@xsynaptic/sonic-ui 0.4.0 → 0.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (247) hide show
  1. package/README.md +3 -20
  2. package/dist/default/dat.js +51 -0
  3. package/dist/default/define/button.js +7 -0
  4. package/dist/default/define/envelope.js +7 -0
  5. package/dist/default/define/split.js +7 -0
  6. package/dist/default/define/switch.js +7 -0
  7. package/dist/default/define/waveform.js +7 -0
  8. package/dist/default/define/wavestrip.js +7 -0
  9. package/dist/default/define/xy.js +7 -0
  10. package/dist/default/define.js +7 -1
  11. package/dist/default/elements/button.js +165 -0
  12. package/dist/default/elements/dial.js +16 -22
  13. package/dist/default/elements/envelope.js +383 -0
  14. package/dist/default/elements/meter.js +155 -63
  15. package/dist/default/elements/number.js +22 -9
  16. package/dist/default/elements/radio-group.js +183 -0
  17. package/dist/default/elements/readout-claim.js +81 -0
  18. package/dist/default/elements/readout.js +35 -0
  19. package/dist/default/elements/segmented.js +9 -159
  20. package/dist/default/elements/slider.js +42 -51
  21. package/dist/default/elements/sonic-element.js +69 -31
  22. package/dist/default/elements/split.js +249 -0
  23. package/dist/default/elements/switch.js +273 -0
  24. package/dist/default/elements/value-element.js +694 -0
  25. package/dist/default/elements/{range-entry.js → value-entry.js} +3 -3
  26. package/dist/default/elements/wave-element.js +80 -0
  27. package/dist/default/elements/waveform.js +328 -0
  28. package/dist/default/elements/wavestrip.js +185 -0
  29. package/dist/default/elements/xy.js +487 -0
  30. package/dist/default/index.js +10 -2
  31. package/dist/default/lib/adsr-shape.js +113 -0
  32. package/dist/default/lib/ballistics.js +55 -0
  33. package/dist/default/lib/canvas-surface.js +203 -0
  34. package/dist/default/lib/copy-node.js +32 -2
  35. package/dist/default/lib/crossfade.js +22 -0
  36. package/dist/default/lib/distribute.js +215 -0
  37. package/dist/default/lib/drag-step.js +99 -0
  38. package/dist/default/lib/envelope-curve.js +9 -0
  39. package/dist/default/lib/field.js +94 -0
  40. package/dist/default/lib/focus-by-pointer.js +28 -0
  41. package/dist/default/lib/frame-timeline.js +63 -0
  42. package/dist/default/lib/hold.js +38 -0
  43. package/dist/default/lib/marker-band.js +80 -0
  44. package/dist/default/lib/marker-rider.js +120 -0
  45. package/dist/default/lib/math.js +17 -3
  46. package/dist/default/lib/modifier-press.js +11 -0
  47. package/dist/default/lib/number-list.js +6 -6
  48. package/dist/default/lib/pointer-drag.js +46 -0
  49. package/dist/default/lib/render.js +20 -5
  50. package/dist/default/lib/resample-peaks.js +46 -0
  51. package/dist/default/lib/strip-scene.js +48 -0
  52. package/dist/default/lib/taper.js +23 -17
  53. package/dist/default/lib/time-regions.js +8 -0
  54. package/dist/default/lib/tracking-clock.js +35 -0
  55. package/dist/default/lib/value-mapping.js +115 -0
  56. package/dist/default/lib/waveform-buckets.js +41 -0
  57. package/dist/default/lib/write-attribute.js +1 -0
  58. package/dist/dev/dat.d.ts +19 -0
  59. package/dist/dev/dat.js +52 -0
  60. package/dist/dev/dat.js.map +1 -0
  61. package/dist/dev/define/button.d.ts +2 -0
  62. package/dist/dev/define/button.js +8 -0
  63. package/dist/dev/define/button.js.map +1 -0
  64. package/dist/dev/define/dial.js.map +1 -1
  65. package/dist/dev/define/envelope.d.ts +2 -0
  66. package/dist/dev/define/envelope.js +8 -0
  67. package/dist/dev/define/envelope.js.map +1 -0
  68. package/dist/dev/define/meter.js.map +1 -1
  69. package/dist/dev/define/number.js.map +1 -1
  70. package/dist/dev/define/segmented.js.map +1 -1
  71. package/dist/dev/define/slider.js.map +1 -1
  72. package/dist/dev/define/split.d.ts +2 -0
  73. package/dist/dev/define/split.js +8 -0
  74. package/dist/dev/define/split.js.map +1 -0
  75. package/dist/dev/define/switch.d.ts +2 -0
  76. package/dist/dev/define/switch.js +8 -0
  77. package/dist/dev/define/switch.js.map +1 -0
  78. package/dist/dev/define/waveform.d.ts +2 -0
  79. package/dist/dev/define/waveform.js +8 -0
  80. package/dist/dev/define/waveform.js.map +1 -0
  81. package/dist/dev/define/wavestrip.d.ts +2 -0
  82. package/dist/dev/define/wavestrip.js +8 -0
  83. package/dist/dev/define/wavestrip.js.map +1 -0
  84. package/dist/dev/define/xy.d.ts +2 -0
  85. package/dist/dev/define/xy.js +8 -0
  86. package/dist/dev/define/xy.js.map +1 -0
  87. package/dist/dev/define.d.ts +15 -3
  88. package/dist/dev/define.js +7 -1
  89. package/dist/dev/elements/{key.d.ts → button.d.ts} +8 -6
  90. package/dist/dev/elements/button.js +166 -0
  91. package/dist/dev/elements/button.js.map +1 -0
  92. package/dist/dev/elements/dial.d.ts +6 -4
  93. package/dist/dev/elements/dial.js +16 -22
  94. package/dist/dev/elements/dial.js.map +1 -1
  95. package/dist/dev/elements/envelope.d.ts +36 -0
  96. package/dist/dev/elements/envelope.js +388 -0
  97. package/dist/dev/elements/envelope.js.map +1 -0
  98. package/dist/dev/elements/form-element.d.ts +1 -1
  99. package/dist/dev/elements/form-element.js.map +1 -1
  100. package/dist/dev/elements/meter.d.ts +11 -6
  101. package/dist/dev/elements/meter.js +155 -63
  102. package/dist/dev/elements/meter.js.map +1 -1
  103. package/dist/dev/elements/number.d.ts +7 -3
  104. package/dist/dev/elements/number.js +22 -9
  105. package/dist/dev/elements/number.js.map +1 -1
  106. package/dist/dev/elements/radio-group.d.ts +25 -0
  107. package/dist/dev/elements/radio-group.js +184 -0
  108. package/dist/dev/elements/radio-group.js.map +1 -0
  109. package/dist/dev/elements/readout-claim.js +82 -0
  110. package/dist/dev/elements/readout-claim.js.map +1 -0
  111. package/dist/dev/elements/readout.js +36 -0
  112. package/dist/dev/elements/readout.js.map +1 -0
  113. package/dist/dev/elements/segmented.d.ts +4 -10
  114. package/dist/dev/elements/segmented.js +9 -159
  115. package/dist/dev/elements/segmented.js.map +1 -1
  116. package/dist/dev/elements/slider.d.ts +6 -6
  117. package/dist/dev/elements/slider.js +42 -51
  118. package/dist/dev/elements/slider.js.map +1 -1
  119. package/dist/dev/elements/sonic-element.d.ts +6 -3
  120. package/dist/dev/elements/sonic-element.js +119 -40
  121. package/dist/dev/elements/sonic-element.js.map +1 -1
  122. package/dist/dev/elements/split.d.ts +21 -0
  123. package/dist/dev/elements/split.js +258 -0
  124. package/dist/dev/elements/split.js.map +1 -0
  125. package/dist/dev/elements/switch.d.ts +35 -0
  126. package/dist/dev/elements/switch.js +274 -0
  127. package/dist/dev/elements/switch.js.map +1 -0
  128. package/dist/dev/elements/value-element.d.ts +84 -0
  129. package/dist/dev/elements/value-element.js +695 -0
  130. package/dist/dev/elements/value-element.js.map +1 -0
  131. package/dist/dev/elements/{range-entry.js → value-entry.js} +4 -4
  132. package/dist/dev/elements/value-entry.js.map +1 -0
  133. package/dist/dev/elements/wave-element.d.ts +37 -0
  134. package/dist/dev/elements/wave-element.js +81 -0
  135. package/dist/dev/elements/wave-element.js.map +1 -0
  136. package/dist/dev/elements/waveform.d.ts +55 -0
  137. package/dist/dev/elements/waveform.js +329 -0
  138. package/dist/dev/elements/waveform.js.map +1 -0
  139. package/dist/dev/elements/wavestrip.d.ts +51 -0
  140. package/dist/dev/elements/wavestrip.js +186 -0
  141. package/dist/dev/elements/wavestrip.js.map +1 -0
  142. package/dist/dev/elements/xy.d.ts +62 -0
  143. package/dist/dev/elements/xy.js +488 -0
  144. package/dist/dev/elements/xy.js.map +1 -0
  145. package/dist/dev/index.d.ts +11 -2
  146. package/dist/dev/index.js +10 -2
  147. package/dist/dev/lib/adsr-shape.js +114 -0
  148. package/dist/dev/lib/adsr-shape.js.map +1 -0
  149. package/dist/dev/lib/ballistics.js +56 -0
  150. package/dist/dev/lib/ballistics.js.map +1 -0
  151. package/dist/dev/lib/canvas-surface.d.ts +26 -0
  152. package/dist/dev/lib/canvas-surface.js +204 -0
  153. package/dist/dev/lib/canvas-surface.js.map +1 -0
  154. package/dist/dev/lib/copy-node.js +32 -2
  155. package/dist/dev/lib/copy-node.js.map +1 -1
  156. package/dist/dev/lib/crossfade.d.ts +12 -0
  157. package/dist/dev/lib/crossfade.js +23 -0
  158. package/dist/dev/lib/crossfade.js.map +1 -0
  159. package/dist/dev/lib/distribute.d.ts +4 -0
  160. package/dist/dev/lib/distribute.js +216 -0
  161. package/dist/dev/lib/distribute.js.map +1 -0
  162. package/dist/dev/lib/drag-step.js +100 -0
  163. package/dist/dev/lib/drag-step.js.map +1 -0
  164. package/dist/dev/lib/envelope-curve.d.ts +4 -0
  165. package/dist/dev/lib/envelope-curve.js +10 -0
  166. package/dist/dev/lib/envelope-curve.js.map +1 -0
  167. package/dist/dev/lib/field.d.ts +4 -0
  168. package/dist/dev/lib/field.js +95 -0
  169. package/dist/dev/lib/field.js.map +1 -0
  170. package/dist/dev/lib/focus-by-pointer.js +29 -0
  171. package/dist/dev/lib/focus-by-pointer.js.map +1 -0
  172. package/dist/dev/lib/frame-timeline.js +64 -0
  173. package/dist/dev/lib/frame-timeline.js.map +1 -0
  174. package/dist/dev/lib/hold.js +39 -0
  175. package/dist/dev/lib/hold.js.map +1 -0
  176. package/dist/dev/lib/marker-band.js +81 -0
  177. package/dist/dev/lib/marker-band.js.map +1 -0
  178. package/dist/dev/lib/marker-rider.js +121 -0
  179. package/dist/dev/lib/marker-rider.js.map +1 -0
  180. package/dist/dev/lib/math.js +17 -3
  181. package/dist/dev/lib/math.js.map +1 -1
  182. package/dist/dev/lib/modifier-press.js +12 -0
  183. package/dist/dev/lib/modifier-press.js.map +1 -0
  184. package/dist/dev/lib/number-list.js +6 -6
  185. package/dist/dev/lib/number-list.js.map +1 -1
  186. package/dist/dev/lib/pointer-drag.js +47 -0
  187. package/dist/dev/lib/pointer-drag.js.map +1 -0
  188. package/dist/dev/lib/read-px-property.js.map +1 -1
  189. package/dist/dev/lib/render.js +20 -5
  190. package/dist/dev/lib/render.js.map +1 -1
  191. package/dist/dev/lib/resample-peaks.js +47 -0
  192. package/dist/dev/lib/resample-peaks.js.map +1 -0
  193. package/dist/dev/lib/strip-scene.js +49 -0
  194. package/dist/dev/lib/strip-scene.js.map +1 -0
  195. package/dist/dev/lib/taper.js +23 -17
  196. package/dist/dev/lib/taper.js.map +1 -1
  197. package/dist/dev/lib/time-regions.d.ts +4 -0
  198. package/dist/dev/lib/time-regions.js +9 -0
  199. package/dist/dev/lib/time-regions.js.map +1 -0
  200. package/dist/dev/lib/tracking-clock.js +36 -0
  201. package/dist/dev/lib/tracking-clock.js.map +1 -0
  202. package/dist/dev/lib/value-mapping.d.ts +23 -0
  203. package/dist/dev/lib/value-mapping.js +116 -0
  204. package/dist/dev/lib/value-mapping.js.map +1 -0
  205. package/dist/dev/lib/waveform-buckets.d.ts +9 -0
  206. package/dist/dev/lib/waveform-buckets.js +42 -0
  207. package/dist/dev/lib/waveform-buckets.js.map +1 -0
  208. package/dist/dev/lib/write-attribute.js +1 -0
  209. package/dist/dev/lib/write-attribute.js.map +1 -1
  210. package/dist/skins/amber.css +8 -0
  211. package/dist/skins/flat.css +25 -0
  212. package/dist/skins/ivory.css +2 -2
  213. package/dist/skins/lime.css +2 -0
  214. package/dist/skins/slate.css +2 -0
  215. package/dist/styles/button.css +240 -0
  216. package/dist/styles/controls.css +8 -1
  217. package/dist/styles/dial.css +110 -56
  218. package/dist/styles/envelope.css +204 -0
  219. package/dist/styles/led.css +39 -8
  220. package/dist/styles/material.css +343 -100
  221. package/dist/styles/meter.css +41 -52
  222. package/dist/styles/number.css +5 -1
  223. package/dist/styles/panel.css +61 -0
  224. package/dist/styles/ring.css +74 -0
  225. package/dist/styles/segmented.css +46 -51
  226. package/dist/styles/slider.css +177 -40
  227. package/dist/styles/switch.css +386 -0
  228. package/dist/styles/waveform.css +196 -0
  229. package/dist/styles/wavestrip.css +232 -0
  230. package/dist/styles/xy.css +241 -0
  231. package/package.json +15 -6
  232. package/dist/default/define/key.js +0 -7
  233. package/dist/default/elements/key.js +0 -169
  234. package/dist/default/elements/range-element.js +0 -546
  235. package/dist/default/lib/detent.js +0 -17
  236. package/dist/dev/define/key.d.ts +0 -2
  237. package/dist/dev/define/key.js +0 -8
  238. package/dist/dev/define/key.js.map +0 -1
  239. package/dist/dev/elements/key.js +0 -170
  240. package/dist/dev/elements/key.js.map +0 -1
  241. package/dist/dev/elements/range-element.d.ts +0 -64
  242. package/dist/dev/elements/range-element.js +0 -547
  243. package/dist/dev/elements/range-element.js.map +0 -1
  244. package/dist/dev/elements/range-entry.js.map +0 -1
  245. package/dist/dev/lib/detent.js +0 -18
  246. package/dist/dev/lib/detent.js.map +0 -1
  247. package/dist/styles/key.css +0 -242
@@ -1,61 +1,71 @@
1
+ import { toNumber } from "../lib/math.js";
1
2
  import { template } from "../lib/render.js";
2
3
  import { SonicElement } from "./sonic-element.js";
3
4
  import { parseNumberList } from "../lib/number-list.js";
4
5
  import { linearTaper } from "../lib/taper.js";
6
+ import { ballisticsRates, fall, rise, stepNeedle } from "../lib/ballistics.js";
5
7
 
6
8
  //#region src/elements/meter.ts
7
9
  const renderMeter = template(`
8
10
  <div aria-hidden="true" class="sonic-meter">
9
11
  <div class="sonic-meter-segments"></div>
10
- <div class="sonic-meter-level"></div>
12
+ <div class="sonic-meter-bar"></div>
11
13
  <div class="sonic-meter-clip"></div>
12
14
  </div>
13
15
  `, HTMLDivElement);
14
- const releaseDecibelsPerSecond = 20;
15
16
  const holdMs = 1500;
17
+ const ballisticsModes = [
18
+ "peak",
19
+ "ppm-1",
20
+ "ppm-2",
21
+ "vu"
22
+ ];
23
+ const settledDecibels = .01;
24
+ const settledAmplitude = 1e-4;
25
+ const settledPerSecond = .01;
16
26
  function toDecibels(amplitude) {
17
27
  return 20 * Math.log10(Math.abs(amplitude));
18
28
  }
19
- function lightsBelow(lights, zone) {
20
- return `calc(${lights.map((threshold) => `sign(max(0, var(--_sonic-meter-${zone}-from) - (${String(threshold)})))`).join(" + ")})`;
29
+ function toAmplitude(decibels) {
30
+ return 10 ** (decibels / 20);
31
+ }
32
+ function segmentsBelow(segments, zone) {
33
+ return `calc(${segments.map((threshold) => `sign(max(0, var(--_sonic-meter-${zone}-from) - (${String(threshold)})))`).join(" + ")})`;
21
34
  }
22
35
  var SonicMeter = class extends SonicElement {
23
36
  static observedAttributes = [
37
+ "ballistics",
24
38
  "disabled",
25
- "lights",
26
39
  "max",
27
40
  "min",
28
41
  "origin",
29
- "scale"
42
+ "segments",
43
+ "value"
30
44
  ];
45
+ get ballistics() {
46
+ const name = this.getAttribute("ballistics");
47
+ return ballisticsModes.find((mode) => mode === name) ?? "peak";
48
+ }
49
+ set ballistics(mode) {
50
+ this.reflect("ballistics", mode);
51
+ }
31
52
  get level() {
32
53
  return this.#level;
33
54
  }
34
- set level(amplitude) {
55
+ set level(level) {
56
+ const amplitude = toNumber(level);
35
57
  if (!Number.isFinite(amplitude)) return;
36
- const now = performance.now();
37
- this.#level = amplitude;
38
- if (this.scale === "linear") {
39
- this.#render(now);
40
- return;
41
- }
42
58
  const decibels = toDecibels(amplitude);
59
+ this.#level = amplitude;
43
60
  this.#target = decibels;
44
- this.#bar = Math.max(this.#bar, decibels);
45
- if (decibels >= this.#peak) {
46
- this.#peak = decibels;
47
- this.#peakAt = now;
48
- }
61
+ if (this.#isValueShown) return;
62
+ const now = performance.now();
63
+ this.#peak = Math.max(this.#peak, decibels);
49
64
  if (decibels >= 0) this.#clipAt = now;
65
+ this.#step(now, 0);
50
66
  this.#render(now);
51
67
  this.#schedule(now);
52
68
  }
53
- get lights() {
54
- return parseNumberList(this.getAttribute("lights"));
55
- }
56
- set lights(thresholds) {
57
- this.reflect("lights", thresholds?.join(" "));
58
- }
59
69
  get max() {
60
70
  return this.numberAttribute("max", 0);
61
71
  }
@@ -80,33 +90,52 @@ var SonicMeter = class extends SonicElement {
80
90
  set origin(value) {
81
91
  this.reflect("origin", value);
82
92
  }
83
- get scale() {
84
- return this.getAttribute("scale") === "linear" ? "linear" : "db";
93
+ get peak() {
94
+ return this.#peak;
95
+ }
96
+ get segments() {
97
+ return parseNumberList(this.getAttribute("segments"));
98
+ }
99
+ set segments(thresholds) {
100
+ this.reflect("segments", thresholds?.join(" "));
101
+ }
102
+ get value() {
103
+ return this.optionalNumberAttribute("value");
85
104
  }
86
- set scale(scale) {
87
- this.reflect("scale", scale);
105
+ set value(value) {
106
+ this.reflect("value", value);
88
107
  }
89
108
  #bar = -Infinity;
109
+ #carryMs = 0;
90
110
  #clipAt = -Infinity;
91
111
  #frame;
112
+ #isValueShown = false;
92
113
  #lastFrame;
93
114
  #level = 0;
94
- #lights;
95
115
  #meter = renderMeter();
96
116
  #peak = -Infinity;
97
- #peakAt = -Infinity;
117
+ #peakHold = -Infinity;
118
+ #peakHoldAt = -Infinity;
119
+ #segments;
98
120
  #target = -Infinity;
99
- attributeChangedCallback() {
121
+ #velocity = 0;
122
+ attributeChangedCallback(name) {
100
123
  const now = performance.now();
101
- this.#renderLights();
124
+ if (name === "ballistics") this.#velocity = 0;
125
+ else if (name === "value") this.#readValue(now);
126
+ this.#segments = this.segments;
127
+ if (name === "segments") this.#renderSegments();
102
128
  this.#render(now);
103
129
  this.#schedule(now);
104
130
  }
131
+ resetPeak() {
132
+ this.#peak = -Infinity;
133
+ }
105
134
  connect(signal) {
106
135
  const now = performance.now();
107
- this.upgradeProperties("lights", "max", "min", "orientation", "origin", "scale", "level");
108
- this.appendOnce(this.#meter);
109
- this.#renderLights();
136
+ this.upgradeProperties("ballistics", "max", "min", "orientation", "origin", "segments", "value", "level");
137
+ this.keepControl(this.#meter, signal);
138
+ this.#renderSegments();
110
139
  this.#render(now);
111
140
  this.#schedule(now);
112
141
  this.checkStyles(this.#meter, "meter.css");
@@ -116,61 +145,124 @@ var SonicMeter = class extends SonicElement {
116
145
  this.#lastFrame = void 0;
117
146
  }, { once: true });
118
147
  }
119
- #fraction(level) {
120
- const lights = this.#lights;
121
- if (lights) return lights.filter((threshold) => threshold <= level).length / lights.length;
122
- return linearTaper(this.min, this.max).position(level);
123
- }
124
148
  #isSettled(now) {
125
- if (this.scale === "linear") return true;
149
+ if (this.#isValueShown) return true;
150
+ if (now - this.#clipAt < holdMs) return false;
151
+ if (this.ballistics === "vu") return this.#bar === this.#target && this.#velocity === 0;
126
152
  const floor = this.min;
127
- return this.#bar <= Math.max(this.#target, floor) && this.#peak <= Math.max(this.#bar, floor) && now - this.#clipAt >= holdMs;
153
+ return this.#bar >= this.#target && this.#bar <= Math.max(this.#target, floor) && this.#peakHold <= Math.max(this.#bar, floor);
154
+ }
155
+ #proportionOf(level) {
156
+ const segments = this.#segments;
157
+ if (segments) return segments.filter((threshold) => threshold <= level).length / segments.length;
158
+ return linearTaper(this.min, this.max).proportionOf(level);
159
+ }
160
+ #readValue(now) {
161
+ const value = this.value;
162
+ const isValueShown = value !== void 0;
163
+ if (isValueShown !== this.#isValueShown) {
164
+ this.#isValueShown = isValueShown;
165
+ this.resetPeak();
166
+ if (!isValueShown) this.#step(now, 0);
167
+ }
168
+ if (value !== void 0) this.#peak = Math.max(this.#peak, value);
128
169
  }
129
170
  #render(now) {
171
+ if (!this.isBound()) return;
130
172
  const meter = this.#meter;
131
- const origin = this.origin === void 0 ? 0 : this.#fraction(this.origin);
173
+ const origin = this.origin === void 0 ? 0 : this.#proportionOf(this.origin);
132
174
  meter.style.setProperty("--_sonic-meter-min", String(this.min));
133
175
  meter.style.setProperty("--_sonic-meter-max", String(this.max));
134
176
  meter.style.setProperty("--_sonic-meter-origin", String(origin));
135
- if (this.disabled || this.scale === "linear") {
136
- const level = this.disabled ? origin : this.#fraction(this.#level);
137
- meter.style.setProperty("--_sonic-meter-level", String(level));
138
- meter.style.setProperty("--_sonic-meter-peak", "0");
139
- meter.style.setProperty("--_sonic-meter-clipped", "0");
177
+ if (this.disabled) {
178
+ this.#renderStill(origin);
179
+ return;
180
+ }
181
+ const value = this.value;
182
+ if (value !== void 0) {
183
+ this.#renderStill(this.#proportionOf(value));
140
184
  return;
141
185
  }
142
- meter.style.setProperty("--_sonic-meter-level", String(this.#fraction(this.#bar)));
143
- meter.style.setProperty("--_sonic-meter-peak", String(this.#fraction(this.#peak)));
186
+ const peakHold = this.ballistics === "vu" ? 0 : this.#proportionOf(this.#peakHold);
187
+ meter.style.setProperty("--_sonic-meter-bar", String(this.#proportionOf(this.#bar)));
188
+ meter.style.setProperty("--_sonic-meter-peak-hold", String(peakHold));
144
189
  meter.style.setProperty("--_sonic-meter-clipped", now - this.#clipAt < holdMs ? "1" : "0");
145
190
  }
146
- #renderLights() {
191
+ #renderSegments() {
192
+ if (!this.isBound()) return;
147
193
  const meter = this.#meter;
148
- const lights = this.lights;
149
- this.#lights = lights;
150
- this.toggleState("ladder", lights !== void 0);
151
- if (!lights) {
194
+ const segments = this.#segments;
195
+ this.toggleState("ladder", segments !== void 0);
196
+ if (!segments) {
152
197
  for (const name of [
153
198
  "count",
154
- "hot-lights",
155
- "clip-lights"
199
+ "hot-segments",
200
+ "clip-segments"
156
201
  ]) meter.style.removeProperty(`--_sonic-meter-${name}`);
157
202
  return;
158
203
  }
159
- meter.style.setProperty("--_sonic-meter-count", String(lights.length));
160
- meter.style.setProperty("--_sonic-meter-hot-lights", lightsBelow(lights, "hot"));
161
- meter.style.setProperty("--_sonic-meter-clip-lights", lightsBelow(lights, "clip"));
204
+ meter.style.setProperty("--_sonic-meter-count", String(segments.length));
205
+ meter.style.setProperty("--_sonic-meter-hot-segments", segmentsBelow(segments, "hot"));
206
+ meter.style.setProperty("--_sonic-meter-clip-segments", segmentsBelow(segments, "clip"));
207
+ }
208
+ #renderStill(bar) {
209
+ const { style } = this.#meter;
210
+ style.setProperty("--_sonic-meter-bar", String(bar));
211
+ style.setProperty("--_sonic-meter-peak-hold", "0");
212
+ style.setProperty("--_sonic-meter-clipped", "0");
213
+ }
214
+ #risen(timeConstantMs, elapsedMs) {
215
+ const target = toAmplitude(this.#target);
216
+ const risen = toDecibels(rise(toAmplitude(this.#bar), {
217
+ target,
218
+ timeConstantMs
219
+ }, elapsedMs));
220
+ return this.#target - risen < settledDecibels ? this.#target : risen;
162
221
  }
163
222
  #schedule(now) {
164
223
  if (this.#frame !== void 0 || !this.isConnected || this.#isSettled(now)) return;
165
224
  if (this.#lastFrame === void 0) this.#lastFrame = now;
166
225
  this.#frame = requestAnimationFrame(this.#tick);
167
226
  }
227
+ #step(now, elapsedMs) {
228
+ const mode = this.ballistics;
229
+ if (mode === "vu") {
230
+ this.#stepNeedle(elapsedMs);
231
+ return;
232
+ }
233
+ const { fallDecibelsPerSecond, riseTimeConstantMs } = ballisticsRates[mode];
234
+ const floor = Math.max(this.#target, this.min);
235
+ this.#bar = this.#target > this.#bar ? this.#risen(riseTimeConstantMs, elapsedMs) : fall(this.#bar, {
236
+ fallDecibelsPerSecond,
237
+ floor
238
+ }, elapsedMs);
239
+ if (this.#bar >= this.#peakHold) {
240
+ this.#peakHold = this.#bar;
241
+ this.#peakHoldAt = now;
242
+ }
243
+ const pastHoldMs = now - this.#peakHoldAt - holdMs;
244
+ if (pastHoldMs >= 0) this.#peakHold = fall(this.#peakHold, {
245
+ fallDecibelsPerSecond,
246
+ floor: this.#bar
247
+ }, Math.min(elapsedMs, pastHoldMs));
248
+ }
249
+ #stepNeedle(elapsedMs) {
250
+ const target = toAmplitude(this.#target);
251
+ const needle = stepNeedle({
252
+ carryMs: this.#carryMs,
253
+ position: toAmplitude(this.#bar),
254
+ velocity: this.#velocity
255
+ }, target, elapsedMs);
256
+ const isLanded = Math.abs(needle.position - target) < settledAmplitude && Math.abs(needle.velocity) < settledPerSecond;
257
+ this.#carryMs = needle.carryMs;
258
+ this.#velocity = isLanded ? 0 : needle.velocity;
259
+ this.#bar = isLanded ? this.#target : toDecibels(Math.max(0, needle.position));
260
+ }
168
261
  #tick = (time) => {
169
- const fall = releaseDecibelsPerSecond * Math.max(0, time - (this.#lastFrame ?? time)) / 1e3;
262
+ const elapsedMs = Math.max(0, time - (this.#lastFrame ?? time));
170
263
  this.#frame = void 0;
171
264
  this.#lastFrame = time;
172
- this.#bar = Math.max(this.#target, this.min, this.#bar - fall);
173
- if (time - this.#peakAt >= holdMs) this.#peak = Math.max(this.#bar, this.#peak - fall);
265
+ this.#step(time, elapsedMs);
174
266
  this.#render(time);
175
267
  if (this.#isSettled(time)) {
176
268
  this.#lastFrame = void 0;
@@ -1 +1 @@
1
- {"version":3,"file":"meter.js","names":[],"sources":["../../../src/elements/meter.ts"],"sourcesContent":["import { SonicElement } from '#elements/sonic-element.ts';\nimport { parseNumberList } from '#lib/number-list.ts';\nimport { template } from '#lib/render.ts';\nimport { linearTaper } from '#lib/taper.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-meter': SonicMeter;\n\t}\n}\n\nconst renderMeter = template(\n\t/* HTML */ `\n\t\t<div aria-hidden=\"true\" class=\"sonic-meter\">\n\t\t\t<div class=\"sonic-meter-segments\"></div>\n\t\t\t<div class=\"sonic-meter-level\"></div>\n\t\t\t<div class=\"sonic-meter-clip\"></div>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nconst releaseDecibelsPerSecond = 20;\nconst holdMs = 1500;\n\nfunction toDecibels(amplitude: number): number {\n\treturn 20 * Math.log10(Math.abs(amplitude));\n}\n\n// A `calc()` rather than a count, so the zone's token stays live\nfunction lightsBelow(lights: Array<number>, zone: 'clip' | 'hot'): string {\n\tconst terms = lights.map(\n\t\t(threshold) => `sign(max(0, var(--_sonic-meter-${zone}-from) - (${String(threshold)})))`,\n\t);\n\n\treturn `calc(${terms.join(' + ')})`;\n}\n\n// On the default `db` scale, `level` is a linear amplitude shown in dBFS; on `linear`, it is in the units of `min` and `max`\nexport class SonicMeter extends SonicElement {\n\tstatic override readonly observedAttributes = [\n\t\t'disabled',\n\t\t'lights',\n\t\t'max',\n\t\t'min',\n\t\t'origin',\n\t\t'scale',\n\t];\n\n\tget level(): number {\n\t\treturn this.#level;\n\t}\n\n\tset level(amplitude: number) {\n\t\tif (!Number.isFinite(amplitude)) return;\n\n\t\tconst now = performance.now();\n\n\t\tthis.#level = amplitude;\n\t\tif (this.scale === 'linear') {\n\t\t\tthis.#render(now);\n\t\t\treturn;\n\t\t}\n\n\t\tconst decibels = toDecibels(amplitude);\n\n\t\tthis.#target = decibels;\n\t\tthis.#bar = Math.max(this.#bar, decibels);\n\t\tif (decibels >= this.#peak) {\n\t\t\tthis.#peak = decibels;\n\t\t\tthis.#peakAt = now;\n\t\t}\n\t\tif (decibels >= 0) this.#clipAt = now;\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tget lights(): Array<number> | undefined {\n\t\treturn parseNumberList(this.getAttribute('lights'));\n\t}\n\n\tset lights(thresholds: Array<number> | undefined) {\n\t\tthis.reflect('lights', thresholds?.join(' '));\n\t}\n\n\tget max(): number {\n\t\treturn this.numberAttribute('max', 0);\n\t}\n\n\tset max(decibels: number | undefined) {\n\t\tthis.reflect('max', decibels);\n\t}\n\n\tget min(): number {\n\t\treturn this.numberAttribute('min', -60);\n\t}\n\n\tset min(decibels: number | undefined) {\n\t\tthis.reflect('min', decibels);\n\t}\n\n\tget orientation(): 'horizontal' | 'vertical' {\n\t\treturn this.getAttribute('orientation') === 'horizontal' ? 'horizontal' : 'vertical';\n\t}\n\n\tset orientation(direction: 'horizontal' | 'vertical' | undefined) {\n\t\tthis.reflect('orientation', direction);\n\t}\n\n\t// fallow-ignore-next-line code-duplication -- one accessor pair per reflected attribute, as on a native element\n\tget origin(): number | undefined {\n\t\treturn this.optionalNumberAttribute('origin');\n\t}\n\n\tset origin(value: number | undefined) {\n\t\tthis.reflect('origin', value);\n\t}\n\n\tget scale(): 'db' | 'linear' {\n\t\treturn this.getAttribute('scale') === 'linear' ? 'linear' : 'db';\n\t}\n\n\tset scale(scale: 'db' | 'linear' | undefined) {\n\t\tthis.reflect('scale', scale);\n\t}\n\n\t#bar = -Infinity;\n\n\t#clipAt = -Infinity;\n\n\t#frame: number | undefined;\n\n\t#lastFrame: number | undefined;\n\n\t#level = 0;\n\n\t// Parsed once per attribute change rather than per frame\n\t#lights: Array<number> | undefined;\n\n\treadonly #meter = renderMeter();\n\n\t#peak = -Infinity;\n\n\t#peakAt = -Infinity;\n\n\t#target = -Infinity;\n\n\tattributeChangedCallback(): void {\n\t\tconst now = performance.now();\n\n\t\tthis.#renderLights();\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst now = performance.now();\n\n\t\tthis.upgradeProperties('lights', 'max', 'min', 'orientation', 'origin', 'scale', 'level');\n\t\tthis.appendOnce(this.#meter);\n\t\tthis.#renderLights();\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t\tthis.checkStyles(this.#meter, 'meter.css');\n\t\tsignal.addEventListener(\n\t\t\t'abort',\n\t\t\t() => {\n\t\t\t\tif (this.#frame !== undefined) cancelAnimationFrame(this.#frame);\n\t\t\t\tthis.#frame = undefined;\n\t\t\t\tthis.#lastFrame = undefined;\n\t\t\t},\n\t\t\t{ once: true },\n\t\t);\n\t}\n\n\t#fraction(level: number): number {\n\t\tconst lights = this.#lights;\n\t\tif (lights) return lights.filter((threshold) => threshold <= level).length / lights.length;\n\n\t\treturn linearTaper(this.min, this.max).position(level);\n\t}\n\n\t#isSettled(now: number): boolean {\n\t\tif (this.scale === 'linear') return true;\n\n\t\tconst floor = this.min;\n\n\t\treturn (\n\t\t\tthis.#bar <= Math.max(this.#target, floor) &&\n\t\t\tthis.#peak <= Math.max(this.#bar, floor) &&\n\t\t\tnow - this.#clipAt >= holdMs\n\t\t);\n\t}\n\n\t#render(now: number): void {\n\t\tconst meter = this.#meter;\n\n\t\tconst origin = this.origin === undefined ? 0 : this.#fraction(this.origin);\n\n\t\tmeter.style.setProperty('--_sonic-meter-min', String(this.min));\n\t\tmeter.style.setProperty('--_sonic-meter-max', String(this.max));\n\t\tmeter.style.setProperty('--_sonic-meter-origin', String(origin));\n\n\t\t// Disabled puts the light out, as on the other controls; the ballistics keep running so it lights up mid-fall\n\t\t// The consumer smooths a linear level, so it has no fall, hold or clip\n\t\tif (this.disabled || this.scale === 'linear') {\n\t\t\tconst level = this.disabled ? origin : this.#fraction(this.#level);\n\n\t\t\tmeter.style.setProperty('--_sonic-meter-level', String(level));\n\t\t\tmeter.style.setProperty('--_sonic-meter-peak', '0');\n\t\t\tmeter.style.setProperty('--_sonic-meter-clipped', '0');\n\t\t\treturn;\n\t\t}\n\n\t\tmeter.style.setProperty('--_sonic-meter-level', String(this.#fraction(this.#bar)));\n\t\tmeter.style.setProperty('--_sonic-meter-peak', String(this.#fraction(this.#peak)));\n\t\tmeter.style.setProperty('--_sonic-meter-clipped', now - this.#clipAt < holdMs ? '1' : '0');\n\t}\n\n\t#renderLights(): void {\n\t\tconst meter = this.#meter;\n\t\tconst lights = this.lights;\n\n\t\tthis.#lights = lights;\n\t\tthis.toggleState('ladder', lights !== undefined);\n\t\tif (!lights) {\n\t\t\tfor (const name of ['count', 'hot-lights', 'clip-lights']) {\n\t\t\t\tmeter.style.removeProperty(`--_sonic-meter-${name}`);\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tmeter.style.setProperty('--_sonic-meter-count', String(lights.length));\n\t\tmeter.style.setProperty('--_sonic-meter-hot-lights', lightsBelow(lights, 'hot'));\n\t\tmeter.style.setProperty('--_sonic-meter-clip-lights', lightsBelow(lights, 'clip'));\n\t}\n\n\t#schedule(now: number): void {\n\t\tif (this.#frame !== undefined || !this.isConnected || this.#isSettled(now)) return;\n\n\t\tif (this.#lastFrame === undefined) this.#lastFrame = now;\n\t\tthis.#frame = requestAnimationFrame(this.#tick);\n\t}\n\n\t// Timed by the frame rather than counted, so a 120Hz display falls at the same speed\n\treadonly #tick = (time: number): void => {\n\t\tconst fall = (releaseDecibelsPerSecond * Math.max(0, time - (this.#lastFrame ?? 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+ {"version":3,"file":"meter.js","names":[],"sources":["../../../src/elements/meter.ts"],"sourcesContent":["import { SonicElement } from '#elements/sonic-element.ts';\nimport { ballisticsRates, fall, rise, stepNeedle } from '#lib/ballistics.ts';\nimport { toNumber } from '#lib/math.ts';\nimport { parseNumberList } from '#lib/number-list.ts';\nimport { template } from '#lib/render.ts';\nimport { linearTaper } from '#lib/taper.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-meter': SonicMeter;\n\t}\n}\n\nconst renderMeter = template(\n\t/* HTML */ `\n\t\t<div aria-hidden=\"true\" class=\"sonic-meter\">\n\t\t\t<div class=\"sonic-meter-segments\"></div>\n\t\t\t<div class=\"sonic-meter-bar\"></div>\n\t\t\t<div class=\"sonic-meter-clip\"></div>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nconst holdMs = 1500;\n\nconst ballisticsModes = ['peak', 'ppm-1', 'ppm-2', 'vu'] as const;\n\nconst settledDecibels = 0.01;\nconst settledAmplitude = 1e-4;\nconst settledPerSecond = 1e-2;\n\nfunction toDecibels(amplitude: number): number {\n\treturn 20 * Math.log10(Math.abs(amplitude));\n}\n\nfunction toAmplitude(decibels: number): number {\n\treturn 10 ** (decibels / 20);\n}\n\n// A `calc()` rather than a count, so the zone's token stays live\nfunction segmentsBelow(segments: Array<number>, zone: 'clip' | 'hot'): string {\n\tconst terms = segments.map(\n\t\t(threshold) => `sign(max(0, var(--_sonic-meter-${zone}-from) - (${String(threshold)})))`,\n\t);\n\n\treturn `calc(${terms.join(' + ')})`;\n}\n\nexport class SonicMeter extends SonicElement {\n\tstatic override readonly observedAttributes = [\n\t\t'ballistics',\n\t\t'disabled',\n\t\t'max',\n\t\t'min',\n\t\t'origin',\n\t\t'segments',\n\t\t'value',\n\t];\n\n\tget ballistics(): (typeof ballisticsModes)[number] {\n\t\tconst name = this.getAttribute('ballistics');\n\n\t\treturn ballisticsModes.find((mode) => mode === name) ?? 'peak';\n\t}\n\n\tset ballistics(mode: (typeof ballisticsModes)[number] | undefined) {\n\t\tthis.reflect('ballistics', mode);\n\t}\n\n\tget level(): number {\n\t\treturn this.#level;\n\t}\n\n\tset level(level: number) {\n\t\tconst amplitude = toNumber(level);\n\t\tif (!Number.isFinite(amplitude)) return;\n\n\t\tconst decibels = toDecibels(amplitude);\n\n\t\tthis.#level = amplitude;\n\t\tthis.#target = decibels;\n\t\tif (this.#isValueShown) return;\n\n\t\tconst now = performance.now();\n\n\t\tthis.#peak = Math.max(this.#peak, decibels);\n\t\tif (decibels >= 0) this.#clipAt = now;\n\t\tthis.#step(now, 0);\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tget max(): number {\n\t\treturn this.numberAttribute('max', 0);\n\t}\n\n\tset max(decibels: number | undefined) {\n\t\tthis.reflect('max', decibels);\n\t}\n\n\tget min(): number {\n\t\treturn this.numberAttribute('min', -60);\n\t}\n\n\tset min(decibels: number | undefined) {\n\t\tthis.reflect('min', decibels);\n\t}\n\n\tget orientation(): 'horizontal' | 'vertical' {\n\t\treturn this.getAttribute('orientation') === 'horizontal' ? 'horizontal' : 'vertical';\n\t}\n\n\tset orientation(direction: 'horizontal' | 'vertical' | undefined) {\n\t\tthis.reflect('orientation', direction);\n\t}\n\n\t// fallow-ignore-next-line code-duplication -- one accessor pair per reflected attribute\n\tget origin(): number | undefined {\n\t\treturn this.optionalNumberAttribute('origin');\n\t}\n\n\tset origin(value: number | undefined) {\n\t\tthis.reflect('origin', value);\n\t}\n\n\tget peak(): number {\n\t\treturn this.#peak;\n\t}\n\n\tget segments(): Array<number> | undefined {\n\t\treturn parseNumberList(this.getAttribute('segments'));\n\t}\n\n\tset segments(thresholds: Array<number> | undefined) {\n\t\tthis.reflect('segments', thresholds?.join(' '));\n\t}\n\n\tget value(): number | undefined {\n\t\treturn this.optionalNumberAttribute('value');\n\t}\n\n\tset value(value: number | undefined) {\n\t\tthis.reflect('value', value);\n\t}\n\n\t#bar = -Infinity;\n\n\t#carryMs = 0;\n\n\t#clipAt = -Infinity;\n\n\t#frame: number | undefined;\n\n\t#isValueShown = false;\n\n\t#lastFrame: number | undefined;\n\n\t#level = 0;\n\n\treadonly #meter = renderMeter();\n\n\t#peak = -Infinity;\n\n\t#peakHold = -Infinity;\n\n\t#peakHoldAt = -Infinity;\n\n\t#segments: Array<number> | undefined;\n\n\t#target = -Infinity;\n\n\t#velocity = 0;\n\n\tattributeChangedCallback(name: string): void {\n\t\tconst now = performance.now();\n\n\t\tif (name === 'ballistics') this.#velocity = 0;\n\t\telse if (name === 'value') this.#readValue(now);\n\t\tthis.#segments = this.segments;\n\t\tif (name === 'segments') this.#renderSegments();\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tresetPeak(): void {\n\t\tthis.#peak = -Infinity;\n\t}\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst now = performance.now();\n\n\t\tthis.upgradeProperties(\n\t\t\t'ballistics',\n\t\t\t'max',\n\t\t\t'min',\n\t\t\t'orientation',\n\t\t\t'origin',\n\t\t\t'segments',\n\t\t\t'value',\n\t\t\t'level',\n\t\t);\n\t\tthis.keepControl(this.#meter, signal);\n\t\tthis.#renderSegments();\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t\tthis.checkStyles(this.#meter, 'meter.css');\n\t\tsignal.addEventListener(\n\t\t\t'abort',\n\t\t\t() => {\n\t\t\t\tif (this.#frame !== undefined) cancelAnimationFrame(this.#frame);\n\t\t\t\tthis.#frame = undefined;\n\t\t\t\tthis.#lastFrame = undefined;\n\t\t\t},\n\t\t\t{ once: true },\n\t\t);\n\t}\n\n\t#isSettled(now: number): boolean {\n\t\tif (this.#isValueShown) return true;\n\t\tif (now - this.#clipAt < holdMs) return false;\n\t\tif (this.ballistics === 'vu') return this.#bar === this.#target && this.#velocity === 0;\n\n\t\tconst floor = this.min;\n\n\t\treturn (\n\t\t\tthis.#bar >= this.#target &&\n\t\t\tthis.#bar <= Math.max(this.#target, floor) &&\n\t\t\tthis.#peakHold <= Math.max(this.#bar, floor)\n\t\t);\n\t}\n\n\t#proportionOf(level: number): number {\n\t\tconst segments = this.#segments;\n\t\tif (segments) {\n\t\t\treturn segments.filter((threshold) => threshold <= level).length / segments.length;\n\t\t}\n\n\t\treturn linearTaper(this.min, this.max).proportionOf(level);\n\t}\n\n\t#readValue(now: number): void {\n\t\tconst value = this.value;\n\t\tconst isValueShown = value !== undefined;\n\n\t\tif (isValueShown !== this.#isValueShown) {\n\t\t\tthis.#isValueShown = isValueShown;\n\t\t\tthis.resetPeak();\n\t\t\tif (!isValueShown) this.#step(now, 0);\n\t\t}\n\t\tif (value !== undefined) this.#peak = Math.max(this.#peak, value);\n\t}\n\n\t#render(now: number): void {\n\t\tif (!this.isBound()) return;\n\n\t\tconst meter = this.#meter;\n\n\t\tconst origin = this.origin === undefined ? 0 : this.#proportionOf(this.origin);\n\n\t\tmeter.style.setProperty('--_sonic-meter-min', String(this.min));\n\t\tmeter.style.setProperty('--_sonic-meter-max', String(this.max));\n\t\tmeter.style.setProperty('--_sonic-meter-origin', String(origin));\n\n\t\tif (this.disabled) {\n\t\t\tthis.#renderStill(origin);\n\t\t\treturn;\n\t\t}\n\n\t\tconst value = this.value;\n\n\t\tif (value !== undefined) {\n\t\t\tthis.#renderStill(this.#proportionOf(value));\n\t\t\treturn;\n\t\t}\n\n\t\tconst peakHold = this.ballistics === 'vu' ? 0 : this.#proportionOf(this.#peakHold);\n\n\t\tmeter.style.setProperty('--_sonic-meter-bar', String(this.#proportionOf(this.#bar)));\n\t\tmeter.style.setProperty('--_sonic-meter-peak-hold', String(peakHold));\n\t\tmeter.style.setProperty('--_sonic-meter-clipped', now - this.#clipAt < holdMs ? '1' : '0');\n\t}\n\n\t#renderSegments(): void {\n\t\tif (!this.isBound()) return;\n\n\t\tconst meter = this.#meter;\n\t\tconst segments = this.#segments;\n\n\t\tthis.toggleState('ladder', segments !== undefined);\n\t\tif (!segments) {\n\t\t\tfor (const name of ['count', 'hot-segments', 'clip-segments']) {\n\t\t\t\tmeter.style.removeProperty(`--_sonic-meter-${name}`);\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tmeter.style.setProperty('--_sonic-meter-count', String(segments.length));\n\t\tmeter.style.setProperty('--_sonic-meter-hot-segments', segmentsBelow(segments, 'hot'));\n\t\tmeter.style.setProperty('--_sonic-meter-clip-segments', segmentsBelow(segments, 'clip'));\n\t}\n\n\t#renderStill(bar: number): void {\n\t\tconst { style } = this.#meter;\n\n\t\tstyle.setProperty('--_sonic-meter-bar', String(bar));\n\t\tstyle.setProperty('--_sonic-meter-peak-hold', '0');\n\t\tstyle.setProperty('--_sonic-meter-clipped', '0');\n\t}\n\n\t#risen(timeConstantMs: number, elapsedMs: number): number {\n\t\tconst target = toAmplitude(this.#target);\n\t\tconst risen = toDecibels(rise(toAmplitude(this.#bar), { target, timeConstantMs }, elapsedMs));\n\n\t\treturn this.#target - risen < settledDecibels ? this.#target : risen;\n\t}\n\n\t#schedule(now: number): void {\n\t\tif (this.#frame !== undefined || !this.isConnected || this.#isSettled(now)) return;\n\n\t\tif (this.#lastFrame === undefined) this.#lastFrame = now;\n\t\tthis.#frame = requestAnimationFrame(this.#tick);\n\t}\n\n\t#step(now: number, elapsedMs: number): void {\n\t\tconst mode = this.ballistics;\n\n\t\tif (mode === 'vu') {\n\t\t\tthis.#stepNeedle(elapsedMs);\n\t\t\treturn;\n\t\t}\n\n\t\tconst { fallDecibelsPerSecond, riseTimeConstantMs } = ballisticsRates[mode];\n\t\tconst floor = Math.max(this.#target, this.min);\n\n\t\tthis.#bar =\n\t\t\tthis.#target > this.#bar\n\t\t\t\t? this.#risen(riseTimeConstantMs, elapsedMs)\n\t\t\t\t: fall(this.#bar, { fallDecibelsPerSecond, floor }, elapsedMs);\n\t\tif (this.#bar >= this.#peakHold) {\n\t\t\tthis.#peakHold = this.#bar;\n\t\t\tthis.#peakHoldAt = now;\n\t\t}\n\n\t\tconst pastHoldMs = now - this.#peakHoldAt - holdMs;\n\n\t\tif (pastHoldMs >= 0) {\n\t\t\tthis.#peakHold = fall(\n\t\t\t\tthis.#peakHold,\n\t\t\t\t{ fallDecibelsPerSecond, floor: this.#bar },\n\t\t\t\tMath.min(elapsedMs, pastHoldMs),\n\t\t\t);\n\t\t}\n\t}\n\n\t#stepNeedle(elapsedMs: number): void {\n\t\tconst target = toAmplitude(this.#target);\n\t\tconst needle = stepNeedle(\n\t\t\t{ carryMs: this.#carryMs, position: toAmplitude(this.#bar), velocity: this.#velocity },\n\t\t\ttarget,\n\t\t\telapsedMs,\n\t\t);\n\t\tconst isLanded =\n\t\t\tMath.abs(needle.position - target) < settledAmplitude &&\n\t\t\tMath.abs(needle.velocity) < settledPerSecond;\n\n\t\tthis.#carryMs = needle.carryMs;\n\t\tthis.#velocity = isLanded ? 0 : needle.velocity;\n\t\tthis.#bar = isLanded ? this.#target : toDecibels(Math.max(0, needle.position));\n\t}\n\n\treadonly #tick = (time: number): void => {\n\t\tconst 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@@ -1,16 +1,20 @@
1
- import { SonicRangeElement } from "./range-element.js";
1
+ import { SonicValueElement } from "./value-element.js";
2
2
  //#region src/elements/number.d.ts
3
3
  declare global {
4
4
  interface HTMLElementTagNameMap {
5
5
  'sonic-number': SonicNumber;
6
6
  }
7
7
  }
8
- export declare class SonicNumber extends SonicRangeElement {
8
+ export declare class SonicNumber extends SonicValueElement {
9
9
  #private;
10
+ get press(): 'none' | 'step';
11
+ set press(gesture: 'none' | 'step' | undefined);
12
+ connectedCallback(): void;
10
13
  protected connect(signal: AbortSignal): void;
11
14
  protected controlRole(): 'spinbutton';
15
+ protected draw(): void;
12
16
  protected focusTarget(): HTMLElement;
13
- protected render(): void;
17
+ protected tapTarget(): number | undefined;
14
18
  }
15
19
  //#endregion
16
20
  //# sourceMappingURL=number.d.ts.map
@@ -1,6 +1,5 @@
1
1
  import { requireChild, template } from "../lib/render.js";
2
- import { readPxProperty } from "../lib/read-px-property.js";
3
- import { SonicRangeElement } from "./range-element.js";
2
+ import { SonicValueElement } from "./value-element.js";
4
3
 
5
4
  //#region src/elements/number.ts
6
5
  const renderNumber = template(`
@@ -16,29 +15,43 @@ const renderNumber = template(`
16
15
  />
17
16
  </div>
18
17
  `, HTMLDivElement);
19
- const fallbackTravelPx = 160;
20
- var SonicNumber = class extends SonicRangeElement {
18
+ var SonicNumber = class extends SonicValueElement {
19
+ get press() {
20
+ return this.getAttribute("press") === "step" ? "step" : "none";
21
+ }
22
+ set press(gesture) {
23
+ this.reflect("press", gesture);
24
+ }
21
25
  #number = renderNumber();
22
26
  #digits = requireChild(this.#number, ".sonic-number-value", HTMLSpanElement);
27
+ connectedCallback() {
28
+ this.upgradeProperties("press");
29
+ super.connectedCallback();
30
+ }
23
31
  connect(signal) {
24
32
  const number = this.#number;
25
- this.appendOnce(number);
33
+ this.keepControl(number, signal);
26
34
  this.render();
27
35
  this.checkStyles(number, "number.css");
28
36
  this.bindGestures(number, signal, () => ({
29
37
  position: (event) => -event.clientY,
30
- travelPx: readPxProperty(getComputedStyle(number), "--_sonic-number-travel", fallbackTravelPx)
38
+ travelPx: this.travelPx(number, "--_sonic-number-travel")
31
39
  }));
32
40
  }
33
41
  controlRole() {
34
42
  return "spinbutton";
35
43
  }
44
+ draw() {
45
+ this.#digits.textContent = this.valueText;
46
+ }
36
47
  focusTarget() {
37
48
  return this.#number;
38
49
  }
39
- render() {
40
- this.#digits.textContent = this.valueText();
41
- this.renderAria(this.#number);
50
+ tapTarget() {
51
+ if (this.press !== "step") return void 0;
52
+ const mapping = this.mapping();
53
+ const next = mapping.keyTarget("ArrowUp", this.value);
54
+ return next === void 0 || next === this.value ? mapping.bounds[0] : next;
42
55
  }
43
56
  };
44
57
 
@@ -1 +1 @@
1
- {"version":3,"file":"number.js","names":[],"sources":["../../../src/elements/number.ts"],"sourcesContent":["import { SonicRangeElement } from '#elements/range-element.ts';\nimport { readPxProperty } from '#lib/read-px-property.ts';\nimport { requireChild, template } from '#lib/render.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-number': SonicNumber;\n\t}\n}\n\nconst renderNumber = template(\n\t/* HTML */ `\n\t\t<div class=\"sonic-number\" role=\"spinbutton\" tabindex=\"0\">\n\t\t\t<span aria-hidden=\"true\" class=\"sonic-number-value\"></span>\n\t\t\t<input\n\t\t\t\tautocomplete=\"off\"\n\t\t\t\tclass=\"sonic-number-entry\"\n\t\t\t\tenterkeyhint=\"done\"\n\t\t\t\thidden\n\t\t\t\tspellcheck=\"false\"\n\t\t\t\ttype=\"text\"\n\t\t\t/>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nconst fallbackTravelPx = 160;\n\nexport class SonicNumber extends SonicRangeElement {\n\treadonly #number = renderNumber();\n\n\treadonly #digits = requireChild(this.#number, '.sonic-number-value', HTMLSpanElement);\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst number = this.#number;\n\n\t\tthis.appendOnce(number);\n\t\tthis.render();\n\t\tthis.checkStyles(number, 'number.css');\n\t\tthis.bindGestures(number, signal, () => ({\n\t\t\tposition: (event) => -event.clientY,\n\t\t\ttravelPx: readPxProperty(\n\t\t\t\tgetComputedStyle(number),\n\t\t\t\t'--_sonic-number-travel',\n\t\t\t\tfallbackTravelPx,\n\t\t\t),\n\t\t}));\n\t}\n\n\tprotected override controlRole(): 'spinbutton' {\n\t\treturn 'spinbutton';\n\t}\n\n\tprotected override focusTarget(): HTMLElement {\n\t\treturn this.#number;\n\t}\n\n\tprotected render(): void {\n\t\tthis.#digits.textContent = this.valueText();\n\t\tthis.renderAria(this.#number);\n\t}\n}\n"],"mappings":";;;;;AAUA,MAAM,eAAe,SACT;;;;;;;;;;;;IAaX,cACD;AAEA,MAAM,mBAAmB;AAEzB,IAAa,cAAb,cAAiC,kBAAkB;CAClD,AAAS,UAAU,aAAa;CAEhC,AAAS,UAAU,aAAa,KAAK,SAAS,uBAAuB,eAAe;CAEpF,AAAU,QAAQ,QAA2B;EAC5C,MAAM,SAAS,KAAK;EAEpB,KAAK,WAAW,MAAM;EACtB,KAAK,OAAO;EACZ,KAAK,YAAY,QAAQ,YAAY;EACrC,KAAK,aAAa,QAAQ,eAAe;GACxC,WAAW,UAAU,CAAC,MAAM;GAC5B,UAAU,eACT,iBAAiB,MAAM,GACvB,0BACA,gBACD;EACD,EAAE;CACH;CAEA,AAAmB,cAA4B;EAC9C,OAAO;CACR;CAEA,AAAmB,cAA2B;EAC7C,OAAO,KAAK;CACb;CAEA,AAAU,SAAe;EACxB,KAAK,QAAQ,cAAc,KAAK,UAAU;EAC1C,KAAK,WAAW,KAAK,OAAO;CAC7B;AACD"}
1
+ {"version":3,"file":"number.js","names":[],"sources":["../../../src/elements/number.ts"],"sourcesContent":["import { SonicValueElement } from '#elements/value-element.ts';\nimport { requireChild, template } from '#lib/render.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-number': SonicNumber;\n\t}\n}\n\nconst renderNumber = template(\n\t/* HTML */ `\n\t\t<div class=\"sonic-number\" role=\"spinbutton\" tabindex=\"0\">\n\t\t\t<span aria-hidden=\"true\" class=\"sonic-number-value\"></span>\n\t\t\t<input\n\t\t\t\tautocomplete=\"off\"\n\t\t\t\tclass=\"sonic-number-entry\"\n\t\t\t\tenterkeyhint=\"done\"\n\t\t\t\thidden\n\t\t\t\tspellcheck=\"false\"\n\t\t\t\ttype=\"text\"\n\t\t\t/>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nexport class SonicNumber extends SonicValueElement {\n\tget press(): 'none' | 'step' {\n\t\treturn this.getAttribute('press') === 'step' ? 'step' : 'none';\n\t}\n\n\tset press(gesture: 'none' | 'step' | undefined) {\n\t\tthis.reflect('press', gesture);\n\t}\n\n\treadonly #number = renderNumber();\n\n\treadonly #digits = requireChild(this.#number, '.sonic-number-value', HTMLSpanElement);\n\n\toverride connectedCallback(): void {\n\t\tthis.upgradeProperties('press');\n\t\tsuper.connectedCallback();\n\t}\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst number = this.#number;\n\n\t\tthis.keepControl(number, signal);\n\t\tthis.render();\n\t\tthis.checkStyles(number, 'number.css');\n\t\tthis.bindGestures(number, signal, () => ({\n\t\t\tposition: (event) => -event.clientY,\n\t\t\ttravelPx: this.travelPx(number, '--_sonic-number-travel'),\n\t\t}));\n\t}\n\n\tprotected override controlRole(): 'spinbutton' {\n\t\treturn 'spinbutton';\n\t}\n\n\tprotected draw(): void {\n\t\tthis.#digits.textContent = this.valueText;\n\t}\n\n\tprotected override focusTarget(): HTMLElement {\n\t\treturn this.#number;\n\t}\n\n\tprotected override tapTarget(): number | undefined {\n\t\tif (this.press !== 'step') return undefined;\n\n\t\tconst mapping = this.mapping();\n\t\tconst next = mapping.keyTarget('ArrowUp', this.value);\n\n\t\treturn next === undefined || next === this.value ? mapping.bounds[0] : next;\n\t}\n}\n"],"mappings":";;;;AASA,MAAM,eAAe,SACT;;;;;;;;;;;;IAaX,cACD;AAEA,IAAa,cAAb,cAAiC,kBAAkB;CAClD,IAAI,QAAyB;EAC5B,OAAO,KAAK,aAAa,OAAO,MAAM,SAAS,SAAS;CACzD;CAEA,IAAI,MAAM,SAAsC;EAC/C,KAAK,QAAQ,SAAS,OAAO;CAC9B;CAEA,AAAS,UAAU,aAAa;CAEhC,AAAS,UAAU,aAAa,KAAK,SAAS,uBAAuB,eAAe;CAEpF,AAAS,oBAA0B;EAClC,KAAK,kBAAkB,OAAO;EAC9B,MAAM,kBAAkB;CACzB;CAEA,AAAU,QAAQ,QAA2B;EAC5C,MAAM,SAAS,KAAK;EAEpB,KAAK,YAAY,QAAQ,MAAM;EAC/B,KAAK,OAAO;EACZ,KAAK,YAAY,QAAQ,YAAY;EACrC,KAAK,aAAa,QAAQ,eAAe;GACxC,WAAW,UAAU,CAAC,MAAM;GAC5B,UAAU,KAAK,SAAS,QAAQ,wBAAwB;EACzD,EAAE;CACH;CAEA,AAAmB,cAA4B;EAC9C,OAAO;CACR;CAEA,AAAU,OAAa;EACtB,KAAK,QAAQ,cAAc,KAAK;CACjC;CAEA,AAAmB,cAA2B;EAC7C,OAAO,KAAK;CACb;CAEA,AAAmB,YAAgC;EAClD,IAAI,KAAK,UAAU,QAAQ,OAAO;EAElC,MAAM,UAAU,KAAK,QAAQ;EAC7B,MAAM,OAAO,QAAQ,UAAU,WAAW,KAAK,KAAK;EAEpD,OAAO,SAAS,UAAa,SAAS,KAAK,QAAQ,QAAQ,OAAO,KAAK;CACxE;AACD"}
@@ -0,0 +1,25 @@
1
+ import { SonicFormElement } from "./form-element.js";
2
+ //#region src/elements/radio-group.d.ts
3
+ export declare abstract class SonicRadioGroupElement extends SonicFormElement {
4
+ #private;
5
+ static readonly observedAttributes: string[];
6
+ get value(): string;
7
+ set value(next: string);
8
+ protected abstract readonly group: HTMLElement;
9
+ attributeChangedCallback(name: string): void;
10
+ protected chooseByClick(option: HTMLButtonElement): void;
11
+ protected chooseByKey(option: HTMLButtonElement, _event: KeyboardEvent): void;
12
+ protected claimPress(_option: HTMLButtonElement, _event: PointerEvent): boolean;
13
+ protected connect(signal: AbortSignal): void;
14
+ protected focusTarget(): HTMLElement | undefined;
15
+ protected isWrapping(): boolean;
16
+ protected optionOf(target: EventTarget | null): HTMLButtonElement | undefined;
17
+ protected options(): Array<HTMLButtonElement>;
18
+ protected releaseTarget(option: HTMLButtonElement): HTMLButtonElement | undefined;
19
+ protected render(): void;
20
+ protected abstract renderOption(): HTMLButtonElement;
21
+ protected restoreState(state: string): void;
22
+ protected select(option: HTMLButtonElement): void;
23
+ }
24
+ //#endregion
25
+ //# sourceMappingURL=radio-group.d.ts.map