@xsynaptic/sonic-ui 0.3.0 → 0.5.0

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Files changed (237) hide show
  1. package/README.md +2 -21
  2. package/dist/default/dat.js +50 -0
  3. package/dist/default/define/button.js +7 -0
  4. package/dist/default/define/envelope.js +7 -0
  5. package/dist/default/define/split.js +7 -0
  6. package/dist/default/define/switch.js +7 -0
  7. package/dist/default/define/waveform.js +7 -0
  8. package/dist/default/define/wavestrip.js +7 -0
  9. package/dist/default/define/xy.js +7 -0
  10. package/dist/default/define.js +7 -1
  11. package/dist/default/elements/button.js +165 -0
  12. package/dist/default/elements/dial.js +19 -23
  13. package/dist/default/elements/envelope.js +367 -0
  14. package/dist/default/elements/meter.js +168 -26
  15. package/dist/default/elements/number.js +21 -8
  16. package/dist/default/elements/radio-group.js +185 -0
  17. package/dist/default/elements/readout-claim.js +81 -0
  18. package/dist/default/elements/readout.js +35 -0
  19. package/dist/default/elements/segmented.js +9 -159
  20. package/dist/default/elements/slider.js +64 -27
  21. package/dist/default/elements/sonic-element.js +24 -13
  22. package/dist/default/elements/split.js +249 -0
  23. package/dist/default/elements/switch.js +279 -0
  24. package/dist/default/elements/value-element.js +691 -0
  25. package/dist/default/elements/{range-entry.js → value-entry.js} +3 -3
  26. package/dist/default/elements/wave-element.js +77 -0
  27. package/dist/default/elements/waveform.js +305 -0
  28. package/dist/default/elements/wavestrip.js +182 -0
  29. package/dist/default/elements/xy.js +473 -0
  30. package/dist/default/index.js +10 -2
  31. package/dist/default/lib/adsr-shape.js +108 -0
  32. package/dist/default/lib/ballistics.js +55 -0
  33. package/dist/default/lib/canvas-surface.js +192 -0
  34. package/dist/default/lib/copy-node.js +32 -2
  35. package/dist/default/lib/crossfade.js +22 -0
  36. package/dist/default/lib/distribute.js +215 -0
  37. package/dist/default/lib/drag-step.js +99 -0
  38. package/dist/default/lib/envelope-curve.js +9 -0
  39. package/dist/default/lib/field.js +94 -0
  40. package/dist/default/lib/focus-by-pointer.js +28 -0
  41. package/dist/default/lib/frame-timeline.js +62 -0
  42. package/dist/default/lib/hold.js +38 -0
  43. package/dist/default/lib/marker-band.js +36 -0
  44. package/dist/default/lib/marker-rider.js +114 -0
  45. package/dist/default/lib/math.js +25 -0
  46. package/dist/default/lib/modifier-press.js +11 -0
  47. package/dist/default/lib/number-list.js +14 -0
  48. package/dist/default/lib/pointer-drag.js +43 -0
  49. package/dist/default/lib/render.js +20 -5
  50. package/dist/default/lib/resample-peaks.js +36 -0
  51. package/dist/default/lib/strip-scene.js +48 -0
  52. package/dist/default/lib/taper.js +32 -16
  53. package/dist/default/lib/time-regions.js +8 -0
  54. package/dist/default/lib/tracking-clock.js +35 -0
  55. package/dist/default/lib/value-mapping.js +115 -0
  56. package/dist/default/lib/waveform-buckets.js +41 -0
  57. package/dist/dev/dat.d.ts +19 -0
  58. package/dist/dev/dat.js +51 -0
  59. package/dist/dev/dat.js.map +1 -0
  60. package/dist/dev/define/button.d.ts +2 -0
  61. package/dist/dev/define/button.js +8 -0
  62. package/dist/dev/define/button.js.map +1 -0
  63. package/dist/dev/define/dial.js.map +1 -1
  64. package/dist/dev/define/envelope.d.ts +2 -0
  65. package/dist/dev/define/envelope.js +8 -0
  66. package/dist/dev/define/envelope.js.map +1 -0
  67. package/dist/dev/define/meter.js.map +1 -1
  68. package/dist/dev/define/number.js.map +1 -1
  69. package/dist/dev/define/segmented.js.map +1 -1
  70. package/dist/dev/define/slider.js.map +1 -1
  71. package/dist/dev/define/split.d.ts +2 -0
  72. package/dist/dev/define/split.js +8 -0
  73. package/dist/dev/define/split.js.map +1 -0
  74. package/dist/dev/define/switch.d.ts +2 -0
  75. package/dist/dev/define/switch.js +8 -0
  76. package/dist/dev/define/switch.js.map +1 -0
  77. package/dist/dev/define/waveform.d.ts +2 -0
  78. package/dist/dev/define/waveform.js +8 -0
  79. package/dist/dev/define/waveform.js.map +1 -0
  80. package/dist/dev/define/wavestrip.d.ts +2 -0
  81. package/dist/dev/define/wavestrip.js +8 -0
  82. package/dist/dev/define/wavestrip.js.map +1 -0
  83. package/dist/dev/define/xy.d.ts +2 -0
  84. package/dist/dev/define/xy.js +8 -0
  85. package/dist/dev/define/xy.js.map +1 -0
  86. package/dist/dev/define.d.ts +15 -3
  87. package/dist/dev/define.js +7 -1
  88. package/dist/dev/elements/{key.d.ts → button.d.ts} +12 -6
  89. package/dist/dev/elements/button.js +166 -0
  90. package/dist/dev/elements/button.js.map +1 -0
  91. package/dist/dev/elements/dial.d.ts +6 -4
  92. package/dist/dev/elements/dial.js +19 -23
  93. package/dist/dev/elements/dial.js.map +1 -1
  94. package/dist/dev/elements/envelope.d.ts +36 -0
  95. package/dist/dev/elements/envelope.js +372 -0
  96. package/dist/dev/elements/envelope.js.map +1 -0
  97. package/dist/dev/elements/form-element.d.ts +1 -1
  98. package/dist/dev/elements/form-element.js.map +1 -1
  99. package/dist/dev/elements/meter.d.ts +12 -1
  100. package/dist/dev/elements/meter.js +168 -26
  101. package/dist/dev/elements/meter.js.map +1 -1
  102. package/dist/dev/elements/number.d.ts +7 -3
  103. package/dist/dev/elements/number.js +21 -8
  104. package/dist/dev/elements/number.js.map +1 -1
  105. package/dist/dev/elements/radio-group.d.ts +25 -0
  106. package/dist/dev/elements/radio-group.js +186 -0
  107. package/dist/dev/elements/radio-group.js.map +1 -0
  108. package/dist/dev/elements/readout-claim.js +82 -0
  109. package/dist/dev/elements/readout-claim.js.map +1 -0
  110. package/dist/dev/elements/readout.js +36 -0
  111. package/dist/dev/elements/readout.js.map +1 -0
  112. package/dist/dev/elements/segmented.d.ts +4 -10
  113. package/dist/dev/elements/segmented.js +9 -159
  114. package/dist/dev/elements/segmented.js.map +1 -1
  115. package/dist/dev/elements/slider.d.ts +9 -3
  116. package/dist/dev/elements/slider.js +64 -27
  117. package/dist/dev/elements/slider.js.map +1 -1
  118. package/dist/dev/elements/sonic-element.d.ts +4 -3
  119. package/dist/dev/elements/sonic-element.js +51 -22
  120. package/dist/dev/elements/sonic-element.js.map +1 -1
  121. package/dist/dev/elements/split.d.ts +21 -0
  122. package/dist/dev/elements/split.js +258 -0
  123. package/dist/dev/elements/split.js.map +1 -0
  124. package/dist/dev/elements/switch.d.ts +35 -0
  125. package/dist/dev/elements/switch.js +280 -0
  126. package/dist/dev/elements/switch.js.map +1 -0
  127. package/dist/dev/elements/value-element.d.ts +84 -0
  128. package/dist/dev/elements/value-element.js +692 -0
  129. package/dist/dev/elements/value-element.js.map +1 -0
  130. package/dist/dev/elements/{range-entry.js → value-entry.js} +4 -4
  131. package/dist/dev/elements/value-entry.js.map +1 -0
  132. package/dist/dev/elements/wave-element.d.ts +36 -0
  133. package/dist/dev/elements/wave-element.js +78 -0
  134. package/dist/dev/elements/wave-element.js.map +1 -0
  135. package/dist/dev/elements/waveform.d.ts +55 -0
  136. package/dist/dev/elements/waveform.js +306 -0
  137. package/dist/dev/elements/waveform.js.map +1 -0
  138. package/dist/dev/elements/wavestrip.d.ts +51 -0
  139. package/dist/dev/elements/wavestrip.js +183 -0
  140. package/dist/dev/elements/wavestrip.js.map +1 -0
  141. package/dist/dev/elements/xy.d.ts +62 -0
  142. package/dist/dev/elements/xy.js +474 -0
  143. package/dist/dev/elements/xy.js.map +1 -0
  144. package/dist/dev/index.d.ts +11 -2
  145. package/dist/dev/index.js +10 -2
  146. package/dist/dev/lib/adsr-shape.js +109 -0
  147. package/dist/dev/lib/adsr-shape.js.map +1 -0
  148. package/dist/dev/lib/ballistics.js +56 -0
  149. package/dist/dev/lib/ballistics.js.map +1 -0
  150. package/dist/dev/lib/canvas-surface.d.ts +25 -0
  151. package/dist/dev/lib/canvas-surface.js +193 -0
  152. package/dist/dev/lib/canvas-surface.js.map +1 -0
  153. package/dist/dev/lib/copy-node.js +32 -2
  154. package/dist/dev/lib/copy-node.js.map +1 -1
  155. package/dist/dev/lib/crossfade.d.ts +12 -0
  156. package/dist/dev/lib/crossfade.js +23 -0
  157. package/dist/dev/lib/crossfade.js.map +1 -0
  158. package/dist/dev/lib/distribute.d.ts +4 -0
  159. package/dist/dev/lib/distribute.js +216 -0
  160. package/dist/dev/lib/distribute.js.map +1 -0
  161. package/dist/dev/lib/drag-step.js +100 -0
  162. package/dist/dev/lib/drag-step.js.map +1 -0
  163. package/dist/dev/lib/envelope-curve.d.ts +4 -0
  164. package/dist/dev/lib/envelope-curve.js +10 -0
  165. package/dist/dev/lib/envelope-curve.js.map +1 -0
  166. package/dist/dev/lib/field.d.ts +4 -0
  167. package/dist/dev/lib/field.js +95 -0
  168. package/dist/dev/lib/field.js.map +1 -0
  169. package/dist/dev/lib/focus-by-pointer.js +29 -0
  170. package/dist/dev/lib/focus-by-pointer.js.map +1 -0
  171. package/dist/dev/lib/frame-timeline.js +63 -0
  172. package/dist/dev/lib/frame-timeline.js.map +1 -0
  173. package/dist/dev/lib/hold.js +39 -0
  174. package/dist/dev/lib/hold.js.map +1 -0
  175. package/dist/dev/lib/marker-band.js +37 -0
  176. package/dist/dev/lib/marker-band.js.map +1 -0
  177. package/dist/dev/lib/marker-rider.js +115 -0
  178. package/dist/dev/lib/marker-rider.js.map +1 -0
  179. package/dist/dev/lib/math.js +26 -0
  180. package/dist/dev/lib/math.js.map +1 -0
  181. package/dist/dev/lib/modifier-press.js +12 -0
  182. package/dist/dev/lib/modifier-press.js.map +1 -0
  183. package/dist/dev/lib/number-list.js +15 -0
  184. package/dist/dev/lib/number-list.js.map +1 -0
  185. package/dist/dev/lib/pointer-drag.js +44 -0
  186. package/dist/dev/lib/pointer-drag.js.map +1 -0
  187. package/dist/dev/lib/read-px-property.js.map +1 -1
  188. package/dist/dev/lib/render.js +20 -5
  189. package/dist/dev/lib/render.js.map +1 -1
  190. package/dist/dev/lib/resample-peaks.js +37 -0
  191. package/dist/dev/lib/resample-peaks.js.map +1 -0
  192. package/dist/dev/lib/strip-scene.js +49 -0
  193. package/dist/dev/lib/strip-scene.js.map +1 -0
  194. package/dist/dev/lib/taper.js +32 -16
  195. package/dist/dev/lib/taper.js.map +1 -1
  196. package/dist/dev/lib/time-regions.d.ts +4 -0
  197. package/dist/dev/lib/time-regions.js +9 -0
  198. package/dist/dev/lib/time-regions.js.map +1 -0
  199. package/dist/dev/lib/tracking-clock.js +36 -0
  200. package/dist/dev/lib/tracking-clock.js.map +1 -0
  201. package/dist/dev/lib/value-mapping.d.ts +23 -0
  202. package/dist/dev/lib/value-mapping.js +116 -0
  203. package/dist/dev/lib/value-mapping.js.map +1 -0
  204. package/dist/dev/lib/waveform-buckets.d.ts +9 -0
  205. package/dist/dev/lib/waveform-buckets.js +42 -0
  206. package/dist/dev/lib/waveform-buckets.js.map +1 -0
  207. package/dist/skins/ivory.css +1 -2
  208. package/dist/styles/button.css +212 -0
  209. package/dist/styles/controls.css +8 -1
  210. package/dist/styles/dial.css +130 -44
  211. package/dist/styles/envelope.css +159 -0
  212. package/dist/styles/led.css +44 -6
  213. package/dist/styles/material.css +321 -71
  214. package/dist/styles/meter.css +109 -28
  215. package/dist/styles/number.css +5 -1
  216. package/dist/styles/panel.css +59 -0
  217. package/dist/styles/ring.css +74 -0
  218. package/dist/styles/segmented.css +22 -54
  219. package/dist/styles/slider.css +256 -58
  220. package/dist/styles/switch.css +347 -0
  221. package/dist/styles/waveform.css +173 -0
  222. package/dist/styles/wavestrip.css +215 -0
  223. package/dist/styles/xy.css +204 -0
  224. package/package.json +14 -2
  225. package/dist/default/define/key.js +0 -7
  226. package/dist/default/elements/key.js +0 -144
  227. package/dist/default/elements/range-element.js +0 -433
  228. package/dist/dev/define/key.d.ts +0 -2
  229. package/dist/dev/define/key.js +0 -8
  230. package/dist/dev/define/key.js.map +0 -1
  231. package/dist/dev/elements/key.js +0 -145
  232. package/dist/dev/elements/key.js.map +0 -1
  233. package/dist/dev/elements/range-element.d.ts +0 -56
  234. package/dist/dev/elements/range-element.js +0 -434
  235. package/dist/dev/elements/range-element.js.map +0 -1
  236. package/dist/dev/elements/range-entry.js.map +0 -1
  237. package/dist/styles/key.css +0 -197
@@ -5,9 +5,12 @@ declare global {
5
5
  'sonic-meter': SonicMeter;
6
6
  }
7
7
  }
8
+ declare const ballisticsModes: readonly ["peak", "ppm-1", "ppm-2", "vu"];
8
9
  export declare class SonicMeter extends SonicElement {
9
10
  #private;
10
11
  static readonly observedAttributes: string[];
12
+ get ballistics(): (typeof ballisticsModes)[number];
13
+ set ballistics(mode: (typeof ballisticsModes)[number] | undefined);
11
14
  get level(): number;
12
15
  set level(amplitude: number);
13
16
  get max(): number;
@@ -16,7 +19,15 @@ export declare class SonicMeter extends SonicElement {
16
19
  set min(decibels: number | undefined);
17
20
  get orientation(): 'horizontal' | 'vertical';
18
21
  set orientation(direction: 'horizontal' | 'vertical' | undefined);
19
- attributeChangedCallback(): void;
22
+ get origin(): number | undefined;
23
+ set origin(value: number | undefined);
24
+ get peak(): number;
25
+ get segments(): Array<number> | undefined;
26
+ set segments(thresholds: Array<number> | undefined);
27
+ get value(): number | undefined;
28
+ set value(value: number | undefined);
29
+ attributeChangedCallback(name: string): void;
30
+ resetPeak(): void;
20
31
  protected connect(signal: AbortSignal): void;
21
32
  }
22
33
  //#endregion
@@ -1,40 +1,66 @@
1
1
  import { template } from "../lib/render.js";
2
2
  import { SonicElement } from "./sonic-element.js";
3
+ import { parseNumberList } from "../lib/number-list.js";
4
+ import { linearTaper } from "../lib/taper.js";
5
+ import { ballisticsRates, fall, rise, stepNeedle } from "../lib/ballistics.js";
3
6
 
4
7
  //#region src/elements/meter.ts
5
8
  const renderMeter = template(`
6
9
  <div aria-hidden="true" class="sonic-meter">
7
10
  <div class="sonic-meter-segments"></div>
8
- <div class="sonic-meter-level"></div>
11
+ <div class="sonic-meter-bar"></div>
9
12
  <div class="sonic-meter-clip"></div>
10
13
  </div>
11
14
  `, HTMLDivElement);
12
- const releaseDecibelsPerSecond = 20;
13
15
  const holdMs = 1500;
16
+ const ballisticsModes = [
17
+ "peak",
18
+ "ppm-1",
19
+ "ppm-2",
20
+ "vu"
21
+ ];
22
+ const settledDecibels = .01;
23
+ const settledAmplitude = 1e-4;
24
+ const settledPerSecond = .01;
14
25
  function toDecibels(amplitude) {
15
26
  return 20 * Math.log10(Math.abs(amplitude));
16
27
  }
28
+ function toAmplitude(decibels) {
29
+ return 10 ** (decibels / 20);
30
+ }
31
+ function segmentsBelow(segments, zone) {
32
+ return `calc(${segments.map((threshold) => `sign(max(0, var(--_sonic-meter-${zone}-from) - (${String(threshold)})))`).join(" + ")})`;
33
+ }
17
34
  var SonicMeter = class extends SonicElement {
18
35
  static observedAttributes = [
36
+ "ballistics",
19
37
  "disabled",
20
38
  "max",
21
- "min"
39
+ "min",
40
+ "origin",
41
+ "segments",
42
+ "value"
22
43
  ];
44
+ get ballistics() {
45
+ const name = this.getAttribute("ballistics");
46
+ return ballisticsModes.find((mode) => mode === name) ?? "peak";
47
+ }
48
+ set ballistics(mode) {
49
+ this.reflect("ballistics", mode);
50
+ }
23
51
  get level() {
24
52
  return this.#level;
25
53
  }
26
54
  set level(amplitude) {
27
55
  if (!Number.isFinite(amplitude)) return;
28
56
  const decibels = toDecibels(amplitude);
29
- const now = performance.now();
30
57
  this.#level = amplitude;
31
58
  this.#target = decibels;
32
- this.#bar = Math.max(this.#bar, decibels);
33
- if (decibels >= this.#peak) {
34
- this.#peak = decibels;
35
- this.#peakAt = now;
36
- }
59
+ if (this.#isValueShown) return;
60
+ const now = performance.now();
61
+ this.#peak = Math.max(this.#peak, decibels);
37
62
  if (decibels >= 0) this.#clipAt = now;
63
+ this.#step(now, 0);
38
64
  this.#render(now);
39
65
  this.#schedule(now);
40
66
  }
@@ -56,24 +82,57 @@ var SonicMeter = class extends SonicElement {
56
82
  set orientation(direction) {
57
83
  this.reflect("orientation", direction);
58
84
  }
85
+ get origin() {
86
+ return this.optionalNumberAttribute("origin");
87
+ }
88
+ set origin(value) {
89
+ this.reflect("origin", value);
90
+ }
91
+ get peak() {
92
+ return this.#peak;
93
+ }
94
+ get segments() {
95
+ return parseNumberList(this.getAttribute("segments"));
96
+ }
97
+ set segments(thresholds) {
98
+ this.reflect("segments", thresholds?.join(" "));
99
+ }
100
+ get value() {
101
+ return this.optionalNumberAttribute("value");
102
+ }
103
+ set value(value) {
104
+ this.reflect("value", value);
105
+ }
59
106
  #bar = -Infinity;
107
+ #carryMs = 0;
60
108
  #clipAt = -Infinity;
61
109
  #frame;
110
+ #isValueShown = false;
62
111
  #lastFrame;
63
112
  #level = 0;
64
113
  #meter = renderMeter();
65
114
  #peak = -Infinity;
66
- #peakAt = -Infinity;
115
+ #peakHold = -Infinity;
116
+ #peakHoldAt = -Infinity;
117
+ #segments;
67
118
  #target = -Infinity;
68
- attributeChangedCallback() {
119
+ #velocity = 0;
120
+ attributeChangedCallback(name) {
69
121
  const now = performance.now();
122
+ if (name === "ballistics") this.#velocity = 0;
123
+ else if (name === "value") this.#readValue(now);
124
+ this.#renderSegments();
70
125
  this.#render(now);
71
126
  this.#schedule(now);
72
127
  }
128
+ resetPeak() {
129
+ this.#peak = -Infinity;
130
+ }
73
131
  connect(signal) {
74
132
  const now = performance.now();
75
- this.upgradeProperties("max", "min", "orientation", "level");
133
+ this.upgradeProperties("ballistics", "max", "min", "orientation", "origin", "segments", "value", "level");
76
134
  this.appendOnce(this.#meter);
135
+ this.#renderSegments();
77
136
  this.#render(now);
78
137
  this.#schedule(now);
79
138
  this.checkStyles(this.#meter, "meter.css");
@@ -83,40 +142,123 @@ var SonicMeter = class extends SonicElement {
83
142
  this.#lastFrame = void 0;
84
143
  }, { once: true });
85
144
  }
86
- #fraction(decibels) {
87
- const min = this.min;
88
- const range = this.max - min;
89
- return range > 0 ? Math.min(1, Math.max(0, (decibels - min) / range)) : 0;
90
- }
91
145
  #isSettled(now) {
146
+ if (this.#isValueShown) return true;
147
+ if (now - this.#clipAt < holdMs) return false;
148
+ if (this.ballistics === "vu") return this.#bar === this.#target && this.#velocity === 0;
92
149
  const floor = this.min;
93
- return this.#bar <= Math.max(this.#target, floor) && this.#peak <= Math.max(this.#bar, floor) && now - this.#clipAt >= holdMs;
150
+ return this.#bar >= this.#target && this.#bar <= Math.max(this.#target, floor) && this.#peakHold <= Math.max(this.#bar, floor);
151
+ }
152
+ #proportionOf(level) {
153
+ const segments = this.#segments;
154
+ if (segments) return segments.filter((threshold) => threshold <= level).length / segments.length;
155
+ return linearTaper(this.min, this.max).proportionOf(level);
156
+ }
157
+ #readValue(now) {
158
+ const value = this.value;
159
+ const isValueShown = value !== void 0;
160
+ if (isValueShown !== this.#isValueShown) {
161
+ this.#isValueShown = isValueShown;
162
+ this.resetPeak();
163
+ if (!isValueShown) this.#step(now, 0);
164
+ }
165
+ if (value !== void 0) this.#peak = Math.max(this.#peak, value);
94
166
  }
95
167
  #render(now) {
96
168
  const meter = this.#meter;
169
+ const origin = this.origin === void 0 ? 0 : this.#proportionOf(this.origin);
97
170
  meter.style.setProperty("--_sonic-meter-min", String(this.min));
98
171
  meter.style.setProperty("--_sonic-meter-max", String(this.max));
172
+ meter.style.setProperty("--_sonic-meter-origin", String(origin));
99
173
  if (this.disabled) {
100
- meter.style.setProperty("--_sonic-meter-level", "0");
101
- meter.style.setProperty("--_sonic-meter-peak", "0");
102
- meter.style.setProperty("--_sonic-meter-clipped", "0");
174
+ this.#renderStill(origin);
175
+ return;
176
+ }
177
+ const value = this.value;
178
+ if (value !== void 0) {
179
+ this.#renderStill(this.#proportionOf(value));
103
180
  return;
104
181
  }
105
- meter.style.setProperty("--_sonic-meter-level", String(this.#fraction(this.#bar)));
106
- meter.style.setProperty("--_sonic-meter-peak", String(this.#fraction(this.#peak)));
182
+ const peakHold = this.ballistics === "vu" ? 0 : this.#proportionOf(this.#peakHold);
183
+ meter.style.setProperty("--_sonic-meter-bar", String(this.#proportionOf(this.#bar)));
184
+ meter.style.setProperty("--_sonic-meter-peak-hold", String(peakHold));
107
185
  meter.style.setProperty("--_sonic-meter-clipped", now - this.#clipAt < holdMs ? "1" : "0");
108
186
  }
187
+ #renderSegments() {
188
+ const meter = this.#meter;
189
+ const segments = this.segments;
190
+ this.#segments = segments;
191
+ this.toggleState("ladder", segments !== void 0);
192
+ if (!segments) {
193
+ for (const name of [
194
+ "count",
195
+ "hot-segments",
196
+ "clip-segments"
197
+ ]) meter.style.removeProperty(`--_sonic-meter-${name}`);
198
+ return;
199
+ }
200
+ meter.style.setProperty("--_sonic-meter-count", String(segments.length));
201
+ meter.style.setProperty("--_sonic-meter-hot-segments", segmentsBelow(segments, "hot"));
202
+ meter.style.setProperty("--_sonic-meter-clip-segments", segmentsBelow(segments, "clip"));
203
+ }
204
+ #renderStill(bar) {
205
+ const { style } = this.#meter;
206
+ style.setProperty("--_sonic-meter-bar", String(bar));
207
+ style.setProperty("--_sonic-meter-peak-hold", "0");
208
+ style.setProperty("--_sonic-meter-clipped", "0");
209
+ }
210
+ #risen(timeConstantMs, elapsedMs) {
211
+ const target = toAmplitude(this.#target);
212
+ const risen = toDecibels(rise(toAmplitude(this.#bar), {
213
+ target,
214
+ timeConstantMs
215
+ }, elapsedMs));
216
+ return this.#target - risen < settledDecibels ? this.#target : risen;
217
+ }
109
218
  #schedule(now) {
110
219
  if (this.#frame !== void 0 || !this.isConnected || this.#isSettled(now)) return;
111
220
  if (this.#lastFrame === void 0) this.#lastFrame = now;
112
221
  this.#frame = requestAnimationFrame(this.#tick);
113
222
  }
223
+ #step(now, elapsedMs) {
224
+ const mode = this.ballistics;
225
+ if (mode === "vu") {
226
+ this.#stepNeedle(elapsedMs);
227
+ return;
228
+ }
229
+ const { fallDecibelsPerSecond, riseMs } = ballisticsRates[mode];
230
+ const floor = Math.max(this.#target, this.min);
231
+ this.#bar = this.#target > this.#bar ? this.#risen(riseMs, elapsedMs) : fall(this.#bar, {
232
+ fallDecibelsPerSecond,
233
+ floor
234
+ }, elapsedMs);
235
+ if (this.#bar >= this.#peakHold) {
236
+ this.#peakHold = this.#bar;
237
+ this.#peakHoldAt = now;
238
+ }
239
+ const pastHoldMs = now - this.#peakHoldAt - holdMs;
240
+ if (pastHoldMs >= 0) this.#peakHold = fall(this.#peakHold, {
241
+ fallDecibelsPerSecond,
242
+ floor: this.#bar
243
+ }, Math.min(elapsedMs, pastHoldMs));
244
+ }
245
+ #stepNeedle(elapsedMs) {
246
+ const target = toAmplitude(this.#target);
247
+ const needle = stepNeedle({
248
+ carryMs: this.#carryMs,
249
+ position: toAmplitude(this.#bar),
250
+ velocity: this.#velocity
251
+ }, target, elapsedMs);
252
+ const isLanded = Math.abs(needle.position - target) < settledAmplitude && Math.abs(needle.velocity) < settledPerSecond;
253
+ this.#carryMs = needle.carryMs;
254
+ this.#velocity = isLanded ? 0 : needle.velocity;
255
+ this.#bar = isLanded ? this.#target : toDecibels(Math.max(0, needle.position));
256
+ }
114
257
  #tick = (time) => {
115
- const fall = releaseDecibelsPerSecond * Math.max(0, time - (this.#lastFrame ?? time)) / 1e3;
258
+ const elapsedMs = Math.max(0, time - (this.#lastFrame ?? time));
116
259
  this.#frame = void 0;
117
260
  this.#lastFrame = time;
118
- this.#bar = Math.max(this.#target, this.min, this.#bar - fall);
119
- if (time - this.#peakAt >= holdMs) this.#peak = Math.max(this.#bar, this.#peak - fall);
261
+ this.#step(time, elapsedMs);
120
262
  this.#render(time);
121
263
  if (this.#isSettled(time)) {
122
264
  this.#lastFrame = void 0;
@@ -1 +1 @@
1
- {"version":3,"file":"meter.js","names":[],"sources":["../../../src/elements/meter.ts"],"sourcesContent":["import { SonicElement } from '#elements/sonic-element.ts';\nimport { template } from '#lib/render.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-meter': SonicMeter;\n\t}\n}\n\nconst renderMeter = template(\n\t/* HTML */ `\n\t\t<div aria-hidden=\"true\" class=\"sonic-meter\">\n\t\t\t<div class=\"sonic-meter-segments\"></div>\n\t\t\t<div class=\"sonic-meter-level\"></div>\n\t\t\t<div class=\"sonic-meter-clip\"></div>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nconst releaseDecibelsPerSecond = 20;\nconst holdMs = 1500;\n\nfunction toDecibels(amplitude: number): number {\n\treturn 20 * Math.log10(Math.abs(amplitude));\n}\n\n// `level` is a linear amplitude; `min` and `max` are dBFS\nexport class SonicMeter extends SonicElement {\n\tstatic override readonly observedAttributes = ['disabled', 'max', 'min'];\n\n\tget level(): number {\n\t\treturn this.#level;\n\t}\n\n\tset level(amplitude: number) {\n\t\tif (!Number.isFinite(amplitude)) return;\n\n\t\tconst decibels = toDecibels(amplitude);\n\t\tconst now = performance.now();\n\n\t\tthis.#level = amplitude;\n\t\tthis.#target = decibels;\n\t\tthis.#bar = Math.max(this.#bar, decibels);\n\t\tif (decibels >= this.#peak) {\n\t\t\tthis.#peak = decibels;\n\t\t\tthis.#peakAt = now;\n\t\t}\n\t\tif (decibels >= 0) this.#clipAt = now;\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tget max(): number {\n\t\treturn this.numberAttribute('max', 0);\n\t}\n\n\tset max(decibels: number | undefined) {\n\t\tthis.reflect('max', decibels);\n\t}\n\n\tget min(): number {\n\t\treturn this.numberAttribute('min', -60);\n\t}\n\n\tset min(decibels: number | undefined) {\n\t\tthis.reflect('min', decibels);\n\t}\n\n\tget orientation(): 'horizontal' | 'vertical' {\n\t\treturn this.getAttribute('orientation') === 'horizontal' ? 'horizontal' : 'vertical';\n\t}\n\n\tset orientation(direction: 'horizontal' | 'vertical' | undefined) {\n\t\tthis.reflect('orientation', direction);\n\t}\n\n\t#bar = -Infinity;\n\n\t#clipAt = -Infinity;\n\n\t#frame: number | undefined;\n\n\t#lastFrame: number | undefined;\n\n\t#level = 0;\n\n\treadonly #meter = renderMeter();\n\n\t#peak = -Infinity;\n\n\t#peakAt = -Infinity;\n\n\t#target = -Infinity;\n\n\tattributeChangedCallback(): void {\n\t\tconst now = performance.now();\n\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst now = performance.now();\n\n\t\tthis.upgradeProperties('max', 'min', 'orientation', 'level');\n\t\tthis.appendOnce(this.#meter);\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t\tthis.checkStyles(this.#meter, 'meter.css');\n\t\tsignal.addEventListener(\n\t\t\t'abort',\n\t\t\t() => {\n\t\t\t\tif (this.#frame !== undefined) cancelAnimationFrame(this.#frame);\n\t\t\t\tthis.#frame = undefined;\n\t\t\t\tthis.#lastFrame = undefined;\n\t\t\t},\n\t\t\t{ once: true },\n\t\t);\n\t}\n\n\t#fraction(decibels: number): number {\n\t\tconst min = this.min;\n\t\tconst range = this.max - min;\n\n\t\treturn range > 0 ? Math.min(1, Math.max(0, (decibels - min) / range)) : 0;\n\t}\n\n\t#isSettled(now: number): boolean {\n\t\tconst floor = this.min;\n\n\t\treturn (\n\t\t\tthis.#bar <= Math.max(this.#target, floor) &&\n\t\t\tthis.#peak <= Math.max(this.#bar, floor) &&\n\t\t\tnow - this.#clipAt >= holdMs\n\t\t);\n\t}\n\n\t#render(now: number): void {\n\t\tconst meter = this.#meter;\n\n\t\tmeter.style.setProperty('--_sonic-meter-min', String(this.min));\n\t\tmeter.style.setProperty('--_sonic-meter-max', String(this.max));\n\n\t\t// Disabled puts the light out, as on the other controls; the ballistics keep running so it lights up mid-fall\n\t\tif (this.disabled) {\n\t\t\tmeter.style.setProperty('--_sonic-meter-level', '0');\n\t\t\tmeter.style.setProperty('--_sonic-meter-peak', '0');\n\t\t\tmeter.style.setProperty('--_sonic-meter-clipped', '0');\n\t\t\treturn;\n\t\t}\n\n\t\tmeter.style.setProperty('--_sonic-meter-level', String(this.#fraction(this.#bar)));\n\t\tmeter.style.setProperty('--_sonic-meter-peak', String(this.#fraction(this.#peak)));\n\t\tmeter.style.setProperty('--_sonic-meter-clipped', now - this.#clipAt < holdMs ? '1' : '0');\n\t}\n\n\t#schedule(now: number): void {\n\t\tif (this.#frame !== undefined || !this.isConnected || this.#isSettled(now)) return;\n\n\t\tif (this.#lastFrame === undefined) this.#lastFrame = now;\n\t\tthis.#frame = requestAnimationFrame(this.#tick);\n\t}\n\n\t// Timed by the frame rather than counted, so a 120Hz display falls at the same speed\n\treadonly #tick = (time: number): void => {\n\t\tconst fall = (releaseDecibelsPerSecond * Math.max(0, time - (this.#lastFrame ?? time))) / 1000;\n\n\t\tthis.#frame = undefined;\n\t\tthis.#lastFrame = time;\n\t\tthis.#bar = Math.max(this.#target, this.min, this.#bar - fall);\n\t\tif (time - this.#peakAt >= holdMs) this.#peak = Math.max(this.#bar, this.#peak - fall);\n\t\tthis.#render(time);\n\t\tif (this.#isSettled(time)) {\n\t\t\tthis.#lastFrame = undefined;\n\t\t\treturn;\n\t\t}\n\n\t\tthis.#frame = requestAnimationFrame(this.#tick);\n\t};\n}\n"],"mappings":";;;;AASA,MAAM,cAAc,SACR;;;;;;IAOX,cACD;AAEA,MAAM,2BAA2B;AACjC,MAAM,SAAS;AAEf,SAAS,WAAW,WAA2B;CAC9C,OAAO,KAAK,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC;AAC3C;AAGA,IAAa,aAAb,cAAgC,aAAa;CAC5C,OAAyB,qBAAqB;EAAC;EAAY;EAAO;CAAK;CAEvE,IAAI,QAAgB;EACnB,OAAO,KAAK;CACb;CAEA,IAAI,MAAM,WAAmB;EAC5B,IAAI,CAAC,OAAO,SAAS,SAAS,GAAG;EAEjC,MAAM,WAAW,WAAW,SAAS;EACrC,MAAM,MAAM,YAAY,IAAI;EAE5B,KAAK,SAAS;EACd,KAAK,UAAU;EACf,KAAK,OAAO,KAAK,IAAI,KAAK,MAAM,QAAQ;EACxC,IAAI,YAAY,KAAK,OAAO;GAC3B,KAAK,QAAQ;GACb,KAAK,UAAU;EAChB;EACA,IAAI,YAAY,GAAG,KAAK,UAAU;EAClC,KAAK,QAAQ,GAAG;EAChB,KAAK,UAAU,GAAG;CACnB;CAEA,IAAI,MAAc;EACjB,OAAO,KAAK,gBAAgB,OAAO,CAAC;CACrC;CAEA,IAAI,IAAI,UAA8B;EACrC,KAAK,QAAQ,OAAO,QAAQ;CAC7B;CAEA,IAAI,MAAc;EACjB,OAAO,KAAK,gBAAgB,OAAO,GAAG;CACvC;CAEA,IAAI,IAAI,UAA8B;EACrC,KAAK,QAAQ,OAAO,QAAQ;CAC7B;CAEA,IAAI,cAAyC;EAC5C,OAAO,KAAK,aAAa,aAAa,MAAM,eAAe,eAAe;CAC3E;CAEA,IAAI,YAAY,WAAkD;EACjE,KAAK,QAAQ,eAAe,SAAS;CACtC;CAEA,OAAO;CAEP,UAAU;CAEV;CAEA;CAEA,SAAS;CAET,AAAS,SAAS,YAAY;CAE9B,QAAQ;CAER,UAAU;CAEV,UAAU;CAEV,2BAAiC;EAChC,MAAM,MAAM,YAAY,IAAI;EAE5B,KAAK,QAAQ,GAAG;EAChB,KAAK,UAAU,GAAG;CACnB;CAEA,AAAU,QAAQ,QAA2B;EAC5C,MAAM,MAAM,YAAY,IAAI;EAE5B,KAAK,kBAAkB,OAAO,OAAO,eAAe,OAAO;EAC3D,KAAK,WAAW,KAAK,MAAM;EAC3B,KAAK,QAAQ,GAAG;EAChB,KAAK,UAAU,GAAG;EAClB,KAAK,YAAY,KAAK,QAAQ,WAAW;EACzC,OAAO,iBACN,eACM;GACL,IAAI,KAAK,WAAW,QAAW,qBAAqB,KAAK,MAAM;GAC/D,KAAK,SAAS;GACd,KAAK,aAAa;EACnB,GACA,EAAE,MAAM,KAAK,CACd;CACD;CAEA,UAAU,UAA0B;EACnC,MAAM,MAAM,KAAK;EACjB,MAAM,QAAQ,KAAK,MAAM;EAEzB,OAAO,QAAQ,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,IAAI,WAAW,OAAO,KAAK,CAAC,IAAI;CACzE;CAEA,WAAW,KAAsB;EAChC,MAAM,QAAQ,KAAK;EAEnB,OACC,KAAK,QAAQ,KAAK,IAAI,KAAK,SAAS,KAAK,KACzC,KAAK,SAAS,KAAK,IAAI,KAAK,MAAM,KAAK,KACvC,MAAM,KAAK,WAAW;CAExB;CAEA,QAAQ,KAAmB;EAC1B,MAAM,QAAQ,KAAK;EAEnB,MAAM,MAAM,YAAY,sBAAsB,OAAO,KAAK,GAAG,CAAC;EAC9D,MAAM,MAAM,YAAY,sBAAsB,OAAO,KAAK,GAAG,CAAC;EAG9D,IAAI,KAAK,UAAU;GAClB,MAAM,MAAM,YAAY,wBAAwB,GAAG;GACnD,MAAM,MAAM,YAAY,uBAAuB,GAAG;GAClD,MAAM,MAAM,YAAY,0BAA0B,GAAG;GACrD;EACD;EAEA,MAAM,MAAM,YAAY,wBAAwB,OAAO,KAAK,UAAU,KAAK,IAAI,CAAC,CAAC;EACjF,MAAM,MAAM,YAAY,uBAAuB,OAAO,KAAK,UAAU,KAAK,KAAK,CAAC,CAAC;EACjF,MAAM,MAAM,YAAY,0BAA0B,MAAM,KAAK,UAAU,SAAS,MAAM,GAAG;CAC1F;CAEA,UAAU,KAAmB;EAC5B,IAAI,KAAK,WAAW,UAAa,CAAC,KAAK,eAAe,KAAK,WAAW,GAAG,GAAG;EAE5E,IAAI,KAAK,eAAe,QAAW,KAAK,aAAa;EACrD,KAAK,SAAS,sBAAsB,KAAK,KAAK;CAC/C;CAGA,AAAS,SAAS,SAAuB;EACxC,MAAM,OAAQ,2BAA2B,KAAK,IAAI,GAAG,QAAQ,KAAK,cAAc,KAAK,IAAK;EAE1F,KAAK,SAAS;EACd,KAAK,aAAa;EAClB,KAAK,OAAO,KAAK,IAAI,KAAK,SAAS,KAAK,KAAK,KAAK,OAAO,IAAI;EAC7D,IAAI,OAAO,KAAK,WAAW,QAAQ,KAAK,QAAQ,KAAK,IAAI,KAAK,MAAM,KAAK,QAAQ,IAAI;EACrF,KAAK,QAAQ,IAAI;EACjB,IAAI,KAAK,WAAW,IAAI,GAAG;GAC1B,KAAK,aAAa;GAClB;EACD;EAEA,KAAK,SAAS,sBAAsB,KAAK,KAAK;CAC/C;AACD"}
1
+ {"version":3,"file":"meter.js","names":[],"sources":["../../../src/elements/meter.ts"],"sourcesContent":["import { SonicElement } from '#elements/sonic-element.ts';\nimport { ballisticsRates, fall, rise, stepNeedle } from '#lib/ballistics.ts';\nimport { parseNumberList } from '#lib/number-list.ts';\nimport { template } from '#lib/render.ts';\nimport { linearTaper } from '#lib/taper.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-meter': SonicMeter;\n\t}\n}\n\nconst renderMeter = template(\n\t/* HTML */ `\n\t\t<div aria-hidden=\"true\" class=\"sonic-meter\">\n\t\t\t<div class=\"sonic-meter-segments\"></div>\n\t\t\t<div class=\"sonic-meter-bar\"></div>\n\t\t\t<div class=\"sonic-meter-clip\"></div>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nconst holdMs = 1500;\n\nconst ballisticsModes = ['peak', 'ppm-1', 'ppm-2', 'vu'] as const;\n\nconst settledDecibels = 0.01;\nconst settledAmplitude = 1e-4;\nconst settledPerSecond = 1e-2;\n\nfunction toDecibels(amplitude: number): number {\n\treturn 20 * Math.log10(Math.abs(amplitude));\n}\n\nfunction toAmplitude(decibels: number): number {\n\treturn 10 ** (decibels / 20);\n}\n\n// A `calc()` rather than a count, so the zone's token stays live\nfunction segmentsBelow(segments: Array<number>, zone: 'clip' | 'hot'): string {\n\tconst terms = segments.map(\n\t\t(threshold) => `sign(max(0, var(--_sonic-meter-${zone}-from) - (${String(threshold)})))`,\n\t);\n\n\treturn `calc(${terms.join(' + ')})`;\n}\n\nexport class SonicMeter extends SonicElement {\n\tstatic override readonly observedAttributes = [\n\t\t'ballistics',\n\t\t'disabled',\n\t\t'max',\n\t\t'min',\n\t\t'origin',\n\t\t'segments',\n\t\t'value',\n\t];\n\n\tget ballistics(): (typeof ballisticsModes)[number] {\n\t\tconst name = this.getAttribute('ballistics');\n\n\t\treturn ballisticsModes.find((mode) => mode === name) ?? 'peak';\n\t}\n\n\tset ballistics(mode: (typeof ballisticsModes)[number] | undefined) {\n\t\tthis.reflect('ballistics', mode);\n\t}\n\n\tget level(): number {\n\t\treturn this.#level;\n\t}\n\n\tset level(amplitude: number) {\n\t\tif (!Number.isFinite(amplitude)) return;\n\n\t\tconst decibels = toDecibels(amplitude);\n\n\t\tthis.#level = amplitude;\n\t\tthis.#target = decibels;\n\t\tif (this.#isValueShown) return;\n\n\t\tconst now = performance.now();\n\n\t\tthis.#peak = Math.max(this.#peak, decibels);\n\t\tif (decibels >= 0) this.#clipAt = now;\n\t\tthis.#step(now, 0);\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tget max(): number {\n\t\treturn this.numberAttribute('max', 0);\n\t}\n\n\tset max(decibels: number | undefined) {\n\t\tthis.reflect('max', decibels);\n\t}\n\n\tget min(): number {\n\t\treturn this.numberAttribute('min', -60);\n\t}\n\n\tset min(decibels: number | undefined) {\n\t\tthis.reflect('min', decibels);\n\t}\n\n\tget orientation(): 'horizontal' | 'vertical' {\n\t\treturn this.getAttribute('orientation') === 'horizontal' ? 'horizontal' : 'vertical';\n\t}\n\n\tset orientation(direction: 'horizontal' | 'vertical' | undefined) {\n\t\tthis.reflect('orientation', direction);\n\t}\n\n\t// fallow-ignore-next-line code-duplication -- one accessor pair per reflected attribute\n\tget origin(): number | undefined {\n\t\treturn this.optionalNumberAttribute('origin');\n\t}\n\n\tset origin(value: number | undefined) {\n\t\tthis.reflect('origin', value);\n\t}\n\n\tget peak(): number {\n\t\treturn this.#peak;\n\t}\n\n\tget segments(): Array<number> | undefined {\n\t\treturn parseNumberList(this.getAttribute('segments'));\n\t}\n\n\tset segments(thresholds: Array<number> | undefined) {\n\t\tthis.reflect('segments', thresholds?.join(' '));\n\t}\n\n\tget value(): number | undefined {\n\t\treturn this.optionalNumberAttribute('value');\n\t}\n\n\tset value(value: number | undefined) {\n\t\tthis.reflect('value', value);\n\t}\n\n\t#bar = -Infinity;\n\n\t#carryMs = 0;\n\n\t#clipAt = -Infinity;\n\n\t#frame: number | undefined;\n\n\t#isValueShown = false;\n\n\t#lastFrame: number | undefined;\n\n\t#level = 0;\n\n\treadonly #meter = renderMeter();\n\n\t#peak = -Infinity;\n\n\t#peakHold = -Infinity;\n\n\t#peakHoldAt = -Infinity;\n\n\t#segments: Array<number> | undefined;\n\n\t#target = -Infinity;\n\n\t#velocity = 0;\n\n\tattributeChangedCallback(name: string): void {\n\t\tconst now = performance.now();\n\n\t\tif (name === 'ballistics') this.#velocity = 0;\n\t\telse if (name === 'value') this.#readValue(now);\n\t\tthis.#renderSegments();\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t}\n\n\tresetPeak(): void {\n\t\tthis.#peak = -Infinity;\n\t}\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst now = performance.now();\n\n\t\tthis.upgradeProperties(\n\t\t\t'ballistics',\n\t\t\t'max',\n\t\t\t'min',\n\t\t\t'orientation',\n\t\t\t'origin',\n\t\t\t'segments',\n\t\t\t'value',\n\t\t\t'level',\n\t\t);\n\t\tthis.appendOnce(this.#meter);\n\t\tthis.#renderSegments();\n\t\tthis.#render(now);\n\t\tthis.#schedule(now);\n\t\tthis.checkStyles(this.#meter, 'meter.css');\n\t\tsignal.addEventListener(\n\t\t\t'abort',\n\t\t\t() => {\n\t\t\t\tif (this.#frame !== undefined) cancelAnimationFrame(this.#frame);\n\t\t\t\tthis.#frame = undefined;\n\t\t\t\tthis.#lastFrame = undefined;\n\t\t\t},\n\t\t\t{ once: true },\n\t\t);\n\t}\n\n\t#isSettled(now: number): boolean {\n\t\tif (this.#isValueShown) return true;\n\t\tif (now - this.#clipAt < holdMs) return false;\n\t\tif (this.ballistics === 'vu') return this.#bar === this.#target && this.#velocity === 0;\n\n\t\tconst floor = this.min;\n\n\t\treturn (\n\t\t\tthis.#bar >= this.#target &&\n\t\t\tthis.#bar <= Math.max(this.#target, floor) &&\n\t\t\tthis.#peakHold <= Math.max(this.#bar, floor)\n\t\t);\n\t}\n\n\t#proportionOf(level: number): number {\n\t\tconst segments = this.#segments;\n\t\tif (segments) {\n\t\t\treturn segments.filter((threshold) => threshold <= level).length / segments.length;\n\t\t}\n\n\t\treturn linearTaper(this.min, this.max).proportionOf(level);\n\t}\n\n\t#readValue(now: number): void {\n\t\tconst value = this.value;\n\t\tconst isValueShown = value !== undefined;\n\n\t\tif (isValueShown !== this.#isValueShown) {\n\t\t\tthis.#isValueShown = isValueShown;\n\t\t\tthis.resetPeak();\n\t\t\tif (!isValueShown) this.#step(now, 0);\n\t\t}\n\t\tif (value !== undefined) this.#peak = Math.max(this.#peak, value);\n\t}\n\n\t#render(now: number): void {\n\t\tconst meter = this.#meter;\n\n\t\tconst origin = this.origin === undefined ? 0 : this.#proportionOf(this.origin);\n\n\t\tmeter.style.setProperty('--_sonic-meter-min', String(this.min));\n\t\tmeter.style.setProperty('--_sonic-meter-max', String(this.max));\n\t\tmeter.style.setProperty('--_sonic-meter-origin', String(origin));\n\n\t\tif (this.disabled) {\n\t\t\tthis.#renderStill(origin);\n\t\t\treturn;\n\t\t}\n\n\t\tconst value = this.value;\n\n\t\tif (value !== undefined) {\n\t\t\tthis.#renderStill(this.#proportionOf(value));\n\t\t\treturn;\n\t\t}\n\n\t\tconst peakHold = this.ballistics === 'vu' ? 0 : this.#proportionOf(this.#peakHold);\n\n\t\tmeter.style.setProperty('--_sonic-meter-bar', String(this.#proportionOf(this.#bar)));\n\t\tmeter.style.setProperty('--_sonic-meter-peak-hold', String(peakHold));\n\t\tmeter.style.setProperty('--_sonic-meter-clipped', now - this.#clipAt < holdMs ? '1' : '0');\n\t}\n\n\t#renderSegments(): void {\n\t\tconst meter = this.#meter;\n\t\tconst segments = this.segments;\n\n\t\tthis.#segments = segments;\n\t\tthis.toggleState('ladder', segments !== undefined);\n\t\tif (!segments) {\n\t\t\tfor (const name of ['count', 'hot-segments', 'clip-segments']) {\n\t\t\t\tmeter.style.removeProperty(`--_sonic-meter-${name}`);\n\t\t\t}\n\t\t\treturn;\n\t\t}\n\n\t\tmeter.style.setProperty('--_sonic-meter-count', String(segments.length));\n\t\tmeter.style.setProperty('--_sonic-meter-hot-segments', segmentsBelow(segments, 'hot'));\n\t\tmeter.style.setProperty('--_sonic-meter-clip-segments', segmentsBelow(segments, 'clip'));\n\t}\n\n\t#renderStill(bar: number): void {\n\t\tconst { style } = this.#meter;\n\n\t\tstyle.setProperty('--_sonic-meter-bar', String(bar));\n\t\tstyle.setProperty('--_sonic-meter-peak-hold', '0');\n\t\tstyle.setProperty('--_sonic-meter-clipped', '0');\n\t}\n\n\t#risen(timeConstantMs: number, elapsedMs: number): number {\n\t\tconst target = toAmplitude(this.#target);\n\t\tconst risen = toDecibels(rise(toAmplitude(this.#bar), { target, timeConstantMs }, elapsedMs));\n\n\t\treturn this.#target - risen < settledDecibels ? this.#target : risen;\n\t}\n\n\t#schedule(now: number): void {\n\t\tif (this.#frame !== undefined || !this.isConnected || this.#isSettled(now)) return;\n\n\t\tif (this.#lastFrame === undefined) this.#lastFrame = now;\n\t\tthis.#frame = requestAnimationFrame(this.#tick);\n\t}\n\n\t#step(now: number, elapsedMs: number): void {\n\t\tconst mode = this.ballistics;\n\n\t\tif (mode === 'vu') {\n\t\t\tthis.#stepNeedle(elapsedMs);\n\t\t\treturn;\n\t\t}\n\n\t\tconst { fallDecibelsPerSecond, riseMs } = ballisticsRates[mode];\n\t\tconst floor = Math.max(this.#target, this.min);\n\n\t\tthis.#bar =\n\t\t\tthis.#target > this.#bar\n\t\t\t\t? this.#risen(riseMs, elapsedMs)\n\t\t\t\t: fall(this.#bar, { fallDecibelsPerSecond, floor }, elapsedMs);\n\t\tif (this.#bar >= this.#peakHold) {\n\t\t\tthis.#peakHold = this.#bar;\n\t\t\tthis.#peakHoldAt = now;\n\t\t}\n\n\t\tconst pastHoldMs = now - this.#peakHoldAt - holdMs;\n\n\t\tif (pastHoldMs >= 0) {\n\t\t\tthis.#peakHold = fall(\n\t\t\t\tthis.#peakHold,\n\t\t\t\t{ fallDecibelsPerSecond, floor: this.#bar },\n\t\t\t\tMath.min(elapsedMs, pastHoldMs),\n\t\t\t);\n\t\t}\n\t}\n\n\t#stepNeedle(elapsedMs: number): void {\n\t\tconst target = toAmplitude(this.#target);\n\t\tconst needle = stepNeedle(\n\t\t\t{ carryMs: this.#carryMs, position: toAmplitude(this.#bar), velocity: this.#velocity },\n\t\t\ttarget,\n\t\t\telapsedMs,\n\t\t);\n\t\tconst isLanded =\n\t\t\tMath.abs(needle.position - target) < settledAmplitude &&\n\t\t\tMath.abs(needle.velocity) < settledPerSecond;\n\n\t\tthis.#carryMs = needle.carryMs;\n\t\tthis.#velocity = isLanded ? 0 : needle.velocity;\n\t\tthis.#bar = isLanded ? this.#target : toDecibels(Math.max(0, needle.position));\n\t}\n\n\treadonly #tick = (time: number): void => {\n\t\tconst elapsedMs = Math.max(0, time - (this.#lastFrame 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@@ -1,16 +1,20 @@
1
- import { SonicRangeElement } from "./range-element.js";
1
+ import { SonicValueElement } from "./value-element.js";
2
2
  //#region src/elements/number.d.ts
3
3
  declare global {
4
4
  interface HTMLElementTagNameMap {
5
5
  'sonic-number': SonicNumber;
6
6
  }
7
7
  }
8
- export declare class SonicNumber extends SonicRangeElement {
8
+ export declare class SonicNumber extends SonicValueElement {
9
9
  #private;
10
+ get press(): 'none' | 'step';
11
+ set press(gesture: 'none' | 'step' | undefined);
12
+ connectedCallback(): void;
10
13
  protected connect(signal: AbortSignal): void;
11
14
  protected controlRole(): 'spinbutton';
15
+ protected draw(): void;
12
16
  protected focusTarget(): HTMLElement;
13
- protected render(): void;
17
+ protected tapTarget(): number | undefined;
14
18
  }
15
19
  //#endregion
16
20
  //# sourceMappingURL=number.d.ts.map
@@ -1,6 +1,5 @@
1
1
  import { requireChild, template } from "../lib/render.js";
2
- import { SonicRangeElement } from "./range-element.js";
3
- import { readPxProperty } from "../lib/read-px-property.js";
2
+ import { SonicValueElement } from "./value-element.js";
4
3
 
5
4
  //#region src/elements/number.ts
6
5
  const renderNumber = template(`
@@ -16,10 +15,19 @@ const renderNumber = template(`
16
15
  />
17
16
  </div>
18
17
  `, HTMLDivElement);
19
- const fallbackTravelPx = 160;
20
- var SonicNumber = class extends SonicRangeElement {
18
+ var SonicNumber = class extends SonicValueElement {
19
+ get press() {
20
+ return this.getAttribute("press") === "step" ? "step" : "none";
21
+ }
22
+ set press(gesture) {
23
+ this.reflect("press", gesture);
24
+ }
21
25
  #number = renderNumber();
22
26
  #digits = requireChild(this.#number, ".sonic-number-value", HTMLSpanElement);
27
+ connectedCallback() {
28
+ this.upgradeProperties("press");
29
+ super.connectedCallback();
30
+ }
23
31
  connect(signal) {
24
32
  const number = this.#number;
25
33
  this.appendOnce(number);
@@ -27,18 +35,23 @@ var SonicNumber = class extends SonicRangeElement {
27
35
  this.checkStyles(number, "number.css");
28
36
  this.bindGestures(number, signal, () => ({
29
37
  position: (event) => -event.clientY,
30
- travelPx: readPxProperty(getComputedStyle(number), "--_sonic-number-travel", fallbackTravelPx)
38
+ travelPx: this.travelPx(number, "--_sonic-number-travel")
31
39
  }));
32
40
  }
33
41
  controlRole() {
34
42
  return "spinbutton";
35
43
  }
44
+ draw() {
45
+ this.#digits.textContent = this.valueText;
46
+ }
36
47
  focusTarget() {
37
48
  return this.#number;
38
49
  }
39
- render() {
40
- this.#digits.textContent = this.valueText();
41
- this.renderAria(this.#number);
50
+ tapTarget() {
51
+ if (this.press !== "step") return void 0;
52
+ const mapping = this.mapping();
53
+ const next = mapping.keyTarget("ArrowUp", this.value);
54
+ return next === void 0 || next === this.value ? mapping.bounds[0] : next;
42
55
  }
43
56
  };
44
57
 
@@ -1 +1 @@
1
- {"version":3,"file":"number.js","names":[],"sources":["../../../src/elements/number.ts"],"sourcesContent":["import { SonicRangeElement } from '#elements/range-element.ts';\nimport { readPxProperty } from '#lib/read-px-property.ts';\nimport { requireChild, template } from '#lib/render.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-number': SonicNumber;\n\t}\n}\n\nconst renderNumber = template(\n\t/* HTML */ `\n\t\t<div class=\"sonic-number\" role=\"spinbutton\" tabindex=\"0\">\n\t\t\t<span aria-hidden=\"true\" class=\"sonic-number-value\"></span>\n\t\t\t<input\n\t\t\t\tautocomplete=\"off\"\n\t\t\t\tclass=\"sonic-number-entry\"\n\t\t\t\tenterkeyhint=\"done\"\n\t\t\t\thidden\n\t\t\t\tspellcheck=\"false\"\n\t\t\t\ttype=\"text\"\n\t\t\t/>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nconst fallbackTravelPx = 160;\n\nexport class SonicNumber extends SonicRangeElement {\n\treadonly #number = renderNumber();\n\n\treadonly #digits = requireChild(this.#number, '.sonic-number-value', HTMLSpanElement);\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst number = this.#number;\n\n\t\tthis.appendOnce(number);\n\t\tthis.render();\n\t\tthis.checkStyles(number, 'number.css');\n\t\tthis.bindGestures(number, signal, () => ({\n\t\t\tposition: (event) => -event.clientY,\n\t\t\ttravelPx: readPxProperty(\n\t\t\t\tgetComputedStyle(number),\n\t\t\t\t'--_sonic-number-travel',\n\t\t\t\tfallbackTravelPx,\n\t\t\t),\n\t\t}));\n\t}\n\n\tprotected override controlRole(): 'spinbutton' {\n\t\treturn 'spinbutton';\n\t}\n\n\tprotected override focusTarget(): HTMLElement {\n\t\treturn this.#number;\n\t}\n\n\tprotected render(): void {\n\t\tthis.#digits.textContent = this.valueText();\n\t\tthis.renderAria(this.#number);\n\t}\n}\n"],"mappings":";;;;;AAUA,MAAM,eAAe,SACT;;;;;;;;;;;;IAaX,cACD;AAEA,MAAM,mBAAmB;AAEzB,IAAa,cAAb,cAAiC,kBAAkB;CAClD,AAAS,UAAU,aAAa;CAEhC,AAAS,UAAU,aAAa,KAAK,SAAS,uBAAuB,eAAe;CAEpF,AAAU,QAAQ,QAA2B;EAC5C,MAAM,SAAS,KAAK;EAEpB,KAAK,WAAW,MAAM;EACtB,KAAK,OAAO;EACZ,KAAK,YAAY,QAAQ,YAAY;EACrC,KAAK,aAAa,QAAQ,eAAe;GACxC,WAAW,UAAU,CAAC,MAAM;GAC5B,UAAU,eACT,iBAAiB,MAAM,GACvB,0BACA,gBACD;EACD,EAAE;CACH;CAEA,AAAmB,cAA4B;EAC9C,OAAO;CACR;CAEA,AAAmB,cAA2B;EAC7C,OAAO,KAAK;CACb;CAEA,AAAU,SAAe;EACxB,KAAK,QAAQ,cAAc,KAAK,UAAU;EAC1C,KAAK,WAAW,KAAK,OAAO;CAC7B;AACD"}
1
+ {"version":3,"file":"number.js","names":[],"sources":["../../../src/elements/number.ts"],"sourcesContent":["import { SonicValueElement } from '#elements/value-element.ts';\nimport { requireChild, template } from '#lib/render.ts';\n\ndeclare global {\n\tinterface HTMLElementTagNameMap {\n\t\t'sonic-number': SonicNumber;\n\t}\n}\n\nconst renderNumber = template(\n\t/* HTML */ `\n\t\t<div class=\"sonic-number\" role=\"spinbutton\" tabindex=\"0\">\n\t\t\t<span aria-hidden=\"true\" class=\"sonic-number-value\"></span>\n\t\t\t<input\n\t\t\t\tautocomplete=\"off\"\n\t\t\t\tclass=\"sonic-number-entry\"\n\t\t\t\tenterkeyhint=\"done\"\n\t\t\t\thidden\n\t\t\t\tspellcheck=\"false\"\n\t\t\t\ttype=\"text\"\n\t\t\t/>\n\t\t</div>\n\t`,\n\tHTMLDivElement,\n);\n\nexport class SonicNumber extends SonicValueElement {\n\tget press(): 'none' | 'step' {\n\t\treturn this.getAttribute('press') === 'step' ? 'step' : 'none';\n\t}\n\n\tset press(gesture: 'none' | 'step' | undefined) {\n\t\tthis.reflect('press', gesture);\n\t}\n\n\treadonly #number = renderNumber();\n\n\treadonly #digits = requireChild(this.#number, '.sonic-number-value', HTMLSpanElement);\n\n\toverride connectedCallback(): void {\n\t\tthis.upgradeProperties('press');\n\t\tsuper.connectedCallback();\n\t}\n\n\tprotected connect(signal: AbortSignal): void {\n\t\tconst number = this.#number;\n\n\t\tthis.appendOnce(number);\n\t\tthis.render();\n\t\tthis.checkStyles(number, 'number.css');\n\t\tthis.bindGestures(number, signal, () => ({\n\t\t\tposition: (event) => -event.clientY,\n\t\t\ttravelPx: this.travelPx(number, '--_sonic-number-travel'),\n\t\t}));\n\t}\n\n\tprotected override controlRole(): 'spinbutton' {\n\t\treturn 'spinbutton';\n\t}\n\n\tprotected draw(): void {\n\t\tthis.#digits.textContent = this.valueText;\n\t}\n\n\tprotected override focusTarget(): HTMLElement {\n\t\treturn this.#number;\n\t}\n\n\tprotected override tapTarget(): number | undefined {\n\t\tif (this.press !== 'step') return undefined;\n\n\t\tconst mapping = this.mapping();\n\t\tconst next = mapping.keyTarget('ArrowUp', this.value);\n\n\t\treturn next === undefined || next === this.value ? mapping.bounds[0] : next;\n\t}\n}\n"],"mappings":";;;;AASA,MAAM,eAAe,SACT;;;;;;;;;;;;IAaX,cACD;AAEA,IAAa,cAAb,cAAiC,kBAAkB;CAClD,IAAI,QAAyB;EAC5B,OAAO,KAAK,aAAa,OAAO,MAAM,SAAS,SAAS;CACzD;CAEA,IAAI,MAAM,SAAsC;EAC/C,KAAK,QAAQ,SAAS,OAAO;CAC9B;CAEA,AAAS,UAAU,aAAa;CAEhC,AAAS,UAAU,aAAa,KAAK,SAAS,uBAAuB,eAAe;CAEpF,AAAS,oBAA0B;EAClC,KAAK,kBAAkB,OAAO;EAC9B,MAAM,kBAAkB;CACzB;CAEA,AAAU,QAAQ,QAA2B;EAC5C,MAAM,SAAS,KAAK;EAEpB,KAAK,WAAW,MAAM;EACtB,KAAK,OAAO;EACZ,KAAK,YAAY,QAAQ,YAAY;EACrC,KAAK,aAAa,QAAQ,eAAe;GACxC,WAAW,UAAU,CAAC,MAAM;GAC5B,UAAU,KAAK,SAAS,QAAQ,wBAAwB;EACzD,EAAE;CACH;CAEA,AAAmB,cAA4B;EAC9C,OAAO;CACR;CAEA,AAAU,OAAa;EACtB,KAAK,QAAQ,cAAc,KAAK;CACjC;CAEA,AAAmB,cAA2B;EAC7C,OAAO,KAAK;CACb;CAEA,AAAmB,YAAgC;EAClD,IAAI,KAAK,UAAU,QAAQ,OAAO;EAElC,MAAM,UAAU,KAAK,QAAQ;EAC7B,MAAM,OAAO,QAAQ,UAAU,WAAW,KAAK,KAAK;EAEpD,OAAO,SAAS,UAAa,SAAS,KAAK,QAAQ,QAAQ,OAAO,KAAK;CACxE;AACD"}
@@ -0,0 +1,25 @@
1
+ import { SonicFormElement } from "./form-element.js";
2
+ //#region src/elements/radio-group.d.ts
3
+ export declare abstract class SonicRadioGroupElement extends SonicFormElement {
4
+ #private;
5
+ static readonly observedAttributes: string[];
6
+ get value(): string;
7
+ set value(next: string);
8
+ protected abstract readonly group: HTMLElement;
9
+ attributeChangedCallback(name: string): void;
10
+ protected chooseByClick(option: HTMLButtonElement): void;
11
+ protected chooseByKey(option: HTMLButtonElement, _event: KeyboardEvent): void;
12
+ protected claimPress(_option: HTMLButtonElement, _event: PointerEvent): boolean;
13
+ protected connect(signal: AbortSignal): void;
14
+ protected focusTarget(): HTMLElement | undefined;
15
+ protected isWrapping(): boolean;
16
+ protected optionOf(target: EventTarget | null): HTMLButtonElement | undefined;
17
+ protected options(): Array<HTMLButtonElement>;
18
+ protected releaseTarget(option: HTMLButtonElement): HTMLButtonElement | undefined;
19
+ protected render(): void;
20
+ protected abstract renderOption(): HTMLButtonElement;
21
+ protected restoreState(state: string): void;
22
+ protected select(option: HTMLButtonElement): void;
23
+ }
24
+ //#endregion
25
+ //# sourceMappingURL=radio-group.d.ts.map