@xviewer.js/core 1.0.0-beta.2 → 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +3347 -1016
- package/dist/main.js.map +1 -1
- package/dist/module.js +3293 -1011
- package/dist/module.js.map +1 -1
- package/package.json +2 -6
- package/types/Component.d.ts +5 -2
- package/types/ComponentManager.d.ts +5 -3
- package/types/ComponentScheduler.d.ts +7 -3
- package/types/DeviceInput.d.ts +0 -1
- package/types/Mount.d.ts +4 -0
- package/types/ObjectInstance.d.ts +2 -2
- package/types/Plugin.d.ts +3 -9
- package/types/PropertyManager.d.ts +14 -4
- package/types/SystemInfo.d.ts +1 -0
- package/types/Task.d.ts +2 -0
- package/types/TextureSettings.d.ts +3 -1
- package/types/Utils.d.ts +10 -0
- package/types/Viewer.d.ts +44 -37
- package/types/asset/ResourceManager.d.ts +9 -23
- package/types/asset/aLoader.d.ts +8 -2
- package/types/base/EventEmitter.d.ts +10 -10
- package/types/base/getClassInstance.d.ts +1 -0
- package/types/base/index.d.ts +1 -0
- package/types/cinestation/CinestationBlendDefinition.d.ts +4 -4
- package/types/cinestation/CinestationBrain.d.ts +0 -2
- package/types/cinestation/FreelookVirtualCamera.d.ts +39 -22
- package/types/cinestation/VirtualCamera.d.ts +8 -8
- package/types/components/Animation.d.ts +26 -0
- package/types/components/PerformanceMonitor.d.ts +48 -0
- package/types/components/Reflector.d.ts +15 -0
- package/types/components/index.d.ts +2 -0
- package/types/index.d.ts +13 -3
- package/types/{loader → loaders}/aEXRLoader.d.ts +2 -1
- package/types/{loader → loaders}/aFBXLoader.d.ts +2 -1
- package/types/loaders/aGLTFLoader.d.ts +7 -0
- package/types/{loader → loaders}/aHDRLoader.d.ts +2 -1
- package/types/{loader → loaders}/aJSONLoader.d.ts +2 -1
- package/types/{loader → loaders}/aTextureLoader.d.ts +2 -1
- package/types/materials/ReflectorMaterial.d.ts +44 -0
- package/types/{material → materials}/getShaderMaterial.d.ts +2 -2
- package/types/materials/glsl/index.d.ts +3 -0
- package/types/materials/index.d.ts +3 -0
- package/types/math/Constant.d.ts +8 -1
- package/types/math/Interpolation.d.ts +6 -6
- package/types/math/Perlin.d.ts +12 -0
- package/types/math/index.d.ts +5 -0
- package/types/passes/MipBlurPass.d.ts +27 -0
- package/types/passes/cubeuv/MergeBlurPass.d.ts +22 -0
- package/types/passes/cubeuv/MergeInfo.d.ts +9 -0
- package/types/passes/cubeuv/MergeReflectPass.d.ts +18 -0
- package/types/passes/cubeuv/utils.d.ts +16 -0
- package/types/passes/mipGaussianBlendWeight.d.ts +1 -0
- package/types/plugins/BoxProjection.d.ts +15 -0
- package/types/plugins/BoxProjectionPlugin.d.ts +20 -0
- package/types/plugins/DebugPlugin.d.ts +10 -0
- package/types/plugins/DebugScene.d.ts +8 -0
- package/types/plugins/DropFile.d.ts +18 -0
- package/types/plugins/DropFilePlugin.d.ts +18 -0
- package/types/plugins/Environment.d.ts +37 -0
- package/types/plugins/EnvironmentPlugin.d.ts +41 -0
- package/types/plugins/PerformanceMonitor.d.ts +48 -0
- package/types/plugins/PerformanceMonitorPlugin.d.ts +48 -0
- package/types/plugins/index.d.ts +4 -0
- package/types/tween/Easing.d.ts +25 -0
- package/types/tween/Group.d.ts +16 -0
- package/types/tween/Interpolation.d.ts +19 -0
- package/types/tween/Now.d.ts +2 -0
- package/types/tween/Sequence.d.ts +7 -0
- package/types/tween/Tween.d.ts +98 -0
- package/types/tween/TweenChain.d.ts +18 -7
- package/types/tween/TweenGroup.d.ts +17 -0
- package/types/tween/TweenManager.d.ts +3 -5
- package/types/tween/Version.d.ts +1 -0
- package/types/tween/index.d.ts +4 -1
- package/types/tween/mainGroup.d.ts +2 -0
- package/types/types.d.ts +8 -0
- package/types/loader/aGLTFLoader.d.ts +0 -5
- package/types/material/glsl/copy.glsl.d.ts +0 -1
- /package/types/{loader → loaders}/index.d.ts +0 -0
- /package/types/{material → materials}/glsl/boxfilterblur.glsl.d.ts +0 -0
- /package/types/{material → materials}/glsl/fullscreen.glsl.d.ts +0 -0
- /package/types/{material → materials}/glsl/panorama.glsl.d.ts +0 -0
- /package/types/{primitives → primitive}/Box.d.ts +0 -0
- /package/types/{primitives → primitive}/Plane.d.ts +0 -0
- /package/types/{primitives → primitive}/Sphere.d.ts +0 -0
- /package/types/{primitives → primitive}/index.d.ts +0 -0
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import { Mount } from "../Mount";
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type PerformanceMonitorProps = {
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/** How much time in milliseconds to collect an average fps, 250 */
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ms?: number;
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/** How many interations of averages to collect, 10 */
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iterations?: number;
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/** The percentage of iterations that are matched against the lower and upper bounds, 0.75 */
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threshold?: number;
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/** A function that receive the max device refreshrate to determine lower and upper bounds which create a margin where neither incline nor decline should happen, (refreshrate) => (refreshrate > 90 ? [50, 90] : [50, 60]) */
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bounds?: (refreshrate: number) => [lower: number, upper: number];
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/** How many times it can inline or decline before onFallback is called, Infinity */
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flipflops?: number;
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/** The factor increases and decreases between 0-1, this prop sets the starting value, 0.5 */
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factor?: number;
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/** The step that gets added or subtracted to or from the factor on each incline/decline, 0.1 */
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step?: number;
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/** When performance is higher than the upper bound (good!) */
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onIncline?: (monitor: PerformanceMonitor) => void;
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/** When performance is lower than the upper bound (bad!) */
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onDecline?: (monitor: PerformanceMonitor) => void;
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/** Incline and decline will change the factor, this will trigger when that happened */
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onChange?: (monitor: PerformanceMonitor) => void;
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/** Called after when the number of flipflops is reached, it indicates instability, use the function to set a fixed baseline */
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onFallback?: (monitor: PerformanceMonitor) => void;
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};
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type PerformanceMonitorSubscriber = {
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onIncline?: (monitor: PerformanceMonitor) => void;
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/** When performance is lower than the upper bound (bad!) */
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onDecline?: (monitor: PerformanceMonitor) => void;
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/** Incline and decline will change the factor, this will trigger when that happened */
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onChange?: (monitor: PerformanceMonitor) => void;
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/** Called after when the number of flipflops is reached, it indicates instability, use the function to set a fixed baseline */
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onFallback?: (monitor: PerformanceMonitor) => void;
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};
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export declare class PerformanceMonitor extends Mount {
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fps: number;
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index: number;
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factor: number;
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flipped: number;
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refreshrate: number;
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fallback: boolean;
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frames: any[];
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averages: any[];
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subscriptions: Map<any, any>;
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subscribe(subscriber: PerformanceMonitorSubscriber): void;
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constructor({ iterations, ms, threshold, step, factor: _factor, flipflops, bounds, onIncline, onDecline, onChange, onFallback, }: PerformanceMonitorProps);
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}
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export {};
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import { Plugin } from "../Plugin";
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type PerformanceMonitorProps = {
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/** How much time in milliseconds to collect an average fps, 250 */
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ms?: number;
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/** How many interations of averages to collect, 10 */
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iterations?: number;
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/** The percentage of iterations that are matched against the lower and upper bounds, 0.75 */
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threshold?: number;
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/** A function that receive the max device refreshrate to determine lower and upper bounds which create a margin where neither incline nor decline should happen, (refreshrate) => (refreshrate > 90 ? [50, 90] : [50, 60]) */
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bounds?: (refreshrate: number) => [lower: number, upper: number];
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/** How many times it can inline or decline before onFallback is called, Infinity */
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flipflops?: number;
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/** The factor increases and decreases between 0-1, this prop sets the starting value, 0.5 */
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factor?: number;
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/** The step that gets added or subtracted to or from the factor on each incline/decline, 0.1 */
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step?: number;
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/** When performance is higher than the upper bound (good!) */
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onIncline?: (monitor: PerformanceMonitorPlugin) => void;
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/** When performance is lower than the upper bound (bad!) */
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onDecline?: (monitor: PerformanceMonitorPlugin) => void;
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/** Incline and decline will change the factor, this will trigger when that happened */
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onChange?: (monitor: PerformanceMonitorPlugin) => void;
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/** Called after when the number of flipflops is reached, it indicates instability, use the function to set a fixed baseline */
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onFallback?: (monitor: PerformanceMonitorPlugin) => void;
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};
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type PerformanceMonitorSubscriber = {
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onIncline?: (monitor: PerformanceMonitorPlugin) => void;
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/** When performance is lower than the upper bound (bad!) */
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onDecline?: (monitor: PerformanceMonitorPlugin) => void;
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/** Incline and decline will change the factor, this will trigger when that happened */
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onChange?: (monitor: PerformanceMonitorPlugin) => void;
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/** Called after when the number of flipflops is reached, it indicates instability, use the function to set a fixed baseline */
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onFallback?: (monitor: PerformanceMonitorPlugin) => void;
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};
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export declare class PerformanceMonitorPlugin extends Plugin {
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fps: number;
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index: number;
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factor: number;
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flipped: number;
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refreshrate: number;
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fallback: boolean;
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frames: any[];
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averages: any[];
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subscriptions: Map<any, any>;
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subscribe(subscriber: PerformanceMonitorSubscriber): void;
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constructor({ iterations, ms, threshold, step, factor: _factor, flipflops, bounds, onIncline, onDecline, onChange, onFallback, }: PerformanceMonitorProps);
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}
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export {};
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export type EasingFunction = (amount: number) => number;
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export type EasingFunctionGroup = {
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In: EasingFunction;
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Out: EasingFunction;
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InOut: EasingFunction;
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};
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/**
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* The Ease class provides a collection of easing functions for use with tween.js.
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*/
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export declare const Easing: Readonly<{
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Linear: Readonly<EasingFunctionGroup & {
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None: EasingFunction;
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}>;
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Quadratic: Readonly<EasingFunctionGroup>;
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Cubic: Readonly<EasingFunctionGroup>;
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Quartic: Readonly<EasingFunctionGroup>;
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Quintic: Readonly<EasingFunctionGroup>;
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Sinusoidal: Readonly<EasingFunctionGroup>;
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Exponential: Readonly<EasingFunctionGroup>;
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Circular: Readonly<EasingFunctionGroup>;
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Elastic: Readonly<EasingFunctionGroup>;
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Back: Readonly<EasingFunctionGroup>;
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Bounce: Readonly<EasingFunctionGroup>;
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generatePow(power?: number): EasingFunctionGroup;
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}>;
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import type { Tween, UnknownProps } from './Tween';
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/**
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* Controlling groups of tweens
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*
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* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
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* In these cases, you may want to create your own smaller groups of tween
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*/
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export declare class Group {
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private _tweens;
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private _tweensAddedDuringUpdate;
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getAll(): Array<Tween<UnknownProps>>;
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removeAll(): void;
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add(tween: Tween<UnknownProps>): void;
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remove(tween: Tween<UnknownProps>): void;
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update(time?: number, preserve?: boolean): boolean;
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}
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/**
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*
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*/
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export type InterpolationFunction = (v: number[], k: number) => number;
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/**
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*
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*/
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declare const Interpolation: {
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Linear: (v: number[], k: number) => number;
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Bezier: (v: number[], k: number) => number;
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CatmullRom: (v: number[], k: number) => number;
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Utils: {
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Linear: (p0: number, p1: number, t: number) => number;
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Bernstein: (n: number, i: number) => number;
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Factorial: (n: number) => number;
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CatmullRom: (p0: number, p1: number, p2: number, p3: number, t: number) => number;
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};
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};
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export { Interpolation };
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/**
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* Tween.js - Licensed under the MIT license
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* https://github.com/tweenjs/tween.js
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* ----------------------------------------------
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*
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* See https://github.com/tweenjs/tween.js/graphs/contributors for the full list of contributors.
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* Thank you all, you're awesome!
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*/
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import type { EasingFunction } from './Easing';
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import type { InterpolationFunction } from './Interpolation';
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import type { TweenGroup } from './TweenGroup';
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export declare class Tween<T extends UnknownProps> {
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private _object;
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private _group;
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private _isPaused;
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private _pauseStart;
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private _valuesStart;
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private _valuesEnd;
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private _valuesStartRepeat;
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private _duration;
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private _isDynamic;
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private _initialRepeat;
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private _repeat;
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private _repeatDelayTime?;
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private _yoyo;
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private _isPlaying;
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private _reversed;
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private _delayTime;
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private _startTime;
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private _easingFunction;
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private _interpolationFunction;
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private _chainedTweens;
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private _onStartCallback?;
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private _onStartCallbackFired;
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private _onEveryStartCallback?;
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private _onEveryStartCallbackFired;
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private _onUpdateCallback?;
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private _onRepeatCallback?;
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private _onCompleteCallback?;
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private _onStopCallback?;
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private _onFinishCallback?;
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private _id;
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private _isChainStopped;
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private _propertiesAreSetUp;
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private _headTween;
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private _tailTween;
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private _headTweenStartFired;
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constructor(_object: T, _group?: TweenGroup | false);
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getId(): number;
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getObject(): T;
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getGroup(): false | TweenGroup;
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isPlaying(): boolean;
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isPaused(): boolean;
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getDuration(): number;
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from(properties: UnknownProps): this;
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to(target: UnknownProps, duration?: number): this;
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duration(duration?: number): this;
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dynamic(dynamic?: boolean): this;
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start(time: number, overrideStartingValues?: boolean): this;
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startFromCurrentValues(time?: number): this;
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private _setupProperties;
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stop(): this;
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end(): this;
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pause(time: number): this;
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resume(time: number): this;
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stopChainedTweens(): this;
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group(group?: TweenGroup): this;
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call(callback: (object: T) => void): this;
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delay(amount?: number): this;
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union(headTween: Tween<T>, tailTween: Tween<T>): this;
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repeat(times?: number): this;
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repeatDelay(amount?: number): this;
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yoyo(yoyo?: boolean): this;
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easing(easingFunction?: EasingFunction): this;
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interpolation(interpolationFunction?: InterpolationFunction): this;
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chain(...tweens: Array<Tween<any>>): this;
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+
unchain(...tweens: Array<Tween<any>>): this;
|
|
78
|
+
onStart(callback?: (object: T) => void): this;
|
|
79
|
+
onEveryStart(callback?: (object: T) => void): this;
|
|
80
|
+
onUpdate(callback?: (object: T, elapsed: number) => void): this;
|
|
81
|
+
onRepeat(callback?: (object: T) => void): this;
|
|
82
|
+
onComplete(callback?: (object: T) => void): this;
|
|
83
|
+
onStop(callback?: (object: T) => void): this;
|
|
84
|
+
private _goToEnd;
|
|
85
|
+
/**
|
|
86
|
+
* @returns true if the tween is still playing after the update, false
|
|
87
|
+
* otherwise (calling update on a paused tween still returns true because
|
|
88
|
+
* it is still playing, just paused).
|
|
89
|
+
*/
|
|
90
|
+
update(time: number, autoStart?: boolean): boolean;
|
|
91
|
+
private _calculateElapsedPortion;
|
|
92
|
+
private _calculateCompletionStatus;
|
|
93
|
+
private _processRepetition;
|
|
94
|
+
private _updateProperties;
|
|
95
|
+
private _handleRelativeValue;
|
|
96
|
+
private _swapEndStartRepeatValues;
|
|
97
|
+
}
|
|
98
|
+
export type UnknownProps = Record<string, any>;
|
|
@@ -1,15 +1,26 @@
|
|
|
1
|
-
import {
|
|
1
|
+
import { Tween } from "./Tween";
|
|
2
|
+
import { TweenGroup } from "./TweenGroup";
|
|
2
3
|
export declare class TweenChain {
|
|
3
|
-
private
|
|
4
|
+
private _obj;
|
|
5
|
+
private _group;
|
|
4
6
|
private _tween;
|
|
5
7
|
private _chainedTween;
|
|
6
|
-
constructor(object: Object, group?:
|
|
8
|
+
constructor(object: Object, group?: TweenGroup);
|
|
7
9
|
start(): this;
|
|
10
|
+
pause(): this;
|
|
8
11
|
stop(): this;
|
|
9
|
-
repeat(times:
|
|
12
|
+
repeat(times: number): this;
|
|
10
13
|
union(): this;
|
|
11
|
-
call(callback:
|
|
12
|
-
delay(amount:
|
|
13
|
-
to(properties:
|
|
14
|
+
call(callback: (object: Object) => void): this;
|
|
15
|
+
delay(amount: number): this;
|
|
16
|
+
to(properties: Record<string, any>, duration?: number, props?: {
|
|
17
|
+
from?: Record<string, any>;
|
|
18
|
+
easing?: (amount: number) => number;
|
|
19
|
+
onStart?: (object: Object) => void;
|
|
20
|
+
onStop?: (object: Object) => void;
|
|
21
|
+
onComplete?: (object: Object) => void;
|
|
22
|
+
onUpdate?: (object: Object, elapsed: number) => void;
|
|
23
|
+
onRepeat?: (object: Object) => void;
|
|
24
|
+
}): this;
|
|
14
25
|
_chainTween(): Tween<Object>;
|
|
15
26
|
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import type { Tween, UnknownProps } from './Tween';
|
|
2
|
+
/**
|
|
3
|
+
* Controlling groups of tweens
|
|
4
|
+
*
|
|
5
|
+
* Using the TWEEN singleton to manage your tweens can cause issues in large apps with many components.
|
|
6
|
+
* In these cases, you may want to create your own smaller groups of tween
|
|
7
|
+
*/
|
|
8
|
+
export declare class TweenGroup {
|
|
9
|
+
private _tweens;
|
|
10
|
+
private _tweensAddedDuringUpdate;
|
|
11
|
+
getAll(): Array<Tween<UnknownProps>>;
|
|
12
|
+
removeAll(): void;
|
|
13
|
+
removeOf(target: Object): void;
|
|
14
|
+
add(tween: Tween<UnknownProps>): void;
|
|
15
|
+
remove(tween: Tween<UnknownProps>): void;
|
|
16
|
+
update(time: number, preserve?: boolean): boolean;
|
|
17
|
+
}
|
|
@@ -1,10 +1,8 @@
|
|
|
1
1
|
import { TweenChain } from "./TweenChain";
|
|
2
|
-
import { Tween } from "./tween";
|
|
3
2
|
export declare class TweenManager {
|
|
4
3
|
private _group;
|
|
5
|
-
|
|
6
|
-
update(time: number): void;
|
|
7
|
-
tween(target: Object): Tween<Object>;
|
|
4
|
+
update(dt: number): void;
|
|
8
5
|
timeline(target: Object): TweenChain;
|
|
9
|
-
|
|
6
|
+
killAll(): void;
|
|
7
|
+
killOf(target: Object): void;
|
|
10
8
|
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare const VERSION = "23.1.2";
|
package/types/tween/index.d.ts
CHANGED
|
@@ -1,3 +1,6 @@
|
|
|
1
|
+
export { TweenGroup } from "./TweenGroup";
|
|
1
2
|
export { TweenChain } from "./TweenChain";
|
|
2
3
|
export { TweenManager } from "./TweenManager";
|
|
3
|
-
export { Tween } from "./
|
|
4
|
+
export { Tween } from "./Tween";
|
|
5
|
+
export type { EasingFunction } from "./Easing";
|
|
6
|
+
export { Easing } from "./Easing";
|
package/types/types.d.ts
CHANGED
|
@@ -8,6 +8,10 @@ export type __Properties<T> = Omit<Partial<T>, __FunctionKeys<T>> & {
|
|
|
8
8
|
};
|
|
9
9
|
export type __C<T> = new (...args: any[]) => T;
|
|
10
10
|
export type __P<T, K extends __C<T>> = __Properties<T> & {
|
|
11
|
+
/**
|
|
12
|
+
* Target node for component
|
|
13
|
+
*/
|
|
14
|
+
node?: Object3D;
|
|
11
15
|
/**
|
|
12
16
|
* Set contructor parameters of node
|
|
13
17
|
*/
|
|
@@ -45,6 +49,10 @@ export type __P<T, K extends __C<T>> = __Properties<T> & {
|
|
|
45
49
|
* Object's local rotation
|
|
46
50
|
*/
|
|
47
51
|
rotation?: Euler;
|
|
52
|
+
/**
|
|
53
|
+
* Object's layer mask
|
|
54
|
+
*/
|
|
55
|
+
layer?: number;
|
|
48
56
|
};
|
|
49
57
|
export type __Comp<T, K extends __C<T>> = __Properties<T> & {
|
|
50
58
|
/**
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
export declare const frag_Copy = "\nvarying vec2 vUv;\nuniform sampler2D tMain;\nuniform float uLod;\n\nvoid main() {\n gl_FragColor = texture(tMain, vUv, uLod);\n\t#include <encodings_fragment>\n}\n";
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|
|
File without changes
|