@xmachines/play-solid 1.0.0-beta.2 → 1.0.0-beta.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +209 -66
- package/dist/PlayRenderer.js +55 -29
- package/dist/PlayRenderer.js.map +1 -1
- package/dist/index.js +4 -5
- package/dist/node_modules/@json-render/core/dist/chunk-AFLK3Q4T.js +111 -0
- package/dist/node_modules/@json-render/core/dist/chunk-AFLK3Q4T.js.map +1 -0
- package/dist/node_modules/@json-render/core/dist/index.js +863 -0
- package/dist/node_modules/@json-render/core/dist/index.js.map +1 -0
- package/dist/node_modules/@json-render/core/dist/store-utils.js +1 -0
- package/dist/node_modules/@json-render/solid/dist/chunk-XTSB6FIM.js +57 -0
- package/dist/node_modules/@json-render/solid/dist/chunk-XTSB6FIM.js.map +1 -0
- package/dist/node_modules/@json-render/solid/dist/index.js +617 -0
- package/dist/node_modules/@json-render/solid/dist/index.js.map +1 -0
- package/dist/node_modules/@json-render/xstate/dist/index.js +20 -0
- package/dist/node_modules/@json-render/xstate/dist/index.js.map +1 -0
- package/dist/node_modules/@xstate/store/dist/store-69e7e2d5.esm.js +227 -0
- package/dist/node_modules/@xstate/store/dist/store-69e7e2d5.esm.js.map +1 -0
- package/dist/node_modules/zod/v4/classic/errors.js +25 -0
- package/dist/node_modules/zod/v4/classic/errors.js.map +1 -0
- package/dist/node_modules/zod/v4/classic/iso.js +33 -0
- package/dist/node_modules/zod/v4/classic/iso.js.map +1 -0
- package/dist/node_modules/zod/v4/classic/parse.js +8 -0
- package/dist/node_modules/zod/v4/classic/parse.js.map +1 -0
- package/dist/node_modules/zod/v4/classic/schemas.js +362 -0
- package/dist/node_modules/zod/v4/classic/schemas.js.map +1 -0
- package/dist/node_modules/zod/v4/core/api.js +530 -0
- package/dist/node_modules/zod/v4/core/api.js.map +1 -0
- package/dist/node_modules/zod/v4/core/checks.js +285 -0
- package/dist/node_modules/zod/v4/core/checks.js.map +1 -0
- package/dist/node_modules/zod/v4/core/core.js +46 -0
- package/dist/node_modules/zod/v4/core/core.js.map +1 -0
- package/dist/node_modules/zod/v4/core/doc.js +25 -0
- package/dist/node_modules/zod/v4/core/doc.js.map +1 -0
- package/dist/node_modules/zod/v4/core/errors.js +43 -0
- package/dist/node_modules/zod/v4/core/errors.js.map +1 -0
- package/dist/node_modules/zod/v4/core/json-schema-processors.js +183 -0
- package/dist/node_modules/zod/v4/core/json-schema-processors.js.map +1 -0
- package/dist/node_modules/zod/v4/core/parse.js +70 -0
- package/dist/node_modules/zod/v4/core/parse.js.map +1 -0
- package/dist/node_modules/zod/v4/core/regexes.js +27 -0
- package/dist/node_modules/zod/v4/core/regexes.js.map +1 -0
- package/dist/node_modules/zod/v4/core/registries.js +42 -0
- package/dist/node_modules/zod/v4/core/registries.js.map +1 -0
- package/dist/node_modules/zod/v4/core/schemas.js +823 -0
- package/dist/node_modules/zod/v4/core/schemas.js.map +1 -0
- package/dist/node_modules/zod/v4/core/to-json-schema.js +224 -0
- package/dist/node_modules/zod/v4/core/to-json-schema.js.map +1 -0
- package/dist/node_modules/zod/v4/core/util.js +268 -0
- package/dist/node_modules/zod/v4/core/util.js.map +1 -0
- package/dist/node_modules/zod/v4/core/versions.js +10 -0
- package/dist/node_modules/zod/v4/core/versions.js.map +1 -0
- package/dist/useActor.js +12 -0
- package/dist/useActor.js.map +1 -0
- package/package.json +27 -17
- package/dist/PlayRenderer.d.ts +0 -63
- package/dist/PlayRenderer.d.ts.map +0 -1
- package/dist/index.d.ts +0 -8
- package/dist/index.d.ts.map +0 -1
- package/dist/index.js.map +0 -1
- package/dist/types.d.ts +0 -28
- package/dist/types.d.ts.map +0 -1
package/README.md
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# @xmachines/play-solid
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SolidJS renderer for XMachines Play
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**SolidJS renderer for XMachines Play Architecture**
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Bridges TC39 Signal-driven actors to SolidJS's fine-grained reactivity. Business logic stays in the actor; Solid is purely a rendering target.
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## Overview
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`@xmachines/play-solid` provides `PlayRenderer`, a Solid component that:
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- Subscribes to `actor.currentView` (TC39 Signal) and re-renders on every state transition
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- Renders the current view's JSON spec via `@json-render/solid`
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- Routes action names from spec elements to `actor.send()` via the `actions` prop
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- Manages per-view UI state in an `@xstate/store` atom (automatic or caller-supplied)
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Per [Play RFC](../docs/rfc/play.md):
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- **Actor Authority (INV-01):** Guards in the machine decide all state transitions
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- **Passive Infrastructure (INV-04):** Solid observes signals and dispatches events — never decides
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- **Signal-Only Reactivity (INV-05):** `actor.currentView` signal is the sole render trigger
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## Installation
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```bash
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npm install @xmachines/play-solid
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npm install @xmachines/play-solid
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npm install @json-render/solid @json-render/core # peer deps
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npm install @json-render/xstate @xstate/store # store integration
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```
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## Current Exports
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- `PlayRenderer`
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- `PlayRenderer` — main renderer component
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- `useActor` — hook for accessing the actor inside a `PlayRenderer` tree
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- `defineRegistry` — re-exported from `@json-render/solid`
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- `useStateBinding` — re-exported from `@json-render/solid`
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- `ComponentFn` (type) — re-exported from `@json-render/solid`
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- `ComponentContext` (type) — re-exported from `@json-render/solid`
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- `PlayRendererProps` (type)
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- `PlayActor` (type)
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##
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## Quick Start
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```
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import {
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import {
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import { defineCatalog } from
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```tsx
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import { definePlayer, formatPlayRouteTransitions } from "@xmachines/play-xstate";
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import { PlayRenderer } from "@xmachines/play-solid";
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import { defineCatalog } from "@json-render/core";
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import { defineRegistry } from "@xmachines/play-solid";
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import type { ComponentFn } from "@xmachines/play-solid";
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import { setup, assign } from "xstate";
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import { z } from "zod";
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// Define catalog
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// 1. Define catalog — the contract between machine spec and UI components
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const catalog = defineCatalog({
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elements: {
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Login: { props: z.object({ title: z.string() }), description: "Login form" },
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Dashboard: { props: z.object({ username: z.string() }), description: "Dashboard" },
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},
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});
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//
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const
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// 2. Implement components using ComponentFn — typed against catalog entries
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const Login: ComponentFn<typeof catalog, "Login"> = ({ props, emit }) => (
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<div class="view">
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<h2>{props.title}</h2>
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<form
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onSubmit={(e) => {
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e.preventDefault();
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emit("submit");
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}}
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>
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<button type="submit">Log In</button>
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</form>
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</div>
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);
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const Dashboard: ComponentFn<typeof catalog, "Dashboard"> = ({ props }) => (
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<div class="view">Welcome, {props.username}!</div>
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);
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// 3. Build registry
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const { registry } = defineRegistry(catalog, {
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components: { Login, Dashboard },
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actions: { login: async () => {}, logout: async () => {} },
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});
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// 4. Define machine with view metadata
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const machine = setup({
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types: {
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context: {} as {
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isAuthenticated: boolean;
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username: string | null;
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routeParams: Record<string, string>;
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queryParams: Record<string, string>;
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},
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events: {} as
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| { type: "auth.login"; username: string }
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| { type: "auth.logout" }
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| { type: "play.route"; to: string; params?: Record<string, string> },
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},
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}).createMachine(
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formatPlayRouteTransitions({
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id: "app",
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initial: "login",
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context: { isAuthenticated: false, username: null, routeParams: {}, queryParams: {} },
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states: {
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login: {
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id: "login",
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meta: {
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route: "/login",
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view: {
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component: "Login",
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spec: {
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root: "root",
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elements: {
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root: { type: "Login", props: { title: "Sign In" }, children: [] },
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},
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},
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},
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},
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},
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dashboard: {
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id: "dashboard",
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meta: {
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route: "/dashboard",
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view: {
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component: "Dashboard",
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spec: {
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root: "root",
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elements: {
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root: { type: "Dashboard", props: { username: "" }, children: [] },
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},
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},
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},
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},
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},
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},
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on: {
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"auth.login": {
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target: ".dashboard",
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guard: ({ context }) => !context.isAuthenticated,
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actions: assign({ isAuthenticated: true, username: ({ event }) => event.username }),
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},
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"auth.logout": {
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target: ".login",
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guard: ({ context }) => context.isAuthenticated,
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actions: assign({ isAuthenticated: false, username: null }),
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},
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},
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}),
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);
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// 5. Create actor and render
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const createPlayer = definePlayer({ machine });
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const actor = createPlayer();
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actor.start();
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function App() {
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return (
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<PlayRenderer
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actor={actor}
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registry={registry}
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actions={{ login: "auth.login", logout: "auth.logout" }}
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/>
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);
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}
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```
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## API Reference
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### `PlayRenderer`
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Main component. Subscribes to `actor.currentView` and renders the spec.
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```tsx
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<PlayRenderer
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actor={actor}
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registry={registry}
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actions={{ login: "auth.login" }}
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store={myStore}
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fallback={<p>Loading…</p>}
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/>
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```
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**`actor`** — A `PlayerActor` (or any `AbstractActor & Viewable`). Provides the `currentView` signal.
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**`registry`** — Built with `defineRegistry(catalog, { components, actions })` from `@xmachines/play-solid`.
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**`actions`** — Maps json-render action names (from spec `on` bindings) to XState event type strings. Type-checked against `EventFromLogic<TLogic>["type"]` when `TLogic` is specified:
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```tsx
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<PlayRenderer<typeof machine>
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actor={actor}
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registry={registry}
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actions={{ login: "auth.login", logout: "auth.logout" }}
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/>
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```
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- `components: Record<string, Component<any>>` - Map of component names to SolidJS components
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- `fallback?: JSX.Element` - Optional fallback to show when currentView is null
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**`store`** (optional) — Controls per-view UI state (`$state` bindings, form values):
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**
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- **Omitted (uncontrolled, default):** A fresh `@xstate/store` atom is created per view transition, seeded from `view.spec.state`.
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- **Provided (controlled):** The caller owns the store; `spec.state` is ignored.
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```tsx
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import { createAtom } from "@xstate/store";
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import { xstateStoreStateStore } from "@json-render/xstate";
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import type { StateStore } from "@json-render/core";
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const store: StateStore = xstateStoreStateStore({ atom: createAtom({ username: "" }) });
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<PlayRenderer actor={actor} registry={registry} store={store} actions={{ login: "auth.login" }} />;
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```
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2. `queueMicrotask`
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3. `getPending()`
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4. read actor signals and update framework-local render trigger
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5. re-arm with `watch(...)` or `watch()`
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**`fallback`** — Shown when `actor.currentView.get()` is `null`.
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---
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### `useActor`
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Solid hook for accessing the actor from inside any component rendered by `PlayRenderer`. No prop drilling needed.
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- Keep adapters/renderers passive; state validity remains actor-owned.
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```tsx
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import { useActor } from "@xmachines/play-solid";
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// Inside any component rendered inside PlayRenderer:
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```
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PlayRenderer
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---
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## Route Parameters in Props
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When using `formatPlayRouteTransitions`, URL path parameters flow automatically into component props. Declare an `undefined` slot in the spec to opt in:
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```ts
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// spec: { section: undefined, user: "alice" }
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// After play.route to /settings/profile → context.routeParams = { section: "profile" }
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```
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Priority: **route param fills `undefined` slots; explicit non-`undefined` spec props always win.**
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---
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##
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## Architecture Notes
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- SolidJS signals are only used to trigger re-renders — not for business logic
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- Per-view UI state lives in an `@xstate/store` atom, not in SolidJS reactive state
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- `@json-render/solid` drives rendering; `PlayRenderer` is the signal bridge — import `defineRegistry`, `ComponentFn`, `ComponentContext`, and `useStateBinding` from `@xmachines/play-solid`
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import { ActionProvider as e, Renderer as t, StateProvider as n, VisibilityProvider as r } from "./node_modules/@json-render/solid/dist/index.js";
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import { createAtom as i } from "./node_modules/@xstate/store/dist/store-69e7e2d5.esm.js";
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import { xstateStoreStateStore as a } from "./node_modules/@json-render/xstate/dist/index.js";
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import { ActorProvider as o } from "./useActor.js";
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import { createComponent as s } from "solid-js/web";
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import { createSignal as c, onCleanup as l } from "solid-js";
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import { watchSignal as u } from "@xmachines/play-signals";
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|
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//#region src/PlayRenderer.tsx
|
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|
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var d = (d) => {
|
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|
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let [f, p] = c(d.actor.currentView.get()), m = null, h = null, g = u(d.actor.currentView, (e) => {
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p(e);
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});
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}), s(o, {
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get value() {
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get children() {
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let c;
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d.store ? c = d.store : ((m === null || h !== o) && (m = a({ atom: i(o.spec.state ?? {}) }), h = o), c = m);
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let l = Object.fromEntries(Object.entries(d.actions ?? {}).map(([e, t]) => [e, async (e = {}) => d.actor.send({
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type: t,
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...e
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})]));
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return s(n, {
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get children() {
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handlers: l,
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get children() {
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return s(r, { get children() {
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get spec() {
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return o.spec;
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get registry() {
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});
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//#endregion
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export { d as PlayRenderer };
|
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|
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//# sourceMappingURL=PlayRenderer.js.map
|
package/dist/PlayRenderer.js.map
CHANGED
|
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|
|
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|
-
{"version":3,"file":"PlayRenderer.js","sources":["../src/PlayRenderer.tsx"],"sourcesContent":["/**\n * PlayRenderer - Main SolidJS renderer component for XMachines Play architecture\n *\n * @packageDocumentation\n */\n\nimport { createSignal,
|
|
1
|
+
{"version":3,"file":"PlayRenderer.js","names":["createSignal","onCleanup","Component","Renderer","StateProvider","ActionProvider","VisibilityProvider","ActionHandler","StateStore","createAtom","xstateStoreStateStore","watchSignal","PlayRendererProps","ViewMetadata","ActorProvider","PlayActor","PlayRenderer","props","view","setView","actor","currentView","get","internalStore","lastView","unwatch","nextView","_$createComponent","value","children","fallback","store","initialState","spec","state","Record","atom","handlers","Object","fromEntries","entries","actions","map","actionName","eventType","params","send","type","registry"],"sources":["../src/PlayRenderer.tsx"],"sourcesContent":["/**\n * PlayRenderer - Main SolidJS renderer component for XMachines Play architecture\n *\n * @packageDocumentation\n */\n\nimport { createSignal, onCleanup, type Component } from \"solid-js\";\nimport { Renderer, StateProvider, ActionProvider, VisibilityProvider } from \"@json-render/solid\";\nimport type { ActionHandler, StateStore } from \"@json-render/core\";\nimport { createAtom } from \"@xstate/store\";\nimport { xstateStoreStateStore } from \"@json-render/xstate\";\nimport { watchSignal } from \"@xmachines/play-signals\";\nimport type { PlayRendererProps } from \"./types.js\";\nimport type { ViewMetadata } from \"@xmachines/play-actor\";\nimport { ActorProvider, type PlayActor } from \"./useActor.js\";\n\n/**\n * Main renderer component that subscribes to actor signals and renders UI\n *\n * Architecture (per XMachines Play patterns):\n * - Subscribes to actor.currentView signal via TC39 Signal.subtle.Watcher\n * - Renders view.spec via @json-render/solid Renderer backed by the registry\n * - Routes actions to actor.send() via ActionProvider handlers\n * - SolidJS signal only for triggering renders, NOT business logic\n * - State store: uses external `store` prop if provided (controlled mode); otherwise\n * creates a fresh @xstate/store atom per view transition seeded from spec.state.\n *\n * Invariant: Actor Authority - Actor decides all state transitions via guards.\n * Invariant: Passive Infrastructure - Component observes signals and sends events.\n * Invariant: Signal-Only Reactivity - Business logic state lives in actor signals.\n *\n * @example\n * ```typescript\n * import { PlayRenderer } from \"@xmachines/play-solid\";\n * import { defineRegistry } from \"@json-render/solid\";\n *\n * const { registry } = defineRegistry(catalog, { components: { ... } });\n *\n * // Uncontrolled — fresh atom per view, seeded from spec.state:\n * <PlayRenderer actor={actor} registry={registry} actions={{ login: \"auth.login\" }} />\n *\n * // Controlled — caller provides and owns the store:\n * import { createAtom } from \"@xstate/store\";\n * import { xstateStoreStateStore } from \"@json-render/xstate\";\n * const store = xstateStoreStateStore({ atom: createAtom({ username: \"\" }) });\n * <PlayRenderer actor={actor} registry={registry} store={store} actions={{ login: \"auth.login\" }} />\n * ```\n */\nexport const PlayRenderer: Component<PlayRendererProps> = (props) => {\n\t// Create SolidJS signal for view\n\t// Signal is NOT business logic state - it's just SolidJS's render trigger\n\tconst [view, setView] = createSignal<ViewMetadata | null>(\n\t\tprops.actor.currentView.get() as ViewMetadata | null,\n\t);\n\n\t// Internal per-view store — recreated on each view transition when no external store.\n\tlet internalStore: StateStore | null = null;\n\tlet lastView: ViewMetadata | null = null;\n\n\t// Bridge TC39 Signal to SolidJS signal — subscribe synchronously during setup\n\t// (matching React/Vue behavior; onMount would defer until after DOM insertion,\n\t// silently dropping signal changes between createSignal and mount)\n\tconst unwatch = watchSignal(props.actor.currentView, (nextView: ViewMetadata | null) => {\n\t\tsetView(nextView);\n\t});\n\tonCleanup(() => {\n\t\tunwatch();\n\t});\n\n\treturn (\n\t\t<ActorProvider value={props.actor as PlayActor}>\n\t\t\t{(() => {\n\t\t\t\tconst currentView = view();\n\t\t\t\tif (!currentView) return props.fallback ?? null;\n\n\t\t\t\t// Resolve the store: external (controlled) or internal per-view atom\n\t\t\t\tlet store: StateStore;\n\t\t\t\tif (props.store) {\n\t\t\t\t\tstore = props.store;\n\t\t\t\t} else {\n\t\t\t\t\tif (internalStore === null || lastView !== currentView) {\n\t\t\t\t\t\tconst initialState =\n\t\t\t\t\t\t\t(currentView.spec.state as Record<string, unknown>) ?? {};\n\t\t\t\t\t\tinternalStore = xstateStoreStateStore({\n\t\t\t\t\t\t\tatom: createAtom(initialState),\n\t\t\t\t\t\t});\n\t\t\t\t\t\tlastView = currentView;\n\t\t\t\t\t}\n\t\t\t\t\tstore = internalStore;\n\t\t\t\t}\n\n\t\t\t\tconst handlers: Record<string, ActionHandler> = Object.fromEntries(\n\t\t\t\t\tObject.entries(props.actions ?? {}).map(([actionName, eventType]) => [\n\t\t\t\t\t\tactionName,\n\t\t\t\t\t\tasync (params: Record<string, unknown> = {}) =>\n\t\t\t\t\t\t\tprops.actor.send({ type: eventType, ...params }),\n\t\t\t\t\t]),\n\t\t\t\t);\n\n\t\t\t\treturn (\n\t\t\t\t\t<StateProvider store={store}>\n\t\t\t\t\t\t<ActionProvider handlers={handlers}>\n\t\t\t\t\t\t\t<VisibilityProvider>\n\t\t\t\t\t\t\t\t<Renderer spec={currentView.spec} registry={props.registry} />\n\t\t\t\t\t\t\t</VisibilityProvider>\n\t\t\t\t\t\t</ActionProvider>\n\t\t\t\t\t</StateProvider>\n\t\t\t\t);\n\t\t\t})()}\n\t\t</ActorProvider>\n\t);\n};\n"],"mappings":";;;;;;;;AAgDA,IAAagB,KAA8CC,MAAU;CAGpE,IAAM,CAACC,GAAMC,KAAWnB,EACvBiB,EAAMG,MAAMC,YAAYC,KAAK,CAC7B,EAGGC,IAAmC,MACnCC,IAAgC,MAK9BC,IAAUd,EAAYM,EAAMG,MAAMC,cAAcK,MAAkC;AACvFP,IAAQO,EAAS;GAChB;AAKF,QAJAzB,QAAgB;AACfwB,KAAS;GACR,EAEFE,EACEb,GAAa;EAAA,IAACc,QAAK;AAAA,UAAEX,EAAMG;;EAAkB,IAAAS,WAAA;AAAA,iBACrC;IACP,IAAMR,IAAcH,GAAM;AAC1B,QAAI,CAACG,EAAa,QAAOJ,EAAMa,YAAY;IAG3C,IAAIC;AACJ,IAAId,EAAMc,QACTA,IAAQd,EAAMc,UAEVR,MAAkB,QAAQC,MAAaH,OAG1CE,IAAgBb,EAAsB,EACrC0B,MAAM3B,EAFLY,EAAYY,KAAKC,SAAqC,EAAE,CAE5B,EAC7B,CAAC,EACFV,IAAWH,IAEZU,IAAQR;IAGT,IAAMc,IAA0CC,OAAOC,YACtDD,OAAOE,QAAQvB,EAAMwB,WAAW,EAAE,CAAC,CAACC,KAAK,CAACC,GAAYC,OAAe,CACpED,GACA,OAAOE,IAAkC,EAAE,KAC1C5B,EAAMG,MAAM0B,KAAK;KAAEC,MAAMH;KAAW,GAAGC;KAAQ,CAAC,CACjD,CACF,CAAC;AAED,WAAAlB,EACEvB,GAAa;KAAQ2B;KAAK,IAAAF,WAAA;AAAA,aAAAF,EACzBtB,GAAc;OAAWgC;OAAQ,IAAAR,WAAA;AAAA,eAAAF,EAChCrB,GAAkB,EAAA,IAAAuB,WAAA;AAAA,gBAAAF,EACjBxB,GAAQ;UAAA,IAAC8B,OAAI;AAAA,kBAAEZ,EAAYY;;UAAI,IAAEe,WAAQ;AAAA,kBAAE/B,EAAM+B;;UAAQ,CAAA;WAAA,CAAA;;OAAA,CAAA;;KAAA,CAAA;OAK3D;;EAAA,CAAA"}
|
package/dist/index.js
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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import { _null as e, boolean as t, number as n, object as r, string as i, union as a } from "../../../zod/v4/classic/schemas.js";
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|
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for (let [e, i] of Object.entries(t)) u(n, e) !== i && (n = f(n, e, i), r = !0);
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r && e.setSnapshot(n);
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},
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getSnapshot: e.getSnapshot,
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getServerSnapshot: e.getSnapshot,
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subscribe: e.subscribe
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};
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}
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var h = 20;
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function g(e, t = "", n = 0, r, i) {
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let a = r ?? /* @__PURE__ */ new Set(), o = i ?? { current: !1 }, s = {};
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for (let [r, i] of Object.entries(e)) {
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let e = `${t}/${r}`;
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n < h && typeof i == "object" && i && !Array.isArray(i) && Object.getPrototypeOf(i) === Object.prototype && !a.has(i) ? (a.add(i), Object.assign(s, g(i, e, n + 1, a, o))) : (process.env.NODE_ENV !== "production" && !o.current && n >= h && typeof i == "object" && i && !Array.isArray(i) && Object.getPrototypeOf(i) === Object.prototype && !a.has(i) && (o.current = !0, console.warn(`flattenToPointers: depth limit (${h}) reached. Nested state beyond this depth will be treated as a leaf value.`)), s[e] = i);
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}
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//#endregion
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export { o as DynamicValueSchema, d as SPEC_DATA_PART, p as createStateStore, m as createStoreAdapter, g as flattenToPointers, u as getByPath, f as immutableSetByPath, s as resolveDynamicValue };
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{"version":3,"file":"chunk-AFLK3Q4T.js","names":["z.union","z.string","z.number","z.boolean","z.null","z.object"],"sources":["../../../../../../../node_modules/@json-render/core/dist/chunk-AFLK3Q4T.mjs"],"sourcesContent":["// src/types.ts\nimport { z } from \"zod\";\nvar DynamicValueSchema = z.union([\n z.string(),\n z.number(),\n z.boolean(),\n z.null(),\n z.object({ $state: z.string() })\n]);\nvar DynamicStringSchema = z.union([\n z.string(),\n z.object({ $state: z.string() })\n]);\nvar DynamicNumberSchema = z.union([\n z.number(),\n z.object({ $state: z.string() })\n]);\nvar DynamicBooleanSchema = z.union([\n z.boolean(),\n z.object({ $state: z.string() })\n]);\nfunction resolveDynamicValue(value, stateModel) {\n if (value === null || value === void 0) {\n return void 0;\n }\n if (typeof value === \"object\" && \"$state\" in value) {\n return getByPath(stateModel, value.$state);\n }\n return value;\n}\nfunction unescapeJsonPointer(token) {\n return token.replace(/~1/g, \"/\").replace(/~0/g, \"~\");\n}\nfunction parseJsonPointer(path) {\n const raw = path.startsWith(\"/\") ? path.slice(1).split(\"/\") : path.split(\"/\");\n return raw.map(unescapeJsonPointer);\n}\nfunction getByPath(obj, path) {\n if (!path || path === \"/\") {\n return obj;\n }\n const segments = parseJsonPointer(path);\n let current = obj;\n for (const segment of segments) {\n if (current === null || current === void 0) {\n return void 0;\n }\n if (Array.isArray(current)) {\n const index = parseInt(segment, 10);\n current = current[index];\n } else if (typeof current === \"object\") {\n current = current[segment];\n } else {\n return void 0;\n }\n }\n return current;\n}\nfunction isNumericIndex(str) {\n return /^\\d+$/.test(str);\n}\nfunction setByPath(obj, path, value) {\n const segments = parseJsonPointer(path);\n if (segments.length === 0) return;\n let current = obj;\n for (let i = 0; i < segments.length - 1; i++) {\n const segment = segments[i];\n const nextSegment = segments[i + 1];\n const nextIsNumeric = nextSegment !== void 0 && (isNumericIndex(nextSegment) || nextSegment === \"-\");\n if (Array.isArray(current)) {\n const index = parseInt(segment, 10);\n if (current[index] === void 0 || typeof current[index] !== \"object\") {\n current[index] = nextIsNumeric ? [] : {};\n }\n current = current[index];\n } else {\n if (!(segment in current) || typeof current[segment] !== \"object\") {\n current[segment] = nextIsNumeric ? [] : {};\n }\n current = current[segment];\n }\n }\n const lastSegment = segments[segments.length - 1];\n if (Array.isArray(current)) {\n if (lastSegment === \"-\") {\n current.push(value);\n } else {\n const index = parseInt(lastSegment, 10);\n current[index] = value;\n }\n } else {\n current[lastSegment] = value;\n }\n}\nfunction addByPath(obj, path, value) {\n const segments = parseJsonPointer(path);\n if (segments.length === 0) return;\n let current = obj;\n for (let i = 0; i < segments.length - 1; i++) {\n const segment = segments[i];\n const nextSegment = segments[i + 1];\n const nextIsNumeric = nextSegment !== void 0 && (isNumericIndex(nextSegment) || nextSegment === \"-\");\n if (Array.isArray(current)) {\n const index = parseInt(segment, 10);\n if (current[index] === void 0 || typeof current[index] !== \"object\") {\n current[index] = nextIsNumeric ? [] : {};\n }\n current = current[index];\n } else {\n if (!(segment in current) || typeof current[segment] !== \"object\") {\n current[segment] = nextIsNumeric ? [] : {};\n }\n current = current[segment];\n }\n }\n const lastSegment = segments[segments.length - 1];\n if (Array.isArray(current)) {\n if (lastSegment === \"-\") {\n current.push(value);\n } else {\n const index = parseInt(lastSegment, 10);\n current.splice(index, 0, value);\n }\n } else {\n current[lastSegment] = value;\n }\n}\nfunction removeByPath(obj, path) {\n const segments = parseJsonPointer(path);\n if (segments.length === 0) return;\n let current = obj;\n for (let i = 0; i < segments.length - 1; i++) {\n const segment = segments[i];\n if (Array.isArray(current)) {\n const index = parseInt(segment, 10);\n if (current[index] === void 0 || typeof current[index] !== \"object\") {\n return;\n }\n current = current[index];\n } else {\n if (!(segment in current) || typeof current[segment] !== \"object\") {\n return;\n }\n current = current[segment];\n }\n }\n const lastSegment = segments[segments.length - 1];\n if (Array.isArray(current)) {\n const index = parseInt(lastSegment, 10);\n if (index >= 0 && index < current.length) {\n current.splice(index, 1);\n }\n } else {\n delete current[lastSegment];\n }\n}\nfunction deepEqual(a, b) {\n if (a === b) return true;\n if (a === null || b === null) return false;\n if (typeof a !== typeof b) return false;\n if (typeof a !== \"object\") return false;\n if (Array.isArray(a)) {\n if (!Array.isArray(b)) return false;\n if (a.length !== b.length) return false;\n return a.every((item, i) => deepEqual(item, b[i]));\n }\n const aObj = a;\n const bObj = b;\n const aKeys = Object.keys(aObj);\n const bKeys = Object.keys(bObj);\n if (aKeys.length !== bKeys.length) return false;\n return aKeys.every((key) => deepEqual(aObj[key], bObj[key]));\n}\nfunction findFormValue(fieldName, params, state) {\n if (params?.[fieldName] !== void 0) {\n const val = params[fieldName];\n if (typeof val !== \"string\" || !val.includes(\".\")) {\n return val;\n }\n }\n if (params) {\n for (const key of Object.keys(params)) {\n if (key.endsWith(`.${fieldName}`)) {\n const val = params[key];\n if (typeof val !== \"string\" || !val.includes(\".\")) {\n return val;\n }\n }\n }\n }\n if (state) {\n for (const key of Object.keys(state)) {\n if (key === fieldName || key.endsWith(`.${fieldName}`)) {\n return state[key];\n }\n }\n const val = getByPath(state, fieldName);\n if (val !== void 0) {\n return val;\n }\n }\n return void 0;\n}\nfunction parseSpecStreamLine(line) {\n const trimmed = line.trim();\n if (!trimmed || !trimmed.startsWith(\"{\")) return null;\n try {\n const patch = JSON.parse(trimmed);\n if (patch.op && patch.path !== void 0) {\n return patch;\n }\n return null;\n } catch {\n return null;\n }\n}\nfunction applySpecStreamPatch(obj, patch) {\n switch (patch.op) {\n case \"add\":\n addByPath(obj, patch.path, patch.value);\n break;\n case \"replace\":\n setByPath(obj, patch.path, patch.value);\n break;\n case \"remove\":\n removeByPath(obj, patch.path);\n break;\n case \"move\": {\n if (!patch.from) break;\n const moveValue = getByPath(obj, patch.from);\n removeByPath(obj, patch.from);\n addByPath(obj, patch.path, moveValue);\n break;\n }\n case \"copy\": {\n if (!patch.from) break;\n const copyValue = getByPath(obj, patch.from);\n addByPath(obj, patch.path, copyValue);\n break;\n }\n case \"test\": {\n const actual = getByPath(obj, patch.path);\n if (!deepEqual(actual, patch.value)) {\n throw new Error(\n `Test operation failed: value at \"${patch.path}\" does not match`\n );\n }\n break;\n }\n }\n return obj;\n}\nfunction applySpecPatch(spec, patch) {\n applySpecStreamPatch(spec, patch);\n return spec;\n}\nfunction nestedToFlat(nested) {\n const elements = {};\n let counter = 0;\n function walk(node) {\n const key = `el-${counter++}`;\n const { type, props, children: rawChildren, ...rest } = node;\n const childKeys = [];\n if (Array.isArray(rawChildren)) {\n for (const child of rawChildren) {\n if (child && typeof child === \"object\" && \"type\" in child) {\n childKeys.push(walk(child));\n }\n }\n }\n const element = {\n type: type ?? \"unknown\",\n props: props ?? {},\n children: childKeys\n };\n for (const [k, v] of Object.entries(rest)) {\n if (k !== \"state\" && v !== void 0) {\n element[k] = v;\n }\n }\n elements[key] = element;\n return key;\n }\n const root = walk(nested);\n const spec = { root, elements };\n if (nested.state && typeof nested.state === \"object\" && !Array.isArray(nested.state)) {\n spec.state = nested.state;\n }\n return spec;\n}\nfunction compileSpecStream(stream, initial = {}) {\n const lines = stream.split(\"\\n\");\n const result = { ...initial };\n for (const line of lines) {\n const patch = parseSpecStreamLine(line);\n if (patch) {\n applySpecStreamPatch(result, patch);\n }\n }\n return result;\n}\nfunction createSpecStreamCompiler(initial = {}) {\n let result = { ...initial };\n let buffer = \"\";\n const appliedPatches = [];\n const processedLines = /* @__PURE__ */ new Set();\n return {\n push(chunk) {\n buffer += chunk;\n const newPatches = [];\n const lines = buffer.split(\"\\n\");\n buffer = lines.pop() || \"\";\n for (const line of lines) {\n const trimmed = line.trim();\n if (!trimmed || processedLines.has(trimmed)) continue;\n processedLines.add(trimmed);\n const patch = parseSpecStreamLine(trimmed);\n if (patch) {\n applySpecStreamPatch(result, patch);\n appliedPatches.push(patch);\n newPatches.push(patch);\n }\n }\n if (newPatches.length > 0) {\n result = { ...result };\n }\n return { result, newPatches };\n },\n getResult() {\n if (buffer.trim()) {\n const patch = parseSpecStreamLine(buffer);\n if (patch && !processedLines.has(buffer.trim())) {\n processedLines.add(buffer.trim());\n applySpecStreamPatch(result, patch);\n appliedPatches.push(patch);\n result = { ...result };\n }\n buffer = \"\";\n }\n return result;\n },\n getPatches() {\n return [...appliedPatches];\n },\n reset(newInitial = {}) {\n result = { ...newInitial };\n buffer = \"\";\n appliedPatches.length = 0;\n processedLines.clear();\n }\n };\n}\nfunction createMixedStreamParser(callbacks) {\n let buffer = \"\";\n let inSpecFence = false;\n function processLine(line) {\n const trimmed = line.trim();\n if (!inSpecFence && trimmed.startsWith(\"```spec\")) {\n inSpecFence = true;\n return;\n }\n if (inSpecFence && trimmed === \"```\") {\n inSpecFence = false;\n return;\n }\n if (!trimmed) return;\n if (inSpecFence) {\n const patch2 = parseSpecStreamLine(trimmed);\n if (patch2) {\n callbacks.onPatch(patch2);\n }\n return;\n }\n const patch = parseSpecStreamLine(trimmed);\n if (patch) {\n callbacks.onPatch(patch);\n } else {\n callbacks.onText(line);\n }\n }\n return {\n push(chunk) {\n buffer += chunk;\n const lines = buffer.split(\"\\n\");\n buffer = lines.pop() || \"\";\n for (const line of lines) {\n processLine(line);\n }\n },\n flush() {\n if (buffer.trim()) {\n processLine(buffer);\n }\n buffer = \"\";\n }\n };\n}\nvar SPEC_FENCE_OPEN = \"```spec\";\nvar SPEC_FENCE_CLOSE = \"```\";\nfunction createJsonRenderTransform() {\n let lineBuffer = \"\";\n let currentTextId = \"\";\n let buffering = false;\n let inSpecFence = false;\n let inTextBlock = false;\n let textIdCounter = 0;\n function closeTextBlock(controller) {\n if (inTextBlock) {\n controller.enqueue({ type: \"text-end\", id: currentTextId });\n inTextBlock = false;\n }\n }\n function ensureTextBlock(controller) {\n if (!inTextBlock) {\n textIdCounter++;\n currentTextId = String(textIdCounter);\n controller.enqueue({ type: \"text-start\", id: currentTextId });\n inTextBlock = true;\n }\n }\n function emitTextDelta(delta, controller) {\n ensureTextBlock(controller);\n controller.enqueue({ type: \"text-delta\", id: currentTextId, delta });\n }\n function emitPatch(patch, controller) {\n closeTextBlock(controller);\n controller.enqueue({\n type: SPEC_DATA_PART_TYPE,\n data: { type: \"patch\", patch }\n });\n }\n function flushBuffer(controller) {\n if (!lineBuffer) return;\n const trimmed = lineBuffer.trim();\n if (inSpecFence) {\n if (trimmed) {\n const patch = parseSpecStreamLine(trimmed);\n if (patch) emitPatch(patch, controller);\n }\n lineBuffer = \"\";\n buffering = false;\n return;\n }\n if (trimmed) {\n const patch = parseSpecStreamLine(trimmed);\n if (patch) {\n emitPatch(patch, controller);\n } else {\n emitTextDelta(lineBuffer, controller);\n }\n } else {\n emitTextDelta(lineBuffer, controller);\n }\n lineBuffer = \"\";\n buffering = false;\n }\n function processCompleteLine(line, controller) {\n const trimmed = line.trim();\n if (!inSpecFence && trimmed.startsWith(SPEC_FENCE_OPEN)) {\n inSpecFence = true;\n return;\n }\n if (inSpecFence && trimmed === SPEC_FENCE_CLOSE) {\n inSpecFence = false;\n return;\n }\n if (inSpecFence) {\n if (trimmed) {\n const patch2 = parseSpecStreamLine(trimmed);\n if (patch2) emitPatch(patch2, controller);\n }\n return;\n }\n if (!trimmed) {\n emitTextDelta(\"\\n\", controller);\n return;\n }\n const patch = parseSpecStreamLine(trimmed);\n if (patch) {\n emitPatch(patch, controller);\n } else {\n emitTextDelta(line + \"\\n\", controller);\n }\n }\n return new TransformStream({\n transform(chunk, controller) {\n switch (chunk.type) {\n case \"text-start\": {\n const id = chunk.id;\n const idNum = parseInt(id, 10);\n if (!isNaN(idNum) && idNum >= textIdCounter) {\n textIdCounter = idNum;\n }\n currentTextId = id;\n inTextBlock = true;\n controller.enqueue(chunk);\n break;\n }\n case \"text-delta\": {\n const delta = chunk;\n const text = delta.delta;\n for (let i = 0; i < text.length; i++) {\n const ch = text.charAt(i);\n if (ch === \"\\n\") {\n if (buffering) {\n processCompleteLine(lineBuffer, controller);\n lineBuffer = \"\";\n buffering = false;\n } else {\n if (!inSpecFence) {\n emitTextDelta(\"\\n\", controller);\n }\n }\n } else if (lineBuffer.length === 0 && !buffering) {\n if (inSpecFence || ch === \"{\" || ch === \"`\") {\n buffering = true;\n lineBuffer += ch;\n } else {\n emitTextDelta(ch, controller);\n }\n } else if (buffering) {\n lineBuffer += ch;\n } else {\n emitTextDelta(ch, controller);\n }\n }\n break;\n }\n case \"text-end\": {\n flushBuffer(controller);\n if (inTextBlock) {\n controller.enqueue({ type: \"text-end\", id: currentTextId });\n inTextBlock = false;\n }\n break;\n }\n default: {\n controller.enqueue(chunk);\n break;\n }\n }\n },\n flush(controller) {\n flushBuffer(controller);\n closeTextBlock(controller);\n }\n });\n}\nvar SPEC_DATA_PART = \"spec\";\nvar SPEC_DATA_PART_TYPE = `data-${SPEC_DATA_PART}`;\nfunction pipeJsonRender(stream) {\n return stream.pipeThrough(\n createJsonRenderTransform()\n );\n}\n\n// src/state-store.ts\nfunction immutableSetByPath(root, path, value) {\n const segments = parseJsonPointer(path);\n if (segments.length === 0) return root;\n const result = { ...root };\n let current = result;\n for (let i = 0; i < segments.length - 1; i++) {\n const seg = segments[i];\n const child = current[seg];\n if 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[] : {};\n }\n current = current[seg];\n }\n const lastSeg = segments[segments.length - 1];\n if (Array.isArray(current)) {\n if (lastSeg === \"-\") {\n current.push(value);\n } else {\n current[parseInt(lastSeg, 10)] = value;\n }\n } else {\n current[lastSeg] = value;\n }\n return result;\n}\nfunction createStateStore(initialState = {}) {\n let state = { ...initialState };\n const listeners = /* @__PURE__ */ new Set();\n function notify() {\n for (const listener of listeners) {\n listener();\n }\n }\n return {\n get(path) {\n return getByPath(state, path);\n },\n set(path, value) {\n if (getByPath(state, path) === value) return;\n state = immutableSetByPath(state, path, value);\n notify();\n },\n update(updates) {\n let changed = false;\n let next = state;\n for (const [path, value] of Object.entries(updates)) {\n if (getByPath(next, path) !== value) {\n next = immutableSetByPath(next, path, value);\n changed = true;\n }\n }\n if (!changed) return;\n state = next;\n notify();\n },\n getSnapshot() {\n return state;\n },\n getServerSnapshot() {\n return state;\n },\n subscribe(listener) {\n listeners.add(listener);\n return () => {\n listeners.delete(listener);\n };\n }\n };\n}\nfunction createStoreAdapter(config) {\n return {\n get(path) {\n return getByPath(config.getSnapshot(), path);\n },\n set(path, value) {\n const current = config.getSnapshot();\n if (getByPath(current, path) === value) return;\n config.setSnapshot(immutableSetByPath(current, path, value));\n },\n update(updates) {\n let next = config.getSnapshot();\n let changed = false;\n for (const [path, value] of Object.entries(updates)) {\n if (getByPath(next, path) !== value) {\n next = immutableSetByPath(next, path, value);\n changed = true;\n }\n }\n if (!changed) return;\n config.setSnapshot(next);\n },\n getSnapshot: config.getSnapshot,\n getServerSnapshot: config.getSnapshot,\n subscribe: config.subscribe\n };\n}\nvar MAX_FLATTEN_DEPTH = 20;\nfunction flattenToPointers(obj, prefix = \"\", _depth = 0, _seen, _warned) {\n const seen = _seen ?? /* @__PURE__ */ new Set();\n const warned = _warned ?? { current: false };\n const result = {};\n for (const [key, value] of Object.entries(obj)) {\n const pointer = `${prefix}/${key}`;\n if (_depth < MAX_FLATTEN_DEPTH && value !== null && typeof value === \"object\" && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype && !seen.has(value)) {\n seen.add(value);\n Object.assign(\n result,\n flattenToPointers(\n value,\n pointer,\n _depth + 1,\n seen,\n warned\n )\n );\n } else {\n if (process.env.NODE_ENV !== \"production\" && !warned.current && _depth >= MAX_FLATTEN_DEPTH && value !== null && typeof value === \"object\" && !Array.isArray(value) && Object.getPrototypeOf(value) === Object.prototype && !seen.has(value)) {\n warned.current = true;\n console.warn(\n `flattenToPointers: depth limit (${MAX_FLATTEN_DEPTH}) reached. 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