@xviewer.js/core 1.0.5-alhpa.2 → 1.0.5-alhpa.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@xviewer.js/core",
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- "version": "1.0.5-alhpa.2",
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+ "version": "1.0.5-alhpa.3",
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  "license": "MIT",
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  "type": "module",
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  "sideEffects": false,
package/types/Viewer.d.ts CHANGED
@@ -40,6 +40,7 @@ export declare class Viewer extends EventEmitter {
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  private _fixedFrameTime;
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  private _windowSize;
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  private _orientation;
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+ private _freeze;
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  private _taskManager;
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  private _resourceManager;
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  private _componentManager;
@@ -68,6 +69,8 @@ export declare class Viewer extends EventEmitter {
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  get scene(): Scene<import("three").Object3DEventMap>;
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  get camera(): Camera;
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  get renderer(): WebGLRenderer;
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+ get freeze(): boolean;
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+ set freeze(v: boolean);
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  constructor({ root, canvas, input, shadows, sortObjects, resize, orthographic, camera, targetFrameRate, fixedFrameTime, colorSpace, toneMapping, toneMappingExposure, maxDPR, path, resourcePath, dracoPath, transcoderPath, orientation, decodeURL, loader, tasker, ...webglOpts }?: {
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  /** 根节点,用于屏幕旋转 */
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  root?: HTMLElement;
@@ -20,6 +20,7 @@ export declare class FreelookVirtualCamera extends Component<Object3D & {
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  private _preLoc1;
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  private _spherical;
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  private _lookAt;
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+ private _up;
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  private _offset;
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  private _fov;
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  private _near;
@@ -29,14 +30,17 @@ export declare class FreelookVirtualCamera extends Component<Object3D & {
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  private _targetPosition;
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  private _targetTheta;
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  private _targetPhi;
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- private _targetSpringLength;
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+ private _targetRadius;
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  private _targetFov;
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  private _targetNear;
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  private _targetFar;
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  private _targetLookAt;
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  private _targetOffset;
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+ private _targetUp;
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  private _finalLookAt;
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  name: string;
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+ sync: boolean;
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+ forbitAll: boolean;
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  forbidX: boolean;
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  forbidY: boolean;
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  forbidZ: boolean;
@@ -51,14 +55,16 @@ export declare class FreelookVirtualCamera extends Component<Object3D & {
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  phiMax: number;
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  thetaMin: number;
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  thetaMax: number;
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- distanceMin: number;
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- distanceMax: number;
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+ radiusMin: number;
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+ radiusMax: number;
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+ get up(): Vector3;
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+ set up(v: Vector3);
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  get lookAt(): Vector3;
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  set lookAt(v: Vector3);
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  get offset(): Vector2;
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  set offset(v: Vector2);
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- get springLength(): number;
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- set springLength(v: number);
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+ get radius(): number;
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+ set radius(v: number);
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  get theta(): number;
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  set theta(v: number);
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  get phi(): number;
@@ -80,11 +86,12 @@ export declare class FreelookVirtualCamera extends Component<Object3D & {
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  onEnable(): void;
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  onDisable(): void;
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  reset(): void;
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- goto({ phi, theta, springLength, offset, lookAt, fov, near, far, smoothing, rotateSmoothing, }: {
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+ goto({ phi, theta, radius, offset, lookAt, up, fov, near, far, smoothing, rotateSmoothing, }: {
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  phi?: number;
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  theta?: number;
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- springLength?: number;
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+ radius?: number;
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  lookAt?: Vector3;
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+ up?: Vector3;
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  offset?: Vector2;
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  fov?: number;
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  near?: number;
@@ -1,8 +1,12 @@
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- import { Matrix4, Vector3, WebGLRenderTarget, Object3D } from "three";
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+ import { Matrix4, Vector3, Object3D } from "three";
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  import { Component } from "../Component";
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  export declare class Reflector extends Component {
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  node: Object3D;
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  layerMask: number;
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+ private _renderTarget;
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+ private _textureMatrix;
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+ get texture(): import("three").Texture<unknown>;
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+ get textureMatrix(): Matrix4;
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  constructor({ resolution, clipBias, multisample, layerMask, normal, mipmap, }?: {
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  resolution?: number;
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  clipBias?: number;
@@ -11,6 +15,5 @@ export declare class Reflector extends Component {
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  layerMask?: number;
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  mipmap?: boolean;
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  });
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- getTextureMatrix: () => Matrix4;
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- getRenderTarget: () => WebGLRenderTarget;
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+ onDestroy(): void;
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  }
package/types/index.d.ts CHANGED
@@ -14,7 +14,7 @@ export { Component } from "./Component";
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  export { SystemInfo } from "./SystemInfo";
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  export { ObjectInstance } from "./ObjectInstance";
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  export { property, PropertyManager } from "./PropertyManager";
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- export { dependencies, DependentMode } from "./ComponentManager";
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+ export { dependencies, DependentMode, single } from "./ComponentManager";
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  export { DeviceInput } from "./DeviceInput";
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  export { Loader, type LoadProperties } from "./asset/Loader";
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  export { ResourceManager, type AssetProperties } from "./asset/ResourceManager";
@@ -1,4 +1,12 @@
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  import { LoadProperties, Loader } from "../asset/Loader";
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+ import { GLTF } from "three/examples/jsm/loaders/GLTFLoader.js";
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+ import { BufferGeometry, Material, Mesh } from "three";
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+ export interface GLTFAsset<V = Mesh<BufferGeometry, Material>, M = Material> extends GLTF {
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+ mesh: V;
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+ material: M;
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+ meshes: Map<string, V>;
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+ materials: Map<string, M>;
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+ }
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  export declare class GLTFLoader extends Loader {
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  extension: string[];
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  load({ url, buffer, path, resourcePath, dracoPath, manager, onLoad, onProgress, onError }: LoadProperties): void;
@@ -1,6 +1,6 @@
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  export { EXRLoader } from "./EXRLoader";
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  export { FBXLoader } from "./FBXLoader";
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- export { GLTFLoader } from "./GLTFLoader";
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+ export { GLTFLoader, type GLTFAsset } from "./GLTFLoader";
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  export { HDRLoader } from "./HDRLoader";
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  export { JSONLoader } from "./JSONLoader";
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  export { TextureLoader } from "./TextureLoader";