@xviewer.js/core 1.0.0-alpha.27 → 1.0.0-alpha.29

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Files changed (33) hide show
  1. package/dist/main.js +192 -163
  2. package/dist/main.js.map +1 -1
  3. package/dist/module.js +193 -164
  4. package/dist/module.js.map +1 -1
  5. package/package.json +1 -1
  6. package/types/components/Reflector.d.ts +15 -0
  7. package/types/index.d.ts +1 -1
  8. package/types/materials/ReflectorMaterial.d.ts +6 -2
  9. package/types/passes/cubeuv/MergeBlurPass.d.ts +1 -3
  10. package/types/passes/cubeuv/MergeInfo.d.ts +4 -0
  11. package/types/passes/cubeuv/MergeReflectPass.d.ts +2 -2
  12. package/types/passes/cubeuv/utils.d.ts +7 -1
  13. package/types/plugins/EnvironmentPlugin.d.ts +7 -0
  14. package/types/tween/TweenChain.d.ts +1 -0
  15. package/types/loader/aEXRLoader.d.ts +0 -5
  16. package/types/loader/aFBXLoader.d.ts +0 -5
  17. package/types/loader/aGLTFLoader.d.ts +0 -5
  18. package/types/loader/aHDRLoader.d.ts +0 -5
  19. package/types/loader/aJSONLoader.d.ts +0 -5
  20. package/types/loader/aTextureLoader.d.ts +0 -5
  21. package/types/loader/index.d.ts +0 -6
  22. package/types/material/getShaderMaterial.d.ts +0 -4
  23. package/types/material/glsl/boxfilterblur.glsl.d.ts +0 -1
  24. package/types/material/glsl/copy.glsl.d.ts +0 -1
  25. package/types/material/glsl/fullscreen.glsl.d.ts +0 -1
  26. package/types/material/glsl/panorama.glsl.d.ts +0 -2
  27. package/types/material/index.d.ts +0 -1
  28. package/types/object/Reflector.d.ts +0 -18
  29. package/types/passes/MipBlurPass2.d.ts +0 -27
  30. package/types/plugin/Environment.d.ts +0 -5
  31. package/types/plugins/EnvironmentPlugin2.d.ts +0 -18
  32. package/types/plugins/EnvironmentPlugin3.d.ts +0 -19
  33. /package/types/{object → components}/index.d.ts +0 -0
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
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  "name": "@xviewer.js/core",
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- "version": "1.0.0-alpha.27",
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+ "version": "1.0.0-alpha.29",
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  "license": "MIT",
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  "type": "module",
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  "sideEffects": false,
@@ -0,0 +1,15 @@
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+ import { Matrix4, Vector3, WebGLRenderTarget } from "three";
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+ import { Component } from "../Component";
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+ export declare class Reflector extends Component {
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+ constructor({ textureWidth, textureHeight, clipBias, multisample, layer, normal, mipmap, }?: {
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+ textureWidth?: number;
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+ textureHeight?: number;
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+ clipBias?: number;
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+ multisample?: number;
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+ normal?: Vector3;
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+ layer?: number;
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+ mipmap?: boolean;
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+ });
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+ getTextureMatrix: () => Matrix4;
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+ getRenderTarget: () => WebGLRenderTarget;
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+ }
package/types/index.d.ts CHANGED
@@ -5,7 +5,7 @@ export * from "./loaders";
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  export * from "./cinestation";
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  export * from "./primitive";
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  export * from "./math";
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- export * from "./objects";
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+ export * from "./components";
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  export * from "./materials";
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  export * from "./plugins";
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  export { Viewer } from "./Viewer";
@@ -1,4 +1,4 @@
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- import { IUniform, ShaderMaterial, Texture, WebGLProgramParametersWithUniforms, WebGLRenderer } from "three";
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+ import { IUniform, ShaderMaterial, Texture, WebGLProgramParametersWithUniforms } from "three";
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  export declare class ReflectorMaterial extends ShaderMaterial {
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  vertexShader: string;
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  fragmentShader: string;
@@ -8,11 +8,15 @@ export declare class ReflectorMaterial extends ShaderMaterial {
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  uniforms: {
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  [uniform: string]: IUniform<any>;
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  };
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- onBeforeCompile(shader: WebGLProgramParametersWithUniforms, renderer: WebGLRenderer): void;
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+ onBeforeCompile(shader: WebGLProgramParametersWithUniforms): void;
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+ get alpha(): number;
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+ set alpha(v: number);
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  get metalness(): number;
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  set metalness(v: number);
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  get roughness(): number;
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  set roughness(v: number);
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+ get map(): Texture;
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+ set map(v: Texture);
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  get roughnessMap(): Texture;
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  set roughnessMap(v: Texture);
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  get normalMap(): Texture;
@@ -9,9 +9,6 @@ export declare class MergeMipBlurPass {
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  private _blurIntensity;
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  private _envMapTarget;
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  private _reflectMap;
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- exposure: number;
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- get blurIntensity(): number;
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- set blurIntensity(v: number);
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  get envMapTarget(): WebGLRenderTarget<Texture>;
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  constructor({ viewer, reflectMap, }: {
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  viewer: Viewer;
@@ -19,5 +16,6 @@ export declare class MergeMipBlurPass {
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  });
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  dispose(): void;
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  mergeMipBlur(info: MergeInfo): void;
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+ private _setBlurIntensity;
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  private _getPMREMExtension;
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  }
@@ -1,5 +1,9 @@
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  import { WebGLRenderTarget } from "three";
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  export interface MergeInfo {
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+ performance: number;
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  envMapTarget: WebGLRenderTarget;
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+ envMapIntensity: number;
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+ blurIntensity: number;
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  lodMax: number;
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+ exposure: number;
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  }
@@ -3,9 +3,9 @@ import { Viewer } from "../../Viewer";
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  import { MergeInfo } from "./MergeInfo";
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  export declare class MergeRefectPass {
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  private _pmremGenerator;
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- private _envMapTarget;
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  private _reflectMap;
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- envMapIntensity: number;
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+ private _envMapTarget;
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+ private _sourceTarget;
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  get envMapTarget(): WebGLRenderTarget<Texture>;
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  constructor({ envMap, reflectMap, viewer, }: {
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  envMap?: Texture;
@@ -1,6 +1,12 @@
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- import { OrthographicCamera, ShaderMaterial, WebGLRenderTarget } from "three";
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+ import { OrthographicCamera, ShaderMaterial, Vector3, WebGLRenderTarget } from "three";
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  export declare const LOD_MIN = 4;
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  export declare const _flatCamera: OrthographicCamera;
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+ export declare const _axisDirections: Vector3[];
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+ export declare const _Performance: {
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+ HIGH: number;
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+ MEDIUM: number;
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+ LOW: number;
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+ };
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  export declare function _setViewport(target: WebGLRenderTarget, x: number, y: number, width: number, height: number): void;
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  export declare function _getCommonVertexShader(): string;
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  export declare function _getClearMaterial(): ShaderMaterial;
@@ -1,6 +1,11 @@
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  import { Object3D, Scene, Texture, TextureDataType, Vector3 } from "three";
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  import { Plugin } from "../Plugin";
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  export declare class EnvironmentPlugin extends Plugin {
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+ static Performance: {
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+ HIGH: number;
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+ MEDIUM: number;
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+ LOW: number;
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+ };
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  private _scene;
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  private _cubeCamera;
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  private _reflectPass;
@@ -10,12 +15,14 @@ export declare class EnvironmentPlugin extends Plugin {
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  private _debugNode;
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  get debug(): boolean;
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  set debug(v: boolean);
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+ performance: number;
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  envMapIntensity: number;
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  reflectExposure: number;
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  reflectBlurIntensity: number;
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  constructor({ envMap, scene, near, far, layer, resolution, floatType, position, }?: {
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  envMap?: Texture;
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  scene?: Scene | Object3D;
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+ performance?: number;
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  resolution?: number;
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  layer?: number;
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  near?: number;
@@ -1,6 +1,7 @@
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  import { Group, Tween } from "./tween";
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  export declare class TweenChain {
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  private _object;
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+ private _group;
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  private _tween;
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  private _chainedTween;
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  constructor(object: Object, group?: Group);
@@ -1,5 +0,0 @@
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- import { LoadProperties, aLoader } from "../asset/aLoader";
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- export declare class aEXRLoader extends aLoader {
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- extension: string[];
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- load({ url, onLoad, onProgress, onError, texSettings }: LoadProperties): void;
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- }
@@ -1,5 +0,0 @@
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- import { LoadProperties, aLoader } from "../asset/aLoader";
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- export declare class aFBXLoader extends aLoader {
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- extension: string[];
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- load({ url, onLoad, onProgress, onError }: LoadProperties): void;
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- }
@@ -1,5 +0,0 @@
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- import { LoadProperties, aLoader } from "../asset/aLoader";
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- export declare class aGLTFLoader extends aLoader {
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- extension: string[];
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- load({ url, onLoad, onProgress, onError }: LoadProperties): void;
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- }
@@ -1,5 +0,0 @@
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- import { LoadProperties, aLoader } from "../asset/aLoader";
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- export declare class aHDRLoader extends aLoader {
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- extension: string[];
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- load({ url, onLoad, onProgress, onError, texSettings }: LoadProperties): void;
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- }
@@ -1,5 +0,0 @@
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- import { LoadProperties, aLoader } from "../asset/aLoader";
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- export declare class aJSONLoader extends aLoader {
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- extension: string[];
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- load({ url, onLoad, onProgress, onError }: LoadProperties): void;
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- }
@@ -1,5 +0,0 @@
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- import { LoadProperties, aLoader } from "../asset/aLoader";
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- export declare class aTextureLoader extends aLoader {
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- extension: string[];
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- load({ url, onLoad, onProgress, onError, texSettings }: LoadProperties): void;
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- }
@@ -1,6 +0,0 @@
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- export { aEXRLoader } from "./aEXRLoader";
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- export { aFBXLoader } from "./aFBXLoader";
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- export { aGLTFLoader } from "./aGLTFLoader";
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- export { aHDRLoader } from "./aHDRLoader";
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- export { aJSONLoader } from "./aJSONLoader";
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- export { aTextureLoader } from "./aTextureLoader";
@@ -1,4 +0,0 @@
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- import { Color, CubeTexture, Matrix3, Matrix4, Quaternion, ShaderMaterial, Texture, Vector2, Vector3, Vector4 } from "three";
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- export declare function getShaderMaterial<T extends {
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- [name: string]: CubeTexture | Texture | Int32Array | Float32Array | Matrix4 | Matrix3 | Quaternion | Vector4 | Vector3 | Vector2 | Color | number | boolean | Array<any> | null;
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- }>(uniforms: T, vertexShader: string, fragmentShader: string, onInit?: (material?: ShaderMaterial) => void): typeof ShaderMaterial & T & ShaderMaterial;
@@ -1 +0,0 @@
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- export declare const frag_BoxfilterBlur = "\n#include <common>\nuniform sampler2D tLast;\nuniform sampler2D tBlur;\nuniform float\t uLod;\nuniform float\t uWeight;\nvarying vec2 vUv;\n\nvoid main() {\n\tvec3 col0 = textureLod(tLast, vUv, 0.).rgb;\n\tvec3 col1 = textureLod(tBlur, vUv, uLod).rgb;\n gl_FragColor = vec4(mix(col0, col1, uWeight), 1.);\n}\n";
@@ -1 +0,0 @@
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- export declare const frag_Copy = "\nvarying vec2 vUv;\nuniform sampler2D tMain;\nuniform float uLod;\n\nvoid main() {\n gl_FragColor = texture(tMain, vUv, uLod);\n\t#include <encodings_fragment>\n}\n";
@@ -1 +0,0 @@
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- export declare const vert_fullscreen = "\nvarying vec2 vUv;\nvoid main() {\n\tvUv = position.xy * 0.5 + 0.5;\n\tgl_Position = vec4(position.xy, 1.0, 1.0);\n}\n";
@@ -1,2 +0,0 @@
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- export declare const frag_panoramaToCubeMap = "\n#include <xv_common>\n\nvarying vec2 vUv;\nuniform sampler2D tMain;\nuniform int uFace;\nuniform vec4 uTilingOffset;\n\nvec3 uvToXYZ(int face, vec2 uv) {\n if (face == 0) return vec3(-1.0, uv.y, -uv.x);\n else if (face == 1) return vec3(1.0, uv.y, uv.x);\n else if (face == 2) return vec3(-uv.x, -1.0, uv.y);\n else if (face == 3) return vec3(-uv.x, 1.0, -uv.y);\n else if (face == 4) return vec3(-uv.x, uv.y, 1.0);\n else return vec3(uv.x, uv.y, -1.0);\n}\n\nvec4 panoramaToCubeMap(int face, vec2 uv_i) {\n vec2 uv = uv_i * 2.0 - 1.0;\n vec3 dir = normalize(uvToXYZ(face, uv));\n vec2 uv_o = dirToUv(dir);\n uv_o = vec2(uv_o.x, uv_o.y) * uTilingOffset.xy + uTilingOffset.zw;\n return texture(tMain, uv_o);\n}\n\nvoid main() {\n gl_FragColor = panoramaToCubeMap(uFace, vUv);\n}\n";
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- export declare const frag_cubeMapToPanorama = "\n#include <xv_common>\n\nvarying vec2 vUv;\nuniform samplerCube tMain;\n\nvec4 cubeMapToPanorama(vec2 uv_i) {\n return texture(tMain, uvToDir(uv_i));\n}\n\nvoid main() {\n gl_FragColor = cubeMapToPanorama(vUv);\n}\n";
@@ -1 +0,0 @@
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- export { getShaderMaterial } from "./getShaderMaterial";
@@ -1,18 +0,0 @@
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- import { BufferGeometry, ColorRepresentation, Matrix4, Mesh, Vector3, WebGLRenderTarget, ShaderMaterial } from "three";
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- export declare class Reflector extends Mesh<BufferGeometry, ShaderMaterial> {
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- isReflector: boolean;
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- constructor(options?: {
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- textureWidth?: number;
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- textureHeight?: number;
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- clipBias?: number;
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- multisample?: number;
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- color?: ColorRepresentation;
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- normal?: Vector3;
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- material?: ShaderMaterial;
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- geometry?: BufferGeometry;
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- layer?: number;
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- });
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- getTextureMatrix: () => Matrix4;
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- getRenderTarget: () => WebGLRenderTarget;
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- dispose: () => void;
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- }
@@ -1,27 +0,0 @@
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- import { Texture, WebGLCubeRenderTarget } from "three";
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- import { Viewer } from "../Viewer";
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- export declare class MipBlurPass2 {
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- private _viewer;
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- private _mipmapRenderTargets;
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- private _cubeUVRenderTarget;
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- private _blurMaterial;
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- private _blurIntensity;
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- private _sigma;
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- private _minLod;
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- private _maxLod;
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- private _onChanged?;
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- private _uniforms;
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- get exposure(): number;
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- set exposure(v: number);
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- get blurIntensity(): number;
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- set blurIntensity(v: number);
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- getBlurTexture(): Texture;
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- constructor(props: {
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- viewer: Viewer;
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- cubeRenderTarget: WebGLCubeRenderTarget;
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- onChanged?: (tex: Texture) => void;
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- });
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- dispose(): void;
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- update(): void;
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- private _blur;
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- }
@@ -1,5 +0,0 @@
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- import { Plugin } from "../Plugin";
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- export declare class Environmnet extends Plugin {
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- constructor();
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- onRender(dt: number): void;
5
- }
@@ -1,18 +0,0 @@
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- import { Object3D, Scene, TextureDataType, Vector3 } from "three";
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- import { Plugin } from "../Plugin";
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- export declare class EnvironmentPlugin2 extends Plugin {
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- private _scene;
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- private _cubeCamera;
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- private _mipBlurPass;
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- constructor({ url, scene, near, far, layer, resolution, floatType, position, }?: {
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- url?: string;
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- scene?: Scene | Object3D;
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- resolution?: number;
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- layer?: number;
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- near?: number;
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- far?: number;
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- floatType?: boolean | TextureDataType;
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- position?: Vector3;
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- });
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- onRender(dt: number): void;
18
- }
@@ -1,19 +0,0 @@
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- import { Object3D, Scene, TextureDataType, Vector3 } from "three";
2
- import { Plugin } from "../Plugin";
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- export declare class EnvironmentPlugin3 extends Plugin {
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- private _scene;
5
- private _cubeCamera;
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- private _reflectPass;
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- private _mipBlurPass;
8
- constructor({ url, scene, near, far, layer, resolution, floatType, position, }?: {
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- url?: string;
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- scene?: Scene | Object3D;
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- resolution?: number;
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- layer?: number;
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- near?: number;
14
- far?: number;
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- floatType?: boolean | TextureDataType;
16
- position?: Vector3;
17
- });
18
- onRender(): void;
19
- }
File without changes