@xgamesfun/solana 0.27.0 → 0.27.1

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package/README.md CHANGED
@@ -64,7 +64,7 @@ codex plugin add xsolana@xgamesfun
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  **claude.ai, ChatGPT or Claude Desktop:** add `https://xgames.fun/mcp` as a custom connector. Nothing to install.
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- **Cursor, Cline, opencode or any MCP client:** run `npx -y --package=@xgamesfun/solana@0.27.0 xsolana mcp`.
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+ **Cursor, Cline, opencode or any MCP client:** run `npx -y --package=@xgamesfun/solana@0.27.1 xsolana mcp`.
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  **Any agent that reads skills** (Copilot, Gemini CLI, Windsurf…): `npx skills add XGamesFun/solana-kit`.
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@@ -75,22 +75,22 @@ are in [docs/harnesses.md](docs/harnesses.md).
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  ```bash
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  # find a worked example close to your idea
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- npx -y @xgamesfun/solana@0.27.0 examples shop with loot boxes
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+ npx -y @xgamesfun/solana@0.27.1 examples shop with loot boxes
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  # using a coin you already launched? read it from the chain into its "tokens" entry
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- npx -y @xgamesfun/solana@0.27.0 token <its mint address>
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+ npx -y @xgamesfun/solana@0.27.1 token <its mint address>
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  # does it work? where does the money go? what does it cost?
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- npx -y @xgamesfun/solana@0.27.0 check xsolana.json
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- npx -y @xgamesfun/solana@0.27.0 simulate xsolana.json
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- npx -y @xgamesfun/solana@0.27.0 cost xsolana.json
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+ npx -y @xgamesfun/solana@0.27.1 check xsolana.json
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+ npx -y @xgamesfun/solana@0.27.1 simulate xsolana.json
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+ npx -y @xgamesfun/solana@0.27.1 cost xsolana.json
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  # the whole economy in plain words, and what a cheater could get
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- npx -y @xgamesfun/solana@0.27.0 explain xsolana.json
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- npx -y @xgamesfun/solana@0.27.0 review xsolana.json
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+ npx -y @xgamesfun/solana@0.27.1 explain xsolana.json
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+ npx -y @xgamesfun/solana@0.27.1 review xsolana.json
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  # go live, approved in your own wallet
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- npx -y @xgamesfun/solana@0.27.0 approve xsolana.json
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+ npx -y @xgamesfun/solana@0.27.1 approve xsolana.json
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  ```
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  Each command names an exact version, so you always run the release you meant to. `xsolana help` lists them all.
package/js/mcp/tools.mjs CHANGED
@@ -881,7 +881,7 @@ export const tools = [
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  ' app.listForSale(asset, { price }), app.listForRent(asset, { price, lasts, maxPeriods }), app.listing(asset), app.listings(),',
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  ' app.buyListing(asset, { listing }), app.rentListing(asset, { periods, listing }) (`listing`: what listing() or listings()',
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  ' showed the player), app.unlist(asset), app.rentedTo(asset) (one account read) listings, sale and rent',
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- ' app.closeGone(asset) anyone closes the holds and the listing of an NFT the project no longer holds (its collection took it back or burned it): nothing is sent or paid; claims() lists such a hold or loan flagged `gone`, and listing() flags such a listing',
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+ ' app.closeGone(asset) anyone closes the holds and the listing of an NFT the project no longer holds (its collection took it back or burned it), and takes its row off each of the project’s stashes: nothing is sent or paid; claims() lists such a hold or loan flagged `gone`, and a lottery’s part, a contest’s claim or an auction whose NFT is gone (its claim finishes without it); listing() flags such a listing',
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  ' app.raffle(id, nft, { price, drawsAt, minSold }), app.unraffle(id, nft) a raffle from the lottery’s own stash',
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  ' app.compound(key), app.runSchedule(key) compound, send a schedule that is due (a run missed is missed: only a sealed fixed amount pays every run due)',
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  ' app.farmWalk(key), app.walkFarm(key) a farm idle past many end times: how many it must walk, and walking them in parts (anyone, free; moves ask for the compute to walk a few themselves)',