@xviewer.js/core 1.0.4-alpha.0 → 1.0.4-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/dist/main.cjs +4076 -3234
  2. package/dist/main.cjs.map +1 -1
  3. package/dist/module.js +4064 -3229
  4. package/dist/module.js.map +1 -1
  5. package/package.json +2 -2
  6. package/types/Component.d.ts +11 -8
  7. package/types/ComponentManager.d.ts +10 -5
  8. package/types/ComponentScheduler.d.ts +3 -3
  9. package/types/Context.d.ts +6 -0
  10. package/types/DeviceInput.d.ts +41 -11
  11. package/types/PropertyManager.d.ts +3 -11
  12. package/types/TaskManager.d.ts +4 -4
  13. package/types/Viewer.d.ts +81 -64
  14. package/types/WebGL.d.ts +1 -1
  15. package/types/asset/Loader.d.ts +4 -3
  16. package/types/asset/ResourceManager.d.ts +6 -2
  17. package/types/bmfont/BMFontAtlas.d.ts +44 -0
  18. package/types/bmfont/BMFontTextGeometry.d.ts +9 -0
  19. package/types/bmfont/BMFontTextLayout.d.ts +93 -0
  20. package/types/bmfont/index.d.ts +3 -0
  21. package/types/bmfont/utils.d.ts +2 -0
  22. package/types/bmfont/wordwrap.d.ts +8 -0
  23. package/types/cinestation/FreelookVirtualCamera.d.ts +2 -1
  24. package/types/cinestation/VirtualCamera.d.ts +2 -0
  25. package/types/components/BoxProjection.d.ts +15 -0
  26. package/types/components/DropFile.d.ts +29 -0
  27. package/types/components/Environment.d.ts +37 -0
  28. package/types/components/FreelookVirtualCamera.d.ts +110 -0
  29. package/types/components/Label.d.ts +26 -0
  30. package/types/components/PerformanceMonitor.d.ts +48 -0
  31. package/types/components/Reflector.d.ts +6 -5
  32. package/types/components/RenderTexture.d.ts +7 -0
  33. package/types/components/Renderer.d.ts +6 -0
  34. package/types/components/UI.d.ts +30 -0
  35. package/types/components/index.d.ts +9 -1
  36. package/types/enums/index.d.ts +9 -0
  37. package/types/index.d.ts +3 -4
  38. package/types/loaders/KTX2Loader.d.ts +6 -0
  39. package/types/loaders/SVGLoader.d.ts +8 -0
  40. package/types/loaders/index.d.ts +2 -0
  41. package/types/materials/MSDFMaterial.d.ts +20 -0
  42. package/types/materials/ReflectorMaterial.d.ts +13 -3
  43. package/types/plugins/BoxProjection.d.ts +2 -2
  44. package/types/plugins/DropFile.d.ts +16 -7
  45. package/types/plugins/Environment.d.ts +2 -2
  46. package/types/plugins/Exporter.d.ts +7 -0
  47. package/types/plugins/PerformanceMonitor.d.ts +2 -2
  48. package/types/plugins/UI.d.ts +2 -2
  49. package/types/plugins/index.d.ts +0 -4
  50. package/types/types.d.ts +6 -11
@@ -0,0 +1,93 @@
1
+ export interface Glyph {
2
+ id: number;
3
+ char: string;
4
+ x: number;
5
+ y: number;
6
+ width: number;
7
+ height: number;
8
+ xoffset: number;
9
+ yoffset: number;
10
+ xadvance: number;
11
+ page: number;
12
+ chnl: number;
13
+ }
14
+ export interface BMFontInfo {
15
+ pages: string[];
16
+ chars: Glyph[];
17
+ info: {
18
+ face: string;
19
+ size: number;
20
+ bold: number;
21
+ italic: number;
22
+ charset: string[];
23
+ unicode: number;
24
+ stretchH: number;
25
+ smooth: number;
26
+ aa: number;
27
+ padding: number[];
28
+ spacing: number[];
29
+ outline: number;
30
+ };
31
+ common: {
32
+ lineHeight: number;
33
+ base: number;
34
+ scaleW: number;
35
+ scaleH: number;
36
+ pages: number;
37
+ packed: number;
38
+ };
39
+ distanceField: {
40
+ fieldType: string;
41
+ distanceRange: number;
42
+ };
43
+ kernings: {
44
+ first: number;
45
+ second: number;
46
+ amount: number;
47
+ }[];
48
+ }
49
+ export interface LayoutSetting {
50
+ tabSize?: number;
51
+ width?: number;
52
+ anchor?: number[];
53
+ letterSpacing?: number;
54
+ lineHeight?: number;
55
+ mode?: "nowrap" | "pre" | "greedy";
56
+ align?: "center" | "right" | "left";
57
+ flipY?: boolean;
58
+ }
59
+ export interface LayoutGlyph {
60
+ position: number[];
61
+ data: Glyph;
62
+ index: number;
63
+ line: number;
64
+ }
65
+ export declare class BMFontTextLayout {
66
+ private _width;
67
+ private _height;
68
+ private _descender;
69
+ private _ascender;
70
+ private _xHeight;
71
+ private _baseline;
72
+ private _capHeight;
73
+ private _lineHeight;
74
+ private _linesTotal;
75
+ private _glyphs;
76
+ private _fallbackSpaceGlyph;
77
+ private _fallbackTabGlyph;
78
+ private _font;
79
+ get width(): number;
80
+ get height(): number;
81
+ get descender(): number;
82
+ get ascender(): number;
83
+ get xHeight(): number;
84
+ get baseline(): number;
85
+ get capHeight(): number;
86
+ get lineHeight(): number;
87
+ get glyphs(): LayoutGlyph[];
88
+ get linesTotal(): number;
89
+ update(font: BMFontInfo, text: string, setting: LayoutSetting): void;
90
+ private _setupSpaceGlyphs;
91
+ private _getGlyph;
92
+ private _computeMetrics;
93
+ }
@@ -0,0 +1,3 @@
1
+ export { BMFontAtlas } from "./BMFontAtlas";
2
+ export { BMFontTextGeometry } from "./BMFontTextGeometry";
3
+ export { BMFontTextLayout } from "./BMFontTextLayout";
@@ -0,0 +1,2 @@
1
+ export declare function computeBox(positions: any, output: any): void;
2
+ export declare function computeSphere(positions: any, output: any): void;
@@ -0,0 +1,8 @@
1
+ export declare function wordwrap(text: string, opt?: {
2
+ width?: number;
3
+ mode?: "nowrap" | "pre" | "greedy";
4
+ start?: number;
5
+ end?: number;
6
+ measure?: Function;
7
+ letterSpacing?: number;
8
+ }): any[];
@@ -28,6 +28,8 @@ export declare class FreelookVirtualCamera extends VirtualCamera {
28
28
  private _targetFov;
29
29
  private _targetLookAt;
30
30
  private _targetOffset;
31
+ private _finalLookAt;
32
+ name: string;
31
33
  forbidX: boolean;
32
34
  forbidY: boolean;
33
35
  forbidZ: boolean;
@@ -83,6 +85,5 @@ export declare class FreelookVirtualCamera extends VirtualCamera {
83
85
  smoothing?: number;
84
86
  rotateSmoothing?: number;
85
87
  }): void;
86
- private _finalLookAt;
87
88
  update(dt: number): void;
88
89
  }
@@ -11,6 +11,7 @@ export declare class VirtualCamera extends Component<Object3D & {
11
11
  }> {
12
12
  private _finalPosition;
13
13
  private _finalRotation;
14
+ name: string;
14
15
  locked: boolean;
15
16
  priority: number;
16
17
  lens: Lens;
@@ -19,6 +20,7 @@ export declare class VirtualCamera extends Component<Object3D & {
19
20
  brain: CinestationBrain;
20
21
  get finalPosition(): Vector3;
21
22
  get finalRotation(): Quaternion;
23
+ constructor();
22
24
  onLoad(): void;
23
25
  onDestroy(): void;
24
26
  }
@@ -0,0 +1,15 @@
1
+ import { Vector3, Vector4, WebGLProgramParametersWithUniforms } from "three";
2
+ import { Component } from "../Component";
3
+ export declare class BoxProjection extends Component {
4
+ private _center;
5
+ private _boxMin;
6
+ private _boxMax;
7
+ get center(): Vector4;
8
+ set center(v: Vector4);
9
+ get boxMin(): Vector3;
10
+ set boxMin(v: Vector3);
11
+ get boxMax(): Vector3;
12
+ set boxMax(v: Vector3);
13
+ onLoad(): void;
14
+ useBoxProjection(shader: WebGLProgramParametersWithUniforms): void;
15
+ }
@@ -0,0 +1,29 @@
1
+ import { Component } from "../Component";
2
+ declare enum Mode {
3
+ BUFFER = 0,
4
+ BUFFER_RAW = 1,
5
+ URL = 2,
6
+ URL_RAW = 3
7
+ }
8
+ export declare class DropFile extends Component {
9
+ static readonly Mode: typeof Mode;
10
+ private _onLoad;
11
+ private _onError;
12
+ private _extension;
13
+ constructor({ onLoad, onError, extension }?: {
14
+ onLoad?: Function;
15
+ onError?: Function;
16
+ extension?: {
17
+ [k: string]: Mode;
18
+ };
19
+ buffers?: string[];
20
+ });
21
+ onEnable(): void;
22
+ onDisable(): void;
23
+ private _onDrogOver;
24
+ private _onDrop;
25
+ private _loadItemList;
26
+ private _loadFiles;
27
+ private _loadFile;
28
+ }
29
+ export {};
@@ -0,0 +1,37 @@
1
+ import { Object3D, Scene, Texture, TextureDataType, Vector3 } from "three";
2
+ import { Component } from "../Component";
3
+ export declare class Environment extends Component {
4
+ static readonly Quality: {
5
+ LOW: number;
6
+ MEDIUM: number;
7
+ HIGH: number;
8
+ ULTRA: number;
9
+ };
10
+ private _elapsed;
11
+ private _scene;
12
+ private _cubeCamera;
13
+ private _reflectPass;
14
+ private _mipBlurPass;
15
+ private _mergeInfo;
16
+ quality: number;
17
+ envMapIntensity: number;
18
+ reflectExposure: number;
19
+ reflectBlurIntensity: number;
20
+ interval: number;
21
+ manual: boolean;
22
+ get envMap(): Texture;
23
+ constructor({ envMap, scene, near, far, layerMask, resolution, floatType, position, }?: {
24
+ envMap?: Texture;
25
+ scene?: Scene | Object3D;
26
+ performance?: number;
27
+ resolution?: number;
28
+ layerMask?: number;
29
+ near?: number;
30
+ far?: number;
31
+ floatType?: boolean | TextureDataType;
32
+ position?: Vector3;
33
+ });
34
+ update(dt: number): void;
35
+ manualFrame(): void;
36
+ private _renderFrame;
37
+ }
@@ -0,0 +1,110 @@
1
+ import { Object3D, Quaternion, Vector2, Vector3 } from "three";
2
+ import { Component } from "../Component";
3
+ export declare class FreelookVirtualCamera extends Component<Object3D & {
4
+ isCamera?: boolean;
5
+ }> {
6
+ static loc0: Vector2;
7
+ static loc1: Vector2;
8
+ static center: Vector2;
9
+ static preCenter: Vector2;
10
+ static panDelta: Vector2;
11
+ static rotateDelta: Vector2;
12
+ static posDelta: Vector3;
13
+ static lookAtOffset: Vector3;
14
+ static xAxis: Vector3;
15
+ static yAxis: Vector3;
16
+ static quat: Quaternion;
17
+ private _button;
18
+ private _touchID;
19
+ private _preLoc0;
20
+ private _preLoc1;
21
+ private _spherical;
22
+ private _lookAt;
23
+ private _offset;
24
+ private _fov;
25
+ private _near;
26
+ private _far;
27
+ private _tempSmoothing;
28
+ private _tempRotateSmoothing;
29
+ private _targetPosition;
30
+ private _targetTheta;
31
+ private _targetPhi;
32
+ private _targetSpringLength;
33
+ private _targetFov;
34
+ private _targetNear;
35
+ private _targetFar;
36
+ private _targetLookAt;
37
+ private _targetOffset;
38
+ private _finalLookAt;
39
+ name: string;
40
+ forbidX: boolean;
41
+ forbidY: boolean;
42
+ forbidZ: boolean;
43
+ forbidPanX: boolean;
44
+ forbidPanY: boolean;
45
+ forbitPanOffsetY: boolean;
46
+ panSpeed: number;
47
+ rotateSpeed: number;
48
+ smoothing: number;
49
+ rotateSmoothing: number;
50
+ phiMin: number;
51
+ phiMax: number;
52
+ thetaMin: number;
53
+ thetaMax: number;
54
+ distanceMin: number;
55
+ distanceMax: number;
56
+ get lookAt(): Vector3;
57
+ set lookAt(v: Vector3);
58
+ get offset(): Vector2;
59
+ set offset(v: Vector2);
60
+ get springLength(): number;
61
+ set springLength(v: number);
62
+ get theta(): number;
63
+ set theta(v: number);
64
+ get phi(): number;
65
+ set phi(v: number);
66
+ get fov(): number;
67
+ set fov(v: number);
68
+ get near(): number;
69
+ set near(v: number);
70
+ get far(): number;
71
+ set far(v: number);
72
+ private _onMultiTouch;
73
+ private _onSingleTouch;
74
+ private _onCalculatePan;
75
+ private _onDragging;
76
+ private _onDistanceScale;
77
+ private _lerpCamera;
78
+ private _syncCamera;
79
+ constructor();
80
+ onEnable(): void;
81
+ onDisable(): void;
82
+ reset(): void;
83
+ goto({ phi, theta, springLength, offset, lookAt, fov, near, far, smoothing, rotateSmoothing, }: {
84
+ phi?: number;
85
+ theta?: number;
86
+ springLength?: number;
87
+ lookAt?: Vector3;
88
+ offset?: Vector2;
89
+ fov?: number;
90
+ near?: number;
91
+ far?: number;
92
+ smoothing?: number;
93
+ rotateSmoothing?: number;
94
+ }): void;
95
+ update(dt: number): void;
96
+ private _onPointerDown;
97
+ private _onPointerUp;
98
+ private _onPointerMove;
99
+ private _onMouseWheel;
100
+ private _onTouchStart;
101
+ private _onTouchMove;
102
+ private _calculateDistanceScale;
103
+ private _calculateRotate;
104
+ private _calculatePanDelta;
105
+ private _calculateLookAtOffset;
106
+ private _setTargetLookAt;
107
+ private _setTargetRotation;
108
+ private _setTargetPosition;
109
+ private _setTargetSpringLength;
110
+ }
@@ -0,0 +1,26 @@
1
+ import { Material, Mesh } from "three";
2
+ import { BMFontAtlas } from "../bmfont/BMFontAtlas";
3
+ import { BMFontTextGeometry } from "../bmfont/BMFontTextGeometry";
4
+ import { LayoutSetting } from "../bmfont/BMFontTextLayout";
5
+ import { Component } from "../Component";
6
+ export interface LabelSetting extends LayoutSetting {
7
+ text?: string;
8
+ material?: Material;
9
+ font: BMFontAtlas;
10
+ }
11
+ export declare class Label extends Component<Mesh<BMFontTextGeometry>> {
12
+ needsUpdate: boolean;
13
+ private _text;
14
+ private _font;
15
+ private _setting;
16
+ get text(): string;
17
+ set text(v: string);
18
+ get font(): BMFontAtlas;
19
+ set font(v: BMFontAtlas);
20
+ get setting(): LayoutSetting;
21
+ set setting(v: LayoutSetting);
22
+ get layout(): import("../bmfont/BMFontTextLayout").BMFontTextLayout;
23
+ constructor({ text, font, material, ...setting }: LabelSetting);
24
+ forceUpdate(): void;
25
+ update(dt: number): void;
26
+ }
@@ -0,0 +1,48 @@
1
+ import { Component } from "../Component";
2
+ type PerformanceMonitorProps = {
3
+ /** How much time in milliseconds to collect an average fps, 250 */
4
+ ms?: number;
5
+ /** How many interations of averages to collect, 10 */
6
+ iterations?: number;
7
+ /** The percentage of iterations that are matched against the lower and upper bounds, 0.75 */
8
+ threshold?: number;
9
+ /** A function that receive the max device refreshrate to determine lower and upper bounds which create a margin where neither incline nor decline should happen, (refreshrate) => (refreshrate > 90 ? [50, 90] : [50, 60]) */
10
+ bounds?: (refreshrate: number) => [lower: number, upper: number];
11
+ /** How many times it can inline or decline before onFallback is called, Infinity */
12
+ flipflops?: number;
13
+ /** The factor increases and decreases between 0-1, this prop sets the starting value, 0.5 */
14
+ factor?: number;
15
+ /** The step that gets added or subtracted to or from the factor on each incline/decline, 0.1 */
16
+ step?: number;
17
+ /** When performance is higher than the upper bound (good!) */
18
+ onIncline?: (monitor: PerformanceMonitor) => void;
19
+ /** When performance is lower than the upper bound (bad!) */
20
+ onDecline?: (monitor: PerformanceMonitor) => void;
21
+ /** Incline and decline will change the factor, this will trigger when that happened */
22
+ onChange?: (monitor: PerformanceMonitor) => void;
23
+ /** Called after when the number of flipflops is reached, it indicates instability, use the function to set a fixed baseline */
24
+ onFallback?: (monitor: PerformanceMonitor) => void;
25
+ };
26
+ type PerformanceMonitorSubscriber = {
27
+ onIncline?: (monitor: PerformanceMonitor) => void;
28
+ /** When performance is lower than the upper bound (bad!) */
29
+ onDecline?: (monitor: PerformanceMonitor) => void;
30
+ /** Incline and decline will change the factor, this will trigger when that happened */
31
+ onChange?: (monitor: PerformanceMonitor) => void;
32
+ /** Called after when the number of flipflops is reached, it indicates instability, use the function to set a fixed baseline */
33
+ onFallback?: (monitor: PerformanceMonitor) => void;
34
+ };
35
+ export declare class PerformanceMonitor extends Component {
36
+ fps: number;
37
+ index: number;
38
+ factor: number;
39
+ flipped: number;
40
+ refreshrate: number;
41
+ fallback: boolean;
42
+ frames: any[];
43
+ averages: any[];
44
+ subscriptions: Map<any, any>;
45
+ subscribe(subscriber: PerformanceMonitorSubscriber): void;
46
+ constructor({ iterations, ms, threshold, step, factor: _factor, flipflops, bounds, onIncline, onDecline, onChange, onFallback, }: PerformanceMonitorProps);
47
+ }
48
+ export {};
@@ -1,13 +1,14 @@
1
- import { Matrix4, Vector3, WebGLRenderTarget } from "three";
1
+ import { Matrix4, Vector3, WebGLRenderTarget, Object3D } from "three";
2
2
  import { Component } from "../Component";
3
3
  export declare class Reflector extends Component {
4
- constructor({ textureWidth, textureHeight, clipBias, multisample, layer, normal, mipmap, }?: {
5
- textureWidth?: number;
6
- textureHeight?: number;
4
+ node: Object3D;
5
+ layerMask: number;
6
+ constructor({ resolution, clipBias, multisample, layerMask, normal, mipmap, }?: {
7
+ resolution?: number;
7
8
  clipBias?: number;
8
9
  multisample?: number;
9
10
  normal?: Vector3;
10
- layer?: number;
11
+ layerMask?: number;
11
12
  mipmap?: boolean;
12
13
  });
13
14
  getTextureMatrix: () => Matrix4;
@@ -0,0 +1,7 @@
1
+ import { RenderTargetOptions } from "three";
2
+ import { Component } from "../Component";
3
+ export declare class RenderTexture extends Component {
4
+ private _fbo;
5
+ get texture(): import("three").Texture;
6
+ constructor(width?: number, height?: number, options?: RenderTargetOptions);
7
+ }
@@ -0,0 +1,6 @@
1
+ import { Component } from "../Component";
2
+ export declare class Renderer extends Component {
3
+ order: number;
4
+ render(dt: number): void;
5
+ resize(width: number, height: number): void;
6
+ }
@@ -0,0 +1,30 @@
1
+ import { Vector2 } from "three";
2
+ import { Component } from "../Component";
3
+ export declare class UI extends Component {
4
+ static __loc0: Vector2;
5
+ static __loc1: Vector2;
6
+ static __panOffset: Vector2;
7
+ private _camera;
8
+ private _zoom;
9
+ private _targetZoom;
10
+ private _targetPosition;
11
+ private _button;
12
+ private _touchID;
13
+ private _preLoc0;
14
+ private _preLoc1;
15
+ get layerMask(): number;
16
+ set layerMask(v: number);
17
+ onLoad(): void;
18
+ onDestroy(): void;
19
+ private _onPointerDown;
20
+ private _onPointerUp;
21
+ private _onPointerMove;
22
+ private _onMouseWheel;
23
+ private _onTouchStart;
24
+ private _onTouchMove;
25
+ private _setTargetPosition;
26
+ private _calculatePanDelta;
27
+ update(dt: number): void;
28
+ resize(width: number, height: number): void;
29
+ render(dt: number): void;
30
+ }
@@ -1,5 +1,13 @@
1
1
  export { Reflector } from "./Reflector";
2
2
  export { Animation } from "./Animation";
3
3
  export { ContactShadows } from "./ContactShadows";
4
- export { AccumulativeShadows, RandomizedLight } from "../components/AccumulativeShadows";
4
+ export { AccumulativeShadows, RandomizedLight } from "./AccumulativeShadows";
5
5
  export { Center } from "./Center";
6
+ export { Renderer } from "./Renderer";
7
+ export { RenderTexture } from "./RenderTexture";
8
+ export { FreelookVirtualCamera } from "./FreelookVirtualCamera";
9
+ export { Environment } from "./Environment";
10
+ export { BoxProjection } from "./BoxProjection";
11
+ export { PerformanceMonitor } from "./PerformanceMonitor";
12
+ export { DropFile } from "./DropFile";
13
+ export { Label } from "./Label";
@@ -0,0 +1,9 @@
1
+ export declare enum Orientation {
2
+ AUTO = 0,
3
+ LANDSCAPE = 1,
4
+ PORTRAIT = 2
5
+ }
6
+ export declare enum ResizeMode {
7
+ AUTO = 0,
8
+ MUNUAL = 1
9
+ }
package/types/index.d.ts CHANGED
@@ -1,21 +1,20 @@
1
1
  export * from "./types";
2
2
  export * from "./base";
3
3
  export * from "./loaders";
4
- export * from "./cinestation";
5
4
  export * from "./primitive";
6
5
  export * from "./math";
7
6
  export * from "./components";
8
7
  export * from "./materials";
9
- export * from "./plugins";
10
8
  export * from "./Utils";
9
+ export * from "./enums";
10
+ export * from "./bmfont";
11
11
  export { Viewer } from "./Viewer";
12
+ export { Task } from "./Task";
12
13
  export { Component } from "./Component";
13
- export { Mount } from "./Mount";
14
14
  export { SystemInfo } from "./SystemInfo";
15
15
  export { ObjectInstance } from "./ObjectInstance";
16
16
  export { property, PropertyManager } from "./PropertyManager";
17
17
  export { dependencies, DependentMode } from "./ComponentManager";
18
18
  export { DeviceInput } from "./DeviceInput";
19
- export { Orientation } from "./enums/Orientation";
20
19
  export { Loader, type LoadProperties } from "./asset/Loader";
21
20
  export { ResourceManager, type AssetProperties } from "./asset/ResourceManager";
@@ -0,0 +1,6 @@
1
+ import { Loader, LoadProperties } from "../asset/Loader";
2
+ export declare class KTX2Loader extends Loader {
3
+ extension: string[];
4
+ load({ url, path, resourcePath, transcoderPath, manager, texSettings, onLoad, onProgress, onError }: LoadProperties): void;
5
+ private _loader;
6
+ }
@@ -0,0 +1,8 @@
1
+ import { Loader, LoadProperties } from "../asset/Loader";
2
+ import { SVGLoader as SVGLoaderPrimitive } from "three/examples/jsm/loaders/SVGLoader.js";
3
+ export declare class SVGLoader extends Loader {
4
+ extension: string[];
5
+ load({ url, path, resourcePath, manager, onLoad, onProgress, onError, }: LoadProperties): void;
6
+ private _loader;
7
+ static Primitive: typeof SVGLoaderPrimitive;
8
+ }
@@ -5,3 +5,5 @@ export { HDRLoader } from "./HDRLoader";
5
5
  export { JSONLoader } from "./JSONLoader";
6
6
  export { TextureLoader } from "./TextureLoader";
7
7
  export { BINLoader } from "./BINLoader";
8
+ export { SVGLoader } from "./SVGLoader";
9
+ export { KTX2Loader } from "./KTX2Loader";
@@ -0,0 +1,20 @@
1
+ import { Color, ShaderMaterial, Texture, Vector2 } from "three";
2
+ export declare class MSDFMaterial extends ShaderMaterial {
3
+ constructor();
4
+ get weight(): number;
5
+ set weight(v: number);
6
+ get color(): Color;
7
+ set color(v: Color);
8
+ get strokeColor(): Color;
9
+ set strokeColor(v: Color);
10
+ get strokeWidth(): number;
11
+ set strokeWidth(v: number);
12
+ get shadowColor(): Color;
13
+ set shadowColor(v: Color);
14
+ get shadowBlur(): number;
15
+ set shadowBlur(v: number);
16
+ get shadowOffset(): Vector2;
17
+ set shadowOffset(v: Vector2);
18
+ get fontTexture(): Texture;
19
+ set fontTexture(v: Texture);
20
+ }
@@ -1,4 +1,4 @@
1
- import { Color, IUniform, ShaderMaterial, Texture, WebGLProgramParametersWithUniforms } from "three";
1
+ import { Color, IUniform, ShaderMaterial, Texture, Vector4, WebGLProgramParametersWithUniforms } from "three";
2
2
  import { Reflector } from "../components";
3
3
  export declare class ReflectorMaterial extends ShaderMaterial {
4
4
  vertexShader: string;
@@ -10,13 +10,19 @@ export declare class ReflectorMaterial extends ShaderMaterial {
10
10
  [uniform: string]: IUniform<any>;
11
11
  };
12
12
  constructor({ reflector, ...parameters }: {
13
- reflector: Reflector;
14
13
  name?: string;
14
+ color?: Color;
15
15
  opacity?: number;
16
+ reflector: Reflector;
17
+ reflectIntensity?: number;
16
18
  transparent?: boolean;
17
19
  depthWrite?: boolean;
18
- roughness?: number;
19
20
  metalness?: number;
21
+ roughness?: number;
22
+ roughnessMap?: Texture;
23
+ normalMap?: Texture;
24
+ normalScaleBias?: Vector4;
25
+ roughnessScaleBias?: Vector4;
20
26
  });
21
27
  onBeforeCompile(shader: WebGLProgramParametersWithUniforms): void;
22
28
  get color(): Color;
@@ -29,8 +35,12 @@ export declare class ReflectorMaterial extends ShaderMaterial {
29
35
  set map(v: Texture);
30
36
  get roughnessMap(): Texture;
31
37
  set roughnessMap(v: Texture);
38
+ get roughnessScaleBias(): Vector4;
39
+ set roughnessScaleBias(v: Vector4);
32
40
  get normalMap(): Texture;
33
41
  set normalMap(v: Texture);
42
+ get normalScaleBias(): Vector4;
43
+ set normalScaleBias(v: Vector4);
34
44
  get aoMap(): Texture;
35
45
  set aoMap(v: Texture);
36
46
  get lightMap(): Texture;
@@ -1,6 +1,6 @@
1
1
  import { Vector3, Vector4, WebGLProgramParametersWithUniforms } from "three";
2
- import { Mount } from "../Mount";
3
- export declare class BoxProjection extends Mount {
2
+ import { Component } from "../Component";
3
+ export declare class BoxProjection extends Component {
4
4
  private _center;
5
5
  private _boxMin;
6
6
  private _boxMax;
@@ -1,14 +1,22 @@
1
- import { Mount } from "../Mount";
2
- export declare class DropFile extends Mount {
1
+ import { Component } from "../Component";
2
+ declare enum Mode {
3
+ BUFFER = 0,
4
+ BUFFER_RAW = 1,
5
+ URL = 2,
6
+ URL_RAW = 3
7
+ }
8
+ export declare class DropFile extends Component {
9
+ static readonly Mode: typeof Mode;
3
10
  private _onLoad;
4
11
  private _onError;
5
- private _extensions;
6
- private _raw;
7
- constructor({ onLoad, onError, extension, raw, }?: {
12
+ private _extension;
13
+ constructor({ onLoad, onError, extension }?: {
8
14
  onLoad?: Function;
9
15
  onError?: Function;
10
- extension?: string | string[];
11
- raw?: boolean;
16
+ extension?: {
17
+ [k: string]: Mode;
18
+ };
19
+ buffers?: string[];
12
20
  });
13
21
  onEnable(): void;
14
22
  onDisable(): void;
@@ -18,3 +26,4 @@ export declare class DropFile extends Mount {
18
26
  private _loadFiles;
19
27
  private _loadFile;
20
28
  }
29
+ export {};