@xtia/grid 0.0.5 → 0.0.6

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package/README.md CHANGED
@@ -22,7 +22,7 @@ npm i @xtia/grid
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  ```
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  ```ts
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- import { Grid } from "@xtia/grid"; // ~5.3kb gzipped
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+ import { Grid } from "@xtia/grid"; // ~4.8kb gzipped
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  // initialise a 30x20 Grid<number> of 0's
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  const numGrid = Grid.solid(30, 20, 0);
@@ -46,6 +46,34 @@ const source = imagePipe
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  const grid = Grid.from(source);
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  ```
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+ ### Wrapping existing structures
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+
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+ Use Grid's interface over any read/write 2D structure:
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+
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+ ```ts
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+ const gameMap = [
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+ [0, 1, -1, 2],
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+ [1, 0, 1, 0],
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+ [-1, 1, 0, 2],
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+ [2, 0, 2, -1]
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+ ];
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+
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+ // create a *live view* Grid over gameMap
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+ const grid = Grid.wrap(
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+ gameMap[0].length, // width
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+ gameMap.length, // height
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+ (x, y) => gameMap[y][x], // get
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+ (x, y, value) => gameMap[y][x] = value // set
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+ );
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+
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+ // reading the grid = reading the source
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+ gameMap[0][0] = 50;
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+ console.log(grid.get(0, 0)); // 50
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+ // writing to the grid = writing to the source
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+ grid.set(3, 3, 100);
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+ console.log(gameMap[3][3]); // 100
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+ ```
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+
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  ## Regions
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  Use `grid.region(x, y, w, h)` to define a subgrid. The subgrid is **zero-copy view** into the parent; changes to the subgrid affect the parent and vice-versa.
@@ -176,7 +204,7 @@ const pathToCentre = pathMap.get(50, 50);
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  const pathToCorner = pathMap.get(99, 99);
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  ```
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- Unlike visibility maps, which are lazily evaluated according to the supplied `isWall` function *when the map is queried*, path maps necessarily reflect the underlying data *when the map is created*. This distinction is hinted through the `create*` vs `get*` naming.
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+ Unlike visibility maps, which are lazily evaluated according to the supplied `isClear` function *when the map is queried* (but can be easily cached with `visMap.withCache()`), path maps use a relatively expensive traversal map that's created *when the map is created*. This distinction is hinted through the `create*` vs `get*` naming.
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  ## The storage layer
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package/lib/grid.d.ts CHANGED
@@ -77,6 +77,7 @@ export declare class Grid<T> {
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  static init<T>(width: number, height: number, initCell: (x: number, y: number) => T): GridBase<T>;
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  static from<T>(source: Source2D<T>): GridBase<T>;
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  static solid<T>(width: number, height: number, fillValue: T): GridBase<T>;
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+ static wrap<T>(width: number, height: number, get: (x: number, y: number) => T, set: (x: number, y: number, value: T) => void, batch?: (callback: () => void) => void): Grid<T>;
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  }
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  export declare class GridBase<T> extends Grid<T> {
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  private data;
package/lib/grid.js CHANGED
@@ -314,6 +314,9 @@ export class Grid {
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  static solid(width, height, fillValue) {
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  return new GridBase(Pipe2D.solid(fillValue, width, height));
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  }
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+ static wrap(width, height, get, set, batch = cb => cb()) {
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+ return new Grid(width, height, get, set, batch);
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+ }
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  }
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  export class GridBase extends Grid {
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  triggerEvent(name, data) {
package/package.json CHANGED
@@ -1,5 +1,5 @@
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  {
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- "version": "0.0.5",
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+ "version": "0.0.6",
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  "description": "2D store and utilities, with zero-copy regions and transform layers, pathfinding, Pipe2D interop",
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  "name": "@xtia/grid",
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  "exports": {
@@ -9,6 +9,7 @@
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  },
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  "./lib/*": null
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  },
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+ "keywords": ["grid", "game-dev", "pathfinding", "cellular-automata"],
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  "scripts": {
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  "build": "npx tsc",
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  "test": "npx vitest run"