package/types/cinestation/VirtualCamera.d.ts +25 -0
  35. package/types/cinestation/index.d.ts +4 -0
  36. package/types/enums/Orientation.d.ts +5 -0
  37. package/types/index.d.ts +12 -3
  38. package/types/loader/aEXRLoader.d.ts +5 -0
  39. package/types/loader/aFBXLoader.d.ts +5 -0
  40. package/types/loader/aGLTFLoader.d.ts +5 -0
  41. package/types/loader/aHDRLoader.d.ts +5 -0
  42. package/types/loader/aJSONLoader.d.ts +5 -0
  43. package/types/loader/aTextureLoader.d.ts +5 -0
  44. package/types/loader/index.d.ts +6 -0
  45. package/types/material/getShaderMaterial.d.ts +4 -0
  46. package/types/material/glsl/boxfilterblur.glsl.d.ts +1 -0
  47. package/types/material/glsl/copy.glsl.d.ts +1 -0
  48. package/types/material/glsl/fullscreen.glsl.d.ts +1 -0
  49. package/types/material/glsl/panorama.glsl.d.ts +2 -0
  50. package/types/math/AnimationCurve.d.ts +23 -0
  51. package/types/math/Constant.d.ts +2 -0
  52. package/types/math/Damp.d.ts +10 -0
  53. package/types/math/Interpolation.d.ts +9 -0
  54. package/types/primitives/Box.d.ts +4 -0
  55. package/types/primitives/Plane.d.ts +4 -0
  56. package/types/primitives/Sphere.d.ts +4 -0
  57. package/types/primitives/index.d.ts +3 -0
  58. package/types/tween/TweenChain.d.ts +15 -0
  59. package/types/tween/TweenManager.d.ts +10 -0
  60. package/types/tween/index.d.ts +3 -0
  61. package/types/types.d.ts +54 -0
  62. package/types/InspectorPlugin.d.ts +0 -22
  63. package/types/StatsPlugin.d.ts +0 -10
  64. package/types/gui/GUI.d.ts +0 -257
  65. package/types/gui/common/UIElement.d.ts +0 -18
  66. package/types/gui/common/UIInteger.d.ts +0 -14
  67. package/types/gui/common/UINumber.d.ts +0 -19
  68. package/types/gui/controllers/BooleanController.d.ts +0 -7
  69. package/types/gui/controllers/ColorController.d.ts +0 -18
  70. package/types/gui/controllers/Controller.d.ts +0 -207
  71. package/types/gui/controllers/CurveController.d.ts +0 -8
  72. package/types/gui/controllers/FunctionController.d.ts +0 -6
  73. package/types/gui/controllers/ImageController.d.ts +0 -12
  74. package/types/gui/controllers/NumberController.d.ts +0 -32
  75. package/types/gui/controllers/OptionController.d.ts +0 -11
  76. package/types/gui/controllers/StringController.d.ts +0 -7
  77. package/types/gui/controllers/TextureController.d.ts +0 -9
  78. package/types/gui/controllers/VectorController.d.ts +0 -19
  79. package/types/gui/curve/CurveEditor.d.ts +0 -26
  80. package/types/gui/curve/CurveViewer.d.ts +0 -53
  81. package/types/gui/curve/IAnimationCurve.d.ts +0 -8
  82. package/types/gui/curve/ICurvePoint.d.ts +0 -6
  83. package/types/gui/utils/getColorFormat.d.ts +0 -21
  84. package/types/gui/utils/index.d.ts +0 -6
  85. package/types/gui/utils/normalizeColorString.d.ts +0 -1
@@ -0,0 +1,29 @@
1
+ interface EventHandler {
2
+ name: string;
3
+ callback: (...args: any[]) => any;
4
+ target?: Object;
5
+ once?: boolean;
6
+ }
7
+ interface Listener {
8
+ name: string;
9
+ callback: (...args: any[]) => any;
10
+ }
11
+ export declare class EventEmitter {
12
+ protected _events: {
13
+ [k: string]: EventHandler[];
14
+ };
15
+ protected _removeEvent(list: EventHandler[], index: number, name: string): this;
16
+ clear(): this;
17
+ has(name: string): boolean;
18
+ on(name: string, callback: (...args: any[]) => any, target?: Object, once?: boolean): this;
19
+ off(name: string, callback: (...args: any[]) => any, target?: Object): this;
20
+ onof(name: string, callback: (...args: any[]) => any, container: Object & {
21
+ _listeners?: Listener[];
22
+ }): this;
23
+ offof(container: Object & {
24
+ _listeners?: Listener[];
25
+ }): this;
26
+ targetOff(target: Object): this;
27
+ emit(name: string, ...args: any[]): this;
28
+ }
29
+ export {};
@@ -0,0 +1,11 @@
1
+ export declare const Logger: {
2
+ debug: (message?: any, ...optionalParams: any[]) => void;
3
+ info: (message?: any, ...optionalParams: any[]) => void;
4
+ warn: (message?: any, ...optionalParams: any[]) => void;
5
+ error: (message?: any, ...optionalParams: any[]) => void;
6
+ isEnabled: boolean;
7
+ /** Turn on log */
8
+ enable(): void;
9
+ /** Turn off log */
10
+ disable(): void;
11
+ };
@@ -0,0 +1,3 @@
1
+ export { EventEmitter } from "./EventEmitter";
2
+ export { Logger } from "./Logger";
3
+ export { mixin } from "./mixin";
@@ -0,0 +1 @@
1
+ export declare function mixin(derivedCtor: any, baseCtors: any[]): void;
@@ -0,0 +1,11 @@
1
+ export declare const CinestationBlendStyle: {
2
+ Linear: (amount: number) => number;
3
+ QuadraticIn: (amount: number) => number;
4
+ QuadraticOut: (amount: number) => number;
5
+ QuadraticInOut: (amount: number) => number;
6
+ };
7
+ export type CinestationBlendStyle = typeof CinestationBlendStyle[keyof typeof CinestationBlendStyle];
8
+ export declare class CinestationBlendDefinition {
9
+ style: CinestationBlendStyle;
10
+ time: number;
11
+ }
@@ -0,0 +1,21 @@
1
+ import { PerspectiveCamera } from "three";
2
+ import { CinestationBlendDefinition } from "./CinestationBlendDefinition";
3
+ import { VirtualCamera } from "./VirtualCamera";
4
+ import { Component } from "../Component";
5
+ export declare class CinestationBrain extends Component<PerspectiveCamera> {
6
+ private _vcam;
7
+ private _vcamSolo;
8
+ private _vcams;
9
+ private _lerpTime;
10
+ private _isChanged;
11
+ brainBlend: CinestationBlendDefinition;
12
+ onChanged: (v: boolean) => void;
13
+ get vcam(): VirtualCamera;
14
+ get vcams(): VirtualCamera[];
15
+ lastUpdate(dt: number): void;
16
+ activeCamera(vcam: VirtualCamera, time?: number): void;
17
+ addCamera(vcam: VirtualCamera): void;
18
+ removeCamera(vcam: VirtualCamera): void;
19
+ getActiveCamera(): VirtualCamera;
20
+ private _lerpToMainCamera;
21
+ }
@@ -0,0 +1,63 @@
1
+ import { Object3D, Quaternion, Spherical, Vector2, Vector3 } from "three";
2
+ import { VirtualCamera } from "./VirtualCamera";
3
+ export declare const VCamFreeLookMode: {
4
+ FREE: number;
5
+ TRANSLATE: number;
6
+ };
7
+ export type VCamFreeLookMode = typeof VCamFreeLookMode[keyof typeof VCamFreeLookMode];
8
+ export declare class FreelookVirtualCamera extends VirtualCamera {
9
+ static __loc0: Vector2;
10
+ static __loc1: Vector2;
11
+ static __center: Vector2;
12
+ static __preCenter: Vector2;
13
+ static __moveDelta: Vector2;
14
+ static __worldPos: Vector3;
15
+ static __posDelta: Vector3;
16
+ static __posOffset: Vector3;
17
+ static __xAxis: Vector3;
18
+ static __yAxis: Vector3;
19
+ static __quat: Quaternion;
20
+ static __spherical: Spherical;
21
+ private _button;
22
+ private _touchID;
23
+ private _distanceDelta;
24
+ private _preLoc0;
25
+ private _preLoc1;
26
+ private _rotateDelta;
27
+ private _panDelta;
28
+ mode: VCamFreeLookMode;
29
+ forbidX: boolean;
30
+ forbidY: boolean;
31
+ forbidZ: boolean;
32
+ forbidPanX: boolean;
33
+ forbidPanY: boolean;
34
+ forbitPanOffsetY: boolean;
35
+ rotateSpeed: number;
36
+ rotateSmoothing: number;
37
+ panSpeed: number;
38
+ panSmoothing: number;
39
+ panScale: Vector3;
40
+ phiMin: number;
41
+ phiMax: number;
42
+ thetaMin: number;
43
+ thetaMax: number;
44
+ distanceMin: number;
45
+ distanceMax: number;
46
+ rotateTouchID: number;
47
+ lookAt: Object3D<import("three").Object3DEventMap>;
48
+ onEnable(): void;
49
+ onDisable(): void;
50
+ reset(): void;
51
+ private _tweenPOI;
52
+ gotoPOI(position: Vector3, lookAt: Vector3, duration?: number, easing?: (amount: number) => number): void;
53
+ private _onPointerDown;
54
+ private _onPointerUp;
55
+ private _onPointerMove;
56
+ private _onMouseWheel;
57
+ private _onTouchStart;
58
+ private _onTouchMove;
59
+ private _calculateDistanceScale;
60
+ private _calculateRotateDelta;
61
+ private _calculatePanDelta;
62
+ update(dt: number): void;
63
+ }
@@ -0,0 +1,25 @@
1
+ import { Object3D, Quaternion, Vector3 } from "three";
2
+ import { Component } from "../Component";
3
+ import { CinestationBrain } from "./CinestationBrain";
4
+ export declare class VirtualCamera extends Component<Object3D & {
5
+ isCamera?: boolean;
6
+ }> {
7
+ private _finalPosition;
8
+ private _finalRotation;
9
+ priority: number;
10
+ lookAt: Object3D | null;
11
+ follow: Object3D | null;
12
+ fov: number;
13
+ near: number;
14
+ far: number;
15
+ correctPosition: Vector3;
16
+ correctRotation: Quaternion;
17
+ lookaheadPosition: Vector3;
18
+ trackedObjectOffset: Vector3;
19
+ brain: CinestationBrain;
20
+ get finalPosition(): Vector3;
21
+ get finalRotation(): Quaternion;
22
+ onLoad(): void;
23
+ onDestroy(): void;
24
+ update(dt: number): void;
25
+ }
@@ -0,0 +1,4 @@
1
+ export { CinestationBrain } from "./CinestationBrain";
2
+ export { CinestationBlendDefinition } from "./CinestationBlendDefinition";
3
+ export { FreelookVirtualCamera } from "./FreelookVirtualCamera";
4
+ export { VirtualCamera } from "./VirtualCamera";
@@ -0,0 +1,5 @@
1
+ export declare enum Orientation {
2
+ AUTO = 0,
3
+ LANDSCAPE = 1,
4
+ PORTRAIT = 2
5
+ }
package/types/index.d.ts CHANGED
@@ -1,3 +1,12 @@
1
- export { GUI } from "./gui/GUI";
2
- export { InspectorPlugin } from "./InspectorPlugin";
3
- export { StatsPlugin } from "./StatsPlugin";
1
+ export * from "./types";
2
+ export * from "./base";
3
+ export * from "./tween";
4
+ export * from "./loader";
5
+ export * from "./cinestation";
6
+ export * from "./primitives";
7
+ export { Viewer } from "./Viewer";
8
+ export { Component } from "./Component";
9
+ export { SystemInfo } from "./SystemInfo";
10
+ export { Plugin } from "./Plugin";
11
+ export { ObjectInstance } from "./ObjectInstance";
12
+ export { property, PropertyManager } from "./PropertyManager";
@@ -0,0 +1,5 @@
1
+ import { LoadProperties, aLoader } from "../asset/aLoader";
2
+ export declare class aEXRLoader extends aLoader {
3
+ extension: string[];
4
+ load({ url, onLoad, onProgress, onError, texSettings }: LoadProperties): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ import { LoadProperties, aLoader } from "../asset/aLoader";
2
+ export declare class aFBXLoader extends aLoader {
3
+ extension: string[];
4
+ load({ url, onLoad, onProgress, onError }: LoadProperties): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ import { LoadProperties, aLoader } from "../asset/aLoader";
2
+ export declare class aGLTFLoader extends aLoader {
3
+ extension: string[];
4
+ load({ url, onLoad, onProgress, onError }: LoadProperties): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ import { LoadProperties, aLoader } from "../asset/aLoader";
2
+ export declare class aHDRLoader extends aLoader {
3
+ extension: string[];
4
+ load({ url, onLoad, onProgress, onError, texSettings }: LoadProperties): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ import { LoadProperties, aLoader } from "../asset/aLoader";
2
+ export declare class aJSONLoader extends aLoader {
3
+ extension: string[];
4
+ load({ url, onLoad, onProgress, onError }: LoadProperties): void;
5
+ }
@@ -0,0 +1,5 @@
1
+ import { LoadProperties, aLoader } from "../asset/aLoader";
2
+ export declare class aTextureLoader extends aLoader {
3
+ extension: string[];
4
+ load({ url, onLoad, onProgress, onError, texSettings }: LoadProperties): void;
5
+ }
@@ -0,0 +1,6 @@
1
+ export { aEXRLoader } from "./aEXRLoader";
2
+ export { aFBXLoader } from "./aFBXLoader";
3
+ export { aGLTFLoader } from "./aGLTFLoader";
4
+ export { aHDRLoader } from "./aHDRLoader";
5
+ export { aJSONLoader } from "./aJSONLoader";
6
+ export { aTextureLoader } from "./aTextureLoader";
@@ -0,0 +1,4 @@
1
+ import { Color, CubeTexture, Matrix3, Matrix4, Quaternion, ShaderMaterial, Texture, Vector2, Vector3, Vector4 } from "three";
2
+ export declare function getShaderMaterial(uniforms: {
3
+ [name: string]: CubeTexture | Texture | Int32Array | Float32Array | Matrix4 | Matrix3 | Quaternion | Vector4 | Vector3 | Vector2 | Color | number | boolean | Array<any> | null;
4
+ }, vertexShader: string, fragmentShader: string, onInit?: (material?: ShaderMaterial) => void): typeof ShaderMaterial;
@@ -0,0 +1 @@
1
+ export declare const frag_BoxfilterBlur = "\n#include <common>\nuniform sampler2D tLast;\nuniform sampler2D tBlur;\nuniform float\t uLod;\nuniform float\t uWeight;\nvarying vec2 vUv;\n\nvoid main() {\n\tvec3 col0 = textureLod(tLast, vUv, 0.).rgb;\n\tvec3 col1 = textureLod(tBlur, vUv, uLod).rgb;\n gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);\n}\n";
@@ -0,0 +1 @@
1
+ export declare const frag_Copy = "\nvarying vec2 vUv;\nuniform sampler2D tMain;\nuniform float uLod;\n\nvoid main() {\n gl_FragColor = texture(tMain, vUv, uLod);\n\t#include <encodings_fragment>\n}\n";
@@ -0,0 +1 @@
1
+ export declare const vert_fullscreen = "\nvarying vec2 vUv;\nvoid main() {\n\tvUv = position.xy * 0.5 + 0.5;\n\tgl_Position = vec4(position.xy, 1.0, 1.0);\n}\n";
@@ -0,0 +1,2 @@
1
+ export declare const frag_panoramaToCubeMap = "\n#include <xv_common>\n\nvarying vec2 vUv;\nuniform sampler2D tMain;\nuniform int uFace;\nuniform vec4 uTilingOffset;\n\nvec3 uvToXYZ(int face, vec2 uv) {\n if (face == 0) return vec3(-1.0, uv.y, -uv.x);\n else if (face == 1) return vec3(1.0, uv.y, uv.x);\n else if (face == 2) return vec3(-uv.x, -1.0, uv.y);\n else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);\n else if (face == 4) return vec3(-uv.x, uv.y, 1.0);\n else return vec3(uv.x, uv.y, -1.0);\n}\n\nvec4 panoramaToCubeMap(int face, vec2 uv_i) {\n vec2 uv = uv_i * 2.0 - 1.0;\n vec3 dir = normalize(uvToXYZ(face, uv));\n vec2 uv_o = dirToUv(dir);\n uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;\n return texture(tMain, uv_o);\n}\n\nvoid main() {\n gl_FragColor = panoramaToCubeMap(uFace, vUv);\n}\n";
2
+ export declare const frag_cubeMapToPanorama = "\n#include <xv_common>\n\nvarying vec2 vUv;\nuniform samplerCube tMain;\n\nvec4 cubeMapToPanorama(vec2 uv_i) {\n return texture(tMain, uvToDir(uv_i));\n}\n\nvoid main() {\n gl_FragColor = cubeMapToPanorama(vUv);\n}\n";
@@ -0,0 +1,23 @@
1
+ declare class CurvePoint {
2
+ x: number;
3
+ y: number;
4
+ mode: number;
5
+ constructor(x?: number, y?: number, mode?: number);
6
+ set(x: number, y: number): this;
7
+ lerp(p: CurvePoint, t: number, out?: CurvePoint): CurvePoint;
8
+ }
9
+ export declare class AnimationCurve {
10
+ name: string;
11
+ points: CurvePoint[];
12
+ needsUpdate: boolean;
13
+ isAnimationCurve: boolean;
14
+ private _samples;
15
+ private _interpolant;
16
+ constructor(name?: string, points?: CurvePoint[]);
17
+ private _getInterpolant;
18
+ createCurvePoint(x?: number, y?: number, mode?: number): CurvePoint;
19
+ resample(samples?: number): void;
20
+ evaluate(t: number): any;
21
+ getPoint(t: number, out: CurvePoint): CurvePoint;
22
+ }
23
+ export {};
@@ -0,0 +1,2 @@
1
+ import { Vector3 } from "three";
2
+ export declare const Vector3_ZERO: Vector3;
@@ -0,0 +1,10 @@
1
+ import { Quaternion, Vector3 } from "three";
2
+ export declare function exponentialDamp(current: number, target: number, dampTime: number, deltaTime: number): number;
3
+ export declare function quarticDamp(current: number, target: number, dampTime: number, deltaTime: number): number;
4
+ export declare function smoothDamp(state: Object & {
5
+ _velocity?: number;
6
+ }, current: number, target: number, smoothTime: number, maxSpeed: number, deltaTime: number): number;
7
+ export declare function Quat_exponentialDamp(current: Quaternion, target: Quaternion, dampTime: number, deltaTime: number, out?: Quaternion): Quaternion;
8
+ export declare function Quat_quarticDamp(current: Quaternion, target: Quaternion, dampTime: number, deltaTime: number, out?: Quaternion): Quaternion;
9
+ export declare function Quat_smoothDamp(current: Quaternion, target: Quaternion, dampTime: number, deltaTime: number, out?: Quaternion): Quaternion;
10
+ export declare function Vec3_smoothDamp(current: Vector3, target: Vector3, dampTime: number, deltaTime: number, out?: Vector3): Vector3;
@@ -0,0 +1,9 @@
1
+ import { Quaternion } from "three";
2
+ export declare function VInterpTo(current: any, target: any, deltaTime: any, speed: any, out?: any): any;
3
+ export declare function VInterpConstantTo(current: any, target: any, deltaTime: any, speed: any, out?: any): any;
4
+ export declare function Quat_Equals(a: Quaternion, b: Quaternion, epsilon?: number): boolean;
5
+ export declare function Quat_AngularDistance(a: Quaternion, b: Quaternion): number;
6
+ export declare function QInterpTo(current: Quaternion, target: Quaternion, deltaTime: number, speed: number): Quaternion;
7
+ export declare function QInterpConstantTo(current: any, target: any, deltaTime: any, speed: any, out?: any): any;
8
+ export declare function FInterpTo(current: any, target: any, deltaTime: any, speed: any): any;
9
+ export declare function FInterpConstantTo(current: any, target: any, deltaTime: any, speed: any): any;
@@ -0,0 +1,4 @@
1
+ import { BoxGeometry, Material, Mesh } from "three";
2
+ export declare class Box<M extends Material | Material[] = Material | Material[]> extends Mesh<BoxGeometry, M> {
3
+ constructor(...args: ConstructorParameters<typeof BoxGeometry>);
4
+ }
@@ -0,0 +1,4 @@
1
+ import { Material, Mesh, PlaneGeometry } from "three";
2
+ export declare class Plane<M extends Material | Material[] = Material | Material[]> extends Mesh<PlaneGeometry, M> {
3
+ constructor(...args: ConstructorParameters<typeof PlaneGeometry>);
4
+ }
@@ -0,0 +1,4 @@
1
+ import { Material, Mesh, SphereGeometry } from "three";
2
+ export declare class Sphere<M extends Material | Material[] = Material | Material[]> extends Mesh<SphereGeometry, M> {
3
+ constructor(...args: ConstructorParameters<typeof SphereGeometry>);
4
+ }
@@ -0,0 +1,3 @@
1
+ export { Box } from "./Box";
2
+ export { Sphere } from "./Sphere";
3
+ export { Plane } from "./Plane";
@@ -0,0 +1,15 @@
1
+ import { Group, Tween } from "./tween";
2
+ export declare class TweenChain {
3
+ private _object;
4
+ private _tween;
5
+ private _chainedTween;
6
+ constructor(object: Object, group?: Group);
7
+ start(): this;
8
+ stop(): this;
9
+ repeat(times: any): this;
10
+ union(): this;
11
+ call(callback: any): this;
12
+ delay(amount: any): this;
13
+ to(properties: any, duration: any, props: any): this;
14
+ _chainTween(): Tween<Object>;
15
+ }
@@ -0,0 +1,10 @@
1
+ import { TweenChain } from "./TweenChain";
2
+ import { Tween } from "./tween";
3
+ export declare class TweenManager {
4
+ private _group;
5
+ destroy(): void;
6
+ update(time: number): void;
7
+ tween(target: Object): Tween<Object>;
8
+ timeline(target: Object): TweenChain;
9
+ killTweensOf(target: Object): void;
10
+ }
@@ -0,0 +1,3 @@
1
+ export { TweenChain } from "./TweenChain";
2
+ export { TweenManager } from "./TweenManager";
3
+ export { Tween } from "./tween";
@@ -0,0 +1,54 @@
1
+ import { Euler, Object3D, Vector3 } from "three";
2
+ import { Component } from "./Component";
3
+ export type __FunctionKeys<T> = {
4
+ [K in keyof T]-?: T[K] extends Function ? K : never;
5
+ }[keyof T];
6
+ export type __Properties<T> = Omit<Partial<T>, __FunctionKeys<T>> & {
7
+ [k: string]: any;
8
+ };
9
+ export type __C<T> = new (...args: any[]) => T;
10
+ export type __P<T, K extends __C<T>> = __Properties<T> & {
11
+ /**
12
+ * Set contructor parameters of node
13
+ */
14
+ args?: ConstructorParameters<K>;
15
+ /**
16
+ * Set components of node
17
+ */
18
+ component?: Component | Component[];
19
+ /**
20
+ * Set parent node
21
+ */
22
+ parent?: Object3D;
23
+ /**
24
+ * Debug node
25
+ */
26
+ debug?: boolean;
27
+ /**
28
+ * Set as default camera, only valid for camera
29
+ */
30
+ makeDefault?: boolean;
31
+ /**
32
+ * Set shadow arguments, only valid for Directional Light
33
+ * @example ["top", "bottom", "left", "right", "near", "far", "bias", "width", "height"];
34
+ */
35
+ shadowArgs?: number[];
36
+ /**
37
+ * The object's local scale.
38
+ */
39
+ scale?: Vector3;
40
+ /**
41
+ * Object's local position.
42
+ */
43
+ position?: Vector3;
44
+ /**
45
+ * Object's local rotation
46
+ */
47
+ rotation?: Euler;
48
+ };
49
+ export type __Comp<T, K extends __C<T>> = __Properties<T> & {
50
+ /**
51
+ * Set contructor parameters of component
52
+ */
53
+ args?: ConstructorParameters<K>;
54
+ };
@@ -1,22 +0,0 @@
1
- import { Plugin } from "@xviewer.js/core";
2
- type uuidObject = {
3
- uuid: string;
4
- name: string;
5
- type: string;
6
- };
7
- export declare class InspectorPlugin extends Plugin {
8
- static _getTargetName(target: uuidObject): string;
9
- private _gui;
10
- private _statesMap;
11
- private _targetMap;
12
- constructor();
13
- onUpdate(dt: number): void;
14
- private _initFolders;
15
- private _initViewer;
16
- private _updateFolders;
17
- private _getPropertiesList;
18
- inspect<T extends uuidObject>(target: T): T;
19
- private _addPropsListGUI;
20
- uninspect(target: uuidObject): void;
21
- }
22
- export {};
@@ -1,10 +0,0 @@
1
- import { Plugin } from "@xviewer.js/core";
2
- export declare class StatsPlugin extends Plugin {
3
- private _stats;
4
- private _dcPanel;
5
- private _triPanel;
6
- private _texPanel;
7
- private _prgPanel;
8
- constructor();
9
- onUpdate(dt: number): void;
10
- }