@xviewer.js/core 1.0.4-alpha.8 → 1.0.4-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.cjs CHANGED
@@ -5889,10 +5889,698 @@ function getFilesFromItemList(items, onDone) {
5889
5889
  }
5890
5890
  }
5891
5891
 
5892
+ const newline = /\n/;
5893
+ const newlineChar = '\n';
5894
+ const whitespace = /\s/;
5895
+ function wordwrap(text, opt) {
5896
+ opt = opt || {};
5897
+ //zero width results in nothing visible
5898
+ if (opt.width === 0 && opt.mode !== 'nowrap') return [];
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+ text = text || '';
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+ const width = typeof opt.width === 'number' ? opt.width : Number.MAX_VALUE;
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+ const start = Math.max(0, opt.start || 0);
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+ const end = typeof opt.end === 'number' ? opt.end : text.length;
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+ const mode = opt.mode;
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+ const letterSpacing = opt.letterSpacing || 0;
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+ const measure = opt.measure || monospace;
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+ if (mode === 'pre') return pre(measure, text, start, end, width, letterSpacing);
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+ else return greedy(measure, text, start, end, width, mode, letterSpacing);
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+ }
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+ function idxOf(text, chr, start, end) {
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+ var idx = text.indexOf(chr, start);
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+ if (idx === -1 || idx > end) return end;
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+ return idx;
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+ }
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+ function isWhitespace(chr) {
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+ return whitespace.test(chr);
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+ }
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+ function pre(measure, text, start, end, width, letterSpacing) {
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+ var lines = [];
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+ var lineStart = start;
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+ for(var i = start; i < end && i < text.length; i++){
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+ var chr = text.charAt(i);
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+ var isNewline = newline.test(chr);
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+ //If we've reached a newline, then step down a line
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+ //Or if we've reached the EOF
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+ if (isNewline || i === end - 1) {
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+ var lineEnd = isNewline ? i : i + 1;
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+ var measured = measure(text, lineStart, lineEnd, width, letterSpacing);
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+ lines.push(measured);
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+ lineStart = i + 1;
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+ }
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+ }
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+ return lines;
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+ }
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+ function greedy(measure, text, start, end, width, mode, letterSpacing) {
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+ //A greedy word wrapper based on LibGDX algorithm
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+ //https://github.com/libgdx/libgdx/blob/master/gdx/src/com/badlogic/gdx/graphics/g2d/BitmapFontCache.java
5937
+ var lines = [];
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+ var testWidth = width;
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+ //if 'nowrap' is specified, we only wrap on newline chars
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+ if (mode === 'nowrap') testWidth = Number.MAX_VALUE;
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+ while(start < end && start < text.length){
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+ //get next newline position
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+ var newLine = idxOf(text, newlineChar, start, end);
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+ //eat whitespace at start of line
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+ while(start < newLine){
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+ if (!isWhitespace(text.charAt(start))) break;
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+ start++;
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+ }
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+ //determine visible # of glyphs for the available width
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+ var measured = measure(text, start, newLine, testWidth, letterSpacing);
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+ var lineEnd = start + (measured.end - measured.start);
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+ var nextStart = lineEnd + newlineChar.length;
5953
+ //if we had to cut the line before the next newline...
5954
+ if (lineEnd < newLine) {
5955
+ //find char to break on
5956
+ while(lineEnd > start){
5957
+ if (isWhitespace(text.charAt(lineEnd))) break;
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+ lineEnd--;
5959
+ }
5960
+ if (lineEnd === start) {
5961
+ if (nextStart > start + newlineChar.length) nextStart--;
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+ lineEnd = nextStart; // If no characters to break, show all.
5963
+ } else {
5964
+ nextStart = lineEnd;
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+ //eat whitespace at end of line
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+ while(lineEnd > start){
5967
+ if (!isWhitespace(text.charAt(lineEnd - newlineChar.length))) break;
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+ lineEnd--;
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+ }
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+ }
5971
+ }
5972
+ if (lineEnd >= start) {
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+ var result = measure(text, start, lineEnd, testWidth);
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+ lines.push(result);
5975
+ }
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+ start = nextStart;
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+ }
5978
+ return lines;
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+ }
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+ //determines the visible number of glyphs within a given width
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+ function monospace(text, start, end, width) {
5982
+ var glyphs = Math.min(width, end - start);
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+ return {
5984
+ start: start,
5985
+ end: start + glyphs
5986
+ };
5987
+ }
5988
+
5989
+ const X_HEIGHTS = [
5990
+ 'x',
5991
+ 'e',
5992
+ 'a',
5993
+ 'o',
5994
+ 'n',
5995
+ 's',
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+ 'r',
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+ 'c',
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+ 'u',
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+ 'm',
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+ 'v',
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+ 'w',
6002
+ 'z'
6003
+ ];
6004
+ const M_WIDTHS = [
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+ 'm',
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+ 'w'
6007
+ ];
6008
+ const CAP_HEIGHTS = [
6009
+ 'H',
6010
+ 'I',
6011
+ 'N',
6012
+ 'E',
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+ 'F',
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+ 'K',
6015
+ 'L',
6016
+ 'T',
6017
+ 'U',
6018
+ 'V',
6019
+ 'W',
6020
+ 'X',
6021
+ 'Y',
6022
+ 'Z'
6023
+ ];
6024
+ const TAB_ID = '\t'.charCodeAt(0);
6025
+ const SPACE_ID = ' '.charCodeAt(0);
6026
+ const ALIGN_LEFT = 0, ALIGN_CENTER = 1, ALIGN_RIGHT = 2;
6027
+ function findChar(array, value, start) {
6028
+ start = start || 0;
6029
+ for(let i = start; i < array.length; i++){
6030
+ if (array[i].id === value) {
6031
+ return i;
6032
+ }
6033
+ }
6034
+ return -1;
6035
+ }
6036
+ function getGlyphById(font, id) {
6037
+ if (!font.chars || font.chars.length === 0) return null;
6038
+ let glyphIdx = findChar(font.chars, id);
6039
+ if (glyphIdx >= 0) return font.chars[glyphIdx];
6040
+ return null;
6041
+ }
6042
+ function getXHeight(font) {
6043
+ for(let i = 0; i < X_HEIGHTS.length; i++){
6044
+ let id = X_HEIGHTS[i].charCodeAt(0);
6045
+ let idx = findChar(font.chars, id);
6046
+ if (idx >= 0) return font.chars[idx].height;
6047
+ }
6048
+ return 0;
6049
+ }
6050
+ function getMGlyph(font) {
6051
+ for(let i = 0; i < M_WIDTHS.length; i++){
6052
+ let id = M_WIDTHS[i].charCodeAt(0);
6053
+ let idx = findChar(font.chars, id);
6054
+ if (idx >= 0) return font.chars[idx];
6055
+ }
6056
+ return 0;
6057
+ }
6058
+ function getCapHeight(font) {
6059
+ for(let i = 0; i < CAP_HEIGHTS.length; i++){
6060
+ let id = CAP_HEIGHTS[i].charCodeAt(0);
6061
+ let idx = findChar(font.chars, id);
6062
+ if (idx >= 0) return font.chars[idx].height;
6063
+ }
6064
+ return 0;
6065
+ }
6066
+ function getKerning(font, left, right) {
6067
+ if (!font.kernings || font.kernings.length === 0) return 0;
6068
+ let table = font.kernings;
6069
+ for(let i = 0; i < table.length; i++){
6070
+ let kern = table[i];
6071
+ if (kern.first === left && kern.second === right) return kern.amount;
6072
+ }
6073
+ return 0;
6074
+ }
6075
+ function getAlignType(align) {
6076
+ if (align === 'center') return ALIGN_CENTER;
6077
+ else if (align === 'right') return ALIGN_RIGHT;
6078
+ return ALIGN_LEFT;
6079
+ }
6080
+ class BMFontTextLayout {
6081
+ get width() {
6082
+ return this._width;
6083
+ }
6084
+ get height() {
6085
+ return this._height;
6086
+ }
6087
+ get descender() {
6088
+ return this._descender;
6089
+ }
6090
+ get ascender() {
6091
+ return this._ascender;
6092
+ }
6093
+ get xHeight() {
6094
+ return this._xHeight;
6095
+ }
6096
+ get baseline() {
6097
+ return this._baseline;
6098
+ }
6099
+ get capHeight() {
6100
+ return this._capHeight;
6101
+ }
6102
+ get lineHeight() {
6103
+ return this._lineHeight;
6104
+ }
6105
+ get glyphs() {
6106
+ return this._glyphs;
6107
+ }
6108
+ get linesTotal() {
6109
+ return this._linesTotal;
6110
+ }
6111
+ update(font, text, setting) {
6112
+ setting = Object.assign({
6113
+ tabSize: 4,
6114
+ width: 0,
6115
+ letterSpacing: 0,
6116
+ mode: "nowrap",
6117
+ align: "left"
6118
+ }, setting);
6119
+ this._font = font;
6120
+ const measure = this._computeMetrics.bind(this);
6121
+ const lines = wordwrap(text, {
6122
+ measure,
6123
+ ...setting
6124
+ });
6125
+ const minWidth = setting.width || 0;
6126
+ const glyphs = this._glyphs;
6127
+ const maxLineWidth = lines.reduce((prev, line)=>Math.max(prev, line.width, minWidth), 0);
6128
+ var _setting_lineHeight;
6129
+ //the pen position
6130
+ const lineHeight = (_setting_lineHeight = setting.lineHeight) != null ? _setting_lineHeight : font.common.lineHeight;
6131
+ const baseline = font.common.base;
6132
+ const descender = lineHeight - baseline;
6133
+ const letterSpacing = setting.letterSpacing || 0;
6134
+ const height = lineHeight * lines.length - descender;
6135
+ const align = getAlignType(setting.align);
6136
+ var _setting_anchor;
6137
+ const anchor = (_setting_anchor = setting.anchor) != null ? _setting_anchor : [
6138
+ 0.5,
6139
+ 0.5
6140
+ ];
6141
+ this._setupSpaceGlyphs(font, setting);
6142
+ //the metrics for this text layout
6143
+ this._width = maxLineWidth;
6144
+ this._height = height;
6145
+ this._descender = descender;
6146
+ this._baseline = baseline;
6147
+ this._xHeight = getXHeight(font);
6148
+ this._capHeight = getCapHeight(font);
6149
+ this._lineHeight = lineHeight;
6150
+ this._ascender = baseline - this._xHeight; //lineHeight - descender - this._xHeight
6151
+ const anchorOffset = [
6152
+ -maxLineWidth * anchor[0],
6153
+ 2 * lineHeight * anchor[1] - baseline
6154
+ ];
6155
+ let x = 0, y = 0;
6156
+ //draw text along baseline
6157
+ y -= height;
6158
+ glyphs.length = 0;
6159
+ for(let k = 0; k < lines.length; k++){
6160
+ const line = lines[k];
6161
+ let start = line.start;
6162
+ let end = line.end;
6163
+ let lineWidth = line.width;
6164
+ let lastGlyph;
6165
+ //for each glyph in that line...
6166
+ for(let i = start; i < end; i++){
6167
+ let id = text.charCodeAt(i);
6168
+ let glyph = this._getGlyph(font, id);
6169
+ if (glyph) {
6170
+ if (lastGlyph) x += getKerning(font, lastGlyph.id, glyph.id);
6171
+ let tx = x;
6172
+ if (align === ALIGN_CENTER) tx += (maxLineWidth - lineWidth) / 2;
6173
+ else if (align === ALIGN_RIGHT) tx += maxLineWidth - lineWidth;
6174
+ glyphs.push({
6175
+ position: [
6176
+ tx + anchorOffset[0],
6177
+ y + anchorOffset[1]
6178
+ ],
6179
+ data: glyph,
6180
+ index: i,
6181
+ line: k
6182
+ });
6183
+ //move pen forward
6184
+ x += glyph.xadvance + letterSpacing;
6185
+ lastGlyph = glyph;
6186
+ }
6187
+ }
6188
+ //next line down
6189
+ y += lineHeight;
6190
+ x = 0;
6191
+ }
6192
+ this._linesTotal = lines.length;
6193
+ }
6194
+ _setupSpaceGlyphs(font, setting) {
6195
+ //These are fallbacks, when the font doesn't include
6196
+ //' ' or '\t' glyphs
6197
+ if (!font.chars || font.chars.length === 0) return;
6198
+ //try to get space glyph
6199
+ //then fall back to the 'm' or 'w' glyphs
6200
+ //then fall back to the first glyph available
6201
+ const space = Object.assign({}, getGlyphById(font, SPACE_ID) || getMGlyph(font) || font.chars[0]);
6202
+ //and create a fallback for tab
6203
+ const tabWidth = setting.tabSize * space.xadvance;
6204
+ this._fallbackSpaceGlyph = space;
6205
+ this._fallbackTabGlyph = Object.assign(space, {
6206
+ x: 0,
6207
+ y: 0,
6208
+ xadvance: tabWidth,
6209
+ id: TAB_ID,
6210
+ xoffset: 0,
6211
+ yoffset: 0,
6212
+ width: 0,
6213
+ height: 0
6214
+ });
6215
+ }
6216
+ _getGlyph(font, id) {
6217
+ let glyph = getGlyphById(font, id);
6218
+ if (glyph) return glyph;
6219
+ else if (id === TAB_ID) return this._fallbackTabGlyph;
6220
+ else if (id === SPACE_ID) return this._fallbackSpaceGlyph;
6221
+ return null;
6222
+ }
6223
+ _computeMetrics(text, start, end, width, letterSpacing = 0) {
6224
+ let font = this._font;
6225
+ let curPen = 0;
6226
+ let curWidth = 0;
6227
+ let count = 0;
6228
+ let lastGlyph;
6229
+ if (!font.chars || font.chars.length === 0) {
6230
+ return {
6231
+ start: start,
6232
+ end: start,
6233
+ width: 0
6234
+ };
6235
+ }
6236
+ end = Math.min(text.length, end);
6237
+ for(let i = start; i < end; i++){
6238
+ let id = text.charCodeAt(i);
6239
+ let glyph = this._getGlyph(font, id);
6240
+ if (glyph) {
6241
+ //move pen forward
6242
+ glyph.xoffset;
6243
+ let kern = lastGlyph ? getKerning(font, lastGlyph.id, glyph.id) : 0;
6244
+ curPen += kern;
6245
+ let nextPen = curPen + glyph.xadvance + letterSpacing;
6246
+ let nextWidth = curPen + glyph.width;
6247
+ //we've hit our limit; we can't move onto the next glyph
6248
+ if (nextWidth >= width || nextPen >= width) break;
6249
+ //otherwise continue along our line
6250
+ curPen = nextPen;
6251
+ curWidth = nextWidth;
6252
+ lastGlyph = glyph;
6253
+ }
6254
+ count++;
6255
+ }
6256
+ //make sure rightmost edge lines up with rendered glyphs
6257
+ if (lastGlyph) curWidth += lastGlyph.xoffset;
6258
+ return {
6259
+ start: start,
6260
+ end: start + count,
6261
+ width: curWidth
6262
+ };
6263
+ }
6264
+ constructor(){
6265
+ this._width = 0;
6266
+ this._height = 0;
6267
+ this._descender = 0;
6268
+ this._ascender = 0;
6269
+ this._xHeight = 0;
6270
+ this._baseline = 0;
6271
+ this._capHeight = 0;
6272
+ this._lineHeight = 0;
6273
+ this._linesTotal = 0;
6274
+ this._glyphs = [];
6275
+ this._fallbackSpaceGlyph = null;
6276
+ this._fallbackTabGlyph = null;
6277
+ this._font = null;
6278
+ }
6279
+ }
6280
+
6281
+ const itemSize = 2;
6282
+ const box = {
6283
+ min: [
6284
+ 0,
6285
+ 0
6286
+ ],
6287
+ max: [
6288
+ 0,
6289
+ 0
6290
+ ]
6291
+ };
6292
+ function bounds(positions) {
6293
+ const count = positions.length / itemSize;
6294
+ box.min[0] = positions[0];
6295
+ box.min[1] = positions[1];
6296
+ box.max[0] = positions[0];
6297
+ box.max[1] = positions[1];
6298
+ for(let i = 0; i < count; i++){
6299
+ const x = positions[i * itemSize + 0];
6300
+ const y = positions[i * itemSize + 1];
6301
+ box.min[0] = Math.min(x, box.min[0]);
6302
+ box.min[1] = Math.min(y, box.min[1]);
6303
+ box.max[0] = Math.max(x, box.max[0]);
6304
+ box.max[1] = Math.max(y, box.max[1]);
6305
+ }
6306
+ }
6307
+ function computeBox(positions, output) {
6308
+ bounds(positions);
6309
+ output.min.set(box.min[0], box.min[1], 0);
6310
+ output.max.set(box.max[0], box.max[1], 0);
6311
+ }
6312
+ function computeSphere(positions, output) {
6313
+ bounds(positions);
6314
+ const minX = box.min[0];
6315
+ const minY = box.min[1];
6316
+ const maxX = box.max[0];
6317
+ const maxY = box.max[1];
6318
+ const width = maxX - minX;
6319
+ const height = maxY - minY;
6320
+ const length = Math.sqrt(width * width + height * height);
6321
+ output.center.set(minX + width / 2, minY + height / 2, 0);
6322
+ output.radius = length / 2;
6323
+ }
6324
+
6325
+ class BMFontTextGeometry extends THREE.BufferGeometry {
6326
+ update(fontAtlas, text, setting) {
6327
+ this.layout.update(fontAtlas.info, text, setting);
6328
+ const { indice, position, uv } = fontAtlas.build(this.layout, setting);
6329
+ this.setIndex(new THREE.BufferAttribute(indice, 1));
6330
+ this.setAttribute("position", new THREE.BufferAttribute(position, 2));
6331
+ this.setAttribute("uv", new THREE.BufferAttribute(uv, 2));
6332
+ }
6333
+ computeBoundingSphere() {
6334
+ if (this.boundingSphere === null) {
6335
+ this.boundingSphere = new THREE.Sphere();
6336
+ }
6337
+ const positions = this.attributes.position.array;
6338
+ const itemSize = this.attributes.position.itemSize;
6339
+ if (!positions || !itemSize || positions.length < 2) {
6340
+ this.boundingSphere.radius = 0;
6341
+ this.boundingSphere.center.set(0, 0, 0);
6342
+ return;
6343
+ }
6344
+ computeSphere(positions, this.boundingSphere);
6345
+ if (isNaN(this.boundingSphere.radius)) {
6346
+ console.error('THREE.BufferGeometry.computeBoundingSphere(): ' + 'Computed radius is NaN. The ' + '"position" attribute is likely to have NaN values.');
6347
+ }
6348
+ }
6349
+ computeBoundingBox() {
6350
+ if (this.boundingBox === null) {
6351
+ this.boundingBox = new THREE.Box3();
6352
+ }
6353
+ const bbox = this.boundingBox;
6354
+ const positions = this.attributes.position["array"];
6355
+ const itemSize = this.attributes.position.itemSize;
6356
+ if (!positions || !itemSize || positions.length < 2) {
6357
+ bbox.makeEmpty();
6358
+ return;
6359
+ }
6360
+ computeBox(positions, bbox);
6361
+ }
6362
+ constructor(...args){
6363
+ super(...args), this.layout = new BMFontTextLayout();
6364
+ }
6365
+ }
6366
+
6367
+ class Label extends Component {
6368
+ get text() {
6369
+ return this._text;
6370
+ }
6371
+ set text(v) {
6372
+ if (this._text !== v) {
6373
+ this._text = v;
6374
+ this.needsUpdate = true;
6375
+ }
6376
+ }
6377
+ get font() {
6378
+ return this._font;
6379
+ }
6380
+ set font(v) {
6381
+ if (this._font !== v) {
6382
+ this._font = v;
6383
+ this.needsUpdate = true;
6384
+ }
6385
+ }
6386
+ get setting() {
6387
+ return this._setting;
6388
+ }
6389
+ set setting(v) {
6390
+ if (JSON.stringify(this._setting) !== JSON.stringify(v)) {
6391
+ this._setting = v;
6392
+ this.needsUpdate = true;
6393
+ }
6394
+ }
6395
+ get layout() {
6396
+ return this.node.geometry.layout;
6397
+ }
6398
+ forceUpdate() {
6399
+ this.node.geometry.update(this.font, this.text, this.setting);
6400
+ }
6401
+ update(dt) {
6402
+ if (this.needsUpdate) {
6403
+ this.needsUpdate = false;
6404
+ this.forceUpdate();
6405
+ }
6406
+ }
6407
+ constructor({ text = "", font, material, ...setting }){
6408
+ super(), this.needsUpdate = false, this._text = "", this._font = null, this._setting = null;
6409
+ this.text = text;
6410
+ this.font = font;
6411
+ this.setting = setting;
6412
+ this.node = new THREE.Mesh(new BMFontTextGeometry(), material || font.material);
6413
+ this.node.geometry.update(this.font, this.text, this.setting);
6414
+ }
6415
+ }
6416
+
6417
+ const vert_MSDF = `
6418
+ varying vec2 v_uv;
6419
+
6420
+ void main() {
6421
+ gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
6422
+ v_uv = uv;
6423
+ }
6424
+ `;
6425
+ const frag_MSDF = `
6426
+ uniform sampler2D u_fontTexture;
6427
+ varying vec2 v_uv;
6428
+
6429
+ uniform vec3 u_color;
6430
+ uniform float u_opacity;
6431
+ uniform vec3 u_strokeColor;
6432
+ uniform float u_strokeWidth;
6433
+ uniform vec3 u_shadowColor;
6434
+ uniform float u_shadowBlur;
6435
+ uniform vec2 u_shadowOffset;
6436
+ uniform float u_weight;
6437
+
6438
+ float median(in float r, in float g, in float b) {
6439
+ return max(min(r, g), min(max(r, g), b));
6440
+ }
6441
+
6442
+ float signedDistance(in vec2 uv) {
6443
+ vec4 texel = texture2D(u_fontTexture, uv);
6444
+ return median(texel.r, texel.g, texel.b) - 0.5;
6445
+ }
6446
+
6447
+ void main() {
6448
+ vec4 color = vec4(u_color, 1.);
6449
+ float d = signedDistance(v_uv) + u_weight;
6450
+ float w = fwidth(d);
6451
+
6452
+ vec4 stroke = vec4(u_strokeColor, smoothstep(-w, w, d));
6453
+ color.a *= smoothstep(-w, w, d - u_strokeWidth);
6454
+ color = mix(stroke, color, color.a);
6455
+
6456
+ float sd = signedDistance(v_uv + u_shadowOffset) + u_weight;
6457
+ vec4 shadow = vec4(u_shadowColor, smoothstep(-w - u_shadowBlur, w + u_shadowBlur, sd));
6458
+ color = mix(shadow, color, color.a);
6459
+
6460
+ color.a *= u_opacity;
6461
+ gl_FragColor = color;
6462
+ }
6463
+ `;
6464
+ class BMFontAtlas {
6465
+ build(layout, setting) {
6466
+ const info = this.info;
6467
+ const texWidth = info.common.scaleW;
6468
+ const texHeight = info.common.scaleH;
6469
+ const glyphs = layout.glyphs.filter((glyph)=>glyph.data.width * glyph.data.height > 0);
6470
+ const flipY = setting.flipY !== false;
6471
+ const position = new Float32Array(glyphs.length * 8);
6472
+ const uv = new Float32Array(glyphs.length * 8);
6473
+ const indice = new Uint16Array(glyphs.length * 6);
6474
+ for(let k = 0, i0 = 0, i1 = 0, i2 = 0, i = 0; i < glyphs.length; i++, k += 4){
6475
+ const glyph = glyphs[i];
6476
+ const bitmap = glyph.data;
6477
+ // bottom left position
6478
+ let x = glyph.position[0] + bitmap.xoffset;
6479
+ let y = glyph.position[1] + bitmap.yoffset;
6480
+ // quad size
6481
+ let w = bitmap.width;
6482
+ let h = bitmap.height;
6483
+ // BL
6484
+ position[i0++] = x;
6485
+ position[i0++] = y;
6486
+ // BR
6487
+ position[i0++] = x + w;
6488
+ position[i0++] = y;
6489
+ // TR
6490
+ position[i0++] = x + w;
6491
+ position[i0++] = y + h;
6492
+ // TL
6493
+ position[i0++] = x;
6494
+ position[i0++] = y + h;
6495
+ let bw = bitmap.x + bitmap.width;
6496
+ let bh = bitmap.y + bitmap.height;
6497
+ // top left position
6498
+ let u0 = bitmap.x / texWidth;
6499
+ let v0 = bitmap.y / texHeight;
6500
+ let u1 = bw / texWidth;
6501
+ let v1 = bh / texHeight;
6502
+ if (flipY) {
6503
+ v0 = 1 - v0;
6504
+ v1 = 1 - v1;
6505
+ }
6506
+ // BL
6507
+ uv[i1++] = u0;
6508
+ uv[i1++] = v0;
6509
+ // BR
6510
+ uv[i1++] = u1;
6511
+ uv[i1++] = v0;
6512
+ // TR
6513
+ uv[i1++] = u1;
6514
+ uv[i1++] = v1;
6515
+ // TL
6516
+ uv[i1++] = u0;
6517
+ uv[i1++] = v1;
6518
+ indice[i2++] = k + 0;
6519
+ indice[i2++] = k + 1;
6520
+ indice[i2++] = k + 2;
6521
+ indice[i2++] = k + 0;
6522
+ indice[i2++] = k + 2;
6523
+ indice[i2++] = k + 3;
6524
+ }
6525
+ return {
6526
+ position,
6527
+ uv,
6528
+ indice
6529
+ };
6530
+ }
6531
+ constructor({ info, texture, uniforms, ...props }){
6532
+ this.uniforms = {
6533
+ u_color: {
6534
+ value: new THREE.Color(0xffffff)
6535
+ },
6536
+ u_opacity: {
6537
+ value: 1
6538
+ },
6539
+ u_weight: {
6540
+ value: 0.2
6541
+ },
6542
+ u_strokeColor: {
6543
+ value: new THREE.Color(0xff0000)
6544
+ },
6545
+ u_strokeWidth: {
6546
+ value: 0
6547
+ },
6548
+ u_shadowColor: {
6549
+ value: new THREE.Color(0xff0000)
6550
+ },
6551
+ u_shadowBlur: {
6552
+ value: 0
6553
+ },
6554
+ u_shadowOffset: {
6555
+ value: new THREE.Vector2()
6556
+ },
6557
+ u_fontTexture: {
6558
+ value: null
6559
+ }
6560
+ };
6561
+ this.info = info;
6562
+ this.uniforms.u_fontTexture.value = texture;
6563
+ this.material = new THREE.ShaderMaterial(Object.assign({
6564
+ vertexShader: vert_MSDF,
6565
+ fragmentShader: frag_MSDF,
6566
+ transparent: true,
6567
+ depthWrite: false,
6568
+ blending: THREE.NormalBlending,
6569
+ uniforms: {
6570
+ ...this.uniforms,
6571
+ ...uniforms
6572
+ }
6573
+ }, props));
6574
+ }
6575
+ }
6576
+
5892
6577
  exports.AccumulativeShadows = AccumulativeShadows;
5893
6578
  exports.Animation = Animation;
5894
6579
  exports.AnimationCurve = AnimationCurve;
5895
6580
  exports.BINLoader = BINLoader;
6581
+ exports.BMFontAtlas = BMFontAtlas;
6582
+ exports.BMFontTextGeometry = BMFontTextGeometry;
6583
+ exports.BMFontTextLayout = BMFontTextLayout;
5896
6584
  exports.Box = Box;
5897
6585
  exports.BoxProjection = BoxProjection;
5898
6586
  exports.Center = Center;
@@ -5913,6 +6601,7 @@ exports.GLTFLoader = GLTFLoader;
5913
6601
  exports.HDRLoader = HDRLoader;
5914
6602
  exports.JSONLoader = JSONLoader;
5915
6603
  exports.KTX2Loader = KTX2Loader;
6604
+ exports.Label = Label;
5916
6605
  exports.Loader = Loader;
5917
6606
  exports.Logger = Logger;
5918
6607
  exports.ObjectInstance = ObjectInstance;