@xviewer.js/core 1.0.0-alpha.23 → 1.0.0-alpha.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/main.js +117 -28
- package/dist/main.js.map +1 -1
- package/dist/module.js +117 -28
- package/dist/module.js.map +1 -1
- package/package.json +1 -1
- package/types/Viewer.d.ts +8 -7
- package/types/materials/ReflectorMaterial.d.ts +5 -1
package/package.json
CHANGED
package/types/Viewer.d.ts
CHANGED
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@@ -11,14 +11,15 @@ export declare class Viewer extends EventEmitter {
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static __worldPos: Vector3;
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static _shadowCameraKeys: string[];
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static _setDirectLightShadow(shadow: DirectionalLightShadow, props: number[]): DirectionalLightShadow;
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-
static
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static
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static
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static compileMaterial(renderer: WebGLRenderer, scene: Scene, camera: Camera, target: Material | Material[]): void;
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static compileObject3D(renderer: WebGLRenderer, scene: Scene, camera: Camera, target: Object3D): void;
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static compileTexture(renderer: WebGLRenderer, target: Texture | Texture[]): void;
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static Blit(renderer: WebGLRenderer, renderTarget: WebGLRenderTarget, material: Material, lod?: number, face?: number): void;
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static
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static
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-
static
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static
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static createFullscreenTriangle(): BufferGeometry<import("three").NormalBufferAttributes>;
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static findChild<T extends Object3D>(node: T, path: string): T;
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static getChildByName<T extends Object3D>(node: T, name: string): T;
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static getObject<T extends Object3D>(node: T, filter: (value: T) => any): any;
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static getObjects<T extends Object3D>(node: T, filter: (value: T) => any): any[];
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static fullscreenMesh: Mesh;
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static fullscreenCamera: OrthographicCamera;
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private _root;
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@@ -1,10 +1,14 @@
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1
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-
import { IUniform, ShaderMaterial, Texture } from "three";
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1
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import { IUniform, ShaderMaterial, Texture, WebGLProgramParametersWithUniforms, WebGLRenderer } from "three";
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export declare class ReflectorMaterial extends ShaderMaterial {
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vertexShader: string;
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fragmentShader: string;
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defines: {
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[key: string]: any;
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};
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uniforms: {
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[uniform: string]: IUniform<any>;
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};
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onBeforeCompile(shader: WebGLProgramParametersWithUniforms, renderer: WebGLRenderer): void;
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get metalness(): number;
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set metalness(v: number);
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get roughness(): number;
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