@xmachines/play-solid 1.0.0-beta.1 → 1.0.0-beta.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,30 +1,31 @@
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- import { memo as o, insert as r, createComponent as i, Dynamic as u, mergeProps as s, template as d } from "solid-js/web";
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- import { createSignal as g, onMount as b } from "solid-js";
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- import { Signal as w } from "@xmachines/play-signals";
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- var f = /* @__PURE__ */ d('<div class=play-renderer-error>Component "<!>" not found in catalog. Available: ');
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- const h = (n) => {
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- const [e, a] = g(n.actor.currentView.get());
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- b(() => {
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- const t = new w.subtle.Watcher(() => {
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- queueMicrotask(() => {
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- t.getPending(), a(n.actor.currentView.get()), t.watch(n.actor.currentView);
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- });
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- });
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- t.watch(n.actor.currentView);
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- });
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- const l = n.actor.send.bind(n.actor);
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- return [o(() => o(() => !e())() && (n.fallback || null)), o(() => o(() => !!(e() && !n.components))() && (console.error(`Components catalog is ${n.components === null ? "null" : "undefined"}. Cannot render component "${e().component}".`), n.fallback || null)), o(() => o(() => !!(e() && n.components && !n.components[e().component]))() && (console.error(`Component "${e().component}" not found in catalog. Available components: ${Object.keys(n.components).join(", ")}`), (() => {
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- var t = f(), m = t.firstChild, c = m.nextSibling;
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- return c.nextSibling, r(t, () => e().component, c), r(t, () => Object.keys(n.components).join(", "), null), t;
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- })())), o(() => o(() => !!(e() && n.components && n.components[e().component]))() && i(u, s({
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- get component() {
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- return n.components[e().component];
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- }
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- }, () => e().props, {
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- send: l
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- })))];
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+ import { Dynamic as e, createComponent as t, insert as n, memo as r, mergeProps as i, template as a } from "solid-js/web";
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+ import { createSignal as o, onMount as s } from "solid-js";
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+ import { Signal as c } from "@xmachines/play-signals";
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+ //#region src/PlayRenderer.tsx
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+ var l = /* @__PURE__ */ a("<div class=play-renderer-error>Component \"<!>\" not found in catalog. Available: "), u = (a) => {
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+ let [u, d] = o(a.actor.currentView.get());
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+ s(() => {
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+ let e = new c.subtle.Watcher(() => {
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+ queueMicrotask(() => {
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+ e.getPending(), d(a.actor.currentView.get()), e.watch(a.actor.currentView);
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+ });
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+ });
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+ e.watch(a.actor.currentView);
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+ });
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+ let f = a.actor.send.bind(a.actor);
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+ return [
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+ r(() => r(() => !u())() && (a.fallback || null)),
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+ r(() => r(() => !!(u() && !a.components))() && (console.error(`Components catalog is ${a.components === null ? "null" : "undefined"}. Cannot render component "${u().component}".`), a.fallback || null)),
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+ r(() => r(() => !!(u() && a.components && !a.components[u().component]))() && (console.error(`Component "${u().component}" not found in catalog. Available components: ${Object.keys(a.components).join(", ")}`), (() => {
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+ var e = l(), t = e.firstChild.nextSibling;
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+ return t.nextSibling, n(e, () => u().component, t), n(e, () => Object.keys(a.components).join(", "), null), e;
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+ })())),
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+ r(() => r(() => !!(u() && a.components && a.components[u().component]))() && t(e, i({ get component() {
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+ return a.components[u().component];
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+ } }, () => u().props, { send: f })))
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+ ];
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  };
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- export {
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- h as PlayRenderer
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- };
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- //# sourceMappingURL=PlayRenderer.js.map
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+ //#endregion
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+ export { u as PlayRenderer };
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+
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+ //# sourceMappingURL=PlayRenderer.js.map
@@ -1 +1 @@
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- {"version":3,"file":"PlayRenderer.js","sources":["../src/PlayRenderer.tsx"],"sourcesContent":["/**\n * PlayRenderer - Main SolidJS renderer component for XMachines Play architecture\n *\n * @packageDocumentation\n */\n\nimport { createSignal, onMount, type Component } from \"solid-js\";\nimport { Dynamic } from \"solid-js/web\";\nimport { Signal } from \"@xmachines/play-signals\";\nimport type { PlayRendererProps, SolidView } from \"./types.js\";\n\n/**\n * Main renderer component that subscribes to actor signals and renders UI\n *\n * Architecture (per XMachines Play patterns):\n * - Subscribes to actor.currentView signal via TC39 Signal.subtle.Watcher\n * - Dynamically renders catalog components based on view.component string\n * - Forwards user events to actor via actor.send()\n * - SolidJS signal only for triggering renders, NOT business logic\n *\n * Invariant: Actor Authority - Actor decides all state transitions via guards.\n * Invariant: Passive Infrastructure - Component observes signals and sends events.\n * Invariant: Signal-Only Reactivity - Business logic state lives in actor signals.\n *\n * @example\n * ```typescript\n * import { PlayRenderer } from \"@xmachines/play-solidjs\";\n * import { definePlayer } from \"@xmachines/play-xstate\";\n *\n * const actor = definePlayer({ machine, catalog })();\n * actor.start();\n *\n * const components = {\n * Dashboard: (props) => <div>User: {props.userId}</div>,\n * LoginForm: (props) => (\n * <form onSubmit={(e) => {\n * e.preventDefault();\n * props.send({ type: \"auth.login\", payload: {...} });\n * }}>...</form>\n * )\n * };\n *\n * <PlayRenderer actor={actor} components={components} />\n * ```\n *\n * @param props - Component props\n * @returns SolidJS element rendering current view from actor\n *\n * @remarks\n * **Component lookup:** Dynamically looks up component from `components` map\n * using `view.component` string from actor.currentView signal.\n *\n * **Event forwarding:** Injects `send` function as prop to components. Components\n * call `send(event)` to forward intents to actor. Actor guards decide validity.\n *\n * **Error handling:** If component not found in catalog, logs error and shows\n * fallback. This indicates missing component registration, not runtime error.\n *\n * **Signal bridge:** Uses one-shot re-watch pattern. TC39 Signal watchers stop\n * watching after notification, so watcher.watch() must be called in microtask\n * after getPending() to re-arm for next notification.\n *\n * **CRITICAL:** Never call actor.send() during render - only in event handlers.\n * Calling send during render causes infinite render loops.\n */\nexport const PlayRenderer: Component<PlayRendererProps> = (props) => {\n\t// Create SolidJS signal for view\n\t// Signal is NOT business logic state - it's just SolidJS's render trigger\n\tconst [view, setView] = createSignal<SolidView>(props.actor.currentView.get() as SolidView);\n\n\t// Bridge TC39 Signal to SolidJS signal\n\t// Uses one-shot re-watch pattern (must re-watch after each notification)\n\tonMount(() => {\n\t\tconst watcher = new Signal.subtle.Watcher(() => {\n\t\t\tqueueMicrotask(() => {\n\t\t\t\t// Acknowledge the notification\n\t\t\t\twatcher.getPending();\n\n\t\t\t\t// Update SolidJS signal (triggers SolidJS reactivity)\n\t\t\t\tsetView(props.actor.currentView.get() as SolidView);\n\n\t\t\t\t// Re-watch for next notification (one-shot pattern)\n\t\t\t\t// TC39 Signal watchers stop watching after notification\n\t\t\t\twatcher.watch(props.actor.currentView);\n\t\t\t});\n\t\t});\n\n\t\t// Watch actor.currentView for changes\n\t\twatcher.watch(props.actor.currentView);\n\n\t\t// Note: TC39 Signal watchers don't have explicit disposal\n\t\t// The watcher will be garbage collected when the component unmounts\n\t});\n\n\t// Bind send function (ensures correct 'this' context)\n\tconst sendBound = props.actor.send.bind(props.actor);\n\n\treturn (\n\t\t<>\n\t\t\t{/* No view - show fallback */}\n\t\t\t{!view() && (props.fallback || null)}\n\n\t\t\t{/* Handle null/undefined components catalog gracefully */}\n\t\t\t{view() &&\n\t\t\t\t!props.components &&\n\t\t\t\t(() => {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`Components catalog is ${props.components === null ? \"null\" : \"undefined\"}. ` +\n\t\t\t\t\t\t\t`Cannot render component \"${view()!.component}\".`,\n\t\t\t\t\t);\n\t\t\t\t\treturn props.fallback || null;\n\t\t\t\t})()}\n\n\t\t\t{/* View exists but component not found */}\n\t\t\t{view() &&\n\t\t\t\tprops.components &&\n\t\t\t\t!props.components[view()!.component] &&\n\t\t\t\t(() => {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`Component \"${view()!.component}\" not found in catalog. ` +\n\t\t\t\t\t\t\t`Available components: ${Object.keys(props.components).join(\", \")}`,\n\t\t\t\t\t);\n\t\t\t\t\treturn (\n\t\t\t\t\t\t<div class=\"play-renderer-error\">\n\t\t\t\t\t\t\tComponent \"{view()!.component}\" not found in catalog. 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1
+ {"version":3,"file":"PlayRenderer.js","names":["createSignal","onMount","Component","Dynamic","Signal","PlayRendererProps","SolidView","PlayRenderer","props","view","setView","actor","currentView","get","watcher","subtle","Watcher","queueMicrotask","getPending","watch","sendBound","send","bind","_$memo","fallback","components","console","error","component","Object","keys","join","_el$","_tmpl$","_el$2","firstChild","_el$5","nextSibling","_el$3","_$insert","_$createComponent","_$mergeProps"],"sources":["../src/PlayRenderer.tsx"],"sourcesContent":["/**\n * PlayRenderer - Main SolidJS renderer component for XMachines Play architecture\n *\n * @packageDocumentation\n */\n\nimport { createSignal, onMount, type Component } from \"solid-js\";\nimport { Dynamic } from \"solid-js/web\";\nimport { Signal } from \"@xmachines/play-signals\";\nimport type { PlayRendererProps, SolidView } from \"./types.js\";\n\n/**\n * Main renderer component that subscribes to actor signals and renders UI\n *\n * Architecture (per XMachines Play patterns):\n * - Subscribes to actor.currentView signal via TC39 Signal.subtle.Watcher\n * - Dynamically renders catalog components based on view.component string\n * - Forwards user events to actor via actor.send()\n * - SolidJS signal only for triggering renders, NOT business logic\n *\n * Invariant: Actor Authority - Actor decides all state transitions via guards.\n * Invariant: Passive Infrastructure - Component observes signals and sends events.\n * Invariant: Signal-Only Reactivity - Business logic state lives in actor signals.\n *\n * @example\n * ```typescript\n * import { PlayRenderer } from \"@xmachines/play-solidjs\";\n * import { definePlayer } from \"@xmachines/play-xstate\";\n *\n * const actor = definePlayer({ machine, catalog })();\n * actor.start();\n *\n * const components = {\n * Dashboard: (props) => <div>User: {props.userId}</div>,\n * LoginForm: (props) => (\n * <form onSubmit={(e) => {\n * e.preventDefault();\n * props.send({ type: \"auth.login\", payload: {...} });\n * }}>...</form>\n * )\n * };\n *\n * <PlayRenderer actor={actor} components={components} />\n * ```\n *\n * @param props - Component props\n * @returns SolidJS element rendering current view from actor\n *\n * @remarks\n * **Component lookup:** Dynamically looks up component from `components` map\n * using `view.component` string from actor.currentView signal.\n *\n * **Event forwarding:** Injects `send` function as prop to components. Components\n * call `send(event)` to forward intents to actor. Actor guards decide validity.\n *\n * **Error handling:** If component not found in catalog, logs error and shows\n * fallback. This indicates missing component registration, not runtime error.\n *\n * **Signal bridge:** Uses one-shot re-watch pattern. TC39 Signal watchers stop\n * watching after notification, so watcher.watch() must be called in microtask\n * after getPending() to re-arm for next notification.\n *\n * **CRITICAL:** Never call actor.send() during render - only in event handlers.\n * Calling send during render causes infinite render loops.\n */\nexport const PlayRenderer: Component<PlayRendererProps> = (props) => {\n\t// Create SolidJS signal for view\n\t// Signal is NOT business logic state - it's just SolidJS's render trigger\n\tconst [view, setView] = createSignal<SolidView>(props.actor.currentView.get() as SolidView);\n\n\t// Bridge TC39 Signal to SolidJS signal\n\t// Uses one-shot re-watch pattern (must re-watch after each notification)\n\tonMount(() => {\n\t\tconst watcher = new Signal.subtle.Watcher(() => {\n\t\t\tqueueMicrotask(() => {\n\t\t\t\t// Acknowledge the notification\n\t\t\t\twatcher.getPending();\n\n\t\t\t\t// Update SolidJS signal (triggers SolidJS reactivity)\n\t\t\t\tsetView(props.actor.currentView.get() as SolidView);\n\n\t\t\t\t// Re-watch for next notification (one-shot pattern)\n\t\t\t\t// TC39 Signal watchers stop watching after notification\n\t\t\t\twatcher.watch(props.actor.currentView);\n\t\t\t});\n\t\t});\n\n\t\t// Watch actor.currentView for changes\n\t\twatcher.watch(props.actor.currentView);\n\n\t\t// Note: TC39 Signal watchers don't have explicit disposal\n\t\t// The watcher will be garbage collected when the component unmounts\n\t});\n\n\t// Bind send function (ensures correct 'this' context)\n\tconst sendBound = props.actor.send.bind(props.actor);\n\n\treturn (\n\t\t<>\n\t\t\t{/* No view - show fallback */}\n\t\t\t{!view() && (props.fallback || null)}\n\n\t\t\t{/* Handle null/undefined components catalog gracefully */}\n\t\t\t{view() &&\n\t\t\t\t!props.components &&\n\t\t\t\t(() => {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`Components catalog is ${props.components === null ? \"null\" : \"undefined\"}. ` +\n\t\t\t\t\t\t\t`Cannot render component \"${view()!.component}\".`,\n\t\t\t\t\t);\n\t\t\t\t\treturn props.fallback || null;\n\t\t\t\t})()}\n\n\t\t\t{/* View exists but component not found */}\n\t\t\t{view() &&\n\t\t\t\tprops.components &&\n\t\t\t\t!props.components[view()!.component] &&\n\t\t\t\t(() => {\n\t\t\t\t\tconsole.error(\n\t\t\t\t\t\t`Component \"${view()!.component}\" not found in catalog. ` +\n\t\t\t\t\t\t\t`Available components: ${Object.keys(props.components).join(\", \")}`,\n\t\t\t\t\t);\n\t\t\t\t\treturn (\n\t\t\t\t\t\t<div class=\"play-renderer-error\">\n\t\t\t\t\t\t\tComponent \"{view()!.component}\" not found in catalog. 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package/dist/index.js CHANGED
@@ -1,5 +1,2 @@
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- import { PlayRenderer as o } from "./PlayRenderer.js";
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- export {
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- o as PlayRenderer
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- };
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- //# sourceMappingURL=index.js.map
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+ import { PlayRenderer as e } from "./PlayRenderer.js";
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+ export { e as PlayRenderer };
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@xmachines/play-solid",
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- "version": "1.0.0-beta.1",
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+ "version": "1.0.0-beta.3",
4
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  "description": "SolidJS renderer for XMachines Play architecture",
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5
  "keywords": [
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  "catalog",
@@ -13,7 +13,9 @@
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  "license": "MIT",
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  "author": "XMachines Contributors",
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  "files": [
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- "dist"
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+ "dist",
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+ "README.md",
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+ "LICENSE"
17
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  ],
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  "type": "module",
19
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  "exports": {
@@ -22,6 +24,9 @@
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  "default": "./dist/index.js"
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  }
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  },
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+ "publishConfig": {
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+ "access": "public"
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+ },
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  "scripts": {
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  "build": "vite build && tsc --build",
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  "clean": "rm -rf dist tsconfig.tsbuildinfo",
@@ -32,23 +37,20 @@
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  "prepublishOnly": "npm run build"
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  },
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  "dependencies": {
35
- "@xmachines/play-actor": "1.0.0-beta.1",
36
- "@xmachines/play-catalog": "1.0.0-beta.1",
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- "@xmachines/play-signals": "1.0.0-beta.1"
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+ "@xmachines/play-actor": "1.0.0-beta.3",
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+ "@xmachines/play-catalog": "1.0.0-beta.3",
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+ "@xmachines/play-signals": "1.0.0-beta.3"
38
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  },
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  "devDependencies": {
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  "@solidjs/testing-library": "^0.8.10",
41
- "@types/node": "^25.4.0",
42
- "solid-js": "^1.9.3",
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- "typescript": "^5.7.0",
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- "vite": "^7.3.1",
45
- "vite-plugin-solid": "^2.11.4",
46
- "vitest": "^4.0.18"
46
+ "@types/node": "^25.5.0",
47
+ "solid-js": "^1.9.11",
48
+ "typescript": "^5.9.3",
49
+ "vite": "^8.0.0",
50
+ "vite-plugin-solid": "^2.11.11",
51
+ "vitest": "^4.1.0"
47
52
  },
48
53
  "peerDependencies": {
49
54
  "solid-js": "^1.8.0 || ^1.9.0"
50
- },
51
- "publishConfig": {
52
- "access": "public"
53
55
  }
54
56
  }
package/dist/index.js.map DELETED
@@ -1 +0,0 @@
1
- {"version":3,"file":"index.js","sources":[],"sourcesContent":[],"names":[],"mappings":";"}