@xuda.io/runtime-bundle 1.0.807 → 1.0.808

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@@ -8745,7 +8745,7 @@ func.UI.worker.execute = async function (SESSION_ID, queue_obj) {
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  render_viewport: async function () {
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  const { nodeP, $div, parent_infoP, $root_container, jobNoP, is_skeleton, paramsP, $container } = queue_obj?.paramsP || {};
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  if (nodeP?.children?.length) {
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- func.UI.screen.hover_in(SESSION_ID, $div, $container, paramsP);
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+ func.UI.screen.hover_in(SESSION_ID, $div, $container, paramsP, is_skeleton);
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  for await (const [key, val] of Object.entries(nodeP.children)) {
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  const ret = await func.UI.screen.render_ui_tree(SESSION_ID, $div, nodeP.children[key], parent_infoP, paramsP, jobNoP, is_skeleton, Number(key), null, nodeP, null, $root_container);
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  }
@@ -14802,7 +14802,7 @@ func.UI.screen.refresh_document_changes_for_realtime_update = async function (SE
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  }
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  };
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- func.UI.screen.hover_in = function (SESSION_ID, $div, $container, paramsP) {
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+ func.UI.screen.hover_in = function (SESSION_ID, $div, $container, paramsP, is_skeleton) {
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  if (is_skeleton || EXP_BUSY) return;
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  var _session = SESSION_OBJ[SESSION_ID];
@@ -8746,7 +8746,7 @@ func.UI.worker.execute = async function (SESSION_ID, queue_obj) {
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  render_viewport: async function () {
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  const { nodeP, $div, parent_infoP, $root_container, jobNoP, is_skeleton, paramsP, $container } = queue_obj?.paramsP || {};
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  if (nodeP?.children?.length) {
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- func.UI.screen.hover_in(SESSION_ID, $div, $container, paramsP);
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+ func.UI.screen.hover_in(SESSION_ID, $div, $container, paramsP, is_skeleton);
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  for await (const [key, val] of Object.entries(nodeP.children)) {
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  const ret = await func.UI.screen.render_ui_tree(SESSION_ID, $div, nodeP.children[key], parent_infoP, paramsP, jobNoP, is_skeleton, Number(key), null, nodeP, null, $root_container);
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  }
@@ -12510,7 +12510,7 @@ func.UI.screen.refresh_document_changes_for_realtime_update = async function (SE
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  }
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  };
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- func.UI.screen.hover_in = function (SESSION_ID, $div, $container, paramsP) {
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+ func.UI.screen.hover_in = function (SESSION_ID, $div, $container, paramsP, is_skeleton) {
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  if (is_skeleton || EXP_BUSY) return;
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  var _session = SESSION_OBJ[SESSION_ID];