@xviewer.js/core 1.0.0-alpha.4 → 1.0.0-alpha.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -1065,22 +1065,6 @@ class aLoader {
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  }
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  }
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- function _object_without_properties_loose(source, excluded) {
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- if (source == null) return {};
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-
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- var target = {};
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- var sourceKeys = Object.keys(source);
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- var key, i;
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-
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- for (i = 0; i < sourceKeys.length; i++) {
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- key = sourceKeys[i];
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- if (excluded.indexOf(key) >= 0) continue;
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- target[key] = source[key];
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- }
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-
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- return target;
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- }
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-
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  class ResourceManager {
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  static extension(path) {
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  let str = path.split(".");
@@ -1150,12 +1134,7 @@ class ResourceManager {
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  destroy() {
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  this._caches.clear();
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  }
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- loadAsset(_param) {
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- var { url, ext, onProgress } = _param, props = _object_without_properties_loose(_param, [
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- "url",
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- "ext",
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- "onProgress"
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- ]);
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+ loadAsset({ url, ext, onProgress, ...props }) {
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  return new Promise((resolve, reject)=>{
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  const info = ResourceManager._parseURL(url);
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  const texSettings = ResourceManager._splitTextureSettings(props);
@@ -6764,7 +6743,7 @@ class aGLTFLoader extends aLoader {
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  if (gltf.animations) node.animations = gltf.animations;
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  onLoad(aLoader._setMeshData(node));
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  };
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- let gltfLoader = new GLTFLoader(this.loadingManager);
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+ let gltfLoader = new GLTFLoader(this.manager.loadingManager);
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  gltfLoader.setPath(this.manager.path);
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  gltfLoader.setResourcePath(this.manager.resourcePath);
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  let dracoLoader = new DRACOLoader(this.manager.loadingManager);
@@ -13203,11 +13182,10 @@ const Vector3_ZERO = new three.Vector3();
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  const { clamp, degToRad } = three.MathUtils;
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  const { abs, tan } = Math;
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- var VCamFreeLookMode;
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- (function(VCamFreeLookMode) {
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- VCamFreeLookMode[VCamFreeLookMode["FREE"] = 0] = "FREE";
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- VCamFreeLookMode[VCamFreeLookMode["TRANSLATE"] = 1] = "TRANSLATE";
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- })(VCamFreeLookMode || (VCamFreeLookMode = {}));
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+ const VCamFreeLookMode = {
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+ FREE: 0,
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+ TRANSLATE: 1
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+ };
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  class FreelookVirtualCamera extends VirtualCamera {
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  onEnable() {
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  this.viewer.on(DeviceInput.POINTER_DOWN, this._onPointerDown, this);
@@ -13346,7 +13324,7 @@ class FreelookVirtualCamera extends VirtualCamera {
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  const { __posDelta, __posOffset, __worldPos, __quat, __spherical, __xAxis, __yAxis } = FreelookVirtualCamera;
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  __worldPos.copy(this.lookAt.position).add(this.trackedObjectOffset);
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  switch(this.mode){
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- case 0:
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+ case VCamFreeLookMode.FREE:
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  if (abs(this._rotateDelta.x) + abs(this._rotateDelta.y) + abs(this._distanceDelta) > 0.001) {
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  const { __posDelta, __posOffset, __worldPos } = FreelookVirtualCamera;
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  __quat.setFromUnitVectors(this.node.up, three.Object3D.DEFAULT_UP);
@@ -13367,7 +13345,7 @@ class FreelookVirtualCamera extends VirtualCamera {
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  this.node.position.copy(__posDelta.add(__worldPos));
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  }
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  break;
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- case 1:
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+ case VCamFreeLookMode.TRANSLATE:
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  if (abs(this._distanceDelta) > 0.001) {
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  __posDelta.copy(this.node.position).sub(this.lookAt.position);
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  let dampFactor = quarticDamp(1, 0, this.rotateSmoothing, dt);
@@ -13411,7 +13389,7 @@ class FreelookVirtualCamera extends VirtualCamera {
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  this._preLoc1 = new three.Vector2();
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  this._rotateDelta = new three.Vector2();
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  this._panDelta = new three.Vector2();
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- this.mode = 0;
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+ this.mode = VCamFreeLookMode.FREE;
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  this.forbidX = false;
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  this.forbidY = false;
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  this.forbidZ = false;
@@ -13467,10 +13445,7 @@ FreelookVirtualCamera.__quat = new three.Quaternion();
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  FreelookVirtualCamera.__spherical = new three.Spherical();
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  __decorate([
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  property({
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- value: {
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- FREE: 0,
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- TRANSLATE: 1
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- }
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+ value: VCamFreeLookMode
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  })
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  ], FreelookVirtualCamera.prototype, "mode", void 0);
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  __decorate([
@@ -13522,37 +13497,6 @@ class Plane extends three.Mesh {
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  }
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  }
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- function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) {
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- try {
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- var info = gen[key](arg);
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- var value = info.value;
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- } catch (error) {
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- reject(error);
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- return;
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- }
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- if (info.done) resolve(value);
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- else Promise.resolve(value).then(_next, _throw);
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- }
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- function _async_to_generator(fn) {
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- return function() {
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- var self = this, args = arguments;
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-
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- return new Promise(function(resolve, reject) {
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- var gen = fn.apply(self, args);
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-
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- function _next(value) {
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- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value);
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- }
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-
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- function _throw(err) {
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- asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err);
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- }
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-
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- _next(undefined);
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- });
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- };
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- }
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-
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  class Caller {
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  get pause() {
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  return this._pause;
@@ -14284,30 +14228,20 @@ class Viewer extends EventEmitter {
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  loadAsset(props) {
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  return this._resourceManager.loadAsset(props);
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  }
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- load(_param) {
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- var _this = this;
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- return _async_to_generator(function*() {
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- var { url, ext, onProgress, castShadow = false, receiveShadow = false } = _param, props = _object_without_properties_loose(_param, [
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- "url",
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- "ext",
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- "onProgress",
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- "castShadow",
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- "receiveShadow"
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- ]);
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- const node = yield _this.loadAsset({
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- url,
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- ext,
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- onProgress
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+ async load({ url, ext, onProgress, castShadow = false, receiveShadow = false, ...props }) {
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+ const node = await this.loadAsset({
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+ url,
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+ ext,
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+ onProgress
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+ });
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+ if (castShadow || receiveShadow) {
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+ node.userData.meshData.meshes.forEach((v)=>{
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+ v.castShadow = castShadow;
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+ v.receiveShadow = receiveShadow;
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  });
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- if (castShadow || receiveShadow) {
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- node.userData.meshData.meshes.forEach((v)=>{
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- v.castShadow = castShadow;
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- v.receiveShadow = receiveShadow;
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- });
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- }
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- _this.addNode(node, props);
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- return node;
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- })();
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+ }
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+ this.addNode(node, props);
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+ return node;
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  }
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  tween(target) {
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  return this._tweenManager.tween(target);
@@ -14356,18 +14290,7 @@ class Viewer extends EventEmitter {
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  removeComponent(node, component) {
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  return this._componentManager.removeComponent(node, component);
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  }
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- addNode(object, _param = {}) {
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- var { args, debug, scale, position, rotation, shadowArgs, makeDefault, component, parent = this._scene } = _param, props = _object_without_properties_loose(_param, [
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- "args",
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- "debug",
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- "scale",
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- "position",
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- "rotation",
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- "shadowArgs",
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- "makeDefault",
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- "component",
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- "parent"
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- ]);
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+ addNode(object, { args, debug, scale, position, rotation, shadowArgs, makeDefault, component, parent = this._scene, ...props } = {}) {
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  let node = null;
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  let ins = Viewer._getClassInstance(object, args);
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  if (ins.isObject3D) {
@@ -14415,12 +14338,6 @@ class Viewer extends EventEmitter {
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  this._componentManager.activeComponents(node);
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  node.visible = active;
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  }
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- createComponent(comp, _param = {}) {
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- var { args } = _param, props = _object_without_properties_loose(_param, [
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- "args"
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- ]);
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- return applyProps(Viewer._getClassInstance(comp, args), props);
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- }
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  createRenderTarget(width, height, nearest = false, floatType = false, msaa = 0, mipmap = false) {
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  return new three.WebGLRenderTarget(width, height, {
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  wrapS: three.ClampToEdgeWrapping,
@@ -14494,30 +14411,12 @@ class Viewer extends EventEmitter {
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  Viewer.CompileObject3D(this._renderer, this._scene, this._camera, this._scene);
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  }
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  }
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- constructor(_param = {}){
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- var { root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
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- fov: 45,
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- near: 1,
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- far: 1000,
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- position: new three.Vector3(0, 0, 4)
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- }, targetFrameRate = -1, colorSpace = three.SRGBColorSpace, toneMapping = three.LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {} } = _param, webglOpts = _object_without_properties_loose(_param, [
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- "root",
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- "canvas",
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- "autoStart",
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- "autoResize",
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- "shadows",
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- "camera",
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- "targetFrameRate",
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- "colorSpace",
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- "toneMapping",
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- "toneMappingExposure",
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- "maxDPR",
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- "path",
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- "resourcePath",
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- "dracoPath",
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- "loader",
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- "tasker"
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- ]);
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+ constructor({ root, canvas, autoStart = true, autoResize = true, shadows = false, camera = {
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+ fov: 45,
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+ near: 1,
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+ far: 1000,
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+ position: new three.Vector3(0, 0, 4)
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+ }, targetFrameRate = -1, colorSpace = three.SRGBColorSpace, toneMapping = three.LinearToneMapping, toneMappingExposure = 1, maxDPR = 1.5, path = "", resourcePath = "", dracoPath = "https://www.gstatic.com/draco/v1/decoders/", loader = {}, tasker = {}, ...webglOpts } = {}){
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  super();
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  this._dpr = 1;
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  this._width = 1;