@xuda.io/runtime-bundle 1.0.806 → 1.0.808

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@@ -27833,9 +27833,9 @@ func.UI.worker.execute = async function (SESSION_ID, queue_obj) {
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  return func.UI.worker.delete_job(SESSION_ID, queue_obj.job_num);
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  },
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  render_viewport: async function () {
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- const { nodeP, $div, parent_infoP, $root_container, jobNoP, is_skeleton, paramsP } = queue_obj?.paramsP || {};
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+ const { nodeP, $div, parent_infoP, $root_container, jobNoP, is_skeleton, paramsP, $container } = queue_obj?.paramsP || {};
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  if (nodeP?.children?.length) {
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- func.UI.screen.hover_in(SESSION_ID, $div, $container, paramsP);
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+ func.UI.screen.hover_in(SESSION_ID, $div, $container, paramsP, is_skeleton);
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  for await (const [key, val] of Object.entries(nodeP.children)) {
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  const ret = await func.UI.screen.render_ui_tree(SESSION_ID, $div, nodeP.children[key], parent_infoP, paramsP, jobNoP, is_skeleton, Number(key), null, nodeP, null, $root_container);
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  }
@@ -34412,7 +34412,7 @@ func.UI.screen.render_ui_tree = async function (SESSION_ID, $container, nodeP, p
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  // console.log('on>>', 'inViewport_' + $div.attr('xu-ui-id'));
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  // $div.on('inViewport_' + $div.attr('xu-ui-id'), function () {
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  $div.on('inViewport', function () {
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- func.UI.worker.add_to_queue(SESSION_ID, 'gui event', 'render_viewport', { $div, nodeP, parent_infoP, $root_container, paramsP, jobNoP, is_skeleton, keyP, refreshed_ds, parent_nodeP, check_existP }, null, null, paramsP.dsSessionP);
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+ func.UI.worker.add_to_queue(SESSION_ID, 'gui event', 'render_viewport', { $div, nodeP, parent_infoP, $root_container, paramsP, jobNoP, is_skeleton, keyP, refreshed_ds, parent_nodeP, check_existP, $container }, null, null, paramsP.dsSessionP);
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  // render_child();
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  // iterate_child($div, nodeP, parent_infoP, null, $root_container);
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  });
@@ -34469,7 +34469,7 @@ func.UI.screen.refresh_document_changes_for_realtime_update = async function (SE
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  }
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  };
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- func.UI.screen.hover_in = function (SESSION_ID, $div, $container, paramsP) {
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+ func.UI.screen.hover_in = function (SESSION_ID, $div, $container, paramsP, is_skeleton) {
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  if (is_skeleton || EXP_BUSY) return;
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  var _session = SESSION_OBJ[SESSION_ID];